The Prettiest Rocks in CS2

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  • Опубліковано 26 бер 2024
  • A new map with pretty rocks has been released. And water. And pretty sunshine.
    steamcommunity.com/sharedfile...
    The Unreal5 demo on steam: store.steampowered.com/app/16...
  • Ігри

КОМЕНТАРІ • 385

  • @MrPotatoes97
    @MrPotatoes97 2 місяці тому +1277

    FInally, lost coast 2

    • @laban3348
      @laban3348 2 місяці тому +65

      after 9 years in development hopefully it will be worth the wait

    • @15braincellsremaining
      @15braincellsremaining 2 місяці тому +25

      There will be no third…

    • @natan_amorim_moraes
      @natan_amorim_moraes 2 місяці тому +29

      @@15braincellsremaining will there be lost coast 2: episode 2? we may never know

    • @rudrasingh6354
      @rudrasingh6354 2 місяці тому

      ​​@@natan_amorim_moraes Lost Coast: Alyx is gonna release in 2069

    • @HevonCZR
      @HevonCZR 2 місяці тому +3

      We will never get 3

  • @quattroclub
    @quattroclub 2 місяці тому +278

    I don’t think I’ll ever get tired of caboosing tbh

  • @Kaaos_
    @Kaaos_ 2 місяці тому +559

    the description of the map says its to test your pcs performance but it runs better than ancient 😭😭💀

    • @Die-Coughman
      @Die-Coughman 2 місяці тому +35

      Yeah the rocks aren't even that high quality when you get close up.

    • @HerZeL3iDza
      @HerZeL3iDza 2 місяці тому +5

      @@Die-CoughmanCS2 in in general have low detail world textures (intentionally) but the lighting and art direction makes it look great overall.

    • @LewdSCP1471A
      @LewdSCP1471A 2 місяці тому +36

      Because it's just a tiny map with a repeating mesh, the person who made it doesn't understand how maps work and just slapped a few scanned assets in.

  • @Nilldarkstar
    @Nilldarkstar 2 місяці тому +820

    The caboosing jumpscare was the most unexpected this far
    PS. I did not expect the 2nd caboosing jumpscare

    • @PositivelyPlaying
      @PositivelyPlaying 2 місяці тому +6

      What is this caboosing jumpscare? I dont get it

    • @cbw06
      @cbw06 2 місяці тому +95

      @@PositivelyPlaying 0:41, 2:36 Phil got complaints that the background music was too loud and annoying so he stopped using it for a while but now tries making it as loud and intrusive as possible

    • @TheSummerwine1
      @TheSummerwine1 2 місяці тому +54

      @@PositivelyPlaying That noise that goes WEEEERRRRR ER WEEEEEEERRRRRRRRR

    • @Endhog
      @Endhog 2 місяці тому +10

      Not as bad as the Plymouth jumpscare, you gotta warn me before showing that in full detail

    • @Mega_Galaktus
      @Mega_Galaktus 2 місяці тому

      expect the unexpected

  • @boarnoah
    @boarnoah 2 місяці тому +389

    Yep, quixel assets are free to use within the context of UE.
    However, I see quite a few assets used in workshop projects, where it seems the authors are not even aware that they were supposed to pay for asset use outside of UE.
    Unfortunate that it keeps happening since eventually, I would think Epic would put their foot down re: how the assets are distributed, especially for hobbyists and indies.

    • @jackjack3358
      @jackjack3358 2 місяці тому +68

      Yep was about to say. Valve and Epic aren't in good terms already, this can blowback to modders. They can't slap whatever they find just because "mods are free"

    • @nosh4992
      @nosh4992 2 місяці тому +10

      If the asset belongs to Epic then it cannot be used outside of Epic, however if you've purchased marketplace assets on their store, you own the license. Quixel is an Epic acquisition, so they cannot be used outside of unreal engine.

    • @JimFKennedy
      @JimFKennedy 2 місяці тому

      Looking at Quixel's website, it clearly states for the free license, you can only use their megascans exclusively in UE.

