It would. But, this build is clearly just for showcasing funny numbers. An actual performance/practical build would forego some strength shards in exchange for a Corrosive Stacks taoshard (Corrosive weapons + Nourish is cracked), and a Casting Speed taoshard (Make Roar and Stomp more practical), Would forego Power Drift in the exilus for something like Firewalker or Nira's Anguish to make you fast, Would forego Growing Power for Combat Discipline, combined with Arcane Avenger to gain an entire half of a crit tier on any weapon, Would forego Narrow Minded for Primed Continuity, and a strength mod for Stretch, so that your team buffing radius, and Stomp'ing radius is much larger (both ignore LoS checks!), Would forego a strength mod for Equilibrium or Energy Nexus to improve your energy economy, And would possibly forego a couple more strength mods for Piercing Roar and Reinforcing Stomp. Piercing Roar puts 5 puncture procs on enemies, increasing crit chance on them by 25%, as well as makes enemies deal 80% less damage (press it AFTER absorbing damage with Iron Skin to make you super tanky), AS WELL AS making your Roar knock down enemies (without LoS checks!). Enemies in the Piercing Roar knockdown state can be Stomped, which doesn't send them into the Stomp lifted status, but rather leaves them 97.5% slowed and still stuck on the ground, leaving them open for easy finishers and is great CC. It also makes Roar recastable which is very convenient. Reinforcing stomp was recently buffed to make it a % heal instead of a static amount, meaning after generating an incredibly high Iron Skin by standing in a Jade Light eximus or something, you can perpetually heal that same Iron Skin just by pressing Stomp every 5 minutes or so.
@@felix_patriot so basically , an immortal weapons platform with decent cc .....has armor strip on weapon , corrosive viral ....high str roar , and can replenish iron skin so you dont need to fish for damage to upkeep immortality. i love these kinds of builds
i like ditching a mod in the nourish build in favor of energy nexus, that way i can chill whenever and not run out of energy, i'd prob drop amar's hatred
Rhino was there for my first eidolon runs, he got me my first credits in the index glowing like a christmas tree. Then he got forgotten and i played with new toys...but recently i enjoy him again, he is just a classic, swiss army knife where every tool is a hammer. Bathing in jade light for chill 3 mil overguard, stopping time with a stomp, buffing the everliving crap out of every weapon. My main Dante weares his roar as a badge of honor. And if you want to see funny numbers with xoris, try octavia, her amp and weapon buff go brrrr ah and arcane avenger works through overguard now, very good on rhino or book dante for example:) makes the glaxion sing
just in case you didn't know If you wait for a jade eximus, or any other continuous laser enemy like Jackal or Thrax Legatus, you can pop your iron skin right when your HP is vulnerable, sit there for 2.5 seconds, and you get 100m+ shields with that build. Just gotta make sure you get outta the damage before iron skin calculates cuz the very next damage instance will instantly pop your iron skin.
Jade wise, Currently you don't get that much after the fix, should be around 1mil or so when done properly; but still, if you are not into level cap, I don't think you would need to care about doing it perfectly, something like 60-70k is enough at that range of level. If you are into level cap, this number is not enough. 1mil is too little around that level, getting 10mil around level 10k is pretty common.
@@amolistic_ what matters is ability to kill fast to get energy back, and that 3 sec of iron skin is best possible time anyway, nothing to worry about for 3 sec, just make sure ur not dumping energy... Speaking of that: DE GIVE RHINO LIKE SOME MOAR ENERGY BASE
@@amolistic_ unless the fix was today, i did 100m on SP circuit from jackal, and lvl 130 jade gave me 20m with a 2s drain yesterday. 300% Power, no real armor mods.
