MG.16 Using MutaGen for a Mandelbulb library - Fun with Mandelbulb3D Mutations with Patrick C. Cook

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  • Опубліковано 3 жов 2024
  • Welcome to Session 16 of Fun with Mandelbulb3D Mutations where we discuss using MutaGen to build a Mandelbulb graphics library. This is Mandelbulb3D Tutorial Series #4 where we take a close look at the built-in MutaGen tool.
    MutaGen improves your productivity and creativity with the Mandelbulb3D fractal generator application by fast-tracking your Mandelbulb graphics discovery. The MutaGen is a tool that automatically modifies a given Mandelbulb graphic to generate a variety of Mandelbulb “mutations”. From these graphic mutations you can choose one to continue mutating or manually modify the graphic as you wish. In this way the MutaGen tool helps you discover Mandelbulb graphics that you would have likely never discovered on your own.
    In this Tutorial Series we take a look at several use cases of MutaGen. We’ll discuss using the MutaGen for “controlled discovery”. We’ll also discuss the MutaGen for quickly building a graphics library as a warehouse of Mandelbulb graphics for ideas and inspiration for future Mandelbulb3D projects. We’ll also discuss using the MutaGen tool as an animation helper.
    Fun with Mandelbulb3D Mutations is divided into sessions of approximately 10 minutes each. Use the Playlist here to help you keep track of the sessions you’ve watched: • Fun with Mandelbulb3D ...
    MutaGen helps get you past the frustration of manually tweaking formulas in search of that fabulous Mandelbulb graphic. With MutaGen you can automate the creation of Mandelbulb graphics in a controlled manner. As a result, MutaGen fast-tracks the discovery of Mandelbulb graphics that you would otherwise not have discovered.
    To show your appreciation for Fun with Mandelbulb3D Mutations and help others find it, please leave a LIKE. Submit a comment if you have suggestions for using MutaGen or have a question.
    Don’t forget to check out my other Mandelbulb Tutorial Series:
    TS #1: Let’s Build a Mandelbulb3D Animation • Let's Build a Mandelbu...
    TS #2: Mastering Mandelbulb3D Formulas • Mastering Mandelbulb3D...
    Mandelbulb3D Formula Example Reference • Mandelbulb3D Formula E...
    TS #3: Mandelbulb3D Epic Rendering • Mandelbulb3 Epic Rende...
    As learning tools, check out my Mandelbulb3D Buildout Time-lapses: • Mandelbulb3D Buildout ...
    Be sure to stop over to my fractal art UA-cam channel to view my Mandelbulb3D animations and other fractal art. / @patrickccook-ju9sj

КОМЕНТАРІ • 2

  • @graphguy
    @graphguy 5 місяців тому

    This is great!
    I love mandelbulb 3d concept... but to be honest the application is so 2000, that I wish a current app would come out that does not try to base it as a web app (disaster).

    • @Mandelbulb3DTutorials
      @Mandelbulb3DTutorials  5 місяців тому

      I agree. But I highly doubt that MB3D will be overhauled...ever. Last year I had a lengthy email conversion with the current manager of the MB3D application (Andreas Maschke). What came out of that conversation is a couple issues. First is that the original authors (Jesse and various persons associated with the Fractal Forum) compiled various portions of the application's source code to speed up rendering, which is a DE (Distance Estimation) approach - very old school by today's rendering standards. This "pre-compiled code" is very difficult to reverse engineer. Also, and I can attest to this, it's costly to obtain a Delphi license from Embarcardo that can compile the code back to Delphi version 7, and various third-party libraries are missing and probably no longer available. There is also the concern that the market is not large enough to justify an extensive project of rebuilding MB3D.
      In short, the odds are against MB3D ever being rebuilt. There was an effort to replace MB3D with the Mandelbulber project, and they did a good job. But, I think Mandelbulber didn't capture the creative depth that we can get from MB3D. MB3D is a very well designed fractal generator in many ways. For sure buggy, half-baked in certain areas, old interface and slow to render. But its creative opportunities (with over 400 formulas, 3 hybrid modes, up to 6 formula slots, control over iterations, R Bailout, etc.) cancels all that out IMO. The more experience you get with MB3D, the more creative depth you discover because, in part, the designers gave us control of the render algorithm (DE settings, iterations, R Bailout, etc.). That level of control IS the power of MB3D.