The reason the music doesn't resume in Mickey's Magical Quest is that the Capcom logo tune is not a jingle but a proper background music track, just a very short one. So when you activate the cheat, the level music is replaced with the Capcom logo tune *exactly the same way* the boss music does later on.
So it's just a matter of them not programming the track from the level to play again after the logo. Maybe it was too much to do because they would have to add additional conditions to make sure that it plays the track from the level itself or else by just having it coded in there by saying after the Capcom logo background music plays they would just have to add a new soundtrack entirely to have that play the rest of level until the boss
@@phattjohnson If there was a QA team, I'd bet it was their cheat code- and they/their bosses were more concerned about checking that certain tasks didn't crash the game or glitch out instead of the music "coming back" from a "code" that was there for them only.
SNESDrunk, Thanks again man. I'm sure others have said it here a million times over but it bears repeating: Your channel is amazing and thank you so much for sharing your content and thoughts about the SNES and other games from our past in general. It's so refreshing to see people like yourself still showcasing love and nostalgia for a time when games were complete, no dlc, and very well made and unique. I don't think we'll see a time period like this in gaming history again. I'm happy to have grown up during this era, and happy someone like yourself still shows love for it.
A lot of the cheat codes found in Nintendo Power were compiled in a player's guide called Top Secret Passwords, which was published alongside other early strategy guides like the NES Game Atlas, Mario Mania (which was essentially a strategy guide for Super Mario World), and The Legend of Zelda: ALTTP books. These books had a ton of love and care put into them, and Top Secret Passwords was probably the least memorable of the bunch, as it covered an eclectic mix of NES, SNES, and Game Boy games. A fun piece of video game history, a rare collector's item, and a useful tool for playing old Nintendo games, all in one.
Hey there! You might be the best person to ask this: I'm trying to find out which game-guide like that from the early 90s I had, and despite loads of search inquiries, I cannot seem to find it. The reason I'm looking for it is because the book references "underwater basket weaving" during its Super Castlevania 4 chapter, and I want to reread that chapter as an adult. I know it's a bit of a silly thing, but I'm looking for whichever guide had, I believe, a picture of someone wearing a space helmet, clearly inspired by Darth Vader. The book itself was paperback, and all of the pictures were in black & white. Sorry for asking you this, I just figured it would be a good idea since you seem to know your stuff!
Stage select and multiple lives were my favorite cheat codes as a kid. As you had a couple of days tops to beat it, it was a fun and easy way to see what the game had to show, if it was too hard. The Star Fox black hole is a classic, you could also have mentioned Out Of This Dimension, the other secret stage. I haven't heard until now about the Yoshi's Island, Battletoads and UN Squadron codes. Needless to say, the Super Star Soccer dog code is a classic in Brazil, very popular since the game release. Keep those videos coming anytime! Clyde showing up is always a treat
I remember in Need for Speed III on the PC there were tons of cheats that would allow you to drive special vehicles and traffic cars. Cheat codes used to be so fun.
Another one for DKC is the music test mode. Same method, but enter down, A, R, B, Y, down, A, Y, or Darby day. No idea what it means, but for a game with amazing music, this was my favorite code.
I've been a fan of the Donkey Kong Country series and Yoshi's Island for the longest time and only now have I learned these cheat codes so thank you. Also I'm convinced a few of these are either leftover coding forgotten by the developers or just trolling on their part.
I love The Magical Quest starring Mickey Mouse and I had no idea that code existed. The downside is that the music cuts out as you pointed out, it's such a good soundtrack.
The Yoshi's Island code actually does make the game easier because the mini-games provide items for use from the pause menu; especially in the case of the star refill items, these can let you salvage what would otherwise disqualify you from getting a perfect 100 score on a stage by refilling the Baby Mario timer.
That is why you load up on them +10 and +20 star power ups and use them right before you jump through the end of level ring. If the level is a fortress or castle, the best you can do is use the star power ups just before you enter the red boss door and hope for the best.
Again I am blown away with the SimCity cheats. I still play so much of this game for simple relaxing music and basic mechanics. Now I can really just kick back with a megamap and chill tunes. Thank you so much for this video and channel as a whole!
If you're curious, the reason the music in Magical Quest dies when you get the heart is probably because the Capcom ditty likely counts as a music track. Completing the code entry (aka: picking up the heart) probably sets the current music to "track 0" or whatever that jingle is set to. Then, because there's no way to switch to a different music track and the current track isn't set up to loop (how annoying would THAT be? lol), the music just goes silent. Unti you reach a boss (or, likely, enter any area or screen with different music) of course, which sets a new music track, solving the problem.
