Damage buff would be the way to go. I think all pistols need a rework though. They should perform closer to primaries at close range, but keep their high damage drop off/low accuracy and mag size.
I am loving the look of it and the idea. The Scorp is one of my fave machine pistols. All the industrial look and feel. Will be glad to pick this one up. a happy go between to the amp. :3
Wrel, one more thing, I dont think 5 additional rounds in the magazine should cost 200 certs. I get that it could easily be overpowered with extended clips, but I do think paying 40 certs for every bullet you add to the clip is a little much.
I'm a little salty about NS weapons. Nothing to do with their performance or pricing, but it's the fact that I have to auraxian the same NS weapon on every character when doing directives.
I auraxiumed this weapon so fast. Used it with my stalker infiltrator and my engineer while I had the archer equipped as my primary. I also use it with my light assault countering tower stomping lights and infiltrators able to get on top of the tower. If they are cloaked I can use a dark light flashlight and it has good accuracy when you are jumpjetting. Basically this weapon is the most versatile weapon in the game if you know what you are doing.
Love this thing. And honestly, I find this to be an awesome finisher because of how accurate it is and it's an automatic. Don't know why, but I just can't aim pistols. And yes, being a stalker with this is amazing.
Seems like it'd be a balanced backup weapon for specialized TR players. Like Engineers hunting MAX units with AM7s, or Heavies dug in with T7 MCGs. It's especially nice for the former, since you won't have to bring a buddy with a shotgun or a submachine gun to pull security. Raising the ROF to 652 would help bring it in-line with other NS weapons in terms of feel. Consistency is key when it comes to usability, and anyone interested in this weapon has probably at least rented an NS-11A or NS-11C several times. Plus, NS guns don't really have that "heavy-hitting" look to them. Lastly, you guys really nailed the aesthetics of this weapon, it actually looks and sounds like the lovechild of a MAC-10 and a VZ.61, but it also seems to have a bit of the Sig MPX thrown in here-and-there...
+Scowler Or maybe give Vanu and NC a good counter to TR's bullshit SMG pistols and/or their own version(At least for Vanu, the spiker is garbage and it's pretty well known.).
Played a couple of hours with this pistol. I'd agree that a damage buff is what it needs. Rate of fire would be ok too, but I think a buff to the max damage would be the better choice. :) PS keep the vids coming!
NS-44L Blackhand is awesome for picking off damaged or even full health infantry from distance. I don't really see the Emissary as a niche weapon for long range, but that's just my opinion.
Can you give us faction specific pistol RDS's? The pistol irons are almost unusable at a range more than 20m. Especially the TR Repeater optics and the Magshot optics.
J. Bravo Right yeah. I'd probably want pistol sights before they adjust those models. The Rebel I think should look more like a Desert Eagle, and the Emperor should look more like a Colt 1911-like weapon. At this point the only TR pistol model I like is the Inquisitor.
This gun is great on my shotgun LA. Despite the reduction in the damage ranges, I've found slapping the suppressor and sticking to rooftops, trees or other elevated positions makes for easy kills, and then when bored you can just drop down and give them a buckshot facial. I'd almost say that this gun is more of a pocket Carbine than pocket SMG, because once I started using it as such I have had more success with it.
Great vid Wrel; and honestly? I've been enjoying my Emissary. I bought it the first day it went live and it's become my go-to sidearm. The thing is: I'm a terrible shot. Normally you might think "Okay, but if you're a bad shot why use a weapon that requires precision to do well?" The answer is simple - because it's an automatic it makes landing individual hits easier, even if landing enough hits to kill on it's own isn't. So for me, it actually makes a good panic sidearm if say... my Serpent runs dry mid-fire fight and the enemy Heavy I'm facing with just a sliver of health is still after me. I can switch weapons, jump (I play a lot of Light Assault these days) and put off a quick spray to finish them off. When I try the same thing with my Comissioner, I tend to just miss and die, and the massive damage of the Commissioner isn't much help if the enemy only has 100ish health left anyway. That said I'm certainly happy to see any buffs to it; personally I like the idea of buffing it's fire rate, but that probably is more due to personal playstyle than what's actually good for the weapon. But regardless, I like this gun, and would love to see Empire Specific versions of machinepistols personally.
It's a great gun I agree, I'm just... well bad at it. I do slightly better with the Commissioner, but I'm still awful with both. I seem to only do well with auto weapons for whatever reason. (Which is weird since I do relatively well with semi-auto and burst fire weapons in battlefield 4, which is similar in a lot of ways.)
I like the gun as it is. I am using it for my Archer loadout and my stalker and with my shotgun loadouts except the LA slug shottie loadout. I got such a long range kill today with the iron sights.
The Emissary is almost literally the Klobb from Golden Eye. Its effective dps is extremely low and clocks at a maximum of 1077.06. If you want a comparison, the Candycanon has an effective dps of 1000dps. The Candycanon has a high alpha damage and has the ability to surprise the opponent with a single shot. As it stand the Candycanon is better than the Emissary. I realise that the Candycanon has horrendous accuracy but keep in mind that the effective range is ultra low. The Emissary would benefit from a slight increase in alpha damage.
