How I Killed Link 2184 Times with 1 Hit in Breath of the Wild
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- Опубліковано 17 гру 2022
- What is the maximum damage Link can take in The Legend of Zelda Breath of the Wild?
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#zelda #breathofthewild #botw
Special thanks to @Waikuteru for working with me on this!
Music credits:
Songs from various Zelda OST's
"Divine Beast Vah Medoh" - Age of Calamity
"Whimsical" - Age of Calamity
"Akkala Ancient Tech Lab - Breath of the Wild
"Knight Who Seals the Darkness" - Age of Calamity
"With Power Awakened" - Age of Calamity - Ігри
BotW's outer space feels creepily realistic. Blisteringly bright sunlight, a blue haze in the atmosphere, a spherical skybox, and a black seemingly starless sky. It's like Link was supposed to travel there at some point in development.
There's even concept art of aliens in UFOs invading Hyrule. Makes you wonder what kind of crazy ideas ended up being scrapped.
There was even concept art showing aliens invading Hyrule in UFOs. Makes me wonder what kind of crazy ideas got scrapped.
This! The way how the brightness slowly enveloped Link as he fell, the curvature of the terrain…it feels so real
@@Mety3333Yoooo it’s Mety!!!
@@thrawn6631 no it isn't
Imagine doing all that only to hear, "It is my pleasure." Mipha being the GOAT and saving you from falling from SPAAAAAAAACE.
yeah, then you end up with 65535 + 5 hearts
@@IntegralKing Well, the 30-heart maximum the game allows for permanent upgrades also applies to yellow bonus hearts, so if you have 26 hearts she would only give you +4 bonus, and with 27, +3 bonus. (This also applies to hearty food.) No idea how this would interact with modding the hp above max, but I'm guessing it would either go up to 30, or all the way back up to 65535, but not above.
Why did I read that last part in a murder drones intro voice
GRAB ME GRAB ME GRAB ME
Mipha deserved better than dying in a divine beast fr
funny to think that all that damage would be negated by pressing X a metre off the ground
At that speed his arms might not survive lol
@@whoknows4780 i think he would already be dead before reaching the ground
Or if you exhaust Link's stamina, he automatically pulls out the Paraglider right before hitting the ground if the fall damage would kill you.
@@jruler93 no?
@@Lassie23 I'm fairly certain he does, as long as you have the Paraglider, no stamina and no auto-revives (like Mipha's Grace or a Fairy).
The Y axis always being loaded in explains why I can hear Yigas spawning below me when I'm paragliding hundreds of feet in the air
lmao
Fun fact: The master mode dlc lets you get one-shot by enemies to make it harder.
Which is what should've happened in the normal game!
@@RGC_animation No, one shot protection is important.
@@creeperizak8971 It's like if you always had the Focus Sash in Pokemon, that would remove a bit of the challenge.
@@RGC_animation one shot protection is totally different in turn based combat, having it gives you a pretty big advantage, and if everyone has it it's just flat out annoying.
@@creeperizak8971 I know, it still makes it more challenging to not have one-shot protection.
I'm suprised that from up there it kinda looks like a model of earth, almost like you were meant to go up there but couldn't due to the accuracy glitch
*BOTW2 enters the chat*
Probably just the sky texture, it’s usually a sphere.
8:11 - For those curious like I was, Link fell at a speed of (202,317 meters per hour/ 202.317 kilometers per hour/ 125.714 miles per hour). At least according to a randomly googled speed calculator. Do with that knowledge as you will.
Thanks! This is around the average terminal velocity for a human falling haha
Judging by the thumbnail it seems that link likes getting hurt he really is feeling it now
According to the doctor, Link’s heartbeat sounds like “a damn chainsaw” with each beat
Dennis and Link have something in common
if you are in mastermode the one shot protection is turned off.
also by using multiple glitches it is actually possible to reach space without using mods
great video!
"I fell for hours!"
"Ooh, hours long time!"
"Well, at least it seemed like hours. Anyway, I was falling!"
Now I wanna see a full time-lapse of link falling from space
This video reminded me of the Mythbusters making Buster do things that were going to kill him again, and again... And again.