    • @SumitShrivastava17
      @SumitShrivastava17 2 місяці тому +6

      Valve themselves paid for the assets when they used it in CS2 maps.
      Hopefully the authors have also paid for them. No point for legal troubles / DMCA.

    • @Snowfall26
      @Snowfall26 2 місяці тому +5

      it do not matter bruh it’ll be fine

  • @kipchickensout
    @kipchickensout 2 місяці тому +61

    "believably smooth and round"
    yup, I see what you mean there

  • @TheLegoJungle
    @TheLegoJungle 2 місяці тому +127

    Caboosing never bothered me until I learned that it bothered other people. Now I can’t help but be alerted every time it pops up. It’s like being self conscious, you can’t unsee it sort of thing.

    • @SUNG0DRA
      @SUNG0DRA 2 місяці тому +4

      I was the opposite lol, it always bothered me and I am bothered further by how many people actually enjoy it in the comments, it is an auditory nightmare

    • @redamber483
      @redamber483 2 місяці тому +38

      it never bothered me , and now knowing that it bothers other people, it make it even funnier for me

    • @SUNG0DRA
      @SUNG0DRA 2 місяці тому +1

      @@redamber483 honestly my biggest problem with it is that he gets indulgent with it, no real problem with it as sfx but letting it rip is too raw. sensitive to sound and getting caboosed spins me for a bit

    • @BxPanda7
      @BxPanda7 2 місяці тому +1

      @@SUNG0DRA I'm also sensitive to sound, but I don't even notice it until it's pointed out in the comments lol

    • @jacobshirley3457
      @jacobshirley3457 2 місяці тому

      @@SUNG0DRA 3kliksphilip and his damn in-jokes.

  • @benjaminzarkhin1293
    @benjaminzarkhin1293 2 місяці тому +98

    Lost Coast mainly impresses me with Source 2's ability to light and shade (relatively) high fidelity photoscanned assets in a realistic manner. Source 2 is quite good at these lighting exercises in fact- PBR is ALWAYS spectacular in the engine, and this map shows it with full models.
    Sure, Unreal does it in real-time with Lumen (although it's still very ghosty) and real-time path tracing and can carry octillions of polygons on screen at a time with Nanite, but Source 2's ability to carry a somewhat comparable level of fidelity at HUNDREDS of FPS is a testament to requirements and capability- Source 2 can make a pretty picture that you could stare at for hours at high speed, whilst Unreal can paint a picture you'd want to lick all over, at a heavy impact to performance.

    • @benjaminzarkhin1293
      @benjaminzarkhin1293 2 місяці тому +6

      @@epoch151
      MSAA has certain limits with what it can smooth out and has been proven to be the most taxing AA method, but I also like it the most. Upscaling is usually a hit & miss- moving objects might leave trails and edges get blobby, but sometimes the photo will even get more pleasant and it eliminates ray tracing ghosting, and with DLSS 3.5 reflections get upscaled and improved by a large margain.

    • @olzhas1one755
      @olzhas1one755 2 місяці тому +6

      I'm certainly more impressed with Source 2 than I am with Unreal 5. The fact that Source 2 delivers 9th gen visuals on hardware that's 10 or more years old in acceptable framerates and resolution is the real cool stuff. Graphical evolution has plateau'd anyway, there's no need to go any further than we already have come.

    • @Jerome226
      @Jerome226 2 місяці тому +1

      @@olzhas1one755 It's crazy to me how much better source 2 runs than unreal engine games, I can run cs2 at 60fps on my old pc when unreal engine game can't even hit 30. I don't really think you need anything better looking than source 2.

