VAMPIRE SCULPT IN ZBRUSH

Поділитися
Вставка
  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 11

  • @zbrush2928
    @zbrush2928  9 місяців тому

    import maya.cmds as cmds
    def export_model():
    # 步骤一:获取物体的坐标信息和缩放值
    selected_objects = cmds.ls(selection=True)
    if not selected_objects:
    print("请选择要处理的物体")
    return
    for obj in selected_objects:
    # 获取物体的坐标信息
    translation = cmds.xform(obj, query=True, translation=True, worldSpace=True)
    rotation = cmds.xform(obj, query=True, rotation=True, worldSpace=True)
    scale = cmds.xform(obj, query=True, scale=True, worldSpace=True)
    print(f"物体 {obj} 的坐标信息:Translation {translation}, Rotation {rotation}, Scale {scale}")
    # 步骤二:将物体坐标设置到世界中心
    cmds.xform(obj, translation=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], worldSpace=True)
    # 步骤三:删除物体的操作历史
    cmds.delete(obj, constructionHistory=True)
    # 步骤四:导出模型
    export_path = "/your/export/path/" + obj + ".obj"
    cmds.file(export_path, force=True, options="groups=1;ptgroups=1;materials=1;smoothing=1;normals=1", type="OBJexport", exportSelected=True)
    print(f"物体 {obj} 导出成功,文件路径:{export_path}")
    # 执行插件功能
    export_model()

  • @zbrush2928
    @zbrush2928  Рік тому

    import maya.cmds as cmds
    import random
    def randomize_transforms(scale_min=0.8, scale_max=1.2, rotation_range=360):
    selected_objects = cmds.ls(selection=True)
    for obj in selected_objects:
    random_scale = random.uniform(scale_min, scale_max)
    cmds.scale(random_scale, random_scale, random_scale, obj)
    random_rotation = [random.uniform(-rotation_range, rotation_range) for _ in range(3)]
    cmds.rotate(random_rotation[0], random_rotation[1], random_rotation[2], obj)
    randomize_transforms()

  • @zbrush2928
    @zbrush2928  Рік тому

    import maya.cmds as cmds
    def straighten_cylinder_uv(cylinder_name):
    cmds.select(cylinder_name)
    cmds.polyProjection(cylinder_name + '.f[*]', type='Cylindrical', ch=True, ibd=True)
    cmds.u3dLayout(cylinder_name, res=1024, scl=1, flipReversed=True)
    cmds.delete(cylinder_name, ch=True)
    # Replace 'yourCylinderName' with the name of your cylinder
    straighten_cylinder_uv('yourCylinderName')

  • @zbrush2928
    @zbrush2928  9 місяців тому

    import maya.cmds as cmds
    def process_objects():
    selected_objects = cmds.ls(selection=True)
    if not selected_objects:
    print("Please select objects to process")
    return
    for obj in selected_objects:
    translation = cmds.xform(obj, query=True, translation=True, worldSpace=True)
    rotation = cmds.xform(obj, query=True, rotation=True, worldSpace=True)
    scale = cmds.xform(obj, query=True, scale=True, worldSpace=True)
    cmds.delete(obj, constructionHistory=True)
    print(f"Object {obj} processed successfully. Coordinates: Translation {translation}, Rotation {rotation}, Scale {scale}")
    # Execute the plugin functionality
    process_objects()

  • @zbrush2928
    @zbrush2928  9 місяців тому

    import maya.cmds as cmds
    def process_objects():
    selected_objects = cmds.ls(selection=True)
    if not selected_objects:
    print("Please select objects to process")
    return
    for obj in selected_objects:
    translation = cmds.xform(obj, query=True, translation=True, worldSpace=True)
    rotation = cmds.xform(obj, query=True, rotation=True, worldSpace=True)
    scale = cmds.xform(obj, query=True, scale=True, worldSpace=True)
    cmds.xform(obj, translation=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], worldSpace=True)
    cmds.delete(obj, constructionHistory=True)
    print(f"Object {obj} processed successfully")
    # Execute the plugin functionality
    process_objects()

  • @zbrush2928
    @zbrush2928  9 місяців тому

    import maya.cmds as cmds
    def process_objects():
    selected_objects = cmds.ls(selection=True)
    if not selected_objects:
    print("Please select objects to process")
    return
    for obj in selected_objects:
    initial_scale = cmds.getAttr(obj + ".scale")[0]
    cmds.xform(obj, centerPivots=True)
    cmds.setAttr(obj + ".scale", 1, 1, 1)
    cmds.delete(obj, constructionHistory=True)
    print(f"Object {obj} processed successfully. Initial Scale: {initial_scale}")
    # Execute the plugin functionality
    process_objects()

  • @CityFoodAdventure2022
    @CityFoodAdventure2022 9 місяців тому

    a

  • @CityFoodAdventure2022
    @CityFoodAdventure2022 9 місяців тому

    for ($obj in `ls -sl`)
    {
    string $transform = `createNode transform -n ($obj+"_GEO")`;
    parent -s -r $obj $transform;
    } 曲线分割

  • @zbrush2928
    @zbrush2928  9 місяців тому

    import maya.cmds as cmds
    def process_objects():
    # 步骤一:获取物体的坐标信息和缩放值
    selected_objects = cmds.ls(selection=True)
    if not selected_objects:
    print("请选择要处理的物体")
    return
    for obj in selected_objects:
    # 获取物体的坐标信息
    translation = cmds.xform(obj, query=True, translation=True, worldSpace=True)
    rotation = cmds.xform(obj, query=True, rotation=True, worldSpace=True)
    scale = cmds.xform(obj, query=True, scale=True, worldSpace=True)
    print(f"物体 {obj} 的坐标信息:Translation {translation}, Rotation {rotation}, Scale {scale}")
    # 步骤二:将物体坐标设置到世界中心
    cmds.xform(obj, translation=[0, 0, 0], rotation=[0, 0, 0], scale=[1, 1, 1], worldSpace=True)
    # 步骤三:删除物体的操作历史
    cmds.delete(obj, constructionHistory=True)
    print(f"物体 {obj} 处理完成")
    # 执行插件功能
    process_objects()

  • @zbrush2928
    @zbrush2928  9 місяців тому

    import maya.cmds as cmds
    def process_objects():
    selected_objects = cmds.ls(selection=True)
    if not selected_objects:
    print("Please select objects to process")
    return
    for obj in selected_objects:
    current_scale = cmds.getAttr(obj + ".scale")[0]
    cmds.xform(obj, centerPivots=True)
    cmds.setAttr(obj + ".scale", 1, 1, 1)
    cmds.delete(obj, constructionHistory=True)
    print(f"Object {obj} processed successfully. Current Scale: {current_scale}")
    # Execute the plugin functionality
    process_objects()