why do people run the fear in T3 with hellfire coilgun? isn't it counterintuitive? don't you want to stun them so they stay in your damaging trail for longer? And also, in the last tear for the coil gun you said to use electricity, but now you say to use larger trail?
Honestly, even though the ideas probably transfer to all the other classes, I’d love to see videos for them just to get thoughts on what kinds of pairings are good for them, just because this one was so entertaining
I think there's surprisingly little overlap - engi aligns with this relatively well, but the existence of the breach cutter really does muck it all up. Driller and scout are entirely different ballgames, though. Driller's a little uninteresting to talk about because you have a bunch of combo setups that force weapons into both slots while having largely untransformative OCs, and TCF, which is a clear best in slott black box option that doesn't interact with anything. Scout is reallllly werd to talk about though, in general. His overclocks on weapons that are not M1K or the Boltshark tend to tweak the builds themselves a lot to accomplish the same thing as a whole. More confounding than that, though, is that there's little to no cross-slot interaction, at least in terms of the playstyles I'd consider strongest. You take specific primaries to do specific things and take specific secondaries to do other specific things and you don't really care about being well-rounded (all that much) because worst comes to worst, you just spend a nade and/or zip away. I definitely do want to make an engi video, but I really don't know how I'd even go about Driller and Scout in any interesting way.
@@pvewaste Yeah I've got Driller pretty much figured out, Sticky Fuel or Fuel Stream Diffuser CRSPR plus Persistent Plasma TCF are the strongest for most cases. I wonder though when to bring Volatile Impact Mixture, Disperser Compound or Ice Storm/Ice Spear and which secondaries except PP TCF pair with them. Gaming Existence has a pretty decent M1000 video that you could refer people to. Maybe you could discuss these classes in terms of specific weapons instead of builds, then.
@@pvewasteI think it would be nice to talk about all of this not just in context of what's generally good, but speaking with respect to the mission type. I feel like driller's best generalist builds are very different from its best dreadnaught builds where ignition is a pain, and again different from caretaker builds where I often feel like aside from throwing axes at stabby worms and tossing c4 on the roof I have no idea what to do.
Seen your replies on this so far, Waste. PLEASE DO IT FOR ALL CLASSES ANYWAY! This is great for not only build/mod choices but you’re so good at explaining WHY certain mods/choices over others.
@@madkoala2130 I mean most players strive for efficiency to at least some degree. I think for most people, working towards more powerful builds to be able to clear more difficult missions faster is the primary drive of putting a fair share of hours into this game. If that isn’t you then his content isn’t for you. It’s not as if he’s telling you other options are unusuable, or that you should only strive to beat the hardest content as easily as possible, just offering a perspective for players who want to take it that far.
@@madkoala2130 he's one of the few in the community who's updating everyone on the meta and puts a huge deal of time and effort in the videos, just like his 4h overclock tier list.
@@madkoala2130 Different playstyles. For some people, efficiency and pushing things to their limits IS the fun part. For some, it's the exploration and beautiful caves, the funky builds, the memery, etc. Long as you have fun, do what you like, just don't rain on others fun.
This is some of the most fascinating, well thought out, and well presented analysis of any co-op/single player game I’ve ever seen. There will always be those who dislike when people “overanalyze” generally considered “casual” game mechanics, but I think in the case of drg it truly brings out all of the game’s strengths and makes for a more rewarding experience. Keep up the good work.
I agree, build crafting works so well in Drg because its fairly balanced. its not solved with 1 or 2 good builds. the Weapons and overclocks are so unique, I cant wait to try out these builds
the game ahs been lacking content since realise. for the game that has no multiplayer or good social system like voice chat... the game is surprisingly lacking content. only 2/3 weapons per class whhaat? should add 10 more maps, 10 more monsters and more weapons per class
why doesn't the mole class get the mole gun with the mole? i think the mole classes gun gun should be given to the gun class and the gun classes mole gun (with the mole) should be given to the mole class gun gun mole gun class mole gun
I like how you did this. you didn't just throw three set ups and numbers at us, but instead explained HOW to come up with the before mentioned setups. keep this up 👍
THANK YOU FOR THIS. Modded players seem to have an agreement on what the meta is and what is not but I haven't been able to find any documentation on these. So really, thank you for this.
No problem! If you're interested in the options for the other 3 classes, my tier list video ua-cam.com/video/p1rEqlRXlIQ/v-deo.html has all the top picks starred, if you pay close attention.
