How I Killed Link 2184 Times with 1 Hit in Breath of the Wild

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  • Опубліковано 25 лис 2024
  • What is the maximum damage Link can take in The Legend of Zelda Breath of the Wild?
    Subscribe for more odd videos ► www.youtube.com...
    Follow me on Twitter! ► @SwankyBoxYT
    #zelda #breathofthewild #botw
    Special thanks to ‪@Waikuteru‬ for working with me on this!
    Music credits:
    Songs from various Zelda OST's
    "Divine Beast Vah Medoh" - Age of Calamity
    "Whimsical" - Age of Calamity
    "Akkala Ancient Tech Lab - Breath of the Wild
    "Knight Who Seals the Darkness" - Age of Calamity
    "With Power Awakened" - Age of Calamity

КОМЕНТАРІ • 334

  • @StopLegoLord
    @StopLegoLord Рік тому +923

    BotW's outer space feels creepily realistic. Blisteringly bright sunlight, a blue haze in the atmosphere, a spherical skybox, and a black seemingly starless sky. It's like Link was supposed to travel there at some point in development.

    • @coballoon
      @coballoon Рік тому

      There's even concept art of aliens in UFOs invading Hyrule. Makes you wonder what kind of crazy ideas ended up being scrapped.

    • @IfaithfullyRecreatedAMetyVideo
      @IfaithfullyRecreatedAMetyVideo Рік тому +188

      There was even concept art showing aliens invading Hyrule in UFOs. Makes me wonder what kind of crazy ideas got scrapped.

    • @IsabruhMoment
      @IsabruhMoment Рік тому +98

      This! The way how the brightness slowly enveloped Link as he fell, the curvature of the terrain…it feels so real

    • @thrawn6631
      @thrawn6631 Рік тому +3

      @@IfaithfullyRecreatedAMetyVideoYoooo it’s Mety!!!

    • @squidoodleccc
      @squidoodleccc Рік тому +9

      @@thrawn6631 no it isn't

  • @stungunnotapplicable1953
    @stungunnotapplicable1953 Рік тому +307

    Imagine doing all that only to hear, "It is my pleasure." Mipha being the GOAT and saving you from falling from SPAAAAAAAACE.

    • @IntegralKing
      @IntegralKing Рік тому +29

      yeah, then you end up with 65535 + 5 hearts

    • @Nat_the_Chicken
      @Nat_the_Chicken Рік тому +16

      @@IntegralKing Well, the 30-heart maximum the game allows for permanent upgrades also applies to yellow bonus hearts, so if you have 26 hearts she would only give you +4 bonus, and with 27, +3 bonus. (This also applies to hearty food.) No idea how this would interact with modding the hp above max, but I'm guessing it would either go up to 30, or all the way back up to 65535, but not above.

    • @Enderia2
      @Enderia2 Рік тому +5

      Why did I read that last part in a murder drones intro voice

    • @Dexuz
      @Dexuz Рік тому +3

      GRAB ME GRAB ME GRAB ME

    • @latel4544
      @latel4544 Рік тому

      Mipha deserved better than dying in a divine beast fr

  • @iohsmdiglomdrn
    @iohsmdiglomdrn Рік тому +294

    funny to think that all that damage would be negated by pressing X a metre off the ground

    • @whoknows4780
      @whoknows4780 Рік тому +52

      At that speed his arms might not survive lol

    • @matoiryuko9444
      @matoiryuko9444 Рік тому +16

      @@whoknows4780 i think he would already be dead before reaching the ground

    • @jruler93
      @jruler93 Рік тому +8

      Or if you exhaust Link's stamina, he automatically pulls out the Paraglider right before hitting the ground if the fall damage would kill you.

    • @Lassie23
      @Lassie23 Рік тому +2

      @@jruler93 no?

    • @jruler93
      @jruler93 Рік тому

      @@Lassie23 I'm fairly certain he does, as long as you have the Paraglider, no stamina and no auto-revives (like Mipha's Grace or a Fairy).