Explain how there is no way to switch to a new music track if that is exactly what was done when executing the cheat? This is a plain developer oversight, they were so happy developing the cheat, they forgot to keep track of the current level music and resuming or restarting it after the Capcom song finishes.
@@chompythebeast also it's a cheat, only intended for QA to speed up testing, and then developers won't remove those because "it could crash the game and would require testing it 100% from scratch" so it doesn't make sense to implement the resuming music at all...
@@GeomancerHT There is no way FOR THE PLAYER to switch the music. I wasn't saying that it isn't possible for the devs to have "fixed" it, simply explaining why it happens. The reality is that there's nothing to fix. It wasn't an oversight, they just didn't care, as it probably wasn't even intended for player use. Most of the time these kinds of cheat codes weren't put into games with the intention of being found by players, but rather as a debugging tool for the devs themselves. It's hard to playtest difficult end stages if you can't reach them quickly because you're constantly dying and having to restart. Invincibility, power up, and level select codes allowed devs to easily get around this problem, and they simply didn't take the time or effort to strip them out before the games went to print. In fact, it's possible that disabling the music is a feature, not a bug. There may have been SFX glitches they they needed an easy way to disable the music to test for. They may have needed an audio cue for the code activation, but were unable to bind a sound effect to it for whatever reason. It may even simply be that, after months of daily listening, they were sick of the music and wanted to turn it off =) The point is that, again, it wasn't an oversight. It works exactly how it needs to.
Removing anything from the game (cheat functions/code) mean you have to compile a new rom and burn a new chip, and that mean 100% testing a second time (no manager will sign this off), that's the reason they didn't remove cheats after the game getting to "gold".
I mentioned a couple in one of your older videos before. In Mega Man 7 punch in 1415 5585 7823 6251 Normally this will allow players in a vs mode by holding L&R then push start but if you just push the start button you'll have all items, 999 bolts, Autos Hyper Bolt and you'll go to end of Dr. Will's Skull Castle. In Mega Man X punch in 3475 5668 2581 This will allow X to have the full armor upgrades, all Sub Tanks and every Turbo Hearts without any bosses defeated
When going through the back catalog, be sure not to skip the '3 Hours of the SNESdrunk Intro' video. That one needs to be watched in painstakingly detail. Perhaps multiple times with the volume at max.
Surprised you're just now covering the BARREL/BAD BUDDY/DYDDY codes of DKC. The Super Star Wars trilogy cheats was the only way I could beat the games, haha.
Good on you bringing up the GAMER difficulty in UN Squadron. It's hard (especially that thrice damned cave boss) but yes, I have cleared it. I am indeed crazy.
Yeah that's insane you're actually able to beat it. It's one thing beating dark souls these days, but it's a whole nother level of difficulty to beat these old school shmups on the hardest difficulty. They're damn hard even with save states. I hated most shmups back in the 80s and 90s because I was so terrible at them lol. These days with save states it makes then actually playable for me, and so I've grown to love the genre, which I never would have predicted as a kid.
I've cleared it too, there's more slowdown from bullets so the difficulty evens out a bit, the worst part is that boss on the ceiling late into the game has about 4X health. If you know Mickey has 2x ammo then it's very doable since you can rely on homing missiles and 2 screen clear attacks each mission.
The inverted controls cheat may be part of a provision that was much more common in the 16 bit era than later; the ability to invert the controller to allow left handed players to place the buttons and D-pad in opposite hands.
When you mentioned "How do they think of these things?" It reminded me that your car has a cheat code you probably didn't even know about. On a lot of cars when programming a new key fob, you have to do things like leave the driver door open, hold down the lock button, and turn the key from off to accessory 10 times. Then the horn will honk and you'll know the car is in program mode. It's just a long series of things you would never do accidentally.
Cheat codes are the best part of our childhoods in old school gaming. Now it's all micro transactions and DLCs, whenever we need a certain things in video games.
I like how cheat codes are a nice way for devs to sneak in a feature they wanted to implement, but couldn't find a spot for. Like, the Yoshi's Island multiplayer thing wasn't fleshed out enough to be its own mode, but as a little secret cheat code game, it's awesome!
The best SNES password that I know of is for Brawl Brothers on SNES. It unlocks the Japanese version of the game which is longer with new stages, eliminates the tedious maze portions, and features cutscenes and story mode for each character. It makes NO SENSE that it’s hidden.
As a kid, I would have never beat Super Empire Strikes Back without the Debug code. All 3 Super Star Wars games have them and it allows you to go into literally any level and you can set infinite lives and pick any character (if its a side scrolling level). I played the games’ levels out of order all the time for the fun of it. It’d be fun to see you cover those in the future.
