It could really make some things WORK. like a train with seats and something and you can sellect all at once. I tried doing something like it with all single prop movers and they just. Lets say the train had holes in it, a lot of them.
I think they didn't add a zone because it might lag the game if they did. When Mustard Plays tried to place as many movers as he can, he could only place like, 50 of them or something, you could easily just fit 50 props in a prop mover zone so you would theoretically already hit the max limit just with one zone (if they added one, that is) which is probably why they didn't.
I love these new opportunities we have, and how much effort they have put into creative this year i am so excited to see some of the builds that will be possible.
When you’re making a doorway that’s too large for just 1 trigger on the ground, you can use a mutation zone and set the opening channel to the “on entering zone” thing and the closing channel to the “on leaving zone” thing. Hopefully this helps some builders out there
@@Gravyman8 I just thought of an even better way, using the player counter! This way it works with multiple people, so you can have it open when there's 1 or more players in the zone, and close when there's 0
What you can do for conveyer belts is this: When completed transmit on a channel, then add a trigger for that channel, then when the trigger is triggered have it start over when receiving from the triggered channel.
For the conveyor belts have it so that it transmits on a channel when it finishes then have the same thing receive on the same channel to reset and begin, this puts it back to its original position and makes it start again. It could work like this. (50m) (40m) (wall) (space) (wall) _____ _____ | …………. | The after the last wall make it reset to original position (finish path, to trigger channel)
Also for the conveyor belt In order to make a prop teleport straight back to the start then you can use setting Reset when receiving from So you could reset it when it finishes it track using the when track finishes transmit on setting
There should be an option that lets u reset the prop at the channels section of the prop mover and another option that allows u to send a signal when the movement finishes. If u set the "when movement finishes transmit on" say channel 1 and then have "reset when receiving from" say channel 2. This means that when the prop mover has finished it's journey or movement then it will reset back to its first position
For regenerating conveyor belts make the *on path completion* to channel 1 and *reset* to channel 1 aswell as *start* to channel 1 for an infinite conveyor belt
The only issues with elevators from what I’ve tried, is if you do it multiple times, it just goes down again instead of going back up, and resetting it doesn’t work either
You cheered me up after a long day (I'm from Europe, so I just kinda finished my day), thanks a lot for that. Also, a small "advice" for the prop movers. I see you are using 2 prop movers for each prop, to move them forwards and backwards. There's a way to do it with only one prop mover. So, on the prop mover, the options "Start when receiving from" and "Advance when receiving from" put on the same channel (they pretty much do the same thing). And then the option "Reverse when receiving from" you set up on any channel you want (for the beginning, make it to be a channel different than the channels you put the "Start and Advance when receiving from" options on).
I feel like instead of using triggers for the doors, you could have used the mutator zone, to make it to which if you got in the zone, it would open the doors, and exiting the zone would close the doors.
Mustard I have an idea What if for the sliding doors, instead of using triggers u used a mutator zone Set it to open when play entering zone and close when player leaving zone
I’m going to test if I can attach a prop mover to a prop, throw it with a ufo and then see if I can reset it to the initial position. I made a bowling map back in chapter 2 season 7 where you use a ufo tractor beam to throw a baller at cube monsters. In a recent update the baller just bounces off them without damaging them. If this works, I can use it to fix my bowling map.
Hey man PLEASE just hear me out! We need a pedestrian device or moving Npc characters! And we need a window kinda thing so when you make a building it shines and feel Alive at night...I know we have a one like that and the building galleries which came out a few months ago but it's not good for up close it's not feel Alive! Please make a video about this Issue! Loved the Video By the way ❤
Does anyone know why certain props and building peices in creative just cause the game to crash trying to place them for example the animal stall doors in the wild west stable or frenzy barn ext. all cause crashes as well as some more I noticed yesterday
Hey Mustard I was playing in creative mode and try to do some buildings that you made and I made a huge earth for earth day and I got the idea from when you made an earth one day before chapter 3 when it was done it looked very good and I played in it and it was super fun!