@@danielfletcher706 Funnily I play in Asia region and so I mainly play in CN servers. I do see a lot of fat boys but I suspect it's not exclusive to CN players.
The great thing about deep rock is if someone wants to tell you how to play you just tell them to f**k off and build your own way who cares what’s meta if you have fun and get the job done
People tend to forget that bugs will try to stay away from incidiaries ground fire if possible, so you can actually use it for funneling for blowthrough or aoe if you are crafty enough. Surprisingly handy for setting up temporary chokes on open spaces. Best combined with coilgun trail for slows for the uneffected area but another class can slow or dps as well so it is not a must pick. But ever since i panic throwed 4 leadbursters and killed 60 grunts in an open room, i can hardly think of this utility of incindiary myself tbh.
Personally, i use stickies because if you hit a pretorian directly they can turn around so you can hit their back. It's useful for aoe primarys and the extra ammo is nice over the leadburster.
I enjoyed this style of video more than gameplay (normaly I don't pay attention to it, and the display of the mods and setups feels more engaging). Keep up the great content!
Great intro to gunner on modded haz! I'm a bigger fan of gameplay heavy videos, but to be fair I already play modded games, I think these edit-heavy vids are probably better for info-dumping for those just getting into modded haz. I'm a bit surprised you didn't talk about how much VB and Sticky Fuel together define the "normal" 6x2 comp, maybe something for another video? It feels so constricting sometimes, I love sludge (way more than sticky) but it doesn't synergize with VB. I love Cryo bolts, but they don't synergize with VB as well as Boomstick. I love Aggressive Venting, but it doesn't feel as good for VB as Hot Bullets. I'd love to spam more BC shots with Light Weight Cases, but it doesn't work with VB like Inferno does. Not like any of these options are bad, but I'd feel better about taking them if VB weren't so dominating as LST deletion in most comps.
You're right on the "another video" front - at some point I want to make a video covering the standard fire comp, though that'll probably be later down the line, once I finish a video or two selling people on the idea of modded Hazards.
Honestly I used carpet bomber again recently and was pleasantly surprised. It’s not ntp and I dont take fear so no crowd control, but it also does incredibly good damage to crowds anyway
Wonderful vid, glad to see you moving forward so enthusiastically! I do still hope some day we'll get that love-letter to the M1K. I know myself and many others were very excited about it, but I understand why you lost the excitement to make it
Hellfire is SO strong, pretty much a mandatory pick when running a single target focused primary (LSLS, BB, JFH). I love it as much as I hate it lol. One well landed shot and an entire grunt swarm is gone, while the remaining bigger targets are ripe for killing.
Note about all ricochet OC's, they all have intresting interaction with penetration mods, for example when shooting at enemies with a minigun with ricochet and penetrate, additional bullets fly out of enemies, one ricochets at the nearest target, the second spills through.
I really appreciated this video. Since I saw it I've been using the basic builds you suggested at the start and they work very well. I can only echo the sentiment of the other commenters and say that's I'd love to see this as a series for the other three classes. Even if some classes might require less depth due to lower build variety.
For a new style of video for you, this was done very well and never did I find myself questioning what you were talking about, overall very well put together video and very to the point
I got Big Bertha as one of my first OCs and never used another AC build until recently. Switching off of it for an AOE build feels like shooting enemies with water balloons.
This. This is what I've been looking for, the last two weeks. In depth, gives a wide appreciation of what builds there are for this class. Thank you!!!
honestly great vid for people getting into gunner, would love to see one for other classes as well and maybe go over the overlap and follow with team comps eventually also the editing was nice, perfect for this type of videos
astonishingly good video, i saw you said itd be hard to do this with a couple of the other classes and that makes sense but id love to see a breakdown of the weapons and some potential pairings even if its a little less interesting than the loadout breadth gunner has
Awesome video. Would love to see a breakdown for each class! Also appreciate the choice of background music, Future Club (Perturbator) is my favourite electronic track of all time. Cheers from Canada.
Comment is long 'cause writing it as watching the video. Definitely a very informative, and well organised video! I like this style a lot. I like the grenade explanation, it's matched up with my experience pretty well. Though with CC generalist builds, I've found some success with sticky nades in the more generalist style builds, offers enough extra CC for crowds while also being very disruptive to high priority targets. Especially nice with HB burning hell. And leadbursters are great with AV burning hell, they hand bulks well and just feel like they offer way more flexibility in terms of what they can be used for. I see you're building VB the correct way with 23321, and not the blasphemous 21311. I had never considered running mine layer + hellfire, but now I need to give it a go and see how it stacks up. I do have to ask, how do you tend to use electrominelets for the BRT? Shoot in front of the approaching swarm, try and get blowthrough value...? Whenever I've tried it it just feels solidly 'meh', and like I'm using it wrong.
