AC Unity | Weapon Types Overview (Request)

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 457

  • @andreiilie4524
    @andreiilie4524 5 років тому +252

    what about the non-lethal spears?

    • @LeoKRogue
      @LeoKRogue  5 років тому +130

      I 250% forgot they even existed at all, my bad. I guess those would be Staff category, technically, but I don't know, I've never actually used one.

    • @finoderi
      @finoderi 5 років тому +48

      And there is non-lethal heavy weapon too.

    • @LeoKRogue
      @LeoKRogue  5 років тому +66

      @@finoderi Learning all kinds of stuff today, thanks guys. ^__^

    • @hugdeeznuttz3458
      @hugdeeznuttz3458 4 роки тому +7

      @@LeoKRogue what are your PC specs

    • @LeoKRogue
      @LeoKRogue  4 роки тому +27

      GTX1070, Ryzen 7, 16GB RAM

  • @the_real_Kurt_Yarish
    @the_real_Kurt_Yarish 4 роки тому +527

    This may be too late to mention, but I want to point out a cool feature about Rifles in this game: if you target an enemy while you are sprinting and press the fire button, Arno will drop down on his knee into a slide, brace the rifle on his raised knee, and fire the weapon mid-slide. It is very stylish. Pulling it off on the one guy running away after beating his buddies up with the same gun's stock makes you feel stronger than god.

    • @LeoKRogue
      @LeoKRogue  4 роки тому +68

      It's definitely awesome, I love doing that. Works for the Blunderbuss too, I believe.

    • @THEROGUEGUY3214
      @THEROGUEGUY3214 4 роки тому

      i was gonna say that i thought everyone was clueless

    • @nodrevilot
      @nodrevilot 3 роки тому +2

      Yo how tf do you do this I’ve been trying to do it all day

    • @the_real_Kurt_Yarish
      @the_real_Kurt_Yarish 3 роки тому +5

      @@nodrevilot It's been so long since I've played Unity that I honestly don't remember. It may be a perk/ability upgrade you have to unlock... maybe? Does Unity even have perks like that? For actually doing the action, you lock unto the target, run at a full sprint for a few seconds until you're at top speed, then I think you hold the fire button down; rather than simply pressing it. Sorry if this isn't helpful, again it's been quite a while.

    • @nodrevilot
      @nodrevilot 3 роки тому +3

      @@the_real_Kurt_Yarish ay thanks man I’ll try it out

  • @theseagullwithteeth116
    @theseagullwithteeth116 4 роки тому +86

    “Use this if you don’t want to slaughter your enemies”
    Weapon Description: “can crush a man’s skull like an egg”

    • @LeoKRogue
      @LeoKRogue  4 роки тому +23

      I know right?! Unity is so weird because yeah, despite that, it totally just leaves them wriggling on the ground anyway.

  • @AWACS_Snowblind
    @AWACS_Snowblind 5 років тому +483

    Pistol: quick shot
    Rifle: quicker shot (you would think longer shot but I guess not)
    Blunderbuss: thicc shot
    Guillotine gun: tactical nuke
    _Choose wisely._

    • @LeoKRogue
      @LeoKRogue  5 років тому +60

      Absolutely brilliant.

    • @Doctor_Straing_Strange
      @Doctor_Straing_Strange 5 років тому +20

      ''tactical nuke'' I love that description 🤣

    • @acername9012
      @acername9012 4 роки тому +1

      When I played AC Unity musket was broken. It was the best melee weapon there is xd

    • @The_True_Raven
      @The_True_Raven 4 роки тому

      Top 10. 1. The “best one” pistol

    • @The_True_Raven
      @The_True_Raven 4 роки тому

      2. Rifle

  • @MilkCalf
    @MilkCalf 5 років тому +157

    "There's no additional animation for getting the pistol out of your holster" Lol that animation is the one reason I like pistols most.

    • @LeoKRogue
      @LeoKRogue  5 років тому +40

      It's so stylish hahaha. Just BAM and then puts it back.

    • @DravicPL
      @DravicPL 4 роки тому +14

      @@LeoKRogue I used to run AC IV Black Flag with predominantly four pistol holster build. Basically I rushed to craft the holsters as soon as possible and whenever possible I went for headshots or quick shots to kill enemies, rarely using any other weapon other than pistols and a hidden blade. So beautiful ☠️

    • @btchiaintkidding7837
      @btchiaintkidding7837 2 місяці тому

      ​@@DravicPLdisarming with HidBlade, then manual aim headsh0t with the flintlock never gets old

  • @nudul842
    @nudul842 5 років тому +109

    The rifle in Unity vaguely reminds me of Connor in AC3 countering enemies with rifles.

    • @aliceangel2799
      @aliceangel2799 4 роки тому +14

      And the broken rifle club. I kept that equipped for half the game

    • @raphaelb5237
      @raphaelb5237 Рік тому

      The fun thing was throwing it for an insta ko

  • @ricktheawesome19
    @ricktheawesome19 5 років тому +238

    Teacher: *teaches me for years
    Me: *learns nothing
    Leo K: *makes 10 min vids
    Me: *remembers literally everything Leo said in the vid

  • @NicoGrosso78
    @NicoGrosso78 5 років тому +114

    I love unity's combat and how it incentivices stealth, shame it breaks with little more than a box on the floor between you and the enemy

    • @LeoKRogue
      @LeoKRogue  5 років тому +20

      That's the long and short of it, yeah. I'm not sure if I would say I Love it, so much, because ultimately I'm not engaging with the system, I'm trying to refuse to take part in it, I'm trying to avoid it, etc. Not just because it's hard, but because it's just not very fun to play. Many amazing action games have even harder fight systems than Unity, but the difficulty there is no issue because the player *wants* to get better and experience flow. I'd say, I really dislike the *actual* combat in Unity, how limited, primitive and simple it is, but I *appreciate its Purpose* and why it's in the game; which is to incentivize stealth, as you said.

    • @NicoGrosso78
      @NicoGrosso78 5 років тому +12

      @@LeoKRogue yeah I always try to complete missions with stealth but since the AI is also broken it's nearly impossible for me not to get caught (I know about tools but they feel kinda cheap, I like using nothing but the hidden blade)

    • @LeoKRogue
      @LeoKRogue  5 років тому +13

      The AI just expects the player to use everything in their arsenal, that's all. It's significantly less busted if you do choose to use your full inventory. I do love H.Blade Only runs, but I'd tear my hair out if that was my normal approach in this game haha. There's a time and a place, basically.

