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AMD Anti-Lag+ | Latency Reduction, Real-World Responsiveness & More!
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- Опубліковано 17 сер 2024
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Hello Dear Viewers :D
Today, finally reviewing and analysing AMD's Radeon Anti-Lag+.
Is it really all that? Should you be using it? Or not?
00:00 - Intro & My experience with Anti-Lag
01:08 - AMD 23.9.2 Drivers & New Anti-Lag+ Games
02:01 - How to Activate and use Anti-Lag+
02:41 - The Witcher 3 - Anti-Lag OFF vs ON vs Anti-Lag+
07:38 - Immortals of Aveum - Anti-Lag OFF vs ON vs Anti-Lag+
09:46 - Starfield - Anti-Lag OFF vs ON vs Anti-Lag+
13:22 - Dying Light 2 - Anti-Lag OFF vs ON vs Anti-Lag+
18:34 - Conclusion
20:33 - Channel Members
20:53 - More Videos
Hope you enjoy the video. Comment with your thoughts about it. Don't forget to hit like, subscribe and share the video if you can.
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AMD AM4 PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Asus X570 Strix-F
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600MHz CL16)
SSD (Nvme): 500GB + 1TB
PSU: BitFenix Whisper 650W+ Gold
CASE: Bitfenix Nova Mesh SE TG
INTEL 10/11th Gen PC USED for CPU testing:
CPU Cooler: Artic Freezer Penta 33
MB: MSI Z490 Tomahawk
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition
INTEL 12th Gen PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600 MHz CL16)
SSD: 240GB
SSD (Nvme): 500GB
HDD: Seagate Barracuda 2TB 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: Phanteks P400A White
AMD AM5 PC USED for CPU testing:
CPU Cooler: Enermax Aquafusion 360
MB: Asrock B650E Taichi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 1TB
PSU: Enermax Revolution D.F.X 1050W (80+ Gold)
CASE: Enermax StarryKnight SK30
My Main PC (used for GPU testing):
CPU: AMD Ryzen 7 7700X (5.4GHz Static Overclock)
CPU Cooler: Noctua NH-D15S
MB: MSI X670E Carbon Wifi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 500GB + 2TB + 2TB + 4TB
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG
#AMDDrivers #fsr3 #ancientgameplays
My people, it seems that Radeon Anti-Lag+ frametimes being worse than the normal Anti-Lag might be due to the game engine or optimization. In the Witcher 3, anti-lag+ had worse frametimes but still felt much better, while in Starfield it didn't. It seems that anti-lag+ works better in fully GPU bottlenecked scenarios as well.
P.S. As stated by some viewers, it seems the FPS values shown there are the number of frames it takes from the Action to the Screen Display.
Cheers!
I always use this to play csgo ;) better responsiveness...
Can you test modded drivers and rdna2?
The new AMD drivers are crashing my system, can you tell me how to role back with adrenalin please?
@@snajper2222huh? What's your CPU and GPU?
Are you Gandalf or Saruman? What do you choose? Rtx 4060 or rx 6700xt? What do you think of Pathtracing???
I would love to see the AntiLag+ at least on 6000 cards, would make my move to AMD even better 😅
To my understanding you need to have the AI cores found on the 7000 series to use anti-lag+ but you can still use anti-lag on older GPUs.
If it doesn't need specific 7000 instructions it will come to 6000
@@mmadevgameSadly not true. Radeon Super Resolution isn't available for Vega despite supporting FSR1 well in games
@@mmadevgame it needs the IA cores on the 7000 series. It will not come to the 6000 series!!!
@@Factsfun-kg4xc are you absolutely sure about that? Is the source code of AntiLag+ on amds github yet? If not please stop saying "it's exclusive to 7000 series" as they seem fine to implement FSR3 on driver level in 2024 Q1 across the board
I really hope older generations get these new features.
At least 6000 series may have it, the older ones I don't know, so far you have the normal anti-lag only
@@AncientGameplays if not ,we always can count on amernime`s guys
Same
Is antilag+ hardware restrictive ?
@@manu-singhCurrently rx 7000 series, 6000 series May come in the future(1 or 2 years?). Don’t know about 5000 series and earlier.
That's why I can never miss one of your videos, haven't seen anyone making this kind of testing that helps us a LOT!
Guys, releasing videos almost every day? Damn son, I'm on fire! (not literally, that wouldn't be cool at all).
Yooooo
you are on fire mah dude! hahahaha do you recommend getting the amine drivers for the 6700 xt? that anti lag + seems very good and hi from dominican republic!
