The trick is that Stasis Weapons have 25% more damage this evening Grand Master, people just need to read and understand to put together their builds easily
@@KeerPlaysThere's no overloads in this GM, it only provides the damage boost if the specific champion modifier (in this case overload) is active in the gm
@goboyghost I have just tested it to make sure - and it does provide damage boost in the current GM when overload GL artifact mod is active. I have to say though - the wording is confusing as it states "GLs are always overcharged when that modifier is active", which can be interpreted in different ways. However in reality that means that it provides damage boost when the artifact perk active, not the activity modifier. Similarly, "Enhanced Ether Generator" artifact perk states "Weapons with Dark Ether Reaper origin trait are overcharged when that modifier is active", and there is no such activity modifier at all. It basically makes all seasonal weapons deal more damage when the artifact perk is active. At the end of the day, the modifier that makes it all work is "Overcharged Weapons", and it is always there in Nightfalls.
In the final boss room, why the wait before destroying the shield to start the next damage phase? Does the boss stop his fire ball attack after a certain number of times?
Nice run. Btw, why Prismatic over Stasis with that helmet if you are using anyway all stasis abilities on Prism? I think the stasis fragments synergies crazy with the new exotic
This episode we have worse anti-barrier mods - scouts are weak and shotguns are inconvenient. So relying on intrinsic anti-barrier weapons is more common
@@KeerPlayswish ender is also good option but specifically for this gm it's pain to shoot fireballs with bow ,after initial clear I switched to RZ as well and I love it
I’ve tried Fealty a few times, but feel the use case is limited in a GM? I went with Galanor/cyrtarachne given multiple grenade types and super uptime. But would love to understand what Fealty brings. PS I have the exact same Baton roll, and love it
I think I’m one of the few that prefers fealty with stasis. It just has way more synergy. If you ruin it with the fragment that reloads your weapon with powered melee hits, you’re always firing. Great for damage rotations too. Aztecross featured a build on it that held up in a GM.
For this gm I found a lot of success with Fealty and the Icebreaker, I set my build up so I'd have prismatic quickly and it allows you stun everything with the shurikens. After that enemies go boom because Icebreaker, and pair that with any heavy GL to finish off some of the more tanky enemies.
I would say something you like and feel comfortable with. Fusion, Sniper, Rocket sidearm. Its really hard to recommend something thats close to Baton. Its probably the best legendary weapon right now and its utility is unmatched.
In general I would use some other special gl, as it applies weaken this episode with artifact perk. In this GM we have void hunger modifier so we need to be able to do some void damage, keep that in mind.
what works is for example lost signal+Doom of chelsis(maybe vouchsafe instead but idk), hung jury + graviton lance, even determistic chaos and a puls works. as said, make sure you have at least 1 void weapon to have infinite abilities. Best exotic for this GM in my opinion is rhime coat with heal grenade and bleak watcher so you can spam your turrets but have a fast heal if needed. the other 2 classes need more experience but titan could be stronger if you play it in the right way.
"Our blood flows together...." On a flawless run sounds priceless!
Really cool run. Didnt expect R0 to hit as hard as it did againt the tanks
Revision Zero is amazing, probably the best anti-barrier primary option right now
The trick is that Stasis Weapons have 25% more damage this evening Grand Master, people just need to read and understand to put together their builds easily
If you got rid of overload GL mod then even your GL would have been stunning the Barrier. Great run. I did my solo in this same build.
Cheers. I think Revision Zero is enough to deal with barriers, and overload GL mod provides extra 25% damage to Velocity Baton, which is quite welcome
@@KeerPlaysThere's no overloads in this GM, it only provides the damage boost if the specific champion modifier (in this case overload) is active in the gm
@goboyghost I have just tested it to make sure - and it does provide damage boost in the current GM when overload GL artifact mod is active. I have to say though - the wording is confusing as it states "GLs are always overcharged when that modifier is active", which can be interpreted in different ways. However in reality that means that it provides damage boost when the artifact perk active, not the activity modifier. Similarly, "Enhanced Ether Generator" artifact perk states "Weapons with Dark Ether Reaper origin trait are overcharged when that modifier is active", and there is no such activity modifier at all. It basically makes all seasonal weapons deal more damage when the artifact perk is active. At the end of the day, the modifier that makes it all work is "Overcharged Weapons", and it is always there in Nightfalls.
@@KeerPlaysthank you! People drive me crazy when they ask why I’m running an artifact mod that isn’t in the gm, need that 25% boost by all means!😂
@KeerPlays oh wow thanks for the clarification
Dying to use this build but I need to keep my Halloween helmet to farm candy💀😭
Very nice run! I really like the new exotic armor!
I wish the new titan exotic was useful as well!
@KeerPlays ya that's true, it's not very useful at all lol
This is so sick.
In the final boss room, why the wait before destroying the shield to start the next damage phase? Does the boss stop his fire ball attack after a certain number of times?
Yes he does stop it after doing it like 15 times or so. It's too dangerous to go in otherwise without a roaming super like Song of Flame or something,
Nice run. Btw, why Prismatic over Stasis with that helmet if you are using anyway all stasis abilities on Prism? I think the stasis fragments synergies crazy with the new exotic
Cheers. I think Prismatic is better as we have transcendence, it's just crazy powerful!
@@KeerPlays Fair enough :)
One more thing... what makes Revision Zero so good for Anti-barrier this Episode compared to Echoes?
This episode we have worse anti-barrier mods - scouts are weak and shotguns are inconvenient. So relying on intrinsic anti-barrier weapons is more common
@@KeerPlayswish ender is also good option but specifically for this gm it's pain to shoot fireballs with bow ,after initial clear I switched to RZ as well and I love it
Did they finally fix it? Is it spawning the additional shurikens now? And nice run as always love to see a new Video
Yes, it seems that it is working now, great exotic.
What the ability surge you have sometimes for 20 seconds?
That is Void Hunger activity modifier. You need to deal some void damage to fill up the meter and you get ability regeneration improvement
You just couldn’t resist at 10:00 😭
Shatter them all!
revision zero supremacy... 😎
I’ve tried Fealty a few times, but feel the use case is limited in a GM? I went with Galanor/cyrtarachne given multiple grenade types and super uptime. But would love to understand what Fealty brings. PS I have the exact same Baton roll, and love it
I think I’m one of the few that prefers fealty with stasis. It just has way more synergy. If you ruin it with the fragment that reloads your weapon with powered melee hits, you’re always firing. Great for damage rotations too. Aztecross featured a build on it that held up in a GM.
For this gm I found a lot of success with Fealty and the Icebreaker, I set my build up so I'd have prismatic quickly and it allows you stun everything with the shurikens. After that enemies go boom because Icebreaker, and pair that with any heavy GL to finish off some of the more tanky enemies.
What can we use instead of baton if we don't have it?
I would say something you like and feel comfortable with. Fusion, Sniper, Rocket sidearm. Its really hard to recommend something thats close to Baton. Its probably the best legendary weapon right now and its utility is unmatched.
In general I would use some other special gl, as it applies weaken this episode with artifact perk. In this GM we have void hunger modifier so we need to be able to do some void damage, keep that in mind.
what works is for example lost signal+Doom of chelsis(maybe vouchsafe instead but idk), hung jury + graviton lance, even determistic chaos and a puls works. as said, make sure you have at least 1 void weapon to have infinite abilities. Best exotic for this GM in my opinion is rhime coat with heal grenade and bleak watcher so you can spam your turrets but have a fast heal if needed. the other 2 classes need more experience but titan could be stronger if you play it in the right way.
Peak