AustinTheWeird123 Commissioner I think shouldn't even be a secondary. A slightly faster rate of fire and 2 rounds added to the cylinder could make the thing a primary.
A holographic sight is almost mandatory for the Emissary, as the Medic's shield regenerator can literally block out your iron sights in a haze of red/blue/purple.
Can you make a video about motion spoters, darts and if you can not be spoted while crouching or just walking, if you did a video can you put the link to it?
hey wrel it has been ages since I have played planetside and I'm not familiar with 100% of the equipment in the game anymore... what did you deploy around the 5:00 minute mark?
+Zeppo aha thank you, I knew it wasn't a squad spawn because he wasn't in a squad at the time. I do actually know what the motion spotter is I just forgot about it, like I said its been a while. Thank you!
+Jesse Stanley That´s not a spawn beacon, that´s a motion detector. It has only a 40m range i think, but it also shows the enemy movement in real time. That´s why you can only deploy one at a time.
Hey Wrel, Thanks for making this kind of content. Without this channel, I wouldn't be playing Planetside 2 in the first place. Do you think you'd ever make a series of vehicle/aircraft certification guides, similar to the certification guides you've made for the infantry classes? Thanks, --A Troubled Lightning Tanker
I know I haven't played PS2 in months but I still like to watch your videos because you're a lot more rational with tweak ideas instead of buff/nerf and generally don't go for the typical stupid-gamer motif
Okay, I have about 5 people that tested the Emissary on live and we all agreed: 7 shot kill instead of 9 shot to kill with the same fire rate would make it a bit better. Failing that, make it have a higher RPM (we were thinking mid-600s) and be a 8 shot to kill.
Hey Wrel, how about increasing the RPM up to 707 RPM or something but reducing the headshot multiplier to 1.5x? That way it would be more viable with bodyshots, while still retaining a similar time to kill, albeit with less skill involved. Seems like it would cater perfectly to newer players.
Kyle Hues But isnt that the point? If you aim well, you still do more damage no matter what. If you want a gun that rewards skill players more, use the Commisioner.
If you're looking to bump up usability for newer players without having it outclass other weapons at a higher skill level, why not increase the damage model but lower the headshot multiplier? Overall consistency and damage is increased, but the bonus for precise aim doesn't make it overwhelming. Seems like a lot of weapons in general could utilize different headshot multipliers as a damage metric, actually. Chalk it up to different ammo caliber or something lore-wise.
+Vincent Lauria This. Up the damage a tier but lower the headshot multiplier enough that the headshot dps stays the same. The gun is powerful enough already.
I think the NS-61 is fine the way it is now. Remember it isn't suppose to be as good as a primary or it absolutely takes the roll out of most/all side arms due to its stats. When you were talking about the commissioner, I think the guns damage is fine were its at because that handcannon will lose a lot of potential damage if missing a shot where when you have a bullet hose you can make up a lot. As it being a stalker cloak option makes it a fun option but being its main purpose as a utility side arm. The damage is fair for its range/accuracy/damage. Look at the TR AMP. Not very good... Yet the NS-61 is the better alt. What additional thoughts do you have wrel?
I noticed Wrel mentioned how the Emissary could out-class other pistols. The PS2 devs and community need to re-evaulate the current pistol options and cut some of the ES options, in my opinion. If you remove a pistol, let those that have bought that pistol keep it as a special "look what I have" thing. Win-Win.
Are you going to upload a review for the TR Shuriken at any point? Working towards it now - SMGs are great for me, for whatever reason, even at med/long range - and I wonder if it's actually worth it or not beyond flaunting.
Wrel, are there any advantages to using a centralized hud? And if so, could you make a video demonstrating this? People like me are too used to the corner hud to switch, and don't really see a reason to.
Just use whatever you're most confortable with, that's why it's optional. Centralized HUD is useful if you have a large screen and/or sit close to it. That way you don't need to be constantly looking at the corner of the screen, and away from what's happening in front of you.
What about upping the mag size to 30 and 35 rounds? For newbies, then it's no longer a question of running out of bullets vs getting shot. It's a question of overcoming low dps vs getting shot. More user friendly but not better in 1v1 and the like.
So wait, is this meant to be paired with the archer or to be new player friendly? Because those are two very different goals. As for new player side arms it is always tough because you usually pull them out in very stressful situations like when your ammo runs out.
Hey wrel, a question: Given that the weapon has low damage, but a higher max damage range, if you think about bumping the damage, wouldn't it be possible to again reduce the max damage range? Or is that part of the weapons identity? Generally, I wouldn't expect a weapon with a low firerate to be ideal for new players, they just "feel" worse, due to reasons unknown to me (I assume netcode is one of them, but that normally doesn't make or break "satisfying"). I sure think it feels better on MAXes to push down the mouse buttons with a short delay between.