    • @NicoGrosso78
      @NicoGrosso78 5 років тому

      @@LeoKRogue lol yeah, it takes me ages to complete missions and when I inevitably screw up (or the game does) I want to kill myself

    • @LeoKRogue
      @LeoKRogue  5 років тому +6

      The Unity Mood v__v

  • @HVTILLVIB
    @HVTILLVIB 4 роки тому +37

    I think that the craziest thing about the guillotine gun has to be the number of options it opens up to you as a sandbox player. The amount of combo potential for the mortar strike is phenomenal. When combined with a cherry bomb, smoke bomb, money pouch, stun grenade, or even an artificial crowd caused by an NPC under the influence of a berserk blade, you can easily wipe out portions of the map to create access points you otherwise wouldn't think would be possible. You can also attack enemies around the corners of walls through the blast radius if you spot them with your Eagle Vision.
    It's an absolute blessing that Ubisoft also gave us the Belt of Franciade, which increases your mortar ammo capacity to 4 grenades. When you combine this with the Assassin's Cache ability, you can grant yourself many opportunities to continuously use the guillotine gun's cannon. I'd say this is a must-go combination if you're a player who enjoys messing around in the newer Hitman games or Batman Arkham series.

    • @expl0sives4day58
      @expl0sives4day58 Рік тому

      The eagle guillotine gun is insanely fast, I like to play the it belongs in a museum heist, shoot a 5 star swordsman with the beserk, wait for a crowd to gather, use a stun and toss 7 poison grenades and stun again, then once their health is weakened I use the cannon and then finish off.

  • @lukab4679
    @lukab4679 5 років тому +106

    Just to clear things up, you need the *Heavy Weapon Master skill to get the Strong attack for Rifles.*
    Now you can all be badass musketeers and still have some edge in combat :)

    • @corvenalemna8631
      @corvenalemna8631 4 роки тому +6

      kinda weird. It acts like a heavy handed. Shoots like a pistol. Need heavy master skill. But the heavy attack is identical to one handed.

  • @Kobble03
    @Kobble03 4 роки тому +26

    I've recently been playing assassin's creed a lot out of boredom, and I'm completely in love with them again. So when I started watching your Unity overviews, they were an immense help for improving my experience and I just love hearing the passion from you as you explain the game, so there's a sub from me keep up the great content!

    • @LeoKRogue
      @LeoKRogue  4 роки тому +3

      Thank you so much! I'm so glad you found my stuff useful. :D

  • @TheWhiteWolfGaming
    @TheWhiteWolfGaming 5 років тому +27

    The best thing about the rifles in my opinion is that if you do a quick shot while running, Arno will basically knee slide while shooting the enemy, independently if it is in front of him or behind him. To me it is the coolest animation in the game. And I only discovered it existed after 3 years playing the game xD

    • @LeoKRogue
      @LeoKRogue  5 років тому +3

      It's super stylish for chasing down a Kill Objective Crowd Event like a criminal etc.

  • @yamankurtkale8154
    @yamankurtkale8154 5 років тому +137

    The only weapons I need are berserker blades and smokes

  • @sanjaysoni9281
    @sanjaysoni9281 4 роки тому +25

    berserk + wait for like 300 people to gather + grenade-axe = rip guards lmao

    • @LeoKRogue
      @LeoKRogue  4 роки тому +6

      A delightfully destructive combination of mechanics. :P

  • @lenny8129
    @lenny8129 5 років тому +11

    Yeet yeet!
    Thanks, I've had trouble deciding which weapon type I should use for style and function, I've used spears for quite a while and really enjoyed how smooth it is, just heavy attack and stab them while they're down. I'll definitely be trying out all the weapon types

    • @LeoKRogue
      @LeoKRogue  5 років тому +1

      Spears are so damn cool. I'd probably play with them more if I wasn't face-deep in Castlevania these days.

  • @Ray_not
    @Ray_not 4 роки тому +10

    ever since im done in unity, i decided to focus my gameplay on combat rather then stealth. i know for a fact that many people think that this game is stealth focused/Parkour focused but, the combat can be enjoyable at times. this video also accurately describe the weapon mechanics in unity.
    sword : very well balanced weapon over all
    spears : for agility and flow in combat (i prefer to use fast attack when using with this weapon type)
    heavy : to make sure they're all dead
    (don't like hoe slow it is but, goddamn is the finisher is satisfying to watch)
    rifles : quick shot and Role play stuff
    guillotine gun : crowd control
    so far i had tested every weapon except for the rifles and the guillotine gun. to be honest however every weapon in this game seems to work the same really you when play it long enough. the only thing that does make you want to change weapons is mainly because that you just gotten bored with the type weapon that you had and with its animation as well. like me for example. i use swords through out the campaign and i gotten bored with it (mainly because that you can spam the same combo over and over again just like in this video). so i decided to play with other type of weapon. it really makes the game more fun to be honest. seeing arno using other types of weapons and seeing his mastery on any weapon type. that's my opinion anyways though. anyway, have a great time!
    btw nice video brother

    • @LeoKRogue
      @LeoKRogue  4 роки тому +3

      Yeah, he's really awesome. I love to see characters using different weapon-types, across all games, honestly. Makes them seem very well-trained, and very experienced.

    • @Ray_not
      @Ray_not 4 роки тому +2

      @@LeoKRogue the only assassins that i see that has pure mastery on many weaponry is jacob, evie, bayek and alexios. but, i still prefer arno. i don't know man. his attacks on all weapon types can somewhat describe his personality in combat. that how i feel anyways.

  • @BurtonBrewster
    @BurtonBrewster 5 років тому +8

    That transition between rifles and guillotine rifles was priceless.
    Nice video. Very thorough as always.

  • @Engloss2
    @Engloss2 3 роки тому +4

    The only person that I can understand if they give tips

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Thank you so much! That's very encouraging. :)

  • @joshtaylor731
    @joshtaylor731 5 років тому +4

    Love your work man, you deserve a ton more recognition!

    • @LeoKRogue
      @LeoKRogue  5 років тому +1

      Thank you Josh. ^__^

  • @cookiethegreat
    @cookiethegreat 4 роки тому +6

    2:10 "For roleplaying purposes"
    Lmao, I equipped myself with the golden musket and the Napoleon's Artillery Outfit, proceeded to go to the military camp and beat the crap out of every guards/soldiers.
    All of that while imaging myself as the "Examiner" or "Tester" or some sort. If I managed to defeat them, they still need training! And if they managed to defeat me, that means they're strong enough to serve France!