I love these videos. These cheat codes are the closest I can get in this world to knowing ancient spells that must be kept safe. Well, I guess if I had been a nuclear engineer or something like that, I'd be a lot more like it, but THAT was never gonna happen. Not with the grades I got back in school. Also, thanks for the bonus shot of Clyde!
The dog Cheat Code is great in ISS Deluxe. Nice to see your dog again. In Battletoads is a great help in this mentioned level to hit the bees 5 times. You get a extra life every time. This helps me a lot to beat this game
It's always a good day when SNESDrunk uploads a new video. The black hole thing returns in Star Fox 64 in the Meteo and Sector X stages, it blew my mind the first time I found them.
favorite cheat code back in the day was for Killer Instinct. select Cinder as your character, then when the VS screen pops up, hold select and press L, R, X, B, Y, A and you get to play as the game's boss Eyedol. neat part is each character has their own ending, and that includes Eyedol, so you get a secret ending on top of a secret character
the dog code from ISSS was so much fun! I remember doing a trick were you could score a goal everytime just by kicking the ball super high from ur goalie to the other side. It worked every damn time, loz. GOOD TIMES!
It actually makes a lot of sense to have a difficulty that's so difficult and requires you to enter a cheat code to do it. Give that extra challenge to those who are crazy and too good at the game but also allow such a hard difficulty to be hidden from many people who are new to the game
@@djpegao That's hilarious, I never knew that! My only knowledge of 'anti-codes' like that is in Heretic, which would insta-kill you for typing in Doom's iddqd, and take away all your weapons for idkfa.
I did the Hagane infinite continue code and I was surprised you had to go to the options. Now, I don't use it anymore since I've been practicing on that game with some trial and error. Plus, it's one of my 30 favorite SNES titles.
The weirdest thing about it is that it's saved onto the cart permanently, there's a save battery in the cart and that's actually all it does. I've played 2 carts of this game and both already had it on infinite. Also to the other reply: Japanese version; $60
My favorite cheat codes were for NBA Hangtime for the N64. Unlimited turbo, always on fire, and full court dunks made this game incredibly easy and incredibly fun.
Weird comment, but thank you for holding out the UN Squadron track at the end there! I was going to get aggravated if you didn't finish the song loop, those have always been some catchy songs lol
Not sure if this was covered in part 1 or 2, but The Lion King has the BARRY code on the options menu that gives you access to the debug options. It allowed me to turn on invulnerability for Simba as a kid and actually finish the game.
Great cheats! I recognized the Donkey Kong Country, Yoshi's Island, and Star Fox from old '90s gaming magazines. Cheat codes were always a lot of fun to mess around with. I hope we'll get a Part 4 of SNES cheat codes! I'm actually curious to try some of these.
I imagine the backwards control cheat in Super Turrican is actually a way of enabling "Left Handed Mode" I thought I learned this from one of your videos (or maybe not) but they had the idea in a few snes games that you could flip the controller upside down to play the games left-handed. There's a few games with "Left handed mode" in the options menu even. I imagine this is what that cheat code was about
I remember my friend and I had a blast playing Donkey Kong Country with the BADBUDDY cheat. We would try and mess each other up by tagging in and out, sometimes batting back and forth until one of us takes the hit from an enemy.
Hey man, I was just watching your romhacks and improvement patches videos, what a coincidence! Anyway, it's a great day whenever we get to see our drunk friend on the roll P.S. I had NO idea about the Magical Quest trick, that's awesome! That way you can buy all the upgrades pretty easily. Thanks for the tip, I really love that game
I like the gamer difficulty in un squadron. It is fun to see just how far you can go. I tend to get about 5 levels in before getting the complete game over.
Man those were the days! Cheat code books, Tips & Tricks, begging your mom to buy you a gaming magazine because you couldn't memorize all the codes listed. I still have all Sonic 2 codes, Mortal Kombat 1&2 codes memorized from 30 some years ago lol.
I read somewhere that a lot of cheat codes were used during development and testing. It wasn't as easy to test out JUST level 6 without playing through the whole game up to that point, etc. So that's why level selects were so common. Gotta' wonder how many games were made by people who seldom tested with the game's "normal rules"...and that's part of why some games are so broken or difficult! (not just the "rental syndrome"!)
7:35 - sometimes there's a significance to cheat codes that correspond to numbers... like Sonic 2 having you put in "19, 65, 09, 17" for stage select and it's actually Yuji Naka's birthdate "9876" makes me want to think there's a significant meaning to the devs for perhaps the years of 1998 and 1976... but since this is a Genesis game released in 1994/1995, having 1998 makes little sense
Just curious: you ever read Tips & Tricks back in the day? It was a good magazine. Always had a MASSIVE library of games cheats, listed alphabetically within consoles. Also would have strategies and more indepth coverage for a few new games in the front. Sadly, the magazine died like so mant others. Probably due to GameFAQs, or something similar, rendering it obsolete.