I think this gun is in the right place now. But I would like it to have a carbine upgrade kit (longer damage fall off, faster velocity, larger COF hipfire).
I love this new gun! I agree, that this gun has some disadvantages, but I notices that in Planetside faster shooting gun is better :) As for the stalker its perfect, even for medic or else, if dont have a gun with flashlight - this can be a good choice :)
Considering that the darklight flashlight isn't nearly as good as other attachments have you considered yet making a suggestion about changes that would make it more viable?
now we wait for ns versions of the scattershot and spiker. I think there should be a sawed off as a shotgun secondary. make it long . reload. wnd have a large spread/damage drop off
Hi Wrel. I love playing infiltrator and I purchased the pistol to fit some of my setups. Before the Emissary I used the T4 AMP. After playing with both there is no point to use the AMP anymore. Yes of course you get better ttk if you engage correctly but the low bullet mag, the cone of fire and the specific situations that makes it work makes the Emissary a must in comparison. I find myself dying a lot after hip firing the AMP because I need to reload meanwhile my enemy still alive but that doesn't happens with the Emissary. It's just my opinion maybe because I find that NS weapons fits my playstyle but, do you plan to rework the AMP? By the way. Awesome weapon I really love it.
May I make a suggestion for you to pitch to the devs, Wrel? What if there was a Utility slot for vehicles called "Airlift"? Here's my suggested possibility for it: Galaxies can pick up vehicles with the same utility slot if both players use the action key, and can fly those vehicles and drop them into the fight. Vehicles dropped above a certain height will explode, and vehicles cannot be dropped into the same area that sunderers cannot deploy around a base (to prevent tanks in bio labs or on top of points). Dropping also requires both players to hit the action button, in order to prevent trolls. I feel like this might make Galaxies appear more in battles than they do now, and would also help fulfill its intended purpose: dropship. Thanks for reading this comment, and please do let me know what you think!
Sounds like a really good idea. The only problem might be the lag when hitting the action key tho, because PS2 is client based. But there are easy ways to fix this
+wildmonkeycar id allso suggest reducing the number of pasengers a gal can take whilst transporting a vechele ie gunners only. allso whilst in transport a sunder cant transport people.
Crazy Cheese I was thinking that a pop up would show for the player in the ground vehicle when the galaxy is ready, similar to when entering a vehicle, and a sound would play to alert the player inside.
+Zac “the” packman It kinda makes the entire point of having a "dropship" useless to limit the number of people allowed in it. Maybe simply reduce the power on the guns and speed is slightly reduced whilst carrying?
+Madhav Aditya Was mostly finished writing it, but was also hoping it'd get changed before I did the video. The spinup isn't very noticeable, unfortunately.
I played with it a little without the Ext-Mag and then I try with the Ext-mag.. Its just me or with the Extended magazine you get more RoF?? I think its a feature worth mentionning.
+jonathan briand If you are asking about straight stat-wise, it shouldn't, however over long term (several reloads) you will have more rounds fired before you have to break for a reload, so you will get more rpm accounting for that, but again it shouldn't increase raw rps
Beltane Froelich I looked some videos at first.. and when I tried it I was like: ''WTF is so slow compare to what I watched''.. but when I put the ext-mag I immediatly feel the RoF increased and it felt like in videos.. soo yeah I cant be the only one.. 0.o
If the Emissary gets buffs, the Inquisitor and Emperor will both need buffs. They'd be only slightly better than the buffed Emissary, and their slight damage advantage would not make up for the large disadvantage of not being automatic.
+Geeky Vors I'm not Wrel, but here goes: Iron sights are the standard sights that most weapons come with, both real and in game. Reflex sights use a pane to project a red dot at where the weapon is going to fire. In game, it slightly increases the weapons silhouette in hipfire, but allows you a clearer view of the target when aiming. He uses those sights through nearly the entire video, which makes me believe that the iron sights must be quite horrible. ;) Or was your question actually about how useful Iron sights are in game? In that case I apologize for misunderstanding.
Hey Wrel, was any thought put into giving the Emissary a secondary fire "unfolded" mode? I love the design of the weapon and I feel like it's easily one of the best performing sidearms in the game. My only minor issue with it is that I think it would look much cooler to hold it like an SMG. Of course it's just my opinion and all and it's purely cosmetically related so it's not a big deal. Anyway, keep up the good work. ES pistols balance was desperately needed and you delivered for us. Props to you.
I really want to play Planetside 2 again, but it keeps crashing every 30 min or so and I haven't found any solution yet :( It runs absolutely fine, even in large Bio-Lab fights but I always keep crashing to desktop... The crashes even happen when I'm just standing afk in the warpgate
i wish this thing had a flash suppresor. I want to look tacticool but suppresor hurts the damage profile so much. i wish there was a two handed model with the but stock down
I enjoyed it for what it was but it just dose not have the killing output that most other guns do. I might be wrong but bumping up the extended mag to 10+ bullets may help but I am not sure. Even with extended mags heavies just popped the shield, turned around and killed me as I ran into my last bullet.