  • @2010AZ
    @2010AZ 2 місяці тому +152

    I love caboosing jumpscares

    • @ProgazQQ
      @ProgazQQ 2 місяці тому +1

      idk what everyone is talking about lol

    • @alternamasaki429
      @alternamasaki429 2 місяці тому +3

      ​@@ProgazQQits the soundtrack in the background

    • @JacintoshPLUS
      @JacintoshPLUS 2 місяці тому +3

      @@ProgazQQ its the song thats like WEEERRRRRR WERRRRRRR thats in most his vids, I love it

  • @CouragSomeone
    @CouragSomeone 2 місяці тому +29

    nobody expects the second Caboosing

  • @zacharyalfonso9953
    @zacharyalfonso9953 2 місяці тому +11

    2:19 “this right here is from inferno” killed me 😂

  • @Ciguato
    @Ciguato 2 місяці тому +51

    2 Caboosings in one video? W

  • @eli.k9190
    @eli.k9190 2 місяці тому +57

    A rock video surely nothing will be Cabossing.
    Edit: This one was fast.
    Honestly didn't expect two ofem.

    • @jorge69696
      @jorge69696 2 місяці тому +7

      No one ever expects the second Caboosing.

  • @01RIE01
    @01RIE01 2 місяці тому +14

    God I love caboosing so much. Please never stop doing that, Philip!

  • @cralo2569
    @cralo2569 2 місяці тому +20

    TOP 10 COUNTER STRIKE: 2 ROCKS??

    • @TJM_0
      @TJM_0 2 місяці тому +2

      Number 1. rock

  • @fraizie6815
    @fraizie6815 2 місяці тому +7

    This looks a bit like that Black Ops 2 map Cove, just without the crashed plane

  • @blindOp999
    @blindOp999 2 місяці тому +9

    Everyone else: jumpscared by caboosing
    Me: jumpscared by 4K upscaled clip of ClanWars

  • @Randomstuffs261
    @Randomstuffs261 2 місяці тому +25

    Phillipe, truly your rocks are beautiful

  • @offbrandcereals
    @offbrandcereals 2 місяці тому +3

    It would be cool to see you return to mapping in some capacity for CS2. Although I never got a chance to play any of your maps in actual matches, they were fun to run around and see all the details, or load up with some bots. Also, the de_sparity series from way back was inspiring, and a really fascinating look into the process of making maps for CS which couldn't (and probably still can't) really be found anywhere else. I'm not sure if you've commented on whether you have any interest in making new maps recently/at all, but I just thought I'd put that out there as a vote of support if you are considering it.

  • @elliotgraytho
    @elliotgraytho 2 місяці тому +4

    Ah yes. The old smush the megascans together 'art' style. Really nice showcase of the rendering and interactive water tech though!

  • @ur_official_therapist
    @ur_official_therapist 2 місяці тому +47

    3:02 Jumpscare alert ❗

    • @Aelfraed26
      @Aelfraed26 2 місяці тому +11

      0:41 actual jumpscare alert

    • @UnsuitableBachelor
      @UnsuitableBachelor 2 місяці тому +9

      Woman jumpscare

    • @k_otey
      @k_otey 2 місяці тому

      "appear believably smooth and round"

  • @kidsfree6615
    @kidsfree6615 2 місяці тому +2

    This video is so great! It takes the simple subject of a buggy map with high detail into an interesting discussion of graphics and CS. It is clearly something no other YTuber can replicate.

  • @jozzzlyn
    @jozzzlyn 2 місяці тому +25

    old man philip voice is a good punchline please continue

  • @addol95
    @addol95 2 місяці тому +4

    3D artist here - it took me 3 seconds to recognize "rock_cliff_ullqbb1ga".

  • @KalkuehlGaming
    @KalkuehlGaming 2 місяці тому +4

    Yea, I also tried to do a showcase map with quixel but I scrapped that Idea because I didnt want to get in trouble for using the free models. I didnt want to invest alot of money for a map that probably nobody wants to play.
    Nice that someone did it.

  • @rontanamobay2154
    @rontanamobay2154 2 місяці тому +2

    Love the use of music here. Great video!!

  • @Z0MBUSTER
    @Z0MBUSTER 2 місяці тому +2

    This map ROCKS !

  • @eeeeric1966
    @eeeeric1966 2 місяці тому +3

    the fact that this is possible... hyped for some CS2 Operation missions :D

  • @jaykera
    @jaykera 2 місяці тому +2

    The way he said “mate this right here is from inferno” was too perfect for some reason

  • @BloodWraith777
    @BloodWraith777 2 місяці тому +1

    British man yells at hyper realistic copy pasta'd rocks with bad collision.