My RIP AMD that's on fire is on more fire too💪 RIP AMD🎉
on fire :D great job man!
You can't use Anti-Lag+ even with modded drivers sadly @@LustSinJin
I just recently got an AMD card and I've learned a lot about AMD's software features from this channel. Appreciate the work you do here, it's been very helpful in tuning and optimizing everything. I did have stutters when using raytracing in Crysis 3 Remastered, but Anti-Lag+ did indeed eliminate them.
Glad I can help :D
Anti lag+ makes a significant difference in RDR2 which is known for having poor input latency and I just so happen to be playing through right now.
Ive been skeptical of these features and recently after the last update have noticed buttery smooth gameplay, it really wasn't a marketing scheme
it wasn't for sure
I think most people believe anti-lag is a marketing scheme because AMD advertises anti-lag as a way to lower latency without the disclaimer that having it enabled can negatively impact performance/frame timings if your GPU is not maxed out (95-100% utilization). I would assume there is a large part of their market that is negatively impacted by this lack of transparency due to the fact that people that are looking for performance gains are not always the ones with maxed out settings. I would love to see a way for it to automatically detect if you were gpu bound and turn on/off. Please correct me if I’m wrong, but that has been my understanding.
@@Block_TTV_There is no problem with transparency - AL should not reduce performance when maxed out, and should definitely not affect anything if CPU bound…
Damn, now im hyped about Anti-lag+ and hope it gets to 6xxx series card. Would love to have it turned on in competitive games, just like how Nvidia reflex is supported in them :).
One problem is that you won't get a benefit if you don't max out your GPU, which in most cases you won't be maxing out your GPU because of the lag being generated by it.
When you were showing ms of latency, frames means how many frames does that latency imply. Basically 5 frames at 85 fps is around 60 ms i think.
Thanks for the input!
could be , allthough i think that the frames' actually show how many frames it takes for your action ( i.e. mouse click) to show on the screen. not sure tho ,just guessing.
Latency frames is the length of the game pipeline, from sampling the mouse till Present(), measured in frame times. If it is 2 or less - it’s good. If it is 3 or more - it’s bad. For a given combination of game settings/resolution this value should be pretty consistent and mostly independent on scene or framerate (unlike latency in ms). It is kind of a health-o-meter of the game’s engine.
For games w/o an internal latency reduction tech, this value will typically be an integer. For games with the simplest (or most efficient) internal pipeline it will be 2, for more complex - 3, for some it is 4 or even 5… And this is not because of “number of buffered frames” - this has to do with how many pipeline stages there are inside the game engine.
If you can believe it, Radeon Anti-Lag actually got rid of my stutters in Dead Space Remake after I got my 7900 XTX whereas Nvidia's Ultra Low Latency mode didn't do jack for my 3080. What's even better is that I was playing in 1440p with DLSS on balanced with the 3080 and now I'm playing it in native 4k with TAA and I'm getting a solid 120. While FSR may be crappy compared to DLSS and XeSS, AMD definitely gets some stuff right.
I can, i literally show that in the beginning
@@AncientGameplays I apologize, my intention was to give another example and express how cool it is to experience seeing as how Dead Space Remake is notorious for its stuttering problem and such a simple thing managed to eliminate it almost completely.
I hope they add it for CS2 and other competitive games, where it would really make a big diffrence
it will come. It is available for Apex Legends I believe
@@AncientGameplays can u check Hunt Showdown available or not ?
This did not age well....instabans for enabling lol
💀💀💀 rip your steam account
@@Chubs. Did not use it
Great job! Since I bought my first amd gpu two weeks ago, this is my new favorite channel!
Thanks hahs
For quick reference. FROM AMD: "Want to Monitor Your Latency?
The latest update to AMD Software includes a new latency monitor for games that are running Anti-Lag+. Similar to how an FPS counter will display on-screen, the AMD Anti-Lag+ Latency Monitor will show the latency (in ms) when enabled.
Step 1 Make sure that AMD Radeon Anti-Lag+ is enabled on the supported game
Step 2 Use the hotkey Alt+Shift+L to enable the latency monitor
Step 3 Compare the ON/OFF difference of Anti-Lag+ by holding the Del key"
Devs should be targeting 10ms, >20ms latency in an action-oriented game should be considered a bug
It would be nice to see these tests done on games where latency matters more like first person shooters. Mw2, apex, overwatch 2, valorant, csgo, etc.
