Honestly, I have so many duels like this when I play Generaider. Most decks are trying to prevent your opponent from playing the game. Generaider is the opposite. It even gives the enemy cards in his hand with certain effects so that he can play the game even better than normally while the deck still manages to deal with whatever the enemy throws at this deck somehow. And this combined with the insane plus effects of Witchcrafters almost guarantees for a great duel to watch.
Zoma the spirit was so nutty back in highschool. One of my favorite cards, and I ran it with lava golem, blast sphere, magic cylinder, and wave motion canon.
I wouldnt be suprised if it was longer. I had a game on dueling book playing resonators vs infernoble once that had a 1 hour 20 min game 2 and the match ended 2-1 to me after 2 and a half hours. was the most big brained back and forth ever, prolly due to how bad our decks were and how lucky our hands were.
@@Brkncntrllr Witchcrafters specialize in the grind game. Generaiders also specialize in the grind game. Its probably why these two decks make for some of the greatest showpieces. How to counter witchcrafters: just play a meta deck lmfao. I'm not even joking fr. The reason that Witchcrafters are so good is because their spells always add advantage and their monsters are good enough to lock down the opponent long enough for the witchcrafter's advantage to pan out. Rogue decks often struggle against witchcrafters because they simply lack a couple things. 1. OTK Power 2. Board Presence 3. Advantage Witchcrafters die to OTK, can't put out enough negates to play against a full combo of a lot of top decks such as Drytron or PK, and simply can't out-resource their opponent within one turn as their spells require multiple turns to generate advantage. Therefore, to play against Witchcrafters you NEED OTK power or board presence. Kill Haine, Verre, and negate the Auroru go in for the kill. OR Set up a board of infinite negates to prevent the comeback such as with a typical Adamancipator board or a Herald + Eva and 2 other fairies. Five negates are the bare minimum to prevent a witchcrafter comeback.
The Raidraptor duel was especially funny because I still have no idea what his opponent was playing. I can’t tell if it was just his favourite cards or an obscure burn deck or if they just never got to any of the cards of the archetype they were playing.
Staykes is a Yugioh Protagonist Even with weak as fuck cards on the field in comparison to their opponent's powerful and unstoppable monsters, they still won
This video showed why I love Witchcrafters. It is not overpowered and you have to think when you should activate your effects. Those chain links were awesome. I think I should try the Generaider deck too.
Tons of matches are like this, in the altergiest and subterror metas for example, people keep shitting on this imagination summon 60 a turn shit when its really just specific decks that go on checked
@@NeostormXLMAX the funny part is the "60 summons deck" isnt even usually meta Tons of casual strats have a lot of special summons But yes technically it's more than using 1 monster reborn per duel
If he would have just activated Ultimate Falcon's effect he would have won 😭 As a Raidraptor player, can confirm that it's often easy to forget that UF has a detach effect lol
Imagine if that last duel was how most duels actually were. Instead we get turn 1 or scoop, if you brick, scoop. I don't mind the power creep in general when it comes to combos, but I find it pretty degenerate that a lot of players, especially high plat, don't play anything but FTK lockdown decks. I wish I had duels that looked half that fun and interactive.
I genuinely think that FTKs are unsportsmanlike. Yes, sometimes you can interrupt the combos with an Ash Blossom or something, but most of the time you're not gonna have one in your hand, so there is no counterplay to it - which, for me, makes it unsportsmanlike. It's MUCH better to have a good exchange of plays with an opponent. Also, those Adamancipator boards with, like, 6 omni-negates every turn are just WRONG. Like... How is that fun? How?
@@anenbie you know it's interesting that not too long ago really, solemn judgment was a banned card because ONE Omni negate was too powerful. Now adamancipator comes in and makes one solemn look like a joke.
@@point-five-oh6249 Right?! Meanwhile, nowadays you can have, apart from Adamancipator boards, just straight up: Baronne de Fleur, Cyber Dragon Infinity, Hope Harbinger Dragon, HERALD and many more. It's really, really annoying. Like, yes, negates are part of the game, but when you lock your opponent out because of a board with loads of them that's just straight up unfair.