Oh man, Tips & Tricks was my favorite magazine! I remember so many times going to the store with my mom and begging her to buy me an issue so I could get the cheat codes for my games LOL. I think I may have an issue or part of one somewhere packed away. Such good times.
i remember putting in the bonus stage only code for DKC on the kiosk at a target lol, they eventually had to reset it since theres no way to get out of the code menu without a reset. (as far as I know) and the system was in the later kiosk unit that had the laserdisc unit in the middle then like the demo system on the side of that)
If you put the code in at the game over screen you can play the mini game all you want and rack up unlimited lives and it will let you out whenever you want and you keep the extra lives to play with in game.
6:00 I had a friend when I was a kid who would only play nes with the controller upside down. Maybe it’s for left handed people so you can turn the controller upside down.
The cheat for Yoshi's Island is actually shown in game. In Sluggy the Unshaven's Fort in level 5-4, there is a chain chomp just sitting there all by himself in a room. If you use an item like a POW block, it will kill him, which opens a secret door where there is an advice block that tells you the cheat code.
I beat many hard snes games with codes. Jungle book, Star wars, R-type. I remember Jungle book code was really long and needed to do fast. I didn't have computer back then but in school i got to internet. First code in video games i remember was Sonic 2 debug code that my cousin show to me and my friend.
PART 1: ua-cam.com/video/K7ISXTb1jPE/v-deo.html
PART 2: ua-cam.com/video/gDXi1gK66rg/v-deo.html
Please more Clyde Dog content.
The reason the music doesn't resume in Mickey's Magical Quest is that the Capcom logo tune is not a jingle but a proper background music track, just a very short one. So when you activate the cheat, the level music is replaced with the Capcom logo tune *exactly the same way* the boss music does later on.
Like every thing
So it's just a matter of them not programming the track from the level to play again after the logo. Maybe it was too much to do because they would have to add additional conditions to make sure that it plays the track from the level itself or else by just having it coded in there by saying after the Capcom logo background music plays they would just have to add a new soundtrack entirely to have that play the rest of level until the boss
QA team didn't get the cheat code eh :P
@@Sly88Frye should have just been an sfx file not bgm
@@phattjohnson If there was a QA team, I'd bet it was their cheat code- and they/their bosses were more concerned about checking that certain tasks didn't crash the game or glitch out instead of the music "coming back" from a "code" that was there for them only.
SNESDrunk, Thanks again man. I'm sure others have said it here a million times over but it bears repeating: Your channel is amazing and thank you so much for sharing your content and thoughts about the SNES and other games from our past in general.
It's so refreshing to see people like yourself still showcasing love and nostalgia for a time when games were complete, no dlc, and very well made and unique.
I don't think we'll see a time period like this in gaming history again. I'm happy to have grown up during this era, and happy someone like yourself still shows love for it.
Well said.
And you're right it'll never be like that era again.
Any Clyde references takes the videos to a whole new level.
A lot of the cheat codes found in Nintendo Power were compiled in a player's guide called Top Secret Passwords, which was published alongside other early strategy guides like the NES Game Atlas, Mario Mania (which was essentially a strategy guide for Super Mario World), and The Legend of Zelda: ALTTP books. These books had a ton of love and care put into them, and Top Secret Passwords was probably the least memorable of the bunch, as it covered an eclectic mix of NES, SNES, and Game Boy games. A fun piece of video game history, a rare collector's item, and a useful tool for playing old Nintendo games, all in one.
Hey there! You might be the best person to ask this:
I'm trying to find out which game-guide like that from the early 90s I had, and despite loads of search inquiries, I cannot seem to find it.
The reason I'm looking for it is because the book references "underwater basket weaving" during its Super Castlevania 4 chapter, and I want to reread that chapter as an adult.
I know it's a bit of a silly thing, but I'm looking for whichever guide had, I believe, a picture of someone wearing a space helmet, clearly inspired by Darth Vader.
The book itself was paperback, and all of the pictures were in black & white.
Sorry for asking you this, I just figured it would be a good idea since you seem to know your stuff!
Stage select and multiple lives were my favorite cheat codes as a kid. As you had a couple of days tops to beat it, it was a fun and easy way to see what the game had to show, if it was too hard. The Star Fox black hole is a classic, you could also have mentioned Out Of This Dimension, the other secret stage. I haven't heard until now about the Yoshi's Island, Battletoads and UN Squadron codes. Needless to say, the Super Star Soccer dog code is a classic in Brazil, very popular since the game release. Keep those videos coming anytime!