  • @taker601
    @taker601 Рік тому +107

    The Y axis always being loaded in explains why I can hear Yigas spawning below me when I'm paragliding hundreds of feet in the air

  • @da_pwo
    @da_pwo Рік тому +292

    I'm suprised that from up there it kinda looks like a model of earth, almost like you were meant to go up there but couldn't due to the accuracy glitch

    • @whoknows4780
      @whoknows4780 Рік тому +27

      *BOTW2 enters the chat*

    • @sanderdrack
      @sanderdrack Рік тому +5

      Probably just the sky texture, it’s usually a sphere.

  • @marioman8942
    @marioman8942 Рік тому +253

    Fun fact: The master mode dlc lets you get one-shot by enemies to make it harder.

    • @RGC_animation
      @RGC_animation Рік тому +2

      Which is what should've happened in the normal game!

    • @creeperizak8971
      @creeperizak8971 Рік тому +28

      @@RGC_animation No, one shot protection is important.

    • @RGC_animation
      @RGC_animation Рік тому +2

      @@creeperizak8971 It's like if you always had the Focus Sash in Pokemon, that would remove a bit of the challenge.

    • @creeperizak8971
      @creeperizak8971 Рік тому +26

      @@RGC_animation one shot protection is totally different in turn based combat, having it gives you a pretty big advantage, and if everyone has it it's just flat out annoying.

    • @RGC_animation
      @RGC_animation Рік тому +2

      @@creeperizak8971 I know, it still makes it more challenging to not have one-shot protection.

  • @Soldaraku
    @Soldaraku Рік тому +62

    8:11 - For those curious like I was, Link fell at a speed of (202,317 meters per hour/ 202.317 kilometers per hour/ 125.714 miles per hour). At least according to a randomly googled speed calculator. Do with that knowledge as you will.

    • @SeeYouInBluffington
      @SeeYouInBluffington Рік тому +5

      Thanks! This is around the average terminal velocity for a human falling haha

  • @KnightSlasher
    @KnightSlasher Рік тому +71

    Judging by the thumbnail it seems that link likes getting hurt he really is feeling it now

  • @lightos_
    @lightos_ Рік тому +45

    if you are in mastermode the one shot protection is turned off.
    also by using multiple glitches it is actually possible to reach space without using mods
    great video!

  • @professorgreenbeans8275
    @professorgreenbeans8275 Рік тому +25

    According to the doctor, Link’s heartbeat sounds like “a damn chainsaw” with each beat

    • @zorinus3340
      @zorinus3340 Рік тому

      Dennis and Link have something in common

  • @ZilRockbottom
    @ZilRockbottom Рік тому +15

    "I fell for hours!"
    "Ooh, hours long time!"
    "Well, at least it seemed like hours. Anyway, I was falling!"

  • @Redpoppy80
    @Redpoppy80 Рік тому +14

    This video reminded me of the Mythbusters making Buster do things that were going to kill him again, and again... And again.
    Those were good times.

  • @pacicidal
    @pacicidal Рік тому +7

    So no one is going to talk about how raw of a line, "With that much health, Link wouldn't have to worry about anything. He'd be a god. But even gods can be crushed." is at 6:26, considering the subject of the video?

  • @sonicjason255
    @sonicjason255 Рік тому +16

    Now I wanna see a full time-lapse of link falling from space

  • @jacedawg355
    @jacedawg355 Рік тому +29

    I feel like link would've hit the ground like an ASTEROID after falling at max speed for that long

    • @_thresh_
      @_thresh_ Рік тому +8

      Link shaped craters should be all over his save if it was realistic

    • @inthefade
      @inthefade Рік тому +12

      Terminal velocity doesn't allow a given object to accelerate beyond a certain point.

    • @Cannon_The_Guy
      @Cannon_The_Guy Рік тому +1

      Terminal velocity would prevent that, I think

    • @Cannon_The_Guy
      @Cannon_The_Guy Рік тому

      @@inthefadeyeah, because the wind resistance would outweigh gravity

    • @blazalage8519
      @blazalage8519 Рік тому

      @@Cannon_The_Guy Except he was falling from the thermosphere, where there is no atmosphere to slow link's falling speed, therefore link would build up speed until hitting the atmosphere at god knows what speed, realistically speaking.