@@anenbie so just to reiterate, I actually really like how combos are possible. I find it the best approach for what was once next to impossible to get these certain boss monsters and making it consistent is fun as it allows players to make varieties of strategies. My issue with Yu-Gi-Oh in general right now is the simple fact that turn one doesn't even allow turn two to play as well. This meta promotes lazy players that don't read cards because they feel like they're totally protected by their wall of easy to make negates. Adamancipator is just one of the many issues... Drytron herald is an issue, link dragons were worse than they are now but since the guardragon links were mostly tossed out, it's not AS bad but still bad. And then Eldlich just plays on your turn. Why Konami feels like turn two in a multiplayer game should just be completely absorbed by turn one is beyond me. And they wonder why people have such a hard time coming back from playing a long time ago, or attracting new players to come in. Excluding the fact that MD is technically FTP, the actual TCG will run you like $400 just for a side board. Not even going into your actual main Deck, and because of the way this meta is, most decks aren't even viable purely because they are totally useless against the amount of negates turn one can crank out. If you look at it by card economy ratios, one negate on field already makes your opponent start off at -1. Which is insane. 2 negates effectively makes your opponent start off at -2. See there's a reason why cards like Delinquent Duo and Forceful Sentry are banned, because the card advantage that making someone's hand useless is too strong in a game where card drawing spells are either banned (pot of greed, graceful charity) or extremely expensive in terms of in-game cost (Desires makes you banish 1/4 of your deck, Extravagance makes you ditch a little under half your extra deck, etc). This is why in MTG, black mana combos at removing cards in opponent's hand is fine because there are lots of draw options available. But because Yu-Gi-Oh doesn't have mana or some other resource system, it's balanced around the fact that turn 2 has 6 cards to start with, and one negate is already extraordinarily powerful because we normally only get 1 normal summon. So instead of awesome duels where you figure out what your opponents strategy is by testing their field, we just have lazy FTK duelists that build a near unbreakable board and there is no turn 3-4. The main issue is that the ability to build that kind of board is far more consistent than the amount of cards available to get rid of it, and the fact that they will take up a card in your hand, so even when you use something like a Kaiju or Dark Ruler No More, turn 1 already got the effect off, even if the negates never actually happened because you still went -1, or more. This meta isn't fun and it kinda gatekeeps itself from the average player.
15:40 : wasn't that chain protection? Like he activated boss stage on top of the monster so the effect would count because the last effect were boss stage and not the monster's one.
15:35 should have summoned Verre that way he could still survive till next turn since you need over 5K to go over Madam verret with those spells on hand and he won't be able to go to Rainbow neos and stuff. But that's probably not possible since I think he only has 1 Verre on deck.
Generaiders vs Witchcrafter is the best match. I hope Konami can design new cards with a lot of fun and interesting to watch like them. Sometimes YGO is boring when 1st player plays Solitaire, and the second player cannot play and pass only..
this is why I love generaiders. it lets my opponent do something but if he can pop off over my negates I still get to play. it allows for a nice back and forth as you see here
You get a pair of Shield Wings in the Synchro starter. I should know, since I was using them until the Festival rewards + b-day cash let me hit up the limited-time bundles to get proper cards & crafting mats. Laugh at the Shield Wing if you like, but I know a RR guy who isn’t :p
@@shawnpanzegraf5642 Mashmallon would be so much better for that deck though. Instead of can't be destoryed by battle 2 times per turn it has can't be destroyed by battle infinite times per turn. Also it burns your opponent for 1000 if they attack into it.
The witchcrafter player should use haine to bait out the negate first, then use madame to negate on field monsters, because the chain resolves backwards, madame's negate will stop other on field monster negate
I dropped nibiru after giving it a try for a few days. It's a brick in probably 4/5 games. On games where it could be live, most opponents can just play through it. I think I got nibiru to actually resolve and stop the combo only once in over 50 games in plat...
The following comment is a little threat, since I am not sure if people are aware about the current opportunities Master Duel provides. I want to spread my thoughts to a community, who is capable of making amazing and complex content, such as Table 500
Ya know what, I just now realized why I don't mind maxx c. It's like an optional floodgate. I'd much rather play into maxx c than not play at all. It's a floodgate that says, "do it, I dare you"
CbtG'ing Maxx C in Witchcrafters isn't worth it, if you played the deck. Most 1st turns, you'll special summon only once, and the deck has a crippling weakness to ash, so it's better to save CbtG or gamma for when that happens instead of a pseudo upstart goblin.