Could you do a scene where you walk through a door and in the distance you see a elevator with a NPC inside of it leave the players view whilst the npc is doing an animation or would it be too difficult with the current state of the tools? If it can be done it would be good for a story map
There's a feature on the prop mover called advance and return (I don't remember exactly). These channels allow you to use only one device on a prop to go back and fourth
About the CONVEYOR BELT, isn't the "Reset parametter doing what you want ? You'll just have to use atrigger instantly activate it after the reset and this would be perfect.
What's something else you want to know how to build?
I love your videos
I don't play creative like the building part
Godzilla
You need to teach us how to make tanks that can move with the prop mover!
Make a moving ship or a plane (the ego one) or make your own
I wish they added like a prop mover zone for selecting multiple things with a single device, it would save a lot of time.
Agreed
I would just love it
I know no one likes a spammer, but my dream is to get 1k on UA-cam. Please help me achieve that dream!🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻❤️❤️❤️🙏🏻
It could really make some things WORK. like a train with seats and something and you can sellect all at once. I tried doing something like it with all single prop movers and they just. Lets say the train had holes in it, a lot of them.
I think they didn't add a zone because it might lag the game if they did. When Mustard Plays tried to place as many movers as he can, he could only place like, 50 of them or something, you could easily just fit 50 props in a prop mover zone so you would theoretically already hit the max limit just with one zone (if they added one, that is) which is probably why they didn't.
I love these new opportunities we have, and how much effort they have put into creative this year i am so excited to see some of the builds that will be possible.
Agreed!
I know no one likes a spammer, but my dream is to get 1k on UA-cam. Please help me achieve that dream!🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻❤️❤️❤️🙏🏻
When you’re making a doorway that’s too large for just 1 trigger on the ground, you can use a mutation zone and set the opening channel to the “on entering zone” thing and the closing channel to the “on leaving zone” thing. Hopefully this helps some builders out there
Thanks :)
@@m_s_7_6 Sure thing!
Yeah, this is way better anyway since it makes it close even if you don't go through it, and it works from both sides
@@Ep8Script yeah I like it a whole lot better. I did a lot of testing before I was able to figure it out
@@Gravyman8 I just thought of an even better way, using the player counter! This way it works with multiple people, so you can have it open when there's 1 or more players in the zone, and close when there's 0
You really help when I’m felling sad or when I come back from School and being bullied
I’m sorry things are rough for you!
🙏🙏🙏
I fell bad for you
Thank you you’re the best
You need to teach us how to make tanks that can move with the prop mover
🤔
💀
I made a Missile Launcher (S.A.M. Turret with Tank Treads) if that counts
7:17 bro I love the elavators that work
These new devices are getting better and better. I wonder what devices we will have at the end of the year!
They’re so good!
I know right!
Hopefully 2.0
🥳Congrats on the Twins!!!
🥳🥳
Thank you!
Man, the guy just had kids and is still posting fire 🔥
What you can do for conveyer belts is this: When completed transmit on a channel, then add a trigger for that channel, then when the trigger is triggered have it start over when receiving from the triggered channel.
Congrats on twins!
You're also a legend. I struggle with the prop mover starting from a channel
The elivator you can use one prop mover if u set the advance when receiving from it will reverse smoothly back to the original place
There’s no more advance
@@davidjbiyt4127 its a bug, They are hopefully fixing it
Thank you for the elevator I always wanted a working elevator In Creative, also I love your videos😁❤️
Congratulations on your twins!
They are so cute ❤️
For the conveyor belts have it so that it transmits on a channel when it finishes then have the same thing receive on the same channel to reset and begin, this puts it back to its original position and makes it start again. It could work like this.
(50m) (40m) (wall) (space) (wall)
_____ _____ | …………. |
The after the last wall make it reset to original position (finish path, to trigger channel)
Congrats 🥳 on those twins! 🥳🥳
They need to do a few things with the device. Like a line showing the props trajectory, a reset when finished setting, more spped and length options.