  • @beesknees220
    @beesknees220 Рік тому +31

    These videos are super entertaining!! Seeing link falling from like 120,000 meters high is so funny

  • @KeebeThePlush
    @KeebeThePlush Рік тому +47

    It’s kinda funny how the game has a mechanic that allows you to not be one shot that ends up making link very strong

    • @Nat_the_Chicken
      @Nat_the_Chicken Рік тому +4

      Yeah, one-hit protection combined with instant pause menu healing kind of removes the stakes if you're remotely prepared.

    • @AdaTheWatcher
      @AdaTheWatcher Рік тому

      @@Nat_the_Chicken I still die pretty often lmao.

    • @Nat_the_Chicken
      @Nat_the_Chicken Рік тому

      @@AdaTheWatcher Hey fair enough, I'm not counting

    • @Mr_questionman
      @Mr_questionman Рік тому

      "Remember son, dying is gay,
      " -Link's father

  • @dominicbonogofski
    @dominicbonogofski Рік тому +8

    In the Master Mode DLC, Gold Lynels can kill Link with max defense (minus status effects) with their explosion slam attack. It deals enough damage to kill Link on the spot.

  • @myarmsrgone
    @myarmsrgone Рік тому +5

    Breaking News: Hylian attempts 2012 skydive without parachute, turns his bones to dust

  • @williamdrum9899
    @williamdrum9899 Рік тому +6

    At 2:34 I legit thought there was dirt on my screen until Swanky mentioned it was actually in the game

  • @Kaitri
    @Kaitri Рік тому +6

    Id love to see a sm64 challenge where you try to surf on a koopa shell as much as possible.
    Been a while since we had sm64 content

  • @heroofangst
    @heroofangst Рік тому +4

    As always, amazing vid! It’s amazing watching you break these games to their limit. Can’t wait for the next one!

  • @Gasterattack
    @Gasterattack Рік тому +7

    Imagine he accidentally pressed x to paraglide at the end

  • @cinnamintie
    @cinnamintie Рік тому +42

    if you move like 5 meters higher does damage overflow to a point where link just survives the fall, taking no damage?

    • @Nat_the_Chicken
      @Nat_the_Chicken Рік тому +5

      I'm guessing the game just rounds down lol

    • @_thresh_
      @_thresh_ Рік тому +7

      It might underflow to a negative value and heal link instead

    • @alexkuhn5188
      @alexkuhn5188 Рік тому +3

      Now I want to know what would happen.

    • @Blazingflare2000
      @Blazingflare2000 Рік тому

      Well the damage dealt is stored as a float rather than a 16 bit integer considering fall damage increments by 0.6 damage a meter at first. So it wouldn't over or underflow.

    • @Nat_the_Chicken
      @Nat_the_Chicken Рік тому

      @@Blazingflare2000 Are you sure it doesn't just increment by 1 damage every 1.666667 meters?

  • @perodactyl490
    @perodactyl490 Рік тому +4

    I like that you explained that 65535 is the max u16(unsigned 16 bit) number.

    • @EVPointMaster
      @EVPointMaster Рік тому

      Wrong, he explained that 65535 is the max "unassigned" 16 bit number 😆

    • @AquaQuokka
      @AquaQuokka Рік тому

      ​@@EVPointMasterNo, it's unsigned.

    • @AquaQuokka
      @AquaQuokka Рік тому

      They just wrote the wrong thing.

  • @simanolastname2399
    @simanolastname2399 Рік тому +21

    Well, this settles it. Breath of the Wild has no air (otherwise, fall damage would stop incrementing at some point due to air resistance).

    • @SceptyMakesMusicalMistakes
      @SceptyMakesMusicalMistakes Рік тому +5

      I was wondering about terminal velocity...

    • @OurHereafter
      @OurHereafter Рік тому +4

      No that's wrong. Because he would also need to continue falling faster and faster. Not only would he get hurt more he would be falling stupidly fast

    • @simanolastname2399
      @simanolastname2399 Рік тому +1

      @@OurHereafter huh? You do know about terminal velocity, right?

    • @OurHereafter
      @OurHereafter Рік тому +4

      @@simanolastname2399 do you? you're saying botw has no air. If it had no air link would continue falling faster without limit until he hits the floor. Terminal velocity exists because the object is moving through air. No air, no terminal velocity.