Dang, suddenly want to build cheeky madam verre. Tho, whenever i use dino blind second and matched witchctafter they end up as punching bag. Not underestimating it's power but, yeah, misc singlehandedly shut madam verre.
to be real tho, differently from the spellbooks that actually have powerful effects witchcrafter spells don't do almost anything, they basically reads as "food for verre"
I can't help but unironically feel like that Generaider vs. Witchcrafter duel is how god intended Yu-Gi-Oh to be played
Amen
I Know, right? So juicy.
Honestly, I have so many duels like this when I play Generaider. Most decks are trying to prevent your opponent from playing the game. Generaider is the opposite. It even gives the enemy cards in his hand with certain effects so that he can play the game even better than normally while the deck still manages to deal with whatever the enemy throws at this deck somehow.
And this combined with the insane plus effects of Witchcrafters almost guarantees for a great duel to watch.
@@Dragoonking17 yeah genders just infinitely pluses out of their ass. easily the best deck
Generaider vs Infernity is the complete opposite of this (and hilarious.) Imagine losing a duel because the opponent gives you free draws 🤡
Raidraptor: You can’t defeat me.
Other Player: I know… but he can.
Zoma the Spirit: *Roars*
8:20
I laughed so hard at this play XD
Zoma the spirit was so nutty back in highschool. One of my favorite cards, and I ran it with lava golem, blast sphere, magic cylinder, and wave motion canon.
Correct me if I'm wrong but couldn't UF activate its ability which would have prevented Battle Fader from being used and won the game?
@@JG-wz8xxyou are absolutely right no clue why they didn't do that
That grenadier duel was one of the craziest interactions I’ve ever seen. They just straight up get massive chains every turn
Easily my favorite deck right now. Just so much fun.
That was straight out of the anime with how much they were countering eachother’s counters
That was such a great duel to watch!!!!
When gg actually means good game
"1:35 And then....ADDS MAXX-C?!?!?!!"
Man,that got me laughing
Duel 3’s room had so many chains it looked like a BDSM dungeon
or like Mr. T
that witchcrafter vs. generaider match was like watching a chess match. Probably lasted for an hour in real time.
I wouldnt be suprised if it was longer. I had a game on dueling book playing resonators vs infernoble once that had a 1 hour 20 min game 2 and the match ended 2-1 to me after 2 and a half hours. was the most big brained back and forth ever, prolly due to how bad our decks were and how lucky our hands were.
Just dueled a Witchcrafter deck yesterday with Ignister, shit was so annoying.
Couldn’t looked for an opportunity to bomb the field spell or perma trap sooner but… this pretty solid
@@Brkncntrllr Witchcrafters specialize in the grind game. Generaiders also specialize in the grind game. Its probably why these two decks make for some of the greatest showpieces.
How to counter witchcrafters: just play a meta deck lmfao. I'm not even joking fr. The reason that Witchcrafters are so good is because their spells always add advantage and their monsters are good enough to lock down the opponent long enough for the witchcrafter's advantage to pan out. Rogue decks often struggle against witchcrafters because they simply lack a couple things.
1. OTK Power
2. Board Presence
3. Advantage
Witchcrafters die to OTK, can't put out enough negates to play against a full combo of a lot of top decks such as Drytron or PK, and simply can't out-resource their opponent within one turn as their spells require multiple turns to generate advantage.
Therefore, to play against Witchcrafters you NEED OTK power or board presence. Kill Haine, Verre, and negate the Auroru go in for the kill.
OR
Set up a board of infinite negates to prevent the comeback such as with a typical Adamancipator board or a Herald + Eva and 2 other fairies. Five negates are the bare minimum to prevent a witchcrafter comeback.
The Raidraptor duel was especially funny because I still have no idea what his opponent was playing. I can’t tell if it was just his favourite cards or an obscure burn deck or if they just never got to any of the cards of the archetype they were playing.
Prob the 2nd, he had cards to hold out while burning with golem and crashing spirit into it
probably a burn deck for the achievement
Stall burn deck. Saw the Solar Flare Dragon and knew exactly what they were trying to do.
Modern yugioh in a nutshell
I think the dude in this duel is the only other raidraptor player I have seen apart from myself in anything other than the master duel discord
Say what you want about Regi, but he managed to make subterrors fun. More power to him
Thanks dude
@@RegiRuler bro nice duel, could i get a decklist for that deck it looks fun.