I rarely go for blowthrough value with minelets, rather I just make fast sweeping motions ahead of the pack. Also, I'm glad to see another 21311 VB hater.
Extremely well presented. I like both gameplay focused videos and this more discussion-heavy format. You do both very well, and the graphics on this one were very slick and made it easier to understand what you're talking about.
this channel and lazymaybe's have been an absolutely sobering look at this game's weapon balance, or lack of. for well over 1000 hours I stuck with vanilla-feeling builds, completely unaware that there's _always_ some vaguely described mod or OC that completely blows them out of the water.
Would like to see a similar video about the build philosophies. Maybe make a single video covering the other three classes and link back to this one for gunner. Having their team roles and what they're good at explained would be interesting. Could also use a few more weapon setups, particularly for scout as you don't give many options in the weapons tier list.
1. Good to see you shrugging off the shitty drama, hope you're doing better 2. Love the background music, is that hotline miami? 3. A discord server would be amazing
Personally so far i prefer a damage focused bulldog, primarily because I usually reserve the minigun for swarms and protos. I use the 3,2,1,2,1 minigun build and a 2,1,3,2,2 and neurotoxin bullets for more damage I don't have that many rounds for the bulldog anyways.
Personally iv been running 32112, compact feed mechanism minigun and 23322 six shooter bulldog. I run ammo mods for the revolver so i can use it as primary and save the minigun for large groups. I was originally running aggressive venting for the leadstorm but swapped to cool as the grave became i was very rarely if at all ever firing long enough to overheat the gun.
@@suhg4317 i never fire long enough to overheat the gun, but cold as the grave allows me to be a little more trigger happy. Considering i usually end missions having barely used my minigun. I treat the revolver more like a primary than the minigun. Hot bullets doesn't fo any until you reach half heat and if im firing long enough to get there then i want to keep the gun cool with CATG
The way I see it is unless you are taking volatile bullets coilgun is always the best. Also anytime I run vb there is inevitably a cryo driller or scout I am paired with lol. Basically just always go coilgun in pubs
You really dont need 2 in tier 1 neurotoxin. You can coat a horde in 10 shots and destroy it in 30. Swap to bulldog to pick off tanks. Extra 110 ammo is free. Pointless going for 220 especially with born ready. Been running this build for 2+ years. 220 in a mag is just stupidly unnecessary and adds nothing to your kill effectiveness. Whereas more ammo just lets you spam more and kill more. Also for tier 3 if you wanna kill hordes even quicker pick 2. Not single damage. Idk why you’d choose ST over AOE on the thunder. Your bulldog is for high prior dmg and the st you gain is negligible. Plus you become a mix of carpet bomber, its just much better for hordes. If you’re playing vs elites or doing dreads then by all means pick the ST dmg otherwise AOE. Peace
Not to mention you have fear, so theres never a dire need to melt something with your thunder. It’ll die on its own and if its too big you shouldnt be using the thunder but your elephant rounds.
So i tried secondaries for the autocannon. And the brrt with yellow dmg to 33 a shot ONESHOT praetoreans. The 3rd bullet just killed everything as long as all 3 hit the weakspot. It may even be a bug where the 3rd bullet stun gets wrongly calculated damage. Oppressors in 2 bursts. It does more than a maxed out mole. That's haz4+5 It was meant for anti flying and the red barragers but my god the 3rd bullet is basically a fire revolver
PBM my beloved 😍 Gunner has so many fun overclocks but the ludicrous dps and safety of PBM permastun is just too much to pass on for me. The missile control comes really naturally to me so thats a plus.
This is probably the best build video I've seen. I dropped off DRG for seasons 2 & 3 and have just got back into it and this video is amazing at working out 'The Meta' especially for jumping into those Elite Deep Dives. You might want to add 'Best Gunner builds' or 'Most OP Gunner builds' for Season 4 in the title to help with discoverability but I hope you do this for all the classes! Great job.
