At base level the ancient well axe is a worse killer axe but if you somehow get enough silver to fully upgrade it the last two upgrade levels give 4 might each giving it a whopping 24 might fully upgraded making it one of the best weapons in the game.
I say don't compare it to killer, compare it to silver. 6 less might, but 3 less weight. Early on it will be easier to double with so the 10x2 might is better than 1 hit of 16. That's how I used it. Also the random crits didn't hurt.
I think the biggest problem for axes with A or S rank is that not many of your unit have an axe affinity to increase the axe proficiency, so you need to reclass to specific classes that most likely only have axe access in order to get get an A or S rank access.
Special shout-out to hurricane axe great aether. Super helpful on Roy's map with all the wyverns. One shots wyverns pretty much regardless of your magic stat. I'd say hurricane does have a niche as the best anti-flier enemy phase weapon since armors can use it and not get broken. Tome users just take too much damage and are often one-rounded by fliers. Really just gotta be careful that your armor has low enough defense to get attacked in the first place, which is odd to say...
I had Vantage Wyvern Panette for Roys Paralogue and she basically solo’d all the wyverns, as well as being able to tank and one shot all the wyverns in Ch18 with a Magic Tonic and +1 forge. 63 might on fliers is absurd
As an Axe simp (I always baby Dorcas, Hector and Boyd-like characters for some reason) I can't believe how underwhelming they are because of sword power, you made a great point there. The only point of Axes is their huge might, but with forging, engraving and Sword power, you don't even need high might weapons anymore, speed is what makes or break units. Slow units get doubled and not doubling means you can't 50% late game ennemies unless you're way ahead of the curve... Imagine they "fixed" this problem by creating a DLC ability that can quadruple your build growth to make axes OP on other units :o
That and it lets Diamant actually hit things, especially if you give him an engraving. You can even use one that raises weight and it won’t hurt him much
Nice list! No real disagreements, but I would just add that as with all smash weapons, their best use is for engage attacks. I keep a silver greataxe on my Panette + Ike for big great aethers. Also I know bond rings are weird for tiering purposes, but the Dieck S bond ring gives +20 hit when wielding smash weapons, which pretty much makes greataxes straight upgrades over regular axes of the same tier for enemy phasing. Kinda niche and honestly I think crit builds with killer axe/Revanche are better for enemy phasing anyway, but it's a neat thing. Also, I'd say Kagetsu is pretty much the best axe wyvern in the game. High build and speed allows him to double with silver axe/tomahawk, high dex offsets axes' low hit rates, and on player phase his personal gives him an effective +10 hit, so he doesn't even need a hit engrave to reach near 100% hit with axes.
You can inherit a skill from Leif that automatically switches your weapon to the best option you have to counter during enemy phase. So it does basically the same thing but it can keep switching for each type of enemy attacking you.
@Lyth if you could inherit that, it'd be MUCH better because you wouldn't be forced to use the bad master lance and light brand. But it's an engage skill that favours triangle advantage versus ORKO's too much. Not good.
Hurricane Axe is one of the strongest Axe non DLC and non donation. The amount of flying units on the late game is insane, giving it to Great Knight Jade or Great Knight Mauvier can easily one shot those little bugs with barely taking any damage, its amazing for enemy phasing and since both Jade and Mauvier have decent magic it feels even better. Radiant Bow can do the same job with a Canter skill, but flying units usually are in bulk and even if you kill one they can easily swarm you, so having a strong Hurricane Axe tank user like those two mentioned, help a ton in taking a LOT of Wyverns and Griffins
It’d be interesting if they brought back brave weapons still keeping the brave effect on enemy phase, but I think that’d break the game too much, and it’s already pretty fucked lol
Revalanche being so low hurts. It's upgrades are insane with 2 hit per level for the first 3 then 4 for the last two, not to mention added crit and accuracy, and reduced weight. Sure, +4 and on is expensive as hell but those first 3 put it at 16 might and I believe the same crit as killer axe. All around S tier and I'm sad you don't put it higher.