@@RegiRuler we need a decklist fo real
For real now I want to play that deck
I wanna play subterror now
That feeling when your Witchcrafter go +5 in the End Phase but the enemy Generaider went + infinite in your draw phase
Witchcrafter matchups are really fun, if neither player bricks it's usually up to whichever player is better at managing the resources.
Ocg witchcrafter with brave token and speed spell 4 vice turbo is not fun.
The new fusion the will get is honestly pretty cool, fixes a lot of the resource management problems
God that generaider / witchcrafter duel was a enjoyable watch.
If only all duels could hit like this.
It's so weird that they gave Subterror Behemoth Fiendess a summoning animation, but they didn't give Dante one.
Fiendess gets massive attack points in her own archetype, that's why.
Egyptian god slime has one but the gods don’t. It’s crazy
That last duel ending the way it did was fire
Searching maxx C on your opponent’s turn is one of the most cursed things I’ve ever seen
Love when RR players forget Falcon is literally kali yuga on your turn
All the raidraptor player had to do was detach from ultimate falcon and his opponent couldn't activate anything on his turn
For the Raidraptor player, 👏, you did it
Staykes is a Yugioh Protagonist
Even with weak as fuck cards on the field in comparison to their opponent's powerful and unstoppable monsters, they still won
This video showed why I love Witchcrafters. It is not overpowered and you have to think when you should activate your effects. Those chain links were awesome. I think I should try the Generaider deck too.
My favorite archetype since it's release and can be paired with basically any normal summon deck without harsh Zeno locks
Real broken with aleister engine and grass. Even more if master duel had the new Witchcrafter fusion
that raidraptor guy never read ulti falcon lmao
I love how E-Tele has just come to be known as "the TeleDAD spell card"
i fucking fell over in my living room when farfa shouted "Racist Neos"
The gen vs witchcrafter duel was proper yugioh. None of that 25 special summon set up 6 negates go plus 6 yugioh.
If invoked dragma genraider is real yu gi oh then o don't want to play yu gi oh
It has 3 negs (if done correctly) but just without the combo skill
Tons of matches are like this, in the altergiest and subterror metas for example, people keep shitting on this imagination summon 60 a turn shit when its really just specific decks that go on checked
@@NeostormXLMAX the funny part is the "60 summons deck" isnt even usually meta
Tons of casual strats have a lot of special summons
But yes technically it's more than using 1 monster reborn per duel
@@guythat779 Welcome to Fire Format. Hope you like getting negated but from the hand 😂
@@UncleMerlin i dont mind that
The skill deficiency is
I'm so genuinely Curious, how are you able to make it so that you can see the other players hand and their face down while watching a replay?
You can see them on room replays only, he was hosting a tournament on stream
If he would have just activated Ultimate Falcon's effect he would have won 😭 As a Raidraptor player, can confirm that it's often easy to forget that UF has a detach effect lol
Lol yeah i was screaming on my screen when i see his ultimate falcon still has 3 materials
The last duel was cherry on the top 👌.
They could’ve just use Ultimate Falcon effect and won lol
Dang, I was really rooting for Witchcrafters.
Hoes got vibe checked
"I have up to 2 negator he can't do shit"
"Uh huh?" *special summon golem lava*
wtf, did that dude just forget that ultimate falcon has an azathot effect? What a throw lol
Exactly what I was thinking. Like such an unnecessary throw lmfao
also if he fog bladed the trap monster he also would have won. a few odd decisions from him
@@BigLadle99 can't fog blade the trap monster since it's treated as a normal monster, fog blade requires effect monster.
@@thatsjusthowitgoes zoma says its treated as an effect monster
@@Wyrm7774 O wait, thought we were talking about brigadine, my bad
4:24 Blackwing Raidraptor Combo vs 1 Shield Boi
That shield wing moment will make yusei proud
2:35 Farfa... Guru is a subterror card...
Yes because people who play guru definitely utilise the full subterror archetype and not just like 3 cards and 20 floodgates :)
@@Farfa that's one way to play it. A very degenerate way to play it
@@Farfa Yes :)
@@altarofshadows thats the normal way to play it
That RR guy lost because he conveniently forgot that Ultimate Falcon has an effect that shut your opponent down for a turn, which is hilarious
Imagine if that last duel was how most duels actually were. Instead we get turn 1 or scoop, if you brick, scoop. I don't mind the power creep in general when it comes to combos, but I find it pretty degenerate that a lot of players, especially high plat, don't play anything but FTK lockdown decks. I wish I had duels that looked half that fun and interactive.
