Getting Started With 3D Gaussian Splatting for Windows (Beginner Tutorial)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 694

  • @bernhardkerbl1560
    @bernhardkerbl1560 Рік тому +405

    Hi, one of the authors here, this is awesome, thanks so much for doing this! Is it ok if we link this on the Github page?

    • @thenerfguru
      @thenerfguru  Рік тому +66

      Absolutely!

    • @thenerfguru
      @thenerfguru  Рік тому +66

      Thanks for creating the project! I love where the technology is headed.

    • @thebigpicture1052
      @thebigpicture1052 Рік тому +27

      Hello author. Please make it export to unreal engine or blender with modelling data from cheap lidar or generated from 2d to 3D ai.
      Lot of indie filmmaker always want to do vfx. This skip a lot of things which only studio with millions of dollar could do afford to do.
      if a decent pc cn render whats on a virutal camera frame after importing it in unreal engine n it would revamp entire market n small player... Thank you in advance ❤.

    • @crossybreed
      @crossybreed Рік тому +2

      Hello author,
      One beginner question.
      Why only cuda based ? Will it run on Ryzen 5 5800G and above using APU as VRAM ?
      As this guy showed how to run AI models on CPU! He showed Cuda based AI running on CPU and that results are almost equals to RTX 4080! Is it possible?
      ua-cam.com/video/H9oaNZNJdrw/v-deo.htmlsi=A0FjUtKPOUaERFJ2

    • @skinkie
      @skinkie Рік тому +2

      @@crossybreedtypically the answer is, that the software development for cuda has been more mature for a longer time. That does not mean that cuda is 'stable' especially since its support typically requires recent hardware. And where cuda supported older hardware, more recent development does not support those cuda versions. In that respect AMD has done crazy things theirselves for example with (or not anymore) supporting OpenCL. And only recently HIP starts to appear, which (obviously) requires porting existing CUDA and OpenCL code. It is only very recently that you see academic work on github, before the code you saw in papers was never released. I don't think it is in the researchers best interest to make the most portable code, but in essence just prove that an idea works.

  • @Raketenclub
    @Raketenclub Рік тому +66

    man i remember we learned the theory in the 90s... movement detection due to motion blur and calculate / recreate vectors and depths in a blackn white photo... but the computerpower was so limited we were not really able to proceed......... working on paper, lol, later volumetric clouds came in and now we have this.....this is truely awesome..... something i had dreamed of for decades, recreated my own 3d scenes for months, now its only a video and photos you put in an ai. i am totally flashed.

    • @thenerfguru
      @thenerfguru  Рік тому +15

      In theory, this definitely wasn’t new! Now we have the compute hardware, we live in an amazing time.

  • @dougdaniels7848
    @dougdaniels7848 Рік тому +9

    Man I don't even know where to start... I've been struggling with the submodules diff-gaussian-rasterization and simple-knn and have been combing through the GitHub comments about the same issue for hours... nothing seems to work. Do I just need to uninstall all components and start fresh? Seems to be a lot of confusion about which CUDA version to use and how to install torch.

  • @dested1
    @dested1 Рік тому +18

    IT worked first try, this is incredible. I have a 3d cloud model of my living room forever. Great tutorial, super detailed.

    • @thenerfguru
      @thenerfguru  Рік тому

      So awesome to hear that! People usually struggle to capture rooms.

    • @karineavetisyan7767
      @karineavetisyan7767 Рік тому

      Hey
      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.
      Please, help me if you have found a solution for this.

  • @jaredthebrown
    @jaredthebrown 5 днів тому

    I saw the term Gaussian Splatt and looked it up. I came to this video and watched a few minutes of it. I understand that this chap is speaking English - I recognise some of the words - but honestly, on the whole it sounds like a sequence of random words "git, splat, hub, fork, repo". Great stuff!

