I enjoyed testing these on my handheld... It REALLY IS a challenging way to play DOOM!! EXCELLENT JOB!😁👍 I'll be keeping an eye on your PROGRESS... I LOVE WATCHING PROJECTS LIKE THESE DEVELOP!😊
This would benefit from multiple copies of the colormap. Most simply, alternating the order of colors would turn pinstripes into checkerboard dithering. This could be faked with one colormap if you use alternating rows. Rendering odd scanlines as one step darker would also add color depth. With four or eight colormap copies, you can keep doing error diffusion, and then pull from different colormaps on different rows. A deep brown then renders as black and brown, then red and black, then brown and red, etc.
I've been seeing your videos a lot in my recommendations recently, this is a really great work
Good job man!
I enjoyed testing these on my handheld...
It REALLY IS a challenging way to play DOOM!!
EXCELLENT JOB!😁👍
I'll be keeping an eye on your PROGRESS...
I LOVE WATCHING PROJECTS LIKE THESE DEVELOP!😊
looking great!
Zombieman: "Ureeeeuuwrrr".
This would benefit from multiple copies of the colormap.
Most simply, alternating the order of colors would turn pinstripes into checkerboard dithering. This could be faked with one colormap if you use alternating rows. Rendering odd scanlines as one step darker would also add color depth.
With four or eight colormap copies, you can keep doing error diffusion, and then pull from different colormaps on different rows. A deep brown then renders as black and brown, then red and black, then brown and red, etc.
Do the EGA versions use EGA hardware features such as multiple video pages and horizontal split start?