Great video as always 😍 the editing and graphics must have been a bit of an ordeal 🤣 if this turns out to be a series you work on, maybe there could also be some builds down the line for Elimination but especially Industrial Sabotage? I probably find it one of the harder missions to build for with balancing weapons for the swarms + the Caretaker's vents and eye and whether or whether not heat becomes a worthy investment depending on class 🤔
I really like Hellfire with PBM hurricane to clear crowds and create space so I can hyperfocus with PBM guidance. Also NTP autocannon with the mole is fun, mb I could take elephant rounds for single target, but mole feels more versatile (esp considering my aiming skills) and it's more fun to use to delete half of praetorian's ass from across the cave system
Amazing breakdown with very good editing. However, the blurred rotating background footage when you're showing the table and not gameplay is really disorienting.
I love your videos, they're super helpful, and well explained. Can you do one on the movement tricks you use, just how you move so fast? Like, why are you bouncing on the Zipline? Why do you jump so much, etc. I'm a scrub and don't know!
Jumping around in general is good, it puts you a bit further away from grunts and such, and bunny hopping is especially useful for gunner. If you fire while you're in the air you don't lose momentum at all from the slow you get when firing. So shooting while in the air, stopping, hopping again, and firing while once more airborne lets you move around much more easily. Jumping and regrabbing the zipline repeatedly allows you to move much faster than just riding it normally.
Welcome back. Lovely video with great insight on gunner meta. Some choices were a bit surprising, but you explained the reasoning behind them quite nicely.
I like the autocannon even though it kinda sucks! Then again I do play on haz 3 so my opinion is meaningless lmao. I also liked the new video style! Harder for me to get distracted by gameplay when it's less prominent, but I can accomplish the same thing by just looking away and listening, so it's up to you if you want to keep doing this in the future.
UPDATED COILGUN BUILDS: Run Hellfire with 2X212, with T2B or T2C, depending on preference. 32213 Triple Tech Chambers is also really strong now.
Thx for always providing actual information, chad hotline miami ost enjoyer
why do people run the fear in T3 with hellfire coilgun? isn't it counterintuitive? don't you want to stun them so they stay in your damaging trail for longer? And also, in the last tear for the coil gun you said to use electricity, but now you say to use larger trail?
Does X mean nothing? So 20212?
@@ledliiights no, X means you get to choose what you prefer.
@@AdoringAdmirer Tysm, I feel dumb now as it makes a lot of sense.
Honestly, even though the ideas probably transfer to all the other classes, I’d love to see videos for them just to get thoughts on what kinds of pairings are good for them, just because this one was so entertaining
I think there's surprisingly little overlap - engi aligns with this relatively well, but the existence of the breach cutter really does muck it all up. Driller and scout are entirely different ballgames, though. Driller's a little uninteresting to talk about because you have a bunch of combo setups that force weapons into both slots while having largely untransformative OCs, and TCF, which is a clear best in slott black box option that doesn't interact with anything. Scout is reallllly werd to talk about though, in general. His overclocks on weapons that are not M1K or the Boltshark tend to tweak the builds themselves a lot to accomplish the same thing as a whole. More confounding than that, though, is that there's little to no cross-slot interaction, at least in terms of the playstyles I'd consider strongest. You take specific primaries to do specific things and take specific secondaries to do other specific things and you don't really care about being well-rounded (all that much) because worst comes to worst, you just spend a nade and/or zip away. I definitely do want to make an engi video, but I really don't know how I'd even go about Driller and Scout in any interesting way.
@@pvewasteMaybe you could talk about sleeper pick OCs for those two classes?
Oh, and make a video just on M1000 :)
@@pvewaste Yeah I've got Driller pretty much figured out, Sticky Fuel or Fuel Stream Diffuser CRSPR plus Persistent Plasma TCF are the strongest for most cases. I wonder though when to bring Volatile Impact Mixture, Disperser Compound or Ice Storm/Ice Spear and which secondaries except PP TCF pair with them.
Gaming Existence has a pretty decent M1000 video that you could refer people to.
Maybe you could discuss these classes in terms of specific weapons instead of builds, then.
@@pvewasteI think it would be nice to talk about all of this not just in context of what's generally good, but speaking with respect to the mission type. I feel like driller's best generalist builds are very different from its best dreadnaught builds where ignition is a pain, and again different from caretaker builds where I often feel like aside from throwing axes at stabby worms and tossing c4 on the roof I have no idea what to do.
as an Engi main this pleases me greatly
Seen your replies on this so far, Waste. PLEASE DO IT FOR ALL CLASSES ANYWAY! This is great for not only build/mod choices but you’re so good at explaining WHY certain mods/choices over others.