  • @kortex5130
    @kortex5130 5 років тому +6

    It's really weird to see you fighting someone, but the vid was cool and I finally got on explenation on why I often used a finisher on lov level enemies when it was supposed to be my first hit on them

  • @bloodymares
    @bloodymares 5 років тому +11

    Wow, very informative as usual, Leo. it seems like I underestimated Unity's combat. It's actually pretty complex. No wonder I always disliked it just because I was spamming Perfect Parry with Combos. Now, if only it had more realistic animations like human shield and your weapon contacting enemy's weapon until you open them up for a finisher (AC1 style), this combat would actually be perfect for an AC game.

    • @LeoKRogue
      @LeoKRogue  5 років тому

      Thank you! ^__^ At the risk of sounding a bit bitter, I'm going to say that understanding Unity's combat does *not* suddenly make it great. Case in point, I just explained all of these things in the video, and I still hate fighting in this game. It's just not what I'm looking for in a combat system, and I play *a lot* of melee action games. I will admit, it's a lot more enjoyable if you actually use all of the moves you have access to, definitely more than just Perfect Parry and Light Attack :P

    • @bloodymares
      @bloodymares 5 років тому

      @@LeoKRogue what exactly you don't like in this combat system (minus the 2 things I mentioned)? How would you improve it to a level that you can actually enjoy it? Or say, if you were tasked to design a combat system for an AC game, what would it be?

    • @LeoKRogue
      @LeoKRogue  5 років тому +6

      [1. Aesthetic over Mundanity]
      So, I don't really care for realism that much, as long as what I'm doing looks *cool* and feels right, *feels* like it makes sense for the character and their world. The early Assassin's Creed games weren't necessarily the most realistic stuff in the world, but what made them awesome was that their animations not only looked sick, they *felt good* to do. Even AC1 had some pretty crazy looking attacks (they became more flashy the shorter your weapon got, so Sword was relatively grounded, Knife was a little intense, and Hidden Blade counter was just full anime mode).
      [2. Input Response]
      What matters to me is that the system is listening to what I'm saying. Unity doesn't feel like that, at all. Almost never, honestly, even when you're playing "perfectly." There's a pervasive sense of sluggishness, delay, and input-lag on every button the player presses, and that just doesn't feel very good, no matter how you argue about it. When you compare the instantaneous response of AC Brotherhood, or Devil May Cry, or any action game to Unity's combat, there's just no excuse. On the slower side, which can be done very well, Dark Souls, Sekiro, and Bloodborne, even Red Dead Redemption 2, which all lock you into their animations whenever you attack, feel much more responsive and reasonable than Unity does, without sacrificing any sense of weight to the actual weapon you're swinging or shooting.
      When early testers of Unity leaked information on the game and broke their Non-Disclosure Agreements, one of the things two of them mentioned was that they couldn't tell us information on Combat, because even though we were a few months before release, Combat wasn't even properly implemented and couldn't be thoroughly tested because its features were missing. Read that again; a few months before release, *an entire system* that represents one of the most "player-facing" engagement methods (Combat, Parkour, Stealth - as opposed to Economy, Gear, Skilling etc, which are secondary systems) was straight-up just not functional. They *clearly* needed to give this game more time in development. This ties into point three.
      [3. Fairness and Mastery-Curve]
      Unity combat barely has any mastery-curve, because you're either at the bottom rung, or you learn two or three critical techniques and suddenly you're a god. There's very rarely, if ever, a happy medium. The worst part of combat in Unity is that it doesn't trust itself to exert pressure on the player, so it freaks out and tries to overcompensate in a horrible manner; shooting you from off-screen. The more enemies there are in a fight, the more likely one of them will pull out a pistol and start to shoot you. The player has no method of interacting with this directly. If an enemy attacks the player, they can be Parried or Perfect Parried, which allows the player to Punish that enemy for their aggression. If an enemy far away from the player is attempting a Gunshot, even if you Dodge it, that enemy is no worse off than when they started. Because of this crucial blunder in the game's design, you can get situations where the player can't do *anything except dodge* over and over again because they're constantly getting Gunshot-Imminent indicators (the brighter glow, telling you "dodge NOW") throughout the entire fight. This is just one example, but it's ridiculous. Enemies don't have a stock of bullets that they can run out of, the player has a stock of Smoke that they *can* run out of, in order to shroud themselves from enemy snipers. The entire situation with guardswarms that are above a certain critical mass is just a clusterfuck.
      [4. Conscientious Design]
      Finally, none of what I just described would be a problem if the game was built with it in mind. But it isn't. The entire population of France *will still* aggro onto your position if you stick your pinky out wrong. Getting back *into* stealth after being caught is a nightmare, because Gunners are *not exclusive* to combat-pressure, they also pressure you for doing what you're supposed to; running away. In The Last of Us, if the player's running away from enemies, the %Chance that Bullets will hit you drops significantly, because you're playing optimally in that moment and the game is resonating with the correct decisions. Unity doesn't have *anything* like that, other than "Drop Smoke and keep running, and if you don't get away in time, drop Smoke and run away again." Basically, you can't really stay in Combat, but you can't Run Away back into Stealth *either* because you're gonna get clapped for trying *both* of those, unless you have Smoke, which brings me to the final effect this has on the entire game.
      [5. Encourage, But Don't Require - Varied Verb Use]
      Smoke Bomb is the most useful item in Assassin's Creed Unity, because no smart person should be playing the game without it. It solves Combat (gives you time to do free actions), it solves Stealth (create pockets of cover for yourself in the world; this is Smoke's best and most fun use, and what it should've been all about) and it solves Movement (while running away from guards, Smoking the ground prevents you from getting one-shotted by French Revolution Legolas and Widowmaker from 50000 meters away). In a better-designed system that was more aware of the effect every mechanic has on every other mechanic, you would not see Smoke become "meta" in every context. But it is. Because so much of Unity is rushed, unfinished, and poorly thought-out.
      Thanks for coming to my Ted Talk.

    • @bloodymares
      @bloodymares 5 років тому +1

      @@LeoKRogue so basically delayed input, crazy unbalanced NPC behavior which limits player's agency. Got it :)

    • @zachmercer1065
      @zachmercer1065 4 роки тому +1

      Leo K [Rogue]
      Would be pretty awesome if this game were modified by its community to update certain combat mechanics like being shot from off-screen, input delay, fixing the Combat-to-Stealth transition, and actually being able to use Rifles from a farther reaching distance.
      Not sure if there’s a modding community for that or if people are even able to modify the game files at this point though.

