Blast Corps -- Havoc District (Completion)

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  • Опубліковано 7 жов 2024
  • Remember when I said that level completion would definitely attempt to tax the total potential of your allocated vehicular manpower to the fullest extent? Case in point... the J-Bomb... is... well, all but all-powerful in Blast Corps. It can go almost anywhere and destroy almost anything, so the only times it will find itself limited is when there's a rare path it can't take (usually because of size constraints) or because it is actually PREVENTED from launching its signature attack for whatever reason, although quite few and far between are these situations.
    However, there's a terrible price to be paid for this freedom... suddenly they can place buildings, RDUs, Communication Points and other good stuff WAY off the beaten path. Like, as in places where there's no path... and because of the game's perspective, you can't always see where you're going, so you're really rather just going places because you can and hoping for the best results. But we'll talk about this more later.
    As was the original case with this stage... the Skyfall is basically useless here... no good jumping locations that have anything to do with any standing structure. Heck, it's not even very good at offroad, although it's not completely pathetic at it either... however, since the roadways aren't to remain clear for the carrier's sake any longer, the first step is to find a more useful ride. For most of the time, this is definitely going to be the J-Bomb, so no real surprises there.
    That said, there are some caveats... first of all, there's a ship docked here not even particularly well-hidden by the local suspension bridge. Curiously, the J-Bomb absolutely cannot touch the boat, because the J-Bomb (usually) fires automatic puffs of its jetpack to keep it precisely just off the water's surface and its stomp attack is (usually) completely deactivated while it happens to be over water. More in terms of a long-term consideration, some RDUs will actually require you GIVE UP your J-Bomb privileges, so be very careful about that. (Well, that's technically a lie, but I'll explain why later... but the intention in the area design remains effectively intact.)
    So then let's just take a little survey of the ways the stage tries to trip us up... a cargo ship, small (and surprisingly cheap) lights atop the suspension bridge towers, a Communication Point atop a cliff that's just outside the normal thrust capacity, small islands with a Communication Point and a lighthouse along with a smattering of RDUs, absolutely bizarre floating mirror-surfaced spheres in open water, another mirrored sphere hiding UNDER the bridge, and a totally strange... uh... "room" and connecting tunnels in transparent underwater construction.
    That last one is a bit of a trick in that the barriers between rooms are effectively one-way, because you can't thrust your way back up the shaft to enter it, you can't walk the J-Bomb back out of the room with the muscle car, and you can't drive through the exit in the apparently solid stone wall used to exit. You can actually activate the underwater tunnel's RDUs by coasting the J-Bomb along the surface of the water nearest them, though.
    ...basically, my warning is that Blast Corps had really only begun to fight back with bizarre stage design elements that naturally wouldn't come up in normal carrier path-clearing stages and the J-Bomb's nearly infinite power and freedom... will be absolutely necessary now and again... and some stages will make you work really hard to get it in the first place, but we'll have the chance to see that later.

КОМЕНТАРІ • 11

  • @dillonmacpherson3350
    @dillonmacpherson3350 6 років тому +5

    Blast corps was so ahead of it's time, it was free roaming sandbox before there was a freeroaming sandbox genre

    • @andreww1212
      @andreww1212 6 років тому +1

      A remake of this game, today would be incredible.

  • @strategist9
    @strategist9 10 років тому +2

    With these stages there are more than meets the eye!
    Seriously, I think this one is just too big. I get spectacle and its easier to hide secrets in a huge area but...so much empty space!

  • @riflemanm16a2
    @riflemanm16a2 5 років тому +1

    I was missing the spheres in the open water, but I had got the one under the bridge. I also couldn't figure out how to destroy that boat. Thanks!

    • @YuuGiJoou
      @YuuGiJoou  5 років тому +2

      Yeah, there are several stages in the game that seem to trip people up more than most... and this one's pretty high up there in most people's experience.
      Glad to learn it wasn't just me AND find out that this video has been helpful. Thanks!

  • @matchingmemory1774
    @matchingmemory1774 6 років тому +1

    Came here because I couldn't figure out where to get the rest of the buildings to destroy. Of course it's the bridge lights. Why didn't I think of that? Thanks for the video, sir.

    • @YuuGiJoou
      @YuuGiJoou  6 років тому +1

      You didn't think of that, because it's an incredibly weird and picky detail that really shouldn't normally occur to people. No "of course" is required, because it's among (but not the worst) some of the more unusual and unexpected things that count towards total destruction. (I'm not a "sir," but you are quite welcome all the same.)

  • @Ethan17961
    @Ethan17961 2 роки тому

    you play a lot!

  • @kryyptyyk
    @kryyptyyk 5 років тому

    Helpful video for the last thing I needed, but man - you could have done this in about a third of the time. lol

    • @YuuGiJoou
      @YuuGiJoou  5 років тому +3

      Sorry? ...except I guess I'm not? This isn't really intended to be a guide video... and you can see how long it is before you even click on it.
      I mean, sure... but I clearly didn't know where it was either while I was playing the thing, recreating a totally organic experience that's truer to any other given player's experience, including yours, it sounds like.
      I could've played this with the use of a walkthrough by my side... but then anyone who wanted that information could've just found a walkthrough and followed it themselves... so I don't think there's really any added value in that case.
      (Plus, something like that would've effectively been the product of someone else's efforts and not my own.)

    • @kryyptyyk
      @kryyptyyk 5 років тому +1

      @@YuuGiJoou I understand! I apologize for my tone. :) I get what you were going for, it's cool. Blast Corps is an amazing, classic game, and I appreciate your take on it.