Clyde showing up is always a treat
Not SNES, but I remember how hard it was to activate the Shadows of the
Empire cheats on N64. Seriously required both hands and your chin to input.
I remember in Need for Speed III on the PC there were tons of cheats that would allow you to drive special vehicles and traffic cars. Cheat codes used to be so fun.
gotta love that Clyde cameo
Another one for DKC is the music test mode. Same method, but enter down, A, R, B, Y, down, A, Y, or Darby day. No idea what it means, but for a game with amazing music, this was my favorite code.
I've been a fan of the Donkey Kong Country series and Yoshi's Island for the longest time and only now have I learned these cheat codes so thank you. Also I'm convinced a few of these are either leftover coding forgotten by the developers or just trolling on their part.
I love The Magical Quest starring Mickey Mouse and I had no idea that code existed. The downside is that the music cuts out as you pointed out, it's such a good soundtrack.
The Yoshi's Island code actually does make the game easier because the mini-games provide items for use from the pause menu; especially in the case of the star refill items, these can let you salvage what would otherwise disqualify you from getting a perfect 100 score on a stage by refilling the Baby Mario timer.
until u get hit again
That is why you load up on them +10 and +20 star power ups and use them right before you jump through the end of level ring. If the level is a fortress or castle, the best you can do is use the star power ups just before you enter the red boss door and hope for the best.
and you found the cheat code within one hint box ingame. believe it was around world 4 or 5.
Yoshis island is honestly very easy in general.
Again I am blown away with the SimCity cheats. I still play so much of this game for simple relaxing music and basic mechanics. Now I can really just kick back with a megamap and chill tunes. Thank you so much for this video and channel as a whole!
My favorite part of this video is knowing Clyde has a career as a soccer ref.
But can he tell yellow and red cards apart?
@@phattjohnson If he's like every other ref, then no.
If you're curious, the reason the music in Magical Quest dies when you get the heart is probably because the Capcom ditty likely counts as a music track. Completing the code entry (aka: picking up the heart) probably sets the current music to "track 0" or whatever that jingle is set to. Then, because there's no way to switch to a different music track and the current track isn't set up to loop (how annoying would THAT be? lol), the music just goes silent. Unti you reach a boss (or, likely, enter any area or screen with different music) of course, which sets a new music track, solving the problem.
Explain how there is no way to switch to a new music track if that is exactly what was done when executing the cheat? This is a plain developer oversight, they were so happy developing the cheat, they forgot to keep track of the current level music and resuming or restarting it after the Capcom song finishes.
The songs in that game have an opening fanfare as well, so it would have been a little funny to have that restart in the middle of the level
@@chompythebeast also it's a cheat, only intended for QA to speed up testing, and then developers won't remove those because "it could crash the game and would require testing it 100% from scratch" so it doesn't make sense to implement the resuming music at all...
@@GeomancerHT There is no way FOR THE PLAYER to switch the music. I wasn't saying that it isn't possible for the devs to have "fixed" it, simply explaining why it happens.
The reality is that there's nothing to fix. It wasn't an oversight, they just didn't care, as it probably wasn't even intended for player use. Most of the time these kinds of cheat codes weren't put into games with the intention of being found by players, but rather as a debugging tool for the devs themselves. It's hard to playtest difficult end stages if you can't reach them quickly because you're constantly dying and having to restart. Invincibility, power up, and level select codes allowed devs to easily get around this problem, and they simply didn't take the time or effort to strip them out before the games went to print.
In fact, it's possible that disabling the music is a feature, not a bug. There may have been SFX glitches they they needed an easy way to disable the music to test for. They may have needed an audio cue for the code activation, but were unable to bind a sound effect to it for whatever reason. It may even simply be that, after months of daily listening, they were sick of the music and wanted to turn it off =)
The point is that, again, it wasn't an oversight. It works exactly how it needs to.
Removing anything from the game (cheat functions/code) mean you have to compile a new rom and burn a new chip, and that mean 100% testing a second time (no manager will sign this off), that's the reason they didn't remove cheats after the game getting to "gold".
Total length of video: 515 secs.
Total length of "SNES Drunk": 2 secs.
.39% of the video was spent listening to "SNES Drunk".
I mentioned a couple in one of your older videos before. In Mega Man 7 punch in
1415
5585
7823
6251
Normally this will allow players in a vs mode by holding L&R then push start but if you just push the start button you'll have all items, 999 bolts, Autos Hyper Bolt and you'll go to end of Dr. Will's Skull Castle. In Mega Man X punch in
3475
5668
2581
This will allow X to have the full armor upgrades, all Sub Tanks and every Turbo Hearts without any bosses defeated
Did not know the 2player code had two functions! nice!
