When "The Matrix" released I always thought it was kind of unrealistic for people like Cypher to be able to look at the falling green text that was displayed on screens and be able to interpret itin any meaningful way, but honestly if you put this footage in front of someone who had never played a videogame before they would probably have the exact same feeling. It's not the same style of displaying information as it was in the movie, but even though I can see and understand exactly what is going on if you had some 75 year old grandma watching this it would be 100% incomprehensible.
Well, now we are talking! Looks much better then that illegible mess in the previous version. Melting screen effect looks natural. Sprites dithering make them pretty well recognizable.
I'm not sure mixing double vertical bars works with solid chars. It might be best to allow the user to specify their own character set they want as a ramp from black to white, like " .oxOX░▒▓█" on the command-line or something.
Sure it's possible. The WAD file is preprocessed by a custom util, jWadUtil. That Java application can be changed to use different characters. I made a video of only using " .oxOX░▒▓█", but I'm not sure I would call it an improved.
Who needs VGA anyway with eye candy like this
When "The Matrix" released I always thought it was kind of unrealistic for people like Cypher to be able to look at the falling green text that was displayed on screens and be able to interpret itin any meaningful way, but honestly if you put this footage in front of someone who had never played a videogame before they would probably have the exact same feeling. It's not the same style of displaying information as it was in the movie, but even though I can see and understand exactly what is going on if you had some 75 year old grandma watching this it would be 100% incomprehensible.
the grandma was 30years younger when this game came out. People in those days used dos and bbs and are familiar with ASCII art
Woah! The graphics will never be better than this!
Very nice dithering
Well, now we are talking! Looks much better then that illegible mess in the previous version. Melting screen effect looks natural. Sprites dithering make them pretty well recognizable.
Now it's time to make an error diffusion dithering with those symbols I provided .;:, etc and it will become truly playable. Maybe, even via telnet :p
Tip: squint your eyes while watching the video, it actually looks much clearer that way
Improved graphics: Now green instead of white!
The high frame rate makes up for the low color output .
Credits to me for the idea of doing textures', but more importantly - sprites' dithering is due, though.
Makes sprites and wall decals recognizable big time.
wow, this would have been such a hit.
imho...the player is using 2 screens, otherwise it is impossible to play this XD
Nope
looks like a broken computer for me... zx spectrum has even collor graphicd and music
I'm not sure mixing double vertical bars works with solid chars. It might be best to allow the user to specify their own character set they want as a ramp from black to white, like " .oxOX░▒▓█" on the command-line or something.
Sure it's possible. The WAD file is preprocessed by a custom util, jWadUtil. That Java application can be changed to use different characters.
I made a video of only using " .oxOX░▒▓█", but I'm not sure I would call it an improved.