It's nice but nearly useless if your team cannot benefit from it due to the negative range, so replacing any 1 mod for the 90 range and losing the 100-ish strength in the process is pretty much mandatory in my eyes... also it makes his 4 completely useless ... you can get strength from many sources but not range. The way I build him is D95, E160, R235. S99 (with just arcane and operator buffs it goes to S264 D135), you will still be giving out a Roar buff higher than anyone with a subsume (130%), but you make the whole room (60m) standstill, completely disabling enemies and thus making things easy for yourself and your team, you can get millions of overguard just by standing in the jade beams, and never lose it with reinforcing stomp, while stripping armor and slowing enemy recovery from the knockdown/lifted CC with creeping terrify
Did I say its the best build? The build you have to play? Didn't I mention this is the way I like it you can slot other mods than -range? Idk why you point all that while I just straight up made a build with full strength, titled it accordingly aswell XD And I don't want to disable enemies, I don't have to buff team, but just removing narrowminded for even augur message would be already enough. What I want is max fucking juicy abi str and thats how I love it and do it, fuck some pu**y ass Rhino without tons of abi str is what I have in head looking at Rhino with Overextended in build XD If I wanted to play vs frozen enemies I wouldn't be playing warframe. So this is exactly why I showd build variations with as much abi str as possible, unless there were better trade offs like nira mods for that juicy 200% to slam
Like every UA-cam build; they are just meant for pointless solo survival missions in Mot or elsewhere. None of them are made to function in the real game with other people involved. Or did you ever see a UA-camr showing anything other than survival missions? I haven't.
@@Gleandra pointless is quite the word ngl. Does it interrupt others? No. Can you buff roar to team swapping one mod? Yes. Can you survive anything? Yes. Can use in any mission? Yes. So really idk whats your point in here, could take this build anywhere and love it. More funny thing is: Are you forced to spread your buff in 60meter range to make sure all ppl get it? No. Can you adjust for it? Yes. Literally you can play anything anywhere in this game, and by saying something like this about a build, esp a build like this you just show your cluelessness
@@Havoc1222 I just found it interesting that it's a deal breaker for the original comment that it's useless because your team does not benefit from Roar. Who cares if they do? They will be overpowered enough on their own. Regarding another topic though: Will you play Rhino more over Kullervo since Rhino can survive better and still one shot? Or will you stick with Kullervo?
@Gleandra cause, you said can't play with others, found this as only possible issue. Kullervo hold diff meaning for me, rather struggle with him and complain he needs some over guard fixing for survival. He is what hook me hard to Warframe. Love everything about his kit apart from over guard being bit useless in his case getting down to gating with immunity during your windup after pressing 1. But he is me, can't ever put anything above him. If anything it would be Dante, coz feels like he's caster Kullervo
tenet glaxion is a lot stronger than with your rhino setup when built properly with the right frame all the damage that is needed is the arcane on frame with some crit damage multishot and it destroys
The only thing that warrants this kind of damage is uber fragmented one, who also warrants the armor stacker build. He can solo that thing. I did solo that thing. As a pink rhino. Murmurmur on that pink half-mast, you, reject lego set
I mean yea, you can helminth stomp instead (since we play duration we cut range anyway) Up to you, main idea of build here is preserved anyway, but as long as you have 400% roar you kill easly, you drop orbs - you spam skin, fast animation so doubt anyone minds just pressing it :D
It's pretty funny to lean into that and get parasitic armour helminthed over the 4 along with primed redirection. Playing in the circuit you can get an extra 1100% ability str for your roar that way since parasitic makes it easy to cap out the 500% ability str based on armour decree and you can easily get iron skin into the millions of overguard, which is more for funsies than practical, but hey.
Building for armor on Rhino is a huge waste. Iron Skin's health uses the following expression: Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage As we can see, armor and strength both ultimately scale up the Base Health of Iron Skin. However, the Absorbed Damage from the first 3 seconds of Iron Skin is just a final addition to this formula and is not involved in any of the armor/strength multiplication. In laymans terms, this means that if you create 4 million iron skin from your whole Ironclad Charge ritual, and then you absorb 50 million damage, that's just a total of 54 million iron skin health. Basically the 50 million you absorbed doesn't interact with your armor or strength at all. Rhino has an innate ability to scale his survivability to match the enemy level, but by building around armor you're foregoing your scaling potential in exchange for a mere initial "bump". This initial "bump" is funny because it lets you be lazy by outscaling base steel path enemies by a large margin... but it's not good for endurance content, and it's kinda pointless whenever you can just repress the ability, or heal Iron Skin with Reinforcing Stomp (which was recently buffed to be a % heal). Both of which you definitely have plenty of energy to do especially on a Nourish build.
@@felix_patriot And this is exactly why all my helminth abilities on charge, easy duration build, if I need stomp I can just slam down from air where I want it, idk if there is a reason to stomp stuff much tho. And most importantly, you can always do Rhino MAIN GUY STUFF. And stack pissload of overguard for fun, but I'd rather recast it 24/7 since that period of 3s is the highest immortal it gets.
well, yeah, I called it more for fun than practical for a reason xD Although it is quite convenient to just throw it on at the start of non-endurance missions once and just not have to care about things like timing or recasting.