  • @enzodebil989
    @enzodebil989 5 років тому +62

    "Our goal is to make sure you can have a Unity within an Odyssey"
    They literally toned down and streamlined one of the core gameplay mechanics in this franchise. So much excuses on their obsession of big open worlds to justify those MTXs.

  • @rawhan1
    @rawhan1 4 роки тому +7

    YOU literally deserve more subs seriosly

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      Thanks! Tell your friends and share me around.
      Check out my No Upgrades Commentaries of Unity, Dead Kings, and Syndicate, as well as my Stealth Reaper videos. ^__^

    • @rawhan1
      @rawhan1 4 роки тому

      @@LeoKRogue Don't worry i will :D

  • @BigIron4511
    @BigIron4511 4 роки тому +4

    Replaying some of the AC games recently (On Brotherhood so far), and I gotta say after watching some stuff on Unity I'm lookin forward to when I get to it.
    Gotta say though, gonna miss Dagger/small weapon animations and the heavy weapon throw but hey-ho.
    Nice informative video!

    • @LeoKRogue
      @LeoKRogue  4 роки тому +1

      Thanks Sasky! Hope you enjoy it.

  • @JohnArceane
    @JohnArceane 5 років тому +1

    Even though you're not big on the combat in this game, it seems like you really had fun making this video, which is really cool.

    • @LeoKRogue
      @LeoKRogue  5 років тому +2

      I 100% enjoyed myself making this, yeah. ^__^ Glad you noticed.

  • @argrusvfx1582
    @argrusvfx1582 5 років тому +6

    Waking up to one of your videos really puts a smile on my face 😃

  • @davidponder1654
    @davidponder1654 10 місяців тому +1

    Idk that spiked mace smacking someone in the cheek seems pretty lethal

    • @LeoKRogue
      @LeoKRogue  10 місяців тому +1

      That was my exact thought when I saw what Unity designates it. I was like, hmm. Are we sure about that, Arno? :P

  • @corvo1776
    @corvo1776 4 роки тому +5

    I wish the newer AC games would let you use the hidden blade as a main weapon like they used to

  • @donnalugtu896
    @donnalugtu896 2 роки тому +2

    Guillotine gun is actually a real historical weapon that does the crazy stuff we see in game

    • @LeoKRogue
      @LeoKRogue  2 роки тому

      There are indeed axe-guns, in researching them I found they're not _quite_ the same, but maybe I misinterpreted what I read and the images I saw.

  • @elvenatheart982
    @elvenatheart982 4 роки тому

    Literally the only youtuber I watch that I know I won't regret watching full vids of.

  • @josephschwartz3476
    @josephschwartz3476 3 роки тому

    9:23 this joke is the reason I’m subscribing and binging his videos right now, along with his chill personality, I’ve never seen this channel before but I love stupid jokes and puns, so imma sub just cause of the transition from 9:23 to 9:26 it’s amazing

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Hahaha, I'm very glad you enjoyed it. ^__^
      Thank you for your support.

  • @elvenatheart982
    @elvenatheart982 4 роки тому +1

    "Spears spoke, it's what they do."
    Damn Leo, giving us wisdom of the gods on a daily basis.

  • @sponken6670
    @sponken6670 2 роки тому +2

    i swear, ac unity seems like such a simple game but whnever i watch one of these videos it feels like theres a whole world of new mechanics in this game

    • @LeoKRogue
      @LeoKRogue  2 роки тому +1

      It ultimately is a pretty simple game in the end, but it's definitely got a bit of juice, for sure :D

  • @why-oq3vb
    @why-oq3vb 3 роки тому +1

    7:47 the crotch shot a popular move from the assassins it makes their enemies not have kids

  • @kusunokiraphael
    @kusunokiraphael 2 роки тому

    3:04 "its not really important to keep these things in mind if you dont care about them" i can proudly say i make sure every single enemy is dead after a fight with arno. true stealth leaves no witnesses

  • @ascott526
    @ascott526 2 місяці тому +1

    "In case you want to role play some sort of pacifism.."
    Me: *In a bloody a bloody mess, holding the Seaman's Axe, still even at endgame.. And then if someone is knocked down, I still take the time to go out of my way and kill them with my hidden blade...* 💀

    • @LeoKRogue
      @LeoKRogue  2 місяці тому +1

      The crunch they make when you tap 'em while they're downed.. like popping bubble wrap..

  • @Mr.Vini2204
    @Mr.Vini2204 3 роки тому +6

    Ah yeah, remember when the most unrealistic item in the game was a granade launcher combined with an axe and a single glowing swordthat you had to literally finish the game to get? Good times

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Good times. :[
      Interestingly, even the Guillotine Gun itself was grounded in reality. In real life they'd just be called axe-guns, and they were allegedly used by pirates. There are both historical and more modern examples if you Google around.

  • @elvenatheart982
    @elvenatheart982 4 роки тому +1

    Let's not forget, "the sweep animation is kung fu as hell" 😆

  • @geraltofrivia7448
    @geraltofrivia7448 5 років тому +30

    Stealth really is better than combat in unity
    It's just the way the game was meant to be played

    • @LeoKRogue
      @LeoKRogue  5 років тому +4

      Exactly right.

    • @Kaliblister
      @Kaliblister 4 роки тому +2

      yeah but i really like that you can win a small skirmish really fast and then going back to stealth. i love the balance in unity. there's a real incentive to play stealth but if you fucked up you can save it with a quickfight. i hate when game force you to play stealth and fail the mission if you are detected like in older AC or splinter cell.

    • @themarvelousrobot6277
      @themarvelousrobot6277 4 роки тому

      Yes and that's how an assassin should be. I really love the game because it's very realistic on battlefield and some mission are really hard

  • @szyli213
    @szyli213 5 років тому +12

    I hope one day my PC will be able to run Unity as smooth as your PC.
    :( :D

    • @LeoKRogue
      @LeoKRogue  5 років тому +4

      I hope so too. You can try upgrading parts one by one, over time.

    • @szyli213
      @szyli213 5 років тому +1

      @@LeoKRogue i did. Only my video card left... 😔 The most expansive part.
      This is why i asked you about yours once 😁

  • @neverknowsbest5656
    @neverknowsbest5656 3 роки тому

    Nice to see people still play this game best new AC out the bunch

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Thanks! Nice username. :D
      Are you a fan of long game essays, by any chance?