    • @simanolastname2399
      @simanolastname2399 Рік тому +1

      @@OurHereafter That's exactly what I'm saying. There is maximum damage value in BOTW for falling, implying that the speed just keeps increasing (therefore no terminal velocity), and as such there is no air.

  • @jaredbarker9515
    @jaredbarker9515 Рік тому +9

    Fall damage is capped on Earth in real life because of maximum velocity.

    • @DogsRNice
      @DogsRNice Рік тому

      It's the same in a lot of other games as well and would be in botw if it used velocity for calculating fall damage rather than distance
      The issue with using velocity for fall damage is when the physics engine has an issue, anyone who's randomly died in gmod while walking around many spawned props has experienced this, the game propels the player at the ground at incredible speed and kills them (also the amount of damage done in source engine games is different depending on which one it is, the portal games have no fall damage while half life 2 does enough to kill the player at around terminal velocity even at max health, tf2 has a lot less fall damage so falling at terminal velocity doesn't do too much damage)
      I'm guessing they made the fall damage increase with distance fallen to both prevent physics issues (botw uses the same physics engine (havoc) as source and lots of other games, an updated version of course but it can still get weird) and to prevent people from just jumping from high places without using the paraglider
      Also for fun another example of the player getting slammed into the ground and instantly dying is some cars in fallout 4 spawning in positions that make them snap to a different position when the player touches them, applying tons of velocity to the player and killing them
      An even weirder example is from the development of half life 2. Valve actually tried making the player a physics object but because of the way it worked was they had to apply tons of momentum to the player to actually move them and walking into walls became deadly

  • @someidiotmakingvids
    @someidiotmakingvids Рік тому +1

    “We actually placed a platform way up in the sky”
    *SSBU Main Theme starts playing*

  • @OurHereafter
    @OurHereafter Рік тому +3

    "I have been falling for 38 minutes and 56 seconds!!!"

  • @PyraJya-Luquay
    @PyraJya-Luquay Рік тому +4

    FREE, FREEFALLIN'!
    If real world physics were at play, and assuming Link had a spacesuit, he'd burn to vapors before he ever reached Hyrule! XD

  • @5hardshelltacosfromtacobell
    @5hardshelltacosfromtacobell Рік тому +2

    link's skeleton is now dust, congratulations

  • @osmiumforge
    @osmiumforge Рік тому +9

    The one hit obliterator can deal more damage than that

  • @julesthehylianFP
    @julesthehylianFP Рік тому +3

    For the Urbosa DLC you had to sneak inside their base for an orb and I got one shot by a yiga blade master with 28 hearts

    • @TheManofBrisk
      @TheManofBrisk Рік тому +2

      I believe when you sneak through the Yiga Clan hideout (both for the Thunder Helm and later the orb if you have the DLC), the game both turns off the one-shot protection and also maximizes enemy damage. I think enemies also have maximum defense when Link is spotted as well- once when I got caught I managed to hit a blade master a strong weapon and it barely did any damage (later said weapon could kill one in about 8 swings, and a blade master has 400HP IIRC).

    • @julesthehylianFP
      @julesthehylianFP Рік тому +1

      @@TheManofBrisk Oh I also I had Mipha’s Grace active and I had 5 fairies

  • @stupakoopa_3987
    @stupakoopa_3987 Рік тому +1

    _Aerosmith's "Dream On" plays_

  • @Alexander12276
    @Alexander12276 Рік тому +2

    8:22 OOF i think even Link's descendents felt that one

  • @carlhoward4273
    @carlhoward4273 Рік тому +2

    Imagine falling at that hight into a hazard like lave or corruption while also getting hit by a gardien

  • @whoknows4780
    @whoknows4780 Рік тому +8

    So if I fall out of the space station, hurtle towards earth, and die when I hit the ground, I’m as strong as link??

    • @watchpointoh3354
      @watchpointoh3354 Рік тому +1

      Yes.

    • @watchpointoh3354
      @watchpointoh3354 Рік тому

      Although it would take months or years to eventually leave orbit and fall to Earth, and you'd probably die after a few months without sustain and then burn up in the atmosphere.

  • @Night_Fire1234
    @Night_Fire1234 Рік тому +3

    I was literally about to play breath of the wild when i got the notification for this 😂 lol.