3:00 while overguard getting no damage reductions from any sources like adaptation or DR abilities, but the augment from Roar - Piercing Roar does. Because you basically cut the enemy damage down, which is honestly just you inversely getting 80% DR on overguard/iron skin. While yes, it's so easy to absolutely overkill your survivability on Rhino because he had so many methods (kill faster with roar, reduce damage with piercing roar, cc your enemies with stomp or Regen back your iron skin with reinforcing stomp, movements, melee block, roll, etc.), but piercing roar is the only method that one can get "damage reduction" on overguard (expect rolling). 7:10 rhino doesn't double dip on melee influence, it triples. Go figure. Also, if you wish to go strength on nourish rhino, why don't just use tempest barrage. 10 viral with augment is almost immediate, 10 corrosive stacks with ease, you can even nuke by yourself if you choose to and 2 statuses for CO as well. Nourish with extremely high strength makes DoT build extremely inefficient, which is what Rhino does all the time. With tempest barrage, you can freely mod for ANY DoT with ease and strictly focus on making that DoT as good as possible. 22:02 If you want a slam build that dmg caps like nothing, perhaps adding in melee afflictions as well, if you think roar triple dipping is disgusting already, imagine technically infinite amounts of dipping. Also, imma just drop it here: Roar with melee influence can quad dip with breach surge. Have fun i guess.
Yea you can basically use most stuff on him the way you want, I do it the way I showd coz I love duration builds, thats why no tempest/augment in consideration there. ALl I want on Rhino is Abi str meter to the max and beyond. I didn't want to dmg cap with slam build aswell, happend to dmg cap tho. And I know he doesn't double dip on it, but triple, quadruple sometimes, there is so much quadratic+ scaling in warframe that I just can't bother explaining in case some1 wants me to do math on that shit XD Blast + Toxin + Influence on Saryn with roar buff up and xata (teammate buff+xata helminth) hitting 20 enemies at same time with xoris - what kind of scaling is this? double, triple, quad?
@@Havoc1222 I don't have primed flow yet so I use health conversion w arcane battery for a chunky amount of energy and a little better iron skin for comfort in lower levels
Pfftt. 3:13 . "This is why Kullervo dies in Level cap"- Havoc That's just a skill issue if you die with him. 4:55 . Roar triple Dips with Melee Influence, meaning that Roar is better than Eclipse in melee builds.
@@FSniffer ngl but for some frames with crazy ass energy regen (Harrow for example) it can be insanely broken, just stack up augurs and u have free immortality and some speed xd
With the Rhino nourish build, wouldn't that much strengrh shift the elemental weighting to viral?
yeah
It would. But, this build is clearly just for showcasing funny numbers.
An actual performance/practical build would forego some strength shards in exchange for a Corrosive Stacks taoshard (Corrosive weapons + Nourish is cracked), and a Casting Speed taoshard (Make Roar and Stomp more practical),
Would forego Power Drift in the exilus for something like Firewalker or Nira's Anguish to make you fast,
Would forego Growing Power for Combat Discipline, combined with Arcane Avenger to gain an entire half of a crit tier on any weapon,
Would forego Narrow Minded for Primed Continuity, and a strength mod for Stretch, so that your team buffing radius, and Stomp'ing radius is much larger (both ignore LoS checks!),
Would forego a strength mod for Equilibrium or Energy Nexus to improve your energy economy,
And would possibly forego a couple more strength mods for Piercing Roar and Reinforcing Stomp.
Piercing Roar puts 5 puncture procs on enemies, increasing crit chance on them by 25%, as well as makes enemies deal 80% less damage (press it AFTER absorbing damage with Iron Skin to make you super tanky), AS WELL AS making your Roar knock down enemies (without LoS checks!). Enemies in the Piercing Roar knockdown state can be Stomped, which doesn't send them into the Stomp lifted status, but rather leaves them 97.5% slowed and still stuck on the ground, leaving them open for easy finishers and is great CC. It also makes Roar recastable which is very convenient.
Reinforcing stomp was recently buffed to make it a % heal instead of a static amount, meaning after generating an incredibly high Iron Skin by standing in a Jade Light eximus or something, you can perpetually heal that same Iron Skin just by pressing Stomp every 5 minutes or so.