Agreed
Its so much more fun actually engaging and going back and forth with your opponent
Its how yugioh should be played
I genuinely think that FTKs are unsportsmanlike.
Yes, sometimes you can interrupt the combos with an Ash Blossom or something, but most of the time you're not gonna have one in your hand, so there is no counterplay to it - which, for me, makes it unsportsmanlike.
It's MUCH better to have a good exchange of plays with an opponent.
Also, those Adamancipator boards with, like, 6 omni-negates every turn are just WRONG. Like... How is that fun? How?
@@anenbie you know it's interesting that not too long ago really, solemn judgment was a banned card because ONE Omni negate was too powerful. Now adamancipator comes in and makes one solemn look like a joke.
@@point-five-oh6249 Right?! Meanwhile, nowadays you can have, apart from Adamancipator boards, just straight up: Baronne de Fleur, Cyber Dragon Infinity, Hope Harbinger Dragon, HERALD and many more.
It's really, really annoying. Like, yes, negates are part of the game, but when you lock your opponent out because of a board with loads of them that's just straight up unfair.
@@anenbie so just to reiterate, I actually really like how combos are possible. I find it the best approach for what was once next to impossible to get these certain boss monsters and making it consistent is fun as it allows players to make varieties of strategies.
My issue with Yu-Gi-Oh in general right now is the simple fact that turn one doesn't even allow turn two to play as well. This meta promotes lazy players that don't read cards because they feel like they're totally protected by their wall of easy to make negates. Adamancipator is just one of the many issues... Drytron herald is an issue, link dragons were worse than they are now but since the guardragon links were mostly tossed out, it's not AS bad but still bad. And then Eldlich just plays on your turn. Why Konami feels like turn two in a multiplayer game should just be completely absorbed by turn one is beyond me. And they wonder why people have such a hard time coming back from playing a long time ago, or attracting new players to come in.
Excluding the fact that MD is technically FTP, the actual TCG will run you like $400 just for a side board. Not even going into your actual main Deck, and because of the way this meta is, most decks aren't even viable purely because they are totally useless against the amount of negates turn one can crank out. If you look at it by card economy ratios, one negate on field already makes your opponent start off at -1. Which is insane. 2 negates effectively makes your opponent start off at -2. See there's a reason why cards like Delinquent Duo and Forceful Sentry are banned, because the card advantage that making someone's hand useless is too strong in a game where card drawing spells are either banned (pot of greed, graceful charity) or extremely expensive in terms of in-game cost (Desires makes you banish 1/4 of your deck, Extravagance makes you ditch a little under half your extra deck, etc). This is why in MTG, black mana combos at removing cards in opponent's hand is fine because there are lots of draw options available.
But because Yu-Gi-Oh doesn't have mana or some other resource system, it's balanced around the fact that turn 2 has 6 cards to start with, and one negate is already extraordinarily powerful because we normally only get 1 normal summon. So instead of awesome duels where you figure out what your opponents strategy is by testing their field, we just have lazy FTK duelists that build a near unbreakable board and there is no turn 3-4. The main issue is that the ability to build that kind of board is far more consistent than the amount of cards available to get rid of it, and the fact that they will take up a card in your hand, so even when you use something like a Kaiju or Dark Ruler No More, turn 1 already got the effect off, even if the negates never actually happened because you still went -1, or more. This meta isn't fun and it kinda gatekeeps itself from the average player.
15:40 : wasn't that chain protection?
Like he activated boss stage on top of the monster so the effect would count because the last effect were boss stage and not the monster's one.
laughing my ass off over how proudly he yelled "RACIST NEOS!!!!"
You know, the Raidraptor game made me want a Story structure deck tournament
That would be fun
Story?
@@guythat779 Solo mode.
@@starrk7158 ah I see
TWO CHAINS?? More like... _FIVE CHAINS_ ⛓️⛓️⛓️⛓️⛓️
EDIT: CHAIN LINK 7!? Lmao! What is this GAME?! XD
7:48 Shield Wing Sweep
8:02 Zoma the Spirit. The Best Kamikaze
"As a hairy man..."
