Atari 2600 Game: Stellar Track (1980 Sears)

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  • Опубліковано 28 вер 2024
  • A text-based game where you utilize the joystick, moving left or right, to choose the order you need then, at that point, press the red button. The command's parameters, if any, can be selected and set by moving the joystick left or right. You start by squeezing Reset or Choosing to pick the number of foes you should kill in the number of stardates.
    The orders and any settings are as per the following:
    Galaxy Map has a six-by-six grid that doesn't fill up until you do a long-range scan. After that, a two-digit number will appear in the quadrants. The number of aliens in the area is shown by the left digit. Depending on whether or not a starbase is present in that region, the right digit will either be a one or a zero. World guide costs you no energy or stardates.
    LR Output = Long-range filter. What's in your quadrant and all the quadrants next to it will be shown to you by this. In the event that there are any adversaries in your quadrant when you do a LR check, they will go after you. Although it takes a turn, the LR scan does not consume any energy or stardates.
    Short-range scan = SR Scan. This shows you the stars, outsiders, and starbases in your quadrant. This is necessary to destroy aliens and connect to starbases. Like LR Sweep, assuming that there are outsiders in your quadrant, they will go after you use SR Output. Additionally, unlike LR Scan, SR Scan does not consume stardates or energy, but it does turn.
    Twist = Twist is the manner by which you move, either from one quadrant to another or from one area to another inside a quadrant. You adjust two settings to move. The first is your bearing. Based on the numbers below, you choose a direction:
    *8 1 2 \ |/7- - \- - 3/| \ 6 5 4**
    Then, you select the number of quadrants and areas to move. Set the left number to zero if you want to stay within a quadrant and not warp out of it. Warp makes use of energy, stardates, and a turn. The screen will turn green if you warp into a quadrant with only you and the stars. The screen will turn red if you warp into a quadrant populated by aliens or aliens and a starbase. The screen will be gray if you warp into a quadrant with only the starbase. Stars can't be warped through. If you try, you'll run out of energy and stardate, but you won't get anywhere.
    Photon Torpedo = Assuming you hit an adversary with one of these, only a single shot kills them. Using the same numbers as the warp, you choose the direction. Between you and the adversary, there must be a clear line of sight; zero stars. You can carry up to nine torpedoes, which can be refilled. Photon torpedoes only require one turn, not energy or time.
    Phasers = Dissimilar to photon torpedoes, you needn't bother to be straightforwardly in accordance with the adversary or advise the game where to fire. The computer fires after you simply set the blast's strength using a three-digit number. Your hits become more powerful the closer you are to the enemy. When you fire, your energy is used by phasers. Additionally, you turn.
    Status update and report This will let you know the number of stardates, outsiders, energy units, and photon torpedoes are resulted in and whether you have taken harm and to what. In the event that you have taken harm, you will see a negative number close to the harmed thing. This is the number of stardates required to perform the item's own repair. If your engines are damaged, you are unable to leave the quadrant. The number of quadrants that would require that much time must instead be warped. You will stay put however you will fix.
    Torpedoes are restocked and all damage is immediately repaired when you dock at a starbase. Starbases are scattered throughout the galaxy at random and never move or fall apart. Each galaxy always has two. To dock, warp to the quadrant and sector that contains the base, and position yourself above it.
    Expertise (Trouble) switches
    The right switch controls how effectively you take harm. Your likelihood of taking damage is twice as high in the Expert (A) position as it is in the Novice (B) position.
    Phaser strength is controlled by the left switch. Your phasers are twice as powerful as the aliens' when you are in the novice (B) position. In the Master (A) position, your phasers are similar strength as the outsiders'.

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