  • @BirnieMac1
    @BirnieMac1 Рік тому +2

    Id love to see if velocity affects the damage he takes
    Like if you artifically increase gravity (i.e. downward acceleration) - does the damage increase?
    I imagine they may have an effective terminal velocity though? (i..e the max char speed?)
    As your V-impact is sqrt(2*g*h) and Kinetic energy is 0.5*m*v^2 - the kinetic energy at impact should scale linearly with both height and gravity acceleration - much like the damage does
    Like sure it's not gonna be identical to reality, but I do kinda love how much their physics engine emulates reality

  • @that_one_shiny_eevee
    @that_one_shiny_eevee Рік тому

    when link can barely see the ground when falling from 131000 meters in the air it honestly makes you start to hold your breath because it feels so surreal and it also looks so much like a sphere from that high

  • @tenchimuyo69
    @tenchimuyo69 Рік тому +1

    The one damage type that isn't capped is one that technically is somewhat capped irl with variables like terminal velocity.

  • @racer927
    @racer927 Рік тому

    6:40 Floating point precision jiggles; it never gets old.

  • @Neridian_
    @Neridian_ Рік тому +1

    I frickin love these videos and they are just as good as back when I was younger

  • @omegaquinn3084
    @omegaquinn3084 Рік тому +2

    yoo btow map is round
    i bet flat earthers are pissed now

  • @CaiusMiehela
    @CaiusMiehela Рік тому +2

    Diavolo's 17062th death

  • @ipway9511
    @ipway9511 Рік тому +1

    *casually explains a harvard math course while falling*

  • @ShadowDragon-cw7wb
    @ShadowDragon-cw7wb Рік тому

    "How much pain do you want, Link?"
    "HIYYAAAAAA!!!"

  • @Nat_the_Chicken
    @Nat_the_Chicken Рік тому +3

    At 6:27, "unassigned" should be "unsigned," meaning there's no "sign bit" allowing numbers to be negative. Signed integers often work weirdly, with different programming languages expecting different data types to be signed vs unsigned, so it's kind of a headache. But the main thing you need to know is that a _signed_ 16-bit integer can go up to 32,767 (2^15 - 1), half as high as unsigned, but it can also go _down_ to -32,767, whereas unsigned integers can't go below 0. It makes sense to use an unsigned integer for hit points or health because if it goes below 0 then that's probably a glitch.

  • @MudakTheMultiplier
    @MudakTheMultiplier Рік тому +5

    Totally should have referenced this in relation to the height of the highest free jump a human has performed.

  • @randomslomo1875
    @randomslomo1875 Рік тому +1

    If the highest point is 1000 and the lowest point is 200, wouldn't the highest fall be 800, not 1000?

  • @randomguy5312
    @randomguy5312 Рік тому +1

    When I went into the yiga clan hideout for the urbosa's song DLC quest with max armour and hearts the yiga blade masters still one shot me not in master mode. I felt like it shouldn't be done without unholy damage numbers

    • @_thresh_
      @_thresh_ Рік тому

      Those dudes take a while to kill with max ancient armour and an ancient battle axe++ with attack up 15 too

  • @cherubin7th
    @cherubin7th Рік тому +3

    Post the full version of the fall, please.

  • @dominicbonogofski
    @dominicbonogofski Рік тому

    Man who bursts into flame upon stepping near a volcano doesn't catch fire when dropping out of the stratosphere. Makes sense.

  • @treyparkerofficial
    @treyparkerofficial Рік тому

    Every single video is something I never knew I wanted until I clicked on it.

  • @alexfrideres1198
    @alexfrideres1198 Рік тому

    Link took so much damage that He and 2184 of his future reincarnated selves were just wiped from existence

  • @TurnipBoy666
    @TurnipBoy666 Рік тому +3

    Love the video!

  • @Nesseight
    @Nesseight Рік тому

    "Even gods can be crushed."
    Should have transformed into a goldfish.

