Tutorial: Ray-Cast Collisions for UEFN Projects

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 48

  • @S1lentIntensity
    @S1lentIntensity 8 місяців тому +2

    Been trying to figure this out for a bit now, control rig can be a bit confusing when trying to learn it, so thanks. There is so much potential with this. The thumbnail gave me a good laugh by the way 😂

  • @vintenfn4394
    @vintenfn4394 8 місяців тому +5

    Great Video, but how can trigger my verse code or rather execute a method for example and also get some information about the collision for example the translation of collision on a specific wall when the prop's collision event occurs?

  • @MembyFN
    @MembyFN 6 місяців тому +1

    For the Linear Raycast option is there a way to change the ControlRig's rotation based on the Players View (Rotation)? I want to detect at what spot of a wall or ground or ceiling the player looks at.

  • @merijngommeren8096
    @merijngommeren8096 8 місяців тому +1

    Can you create a link with verse code? For example when a objects enters a control rig, you run some code in verse?

  • @GurkisDev
    @GurkisDev 8 місяців тому +1

    Nice, I needed a raycast for something! So if I use a line raycast and get the position of the object will it get its origin or where it is placed with the raycast visually?

    • @MaestroShark
      @MaestroShark  8 місяців тому +3

      Where it’s placed with the raycast. Aka where the raycast lands. So if your object is huge the collision point will be far away from its origin

    • @dertyp8788
      @dertyp8788 7 місяців тому +1

      ​​@@MaestroShark Can you make a video "How to make a Murder Mystery map" ?
      I realy wanna made one, but I need map selection, kill animation and all the other cool stuff from the popular murder mystery map.
      It would be pretty helpful for me 🙏

  • @MassMC
    @MassMC 8 місяців тому

    Great video, thanks for the help!

  • @nmancreative
    @nmancreative 5 місяців тому

    Is it possible to make the reference prop for the ctrl rig ignore player pawns when collision detecting. I've tried messing with the collision settings of the prop but it basically collides with everything except invisible walls no mater what the collision type is set to. Edit: found the by object types sphere trace which works for this.

  • @SigmaScootOnTop
    @SigmaScootOnTop 2 місяці тому

    instead of making it continue how could you make it destroy

  • @StrongzGame
    @StrongzGame 8 місяців тому

    definitely would like to see use cases with Verse!

  • @AT_ASHTAG
    @AT_ASHTAG 2 місяці тому

    Nice video dude. Is they a way so the scale size when changed doesnt revert back ? new at this and tbh they isnt many tuts on this type of thing. I also had to work the verse part out so maybe a future tut for how to connect/do things would be beneficial for people

  • @pikacool5563
    @pikacool5563 2 дні тому

    Is there a way to actually change the direction and origin of the raycast in-game using Verse? I tried TeleportTo on the linear rig, but EmptyProp won't move

    • @MaestroShark
      @MaestroShark  День тому

      TeleportTo will work for that. If your empty prop is not updating during the game, you likely either
      1. Forgot to link the empty prop to your rig’s blueprint prop
      2. Forgot to set the empty prop from static to movable

    • @mudithasija
      @mudithasija День тому

      @@MaestroShark It Still doesn't move

  • @hausplayer
    @hausplayer 8 місяців тому

    The goat cooked again 🔥

  • @giovannib.2589
    @giovannib.2589 8 місяців тому

    How can I add sound effects to the NPC spwner, when he spotted player?Can you do a video, please?

  • @GamenMetTwan367
    @GamenMetTwan367 8 місяців тому +1

    Can you do a how to import the OG Map to UEFN using the heightmaps and how to apply the materials for that map? :)

  • @higherlearning9199
    @higherlearning9199 5 місяців тому

    I have been following to a T but I have an issue where when I first set the emptyprop to control rig it hits and stays at 2 scale right away what am i doing wrong.