I don't get the use case, why does the extra MT matter if Panette can already 1 shot on killer axe which is way cheaper: It is a worse Killer Axe: Killer Axe Base stats: 11 MT, 12 WT, 65 Hit, 30 Crit Cost to Upgrade to +3 - 150 Iron 8 Steel + 3k Gold 14 MT, 35 Crit at +3 Cost to Upgrade to +5 - 150 Iron, 50 Steel, 5 Silver 7.5k Gold 16 MT/40 Crit Revanche: 10 MT, 12 WT, 70 Hit, 20 Crit Cost to Upgrade to +3 - 80 Iron 9 SILVER 1.8k 16 MT 30 Crit Cost to +5 it - 80 Iron 44 Silver (An entire playthrough's worth) + 9.8k The only reasonable thing you can do on the well axe is +3 it, +4ing it costs you 24 total silver which is arguably half of the total silver you would get in an entire playthrough. If using the DLC free silver/resources you can more reasonbly do this but killer axe does the job on Panette and there aren't a ton of good axe units aside from her making it way too expensive to run on base game no DLC if not a silver sink that will prevent you from upgrading other things. It also has less crit rate at +4 by 10% and requires 20 silver to get it to 35% Crit. You can +5 a killer axe for less than +3ing the well axe.
Also the Well Axe costs 44 Silver to max out while Noatun costs 16 and has 21 MT/8 WT/85 Hit making it good on literally any axe unit and it will not slow them down and hit like a truck at base. I would rather have the significantly cheaper killer axe for crit builds or Noatun for general use as it can hit similar MT for 1/4 of the cost.
@@IcedCoffeeGaming I see your point but let's look at it with math. We can calculate average damage of a weapon alone using its might, crit rate and natural hit. For killer axe +3, the average damage output is 15.47, for the killer axe +5, it's 18.72, and for the revalanche +3 it's 17.92. So we can say the revalanche +3 is absolutely better than the killer axe +3, but it is worse than the killer axe +5. But! Big but, the killer axe +5 does cost 50 steel to get to, which about evens it out with going for the revalanche +3 in terms of trading, actually putting the revalanche on top. Now as for your second point, you can always use another good axe.
Killer Axe is the best crit weapon imo. It has enough might to take a Lyn Engrave which makes reliability a non-issue. By comparison, other weapons might need Corrin which doesn’t give hit, or Eirika engrave which takes enemy phasing off the table due to incoming crits. I would put Silver Greataxe higher in A or low S since its availability is pretty good (donation 4 in Solm gives you one) and it’s a good Great Aether weapon. (S rank Great Aether means running a berserker: No thanks). Bonded shield can mitigate doubles during the great aether turn.
One thing about Silver Greataxe - It's the best weapon for Great Aether, because engage attacks always hit. As long as the unit can tank any incoming attacks (including if they are doubled), this allows for massive Great Aether damage.
I'm a big believer in Revanche and I think the sweet spot at +3 is pretty affordable. Getting +2 Mt each level means you match a fully upgraded Killer Axe's Mt, at the cost of 10 less crit (admittedly this is a big deal). But the upside is that there is room to grow in the late game. Almost all high tier weapons have really terrible +4 and +5 stat gains, so I'd much rather go for Revanche +5 than, for example, Brave Sword +5. I also think Steel Axe should be mid S tier. It's comparable to a Silver Lance, with 1 less Mt, 1 less Wt, and 15 less hit. Give it an engraving that randomly gives a small amount of Hit and you should be fine, and like all the Steel weapons, it's easy +3.
The only person I actually found use for the hurricane axe was with my Warrior Mauvier. Guy was tanky enough that the smash effect of the weapon didn't hinder him much and he had crazy high mag as well to make use of the magic dmg the weapon had
The hammer actually has the same might as armorslayer. But it's heavier, and less accurate. That being said, there's a strong trend for axe users to have higher build than sword users, and the intended targets are already extremely slow, making them easy to double, and easy to hit. There's no getting around that it's just a worse weapon. There are no upsides aside from the sidegrade of being an axe rather than a sword. But while these downsides would be substantial on a general purpose weapon, the hammer is an ... ANTI-GENERAL purpose weapon (puns!.) So in practice, they're close to equivalent. Glad to see the compact axe in C tier. It's legit pretty good early game to make your axe users not get doubled (in addition to the good hit rate.) Also, the fun thing to do with the Hurricane axe is to put it on a vantage set. I really enjoy running it on Rosado for Roy's paralogue. For a physical unit, he's got good magic. Stunning smile gets its accuracy to 100%, and he generally takes down about 4 wyverns per turn. It's use case is too specific for me to rate it super high, but it's got some moments to shine.