Those were good times.
I feel like link would've hit the ground like an ASTEROID after falling at max speed for that long
Link shaped craters should be all over his save if it was realistic
Terminal velocity doesn't allow a given object to accelerate beyond a certain point.
Terminal velocity would prevent that, I think
@@inthefadeyeah, because the wind resistance would outweigh gravity
@@Cannon_The_Guy Except he was falling from the thermosphere, where there is no atmosphere to slow link's falling speed, therefore link would build up speed until hitting the atmosphere at god knows what speed, realistically speaking.
Breaking News: Hylian attempts 2012 skydive without parachute, turns his bones to dust
So no one is going to talk about how raw of a line, "With that much health, Link wouldn't have to worry about anything. He'd be a god. But even gods can be crushed." is at 6:26, considering the subject of the video?
It’s kinda funny how the game has a mechanic that allows you to not be one shot that ends up making link very strong
Yeah, one-hit protection combined with instant pause menu healing kind of removes the stakes if you're remotely prepared.
@@Nat_the_Chicken I still die pretty often lmao.
@@AdaTheWatcher Hey fair enough, I'm not counting
"Remember son, dying is gay,
" -Link's father
At 2:34 I legit thought there was dirt on my screen until Swanky mentioned it was actually in the game
These videos are super entertaining!! Seeing link falling from like 120,000 meters high is so funny
Imagine he accidentally pressed x to paraglide at the end
In the Master Mode DLC, Gold Lynels can kill Link with max defense (minus status effects) with their explosion slam attack. It deals enough damage to kill Link on the spot.
if you move like 5 meters higher does damage overflow to a point where link just survives the fall, taking no damage?
I'm guessing the game just rounds down lol
It might underflow to a negative value and heal link instead
Now I want to know what would happen.
Well the damage dealt is stored as a float rather than a 16 bit integer considering fall damage increments by 0.6 damage a meter at first. So it wouldn't over or underflow.
@@Blazingflare2000 Are you sure it doesn't just increment by 1 damage every 1.666667 meters?
Id love to see a sm64 challenge where you try to surf on a koopa shell as much as possible.
Been a while since we had sm64 content
"I have been falling for 38 minutes and 56 seconds!!!"
Fall damage is capped on Earth in real life because of maximum velocity.
It's the same in a lot of other games as well and would be in botw if it used velocity for calculating fall damage rather than distance
The issue with using velocity for fall damage is when the physics engine has an issue, anyone who's randomly died in gmod while walking around many spawned props has experienced this, the game propels the player at the ground at incredible speed and kills them (also the amount of damage done in source engine games is different depending on which one it is, the portal games have no fall damage while half life 2 does enough to kill the player at around terminal velocity even at max health, tf2 has a lot less fall damage so falling at terminal velocity doesn't do too much damage)
I'm guessing they made the fall damage increase with distance fallen to both prevent physics issues (botw uses the same physics engine (havoc) as source and lots of other games, an updated version of course but it can still get weird) and to prevent people from just jumping from high places without using the paraglider
Also for fun another example of the player getting slammed into the ground and instantly dying is some cars in fallout 4 spawning in positions that make them snap to a different position when the player touches them, applying tons of velocity to the player and killing them
An even weirder example is from the development of half life 2. Valve actually tried making the player a physics object but because of the way it worked was they had to apply tons of momentum to the player to actually move them and walking into walls became deadly
As always, amazing vid! It’s amazing watching you break these games to their limit. Can’t wait for the next one!
FREE, FREEFALLIN'!
If real world physics were at play, and assuming Link had a spacesuit, he'd burn to vapors before he ever reached Hyrule! XD
Well, this settles it. Breath of the Wild has no air (otherwise, fall damage would stop incrementing at some point due to air resistance).
I was wondering about terminal velocity...
No that's wrong. Because he would also need to continue falling faster and faster. Not only would he get hurt more he would be falling stupidly fast
@@Liquefaction huh? You do know about terminal velocity, right?