Those need to aupport anti lag+
@@AncientGameplaysMW2, Apex and OW2 do…
I'm almost positive there are some engine limitations holding back anti lag+ in Starfield...
i would LOVE to see you do a video regarding everything AMD/Ryzen settings for competitve esports gamers. hard to decide when you test games that are more single player. i.e. fastest response time, fastest latency, highest lows, etc
No way! Today i bough my 7900xt after a few years with my 3080! Great news
Use the ALT+SHIFT+F hotkey to monitor FPS when Anti-Lag or Anti-Lag+ is enabled in the game.
Yes I know. I had afterburner there though
I just saw that these drivers were available. Opened UA-cam, and boom. You already have a video live about them.
This is just a bit, I will do the normal review tomorrow :D
Great examples and explanations. Much appreciated. I look forward to your new driver video. Take care and thanks as always, Sir.
This is not on the subject of this video, but I want to let you know: 23.9.2 is the first driver that solved the idle power problem on my 7900XTX in conjunction with a Samsung 5120x1440 monitor. Now 12W instead of 52W, memory clock finally down from 909 MHz.
Lucky! 2x34" still 100W :( guess I'll be the last to get normal idle power
@@emilpapis93 I guess AMD hast to work out the settings specific to the number of monitors, the resolution and refresh rate. Maybe even some other parameters. With all the different combinations possible they started their work probably on the most commonly used variant. Well, at least we know that they still work in it and there is hope for You.
@@thomasgessert8518 yeah this seems like a difficult issue to resolve, as far as I know Nvidia 3000 series still isn't completely fixed although it was more like 30-50W, which I honestly would be okay with.
Thank you again for putting the time and effort into explaining everything AMD! It helps so many of us with our AMD cards. And like others have said, you get right to the point and go into detail that's easily understandable. You rock!
Thank you!
Interesting to see the differences in the games. As a casual gamer other than limiting fps to match tv/monitor ( never seem to enable undervolt successsfully as per your tutorials ) never understood if antilag made any diiference uintil now. Thanks for reviewing and will give it a go on my RX6700XT 👍
The reason why i asked about Vr and these new drivers is, I use FSR 2 with vr now and it works well, I'm wishing fSR 3 will pose some benefit , Ill be happy with an added 15 fps increase and 25 percent clarity .
Yes, the video I was eagerly waiting for. Thank you!
Great to hear!
Another great way to reduce latency is tuning your secondary timings on your ram. Imagine using the new features plus a heavily tuned system!
Subtimings you mean
I only have the regular antilag but it def makes a difference for me in Apex
Nice improvements, this will be especially good for when Fluid Motion is released next year.
fluid motion released in a week or two (fsr3) the fluid motion forced into drivers is the one releasing q1 2024
Hi Fabio! Thank you for this great content! I'm wondering why big tech youtubers are ignoring/missing this great achievement by AMD! Not a single one is covering the AntiLag+ new feature. It seems they are more interested in DLSS 3.5 (requires path tracing to work) at very low fps in older nvidia cards, and the improvements can only be seen while static or zooming...some even dare to call that a "game changing" feature!!
Anyway, i'm seeing that FSR3 will be solid with AntiLag+ plus the latency reduction in the in-game implementation. Looking foward to it!
Some did, but there are bigger things to cover now like CP2077 patch 2.0 and Ray Reconstruction from NVIDIA which is actually awesome in its essence
Thank you for your wonderful work! the normal anti lag i use it in some games like Dota 2,Hitman 3, Batman Arkham Knight, i highly recommend it.
I suspect the green frame number is the amount of frames of lag you have. Let's say at 66ms, you have 4 frames of lag between your input and the output on the screen.
I'm using the RX 6600 with ryzen 5 3500 and was using a gtx 1050 but in some games i am getting low performance and i was also using msi afterburner to overclock the gtx 1050 before and i uninstalled the nvidia application and settings in ddu but i forgotted to uninstall the nvidia physx so i uninstalled the physx manually. So is this the bad performance reason, PLZ HELP. Btw i m using ASROCK RX 6600.
When the update dropped I was excited but its only for the 7000 series. Hopefully they introduce it to 6000 series too if possible.
the only part of hyper rx that I don't enjoy is radeon boost that part still feels like a silly gimmick to me. but anti lag looks great.
Radeon boost is a free lunch if the monitor has low motion resolution. Would be neat to have a demo to help dial it in for the user's display. Hell, tell it you have a VA panel and it can drop the resolution to 480p when moving around in dark scenes kek
Boost is a joke. Its like the creator of it has never played a games before. Cant understand how somone can offer something like that.