  • @JackVice
    @JackVice Рік тому

    Totk really puts these games' engines in perspective

    • @keiyakins
      @keiyakins Рік тому

      Heh, yeah. though they had to do a bunch of work on it - things kilometers above and below you aren't loaded anymore. (in fact, there's a moment where your vision is totally obscured as you enter the depths... that's so that if loading takes longer than expected they can just hold Link there until it's done)

  • @smurfadoodlethewise4584
    @smurfadoodlethewise4584 Рік тому

    “Die 2184 deaths!”
    -Akuma probably

  • @Waikuteru
    @Waikuteru Рік тому +2

    Nice to see the video is now out! 😃

  • @Cojosho97
    @Cojosho97 Рік тому

    I’m a little bit disappointed the outcome wasn’t Link spawning in and dying again instantly the 2k+ times but this was super cool to watch regardless.

  • @BonkedByAScout
    @BonkedByAScout Рік тому

    For a good example of what happens when you limit decimals on numbers for game calculations see the Playstation. Textures and models wobbling on that system was due to it not supporting arbitrary decimal precision for it's math calculations, only a somewhat low resolution fixed point.

  • @FirestormDDash
    @FirestormDDash Рік тому

    Imagine a sword ground strike from that height. Ganon would even fear.

  • @nobodythegamer2557
    @nobodythegamer2557 Рік тому +2

    Its weird because the fall damage is not based on metres, but on link's height

  • @networkofneurons
    @networkofneurons Рік тому

    3:57 bro your abacus is jigantanorsdisplishidisly gigantonorsdis

  • @sodiumfluoridel
    @sodiumfluoridel Рік тому +4

    Using some crazy glitches, you can actually get a bokoblin to hold the one hit obliterator.

  • @enderguyx2081
    @enderguyx2081 Рік тому

    Shockingly this isn’t the first time we’ve sent a major Nintendo character into space on this channel, and I doubt it’ll be the last time, either.

  • @peanutsandvich1319
    @peanutsandvich1319 Рік тому

    The experiment has concluded that terminal velocity does not exist in breath of the wild.
    In other words aerodynamics in Hyrule is not bound by the laws of physics.

  • @wtfineedacc
    @wtfineedacc Рік тому +1

    I've been falling for 38 minutes!!

  • @meliasnahtony2951
    @meliasnahtony2951 Рік тому

    You have now obtained Ganondorf as a subscriber

  • @VampiricFox37
    @VampiricFox37 Рік тому

    I wondered if fall damage would be the source. Nice video.

  • @mbcodes18
    @mbcodes18 Рік тому +1

    I thought you were gonna talk about the yiga clan hideout blademasters

  • @_thresh_
    @_thresh_ Рік тому

    That was definitely a bizarre trip

  • @disgal6235
    @disgal6235 Рік тому

    That title sounds like Gold Experience Requiem in a nutshell

  • @Da_TboneLife
    @Da_TboneLife Рік тому +1

    Now that's a lot of damage!

  • @NTSTS0
    @NTSTS0 Рік тому +1

    I feel like I greatly prefer these videos to your "is it possible to beat X while Y" series. The shorter video length and more robust explanations made it much easier to enjoy the content and made the video feel less stretched out. Thanks for making this video.

  • @WalkThrough_101
    @WalkThrough_101 Рік тому

    The Zelda universe's planet is round confirmed

  • @valentinvas6454
    @valentinvas6454 Рік тому +1

    Me in 2023: Elden Ring and BOTW is not that similar
    Me after I realise Link takes damage after a 20m fall and 20m is also the limit before instant death in Elden Ring: Okay I yield

    • @EVPointMaster
      @EVPointMaster Рік тому

      But in Elden Ring don't you start to take fall damage at 16m and die at 20m?
      In BotW you need to be much higher before you die from a fall

  • @inujoshwa89
    @inujoshwa89 Рік тому

    "BUT WE MUST GO HIGHER FOR THE SAKE OF SCIENCE!"

  • @macaroniturtle9470
    @macaroniturtle9470 Рік тому

    "falling from space killed Link on the spot" idk I'm sure he can recover because he's built different

  • @mitchellginn7730
    @mitchellginn7730 Рік тому +2

    rip link’s kneecaps

  • @ralphforbes5807
    @ralphforbes5807 Рік тому +1

    So uh...I have been playing botw recently, at least on my switch, I can die in one hit, no surviving, albeit these are fights I have no business being in but I swear 😂 regardless I enjoyed the video good stuff 😁

  • @47northm
    @47northm Рік тому

    He forgot about giving enemies the one hit obliterater

  • @mr.lavander7145
    @mr.lavander7145 Рік тому

    Swankybox, did you know the slide in the first Bowser level is climbable if you crawl? I didn't know who else to tell this to but I find it interesting.