  • @sirens3237
    @sirens3237 10 місяців тому +2

    I cannot thank you enough for this. I went from knowing basically nothing to a completed scene in 3 hours.
    It would have been much faster but I had the wrong CUDA version.
    You absolutely nailed this tutorial!

    • @thenerfguru
      @thenerfguru  9 місяців тому

      Thank you!

    • @marcosmoura911
      @marcosmoura911 7 місяців тому +1

      Which version did you have and which you did you need ?

  • @markinmkn
    @markinmkn Рік тому +4

    After 3 days trying I get!! I just want to say thank you for your tutorial!! I have some troubles and after solving that the results is really amazing!!

  • @patrickcasella
    @patrickcasella Рік тому +12

    been seeing this everywhere, but nobody wanted to show how to do it! Thank you so much for this. I'm on my way to make some really awesome art. Keep it up!!

    • @thenerfguru
      @thenerfguru  Рік тому

      Godspeed! If you post anything on social, tag me and I’ll reshare it. I’m fairly active on LI and X

  • @OlliHuttunen78
    @OlliHuttunen78 Рік тому +24

    Hey this is very cool! Thank you a lot. I finally managed to generate my first Gaussian Splatting model with your instructions. Lot of steps in here but it finally works! Nice that you have made windows version to github from the original. Thank you! This is so intresting!

    • @thenerfguru
      @thenerfguru  Рік тому +1

      Thanks for the comment! Have fun with it!

    • @karineavetisyan7767
      @karineavetisyan7767 Рік тому +1

      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.

  • @w000w00t
    @w000w00t Рік тому +14

    This video is great! Thank you for being so generous with your knowledge about this cutting edge technology! ...and the command prompt tips were GOLD! :)

    • @thenerfguru
      @thenerfguru  Рік тому +5

      Thank you! I usually find the biggest hurdle for people to get into this tech is understanding command prompt. I find it funny that I struggle with Unreal Engine blueprints which is arguably easier because it's visual.

    • @karineavetisyan7767
      @karineavetisyan7767 Рік тому

      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.

  • @artiexus
    @artiexus 5 місяців тому +2

    Thank you very much for making this video! You're a great teacher, I had no problems following this and I'm very happy with how my first splat turned out.

  •  Рік тому +24

    I was getting errors with "diff-gaussian-rasterization" and "simple-knn" when running the command "conda env create --file environment.yml". I just wanted to let others with the same problem know what I did to solve it.
    I had to add "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64" to PATH in order for the build command to find cl.exe.
    And since the "conda env create" command was aborted before it was finished I had to start a new CMD window after adding to PATH and rerun the commands, ending with "conda activate gaussian_splatting" and from there I typed "conda env update --file environment.yml" to start the build process again. Hope it helps someone. 😊

    • @lilmanpurse8603
      @lilmanpurse8603 Рік тому +1

      I had the same issue and this tip didnt work, i got the exact same errors again. I have tried everything i could find to address the issues i am getting but it seems like im at a dead end here. Hope someone can make a more accessible version soon

    • @herrdrfink1020
      @herrdrfink1020 Рік тому

      Make sure to run this commands with Administrator rights after adding the path.@@lilmanpurse8603
      activate
      pip install -e submodules/diff-gaussian-rasterization
      pip install -e submodules/simple-knn

    •  Рік тому

      ​@@lilmanpurse8603scroll down to the bottom of the git and check the common issues section. I saw that a more complete step by step instruction was there last time I checked. It might be a small step missed. Like not closing your command window in between changes to the PATH for instance. Hope you find a solution.

    • @慕容子雨
      @慕容子雨 7 місяців тому

      @@lilmanpurse8603 i have tried two ways to solve that, one is the adding of the VS path just this bro said above, and i tried to change the vision of my cudatoolkit into 11.8 from 12.3. I dont know which of these worked, but i solve it now.
      Very necessary to remind is that, after you make some changes in environment, restarting the computer may be very effective.😂😂

    • @zackallen1822
      @zackallen1822 2 місяці тому

      thank you so much!