Hey, could you make an emblem skill tier list? I want to be able to have a list so I can better decide between using Hold Out, or Resolve, or Adaptable, or decide between getting the speed+s or Avoid+.
Pretty sure adaptable isn’t inheritable. Speed is way more cost effective than avoid. Hold Out versus Resolve depends on the build, but I can’t picture a unit that wants resolve who wouldn’t just use Ike, so probably Hold Out for your tank build
Sorry but the placement of revanche is just based on its starter stats while you do judge Noatun on refines. while no axe compares to the benefits on a refined Revanche. I dont hear anything about the refines for that weapon which you could atleast do when making comparisons to an axe with just 5more crit fully refined and 8less might fully refined and 2 more wight and 15 less hit at that point. does upgrading cost much? yes, but somehow that didnt hold the silver axe back from ranking highest in that tier. Lets say you invest the same into refines in the killer axe (max) as into revanche (its comparable with room to grow with more investment), (silver axe doesnt even comes close to revanche stats at same investment). is there a reason i did not notice why you rank revanche so low? or is it just that for weapons you havent fully tried yet that you did a quick base stat peek and made a list based on that and your experience with stats?
It is a worse Killer Axe: Killer Axe Base stats: 11 MT, 12 WT, 65 Hit, 30 Crit Cost to Upgrade to +3 - 150 Iron 8 Steel + 3k Gold 14 MT, 35 Crit at +3 Cost to Upgrade to +5 - 150 Iron, 50 Steel, 5 Silver 7.5k Gold 16 MT/40 Crit Revanche: 10 MT, 12 WT, 70 Hit, 20 Crit Cost to Upgrade to +3 - 80 Iron 9 SILVER 1.8k 16 MT 30 Crit Cost to +5 it - 80 Iron 44 Silver (An entire playthrough's worth) + 9.8k The only reasonable thing you can do on the well axe is +3 it, +4ing it costs you 24 total silver which is arguably half of the total silver you would get in an entire playthrough. If using the DLC free silver/resources you can more reasonbly do this but killer axe does the job on Panette and there aren't a ton of good axe units aside from her making it way too expensive to run on base game no DLC if not it is a silver sink that will prevent you from upgrading other things. It also has less crit rate at +4 by 10% and requires 20 silver to get it to 35% Crit. You can +5 a killer axe for less than +3ing the well axe.
@@IcedCoffeeGaming but isnt it atleast arguably above silver? And apsrt from its critrate it has 70hit base and for those last 2 refines you gain crit,1less weight and 4mt per refine. From +3 to +4 you gain 1mt per 3.75silver which is for some other weapons basicly what they would gain on some refines. Personally i do find revanche worth upgrading during my run. But that ofc my opinion. Also, with dlc, Revanche on Rafal with camilla engrave and camilla emblem is quite nice, (also why i do upgrade revanche that much since next to corrin it nukes the entire field) (then deals flat dmg of rafals high hp stat)(then if crit (with personal skill, revanche and camilla engrave reasonable chance per enemy) another 10dmg flat) adding up to quite an amount stacked ontop of what the engage skill did per enemy) (then run it with some dmg buff like wrath(100%crit) or reprisal (insane with rafal my pick) & vantage+ or holdout.
And panette can only one shot weak enemies, her crits against Generals/ Great knights make no differences. Those Extra might are a lot better. Or just pick up Hammers? Well yea…😅
I've always been curious about this as it doesn't explicitly say it in the game, but do magic weapons use your strength, or magic stat? Cause if it is magic, then that heavily reduces the amount of units a magic weapon is good on since I would say the majority of characters have low magic growth, especially units that use anything other than magic. Most units that are an exception to this either have some built in magic utility (Veyle, Zelestia, and Nel), or excel in one class that doesn't have a magic weapon (Yunaka), or they are Merrin and Chloe who make sense to have magic items like this. Basically, I want to know to see if I have been wrong on this and see if I could maybe actually use Levin Sword and Hurricane Axe.
Warrior Anna might be one of the best options here since she can pretty much one shot fliers with magic bows. Or just give Levin swords to brave heros as they don’t have access to Range weapons.