The new HUD reminds me of the old planetside 2 HUD a bit, although im pretty sure this may have been based off the ps4 version. Also wrel, could you do weapon reviews on the NCs carnage, the shotguns, the S variants of carbines(the ones with underbarrels), the new battle rifles, and such.
wrel, dont you have a lot of say in the balance department? this video sounded a lot like your old videos (pre being hired) where you review the gun and make suggestions to any developers who are listening... but you are a developer!!! how much power do you have exactly?
11:35 oh my pistol's mag is empty, better switch to my backup *whips out a shotgun*.
Surreal.
"Why don't you open with that next time"
I love the positivity and the intelligence that is brought with your channel. Keep it up you're fucking amazing
"Voice is a bit sicky"
Wrel, you mis-spelled sexy.
;)
:'D
"hey folks, wrel here"
lol
Uh, WOW. Can we take a moment to appreciate 3:45 - 3:50 lol
+AustinTheWeird123 That was some Crouching Tiger Hidden Dragon style combat.
welp thats a first ive seen happen in this game lmao
Stopped playing months ago, still like watching these weapon reviews
Thanks for the new pistol and the thought process that went into it. It's always nice to hear the reason things were done the way they were.
@7:48 Holy shit that was impressive Wrel. Not that you pushed yourself, but that you reacted to it and used it to your advantage!
I'd sure love to see that folding stock have an option
Interesting seeing a review from the other side, good stuff :)
Do planet side 2
It's been really cool to see this weapon through its various stages in development.
Damage buff would be the way to go. I think all pistols need a rework though. They should perform closer to primaries at close range, but keep their high damage drop off/low accuracy and mag size.
I am loving the look of it and the idea. The Scorp is one of my fave machine pistols. All the industrial look and feel. Will be glad to pick this one up. a happy go between to the amp. :3
Wrel, one more thing, I dont think 5 additional rounds in the magazine should cost 200 certs. I get that it could easily be overpowered with extended clips, but I do think paying 40 certs for every bullet you add to the clip is a little much.
Reality Depends on how much you can spend^^
xflamousz true true...
but the laser only costs 100 certs and it seems like a *far* better use of certs.
I tried this weapon and fit very well with the rol of infiltrator, it's an automatic weapon , well stability and you can use with clock device.
I'm a little salty about NS weapons. Nothing to do with their performance or pricing, but it's the fact that I have to auraxian the same NS weapon on every character when doing directives.
+Michael Stewart I feel you. Can't wait until we get more empire specific weapons into the game.
+Wrel wrel, is planetside going to have an asian server
+Ettt Z We had a south Korean server, but it was merged with Conary
i really can get anything lower than 200 ping at the West america server
+Ettt Z what about the Australian servers? I you are from SEA I could imagine that your ping isn't THAT bad
I auraxiumed this weapon so fast. Used it with my stalker infiltrator and my engineer while I had the archer equipped as my primary.
I also use it with my light assault countering tower stomping lights and infiltrators able to get on top of the tower. If they are cloaked I can use a dark light flashlight and it has good accuracy when you are jumpjetting. Basically this weapon is the most versatile weapon in the game if you know what you are doing.
id bump the damage up. it feels perfect right now and as you said it would throw it off a bit to up RoF
Love this thing. And honestly, I find this to be an awesome finisher because of how accurate it is and it's an automatic. Don't know why, but I just can't aim pistols. And yes, being a stalker with this is amazing.
Seems like it'd be a balanced backup weapon for specialized TR players. Like Engineers hunting MAX units with AM7s, or Heavies dug in with T7 MCGs. It's especially nice for the former, since you won't have to bring a buddy with a shotgun or a submachine gun to pull security.
Raising the ROF to 652 would help bring it in-line with other NS weapons in terms of feel. Consistency is key when it comes to usability, and anyone interested in this weapon has probably at least rented an NS-11A or NS-11C several times. Plus, NS guns don't really have that "heavy-hitting" look to them.
Lastly, you guys really nailed the aesthetics of this weapon, it actually looks and sounds like the lovechild of a MAC-10 and a VZ.61, but it also seems to have a bit of the Sig MPX thrown in here-and-there...
+Scowler Or maybe give Vanu and NC a good counter to TR's bullshit SMG pistols and/or their own version(At least for Vanu, the spiker is garbage and it's pretty well known.).
+Scowler Sound design is spot on too, I just wish there was some full volume footage of it running the suppressor.
+Hunter Kenchov the AMP is trash in its current form
*****
The AMP is a panic weapon.
Hunter Kenchov
Just bring the Cerberus' stopping power in-line with the Rebel's.
the effectiveness of stalker infiltrators is TOO DAMN HIGH
Played a couple of hours with this pistol. I'd agree that a damage buff is what it needs. Rate of fire would be ok too, but I think a buff to the max damage would be the better choice. :) PS keep the vids coming!