  • @ycreatives8645
    @ycreatives8645 Рік тому

    There is a none lethal way to finish your enemies with a stagger, and it comes with some nice animations.

  • @whiterunguard557
    @whiterunguard557 3 роки тому

    I like how maces are non lethal but you are literally hitting a giant ball made of metal with spikes against their head

  • @johnheller1393
    @johnheller1393 4 роки тому +1

    i like the non-lethal spears because their finishers go well with the kung-fu staggering strike. And i like the lethal spears coz i think it looks cool when ground executing after a heavy/sweep attack. Especially the animation when Arno spins the spear around, holds it with two hands, and thrusts it down. That looks badass when arno sweeps and then spins the spear around for the ground kill, in my opinion.

    • @LeoKRogue
      @LeoKRogue  4 роки тому +1

      I firmly believe the spear animations are the best in the game.

  • @icarusgaming6269
    @icarusgaming6269 4 роки тому +3

    I'm pretty sure long guns heavy attack comes from the heavy weapon skill
    Alright, so the way I like to fight in Assassin's Creed is by ensuring everything dies in one hit. On the defensive, this is pretty simple: Just do a God combo. There's actually only one enemy type that requires the tool finisher, and that's officers, who can do a ground dodge. Everyone else goes down from a single heavy attack on the ground, allowing you to conserve your items. As mentioned, every enemy type except heavies can be grounded by two staggering strikes just like the Kenway saga, but getting the timing down requires practice so you don't just kick them in the crotch over and over. Instantly killing a heavy without a legendary weapon or a perfect parry requires some sort of stealth technique converted to combat like the tackle assassination. Finally, legendary weapons are completely overpowered. They one-shot heavies with heavy attacks and everything else with light attacks. Officers always seem to block your first hit, so make sure to lead with a staggering strike. And keep topping up on smoke bombs so gunners don't one-shot *you!*

  • @1nterzept661
    @1nterzept661 5 місяців тому

    Reason I use the Rifle is because I have the Shay Cormac outfit and I wanted Arno to have an accurate Shay Cormac look. Another reason is the Rifle is good because it has a higher parry compared to the One-Handed swords, plus it deals the same damage as a heavy weapon since the Rifle is like a semi-heavy weapon when used as a melee weapon.

    • @LeoKRogue
      @LeoKRogue  5 місяців тому +1

      Same here. It's probably my most-used weapon type, it just feels so comfy compared to every other.

  • @rtepik9976
    @rtepik9976 3 роки тому +1

    Man I love the game and your outfit

  • @xC4N4D14NB4C0Nx
    @xC4N4D14NB4C0Nx 2 роки тому +1

    I don't know why game devs do what they do, but I'm pretty confident getting hit with a 10lbs mace is deadly.

    • @LeoKRogue
      @LeoKRogue  2 роки тому +1

      One would think, right?

  • @nikolaiczernobog1232
    @nikolaiczernobog1232 3 роки тому

    Also with any rifle equipped you can use staggering strike when enemy has no hp and you're behind his back to execute a fucking roundhouse kick. Really makes me feel like a badass

  • @gachalordnoobie4911
    @gachalordnoobie4911 3 місяці тому

    You can also perform non-lethal takedowns. On Xbox it is done by walking up to an enemy and holding the B button.

    • @LeoKRogue
      @LeoKRogue  3 місяці тому

      Yes. :) They don't use a particular weapon-type though, Arno just does them with his arm, I think.

  • @tomatosoup3527
    @tomatosoup3527 5 років тому

    07:45
    Let us have a moment of silence for this poor sod.

  • @johnheller1393
    @johnheller1393 4 роки тому

    7:45
    and here i was thinking Connor was sadistic...
    on a side note: Connor would be pretty cool as a mortal kombat character, though.

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      He really would be, yeah. Altair too, probably. Ezio was already in SoulCalibur.

  • @OldSquirrelflight
    @OldSquirrelflight 4 роки тому +1

    I would've pointed out, Spears and the Guillotine Gun replace your firearm. For anyone loving the concept of a grenade launcher, when those bombs are out, you have no pistol. A rifle uses the ammunition capacity, but slower, but feels cool as shit to use.
    Small odd factor, similar to the way maxed damage is identical from sword to spear to heavy, which is unrealistic, the max range between handgun and long rifle is exactly the same, where in reality, a long rifle shoots much further than a small pistol, which Assassin's Creed Black Flag-Rogue demonstrated correctly, not being able to strike gunners with any handgun, but when picking up their rifle, your range increased significantly.

    • @LeoKRogue
      @LeoKRogue  4 роки тому +1

      Yeah, I neglected to talk about it it because I thought it was really obvious.
      It's kind of one of those things where... Because you're so used to it, you don't realize it even bears mentioning until you think about it after the fact and realize, oh, maybe not everyone knows that. And yeah, Gun Range being the same as all other Gun Range (ex. Guillotine Gun) is pretty well-known by now. As long as it's classed "Firearm" by the game, you're good.

  • @CookPeida
    @CookPeida 3 роки тому +1

    I'm rly late but this helped me a lot, tysm

    • @LeoKRogue
      @LeoKRogue  3 роки тому +1

      You're welcome! Don't worry about being late.
      The enjoyment of a single-player game has no expiry date.

  • @MorseCodeStutters
    @MorseCodeStutters 4 роки тому +1

    This is a great video, very in-depth and helpful understanding these weapon types...
    TOO BAD I NEVER NEED TO USE THEM BECAUSE I STEALTH 100%

  • @CJ_F0x
    @CJ_F0x 2 роки тому +2

    Believe it or not but there actually is a real historical weapon that looks an awful lot like ACU's guillotine gun. Just look up "gun-axe" or something. You'll find it soon enough. Also, Shadiversity has a great video where he explains what it exactly is, what it does and when it was used.

    • @LeoKRogue
      @LeoKRogue  2 роки тому +1

      I've had a few comments say the same, yeah, and by now I'm intimately well-acquainted with it. Of course, the Unity version is quite exaggerated, but it was awesome poring over all the articles and looking at photographs various collectors / museums have taken. :D

  • @howshouldiknow2568
    @howshouldiknow2568 4 роки тому +1

    In this case you should judge a book by its cover. A morning star or any weapons with pointy spikes attached to a stick will kill a “Normal” person or if it’s not a strike to the head or vital area and the don’t bleed out so if you just break there leg or something they will have a bad day. But then again this is assassins creed so there going to have a bad day whatever you do.