Magic weapons scale with your mag stat unless stated otherwise in its description There is quite a bit of units in the game that make levin sword work on non magic classes.
The thing with Hurricane axe is that while giving to a unit with good magic is decent, against fliers it already has 60 might and effectively gets +3 damage against them each upgrade (which ngl are pretty cheap), so you can give it to a unit like Vantage Panette and let her put in work against basically any dense group of fliers even with a pathetic magic stat
I highly disagree with the Poleaxe being so high, that thing is awful. It's hit is way too low, and it's too heavy to be practical since Cavaliers tend to have pretty decent avoid. It's just not worth using at all imo.
@@IcedCoffeeGaming I would rank it C or D, because a majority of the time a steel axe is going to do just shy of the same amount of damage to effective units, and is going hit more often. It's also because of its weight. Early game, when it's actually got some use, any unit using it will get doubled. Axe Fighters don't have much defense or res, and being doubled can easily get you one rounded if you miss, which is likely because it has a low hit. I find it to be way too risky to use for the reward it might give. Especially since you can get a Killer Axe before Chapter 7 if you invest and enhance weapons in a smart way.
Please help Wanted to start a new playthrough of FE Engage, now with all DLC's and additional content. Found out that the codes (you could get these by linking your FEH account to your Nintendo account) for the FE Heroes weapons were available until 4th of April. I missed it by 2 days and it seriously destroyed the hype for my playthrough as I already planned everything, calculating who could wield these weapons and so on. Does anyone have a code laying around that isn't needed? These should work 150 days after being redeemed. EU region if possible, not sure if it works otherwise. I'd be extremely glad if anyone could help me! Thanks in advance!
Why would you give a great weapon to a unit that would take full damage from a double???? Why do you think that? ...... give it to a tank unit that takes little or no damage then one shot it. You keep giving bad strats to these weapons then rank them poorly. Haha Pretty silly.
IMO Great weapons aren't a good investment for enemy phasing even on tanks, especially with Sword/Lance/Axe power builds and Crit builds. The only use case for them is on slow units who can't double.
The best tier list I could have ever axed for
Audiences are split over this joke
You're having too much pun now. please cleave
I have a axe to grind over that joke
😅
That's not funny, chop it right now.
Panette eating a lollichop. That genuinely brightened my day
l o l
Lol
At base level the ancient well axe is a worse killer axe but if you somehow get enough silver to fully upgrade it the last two upgrade levels give 4 might each giving it a whopping 24 might fully upgraded making it one of the best weapons in the game.
I say don't compare it to killer, compare it to silver. 6 less might, but 3 less weight. Early on it will be easier to double with so the 10x2 might is better than 1 hit of 16. That's how I used it. Also the random crits didn't hurt.
Even at +3 it becomes an absolute menace
@@Mecht I had it +1 with leifs engrave and Sephir was blowing people away.
@@AnArmyOfFatGuys26 I've been leaving it unengraved at +3 on jean as a warrior with hectors ability. He's an enemy phase menace
@@Mecht I really want to find a good candidate for Hector in my next run. I'm on the final chapter rn.
If I learned anything from these tier lists, killer weapons and steel weapons are the way to go for maddening
if you are playing without dlc i like using smash weapons.
I think the biggest problem for axes with A or S rank is that not many of your unit have an axe affinity to increase the axe proficiency, so you need to reclass to specific classes that most likely only have axe access in order to get get an A or S rank access.
Special shout-out to hurricane axe great aether. Super helpful on Roy's map with all the wyverns. One shots wyverns pretty much regardless of your magic stat.
I'd say hurricane does have a niche as the best anti-flier enemy phase weapon since armors can use it and not get broken. Tome users just take too much damage and are often one-rounded by fliers. Really just gotta be careful that your armor has low enough defense to get attacked in the first place, which is odd to say...
I stumbled on that with Merrin Griffon Knight in my first play thru. It was pretty good, but not optimal.
I had Vantage Wyvern Panette for Roys Paralogue and she basically solo’d all the wyverns, as well as being able to tank and one shot all the wyverns in Ch18 with a Magic Tonic and +1 forge. 63 might on fliers is absurd
As an Axe simp (I always baby Dorcas, Hector and Boyd-like characters for some reason) I can't believe how underwhelming they are because of sword power, you made a great point there. The only point of Axes is their huge might, but with forging, engraving and Sword power, you don't even need high might weapons anymore, speed is what makes or break units. Slow units get doubled and not doubling means you can't 50% late game ennemies unless you're way ahead of the curve...