Waste you are the GOAT
THAT'S WHY HE'S THE GOAT
He is just tryhard that puts efficiency over the fun. Nothing remarkable.
@@madkoala2130 I mean most players strive for efficiency to at least some degree. I think for most people, working towards more powerful builds to be able to clear more difficult missions faster is the primary drive of putting a fair share of hours into this game. If that isn’t you then his content isn’t for you. It’s not as if he’s telling you other options are unusuable, or that you should only strive to beat the hardest content as easily as possible, just offering a perspective for players who want to take it that far.
@@madkoala2130 he's one of the few in the community who's updating everyone on the meta and puts a huge deal of time and effort in the videos, just like his 4h overclock tier list.
@@madkoala2130
Different playstyles. For some people, efficiency and pushing things to their limits IS the fun part.
For some, it's the exploration and beautiful caves, the funky builds, the memery, etc. Long as you have fun, do what you like, just don't rain on others fun.
This is some of the most fascinating, well thought out, and well presented analysis of any co-op/single player game I’ve ever seen. There will always be those who dislike when people “overanalyze” generally considered “casual” game mechanics, but I think in the case of drg it truly brings out all of the game’s strengths and makes for a more rewarding experience. Keep up the good work.
I agree, build crafting works so well in Drg because its fairly balanced. its not solved with 1 or 2 good builds. the Weapons and overclocks are so unique, I cant wait to try out these builds
the game ahs been lacking content since realise. for the game that has no multiplayer or good social system like voice chat... the game is surprisingly lacking content. only 2/3 weapons per class whhaat? should add 10 more maps, 10 more monsters and more weapons per class
@@GamingDualities it has both voice chat and multiplayer...
co op@@cronotriggered4314
@@GamingDualities you're asking for too much buddy
also, the game has both multiplayer and voice chat, have you even played the damn game?
mole category for the mole gun with the mole
the mole the mole the mole
why doesn't the mole class get the mole gun with the mole? i think the mole classes gun gun should be given to the gun class and the gun classes mole gun (with the mole) should be given to the mole class gun gun mole gun class mole gun
Gun
I like how you did this. you didn't just throw three set ups and numbers at us, but instead explained HOW to come up with the before mentioned setups. keep this up 👍
THANK YOU FOR THIS. Modded players seem to have an agreement on what the meta is and what is not but I haven't been able to find any documentation on these. So really, thank you for this.
No problem! If you're interested in the options for the other 3 classes, my tier list video ua-cam.com/video/p1rEqlRXlIQ/v-deo.html has all the top picks starred, if you pay close attention.
you haven't reached the end until you find the lobbies full of fat boys, wave cookers, and mandarin gibberish
@@danielfletcher706 Funnily I play in Asia region and so I mainly play in CN servers. I do see a lot of fat boys but I suspect it's not exclusive to CN players.
The great thing about deep rock is if someone wants to tell you how to play you just tell them to f**k off and build your own way who cares what’s meta if you have fun and get the job done
People tend to forget that bugs will try to stay away from incidiaries ground fire if possible, so you can actually use it for funneling for blowthrough or aoe if you are crafty enough. Surprisingly handy for setting up temporary chokes on open spaces. Best combined with coilgun trail for slows for the uneffected area but another class can slow or dps as well so it is not a must pick.
But ever since i panic throwed 4 leadbursters and killed 60 grunts in an open room, i can hardly think of this utility of incindiary myself tbh.
This is a huge work, thank you! Do you plan on doing such videos on all classes in game? It would be great
your videos are getting better and better, keep it up
Personally, i use stickies because if you hit a pretorian directly they can turn around so you can hit their back. It's useful for aoe primarys and the extra ammo is nice over the leadburster.
underrated content, super informative and helpful
I enjoyed this style of video more than gameplay (normaly I don't pay attention to it, and the display of the mods and setups feels more engaging). Keep up the great content!
Please make more of these. This is absolutely helpful. I would love to see your videos and takes on the other classes as well.
Great intro to gunner on modded haz! I'm a bigger fan of gameplay heavy videos, but to be fair I already play modded games, I think these edit-heavy vids are probably better for info-dumping for those just getting into modded haz.
