Idea: How to make a game like Type or Die / Flicker (March - June 2020 Update) Type or Die: P1 - Map, Players Teleported Once Round Starts P2 - Questions, Available Answers P3 - Autocorrect, VIP Gamepass P4 - Pro Server, Shop (includes Spy, Hint, etc.) P5 - Gui Text Displaying (ex. Player gained 6 Blocks from their answer), Statues of Top 3 Winners Flicker: P1 - Lobby, Gate Kit, Pro Server Gate Kit P2 - Map Vote, Male, Female, or Random Gender Selection P3 - Gui Text (ex. Welcome to Flicker. Your name is ... Your role is...), Game Gui P4 - Roles (Murderer, Survivor, Medic, Investigator) P5 - Other Roles (Psychic, Muffin Man, Twin (Life Link), Game Text Gui (ex. What you don't know is that a murderer is among you all) I think you should watch Flicker videos made before June 22, 2020. These videos will contain how the roles work. If you want to add more parts to these, you can.
0:50 idk if you knew that but when you tween a part it won't move any players above because it's not using physics. if you want it to move players you need to use bodymovers like AlignPosition
Gamer M8, can you please make a tutorial on how to make a gui that when you click, it brings arrows (beam) and shows you to the closest part ("Show Closest Button" GUI For Tycoons). It would help for my tycoon game!
dang you got some skill! this brings back the good ol memories where that runner platformer game used to exist as a template forgot the name but uh yeah xD also when im making any game, my game always freezes and crashes on the loading screen and idk why ive tried everything but nothing seems to work so could u make a tut on how to fix it? love ur content btw (im subbed from 17 accounts or all the devices in my house, including my fridge)
Hi! I would love to see you make a secondary datastore saving inventory. So you click an object and then a gui opens where you can see your own items and the items in the stash. When you put something in the storage and leave, the items are saved for when you join again. I belive this is something that a lot of people could use. Anyways I love your content and keep it up🦾
Camera Script: -- Variable local Camera = game.Workspace.CurrentCamera local ContextActionService = game:GetService("ContextActionService") local RunService = game:GetService("RunService") local Character = script.Parent local RootPart = Character:WaitForChild("HumanoidRootPart") -- Unbind Forwards and Backwards ContextActionService:UnbindAction("moveForwardAction") ContextActionService:UnbindAction("moveBackwardAction") --Update Camera RunService.RenderStepped:Connect(function() Camera.CameraType = Enum.CameraType.Scriptable Camera.CFrame = CFrame.new(RootPart.Position.X, RootPart.Position.Y, RootPart.Position) end)
Idea: How to make a game like Type or Die / Flicker (March - June 2020 Update)
Type or Die:
P1 - Map, Players Teleported Once Round Starts
P2 - Questions, Available Answers
P3 - Autocorrect, VIP Gamepass
P4 - Pro Server, Shop (includes Spy, Hint, etc.)
P5 - Gui Text Displaying (ex. Player gained 6 Blocks from their answer), Statues of Top 3 Winners
Flicker:
P1 - Lobby, Gate Kit, Pro Server Gate Kit
P2 - Map Vote, Male, Female, or Random Gender Selection
P3 - Gui Text (ex. Welcome to Flicker. Your name is ... Your role is...), Game Gui
P4 - Roles (Murderer, Survivor, Medic, Investigator)
P5 - Other Roles (Psychic, Muffin Man, Twin (Life Link), Game Text Gui (ex. What you don't know is that a murderer is among you all)
I think you should watch Flicker videos made before June 22, 2020. These videos will contain how the roles work.
If you want to add more parts to these, you can.
yea
Im gonna try and do that lol
I love when I get a notification on my phone that says gamem8 uploaded
Bro that platform is the death of me
Idea: Can you make your youtube viedos longer. please
0:50 idk if you knew that but when you tween a part it won't move any players above because it's not using physics. if you want it to move players you need to use bodymovers like AlignPosition
I
Gamer M8, can you please make a tutorial on how to make a gui that when you click, it brings arrows (beam) and shows you to the closest part ("Show Closest Button" GUI For Tycoons). It would help for my tycoon game!