Imagine they "fixed" this problem by creating a DLC ability that can quadruple your build growth to make axes OP on other units :o
+5 lyn killer axe, +3 to 5 eirika tomahawk , +3 hammer is all panette needs ❤
I always seem to run Lyn Killer Axe and Eirika Tomahawk on every single playthrough
Upgraded Revanche is so strong that it fixes Boucheron.
That and it lets Diamant actually hit things, especially if you give him an engraving. You can even use one that raises weight and it won’t hurt him much
@@rhettmitchell forging revanche doesn't increase hit tho?
@@rhettmitchell You're probably thinking of Fragarach or Noatun. Revanche is the well axe, and it's about as accurate as a Hand Axe.
Nice list! No real disagreements, but I would just add that as with all smash weapons, their best use is for engage attacks. I keep a silver greataxe on my Panette + Ike for big great aethers.
Also I know bond rings are weird for tiering purposes, but the Dieck S bond ring gives +20 hit when wielding smash weapons, which pretty much makes greataxes straight upgrades over regular axes of the same tier for enemy phasing. Kinda niche and honestly I think crit builds with killer axe/Revanche are better for enemy phasing anyway, but it's a neat thing.
Also, I'd say Kagetsu is pretty much the best axe wyvern in the game. High build and speed allows him to double with silver axe/tomahawk, high dex offsets axes' low hit rates, and on player phase his personal gives him an effective +10 hit, so he doesn't even need a hit engrave to reach near 100% hit with axes.
There should've been an inheritable skill that lets you swap weapons after attacking.
You can inherit a skill from Leif that automatically switches your weapon to the best option you have to counter during enemy phase. So it does basically the same thing but it can keep switching for each type of enemy attacking you.
@@Lyth13 thats a terrible skill tho.
@Lyth if you could inherit that, it'd be MUCH better because you wouldn't be forced to use the bad master lance and light brand.
But it's an engage skill that favours triangle advantage versus ORKO's too much. Not good.
Hurricane Axe is one of the strongest Axe non DLC and non donation. The amount of flying units on the late game is insane, giving it to Great Knight Jade or Great Knight Mauvier can easily one shot those little bugs with barely taking any damage, its amazing for enemy phasing and since both Jade and Mauvier have decent magic it feels even better.
Radiant Bow can do the same job with a Canter skill, but flying units usually are in bulk and even if you kill one they can easily swarm you, so having a strong Hurricane Axe tank user like those two mentioned, help a ton in taking a LOT of Wyverns and Griffins
That thumbnail is sweet.
Nice thumbnail 😳
i am noticing that the revanche is on this list but the représailles wasn’t on the lance tier list
pan lick lolipop is just so adorable
It’d be interesting if they brought back brave weapons still keeping the brave effect on enemy phase, but I think that’d break the game too much, and it’s already pretty fucked lol
Revalanche being so low hurts. It's upgrades are insane with 2 hit per level for the first 3 then 4 for the last two, not to mention added crit and accuracy, and reduced weight.
Sure, +4 and on is expensive as hell but those first 3 put it at 16 might and I believe the same crit as killer axe.
All around S tier and I'm sad you don't put it higher.
I don't get the use case, why does the extra MT matter if Panette can already 1 shot on killer axe which is way cheaper:
It is a worse Killer Axe:
Killer Axe Base stats:
11 MT, 12 WT, 65 Hit, 30 Crit
Cost to Upgrade to +3 - 150 Iron 8 Steel + 3k Gold
14 MT, 35 Crit at +3
Cost to Upgrade to +5 - 150 Iron, 50 Steel, 5 Silver 7.5k Gold
16 MT/40 Crit
Revanche:
10 MT, 12 WT, 70 Hit, 20 Crit
Cost to Upgrade to +3 - 80 Iron 9 SILVER 1.8k
16 MT 30 Crit
Cost to +5 it - 80 Iron 44 Silver (An entire playthrough's worth) + 9.8k
The only reasonable thing you can do on the well axe is +3 it, +4ing it costs you 24 total silver which is arguably half of the total silver you would get in an entire playthrough. If using the DLC free silver/resources you can more reasonbly do this but killer axe does the job on Panette and there aren't a ton of good axe units aside from her making it way too expensive to run on base game no DLC if not a silver sink that will prevent you from upgrading other things. It also has less crit rate at +4 by 10% and requires 20 silver to get it to 35% Crit.