I made an elevator a similar way but also added prop manipulators to create doors
thanks for the tips
👍
Also for the conveyor belt
In order to make a prop teleport straight back to the start then you can use setting
Reset when receiving from
So you could reset it when it finishes it track using the when track finishes transmit on setting
There should be an option that lets u reset the prop at the channels section of the prop mover and another option that allows u to send a signal when the movement finishes. If u set the "when movement finishes transmit on" say channel 1 and then have "reset when receiving from" say channel 2. This means that when the prop mover has finished it's journey or movement then it will reset back to its first position
there is a restart thing but you have to set it to a channel, so you can have it when the path is finished transmits on 1, then you can reset it on 1
Useful
you can make a prop move back and forth with ping pon or the reverse option
Now, we need prop rotators, in which can work with the prop mover
Thanks Mustard for helping me get better at creative
For regenerating conveyor belts make the *on path completion* to channel 1 and *reset* to channel 1 aswell as *start* to channel 1 for an infinite conveyor belt
The only issues with elevators from what I’ve tried, is if you do it multiple times, it just goes down again instead of going back up, and resetting it doesn’t work either
For the conveyor belt you can use the when stoping transmit on channel 1 and put reset position on channel 1. A device can transmit to itself
Amazing video like always 😁👍
Nice video amazing content
Yo musterd I like what you do with your life keep your kids safe. Keep you ceerer going. And just live your life your way these videos are inspiring.
5:07
Satisfying for me.
On the elevator prop movers did you have the when hits prop to stop or continue?
You cheered me up after a long day (I'm from Europe, so I just kinda finished my day), thanks a lot for that. Also, a small "advice" for the prop movers. I see you are using 2 prop movers for each prop, to move them forwards and backwards. There's a way to do it with only one prop mover. So, on the prop mover, the options "Start when receiving from" and "Advance when receiving from" put on the same channel (they pretty much do the same thing). And then the option "Reverse when receiving from" you set up on any channel you want (for the beginning, make it to be a channel different than the channels you put the "Start and Advance when receiving from" options on).
I think he put two to make them different speeds but I could be wrong
5:37 to fix that you can make it reverse when it stops although it doesn't look as cool as if they add a loop for it
I'm making a map of memories using a bus and other mechanics.
The bus basically travels you through time.
Coming home on B-Day and seeing musters uploaded is awesome
This device truly changed creative! Definitely up there with the most insane creative devices
I feel like instead of using triggers for the doors, you could have used the mutator zone, to make it to which if you got in the zone, it would open the doors, and exiting the zone would close the doors.
I want to know how you made the cobra Kai dojo’s
Your videos make my day better
Same
Thanks for the videos I don't really know how to make stuff in creative like that😀
1:45 Mustard sounds like the fitness gram pacer test right there
Someone should definitely make a roller coaster with this
Great content man!
Mustard I have an idea
What if for the sliding doors, instead of using triggers u used a mutator zone
Set it to open when play entering zone and close when player leaving zone
Congratulations on your twins btw!😊 ❤️
i love your videos
🙂😃
I’m going to test if I can attach a prop mover to a prop, throw it with a ufo and then see if I can reset it to the initial position. I made a bowling map back in chapter 2 season 7 where you use a ufo tractor beam to throw a baller at cube monsters. In a recent update the baller just bounces off them without damaging them. If this works, I can use it to fix my bowling map.
Apparently if you put the prop mover on the campfire consumable it only does the logs
I’ll have to check that out!
I hope you have a nice life with your children and wife 🥰🥰
Thank you!
@@MustardPlays you are welcome
Awesome video
if you use a mutator zone, you can make the door close and open when you get near it
Yes love the prop mover device!
I just LOVE❤️ that we can finally do these things!
I love these new updates, the amount you can do is insane!