Yes unfortunately. You can still use decently high status chance weapons to make rhino w/nourish work
@@yogev1989 you can use weapons with forced slash or other elements like the hysterix or sybaris incarnon
@@felix_patriot so basically , an immortal weapons platform with decent cc .....has armor strip on weapon , corrosive viral ....high str roar , and can replenish iron skin so you dont need to fish for damage to upkeep immortality. i love these kinds of builds
i like ditching a mod in the nourish build in favor of energy nexus, that way i can chill whenever and not run out of energy, i'd prob drop amar's hatred
Hi havoc,idk if you remember me,took a long break from warframe,happy to see you are still cooking builds and started growing.
@@eduardvarvara7252 i do remember and thank you
Rhino was there for my first eidolon runs, he got me my first credits in the index glowing like a christmas tree. Then he got forgotten and i played with new toys...but recently i enjoy him again, he is just a classic, swiss army knife where every tool is a hammer. Bathing in jade light for chill 3 mil overguard, stopping time with a stomp, buffing the everliving crap out of every weapon. My main Dante weares his roar as a badge of honor. And if you want to see funny numbers with xoris, try octavia, her amp and weapon buff go brrrr ah and arcane avenger works through overguard now, very good on rhino or book dante for example:) makes the glaxion sing
@peddypeoples941 sorry how do you reach 3 mil overguard? I'm new
@@Balthor27 stand in a jade light eximus beam and time it right, the damage that is absorbed adds to iron skin.
I like you channel! Keep up the good work im subbing
just in case you didn't know
If you wait for a jade eximus, or any other continuous laser enemy like Jackal or Thrax Legatus, you can pop your iron skin right when your HP is vulnerable, sit there for 2.5 seconds, and you get 100m+ shields with that build. Just gotta make sure you get outta the damage before iron skin calculates cuz the very next damage instance will instantly pop your iron skin.
Yea I've been messing around with these ;p
Jade wise, Currently you don't get that much after the fix, should be around 1mil or so when done properly; but still, if you are not into level cap, I don't think you would need to care about doing it perfectly, something like 60-70k is enough at that range of level.
If you are into level cap, this number is not enough. 1mil is too little around that level, getting 10mil around level 10k is pretty common.
@@amolistic_ what matters is ability to kill fast to get energy back, and that 3 sec of iron skin is best possible time anyway, nothing to worry about for 3 sec, just make sure ur not dumping energy... Speaking of that: DE GIVE RHINO LIKE SOME MOAR ENERGY BASE
@@amolistic_ unless the fix was today, i did 100m on SP circuit from jackal, and lvl 130 jade gave me 20m with a 2s drain yesterday. 300% Power, no real armor mods.
@KingScuba it's typical circuit jackal at level cap...
Last week I had a +200% ability strength and +200% energy max invigoration. I had a 526% roar :)
Need to use this build with the MIGHTY SEER
Try STUG
@Havoc1222 NEVER!
Nice melee heavy attack god
22:08 how do you make the damage numbers go to the edge of the screen?
You got archon shards on him?
If he has 420% strength then I’m assuming he does have shards on him
Actually if you pause it at 6:44, i saw some shards
@@tha3immortals its far beyond 420% str
Yo, sick fashion on him. I find it funny you don't like it. (EDIT: Great video overall too, lol, just wanted to mention that first.)
Love to hear that, so much time put it and I tought its still shit xD
It's nice but nearly useless if your team cannot benefit from it due to the negative range, so replacing any 1 mod for the 90 range and losing the 100-ish strength in the process is pretty much mandatory in my eyes... also it makes his 4 completely useless ... you can get strength from many sources but not range.
The way I build him is D95, E160, R235. S99 (with just arcane and operator buffs it goes to S264 D135), you will still be giving out a Roar buff higher than anyone with a subsume (130%), but you make the whole room (60m) standstill, completely disabling enemies and thus making things easy for yourself and your team, you can get millions of overguard just by standing in the jade beams, and never lose it with reinforcing stomp, while stripping armor and slowing enemy recovery from the knockdown/lifted CC with creeping terrify
Did I say its the best build? The build you have to play? Didn't I mention this is the way I like it you can slot other mods than -range? Idk why you point all that while I just straight up made a build with full strength, titled it accordingly aswell XD
And I don't want to disable enemies, I don't have to buff team, but just removing narrowminded for even augur message would be already enough. What I want is max fucking juicy abi str and thats how I love it and do it, fuck some pu**y ass Rhino without tons of abi str is what I have in head looking at Rhino with Overextended in build XD If I wanted to play vs frozen enemies I wouldn't be playing warframe.