Just enable it at minimum reduction.
I plan to upgrade my gpu to a 7900XTX now that they are a little bit cheaper, which brand do you recommend in terms of temperatures and avoid any coil whine? as I have read that this chipset suffers from this. thanks for your help man, your videos are the best for Amd Radeon world, congratz!
Start with Sapphire, then Asrock, then XFX IMO
@@AncientGameplays great! will do, I live in Mexico and they are less common here, common brands are Gigabyte, MSI and Asus, have you tried any of these ?
Humm, I would really look for these ones. Asus and MSI have some decent models as well, but not all. As for gigabyte I didn't test any of their recent coolers @@madzterx
great man, thank you, will check these brands@@AncientGameplays
@@madzterx gigabyte is generally bad news, id avoid those at least if anything
You said that Anti-Lag or Anti-Lag+ only increases frame times in Starfield and makes them unstable, but Dying Light 2 is the only game where they remain somewhat stable.
In The Witcher 3 they become even more unstable than in Starfield. So in my opinion it depends on the game, the frame rate and the frame time reduction how the frame times react to this feature.
No, they don't...
No, wait, you're right! The difference was not noticiable at all in the Witcher 3, anti-lag+ felt much better, MUCH better. In Starfield it somehow didn't...
@@AncientGameplays
I have watched the video again just in case my eyes deceive me :D
I believe you that the input lag etc. was different and probably better, but the performance monitor on the right did not reflect this.
Therefore, I actually just wanted to point out that this is probably not limited to the respective game but probably several factors and imo, such features should take precedence in competitive games, especially shooters.
Another great video Fabio. Feels good moving to Amd after been myself an nvidia fan over 20 years, and seen Team Red keep improving over & over. Just a question: Should i go with modded drivers, or just official ones with 7900 xt? Casual gaming at 1440p it's my needs, nothing else.
Use the official ones with your card
Amd is doing the same as Nvidia, selling new features on new cards. It's a shame because I took the card a year ago RX6600xt. Bad bad
Well, you bought a almost 3 years old card though
ms is the time it takes for the input. Frames is the number of frames rendered in the time it took to register the input.
So the input was just under 30fps. And in that time you had about 1.8 frames being rendered at that 30fps.
So your normal input would be about 15fps and that is moved to 30fps with anti-lag+.
Unfortunately I use Radeon Chill very extensively and I can't enable Antilag without deactivating Chill on my 6800XT.
Still a good result for people who needs some latency reduction in competitive games.
Don't use chill... Just cap fps
@@tenborck I use chill for capping fps in fact.
Use RTSS or Frame Rate Target Control
@@AncientGameplays Guess I need to use Rivatuner again after all this years as FRTC doesn't work with Vulkan on my end. Thanks for the advise.
I think the frames are the nr of frames it renders before your input is displayed. Haven't done the math to double check, but it would make sense. Low nr of frames = low ms latency
Hey how to turn it on in Cs2 I dont see the option anywhere thanks :0
You need an rx 7000 series
yooo dont do it yo will get a vac ban
@@AncientGameplays make sense, thanks
If i using amernime driver then i get anti lag+ even on my 6800xt?
Nope, just 7000 series even with modded drivers
Stupid question : if frametime is better, 1% low too ?
Hmmm. That hotkey isn’t working for me. I’m on newest drivers and 7900xtx in Apex. Not sure why.
Enabled Anti-lag+ first
@@AncientGameplays I have. Unfortunately doesn’t work in Elden Ring either. Tried disabling and enabling multiple times, global sand game specific. Nothing seems to get the overlay working.
I feel like witcher3 has input lag in basic game. Lets hope they will push this feature to older gpus. I cant play the game without this feature 😀 i bought my rx6800 back in march and since than i found a video about optimizing drivers and I am watching your videos since then. I must say you are going straight to the point and i like that, thank you Jesus of AMD
Updated my drivers to 23.9.2 + Chipset 5.08.02.027 (DDU-clean install) and have major problems with freezing screen.
Audio still runs, it's only the mouse/screen that freezes and I only experience it where video content is being displayed!
So far I have it on Steam and in Chrome-UA-cam.
On YT it always happens immediately after switching to fullscreen and when returning back to normal view.
Freezes for like 5s and then continues as normal.
Games seems to run fine.