You can +5 a killer axe for less than +3ing the well axe.
Also the Well Axe costs 44 Silver to max out while Noatun costs 16 and has 21 MT/8 WT/85 Hit making it good on literally any axe unit and it will not slow them down and hit like a truck at base.
I would rather have the significantly cheaper killer axe for crit builds or Noatun for general use as it can hit similar MT for 1/4 of the cost.
@@IcedCoffeeGaming I see your point but let's look at it with math. We can calculate average damage of a weapon alone using its might, crit rate and natural hit. For killer axe +3, the average damage output is 15.47, for the killer axe +5, it's 18.72, and for the revalanche +3 it's 17.92.
So we can say the revalanche +3 is absolutely better than the killer axe +3, but it is worse than the killer axe +5. But! Big but, the killer axe +5 does cost 50 steel to get to, which about evens it out with going for the revalanche +3 in terms of trading, actually putting the revalanche on top.
Now as for your second point, you can always use another good axe.
@@IcedCoffeeGaming Panette can only one shot weak enemies though. Her crits make no differences against great knights or generals.
@@weiliao280 try giving her Lyn and having her use a hammer.
I just realized that the iron greataxe is just two iron axe heads taped together.
Berserker Clanne can quad with Brave Axe, running him using that and he 1 round bosses and anything he sees.
Killer Axe is the best crit weapon imo. It has enough might to take a Lyn Engrave which makes reliability a non-issue. By comparison, other weapons might need Corrin which doesn’t give hit, or Eirika engrave which takes enemy phasing off the table due to incoming crits. I would put Silver Greataxe higher in A or low S since its availability is pretty good (donation 4 in Solm gives you one) and it’s a good Great Aether weapon. (S rank Great Aether means running a berserker: No thanks). Bonded shield can mitigate doubles during the great aether turn.
Jade in axe general has a devastating s rank great aether though with ukonvasara
Revanche is the best axe. Its so broken. at max 24 dmg and 35 crit. My kagesu paladin kills everything including armored boss at +4 upgrade.
One thing about Silver Greataxe - It's the best weapon for Great Aether, because engage attacks always hit. As long as the unit can tank any incoming attacks (including if they are doubled), this allows for massive Great Aether damage.
I’m here for the thumbnail :3 🍭
s-tier thumbnail.
praise the tomahawk. engrave the tomahawk.
I'm a big believer in Revanche and I think the sweet spot at +3 is pretty affordable. Getting +2 Mt each level means you match a fully upgraded Killer Axe's Mt, at the cost of 10 less crit (admittedly this is a big deal). But the upside is that there is room to grow in the late game. Almost all high tier weapons have really terrible +4 and +5 stat gains, so I'd much rather go for Revanche +5 than, for example, Brave Sword +5.
I also think Steel Axe should be mid S tier. It's comparable to a Silver Lance, with 1 less Mt, 1 less Wt, and 15 less hit. Give it an engraving that randomly gives a small amount of Hit and you should be fine, and like all the Steel weapons, it's easy +3.
Hehe, called Killer Axe and Tomahawk being S tier
I made Jean a general, gave him a tomahawk and put him on Hector for doubling. He is a God.
Loving that thumbnail lol
The only person I actually found use for the hurricane axe was with my Warrior Mauvier. Guy was tanky enough that the smash effect of the weapon didn't hinder him much and he had crazy high mag as well to make use of the magic dmg the weapon had
The hammer actually has the same might as armorslayer. But it's heavier, and less accurate.
That being said, there's a strong trend for axe users to have higher build than sword users, and the intended targets are already extremely slow, making them easy to double, and easy to hit.
There's no getting around that it's just a worse weapon. There are no upsides aside from the sidegrade of being an axe rather than a sword. But while these downsides would be substantial on a general purpose weapon, the hammer is an ... ANTI-GENERAL purpose weapon (puns!.) So in practice, they're close to equivalent.