Just discovered your channel last night. Been binging it ever since. Great work man, such a nostalgia hit for guys like me.
When going through the back catalog, be sure not to skip the '3 Hours of the SNESdrunk Intro' video. That one needs to be watched in painstakingly detail. Perhaps multiple times with the volume at max.
Fun fact: no two SNESDrunk intros are the same. He records them separately each time.
Surprised you're just now covering the BARREL/BAD BUDDY/DYDDY codes of DKC. The Super Star Wars trilogy cheats was the only way I could beat the games, haha.
Good on you bringing up the GAMER difficulty in UN Squadron. It's hard (especially that thrice damned cave boss) but yes, I have cleared it. I am indeed crazy.
You're crazy good
Yeah that's insane you're actually able to beat it. It's one thing beating dark souls these days, but it's a whole nother level of difficulty to beat these old school shmups on the hardest difficulty. They're damn hard even with save states. I hated most shmups back in the 80s and 90s because I was so terrible at them lol. These days with save states it makes then actually playable for me, and so I've grown to love the genre, which I never would have predicted as a kid.
I've cleared it too, there's more slowdown from bullets so the difficulty evens out a bit, the worst part is that boss on the ceiling late into the game has about 4X health.
If you know Mickey has 2x ammo then it's very doable since you can rely on homing missiles and 2 screen clear attacks each mission.
To this day I consider UN Squadron the hardest game I have ever beaten. I cannot fathom how hard it might be in gamer mode.
@@green.9082 It's not that I was ever particularly good at shmups. I just really, really like UN Squadron.
The dog referee code just seems so relentlessly 90s and I actually remember those DKC codes!
Everyone and their grandma used that cheat code, it was hilarious to see the whole lineup become dogs
The inverted controls cheat may be part of a provision that was much more common in the 16 bit era than later; the ability to invert the controller to allow left handed players to place the buttons and D-pad in opposite hands.
When you mentioned "How do they think of these things?" It reminded me that your car has a cheat code you probably didn't even know about. On a lot of cars when programming a new key fob, you have to do things like leave the driver door open, hold down the lock button, and turn the key from off to accessory 10 times. Then the horn will honk and you'll know the car is in program mode. It's just a long series of things you would never do accidentally.
Cheat codes are the best part of our childhoods in old school gaming. Now it's all micro transactions and DLCs, whenever we need a certain things in video games.
I like how cheat codes are a nice way for devs to sneak in a feature they wanted to implement, but couldn't find a spot for.
Like, the Yoshi's Island multiplayer thing wasn't fleshed out enough to be its own mode, but as a little secret cheat code game, it's awesome!
The best SNES password that I know of is for Brawl Brothers on SNES. It unlocks the Japanese version of the game which is longer with new stages, eliminates the tedious maze portions, and features cutscenes and story mode for each character. It makes NO SENSE that it’s hidden.
Been so burned with bullshit clickbait thumbnails that I doubted DKC having cheat codes. Cheers for being one of the few honest youtubers!
As a kid, I would have never beat Super Empire Strikes Back without the Debug code. All 3 Super Star Wars games have them and it allows you to go into literally any level and you can set infinite lives and pick any character (if its a side scrolling level). I played the games’ levels out of order all the time for the fun of it. It’d be fun to see you cover those in the future.
I love these videos. These cheat codes are the closest I can get in this world to knowing ancient spells that must be kept safe. Well, I guess if I had been a nuclear engineer or something like that, I'd be a lot more like it, but THAT was never gonna happen. Not with the grades I got back in school.
Also, thanks for the bonus shot of Clyde!
The dog Cheat Code is great in ISS Deluxe. Nice to see your dog again. In Battletoads is a great help in this mentioned level to hit the bees 5 times. You get a extra life every time. This helps me a lot to beat this game
1:00 I know you are a Good Boy Clyde, you deserve a treat for being part of the video. 😁 Sorry, I can't find the Super Thanks button. 😂
It's always a good day when SNESDrunk uploads a new video. The black hole thing returns in Star Fox 64 in the Meteo and Sector X stages, it blew my mind the first time I found them.
I could be remembering wrong but isnt the black hole also how you access the roulette boss and joke ending
Growing up with 8bit PCs cheats came as BASIC type ins from magazines that you had to type in and save before running the game.
The Clyde Dog lore deepens!!
Would the Super Turrican cheat be a left handed "turn the controller upside down" mode?