So this is exactly why I showd build variations with as much abi str as possible, unless there were better trade offs like nira mods for that juicy 200% to slam
Like every UA-cam build; they are just meant for pointless solo survival missions in Mot or elsewhere. None of them are made to function in the real game with other people involved. Or did you ever see a UA-camr showing anything other than survival missions? I haven't.
@@Gleandra pointless is quite the word ngl. Does it interrupt others? No. Can you buff roar to team swapping one mod? Yes. Can you survive anything? Yes. Can use in any mission? Yes.
So really idk whats your point in here, could take this build anywhere and love it. More funny thing is: Are you forced to spread your buff in 60meter range to make sure all ppl get it? No. Can you adjust for it? Yes. Literally you can play anything anywhere in this game, and by saying something like this about a build, esp a build like this you just show your cluelessness
@@Havoc1222 I just found it interesting that it's a deal breaker for the original comment that it's useless because your team does not benefit from Roar. Who cares if they do? They will be overpowered enough on their own.
Regarding another topic though: Will you play Rhino more over Kullervo since Rhino can survive better and still one shot? Or will you stick with Kullervo?
@Gleandra cause, you said can't play with others, found this as only possible issue.
Kullervo hold diff meaning for me, rather struggle with him and complain he needs some over guard fixing for survival. He is what hook me hard to Warframe. Love everything about his kit apart from over guard being bit useless in his case getting down to gating with immunity during your windup after pressing 1. But he is me, can't ever put anything above him. If anything it would be Dante, coz feels like he's caster Kullervo
tenet glaxion is a lot stronger than with your rhino setup when built properly with the right frame all the damage that is needed is the arcane on frame with some crit damage multishot and it destroys
Oh really? Not like I just used it to get cold stacks mate :D
Rhino with reave is actually kinda funny. So much easier to one shot than revenant himself lol
I tought of it but wanted keep build simple, any changes anyone wanna do are most welcome, comments always give good ideas ;D
The only thing that warrants this kind of damage is uber fragmented one, who also warrants the armor stacker build. He can solo that thing. I did solo that thing. As a pink rhino. Murmurmur on that pink half-mast, you, reject lego set
I solod that shit on Saryn and she's a furthest thing from immortal :"D
The Uber fragmented one (60 eyes) cancels your abilities like nothing iirc.
@@amolistic_ the silence is attached to a magnetic proc. that gets solved with an arcane
@@Mordewolt ye thanks for reminding me of that, didn't think of that when I was typing this :)
@@amolistic_ not a fix to everything tho, magnet proc goes and ability too, so you can insta recast atleast ;p
The amount of OG iron skin generates scales with both his armor and ability strength so ironclad charge isn't entirely useless
I mean yea, you can helminth stomp instead (since we play duration we cut range anyway)
Up to you, main idea of build here is preserved anyway, but as long as you have 400% roar you kill easly, you drop orbs - you spam skin, fast animation so doubt anyone minds just pressing it :D
It's pretty funny to lean into that and get parasitic armour helminthed over the 4 along with primed redirection. Playing in the circuit you can get an extra 1100% ability str for your roar that way since parasitic makes it easy to cap out the 500% ability str based on armour decree and you can easily get iron skin into the millions of overguard, which is more for funsies than practical, but hey.
Building for armor on Rhino is a huge waste.
Iron Skin's health uses the following expression: Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage
As we can see, armor and strength both ultimately scale up the Base Health of Iron Skin. However, the Absorbed Damage from the first 3 seconds of Iron Skin is just a final addition to this formula and is not involved in any of the armor/strength multiplication.
In laymans terms, this means that if you create 4 million iron skin from your whole Ironclad Charge ritual, and then you absorb 50 million damage, that's just a total of 54 million iron skin health. Basically the 50 million you absorbed doesn't interact with your armor or strength at all. Rhino has an innate ability to scale his survivability to match the enemy level, but by building around armor you're foregoing your scaling potential in exchange for a mere initial "bump".
This initial "bump" is funny because it lets you be lazy by outscaling base steel path enemies by a large margin... but it's not good for endurance content, and it's kinda pointless whenever you can just repress the ability, or heal Iron Skin with Reinforcing Stomp (which was recently buffed to be a % heal). Both of which you definitely have plenty of energy to do especially on a Nourish build.