@@simanolastname2399 do you? you're saying botw has no air. If it had no air link would continue falling faster without limit until he hits the floor. Terminal velocity exists because the object is moving through air. No air, no terminal velocity.
@@Liquefaction That's exactly what I'm saying. There is maximum damage value in BOTW for falling, implying that the speed just keeps increasing (therefore no terminal velocity), and as such there is no air.
I like that you explained that 65535 is the max u16(unsigned 16 bit) number.
Wrong, he explained that 65535 is the max "unassigned" 16 bit number 😆
@@EVPointMasterNo, it's unsigned.
They just wrote the wrong thing.
The one hit obliterator can deal more damage than that
I was literally about to play breath of the wild when i got the notification for this 😂 lol.
“We actually placed a platform way up in the sky”
*SSBU Main Theme starts playing*
link's skeleton is now dust, congratulations
So if I fall out of the space station, hurtle towards earth, and die when I hit the ground, I’m as strong as link??
Yes.
Although it would take months or years to eventually leave orbit and fall to Earth, and you'd probably die after a few months without sustain and then burn up in the atmosphere.
8:22 OOF i think even Link's descendents felt that one
For the Urbosa DLC you had to sneak inside their base for an orb and I got one shot by a yiga blade master with 28 hearts
I believe when you sneak through the Yiga Clan hideout (both for the Thunder Helm and later the orb if you have the DLC), the game both turns off the one-shot protection and also maximizes enemy damage. I think enemies also have maximum defense when Link is spotted as well- once when I got caught I managed to hit a blade master a strong weapon and it barely did any damage (later said weapon could kill one in about 8 swings, and a blade master has 400HP IIRC).
@@TheManofBrisk Oh I also I had Mipha’s Grace active and I had 5 fairies
I frickin love these videos and they are just as good as back when I was younger
6:40 Floating point precision jiggles; it never gets old.
when link can barely see the ground when falling from 131000 meters in the air it honestly makes you start to hold your breath because it feels so surreal and it also looks so much like a sphere from that high
Imagine falling at that hight into a hazard like lave or corruption while also getting hit by a gardien
Love the video!
*casually explains a harvard math course while falling*
Id love to see if velocity affects the damage he takes
Like if you artifically increase gravity (i.e. downward acceleration) - does the damage increase?
I imagine they may have an effective terminal velocity though? (i..e the max char speed?)
As your V-impact is sqrt(2*g*h) and Kinetic energy is 0.5*m*v^2 - the kinetic energy at impact should scale linearly with both height and gravity acceleration - much like the damage does
Like sure it's not gonna be identical to reality, but I do kinda love how much their physics engine emulates reality
The one damage type that isn't capped is one that technically is somewhat capped irl with variables like terminal velocity.
yoo btow map is round
i bet flat earthers are pissed now
"How much pain do you want, Link?"
"HIYYAAAAAA!!!"
_Aerosmith's "Dream On" plays_
Diavolo's 17062th death
Post the full version of the fall, please.
Man who bursts into flame upon stepping near a volcano doesn't catch fire when dropping out of the stratosphere. Makes sense.
Link took so much damage that He and 2184 of his future reincarnated selves were just wiped from existence
When I went into the yiga clan hideout for the urbosa's song DLC quest with max armour and hearts the yiga blade masters still one shot me not in master mode. I felt like it shouldn't be done without unholy damage numbers
Those dudes take a while to kill with max ancient armour and an ancient battle axe++ with attack up 15 too
Every single video is something I never knew I wanted until I clicked on it.
"Even gods can be crushed."
Should have transformed into a goldfish.
If you fell from slightly higher would the binary number overflow and you would actually take very little damage?
That was definitely a bizarre trip
For a good example of what happens when you limit decimals on numbers for game calculations see the Playstation. Textures and models wobbling on that system was due to it not supporting arbitrary decimal precision for it's math calculations, only a somewhat low resolution fixed point.
“Die 2184 deaths!”
-Akuma probably
I wondered if fall damage would be the source. Nice video.