  • @miguellopes7627
    @miguellopes7627 3 роки тому +1

    I started the game with 2h swords because I loved them in Ac brotherhood, but after piercing a guy with it and leaving them alive it's obvious the game treats them as axes some that made me want to try other weapons, currently I' using the rifle it is strangely fun can't quite say why

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Rifles are incredibly fun.

  • @lazyraven8579
    @lazyraven8579 6 місяців тому

    Loved the vid, you got a sub

    • @LeoKRogue
      @LeoKRogue  6 місяців тому

      Thank you. You make nice edits as well, keep it up.

    • @lazyraven8579
      @lazyraven8579 6 місяців тому

      @@LeoKRogue nah, my brother made them, but yah thanks , looking forward to more vids

  • @StealthyWDYM
    @StealthyWDYM 9 місяців тому

    I always use the sword due to how freaking overpowered they are
    But personally, i really love using the heavy weapons

  • @schlamm8951
    @schlamm8951 3 роки тому

    Well made vid, thank you !

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      You're welcome, thank you for watching. :)

  • @enigmaz9
    @enigmaz9 3 роки тому +1

    Imagine that the Guillotine gun was considered Ubisoft getting a little crazy and not staying grounded with realism. Compare that to AC Valhalla, talking about jumping the shark, they went ballistic and threw and attampts of staying grounded right out the window. My god they destroyed such a great series.

  • @earlysteven123
    @earlysteven123 4 роки тому

    Role playing sounds fun to do in unity, I might do that another time.

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      It's quite the immersive game at times, so feel free.

  • @icantread1058
    @icantread1058 4 роки тому

    9:48 did you know they removed a crossbow in one of the early games because they didnt exist yet they could've been a brotherhood invention or summ but nah they replaced it with knives

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      I did know that. I'm okay with it, Throwing Knives are edgy and badass.

    • @Shay96
      @Shay96 3 роки тому

      Yeah, Altair used one in the opening teaser of the original game. It's also awesome because he uses it like an axe to kill a guard as well.

  • @mariguana7918
    @mariguana7918 4 роки тому

    I use non lethal weapons for role playing. I can’t believe I found someone who understands

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      Hell yeah. :D
      Non-Lethal / Pacifist play is always a valuable experience to try out.

  • @parkmojo6168
    @parkmojo6168 3 роки тому

    So Rifle is like the Club in AC 3, nice.

  • @BurtonBrewster
    @BurtonBrewster 5 років тому +1

    You ever notice how certain blades have different animations?
    So far I have only noticed thrusting blades (foils) and slashing blades (sabers/cutlasses).

    • @LeoKRogue
      @LeoKRogue  5 років тому

      In my experience it's pretty random. Foils slash sometimes and sabers thrust/stab sometimes.

    • @BurtonBrewster
      @BurtonBrewster 5 років тому

      @@LeoKRogue Weird. Maybe if I have time in the future I'll study it a bit.

  • @boogabxxga
    @boogabxxga 4 роки тому

    7:46 wow that heavy weapon kill looks good if you get what I mean

  • @BigDoofus69
    @BigDoofus69 3 роки тому +1

    can u write my school essays, u sound so smart when u talk

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Sure, but it wouldn't be free. ;]

  • @Giltredjohnson53
    @Giltredjohnson53 3 місяці тому

    Why does this look better then every game after origins

    • @LeoKRogue
      @LeoKRogue  3 місяці тому

      They pushed this game's visuals to the limits.

  • @gottagoat2
    @gottagoat2 4 роки тому +1

    I wish there was a bayonet for the rifles so u could use it like a spear

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      Same, if only for the ground finishes.

  • @lohitakshslabryinth4018
    @lohitakshslabryinth4018 2 роки тому +1

    Are you on twitch. I have a question to ask in the game where should I post it on youtube or twitch

    • @LeoKRogue
      @LeoKRogue  2 роки тому

      Post your question as a "fresh" UA-cam comment (not a reply). I should see it.

  • @stephaneriopel-d6w
    @stephaneriopel-d6w 4 дні тому

    his outfit is CLEAN

  • @earlysteven123
    @earlysteven123 4 роки тому

    Have you ever noticed that you can kill rooks in syndicate without desyncing? So that means the Frye twins killed at least one rook....

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      I have not noticed, no. :P That's funny.

    • @Shay96
      @Shay96 3 роки тому +1

      I guess Rooks aren't innocent civilians, just thugs who ally with the Fry twins. Hell, you can see Blighters joining them after completing several of the side missions.

  • @likmijnreet4542
    @likmijnreet4542 Рік тому +1

    can anyone explain how you can tell if your too far away to shoot an enemy so you don't waste a bullet/blade? Does the target need to have a yellow outline for the kill to be guaranteed? Or red, or white?

    • @LeoKRogue
      @LeoKRogue  Рік тому +1

      Yellow. Also, if you aim manually, your crosshair should turn red. Otherwise, you're too far.

  • @acceleratinq2277
    @acceleratinq2277 5 років тому +8

    hello i’m early so i really don’t know what to comment lol but it’s gonna be a great vid since it is by you

    • @LeoKRogue
      @LeoKRogue  5 років тому +1

      That's very nice of you, thank you. :)

  • @rockmcdwayne1710
    @rockmcdwayne1710 Рік тому

    My favourite is the spear. Im also not sure what you talkin about when you say ''timed release'' for heavy attack. I always just hold my mouse button and i end up sweepin my target to the ground, following by stabbing them or using ground execution. Why i like spear so much is the reason that its the only weapon that allows you to ''stagger'' brutes. Just swipe em and stab em and job's done.
    Speaking of combat in general in this game. I think its an aquired taste. At first i compared it too much with older AC games and i didnt like it much but now, i absolutely love it.

    • @LeoKRogue
      @LeoKRogue  Рік тому

      You can release "early" to get the spear sweep a small moment before you would by just holding, is what I meant. As for Unity combat, I'm glad you like it. After playing every single game in the series, not just released before, but released after too, and finishing this entire game multiple times, including a commentated No Upgrades run, it's definitely not for me, heh.

    • @rockmcdwayne1710
      @rockmcdwayne1710 Рік тому

      @@LeoKRogue Aquired taste as i mentioned, i guess. I find it much much better than what we have in newer AC games!

  • @neverwin822
    @neverwin822 Рік тому

    One down side of guillotine gun is that had only 2 shots and most of the time cant shoot someone on the roof
    Since heavy is the same + pistol so i enjoy heavy more

    • @LeoKRogue
      @LeoKRogue  Рік тому +1

      I feel similarly. Other guns are great because they're a linear shot that has pretty good range in any direction.