I'm glad to know I wasn't the only one who compared it to the Skorpion!
NS-44L Blackhand is awesome for picking off damaged or even full health infantry from distance. I don't really see the Emissary as a niche weapon for long range, but that's just my opinion.
+Brian Mc Ateer said Meduim.
Can you give us faction specific pistol RDS's? The pistol irons are almost unusable at a range more than 20m. Especially the TR Repeater optics and the Magshot optics.
+GunFuMaster Why are you using an auto-pistol at greater than 20m?
CyberGenesis The autopistol? Because it actually has sights and a very low recoil pattern.
J. Bravo Cookie cutter weapons models?
J. Bravo Right yeah. I'd probably want pistol sights before they adjust those models. The Rebel I think should look more like a Desert Eagle, and the Emperor should look more like a Colt 1911-like weapon. At this point the only TR pistol model I like is the Inquisitor.
I'm doing really well with this pistol. I thought it was slightly op with stalker cloak so I'm pretty happy they are going to make it a bit better!
This gun is great on my shotgun LA. Despite the reduction in the damage ranges, I've found slapping the suppressor and sticking to rooftops, trees or other elevated positions makes for easy kills, and then when bored you can just drop down and give them a buckshot facial.
I'd almost say that this gun is more of a pocket Carbine than pocket SMG, because once I started using it as such I have had more success with it.
"Wait for balance tweaks"
Ok... how many years is that ?
These videos are really helpful and you have an amazing voice
Great vid Wrel; and honestly? I've been enjoying my Emissary. I bought it the first day it went live and it's become my go-to sidearm.
The thing is: I'm a terrible shot. Normally you might think "Okay, but if you're a bad shot why use a weapon that requires precision to do well?"
The answer is simple - because it's an automatic it makes landing individual hits easier, even if landing enough hits to kill on it's own isn't.
So for me, it actually makes a good panic sidearm if say... my Serpent runs dry mid-fire fight and the enemy Heavy I'm facing with just a sliver of health is still after me. I can switch weapons, jump (I play a lot of Light Assault these days) and put off a quick spray to finish them off. When I try the same thing with my Comissioner, I tend to just miss and die, and the massive damage of the Commissioner isn't much help if the enemy only has 100ish health left anyway.
That said I'm certainly happy to see any buffs to it; personally I like the idea of buffing it's fire rate, but that probably is more due to personal playstyle than what's actually good for the weapon. But regardless, I like this gun, and would love to see Empire Specific versions of machinepistols personally.
+mistformsquirrel The Underboss is the superior Commissioner for panic CQC, it's generally a super reliable quickdraw weapon in general.
It's a great gun I agree, I'm just... well bad at it. I do slightly better with the Commissioner, but I'm still awful with both.
I seem to only do well with auto weapons for whatever reason. (Which is weird since I do relatively well with semi-auto and burst fire weapons in battlefield 4, which is similar in a lot of ways.)
mistformsquirrel The xbow has an explosive arrow attachment, so AoE helps, too.
I like the gun as it is. I am using it for my Archer loadout and my stalker and with my shotgun loadouts except the LA slug shottie loadout. I got such a long range kill today with the iron sights.
The Emissary is almost literally the Klobb from Golden Eye. Its effective dps is extremely low and clocks at a maximum of 1077.06. If you want a comparison, the Candycanon has an effective dps of 1000dps. The Candycanon has a high alpha damage and has the ability to surprise the opponent with a single shot. As it stand the Candycanon is better than the Emissary. I realise that the Candycanon has horrendous accuracy but keep in mind that the effective range is ultra low. The Emissary would benefit from a slight increase in alpha damage.
After buying it, I think it's one of the best pistols in the entire game.
+GunFuMaster The commissioner is really great but it's kinda slow imo
AustinTheWeird123 Commissioner I think shouldn't even be a secondary. A slightly faster rate of fire and 2 rounds added to the cylinder could make the thing a primary.
+GunFuMaster This pistol, and the magshot are some of the best weapons for me to use for my stalker infiltrator run.
A holographic sight is almost mandatory for the Emissary, as the Medic's shield regenerator can literally block out your iron sights in a haze of red/blue/purple.
Can you make a video about motion spoters, darts and if you can not be spoted while crouching or just walking, if you did a video can you put the link to it?
+Furia Alba ua-cam.com/video/9Y8iJBqGyDQ/v-deo.html
Thanks
i think its really well balanced, the best that i've seen from a new weapon,
i guess Wrel had something to do with that! ;)
hail Wrel!
This weapon seems like a great sidearm for me, mainly to maintain a dps output against heavies or elusive cqc infiltrators :3
im glad they finally released the skorpion- i mean the emissary.
hey wrel it has been ages since I have played planetside and I'm not familiar with 100% of the equipment in the game anymore... what did you deploy around the 5:00 minute mark?
It's a spawn beacon. It allows you to respawn back at that location once you die.