Glad to see the compact axe in C tier. It's legit pretty good early game to make your axe users not get doubled (in addition to the good hit rate.)
Also, the fun thing to do with the Hurricane axe is to put it on a vantage set. I really enjoy running it on Rosado for Roy's paralogue. For a physical unit, he's got good magic. Stunning smile gets its accuracy to 100%, and he generally takes down about 4 wyverns per turn. It's use case is too specific for me to rate it super high, but it's got some moments to shine.
I wish hurricane axe wasn’t a smash weapon
Hey, could you make an emblem skill tier list? I want to be able to have a list so I can better decide between using Hold Out, or Resolve, or Adaptable, or decide between getting the speed+s or Avoid+.
Pretty sure adaptable isn’t inheritable. Speed is way more cost effective than avoid. Hold Out versus Resolve depends on the build, but I can’t picture a unit that wants resolve who wouldn’t just use Ike, so probably Hold Out for your tank build
built a hurricane axe Mage Knight Pandreo and it's so god awful
why is my jean one shotting with lollichop on chapt 19 maddening lol
AXES are cool 😎
Sorry but the placement of revanche is just based on its starter stats while you do judge Noatun on refines. while no axe compares to the benefits on a refined Revanche. I dont hear anything about the refines for that weapon which you could atleast do when making comparisons to an axe with just 5more crit fully refined and 8less might fully refined and 2 more wight and 15 less hit at that point. does upgrading cost much? yes, but somehow that didnt hold the silver axe back from ranking highest in that tier. Lets say you invest the same into refines in the killer axe (max) as into revanche (its comparable with room to grow with more investment), (silver axe doesnt even comes close to revanche stats at same investment). is there a reason i did not notice why you rank revanche so low? or is it just that for weapons you havent fully tried yet that you did a quick base stat peek and made a list based on that and your experience with stats?
It is a worse Killer Axe:
Killer Axe Base stats:
11 MT, 12 WT, 65 Hit, 30 Crit
Cost to Upgrade to +3 - 150 Iron 8 Steel + 3k Gold
14 MT, 35 Crit at +3
Cost to Upgrade to +5 - 150 Iron, 50 Steel, 5 Silver 7.5k Gold
16 MT/40 Crit
Revanche:
10 MT, 12 WT, 70 Hit, 20 Crit
Cost to Upgrade to +3 - 80 Iron 9 SILVER 1.8k
16 MT 30 Crit
Cost to +5 it - 80 Iron 44 Silver (An entire playthrough's worth) + 9.8k
The only reasonable thing you can do on the well axe is +3 it, +4ing it costs you 24 total silver which is arguably half of the total silver you would get in an entire playthrough. If using the DLC free silver/resources you can more reasonbly do this but killer axe does the job on Panette and there aren't a ton of good axe units aside from her making it way too expensive to run on base game no DLC if not it is a silver sink that will prevent you from upgrading other things. It also has less crit rate at +4 by 10% and requires 20 silver to get it to 35% Crit.
You can +5 a killer axe for less than +3ing the well axe.
@@IcedCoffeeGaming but isnt it atleast arguably above silver? And apsrt from its critrate it has 70hit base and for those last 2 refines you gain crit,1less weight and 4mt per refine. From +3 to +4 you gain 1mt per 3.75silver which is for some other weapons basicly what they would gain on some refines. Personally i do find revanche worth upgrading during my run. But that ofc my opinion.
Also, with dlc, Revanche on Rafal with camilla engrave and camilla emblem is quite nice, (also why i do upgrade revanche that much since next to corrin it nukes the entire field) (then deals flat dmg of rafals high hp stat)(then if crit (with personal skill, revanche and camilla engrave reasonable chance per enemy) another 10dmg flat) adding up to quite an amount stacked ontop of what the engage skill did per enemy) (then run it with some dmg buff like wrath(100%crit) or reprisal (insane with rafal my pick) & vantage+ or holdout.
And panette can only one shot weak enemies, her crits against Generals/ Great knights make no differences. Those Extra might are a lot better. Or just pick up Hammers? Well yea…😅
And what about the hurrican axe with an axe mage knight, for the chaos style ? 🤔
FWIW it's Fray-guh-rock :)
Their is no Devil Axe and that makes me sad....or should I be happy...?