  • @beastup7up
    @beastup7up Рік тому +3

    #1 forgot about master mode
    a) forgot about gold lynels
    #2 the "drop to a quarter of a heart" system functions when the following requirements are met: you were at full health before getting hit, you are not getting hit with an attack that hurts in multiple parts ( like the guardian beam and its explosion that only does so sometimes), and finally you have to be not in master mode.

  • @KLightning18
    @KLightning18 Рік тому +1

    Yiga Clan Blademaster:

  • @Wicked_maniac
    @Wicked_maniac Рік тому

    It’s crazy to think that we will be able to go to some of these hights in tears of the kingdom

    • @_thresh_
      @_thresh_ Рік тому

      It will probably just void you out when falling off the islands

  • @PhillipLarsen
    @PhillipLarsen Рік тому

    Funny enough, with the polygons spazzing out, I've seen this similar situation happen quite a few games! Primarily Roblox too! I wonder just what causes this whether it be rendering or just physics in general.

    • @skyebirb
      @skyebirb Рік тому

      If you still want to know, it's a computer quirk. "Floating-point numbers" are an important concept in computers and games. The key takeaway is that floating-point numbers are very versatile, and can store very precise OR very large numbers, but not both. The larger the value you try to store in floating-point, the less precise it becomes, and very large numbers have almost no precision at all.
      Eventually if you get enough height, the number storing the height becomes so large that it loses all its precision, and Link can only fall several units at a time which causes that jagged movement.

  • @squiddyseut6103
    @squiddyseut6103 Рік тому

    Great! Now do this again with sky islands and the depths!

  • @randomenafan8187
    @randomenafan8187 Рік тому

    bro got hit by Golden Experience Requiem.

  • @ricerocketrider4243
    @ricerocketrider4243 Рік тому +2

    If you fell from slightly higher would the binary number overflow and you would actually take very little damage?

  • @WalnutBun
    @WalnutBun Рік тому

    You forgot about Revali's Gale - you could've gained a couple additional meters above the 5km platform.

  • @ShadowMarth121
    @ShadowMarth121 Рік тому +4

    655355 Is actually widely used troughout the game. Its the max for durability up and attack up weapons as well as miscellaneous gamedata flags throughout the game. If your interested on how the games map data is structured I can tell you about it sometime

    • @williamdrum9899
      @williamdrum9899 Рік тому +4

      Makes sense, that's the max size of a 16-bit number (aka a halfword or unsigned short on the Switch hardware)

  • @ArmorAdv413
    @ArmorAdv413 Рік тому

    Now you gotta do it in tears of the kingdom from the highest point you can be to the lowest point in the depths while diving at max speed

  • @tylerolsen3502
    @tylerolsen3502 Рік тому

    I kinda want to see an inventory full of fairies with normal link health.

  • @hokie2323
    @hokie2323 Рік тому

    Please do a video on reclaims in SMM2 (a reclaim is when you jump off of and kick a shell at the same time so that you can get past certain kaizo sections)

  • @networkofneurons
    @networkofneurons Рік тому +1

    3:37 totk lore

  • @dannydemaria1930
    @dannydemaria1930 Рік тому

    In swankyboxs mario 64 box carry run i found that granting immunity to every door in big boos haunt and hazy maze cave nets you 7 additional stars for the outlined ruleset due to the jump heights 5 for big boos haunt 1 for hazy maze cave and the metal cap red coins along with the metal cap switch being activated as it is impossible to get big boos balcony and eye to eye in the secret room the only star obtainable in hazy maze cave other than metal cap red coins is swimming beast in the cavern

  • @phantomhurricane666
    @phantomhurricane666 Рік тому

    what about when the poor bastard reaches terminal velocity, and won't fall any faster?

  • @Ceezmemefn08
    @Ceezmemefn08 Рік тому

    Nobody talkin abou how that Guardians leg glitched at 0:50