  • @asperfabian
    @asperfabian 4 роки тому +1

    Men this game is underrated af.

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      Definitely! :P It's got a slew of problems, but now, more than ever, it's worth a lot for how Assassin's Creed it tries to be.

  • @dorimeameno5514
    @dorimeameno5514 Рік тому

    Non lethal in ac unity is like completing missions as a pacifist in dishonored 1, its even worse than just being killed lol, arno just hits someone in the head with a mace and lets them bleed out, its even worse than just finishing them off lmao

  • @coruviel
    @coruviel 3 роки тому +1

    I see they never fixed this game, all the parry animations except for the swords are broken the enemies wierdly turn around and react incorrectly to the parry.

    • @LeoKRogue
      @LeoKRogue  3 роки тому +1

      For real. Assassin's Creed has always had its fair share of animation 'desyncing' but in Unity is when it's at its absolute worst. Small wonder they went for a hitbox/lock-and-pivot combat system for Origins/Odyssey/Valhalla. It may look less fancy at baseline but at least it's consistent.

  • @GrecoNoRoman
    @GrecoNoRoman 3 роки тому

    Guillotine guns is my favourite! Not the grenade launcher but the combat is my fav

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Agreed, I love the animations on melee combat for that weapon.

  • @mirukuteea
    @mirukuteea 5 років тому

    Early finisher is not consistent with most two handed weapons because it will trigger the special move, sadly..

    • @LeoKRogue
      @LeoKRogue  5 років тому +1

      Yeah, that's why I use Sword as the example for the most spammable weapon to do it with. Heavies, Spears, G.Guns aren't great choices for it.

  • @MrTrollland
    @MrTrollland 4 роки тому

    the suger sword turns u into the terminator

  • @climbupthedown
    @climbupthedown 3 роки тому

    you don't actually need to time the heavy attack for spears, that's a heavy only thing. also rifle and non lethal heavy use the same animations, pretty sure the same goes for guillotine and regular heavy as well

    • @climbupthedown
      @climbupthedown 3 роки тому

      also you forgot to mention quick finishers, which you do by depleting the enemy health with the first or second strike of a combo, then quickly press the attack button a couple of times

    • @LeoKRogue
      @LeoKRogue  3 роки тому

      Good comments on the Spear Heavy, yeah. As for quick finishers, I feel that those are self-explanatory in that players will often discover them by accident since they're already mashing attack anyway.

  • @JulesColour
    @JulesColour 4 роки тому +1

    I left a smoke and subscribed

  • @alexanderwindh4830
    @alexanderwindh4830 Рік тому

    Some videos said that heavy weapons are better because they deal more damage

    • @LeoKRogue
      @LeoKRogue  Рік тому

      Interesting. I don't know if that's true but it might be.

  • @jedlehwiodiewalteh
    @jedlehwiodiewalteh 10 місяців тому +1

    What do you think about syndicate's combat? Is it better than unity's?

    • @LeoKRogue
      @LeoKRogue  10 місяців тому +1

      I don't really enjoy either of their combat at all, so I have no real opinion. If I absolutely had to pick, I'd just go for Syndicate _simply_ because it's a lot faster and I'm pressing buttons a lot more frequently. But, neither one is great. 😅

    • @jedlehwiodiewalteh
      @jedlehwiodiewalteh 10 місяців тому

      @@LeoKRogue which ac game has the best combat iyo?

    • @LeoKRogue
      @LeoKRogue  10 місяців тому +2

      I think they're all pretty average, but I enjoy AC1 and Brotherhood's because at least they're unique and interesting, if you choose to play with everything they provide to you. They have a flaw in that they don't properly punish a player for holding guard, turtling up and countering everything, but if you actually engage with the mechanics actively, they get really fast and interesting.
      Other than that, I think Ghost of Tsushima on Lethal Difficulty is probably what I'd want from an AC combat system. Challenging, punishing, but you're also very powerful if you know what you're doing.

    • @serratedDharma
      @serratedDharma 6 місяців тому

      @@LeoKRogue they j need to add a lethal type mode in every single melee combat based game

  • @Mr_Bones2024
    @Mr_Bones2024 4 роки тому +1

    I just parry with strongest sword then heavy attack which normally one shots them

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      Yup, if your weapon's stats are good enough to kill with, Heavy Attacks are easy clap. God-Combo is to be used when you're trying to kill guards while underpowered.

  • @mbs395
    @mbs395 2 роки тому +1

    Thx for this video

  • @PeterJamesVillegas
    @PeterJamesVillegas 3 роки тому

    What I actually hate about the combat in the game is how unpredicatable it is. One point his con turned into a target, so I have to dodge and like a split second with no hesitation whatsoever, he chipped away almost 1/2 of my health left, despite dodging the best I could and have HIGH Health stats. This is why I prevent conflict as much as possible.

    • @LeoKRogue
      @LeoKRogue  3 роки тому +1

      Yeah, exactly. Unity combat is very unfinished, it's barely fun at the best of times.

  • @Coco-ee2mq
    @Coco-ee2mq 5 років тому +5

    Aren't we supposed to avoid combat and be sneaky beaky like?

    • @LeoKRogue
      @LeoKRogue  5 років тому +1

      No one reads the (Request) in the video title, I see. (But, yes, ideally.)

    • @Coco-ee2mq
      @Coco-ee2mq 5 років тому +4

      @@LeoKRogue ok sorry dad

    • @LeoKRogue
      @LeoKRogue  5 років тому

      I forgive you.

  • @earlysteven123
    @earlysteven123 4 роки тому

    Whenever I kill 6 enemies in unity through combat without getting hit I feel powerful....

    • @LeoKRogue
      @LeoKRogue  4 роки тому

      You should, it's tough to do.