I'm a bit surprised you didn't talk about how much VB and Sticky Fuel together define the "normal" 6x2 comp, maybe something for another video? It feels so constricting sometimes, I love sludge (way more than sticky) but it doesn't synergize with VB. I love Cryo bolts, but they don't synergize with VB as well as Boomstick. I love Aggressive Venting, but it doesn't feel as good for VB as Hot Bullets. I'd love to spam more BC shots with Light Weight Cases, but it doesn't work with VB like Inferno does.
Not like any of these options are bad, but I'd feel better about taking them if VB weren't so dominating as LST deletion in most comps.
You're right on the "another video" front - at some point I want to make a video covering the standard fire comp, though that'll probably be later down the line, once I finish a video or two selling people on the idea of modded Hazards.
Honestly I used carpet bomber again recently and was pleasantly surprised. It’s not ntp and I dont take fear so no crowd control, but it also does incredibly good damage to crowds anyway
The style and organization of this video was amazing! Best I’ve seen yet on any channel. Other classes too please
Wonderful vid, glad to see you moving forward so enthusiastically! I do still hope some day we'll get that love-letter to the M1K. I know myself and many others were very excited about it, but I understand why you lost the excitement to make it
I check everyday for a new waste drg video.... I come back to this one often haha. Hope you are doing well, and that you put out a new video soon :)
Hellfire is SO strong, pretty much a mandatory pick when running a single target focused primary (LSLS, BB, JFH). I love it as much as I hate it lol. One well landed shot and an entire grunt swarm is gone, while the remaining bigger targets are ripe for killing.
Jet Fuel Homebrew/Magic Bullets was my go-to Dread build for a while
Great video!
It would be amazing if you made a video like this updated for season 5, for all dwarves.
Your videos are great.
we have the same taste in music. I know almost all songs you choose. Good stuff man
Note about all ricochet OC's, they all have intresting interaction with penetration mods, for example when shooting at enemies with a minigun with ricochet and penetrate, additional bullets fly out of enemies, one ricochets at the nearest target, the second spills through.
Love that intro with the leadbursters deleting the bulk, those are stupidly powerful when an enemy is right on top of them, about 2k full dmg each
Awesome vid! Hope to see other classes, definitely trying out that minelayer build
I really appreciated this video. Since I saw it I've been using the basic builds you suggested at the start and they work very well. I can only echo the sentiment of the other commenters and say that's I'd love to see this as a series for the other three classes. Even if some classes might require less depth due to lower build variety.
For a new style of video for you, this was done very well and never did I find myself questioning what you were talking about, overall very well put together video and very to the point
I got Big Bertha as one of my first OCs and never used another AC build until recently. Switching off of it for an AOE build feels like shooting enemies with water balloons.
BEST Gunner builds video I've ever seen !!!
This. This is what I've been looking for, the last two weeks. In depth, gives a wide appreciation of what builds there are for this class.
Thank you!!!
Incredible video, really enjoyed it! I hope you do this for other classes, always struggle with crowd clear on scout 😅
Pheromones + fire are your best bet, but Scout doesn't crowd clear particularly well.
Cryo mine + fire aoe over clock on plasma gun my G
+Boomerang if you want a multi elemental scout crowd controler
Great to see you back
gotta love the hlm soundtrack with drg gameplay, my go-to playlist
20:18
Lmao, just started trying haz 6x2 out and came to this build as the optimal balanced one
honestly great vid for people getting into gunner, would love to see one for other classes as well and maybe go over the overlap and follow with team comps eventually
also the editing was nice, perfect for this type of videos
astonishingly good video, i saw you said itd be hard to do this with a couple of the other classes and that makes sense but id love to see a breakdown of the weapons and some potential pairings even if its a little less interesting than the loadout breadth gunner has
Awesome video. Would love to see a breakdown for each class! Also appreciate the choice of background music, Future Club (Perturbator) is my favourite electronic track of all time.
Cheers from Canada.
Comment is long 'cause writing it as watching the video.
Definitely a very informative, and well organised video! I like this style a lot.
I like the grenade explanation, it's matched up with my experience pretty well. Though with CC generalist builds, I've found some success with sticky nades in the more generalist style builds, offers enough extra CC for crowds while also being very disruptive to high priority targets. Especially nice with HB burning hell.
And leadbursters are great with AV burning hell, they hand bulks well and just feel like they offer way more flexibility in terms of what they can be used for.
I see you're building VB the correct way with 23321, and not the blasphemous 21311.
I had never considered running mine layer + hellfire, but now I need to give it a go and see how it stacks up.