Please do a video on reclaims in SMM2 (a reclaim is when you jump off of and kick a shell at the same time so that you can get past certain kaizo sections)
I’m a little bit disappointed the outcome wasn’t Link spawning in and dying again instantly the 2k+ times but this was super cool to watch regardless.
Awesome video
The experiment has concluded that terminal velocity does not exist in breath of the wild.
In other words aerodynamics in Hyrule is not bound by the laws of physics.
rip link’s kneecaps
Swankybox, did you know the slide in the first Bowser level is climbable if you crawl? I didn't know who else to tell this to but I find it interesting.
Shockingly this isn’t the first time we’ve sent a major Nintendo character into space on this channel, and I doubt it’ll be the last time, either.
Totk really puts these games' engines in perspective
Heh, yeah. though they had to do a bunch of work on it - things kilometers above and below you aren't loaded anymore. (in fact, there's a moment where your vision is totally obscured as you enter the depths... that's so that if loading takes longer than expected they can just hold Link there until it's done)
Its weird because the fall damage is not based on metres, but on link's height
Totally should have referenced this in relation to the height of the highest free jump a human has performed.
He forgot about giving enemies the one hit obliterater
In swankyboxs mario 64 box carry run i found that granting immunity to every door in big boos haunt and hazy maze cave nets you 7 additional stars for the outlined ruleset due to the jump heights 5 for big boos haunt 1 for hazy maze cave and the metal cap red coins along with the metal cap switch being activated as it is impossible to get big boos balcony and eye to eye in the secret room the only star obtainable in hazy maze cave other than metal cap red coins is swimming beast in the cavern
3:57 bro your abacus is jigantanorsdisplishidisly gigantonorsdis
You have now obtained Ganondorf as a subscriber
I thought you were gonna talk about the yiga clan hideout blademasters
I came to your page you haven’t done a video on your thoughts on Dr. Salvador how he looks on the remake so far.
"falling from space killed Link on the spot" idk I'm sure he can recover because he's built different
Imagine a sword ground strike from that height. Ganon would even fear.
Nice vid
Great! Now do this again with sky islands and the depths!
"BUT WE MUST GO HIGHER FOR THE SAKE OF SCIENCE!"
So uh...I have been playing botw recently, at least on my switch, I can die in one hit, no surviving, albeit these are fights I have no business being in but I swear 😂 regardless I enjoyed the video good stuff 😁
Getting BotW this christmas, hope it’s good
The Zelda universe's planet is round confirmed
Is there a safety system in master mode? I've replayed it several times and haven't experienced the safety mechanic (or at least I don't think so)
No. It's disabled in Master Mode.
bro got hit by Golden Experience Requiem.
Now that's a lot of damage!
That title sounds like Gold Experience Requiem in a nutshell
At 6:27, "unassigned" should be "unsigned," meaning there's no "sign bit" allowing numbers to be negative. Signed integers often work weirdly, with different programming languages expecting different data types to be signed vs unsigned, so it's kind of a headache. But the main thing you need to know is that a _signed_ 16-bit integer can go up to 32,767 (2^15 - 1), half as high as unsigned, but it can also go _down_ to -32,767, whereas unsigned integers can't go below 0. It makes sense to use an unsigned integer for hit points or health because if it goes below 0 then that's probably a glitch.
nerd.
@@marioplumber3378 Correct. What masterful deductive skills.
I kinda want to see an inventory full of fairies with normal link health.
8:22 imagined he accidentally pressed X at the last second 😆
Hey man? When u updating vs zardy?
You forgot about Revali's Gale - you could've gained a couple additional meters above the 5km platform.
why are there only 2 grey hearts at 1:10 I'm confused
I like this new age game theory.
The reason it seems random is because it's directly scaled from link's height. I forgot the exact details. Watch croton's video for a better understanding
If the highest point is 1000 and the lowest point is 200, wouldn't the highest fall be 800, not 1000?
what about when the poor bastard reaches terminal velocity, and won't fall any faster?
Nobody talkin abou how that Guardians leg glitched at 0:50
Now you gotta do it in tears of the kingdom from the highest point you can be to the lowest point in the depths while diving at max speed
3:37 totk lore