That’s so specific and random
please come back with your tutorial videos I really miss content like this
For the coin you should had a badge that says: all coins collected
I just found you're channel and its awsome just subscribed :)
Thanks for subscribing, I'm glad you like my channel!
Brooo same!! 😂😂😂
yo @Gamer M8 Amazing Video Can You Continue The Simulator Tutorial Series Or/ Make A New One?
dang you got some skill! this brings back the good ol memories where that runner platformer game used to exist as a template forgot the name but uh yeah xD
also when im making any game, my game always freezes and crashes on the loading screen and idk why ive tried everything but nothing seems to work so could u make a tut on how to fix it? love ur content btw (im subbed from 17 accounts or all the devices in my house, including my fridge)
the runner platform is still up and has allways been
Hey! I love your videos, but i think they should be a little longer. :D
Please so longer videosssss❤❤
I cant wait to play it it looks awesome
This is one of the most entertaining videos i've seen on this channel
I'm glad you enjoyed watching it!
You should try making a game where you have to find your head as it teleports every 1 minute
Can you please please please PLEASE continue the story game series
Your videos are really nice hope you eat to 100k subs :D
0:32 minecraft?
Wow I can’t believe ur not at 100k yet 😅
This is awesome! Is it out because I’d love to play it :)
Hi! I would love to see you make a secondary datastore saving inventory. So you click an object and then a gui opens where you can see your own items and the items in the stash. When you put something in the storage and leave, the items are saved for when you join again. I belive this is something that a lot of people could use. Anyways I love your content and keep it up🦾
come on all just make him reach 100k already his content is just epic
Agreed
Epic video brother
Thanks, I'm glad you like it!
I like You and your videos gamerm8
Hi Gamer m8 i have a question how is your workspace, Replicated Strorage and other Symbols are looking diffrent than my?
I'm not really sure, the icons just changed in one of the updates
I'm trying to do the same stuff as him but it keeps putting the camera in the torso or legs for the camera script
gamerm8 please show me how to make a survive the killer style game
DANG, your the best
Why does this remind me of that one mario game
Did I miss something? I wrote the script correct but when I spawned in the camera was inside the player body
Bro Is The Young Albert Einstein
Claim your “here within an hour” token!
🤖🤖🤖🤖
Noice GamerM8
Thanks
@@GamerM8 Np
@@GamerM8 What's the game called, I wanna play it. Please?
I wanna play both of them btw
@@GamerM8 I was the first viewer, xd.
can you make a little nightmare inspired game?
That'd be interesting, thanks for the suggestion!
cool game
your a cool youtuber
Thank you, I'm glad you like my content!
Nice! ❤
Thank you!
Nice
Thank you
anywhere i can play this game?
2 mins? Seriously?
Please let us know if he touches Part, a camera appears for a while and then disappears, please, please, I need to learn about this
What's the camera script?
Vine boom
nice
you make terraria
Cool
Thanks!
I dont have Roblox studio in mobile
This is to the game Comments
Bro make longer videos
The original video was 1 hour long, but I didn't think people would want to watch me building the right boring stuff LOL
weeeeee
The new
d
Bri'ish
script 2d view
First
1st im true fan :)
Your not first lol
first to comment. Pin please?
imagine begging for pin
4th
Camera Script:
-- Variable
local Camera = game.Workspace.CurrentCamera
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService("RunService")
local Character = script.Parent
local RootPart = Character:WaitForChild("HumanoidRootPart")
-- Unbind Forwards and Backwards
ContextActionService:UnbindAction("moveForwardAction")
ContextActionService:UnbindAction("moveBackwardAction")
--Update Camera
RunService.RenderStepped:Connect(function()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = CFrame.new(RootPart.Position.X, RootPart.Position.Y, RootPart.Position)
end)
0:20