    • @higherlearning9199
      @higherlearning9199 5 місяців тому

      NVM I had my landscape region as block all thats why

  • @StrongzGame
    @StrongzGame 8 місяців тому +3

    should of kept going with the Ray... Sponsor i was dieing 🤣🤣

  • @alexxdominguez6173
    @alexxdominguez6173 5 місяців тому

    you can make team selector with UIs using verse like a this maps (Bed Wars and Pandivil box fights)

  • @AquaTigerGameZz
    @AquaTigerGameZz 8 місяців тому +1

    Huge W my man

  • @higherlearning9199
    @higherlearning9199 6 місяців тому

    Does this work with landscape? I am having issues with objects phasing through landscape, is there a way to avoid this?

    • @MaestroShark
      @MaestroShark  6 місяців тому

      It should work with landscapes. One thing that can cause phasing is a low sphere trace radius, you may want to increase it and see if that improves your result

    • @higherlearning9199
      @higherlearning9199 6 місяців тому

      I guess to clarify my issue, when animating a sequence I want to stop object movement when colliding with landscape but everything goes through landscape. Would I just have my control rig stop when colliding with landscape? Been messing around and can't figure it out, wondering if it is a simple fix

  • @michaellicht4557
    @michaellicht4557 8 місяців тому

    Why I try to Launch the level its says "Found disallowed object type /Scripts/GameplayTags.GameplayTagContainer, Linear Rig and won't build.

    • @MaestroShark
      @MaestroShark  8 місяців тому

      Havent run into this yet, could be a result of the new update. If I find anything I’ll let you know.

    • @michaellicht4557
      @michaellicht4557 8 місяців тому

      Thanks! Hey, I’m trying to make a device that would detect when the player is in a shadow. It’s easy enough in IE5 casting a trace from a directional light, but not so easy with UEFN. Discovering this process I was hoping to reproduce the same results. Do you have a better idea on how I could do this?

    • @michaellicht4557
      @michaellicht4557 8 місяців тому

      Did you manage to test this with the update? Did they patch over this?

  • @genom535-c3u
    @genom535-c3u 6 місяців тому

    where command covern map

  • @himez
    @himez 8 місяців тому +1

    👍

  • @Leztyz
    @Leztyz 7 місяців тому

    Hello brother, I admire your work and everything you know about uefn, how did you learn so much?

    • @MaestroShark
      @MaestroShark  7 місяців тому +2

      I’m an obsessive learner. When learning a skill I’ll learn the basics from resources like tutorials, then figure out the rest on my own

    • @Leztyz
      @Leztyz 7 місяців тому

      @@MaestroShark I would really like to learn everything about seeing each other and UEFN, do you recommend anything where to start?

    • @MaestroShark
      @MaestroShark  7 місяців тому +2

      @@Leztyz pick what interests you. There’s quite a bit to pick from
      - Verse/Game Mechanics
      - Level Design
      - Materials
      - Modeling
      - Lighting
      - Animation/Control Rig
      I highly recommend learning verse first. It’s the most complicated, but the most vital, as it enables you to create any type of game you want.

    • @mfonenoh
      @mfonenoh 6 місяців тому

      Hello @MaestroShark do I need Verse to build a Chess Game too. I need help 😊

    • @Leztyz
      @Leztyz 6 місяців тому

      @@MaestroShark okay but where or how do I learn verse?

  • @JK4.
    @JK4. 8 місяців тому

    W

  • @itzjeo5585
    @itzjeo5585 8 місяців тому

    W uefn

  • @tasleet
    @tasleet 8 місяців тому

  • @GettysFN
    @GettysFN 4 місяці тому

    this looks overly complicated and weird. why can't they just let us do a trace in verse :////

    • @getshotUK
      @getshotUK 4 місяці тому +1

      Hahaha welcome to unreal 😉

    • @MaestroShark
      @MaestroShark  4 місяці тому

      @@GettysFN that’s how it is sometimes 😂

  • @azm.6947
    @azm.6947 7 місяців тому

    hey ure a g

  • @frozenknght
    @frozenknght 6 місяців тому

    Hi can you help me to make my own map?

  • @andrew-marc
    @andrew-marc 8 місяців тому +1

    Great Video, but how can trigger my verse code or rather execute a method for example and also get some information about the collision for example the translation of collision on a specific wall when the prop's collision event occurs?