  • @_RED_-
    @_RED_- 2 місяці тому +1

    I can only imagine how insane the black Mesa facility would look with rocks like that

  • @harshsharma7900
    @harshsharma7900 2 місяці тому +1

    that music is now officially is a troll musicccccc

  • @RaimaNd
    @RaimaNd 2 місяці тому +1

    It's not just for the performance but also for a calm environment on maps since it's competitive. If we had too much going on visibility would be an issue. We had a lot of criticism for inferno already and they removed some props.

  • @grove9373
    @grove9373 2 місяці тому

    Kliks you talked about a map making series 8 months ago and i am still excited to see it come to life!

  • @vaingald467
    @vaingald467 2 місяці тому +1

    3:36 song is so nice, also google earth like streaming is very much something i could imagine in the future

  • @David_Crayford
    @David_Crayford 2 місяці тому +1

    Eating toast watching our most-loved host roast Coast.

  • @IrisWasTaken1
    @IrisWasTaken1 2 місяці тому +11

    Truly one of the rocks of all time

  • @HyperMario64
    @HyperMario64 2 місяці тому

    This not even 5-minute video felt like a journey. Well done.

  • @memelordozai8553
    @memelordozai8553 Місяць тому +2

    If you read comments on old videos, now might be the perfect time to look at workshop maps. Please check out:
    Biome, Bounce, fy_poolday, Frogolio, Memento, Foroglio, Assembly, Brewery, Abstract, Haven reimagined

  • @Robotboy655
    @Robotboy655 2 місяці тому +1

    I love the caboosening

  • @LoreTunderin
    @LoreTunderin 2 місяці тому +3

    Damn Crab Champions is looking good

  • @Fumingbow
    @Fumingbow 2 місяці тому

    thank you philip, for using Caboosing a whole 2 times this video, very much appreciated.

  • @Noonecareslj96
    @Noonecareslj96 2 місяці тому +2

    A pretty sunshit, i chuckled.

  • @mad1sek
    @mad1sek 2 місяці тому

    Thats the content I never knew I needed

  • @EliteMonkeyzz
    @EliteMonkeyzz 2 місяці тому +3

    can you do a showcase of the prettiest maps in cs history?

  • @weegeequeviucoisas9854
    @weegeequeviucoisas9854 2 місяці тому

    I feel like you're the Vsause of Counter-Strike (and game-related content in general), you start your videos talking about fancy rocks and end them speculating about neural networks and the future of polygons. Lovely stuff.

  • @xAciasx
    @xAciasx 2 місяці тому

    At the end there is the question on how much detail is needed in a game more focused on quick reflexes and reading a situation.

  • @NinetyEight418
    @NinetyEight418 2 місяці тому +1

    Imagine loast coast as a playable defuse or hostage map, it would be amazing!

  • @BocchiTheAWP
    @BocchiTheAWP 2 місяці тому

    The hierarchy of minerals in CS2 is about to change...

  • @personaltastemusic
    @personaltastemusic 2 місяці тому

    Wow, I actually cant wait for cs2 operations maps with those kinds of textures and graphics, thats supper pretty

  • @Hjallapenos
    @Hjallapenos 2 місяці тому +16

    uhm I think it's a bit early to start fantasizing about CS3. Especially considering the fact that Valve can't count to 3

    • @abe-kun
      @abe-kun 2 місяці тому

      Counter-Strike: Alyx inc?

    • @Hjallapenos
      @Hjallapenos 2 місяці тому

      @@abe-kun It's the only logical next step for the franchise

  • @kimjunkmoon2298
    @kimjunkmoon2298 2 місяці тому +1

    Philip - From rocks, to farts, to rocks.

  • @andrewrobs
    @andrewrobs 2 місяці тому +1

    The water shader is beautiful here

  • @ASPY806
    @ASPY806 2 місяці тому

    This is the gm_atmospheric_house of CS2

  • @cybersteel8
    @cybersteel8 2 місяці тому +1

    so much NYEEEEEEEEEEEH AWEEEEEEEEEEEEEEH in this video, how mysterious!