Manscaped ad read wen?
"You can't play Guru... thats cheating" continues to play subterror xD
Grade A comedy right there xD
15:35 should have summoned Verre that way he could still survive till next turn since you need over 5K to go over Madam verret with those spells on hand and he won't be able to go to Rainbow neos and stuff.
But that's probably not possible since I think he only has 1 Verre on deck.
"It pitches a Subterror and then ADDS MAXX 'C'????"
Crazy, that was my buddy with the Lava Golem. His burn deck is very annoying to play against, but fun to watch.
Love how the guy in the second duel doesn’t use a fluffing card released after 2011
Verte anaconda
Generaiders vs Witchcrafter is the best match. I hope Konami can design new cards with a lot of fun and interesting to watch like them. Sometimes YGO is boring when 1st player plays Solitaire, and the second player cannot play and pass only..
A year later. They made a tier 0 deck and ported it to master duel.
Konami....
_Whips and chains excite me_ - Farfa and Rihanna 2022
this is why I love generaiders. it lets my opponent do something but if he can pop off over my negates I still get to play. it allows for a nice back and forth as you see here
8:20 duuuuuude 😂😂😂😂 he basically won with a 2008 deck xD
00:00 where was born a legend Of The yugioh history
I love generaiders seeing that duel made my day
That ultimate falcon user didn’t read his own card, he can prevent that battle phase summon if he just use its effect and win lol
I like how the stall player uses shield wing when both marshmallon and marshmacaron are both rare.
You get a pair of Shield Wings in the Synchro starter. I should know, since I was using them until the Festival rewards + b-day cash let me hit up the limited-time bundles to get proper cards & crafting mats. Laugh at the Shield Wing if you like, but I know a RR guy who isn’t :p
@@shawnpanzegraf5642 Mashmallon would be so much better for that deck though. Instead of can't be destoryed by battle 2 times per turn it has can't be destroyed by battle infinite times per turn. Also it burns your opponent for 1000 if they attack into it.
As someone who plays witchcrafters that was actually kind if helpful to watch, as I'm new to the deck
*Entertaining* subterror gameplay?? I must be dreaming after falling asleep against floodgate turbo with book of moon man tech.
That witchcrafter vs. generaider was fire. If only all duels could be that cool.
The witchcrafter player should use haine to bait out the negate first, then use madame to negate on field monsters, because the chain resolves backwards, madame's negate will stop other on field monster negate
This last game was so hype what a duel :0
Generaider vs Witch duel, really entertaining to watch, what a duel.
Most players on master Dule are not playing Nibiru and any other hand traps.
It's typically just been Ash and Maxx C and that's it.
TBF Ash Maxx Called Imperm are all higher priority than Nibiru and they are all URs so it will take some time
Not enough space. It is not like all deck are like tribrigade who can 1 card combo while having 3HT at starting hand
I dropped nibiru after giving it a try for a few days. It's a brick in probably 4/5 games. On games where it could be live, most opponents can just play through it. I think I got nibiru to actually resolve and stop the combo only once in over 50 games in plat...
@@hallymiao2825 I agree! I got Nibiru and it's hardly be live.
I also won any time I took the Maxx C challenge.
Really? I see a lot of the Ghost Girl that claps GY effects. Little bit of Droll, but seems like more, lately. Maybe all the Tri-Zoo/Bird Up?
The following comment is a little threat, since I am not sure if people are aware about the current opportunities Master Duel provides. I want to spread my thoughts to a community, who is capable of making amazing and complex content, such as Table 500
That ultimate falco guy losed to a literal anime combo, and I'm talking Marik vs. Joey, good ol lava golem burn...
Now is just an upstart goblin...
A searchable upstart goblin if I may
I hope we get a decklist of that Generaider
"OMG Beetroopers will be insane bc they can search out maxx c"
Meanwhile subterrors "better be quiet for a while"
that shoutcasting was toooooo good
If you enjoy searching handtraps, know that you make Gae Dearg in Dragunities to find D.D. Crow.
It's crazy how bad you have to be with Raidraptors to misplay that hard with Ulti
What was the decklist of the lava golem deck?