Msi B-450 A PRO + Ryzen 5600X + Sapphire 6800 Nitro +
the latency overlay doesn't work with normal Anti-Lag, is this normal? also I think above 160,200 fps any Anti-Lag is useless since the algorithm is more fps less latency isn't it?
It is meant for anti lag+ only, at least for now
23.9.2 Drivers video? I installed it yesterday and I still don't understand what chenged with the previous version 😅
Soooon
It would be interesting to turn the visual quality settings down to see the effect on lag just to see scaling. I also wonder how human lag interacts with game lag. I also wonder if an USB interrupt priority increase could be done, if it's not already done so, to improve overall response time. Nice video, great info, thought provoking, as usual.
I was doing some testing recently with PresentMon from RTSS and I think that input data is not accurate. Could be the issue with RTSS but GPU busy is spot on as it shows same data as engine, so you should check the results.
It is known that driver based anti-latency features can't compete when GPU is not maxed out, but for some reason, PresentMon will display lower delay when GPU is maxed with AL compared to limited fps. This is not accurate, because people who are measuring input delay without software are getting opposite results.
Whatever PresentMon is measuring for input, it is either guessing or AL is making it to show incorrect data by cheating with tracked data.
I'm curious on how anti-lag works with Dayz and older titles
in some works better than others I suppose
September 20th driver added Anti-Lag+ for Elden Ring. Can you please test that?
Dude, these drivers as SHOWN in the video, are the ones I am using (of course). I just didn't have Elden Ring to test
Thank you so much Fabio for sharing this experience. at least this one can compete now with Nvidia Reflex... or probably better...
6k series hopefully
hello, i love the effort you put in your videos! one question: which program do you use to show delay in ms? thank you
Listen to the video. I always explain things 💪
I just kept it off. Nice video now I went back and turned on anti lag and +👍
Nice that I coudl help!
Speaking about drivers. I was facing some nasty glitches and high temperatures so I decided to totally purge everything: chipset and gpu drivers alike. After installing a new batch, things went back to normal, including temperatures now barely scratching 80 C on CPU in stress. It seems that sometimes it's good to reinstall chipset drivers too.
cs2 will vac you for using this.
i just updated the driver and restarted, starfield anti-lag+ shows up. i got a 7900xt.
i can't get it to show any difference though, using the delete key there is no difference in starfield. i assume this is because my gpu isn't being slammed as the bottle neck is my cpu which is only a 5600.
Hum, you do have a HUGE bottleneck, even more in that game, it might be it though, you need to keep pressing it though
The "Old" anti lag added Latency, when used in non full load scenarios.
How does the New anti lag + perform in this scenario ?
They were both improved it seems
Anti-Lag(+) would also be very interesting for simracing and simracing in combination with VR (also VR in general). Has anyone experience with this?
Had not the time yet to play around with the 23.9.x drivers in Assetto Corsa Competizione.
Does this response time metric available only with 7000 series and anti-lag+? With my 6600xt with 23.9.2 driver I can't see this for my usual anti-lag on and off
It seems it is only for those yet
does anti lag + helps when the game suffer from cpu bottleneck ? or it only works well when we have GPU bottleneck scenario ?
No, what helps there is using chill and locking the fps
On immortals of aveum dumb question did you have the in game Nvidia anti lag enabled?
of course not
Can’t wait for the next driver video!
Really want to see Halo Infinite get anti-lag+ support please!
Bro I find rtx 2070 super gigabyte 3x fans for 200 dollar used just for 5 months should I buy it in Tunisia the prices are fire for me I see it a good deal
Why you getting fans for your gpu is your gpu dead or something
Humm, not a bad deal, but how much can you get a 3060/3060Ti/3070 used for?
@@AncientGameplays 3060 is for 260 rtx 3060ti for 300 rtx 3070 for 350
@@Ghostlynotme445 no I mean the gigabyte model have 3 fans
@@fffffffffff999 so you saying you buying a used rtx 207?
so basically anti+ completely disables the GPU render queue...which would explain that the frametimegraph is not as smooth. So what does anti (without plus) do?
HELP, I prees Alt + Shift + L but only FPS shows up, no latency number
Because anti lag+ is yet to be relaunched
@@AncientGameplays Hey, off-topic but how do you think an OCed 5.2Ghz i5 12400F would compare to 5800X3D / 7600X / 7800X3D stock
Hey Fabio, I commented yesterday about my CPU not "working", having low usage on my 5800x3d with it only using 3% and never getting over 3 ghz. Well I installed these 23.9.2 drivers and now my CPU "works". I've installed every new driver that's come out after cleaning with DDU since I've had this system (december 2022) and always had that low usage untl now with these drivers all of a sudden. I don't understand why these drivers are working and not any of the others over the past year???