Sad, wrath is insane
It's pronounced Goggle
What about Anna on sage with Sigurd over ride with the magic axe
I've always been curious about this as it doesn't explicitly say it in the game, but do magic weapons use your strength, or magic stat? Cause if it is magic, then that heavily reduces the amount of units a magic weapon is good on since I would say the majority of characters have low magic growth, especially units that use anything other than magic. Most units that are an exception to this either have some built in magic utility (Veyle, Zelestia, and Nel), or excel in one class that doesn't have a magic weapon (Yunaka), or they are Merrin and Chloe who make sense to have magic items like this. Basically, I want to know to see if I have been wrong on this and see if I could maybe actually use Levin Sword and Hurricane Axe.
Warrior Anna might be one of the best options here since she can pretty much one shot fliers with magic bows. Or just give Levin swords to brave heros as they don’t have access to Range weapons.
@@weiliao280 I just make Anna into a Sage since she has pretty bad attack, but really good magic.
Magic weapons scale with your mag stat unless stated otherwise in its description
There is quite a bit of units in the game that make levin sword work on non magic classes.
The thing with Hurricane axe is that while giving to a unit with good magic is decent, against fliers it already has 60 might and effectively gets +3 damage against them each upgrade (which ngl are pretty cheap), so you can give it to a unit like Vantage Panette and let her put in work against basically any dense group of fliers even with a pathetic magic stat
Vander in Paladin and Fragarach is beast
Vander
Emblem Hector
Str +4 Def+5 Bld +3
Skills
Spd/Res +5
Spd/Dex +5
Hp:77
Bld: 16 (+3) 19
Str: 46 (+4) 50
Mag: 20
Dex: 46 (+5) 51
Spd: 35 (10) 45
Def: 38 (+5) 43
Res: 27 (+5) 32
Lck: 30
Fragarach +5
Mt: 24
Wt: 16
Hit: 90
Avo: 0
Crit: 10
Ddg: 0
Spoiler
But may move it to Madeline later after maxing her stats
Whos leveling Vander that much though, lol
@@kilambrown4302 I did post game though ^^
You really let Vander cook.
@@MyBanannas Yes I did
Could you run Timera with a killer axe on wyvern? Lance/axe wyvern broken
No, you cannot do it, it is impossible
Haven't seen it but crit axe should be at least A
I highly disagree with the Poleaxe being so high, that thing is awful. It's hit is way too low, and it's too heavy to be practical since Cavaliers tend to have pretty decent avoid. It's just not worth using at all imo.
B is high for you? It can situationally be good on units with good DEX or when hitting certain targets, situationally good on some warriors IMO.
@@IcedCoffeeGaming
I would rank it C or D, because a majority of the time a steel axe is going to do just shy of the same amount of damage to effective units, and is going hit more often. It's also because of its weight. Early game, when it's actually got some use, any unit using it will get doubled. Axe Fighters don't have much defense or res, and being doubled can easily get you one rounded if you miss, which is likely because it has a low hit.
I find it to be way too risky to use for the reward it might give. Especially since you can get a Killer Axe before Chapter 7 if you invest and enhance weapons in a smart way.
Please help
Wanted to start a new playthrough of FE Engage, now with all DLC's and additional content. Found out that the codes (you could get these by linking your FEH account to your Nintendo account) for the FE Heroes weapons were available until 4th of April. I missed it by 2 days and it seriously destroyed the hype for my playthrough as I already planned everything, calculating who could wield these weapons and so on.
Does anyone have a code laying around that isn't needed? These should work 150 days after being redeemed. EU region if possible, not sure if it works otherwise.
I'd be extremely glad if anyone could help me! Thanks in advance!
There is a free purchase on the Nintendo Store for them
@@DARKMalice9000 thank you sooooo much!!!!!!
@@CRO-Palacinke-D.C yeah that’s why the codes expired ☠️
Brave axe is s tier with panette
Why would you give a great weapon to a unit that would take full damage from a double???? Why do you think that? ...... give it to a tank unit that takes little or no damage then one shot it.
You keep giving bad strats to these weapons then rank them poorly. Haha Pretty silly.
IMO Great weapons aren't a good investment for enemy phasing even on tanks, especially with Sword/Lance/Axe power builds and Crit builds. The only use case for them is on slow units who can't double.