  • @4.0.4
    @4.0.4 2 місяці тому +1

    Funnily enough Lost Coast was a tech demo for HDR graphics.

  • @KalkuehlGaming
    @KalkuehlGaming 2 місяці тому +3

    This would be awesome for a "fight yard" fy_ map.

    • @jorge69696
      @jorge69696 2 місяці тому +2

      Damn I never knew that's what FY meant.

  • @realENGY
    @realENGY 2 місяці тому +2

    best part @ 0:41

  • @tandkramsburk
    @tandkramsburk 2 місяці тому

    Wonderful video! Keep it up!

  • @Infarlock
    @Infarlock 2 місяці тому

    Beautiful map, map maker should add a small hut somewhere around and further improve the map, making it like a small resort maybe, it looks good overall

  • @ReachTea
    @ReachTea 2 місяці тому +4

    Problem with that UE5 stuff is it's inherently static

    • @SomeRandomPiggo
      @SomeRandomPiggo 2 місяці тому +1

      Same in Source 2 though, everything is lightmapped with some real time lighting on top

    • @TheMrKeksLp
      @TheMrKeksLp 2 місяці тому

      And slow as shit

    • @LewdSCP1471A
      @LewdSCP1471A 2 місяці тому

      Not true, especially with the switch to RTX being standard, UE5 is built with fully realtime lighting in mind.

  • @the_scrompy
    @the_scrompy 2 місяці тому

    .434554 miliseconds in and this is already a cs2 rock classic

  • @lollo863
    @lollo863 2 місяці тому

    Makes me think of Talos Principle 2, the Southern maps

  • @s_callahan
    @s_callahan Місяць тому

    my god it really is beautiful :3

  • @TheSpinia
    @TheSpinia 2 місяці тому

    it's a proof of concept mr loud music jumpscare

  • @MGK195
    @MGK195 2 місяці тому

    what's better to watch than the prettiest rocks in CS2 at 6:57 AM in the middle of the Week.

  • @mythx.degenerate
    @mythx.degenerate 2 місяці тому

    i like the way your brain works, similar ponderings to my own. good video mate

  • @dixie_rekd9601
    @dixie_rekd9601 2 місяці тому

    makes a funny and interesting video about cs2 and how good assets can make things super nice looking...
    and ends the video by casually making two very profound (and potentially very accurate) predictions about the future of videogame graphics.
    I'm almost sure that we're heading to cloud streaming allowing truly proposterous levels of detail in games. I think possibly everything will be streamed to a very high level of detail, then cloud based AI material generation will take over when properly rediculous detail is needed, all streamed directly to your TV, no console needed. This, along with improvements to VR, integration of LLM AI into games, (for NPCs, Voices, maybe even story elements) will give us fully immersive games with self generating content, an almost infinite level of detail

  • @thechosenone729
    @thechosenone729 2 місяці тому +6

    as a true boomer i believe if there are at least 20 polygons on screen it's enough to represent almost anything everything else is a bloat.

    • @jamesfunnymorrison8305
      @jamesfunnymorrison8305 2 місяці тому +2

      polygons are bloat, back in my day we had this little thing called imagination

    • @thechosenone729
      @thechosenone729 2 місяці тому +1

      @@jamesfunnymorrison8305 This, based.

  • @GiveMoneyToRandoms
    @GiveMoneyToRandoms 2 місяці тому +31

    Countless guides on UA-cam on how to get rich, but I rather watch a guy talking about stones in a video game 💀

  • @Sam-es2gf
    @Sam-es2gf 2 місяці тому +2

    That unreal Italy looks gorgeous but we'll never get anything like that. The amount of tears we got when people couldn't get 200fps on their potato going from an engine from 2004 to source 2, even though it's supposed to last a decade or more..
    Valve designs with the lowest percentile in mind. CS2 can look good, but it'll never look amazing.