  • @DNH17
    @DNH17 Рік тому

    I for example, would not use the long rifle as well as all the other powerful weapons, but the idea of using the rifle now made me think that it would pretty cool to make an assassination with a rifle shot (the problem is that the game requires you to manually kill the target.. so this cannot be done unfortunately I think).
    LoL playing with the rifle as a baton is so silly!! Looks like one of those Walking-Orchestras where there are drummers juggling with drum sticks or actually rifle army \ reserve doing all those tricks with the rifle... ahahah maybe Arno is one of them.
    I love the lethality and not lethality.. Indeed I would love and try to kill less, but often doing that when later you kill someone makes the whole effort non sensical, indeed it must be carried on for an entire mission or it doesn't make any sense. This thing is very interesting.. I did not even knew (after some weeks of stop) how to actually knock adversaries out
    Damn! I did not know that a staggering strike (the shoulder hit) did damage! And actually could be the finisher.. ok but by playing without HUD I need to actually know how many hits (by heart each one will need in order to perform this.. anyway I am already at memory 9 so the game is almost done...
    Anyway I have to say this game is one type of game that maybe it's worth to replay to create those cinematic gameplay and to be played with a permadeath house rule too.
    I think they should have had created the spearless kung fu Donatello stick.. that would have been amazing, just amazing, non lethal and just great for every type of role playing or at least the most honorable ones.One of the rules with sword would be respecting the no attack unless targets sees you and wants to fight you, never double on someone with a sword etc.
    I am all about this type of realism.. it's not masochism, it's just imemrsion.
    I can see here you clothes setup, I can confirm as an italian it's really well done, good taste and realistic.
    What you say about the Rifle and your sensibilities is exactly what I feel or look for in games in general, that sense of consequence, of meaning, the satisfaction in feeling the character does it cool and well, and feeling the designers really have helped in fulfilling the dream of the player to be in the assassin shoes.
    I did not know that you coudl shoot after with the rifle, sort of execution (and there are no bullets required), I guess this is the finisher button (not seeing the gun on your side as a back up is triggered by going "L1" so "aim" and the shot will be automatic, but you will have to recharge after 1 shot still.
    Damn the game is way too short to find out all these things and find out how to run the coolest and most satisfactory Arno story in the most hyper realistic personal immersive style.
    I fear I will have to play it again but I don't think I will as the game should have had something to direct me to an objective or the other without switching on the map or gps ... that's the only problem of these games (they should have a Rockstar games system like the one in LA Noire that tells you where to go with some interaction with your fellow investigator or with other ways interrogating NPC or else). ... even RDR2 was supposed to have such a system but then it was canceled. ( I am talking of immersive navigation for no HUDders which is my player life now).
    LOL when you roll the rifle with a button abuse, which I don't know what it is but .. well that's funny!
    I can't even watch the guillotine gun, it was not only what I found in Dead Kings when I foudn myself locked in that DLC after stupidly going in it due to my curiosity as it was just a few meters away from memory 2 or 3 conclusion, but it also touches exactly that trigger of no-go-extreme fantasy which is something I can't stand in games as it's way too arcade for me.
    Dead Kings was good just becaue it gave me so many francs and just doing first part of the DLC( just a tiny mission) until I found out there was a way out teleporting back to Paris. (I say this just for the info in case someone will be reading one day)

    • @LeoKRogue
      @LeoKRogue  Рік тому +1

      Unity has so much cool stuff in it, but a lot is not quite finished or fully realized. There are many things I love about it but always find myself wishing it was just a more refined experience.

    • @DNH17
      @DNH17 Рік тому

      @@LeoKRogue Sorry for long posts.
      Yeah, maybe a mod could help that. Like a navigation thing, having voice overs triggered on Arno (since he knows la ville tres bien) with different voices not always the same barks to tell if he's near or not and also if to go right or do a little more city isles further in order to reach the location... Artificial sound clues like the one telling you are near a jumping spot isn't something i fancy at all, but instead hearing the eagle, that is extremely immersive and I really dig that instead (to tell you the same thing: up here, near here there is a tower location to reach).
      But What I am saying is connecting the story locations so that memories do not really feel like isolated or must need a HUD in order to reach them (or knowing the game by heart.. which requires at least 2-3 playthrough if not more).
      I myself have done the investigation mission, the one that is crime-scene style with also Elise, without HUD and tried to carry it until the end.. but sometime even the very bad button prompts triggering (due to distance not prompting it.. same when you want to steal) really ruins the entire thing and for that mission I just said I had after discovering 5 clues and talking downstairs with the "receptionist" I had to resort to using the Map and see the positions ...
      I just wish the games were made with the chance of playing it no HUD, I think they would not be heavy, they just would need a lot of handcrafting.
      I have been told that plus or minus The witcher is like that or CP77 is good too.. (in the latter no issues with using some good old HUD due to eyes augmentations or else) but I hope not to be broken in my expectations.

  • @UKamaldien
    @UKamaldien 4 роки тому

    THE TONE OF VOICE THOUGH 😎😎😎

  • @FeatherClawz
    @FeatherClawz 9 місяців тому

    I still play unity and I use the BONK! Weapon AKA every rifle in the game

  • @themercenary4472
    @themercenary4472 3 роки тому

    From watching literally any of your videos you clearly prefer stealth, so I was curious if the combat in any of these games stood out to you.

    • @LeoKRogue
      @LeoKRogue  3 роки тому +1

      AC1. Brotherhood. Origins.
      I love combat in those games.

  • @zachtwilightwindwaker596
    @zachtwilightwindwaker596 Рік тому

    I mainly use swords because it's fast and powerful. You forgot about pistols.

    • @LeoKRogue
      @LeoKRogue  Рік тому

      Generally a sword main here as well, when I'm not trying to be cheeky with a rifle. Sword heavies also instantly go through as soon as the charge is done, we don't have to release them, so that's just very comfortable to heavy attack people with.
      I didn't forget, Pistols aren't an Equippable Melee Weapon. I would've had to mention Phantom Blades, Berserk Blades, Smoke Bombs, Cherry Bombs, Stun Bombs, Poison Gas and Money Pouch too if I had to talk about every tool x_x

  • @digivagrant
    @digivagrant 2 роки тому

    God Combo w/o wasting ammo.
    Perfect Parry > Stagger Strike > Enemy Prone > Square.

    • @LeoKRogue
      @LeoKRogue  2 роки тому

      Yes and No. The reason the God Combo is called the God Combo is that it never fails on anything that you can put on the ground, and always kills.
      What you describe, some enemies will roll away from or survive. Try it on Spears or Elites/Agiles.
      The reason we projectile once they're grounded is that it's completely unavoidable, and pistol/rifle ammo is so cheap that spending it doesn't matter.

    • @digivagrant
      @digivagrant 2 роки тому

      @@LeoKRogue Ah... actually i learned that the hard lol. It's sad because the spear I like is a low rank spear. Pretty much shrunk the Perfect Parry window to use it too. 💀
      Back to my strongest weapons coz I hate the combat in this game.

    • @LeoKRogue
      @LeoKRogue  2 роки тому

      I'm also not a huge fan of Unity combat haha 😭
      Most of the coolest stuff in the game is low-level.