Max MSP Tutorial -- The Absolute Basics Part 3 -- Helpful Objects to Know

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  • Опубліковано 1 сер 2024
  • This Video is part 3 of my absolute basics Max MSP tutorial series. In it we go over examples and a few use case of some objects that can be tricky to understand but are very helpful once you do. These objects include gates, switches, line, scale, trigger and some math stuff.
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КОМЕНТАРІ • 27

  • @SpaceshipEarthling
    @SpaceshipEarthling 22 дні тому +1

    There are a few videos on UA-cam that I'd like to like multiple times and this is definitely one of them. Hours of trying to do some M4L programming and your overviews are awesome to get the basics of objects and why [t b l] is everywhere in Max patches. Thanks!

  • @garymedia7551
    @garymedia7551 Рік тому +1

    Keep the good feelings flowing, Andrew! Your explanations are very clear and helpful. Thanks!

  • @JasonCunliffe
    @JasonCunliffe 3 роки тому +6

    Damn this is great 👍
    You are a fantastic teacher, truly.
    And these energetic lessons really pack it in brilliantly.
    Max has needed this forever already.
    And especially now.
    Too many tutorials know too much, but lose the clarity in transmission, unless one is already at the same level ... Which may often be true.
    But for true beginners Max tutorials & docs can be very frustrating because they lack context.
    Zillion & 1 smart tips do NOT help when one has just stepped off the mystical boat.
    What is great is that you highlight key foundation, but alert to why and how in gracious but exciting way.
    Like grace notes in a song..
    Seriously gratefully
    Please keep building out this tight fast fun knowledge.

  • @MGCaverly
    @MGCaverly 5 місяців тому

    The stuff in this clip is exactly the foundation that I need to get me running with the Max environment. It is Sooo useful!!,
    I'm breathless and need to lie down to settle (far away from Max), and will try and add to this comment.
    (BTW do "Max", and "Max/MSP" mean exactly the same thing?)
    Thank you, Andrew Robinson. Kindest regards,
    Mikey

  • @Romaindeud
    @Romaindeud Рік тому +1

    😄loving this relaxing random piano poem at the end. Thank you for your work. This is ace !

  • @arp_78_62
    @arp_78_62 2 роки тому +1

    Thank you! So glad this resource is available to help me get into Max!

  • @Taylor-op8tv
    @Taylor-op8tv 3 роки тому +1

    Absolutely perfect.
    Thank you sir.

  • @marineleborgne7505
    @marineleborgne7505 2 роки тому +1

    thank you so much, this series is helping a lot to get started !

  • @bekatodria9886
    @bekatodria9886 3 роки тому +1

    its great ! can't wait for audio section ! keep doing it man. that's great

  • @BeStudios6
    @BeStudios6 Рік тому

    this is the first time I've ever understood zmap thank you!

  • @jaeebz
    @jaeebz 3 роки тому +1

    Super Awesome Brother, Thank You! I'm sure I'll have a few questions soon man!

  • @aSubjectProduction
    @aSubjectProduction Рік тому

    These are great dude. Thanks!

  • @handdu
    @handdu 10 місяців тому

    this is great!!

  • @tz-antsai9157
    @tz-antsai9157 Рік тому

    Thank you!

  • @pholcmann
    @pholcmann Рік тому

    Thanks so much for your very useful tutorials, I’m always getting back to them. In this very video you elaborate on ‚operations’ objects. 
Do you know about an object called ‚mf accum? It is used in an old max 5 or 6 patch (video). The objects function seems very specific (floats between 0.1 and 0.9 just add up just between 0 and 1)and different to the max 8’ ‚accum’ object. Max 8 doesn’t allow to ad ‚mf’ so since I wasn't able to find a propper substitute for ‚mf‘ the whoe patch is not working in max 8.. Many thanks for your time and help!

  • @shatteredsquare
    @shatteredsquare 11 місяців тому

    yes

  • @runner0075
    @runner0075 2 роки тому +1

    cool

  • @EvenStarLoveAnanda
    @EvenStarLoveAnanda 2 роки тому

    So in scale you are defining a specific ratio, but not the limits of the operation, makes sense.

    • @EvenStarLoveAnanda
      @EvenStarLoveAnanda 2 роки тому

      You can always limit the output by additional operations.

    • @gabrielestrada6165
      @gabrielestrada6165 Рік тому

      @@EvenStarLoveAnanda I think you can also write a message with min and an number attached to id, then plugging it in and pressing it, so it overrides the object. I've seen in teh help section that it is used for a few things.

  • @EvenStarLoveAnanda
    @EvenStarLoveAnanda 2 роки тому

    Part of the problem with MAX is that they didn't give a very descriptive name to these objects.
    For example, gate is actually a distributor and switch is actually a collector.
    Gate and switch are correct but they refer to a much more basic function.
    This is why MAX is hard to understand for a common sense person.

  • @austintecks6115
    @austintecks6115 2 роки тому +1

    Fantastic tutorials! As a side note, at x1.75 playback, you sound like Ben Shapiro lol.

  • @sashko-fomin
    @sashko-fomin Рік тому

    So far this Max is confusing as hell, I guess to anybody coming from a traditional programming language. Let's take the gate. It's got this hint for its left inlet "0 Closes gate, Non-zero Opens Gate Outlet" but it's not just that! It appears to be transmitting its own state when you hit it with a button (or bang message) like this _button -> gate(left inlet) -> print_ You really do not expect this. It mixes its state with the data it operates on. What is worse the documentation says nothing about this peculiarity 😦

    • @AndrewRobinson26
      @AndrewRobinson26  Рік тому

      That is interesting, I myself had not been aware that sending a bang into the left inlet reports the state of the gate. I could see how stumbling upon this when you are new could be confusing. Max has a lot of peculiarities that don't seem to make sense at first but once you get down into the really nitty gritty technical stuff it becomes more clear as to why things are the way they are.

  • @shaowenang
    @shaowenang 2 роки тому

    useful content! But please stop touching the mic; the noises are distracting.