  • @dialectricStudios
    @dialectricStudios Рік тому +5

    the coolest advancement in neural rendering! amazing stuff man

    • @thenerfguru
      @thenerfguru  Рік тому +3

      I agree! It is so amazing because it renders in real-time and looks crazy detailed.

    • @dialectricStudios
      @dialectricStudios Рік тому +1

      @@thenerfguru the first game engine to utilize this technology will make billions. Gaben take notes

  • @JOMFRUHOLMEN
    @JOMFRUHOLMEN Рік тому +2

    This is going to change the world.

  • @ADUuniverse
    @ADUuniverse Рік тому +3

    \gaussian_renderer\__init__.py", line 14, in
    from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer
    ModuleNotFoundError: No module named 'diff_gaussian_rasterization'
    It showing me this error! tried to solve it but it isn't working... PLS help!

  • @Bantammenace1903
    @Bantammenace1903 Рік тому +5

    Bravo. I will give this a go with images captured with my Leica BLK3D and compare the result with the coloured textured mesh created from the same images in RealityCapture.

    • @thenerfguru
      @thenerfguru  Рік тому +2

      Share the results! Completely different outputs and visualization techniques.

    • @rubyspot
      @rubyspot Рік тому

      I would love to see it. Do you have LinkedIN or something?

  • @gridvid
    @gridvid Рік тому +6

    Correct me if I'm wrong, but it should be possible to convert any 3D blender scene into Gaussians because we already know the position of the virtual camera from the rendered 3D scene. So it should be possible to create photorealistic, interactive scenes pretty fast from 3D scenes created in blender from a few rendered images using cycles. This could be a revolution in gaming as well.

    • @mattizzle81
      @mattizzle81 Рік тому +1

      Indeed you could render some pretty computationally expensive scenes and convert it to this format.

    • @Alex29196
      @Alex29196 Рік тому +1

      @@mattizzle81 I converted a 3D blender scene into Gaussians, and looks amazing. You can make movie production with a low en pc if you render de scene in eevee.

    • @robertmayster7863
      @robertmayster7863 11 місяців тому

      Not really convinced that a triangle based, photorealistic blender scene renders faster or better if you convert it to gaussians. It's just a different, more complex way to represent the same dataset. I would argue you actually lose performance and quality since you approximate the original geometry and shaders with particles and 4th order spherical harmonics.

    • @zyang056
      @zyang056 11 місяців тому

      Use cycles for offline rendering. GS for realtime rendering with the lights and transparency baked in.@@robertmayster7863

  • @pseudopod77
    @pseudopod77 6 місяців тому +1

    you nailed it! thank you. had been led astray on other tuts and this one was very straight forward. I should drive all the confused viewers from other tuts this way.

  • @esuelle
    @esuelle Рік тому +3

    I managed to get pretty cool results on a RTX2070S with just 5000 iterations. The training step was pretty fast too, under 10 minutes! Incredible technology. I can only imagine how much more incredible it's going to get in a couple of years. Thanks for the video, everything was explained very clearly.

    • @thenerfguru
      @thenerfguru  Рік тому

      Glad it worked well for you! I bet you could run it all to at least 7000 iters as well.

    • @karineavetisyan7767
      @karineavetisyan7767 Рік тому +1

      I've trained the model using Gaussian splatting. I can see the result in nerfstudio and render video. But how to get .ply or .obj file of mesh so I can see my result with colours with any 3d viewer.

  • @josephdevelop3112
    @josephdevelop3112 Місяць тому +1

    I get this while "Installing pip dependencies"
    Pip subprocess error:
    ERROR: Directory 'submodules/diff-gaussian-rasterization' is not installable. Neither 'setup.py' nor 'pyproject.toml' found.
    failed
    CondaEnvException: Pip failed

  • @tokyowarfare6729
    @tokyowarfare6729 Рік тому +1

    I've a 3090 TI, I feel blessed that I'll be able to mess with this tech. Tx a lot for hte tutorial.