    • @anaiagagaear
      @anaiagagaear 2 місяці тому +1

      I play on 4k Resolution and it looks gorgeous to me. Certainly way beyond what is necessary for competitive fps

  • @triforcelp131
    @triforcelp131 2 місяці тому

    I thought I recognized those rocks from somewhere!

  • @Spaceman05
    @Spaceman05 2 місяці тому +1

    I caboosed so hard in this video

  • @spectrobit5554
    @spectrobit5554 2 місяці тому

    Valve, hire this man.

  • @oliver-nation4377
    @oliver-nation4377 2 місяці тому +1

    The rocks reminds me way too much of the Unreal Engine 5 stock assests. Oh guess i was right, saw the video more than 1 second and confirmed it.

  • @Blumenkind97
    @Blumenkind97 2 місяці тому

    Reminds me of one of the levels in The Talos Principle 2 a UE5 game, maybe it's even the same Quixel assets.

  • @sam_lax
    @sam_lax 2 місяці тому

    They’re not rocks Marie, they’re minerals !

  • @rollorollyrolla9568
    @rollorollyrolla9568 2 місяці тому +1

    Looks like something from black mesa

  • @CyanJimbo
    @CyanJimbo 2 місяці тому

    If anyones wondering why the textures on the rocks dont look sk freat its because source compresses what i assume are 8K textures of the original assets down to 2K, a real shame in my opinion of the engine

  • @Fjarturoo
    @Fjarturoo 2 місяці тому

    Those rocks look like your recent trip to Jordan

  • @harold638
    @harold638 2 місяці тому

    Looks like a map you'd see in halo 5

  • @zachbaldwin2925
    @zachbaldwin2925 2 місяці тому

    I see the future of 3d geometry being NURBS and more vector info being used for maps. Doubling polycounts and texture resolution can only be so efficient.

  • @freezexe2168
    @freezexe2168 2 місяці тому

    2:19 nice Thorin impression, Phil

  • @u12bdragon
    @u12bdragon 2 місяці тому

    "Make even the most complex and mysterious shapes appear believably smooth and round" 😂

  • @vibaj16
    @vibaj16 2 місяці тому

    Pretty rocks give you pretty rocky performance

  • @m.h_productions
    @m.h_productions 2 місяці тому +1

    3:02 Nice

  • @4hpsy
    @4hpsy 2 місяці тому +1

    I hope you will have time for tutorials for hammer on Source 2

  • @DaniDipp
    @DaniDipp 2 місяці тому

    caboose my beloved

  • @Dewm_
    @Dewm_ 2 місяці тому

    I think you should really look into 3D/4D Splatting. I don't think I can wrap my head around it to fully explain it to you, but they already have plugins for both Unreal Engine 5 and supposedly even Unity. This might be yet another evolution for computer graphics and rasterization.

  • @WayStedYou
    @WayStedYou 2 місяці тому

    3:02 masterful editing.

  • @C-Llama
    @C-Llama Місяць тому

    2:18 idk why this made me laugh so hard

  • @BeHappyTo
    @BeHappyTo 2 місяці тому

    Looks like Crab Champions arena.

  • @HarrisonHUMAN
    @HarrisonHUMAN 2 місяці тому +1

    anticipating a third entry from Valve? bold move, cotton.

  • @IC-23
    @IC-23 2 місяці тому

    this video had me rock hard

  • @bravemonkgaming
    @bravemonkgaming 2 місяці тому

    Damn it Marie they’re minerals

  • @Seoul_Goodman
    @Seoul_Goodman 2 місяці тому

    They're minerals, Jesus christ philip

  • @4dxl
    @4dxl 2 місяці тому

    Who is the person that submitted a Sponsorblock "highlight" segment for when Caboosing plays? lmao you're the best

  • @elliottgdev
    @elliottgdev 2 місяці тому +1

    i noticed that the ai subtitles messed up at 0:53 it should be lubed not looped

  • @balakehb
    @balakehb 2 місяці тому

    Unreal II mentioned? I swear most people dont know it even existed, I remember getting it for Xbox when it launched and it amazed me

  • @Jigsaw2533
    @Jigsaw2533 2 місяці тому +2

    Caboosles: 0:42 and 2:35