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Houdini Procedural animation tutorial - Precedural walker Part1
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- Опубліковано 17 лип 2022
- In this tutorial we will use VEX and standard modeling tools to procedurally model and animate a tentacle monster. This is my personal take on the @bbbn19.art piece done in Blender using geometry nodes. This is a fun and simple example that I hope makes you grasp how flexible and useful the procedural paradigm is.
.HIP file
sergiocasilima...
keep up the good workNice work. It encourages me to creat more video and learn new tools.
Need to try this out this weekend. Thank you for sharing it
so much better than my terrible attempt at making this on my own two years ago X'D 10/10.
Thanks really good
Thank you!
This is great fun, thanks for making it :)
Sounds extremely complicated
at least mention the rebelway tutorial in your description... what a disrespectful hoax.
This is quite a standard setup, many different effects could be achieved by it, but please enlighten me ¿What tutorial are you talking about? To bad you couldn't get any insight from this.
@@sergiocasilimas958 im sorry i was beyond hangry.. i am just really allergic to recreated setups from other tutorials without mentioning it -which happens quite often in the 3D bubble.
i dont even watched your video .. just saw the final outcome and it looks exactly like a rebelway course i saw a few years back. sorry for any toxicity here. xoxo
@@waldquellz3794I'd still want to know which rebelway tut did this?