This boss looks cool making the koopalings have different battles is very clever and I can't wait to see the final product! Congratulations cuz you earned my sub.
Very nice job ! You should probably make Roy unable to damage mario once he get hit until he fly off screen, since as seen with the first hit, mario got damaged because Roy went to mario.
yeah, thats on the todo list, I thought it was already impossible until I recorded this lol. Its an easy fix though, all I need to do is disable the code that damages the player in collider3 when roy is in the recovery state
@IllyCat734 alright, can't wait to see how's the fight will be once fully finished! It's nice seeing actual custom bosses on DS, wonder how everything else will be too
Yeah, thats something I need to fix. I didn't know if it was possible to make one model fully transparent at the time of programing this but another nsmb modder has informed me that it is and told me how to do so.
So it’s a modern version of the smw final boss fight, looks pretty solid. Definitely should make it that he can’t damage you while flying up, slightly unfair to the player. I would honestly try to find another option than those springs, having them be grab-able and the fact that it looks really difficult to get a good bounce off them is too janky of a boss mechanic (you’re literally struggling in the video from missing a bunch lol). Also this boss (along with the rest of them) if possible you need to add a quick red glow for when they get hit, just makes it so much cleaner and it’s clearer you’re actually hurting the boss. I would add another attack to alternate through when you hit him (possibly the bowser fireballs that fall from the sky like in smw or newer smbds final boss). Don’t have any other suggestions, so I hope this helps.
Yeah, I think im going to make roys hit box smaller so the player can easily jump on him without using the springs. I had an idea were mario had to use springs and luigi didnt because the higher jump but it was kind of dump. I think I am going to keep the springs but ill try to write some code to make it so they can not be picked up. I also do not know how to make bosses flash red and nobody I know does either as the 3d lighting system is not to well documented yet. I do plan on adding another attack for when roy is hit though.
Why the player uses Yoshi and Mario instead of these 23 main characters ? This is Mario, a member from the Superstars, who is fighting against Roy Koopa to help the two characters to save their life.
I love that it looks so much like Bowser's fight from Mario world
Yeah, thats what I was going for to the point were I even used some of the sound effects from smw
This hack continues to impress me everyday!! This is so amazing!! So excited to see how it goes!! 🙌🏼🙌🏼
why this is really a more original bossfight than the ones that nintendo made wtff, great job!
To be honest, that is just a mix up of Bowser's fight in Super Mario World and Bowser Jr's in New Super Mario Bros U. Still it's good.
This boss looks cool making the koopalings have different battles is very clever and I can't wait to see the final product! Congratulations cuz you earned my sub.
This is one of the most ambitious NSMB rom hacks I've ever seen and I love it so much
Very nice job ! You should probably make Roy unable to damage mario once he get hit until he fly off screen, since as seen with the first hit, mario got damaged because Roy went to mario.
yeah, thats on the todo list, I thought it was already impossible until I recorded this lol. Its an easy fix though, all I need to do is disable the code that damages the player in collider3 when roy is in the recovery state
@IllyCat734 alright, can't wait to see how's the fight will be once fully finished! It's nice seeing actual custom bosses on DS, wonder how everything else will be too
Absolutely love how you're making the Koopaling fights 🔥🔥🔥
i like your original take on the koopaling battles, way better than what nintendo did in other nsmb games
This is so cool dude only thing I notest was that when the clown car spins to throw the spike ball you can see Roy's model smashed in the proppeler.
Yeah, thats something I need to fix. I didn't know if it was possible to make one model fully transparent at the time of programing this but another nsmb modder has informed me that it is and told me how to do so.
@IllyCat734 oh cool!! good luck finishing him.
@IllyCat734 oh cool!! good luck finishing him.
This is awesome great job👍
This mod might be the one that will break another wall in NSMB modding
bro is just making a new game at this point.
The successor to Newer Super Mario Bros DS.
So it’s a modern version of the smw final boss fight, looks pretty solid. Definitely should make it that he can’t damage you while flying up, slightly unfair to the player. I would honestly try to find another option than those springs, having them be grab-able and the fact that it looks really difficult to get a good bounce off them is too janky of a boss mechanic (you’re literally struggling in the video from missing a bunch lol). Also this boss (along with the rest of them) if possible you need to add a quick red glow for when they get hit, just makes it so much cleaner and it’s clearer you’re actually hurting the boss. I would add another attack to alternate through when you hit him (possibly the bowser fireballs that fall from the sky like in smw or newer smbds final boss). Don’t have any other suggestions, so I hope this helps.
Yeah, I think im going to make roys hit box smaller so the player can easily jump on him without using the springs. I had an idea were mario had to use springs and luigi didnt because the higher jump but it was kind of dump. I think I am going to keep the springs but ill try to write some code to make it so they can not be picked up. I also do not know how to make bosses flash red and nobody I know does either as the 3d lighting system is not to well documented yet. I do plan on adding another attack for when roy is hit though.
This looks amazing bruv also I have a question, what level editor did you use to make this? Just curious
I love this so much wtf
Can Marjo spinjump in your new hack (possible)?
0:09 download this soundtrack
🔥🔥🔥
you should make Roy turn red when he gets hit...
I’m working on that, someone has just told me how to, I’m going to have to remake the Roy model though to pull it off
i cant wait for this hack but pls dont cancel it
Why the player uses Yoshi and Mario instead of these 23 main characters ? This is Mario, a member from the Superstars, who is fighting against Roy Koopa to help the two characters to save their life.
What
What are you yapping about
Bots are going crazy these days.