My Invoked Shaddoll Dogmatika deck got absolutely fucking paralyzed by an Infernoid deck
That last duel was peak yugioh
Ya know what, I just now realized why I don't mind maxx c. It's like an optional floodgate. I'd much rather play into maxx c than not play at all. It's a floodgate that says, "do it, I dare you"
The raidraptor guy could've won if he only activated falcon's detach effect...
I guess people forget falcon has an effect...
Smh..
CbtG'ing Maxx C in Witchcrafters isn't worth it, if you played the deck. Most 1st turns, you'll special summon only once, and the deck has a crippling weakness to ash, so it's better to save CbtG or gamma for when that happens instead of a pseudo upstart goblin.
Bruh wtf 6:30-6:33 this sound was dafuq who on earth is coming to at 22:47 xD its knocking somthing in background and i tought somone at my door xD
how do you send replay? i got a sick flower cardian play
The way Farfa says Gene Raider fucks with me
I’ve watched this whole duel and my opponent hasn’t finished their first turn
Video*
I was more curious as to why he didnt use Haine to destroy boss room to negate it's effect.
Boss room wouldn't be negated, it would fiz-
Ahem...
Resolve without effect.
maybe he didn't know it has to stay on field to properly resolve, I didn't know that for a very long time
Boss room had protection from the other generaiders
Dang, suddenly want to build cheeky madam verre.
Tho, whenever i use dino blind second and matched witchctafter they end up as punching bag. Not underestimating it's power but, yeah, misc singlehandedly shut madam verre.
That raidrapotor/black wing was a pitiful excuse of its true glory
Chain link 7 reminds me of chess when you start trading pieces with the opponent
Where the Kali Yuga play from the raidraptor user?
Blackwing, raidraptor, and phantom knight decks are my favorite decks
He really said at 7:00 main Phase 2 in germany main phase zwei
How u see both player card? Is it spectator mode?
This video never fails to make me die laughing man
Here's the subterror decklist:
Monsters:
3x Subterror Fiendess
3x Maxx "C"
2x Subterror Nemesis Archer
2x Ash Blossom & Joyous Spring
1x Subterror Nemesis Warrior
3x Subterror Guru
1x Subterror Behemoth Stygokraken
1x Subterror Behemoth Umastryx
1x Subterror Behemoth Voltelluric
1x Subterror Behemoth Stalagmo
1x Subterror Behemoth Ultramafus
Spells:
1x Terraforming
1x Instant Fusion
1x Lightning Storm
3x Pot of Prosperity
3x The Hidden City
3x Forbidden Droplet
Traps:
1x Subterror Behemoth Burrowing
3x Subterror Final Battle
2x Subterror Succession
3x Gozen Match
Extra deck:
1x Thousand-eyes Restrict
1x Invoked Raidjin
1x Thunder Dragon Colossus
1x Number 39: Utopia
1x Number 50: Blackship of Corn
1x Castel, the Skyblaster Musketeer
1x Number 60: Dugares the Timeless
1x Number S39: Utopia the Lightning
1x Divine Arsenal - AA-ZEUS - Sky Thunder
1x Subterror Behemoth Fiendess
1x Barricadeborg Blocker
1x Geonator Transverser
=D
Never underestimate my grandpa's lava golem deck
I'm curious why they refused to pop boss room with haine.
woah subterror gameplay???
I have an amazing master duel replay where I overcome 6 material Zeus, Utopic Dragon, Simorgh link, and Apex Avian with Fluffals.
Chainlink 7!!!!!! I've had 5 at locals one night, great times lol
technically missplay with haine since she can target and destroy boss stage to make the effect fizzle but overall good duel.
Running witchcrafter Allister deck, but missing key cards like Called By the grave and super poly, very sad
Watching Witchcrafters go +5 in End Phase confuses me, I thought Spellbook of Judgement was banned???
its witchcraft spell card effect. at the end of turn if you control witchcraft monster, its back from your graveyard to hand/field.
I'm aware. It was a joke because of how bad powercreep is.
to be real tho, differently from the spellbooks that actually have powerful effects witchcrafter spells don't do almost anything, they basically reads as "food for verre"
Lava golem burn stall go brrrrrrrr on black birds.
As a Blackwing enjoyer that was hilarious and relatable
Peak Yu-Gi-Oh : when 2 rogue decks fight each other, that's fun
Huge missplay on the raidraptors, he could've go into kali yuga with that hands