That is in fact not a squad spawn beacon. It is a motion spotter which spots moving enemies within its range
+Zeppo aha thank you, I knew it wasn't a squad spawn because he wasn't in a squad at the time. I do actually know what the motion spotter is I just forgot about it, like I said its been a while. Thank you!
+Jesse Stanley That´s not a spawn beacon, that´s a motion detector. It has only a 40m range i think, but it also shows the enemy movement in real time. That´s why you can only deploy one at a time.
Jesse Stanley I stand corrected, my bad.
I love how this gun sounds!
Hey Wrel,
Thanks for making this kind of content. Without this channel, I wouldn't be playing Planetside 2 in the first place.
Do you think you'd ever make a series of vehicle/aircraft certification guides, similar to the certification guides you've made for the infantry classes?
Thanks,
--A Troubled Lightning Tanker
+Alexander Renner I'm dipping my toes into the vehicle game stuff a bit more lately, so we'll hopefully get more videos out about that in the future.
+Wrel Thank you for making videos, Wrel
I know I haven't played PS2 in months but I still like to watch your videos because you're a lot more rational with tweak ideas instead of buff/nerf and generally don't go for the typical stupid-gamer motif
Okay, I have about 5 people that tested the Emissary on live and we all agreed: 7 shot kill instead of 9 shot to kill with the same fire rate would make it a bit better. Failing that, make it have a higher RPM (we were thinking mid-600s) and be a 8 shot to kill.
I miss playing PS2, hopefully I'll be back on soon.
Hey Wrel, how about increasing the RPM up to 707 RPM or something but reducing the headshot multiplier to 1.5x? That way it would be more viable with bodyshots, while still retaining a similar time to kill, albeit with less skill involved. Seems like it would cater perfectly to newer players.
+Catman That's a good idea, but wouldn't reward higher skill players as much.
Kyle Hues But isnt that the point? If you aim well, you still do more damage no matter what. If you want a gun that rewards skill players more, use the Commisioner.
Good point
Are there any plans for a secondary shotgun? It'd be kinda cool to for the TR and Vanu to have access to a variant of the NC empire specific weapon
+Tane Donovan
Only when we get a chargeabel sidearm too!
+Die3Zocker You guys can just get a gun that 3D prints its own ammo while we get our HEAT Mechanic Spiker and Directive pistol.
If you're looking to bump up usability for newer players without having it outclass other weapons at a higher skill level, why not increase the damage model but lower the headshot multiplier? Overall consistency and damage is increased, but the bonus for precise aim doesn't make it overwhelming.
Seems like a lot of weapons in general could utilize different headshot multipliers as a damage metric, actually. Chalk it up to different ammo caliber or something lore-wise.
+Vincent Lauria This. Up the damage a tier but lower the headshot multiplier enough that the headshot dps stays the same. The gun is powerful enough already.
I think the NS-61 is fine the way it is now. Remember it isn't suppose to be as good as a primary or it absolutely takes the roll out of most/all side arms due to its stats. When you were talking about the commissioner, I think the guns damage is fine were its at because that handcannon will lose a lot of potential damage if missing a shot where when you have a bullet hose you can make up a lot. As it being a stalker cloak option makes it a fun option but being its main purpose as a utility side arm. The damage is fair for its range/accuracy/damage. Look at the TR AMP. Not very good... Yet the NS-61 is the better alt. What additional thoughts do you have wrel?
I noticed Wrel mentioned how the Emissary could out-class other pistols. The PS2 devs and community need to re-evaulate the current pistol options and cut some of the ES options, in my opinion. If you remove a pistol, let those that have bought that pistol keep it as a special "look what I have" thing. Win-Win.
Are you going to upload a review for the TR Shuriken at any point? Working towards it now - SMGs are great for me, for whatever reason, even at med/long range - and I wonder if it's actually worth it or not beyond flaunting.
Wrel, are there any advantages to using a centralized hud? And if so, could you make a video demonstrating this? People like me are too used to the corner hud to switch, and don't really see a reason to.
Just use whatever you're most confortable with, that's why it's optional.
Centralized HUD is useful if you have a large screen and/or sit close to it. That way you don't need to be constantly looking at the corner of the screen, and away from what's happening in front of you.
What about upping the mag size to 30 and 35 rounds? For newbies, then it's no longer a question of running out of bullets vs getting shot. It's a question of overcoming low dps vs getting shot. More user friendly but not better in 1v1 and the like.
Man I love these new videos!
So wait, is this meant to be paired with the archer or to be new player friendly? Because those are two very different goals.
As for new player side arms it is always tough because you usually pull them out in very stressful situations like when your ammo runs out.
Both.
If you look at the Emperor don't forget the Beamer which is 4 rounds short on top of the velocity difference.
Hey wrel, a question: Given that the weapon has low damage, but a higher max damage range, if you think about bumping the damage, wouldn't it be possible to again reduce the max damage range? Or is that part of the weapons identity?