I love that you tried to organize them at least a very well put together video
favorite cheat code back in the day was for Killer Instinct. select Cinder as your character, then when the VS screen pops up, hold select and press L, R, X, B, Y, A and you get to play as the game's boss Eyedol. neat part is each character has their own ending, and that includes Eyedol, so you get a secret ending on top of a secret character
Woohoo! I love this series!
the dog code from ISSS was so much fun! I remember doing a trick were you could score a goal everytime just by kicking the ball super high from ur goalie to the other side. It worked every damn time, loz. GOOD TIMES!
the DKC one is a classic of course! Did not know about SimCity's debug mode though that's a new one to me!
You know what's insane? I still remember quite a few cheat codes from certain games off the top of my head! Some are like 30 years ago 😄😄😎
omg. so insane.
It actually makes a lot of sense to have a difficulty that's so difficult and requires you to enter a cheat code to do it. Give that extra challenge to those who are crazy and too good at the game but also allow such a hard difficulty to be hidden from many people who are new to the game
I've been playing some of these games for decades, and have learned a few things. I'm impressed.
I wonder if the slight variation of the Konami code in Super Turrican was meant to punish players for trying to cheat as they did in Contra
It seems exactly that way, it's the same way on Gradius 3 where you ship explodes after imputing the Konami code
@@djpegao
That's hilarious, I never knew that! My only knowledge of 'anti-codes' like that is in Heretic, which would insta-kill you for typing in Doom's iddqd, and take away all your weapons for idkfa.
It’s a left handed controller code. Flip the controller upside down and go.
I did the Hagane infinite continue code and I was surprised you had to go to the options. Now, I don't use it anymore since I've been practicing on that game with some trial and error. Plus, it's one of my 30 favorite SNES titles.
It's good but I'd say it's not worth more than $300 in terms of it's quality and rarity
The weirdest thing about it is that it's saved onto the cart permanently, there's a save battery in the cart and that's actually all it does. I've played 2 carts of this game and both already had it on infinite.
Also to the other reply: Japanese version; $60
@@JetWolfEX yeah I got mine for 50 free shipping late last year I think
My favorite cheat codes were for NBA Hangtime for the N64. Unlimited turbo, always on fire, and full court dunks made this game incredibly easy and incredibly fun.
I always wondered how the DKC display at Toys r Us a long time ago had that mini game selection. Couldn't get out of it! Lol
Love how the codes for DKC are actual words/phrases.
Weird comment, but thank you for holding out the UN Squadron track at the end there! I was going to get aggravated if you didn't finish the song loop, those have always been some catchy songs lol
Not sure if this was covered in part 1 or 2, but The Lion King has the BARRY code on the options menu that gives you access to the debug options. It allowed me to turn on invulnerability for Simba as a kid and actually finish the game.
I don't know why I've never seen this code before, but thank you so much. I think I know what game I'm going to destroy tonight.
Great cheats! I recognized the Donkey Kong Country, Yoshi's Island, and Star Fox from old '90s gaming magazines. Cheat codes were always a lot of fun to mess around with. I hope we'll get a Part 4 of SNES cheat codes! I'm actually curious to try some of these.
I imagine the backwards control cheat in Super Turrican is actually a way of enabling "Left Handed Mode"
I thought I learned this from one of your videos (or maybe not) but they had the idea in a few snes games that you could flip the controller upside down to play the games left-handed. There's a few games with "Left handed mode" in the options menu even. I imagine this is what that cheat code was about
Very happy to see Clyde make an appearance. He’s a good boy, for sure!
When the Capcom music played in Mickey, I just immediately started singing the Street Fighter 2 theme
"beware oblivion I sat hand" in turok 2 is a cheat code that has lived in my head rent free for 20 or so years now.
Clyde dog!
1:43 !!! That is awesome and very good to know!
I watch your channel so much that my 1 year old says "thnneth dunk" with the intro of each video.
The Star Fox shortcut was published on a tips/tricks cards from cereal boxes I don't remember the cereal though. It had a card for LttP & another game
I’m going to have to try that star Fox trick!!! That is awesome, thankfully I have most of these games too, so I plan on trying all of these
I liked the D-A-R-B-Y-D-A-Y code in Donkey Kong Country for the sound test and the similar extra Arcade difficulty mode in Gradius III!
I remember my friend and I had a blast playing Donkey Kong Country with the BADBUDDY cheat. We would try and mess each other up by tagging in and out, sometimes batting back and forth until one of us takes the hit from an enemy.
2:16 You can get this code in 5-4 in Yoshi's Island (after defeating Chain Chomp)
Did not know the Sim City one, amazing
Its always a great day when SNESDrunk posts!
Love these vids. UN SQUADRON!! love that game. The music, gameplay, its awesome.