I do have to ask, how do you tend to use electrominelets for the BRT? Shoot in front of the approaching swarm, try and get blowthrough value...? Whenever I've tried it it just feels solidly 'meh', and like I'm using it wrong.
I rarely go for blowthrough value with minelets, rather I just make fast sweeping motions ahead of the pack. Also, I'm glad to see another 21311 VB hater.
@@pvewaste Alright, I'll give it a go! Thanks.
HELL YEAH DUDE, AMAZING VIDEO, WILL USE THIS WHEN CRATING MY GUNNER BUILDS! Thanks man
more of this please! super entertaining and keeps me thinking about new builds :)
Extremely well presented. I like both gameplay focused videos and this more discussion-heavy format. You do both very well, and the graphics on this one were very slick and made it easier to understand what you're talking about.
This video obviously took A LOT of time. Thank you for the quality
this channel and lazymaybe's have been an absolutely sobering look at this game's weapon balance, or lack of.
for well over 1000 hours I stuck with vanilla-feeling builds, completely unaware that there's _always_ some vaguely described mod or OC that completely blows them out of the water.
13:41 smh 21321 VB is the way
17:46 nice carpenter brut from here and on out
Would like to see a similar video about the build philosophies. Maybe make a single video covering the other three classes and link back to this one for gunner. Having their team roles and what they're good at explained would be interesting. Could also use a few more weapon setups, particularly for scout as you don't give many options in the weapons tier list.
hotline miami music is insanely based
Super helpful and well constructed.
love moon's dust in the background
I hope to see the other classes! Well done
Thank you for teaching us the ways of the gun-fu 🙏
Babe I can't get in bed, waste dropped a comprehensive gunner build guide.
“Gunner is a pretty ludicrous class”
And that’s why it’s my favorite
Great video, looking forward to watching more
incredible stuff my man
BIS video on DRG builds
Really looking forward to other classes breakdown
Great video! Would love to see one for each class :)
This is great. Would love to see the other 3 Classes done in the same style.
Great summary of gunner
Best video guides on this game by far.
1. Good to see you shrugging off the shitty drama, hope you're doing better
2. Love the background music, is that hotline miami?
3. A discord server would be amazing
Mhm, it's the HM2 soundtrack!
The audio is a bit quiet, but great vid!
Nothing like talking about the most optimal stuff in the game with the play footage consists of 120+ FOV, particles and ragdoll removal.
Could you do one of these for the 3 other classes too? They're very well put together and easy to understand!
I like your funny numbers magic man
I needed this. Thanks
One bit people forget is sticky grenades fear praetorions to easily get some back shots and breathing room.
He returns. And with a fire hose of information lol 👍👍👍
thanks waste, now i know almost everything about gunner builds
Personally so far i prefer a damage focused bulldog, primarily because I usually reserve the minigun for swarms and protos. I use the 3,2,1,2,1 minigun build and a 2,1,3,2,2 and neurotoxin bullets for more damage I don't have that many rounds for the bulldog anyways.
I love magic bullets for haz5 but for modded hellfire is just the way to go! And minelayer is my favorite oc for modded
These videos are so fucking nice
This would be cool for all other classes
Personally iv been running 32112, compact feed mechanism minigun and 23322 six shooter bulldog. I run ammo mods for the revolver so i can use it as primary and save the minigun for large groups. I was originally running aggressive venting for the leadstorm but swapped to cool as the grave became i was very rarely if at all ever firing long enough to overheat the gun.
If you never find yourself having overheating issues with minigun then cold as the grave is doing nothing for you, try hot bullets
@@suhg4317 i never fire long enough to overheat the gun, but cold as the grave allows me to be a little more trigger happy. Considering i usually end missions having barely used my minigun. I treat the revolver more like a primary than the minigun. Hot bullets doesn't fo any until you reach half heat and if im firing long enough to get there then i want to keep the gun cool with CATG
Rewatxhing the video and noticed the Carpenter Brut. Love it.
The way I see it is unless you are taking volatile bullets coilgun is always the best. Also anytime I run vb there is inevitably a cryo driller or scout I am paired with lol. Basically just always go coilgun in pubs
You really dont need 2 in tier 1 neurotoxin. You can coat a horde in 10 shots and destroy it in 30. Swap to bulldog to pick off tanks. Extra 110 ammo is free. Pointless going for 220 especially with born ready. Been running this build for 2+ years. 220 in a mag is just stupidly unnecessary and adds nothing to your kill effectiveness. Whereas more ammo just lets you spam more and kill more.