@@felix_patriot And this is exactly why all my helminth abilities on charge, easy duration build, if I need stomp I can just slam down from air where I want it, idk if there is a reason to stomp stuff much tho.
And most importantly, you can always do Rhino MAIN GUY STUFF. And stack pissload of overguard for fun, but I'd rather recast it 24/7 since that period of 3s is the highest immortal it gets.
well, yeah, I called it more for fun than practical for a reason xD
Although it is quite convenient to just throw it on at the start of non-endurance missions once and just not have to care about things like timing or recasting.
dont think you showed the tenet exec build
build like any other just seismic slam as its slam based
3:00 while overguard getting no damage reductions from any sources like adaptation or DR abilities, but the augment from Roar - Piercing Roar does. Because you basically cut the enemy damage down, which is honestly just you inversely getting 80% DR on overguard/iron skin.
While yes, it's so easy to absolutely overkill your survivability on Rhino because he had so many methods (kill faster with roar, reduce damage with piercing roar, cc your enemies with stomp or Regen back your iron skin with reinforcing stomp, movements, melee block, roll, etc.), but piercing roar is the only method that one can get "damage reduction" on overguard (expect rolling).
7:10 rhino doesn't double dip on melee influence, it triples. Go figure.
Also, if you wish to go strength on nourish rhino, why don't just use tempest barrage. 10 viral with augment is almost immediate, 10 corrosive stacks with ease, you can even nuke by yourself if you choose to and 2 statuses for CO as well. Nourish with extremely high strength makes DoT build extremely inefficient, which is what Rhino does all the time.
With tempest barrage, you can freely mod for ANY DoT with ease and strictly focus on making that DoT as good as possible.
22:02 If you want a slam build that dmg caps like nothing, perhaps adding in melee afflictions as well, if you think roar triple dipping is disgusting already, imagine technically infinite amounts of dipping.
Also, imma just drop it here: Roar with melee influence can quad dip with breach surge. Have fun i guess.
Yea you can basically use most stuff on him the way you want, I do it the way I showd coz I love duration builds, thats why no tempest/augment in consideration there. ALl I want on Rhino is Abi str meter to the max and beyond. I didn't want to dmg cap with slam build aswell, happend to dmg cap tho. And I know he doesn't double dip on it, but triple, quadruple sometimes, there is so much quadratic+ scaling in warframe that I just can't bother explaining in case some1 wants me to do math on that shit XD Blast + Toxin + Influence on Saryn with roar buff up and xata (teammate buff+xata helminth) hitting 20 enemies at same time with xoris - what kind of scaling is this? double, triple, quad?
Please someone have crazy drip. I wanna see you enjoy more frames and i can send people.your damage cap.
What to dmg cap with nexT? Prolly Gyre then Dante xD
I feel like Rhino would be nothing without his roar, but seeing this I will finally work on mine; just hate the 150 energy frames smh
I hate that shit too, with passion. But he kinda played into duration and u forget it
@Havoc1222 not being able to cast stomp at 45 efficiency at base energy is the most hilarious thing for me
@@spoiler1828 Ye on my way of forming him I stumbled on this coz I was thinking to drop primed flow with this amounts of duration XD
@@Havoc1222 I don't have primed flow yet so I use health conversion w arcane battery for a chunky amount of energy and a little better iron skin for comfort in lower levels
Pfftt. 3:13 .
"This is why Kullervo dies in Level cap"- Havoc
That's just a skill issue if you die with him.
4:55 .
Roar triple Dips with Melee Influence, meaning that Roar is better than Eclipse in melee builds.
He's 100% right why the f are u raging ?
it’s just a meme build no need to be that serious😭
this man can overguard gate (0.5 sec), what a demon amongst us peasants
better in melee builds or better in melee build WITH MELEE INFLUENCE? Big difference. And yes this is why Kullervo dies and Rhino does not
@@spoiler1828 Kullervo ? Yes he does at 4000 lvls even if u have 50k overguard he instantly dies
Oh gosh imagine that with the extra 300% from the helm during some weeks
and then go relic to get double ;]
@@Havoc1222 i tried the build and it worked perfectly in deep arch i was actually getting pass mirror defence and one shotting nechamechs
Too bad you can’t subsume iron skin 😭
or Mesmer Skin :D
But you can use the best shield gating skill in the game: saryn's second ability
@@FSniffer ngl but for some frames with crazy ass energy regen (Harrow for example) it can be insanely broken, just stack up augurs and u have free immortality and some speed xd