You put in the UN Squadron cheat at the end just so you could rock out to that Capcom sample library, didn't ya?
Thanks for the videos!
the most fun anyone can have with codes is for NBA JAM. theres alot of things to mess with in both the nba jam games
Hey man, I was just watching your romhacks and improvement patches videos, what a coincidence!
Anyway, it's a great day whenever we get to see our drunk friend on the roll
P.S. I had NO idea about the Magical Quest trick, that's awesome! That way you can buy all the upgrades pretty easily. Thanks for the tip, I really love that game
liked for Clyde T. Dog
Clyde is internet famous from this channel and we're all here for it
Always nice to see Clyde Dog.
Super Metroid's Torizo Cheat was a bizarre one, not only because of what it does but also because it was found so late, in like 2017 or something
I like the gamer difficulty in un squadron. It is fun to see just how far you can go. I tend to get about 5 levels in before getting the complete game over.
Man those were the days! Cheat code books, Tips & Tricks, begging your mom to buy you a gaming magazine because you couldn't memorize all the codes listed.
I still have all Sonic 2 codes, Mortal Kombat 1&2 codes memorized from 30 some years ago lol.
I would go to the acme across the street with pen and paper and write down the codes of the games I rented from west coast video lol
That Yoshi's Island cheat is entirely new to me and I cant wait to try it
Ahw man, that dog referee cheat is damn cute...and the way he helds up the cards is really funny :D
That Mikey Mouse one would have saved me so much frustration as a kid. That game was hard.
the super turican reverse controls would probably be useful if you are left handed?? idk im not left handed, flip the controller upside down
I read somewhere that a lot of cheat codes were used during development and testing. It wasn't as easy to test out JUST level 6 without playing through the whole game up to that point, etc. So that's why level selects were so common.
Gotta' wonder how many games were made by people who seldom tested with the game's "normal rules"...and that's part of why some games are so broken or difficult! (not just the "rental syndrome"!)
7:35 - sometimes there's a significance to cheat codes that correspond to numbers... like Sonic 2 having you put in "19, 65, 09, 17" for stage select and it's actually Yuji Naka's birthdate
"9876" makes me want to think there's a significant meaning to the devs for perhaps the years of 1998 and 1976... but since this is a Genesis game released in 1994/1995, having 1998 makes little sense
Hey! It’s been a while since your vids were suggested. I almost forgot about you and how much I like what you do.
Just curious: you ever read Tips & Tricks back in the day? It was a good magazine. Always had a MASSIVE library of games cheats, listed alphabetically within consoles. Also would have strategies and more indepth coverage for a few new games in the front.
Sadly, the magazine died like so mant others. Probably due to GameFAQs, or something similar, rendering it obsolete.
Oh man, Tips & Tricks was my favorite magazine! I remember so many times going to the store with my mom and begging her to buy me an issue so I could get the cheat codes for my games LOL. I think I may have an issue or part of one somewhere packed away. Such good times.
i remember putting in the bonus stage only code for DKC on the kiosk at a target lol, they eventually had to reset it since theres no way to get out of the code menu without a reset. (as far as I know) and the system was in the later kiosk unit that had the laserdisc unit in the middle then like the demo system on the side of that)
If you put the code in at the game over screen you can play the mini game all you want and rack up unlimited lives and it will let you out whenever you want and you keep the extra lives to play with in game.
Cool video!!
6:00 I had a friend when I was a kid who would only play nes with the controller upside down. Maybe it’s for left handed people so you can turn the controller upside down.
Wow, never knew about gamer mode in UN Squadron!!! I want to try it...
Inverted controller: maybe it is so that lefthanded people can play with the controler upside down?
Thank you for making this a series
Well all these cheat codes are a mouthful. Thanks man.
That flaming unicorn for that last game...was UN Squadron actually an Area 88 game that got re-named?
Yes
The last thing I needed was to make UN Squadron more challenging. That game was tough on easy
Cute doggy
This was a cool format for a video. Good stuff 👍
The cheat for Yoshi's Island is actually shown in game. In Sluggy the Unshaven's Fort in level 5-4, there is a chain chomp just sitting there all by himself in a room. If you use an item like a POW block, it will kill him, which opens a secret door where there is an advice block that tells you the cheat code.
I beat many hard snes games with codes. Jungle book, Star wars, R-type. I remember Jungle book code was really long and needed to do fast. I didn't have computer back then but in school i got to internet. First code in video games i remember was Sonic 2 debug code that my cousin show to me and my friend.
Dog code must be a refrence to dogs getting onto the field, happens alot in South America.
I've NEVER in a million years heard that you could bulldoze water in Sim City.... 😳😱🤯