I would also suggest to rewrite Breach. Interact would be the action to try to open a door and roll if it's locked. Then if locked you can use the Breach action on 11+ to open the door.
Suggestion for detection : Instead of flat 11\15 Enemy detects player models on Easy, if behind cover on Medium. Sneak action pushes the difficulty 1 up. You could also say : If farther than 12", move the difficulty 1 up (in open Medium, behind cover Hard) Option: if you want to rule night and day, at night push all the difficulty 1 up.
@@dkbibi I wanted the roll to be always the same so its easy to remember. Here with all the special cases you mentionned you will bz forczd to always check the rule to remember what to roll...
This looks like a lot of fun. The rules seem easy to operate and give enough flexibility for some dynamic fights or missions. Great stuff as always, man!
@@TheSoloWargamer I think you have a great formula here. The many classes and the ability to play solo are huge draws and should make some great campaign concepts.
I would also suggest to rewrite Breach.
Interact would be the action to try to open a door and roll if it's locked.
Then if locked you can use the Breach action on 11+ to open the door.
@@dkbibi good idea indeed!
Suggestion for detection :
Instead of flat 11\15
Enemy detects player models on Easy, if behind cover on Medium.
Sneak action pushes the difficulty 1 up.
You could also say :
If farther than 12", move the difficulty 1 up (in open Medium, behind cover Hard)
Option: if you want to rule night and day, at night push all the difficulty 1 up.
@@dkbibi I wanted the roll to be always the same so its easy to remember. Here with all the special cases you mentionned you will bz forczd to always check the rule to remember what to roll...
This looks like a lot of fun. The rules seem easy to operate and give enough flexibility for some dynamic fights or missions. Great stuff as always, man!
@@MesaFalcon thanks a lot! Indees my goal was to create something that play fats but that still represent a tactical challenge
@@TheSoloWargamer I think you have a great formula here. The many classes and the ability to play solo are huge draws and should make some great campaign concepts.
@@MesaFalcon thank you. I'm actually writing down the first campaign and have ideas for many more extensions :)
@@TheSoloWargamer Looking forward to some more epic battle reports!
@@MesaFalcon newt week I've planned 2 more how to play videos but the week after there is will be a new battle report :)