Generally, I wouldn't expect a weapon with a low firerate to be ideal for new players, they just "feel" worse, due to reasons unknown to me (I assume netcode is one of them, but that normally doesn't make or break "satisfying").
I sure think it feels better on MAXes to push down the mouse buttons with a short delay between.
Looks super op for the stalker infiltrator haha.. Can't wait to get constantly destroyed in the back by these when I'm sniping.
I think this gun is in the right place now. But I would like it to have a carbine upgrade kit (longer damage fall off, faster velocity, larger COF hipfire).
Which lancer variation and what camo is at 11:22?
lancer AE (Gold trim) with solid pink camo
Tikugu Thank you sir
Looks pretty sick, too bad it's not sold by itself >.>
Could you do a review on the Fortuna?
Please buff, I fell in love with this thing but had to rotate back to other side arms because its actually weak as chicken balls :)
Would have been really cool if you could have figured out a way to unfold the stock in order to get the ADS bonuses
Wait, is that possible?
My KDR has shot up big time since i got it last night i went from an average of 1.0 to an average of 2.3 over about 5 hours each play through.
this seems significantly better than the repeater
Holy shit. It's a weapon I've seen in millions of games. Mostly in COD
Hey Wrel, what do you think about infiltrators being underpowered against vehicles?
Couldn't you change the headshot multiplier to offset some of the op-ness if you bump up the ROF and accuracy?
if its for new players make it cost 100 certs
+Smarackto LP Or at least 250.
No. Daybreak gotta eat.
+Joshua Sweetvale 325 like the gd 22s
+Smarackto LP Agreed.
+Joshua Sweetvale With the rate they got me buying useless cosmetics they should be eating a lot more than i am.
I love this new gun! I agree, that this gun has some disadvantages, but I notices that in Planetside faster shooting gun is better :) As for the stalker its perfect, even for medic or else, if dont have a gun with flashlight - this can be a good choice :)
Could we get a comparison between this and the amp?
What's your opinion on the new HUD option? Im using the old one
Considering that the darklight flashlight isn't nearly as good as other attachments have you considered yet making a suggestion about changes that would make it more viable?
now we wait for ns versions of the scattershot and spiker. I think there should be a sawed off as a shotgun secondary. make it long . reload. wnd have a large spread/damage drop off
Do you recommend this pistol for a stalker infiltrator, like your doing in the video?
+Noah Singer Did you watch the video? He pretty much says exactly that.
Hi Wrel. I love playing infiltrator and I purchased the pistol to fit some of my setups. Before the Emissary I used the T4 AMP. After playing with both there is no point to use the AMP anymore. Yes of course you get better ttk if you engage correctly but the low bullet mag, the cone of fire and the specific situations that makes it work makes the Emissary a must in comparison. I find myself dying a lot after hip firing the AMP because I need to reload meanwhile my enemy still alive but that doesn't happens with the Emissary. It's just my opinion maybe because I find that NS weapons fits my playstyle but, do you plan to rework the AMP? By the way. Awesome weapon I really love it.
I think they are doing or did something to the amp
May I make a suggestion for you to pitch to the devs, Wrel?
What if there was a Utility slot for vehicles called "Airlift"? Here's my suggested possibility for it:
Galaxies can pick up vehicles with the same utility slot if both players use the action key, and can fly those vehicles and drop them into the fight. Vehicles dropped above a certain height will explode, and vehicles cannot be dropped into the same area that sunderers cannot deploy around a base (to prevent tanks in bio labs or on top of points). Dropping also requires both players to hit the action button, in order to prevent trolls.
I feel like this might make Galaxies appear more in battles than they do now, and would also help fulfill its intended purpose: dropship. Thanks for reading this comment, and please do let me know what you think!
Sounds like a really good idea. The only problem might be the lag when hitting the action key tho, because PS2 is client based. But there are easy ways to fix this
+wildmonkeycar id allso suggest reducing the number of pasengers a gal can take whilst transporting a vechele ie gunners only. allso whilst in transport a sunder cant transport people.
Crazy Cheese I was thinking that a pop up would show for the player in the ground vehicle when the galaxy is ready, similar to when entering a vehicle, and a sound would play to alert the player inside.
+Zac “the” packman It kinda makes the entire point of having a "dropship" useless to limit the number of people allowed in it. Maybe simply reduce the power on the guns and speed is slightly reduced whilst carrying?
well my thinking was that when the vechle is being lifted its taking up extra slots to be airlifted. once droped the extra slots would be reinstated.
nicely detailed as always
If I remember correctly, the PS4 version does not have the option to attach a dark light flash light. Reason for that?
Jason Infantry old post but neither is that the case for pc ... as for the reason ... no idea
+MrTBSC
05:39
Wrel says dark light flashlight.
nevermind *cough*i totaly mixed up barrel with rail attachmens :/
I'm still here waiting for that Butcher Review you said 'was coming soon' a few months ago lol
+Madhav Aditya Was mostly finished writing it, but was also hoping it'd get changed before I did the video. The spinup isn't very noticeable, unfortunately.