Hum, it might actually have something to do with windows, BUT, if your FPS are the same, then the software was just showing a bad reading like I told you
I'd like to have Antilag+ on my RX 6750XT... Because like, who wouldnt like fine-tuned latency per game... Do amernime drivers unlock Antilag+ for RDNA2?
No
Is it worth to update the driver version into 23.9.2? I appreciate your contents man! Great vids!
Will start editing the 23.9.2 video soon
@@AncientGameplays Thank you bro!
that because GPU load is 100%.
if you cap your FPS and make sure GPU load is under 95% it will feel better than anti lag
Not only, it will fell around the same, because chill uses the same "routines" as anti lag
Even if I use that Driver Modded the AntiLag+ dont work for RX6XXX series?
nope
these buttons you mention to click does not work for me do you know why? I also when I want to see how many fps I have to overlay disappears when I enter the game
You need to clean install the drivers and have a 7000 series card
@@AncientGameplays yup bro :) 7800x3d and 7900xtx on board:)
Bruh the Dying Light 2 part 💀
For Starfield i had to add the exe files manually to be able to enable anti lag +
Game Pas version? I have the steam one
@AncientGameplays I have Steam version as well. I just added the Starfield.exe inside of AMD and then went to graphic settings for that exe and it was there.
What software do you use to show the metrics ? Framtime, framerate etc
Afterburner
Bro, how did You add Starfield to the Radeon Software? Is the Steam version? Because the GP version just didn't appears on the Software
Yes, steam
Well at least Radeon Anti lag does miracles lol
For whatever reason my games or my drivers always crash when I have anti-lag+ is on with my 7900xtx. I don't know why
Thanks just what i needed 🤜🤛.
Can't wait to get home and test this myself on starfield, thank you amd and sir Fab
💪
Mine does basically nothing, in akila at 73 fps and its sitting at 39-41ms on and the cycling with holding delete and holding right ctrl does nothing... weird
Btw what apps you use to show all of graph? On top right and left?
I really want to try it on my 7600 to see the difference
Afterburner
Is AntiLag+ good or useful for competitive games like CSGO and Valorant? Thanks
Possibly
Hi, when setting up fan curves, which software do you use? When I was using Nvidia before I used to use MSI afterburner, but I feel like that can be replaced adrenalin as I've now got AMD.
Do you happen to have a video about setting up fan curves?
Very cool being able to turn this on and off for testing. But do you know if those keys do something when you do not have the info display enabled?
You were right, I was cpu bound. Tested it in other areas where the gpu load was 99/100% and it works. Sorta. Like you said in the video as well, best to leave + off on starfield as it definitely does mess with the frame times and it's noticeable and janky/stuttery. Totally nullifies any gain you recieved with control response which is less than a frame.
Hey Fábio! Achas que o anti lag + vai chegar à serie 6000, nem que seja na forma de drivers modificados pelo amernime? Saudações tugas
Possivelmente
Fabio, podes partilhar a tua configuração do RivaTuner? Não consigo deixar organizado assim!
Infelizmente não posso, senão todos copiavam. Abraço!
@@AncientGameplays Sem problemas!
If the game is played with game controller would be also difference?
It will be a bit different yes depending on the controller as well
Amd finally fixed the issue of force enabling any upscalling behind the scene. finally at their driver 23.9.2.
What do you mean?
@@AncientGameplaysI am using rx 6000 series card. I mean while I was using 23.9.1 it seems like even if I didn't enable performance or quality profile but default profile, I felt like the objects from distance in games which i am playing currently used to look aliased but character models or npcs or closer objects were fine. Now with 23.9.2 this issue has been resolved and looks even better than previous versions.
Pretty sure anti-lag has always worked, it’s just that it is most effective on games that are GPU heavy.
Not really sure what the PLUS version does different though…
You just haven't watched the video did you?
I lvoe anti lag but righr now im.using the moded drivers shoukd i diych those for these? It did chsnge me to conent crator my menu is bkue now which is wierd cuz its team ..whst shoud i do i jave a 6950xt
anyways you're fine I believe
Can I have anti lag+ on 6750xt ?And what about HYPR-Rx on my card ?
No and yes
@Ancient Gameplays RX 7800XT undervolting tutorial please
Does this shortcut work for all games too? To check the ms response
Only the anti-Lag+ supported games