Oh hi xp
I know no one likes a spammer, but my dream is to get 1k on UA-cam. Please help me achieve that dream!🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻❤️❤️❤️🙏🏻
Yo dude
@@XpAceaapplesaresuperior how've ya been?
@@Nexus-Point great, workin on a big project! you can come see if you like lol
Wow. It’s so COOL!!!!
Hey man PLEASE just hear me out!
We need a pedestrian device or moving Npc characters!
And we need a window kinda thing so when you make a building it shines and feel Alive at night...I know we have a one like that and the building galleries which came out a few months ago but it's not good for up close it's not feel Alive! Please make a video about this Issue!
Loved the Video By the way ❤
I have a idea you could make caves and use the prop moved out it on the drills and we need to dodge them
@Mustard Plays You have to go in Glass prop gallery for it to work
Does anyone know why certain props and building peices in creative just cause the game to crash trying to place them for example the animal stall doors in the wild west stable or frenzy barn ext. all cause crashes as well as some more I noticed yesterday
It would be cool if the prop mover could be a zone
This is niceeee!!!
Hey Mustard I was playing in creative mode and try to do some buildings that you made and I made a huge earth for earth day and I got the idea from when you made an earth one day before chapter 3 when it was done it looked very good and I played in it and it was super fun!
I just want to say congrats for the twins once again (yeah no link with the video but love is gold, never forget that)
For the conveyor belt problem, what about: On movement finished transmit on (channel). And then reset when receiving from (that same channel) 🤔🤔🤔
Mustard: “it’s so cool”
Also Mustard: *dies*
I love all your star wars maps!
There already is an option to loop it, it’s called reset when receiving from
I can’t open any of The Shark galleries, does anyone know how to fix this?
LOVE THE ELEVATORS THEY ARE SO USEFULL!!!
Thx for the lesson Mr. teacher
Do you think console will get any abilitys with 2.0? Like custom terrain or would it be more than likely be only for pc?
Everyone would probably get it
Excellent video, as always
Hey Mustard Plays, can you do a tutorial to make a "The Twilight Zone : The Tower Of Terror" but only the elevator?
Could you do a scene where you walk through a door and in the distance you see a elevator with a NPC inside of it leave the players view whilst the npc is doing an animation or would it be too difficult with the current state of the tools? If it can be done it would be good for a story map
Thats possible
Thanks for schowing new Things that i didn't
There's a feature on the prop mover called advance and return (I don't remember exactly). These channels allow you to use only one device on a prop to go back and fourth
Yes but that is still at the same speed but the tip is for to make it move one way from at 1 speed and back at another
@@KingChaosIsBest oh ok
So we only use the buttons and the prop movers? Which buttons are which channels!!???
You can use a prop manipulator to spawn new parts of something you neee to keep going and going
I love the prop mover and now I have made something cool
0:01 3 things we coundint do before that’s cool insane
I really want to see the prop mover get a zone option like the prop manipulator
If you use a prop manipulator to destroy and replace the prop, would it’s position reset. If so it should fix the conveyor belt issue
There's a setting that literally says reset
Keep up the good work
THIS IS THE GREATEST DEVICE EVER!!!!!!!
They should add a tiles settings for the distance.
What gallery do you find the elevator in?
What are your thoughts on the prop mover
About the CONVEYOR BELT, isn't the "Reset parametter doing what you want ? You'll just have to use atrigger instantly activate it after the reset and this would be perfect.
3:39 PROP Manipulators.😂
That is so cool how are you twins going
I love this channel
Glad you like it!
I love ur content and how much effort u put in it
I know no one likes a spammer, but my dream is to get 1k on UA-cam. Please help me achieve that dream!🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻❤️❤️❤️🙏🏻
This is soooo helpful
thank you so much
Love your vids
Thanks for telling me 🙏
Can we appreciate mustard still popping vids out after twins have been born it just shows that he cares about he’s community😊👑
Love you guys