So are we expecting LMG changes?
I played with it a little without the Ext-Mag and then I try with the Ext-mag..
Its just me or with the Extended magazine you get more RoF?? I think its a feature worth mentionning.
+jonathan briand If you are asking about straight stat-wise, it shouldn't, however over long term (several reloads) you will have more rounds fired before you have to break for a reload, so you will get more rpm accounting for that, but again it shouldn't increase raw rps
Beltane Froelich
I looked some videos at first.. and when I tried it I was like: ''WTF is so slow compare to what I watched''.. but when I put the ext-mag I immediatly feel the RoF increased and it felt like in videos.. soo yeah
I cant be the only one.. 0.o
How do you set your minimap so it shows your field of view as opposed to just the normal setting?
Get well soon.
The NS PSW in sidearm form.
If the Emissary gets buffs, the Inquisitor and Emperor will both need buffs. They'd be only slightly better than the buffed Emissary, and their slight damage advantage would not make up for the large disadvantage of not being automatic.
Wrel, what is tye diff. between iron sights and reflex sighta
sights*
+Geeky Vors I'm not Wrel, but here goes: Iron sights are the standard sights that most weapons come with, both real and in game. Reflex sights use a pane to project a red dot at where the weapon is going to fire. In game, it slightly increases the weapons silhouette in hipfire, but allows you a clearer view of the target when aiming. He uses those sights through nearly the entire video, which makes me believe that the iron sights must be quite horrible. ;) Or was your question actually about how useful Iron sights are in game? In that case I apologize for misunderstanding.
+Geeky Vors Not Wrel, but reflexes decrease the time for aiming down sights, which is helpful in CQC. They also give better vision in CQC.
+UnDeaDCyBorg thank u very much. you understood the question and explained it quite clearly. thank you.
+ProbeVoyages thanks i will use reflexes then.
Hey Wrel, was any thought put into giving the Emissary a secondary fire "unfolded" mode? I love the design of the weapon and I feel like it's easily one of the best performing sidearms in the game. My only minor issue with it is that I think it would look much cooler to hold it like an SMG. Of course it's just my opinion and all and it's purely cosmetically related so it's not a big deal. Anyway, keep up the good work. ES pistols balance was desperately needed and you delivered for us. Props to you.
+AOD_Rossman92 Using the wire stock would be really cool, but it's not easy to do from a tech standpoint. Maybe later on down the line, who knows.
I really want to play Planetside 2 again, but it keeps crashing every 30 min or so and I haven't found any solution yet :( It runs absolutely fine, even in large Bio-Lab fights but I always keep crashing to desktop... The crashes even happen when I'm just standing afk in the warpgate
i wish this thing had a flash suppresor. I want to look tacticool but suppresor hurts the damage profile so much. i wish there was a two handed model with the but stock down
Had Daybreak Studios actually made any comment on whether or not they would balance the weapon, or is that just speculation
this gun looks ficking sick, getting this for sure
Hey wrel, Do u know/think there will ever be a Planetside 2? I would love to hear your opinion about it. thank u :)
I'd say odds are good of there being a Planetside 2.
+Battleツ yep there is a planetside 2. but dunno about planetside 3 tho.
i ment planetside 3 xD
+Battleツ I doubt there will be, this game has had quite a shaky history since its release.
I enjoyed it for what it was but it just dose not have the killing output that most other guns do. I might be wrong but bumping up the extended mag to 10+ bullets may help but I am not sure. Even with extended mags heavies just popped the shield, turned around and killed me as I ran into my last bullet.
The new HUD reminds me of the old planetside 2
HUD a bit, although im pretty sure this may have been based off the ps4 version.
Also wrel, could you do weapon reviews on the NCs carnage, the shotguns, the S variants of carbines(the ones with underbarrels), the new battle rifles, and such.
wrel, dont you have a lot of say in the balance department? this video sounded a lot like your old videos (pre being hired) where you review the gun and make suggestions to any developers who are listening... but you are a developer!!!
how much power do you have exactly?
What was the boltaction rifle he was using in this video?
+Kritty Kat planetside.wikia.com/wiki/NS-AM7_Archer
What is the goal to make it different from the AMP besides effective range?
+Alpha EVERY OTHER GUN is better than the AMP. Even the Inquisitor, that 143 semi-auto pistol, is better, even without dual-burst.
can you change to head shot multiplier to X1.1 to offset the damage increase?
This weapon has made infiltrators much more frustrating
GREAT FUCKING INFINITE INVISABLE SOLDIERS RUNNING AROUND WITH FUCKING SMGS JUST FUCKING GREAT GAMEBREAK
so is this weapon any good to run with a archerbuild for engies?
wrel can you do a NC GD-22S vs LA1 Anchor review please?
I'm pretty sure the VS cerburus has extended mags, as it is my main sidearm
how did you get the UI from PS4 version?
The update with the emissary changed the UI.
Settings .