Also for tier 3 if you wanna kill hordes even quicker pick 2. Not single damage. Idk why you’d choose ST over AOE on the thunder. Your bulldog is for high prior dmg and the st you gain is negligible. Plus you become a mix of carpet bomber, its just much better for hordes. If you’re playing vs elites or doing dreads then by all means pick the ST dmg otherwise AOE. Peace
Not to mention you have fear, so theres never a dire need to melt something with your thunder. It’ll die on its own and if its too big you shouldnt be using the thunder but your elephant rounds.
Thats why you pick AOE instead of the silly 4 extra dmg or whatever it is
So i tried secondaries for the autocannon. And the brrt with yellow dmg to 33 a shot
ONESHOT praetoreans. The 3rd bullet just killed everything as long as all 3 hit the weakspot.
It may even be a bug where the 3rd bullet stun gets wrongly calculated damage.
Oppressors in 2 bursts. It does more than a maxed out mole.
That's haz4+5
It was meant for anti flying and the red barragers but my god the 3rd bullet is basically a fire revolver
MORTAR ROUNDS!!!! RAAHHHHHH!!! 💥💥💥💥💥💥💥💥💥
The minigun + hellfire build i usually run exhaust vectoring just for that extra mobility
Hey I’m a new drg player and i love all the content! Would love a similar video on the driller
hmmmm, very epic, very interesting.
great vid, glad I found your channel
PBM my beloved 😍 Gunner has so many fun overclocks but the ludicrous dps and safety of PBM permastun is just too much to pass on for me. The missile control comes really naturally to me so thats a plus.
This is probably the best build video I've seen. I dropped off DRG for seasons 2 & 3 and have just got back into it and this video is amazing at working out 'The Meta' especially for jumping into those Elite Deep Dives.
You might want to add 'Best Gunner builds' or 'Most OP Gunner builds' for Season 4 in the title to help with discoverability but I hope you do this for all the classes! Great job.
INSTANT WASTE CLASSIC 💯💯💯
Great video as always 😍 the editing and graphics must have been a bit of an ordeal 🤣 if this turns out to be a series you work on, maybe there could also be some builds down the line for Elimination but especially Industrial Sabotage? I probably find it one of the harder missions to build for with balancing weapons for the swarms + the Caretaker's vents and eye and whether or whether not heat becomes a worthy investment depending on class 🤔
I really like Hellfire with PBM hurricane to clear crowds and create space so I can hyperfocus with PBM guidance. Also NTP autocannon with the mole is fun, mb I could take elephant rounds for single target, but mole feels more versatile (esp considering my aiming skills) and it's more fun to use to delete half of praetorian's ass from across the cave system
Amazing breakdown with very good editing.
However, the blurred rotating background footage when you're showing the table and not gameplay is really disorienting.
Awesome, loving it!
I, err, like your funny words magic man!
I love your videos, they're super helpful, and well explained. Can you do one on the movement tricks you use, just how you move so fast? Like, why are you bouncing on the Zipline? Why do you jump so much, etc. I'm a scrub and don't know!
Jumping around in general is good, it puts you a bit further away from grunts and such, and bunny hopping is especially useful for gunner. If you fire while you're in the air you don't lose momentum at all from the slow you get when firing. So shooting while in the air, stopping, hopping again, and firing while once more airborne lets you move around much more easily.
Jumping and regrabbing the zipline repeatedly allows you to move much faster than just riding it normally.
@@w1q2e3r4t5Worth noting that the zipline regrab is affected by ping, so it's usually only worth doing as host if you wanna go real fast
ELECTRO MINELETS!!!!!!!!!!!!!!!!!
Hey probably a repetitive comment here, but this was an amazing video and it'd be awesome if you had 1 of these for each class.
Thanks, this video is amazing
yessir, let's catterguize them
Welcome back. Lovely video with great insight on gunner meta. Some choices were a bit surprising, but you explained the reasoning behind them quite nicely.
If only thunderhead was more interesting. Hope we get some changes in the maintenance patch.
I like the autocannon even though it kinda sucks! Then again I do play on haz 3 so my opinion is meaningless lmao.
I also liked the new video style! Harder for me to get distracted by gameplay when it's less prominent, but I can accomplish the same thing by just looking away and listening, so it's up to you if you want to keep doing this in the future.