  • @JankyzFSX
    @JankyzFSX Рік тому +2

    Amazing job guys! As a surveyor i know photogrammetry and this is another level ♥

  • @ZergRadio
    @ZergRadio Рік тому +3

    Nice tutorial. I would like to give a suggestion. When showing webpage's or application it would be great if one could zoom in, so the text is bigger, so people with problematic sight could see what is on screen :)
    Thanks

  • @Peluche070
    @Peluche070 Рік тому

    we used to use this 13 years ago for 2D--3D streo conversion with polar axis. :) Now its realtime hardware based. It used to be software based on depth maps layed out manually. :) now the hardware auto creates depth maps that changes it.

  • @tarekabdelkader7047
    @tarekabdelkader7047 Місяць тому +1

    Hi, I have a problem during Installing the Optimizer. When I run the second command ((conda env create --file environment.yml) it starts ok but then gives error while installing pip dependencies like below: (any help is appreciated)
    Pip subprocess output:
    Processing c:\users\tarek\gaussian-splatting\submodules\diff-gaussian-rasterization
    Preparing metadata (setup.py): started
    Preparing metadata (setup.py): finished with status 'done'
    Processing c:\users\tarek\gaussian-splatting\submodules\simple-knn
    Preparing metadata (setup.py): started
    Preparing metadata (setup.py): finished with status 'done'
    Building wheels for collected packages: diff_gaussian_rasterization, simple_knn
    Building wheel for diff_gaussian_rasterization (setup.py): started
    Building wheel for diff_gaussian_rasterization (setup.py): finished with status 'error'
    Running setup.py clean for diff_gaussian_rasterization
    Building wheel for simple_knn (setup.py): started
    Building wheel for simple_knn (setup.py): finished with status 'error'
    Running setup.py clean for simple_knn
    Failed to build diff_gaussian_rasterization simple_knn
    Installing collected packages: simple_knn, diff_gaussian_rasterization
    Running setup.py install for simple_knn: started
    Running setup.py install for simple_knn: finished with status 'error'
    Pip subprocess error:
    error: subprocess-exited-with-error
    × python setup.py bdist_wheel did not run successfully.
    │ exit code: 1
    ╰─> [22 lines of output]

  • @zhuhangwei
    @zhuhangwei 4 місяці тому +1

    During the process of using gaussian-splatting-Windows, when the image files originally in the 'input' folder are processed by python convert.py -s and output to the 'images' directory, they reduce in number from dozens to just a few, and these images now display a wide-angle effect. What could be the issue, and how should one go about troubleshooting this?

  • @BjarneKort
    @BjarneKort Рік тому +3

    Been looking forward to this, thank you!

    • @thenerfguru
      @thenerfguru  Рік тому

      You're welcome!

    • @russkiy225
      @russkiy225 3 місяці тому

      @@thenerfguru i think this wont work on my 12 year mid-end laptop
      im currently on it.
      4g ram
      processor is b960 intel pentium
      gpu is amd radeon 7400M series or amd radeon 7400G dual.
      its windows 7
      and also i optimized it as much as i can
      im using it already 9 years and it runs all perfectly
      IDK i just want to noclip through mp4 videos

  • @cosmicfissure924
    @cosmicfissure924 Рік тому +5

    Thank you for sharing this valuable tutorial! It was extremely informative and gave me a much stronger understanding of 3D Gaussian Splatting. However, while following the instructions carefully, I encountered a minor roadblock when trying to execute the command: python train.py -s
    Unfortunately, I came across the following error:
    Traceback (most recent call last):
    File "train.py", line 16, in
    from gaussian_renderer import render, network_gui
    File "C:\Users\wamr1\Documents\Proyectos\InstNerf\gaussian-splatting\gaussian_renderer\__init__.py", line 14, in
    from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer
    ModuleNotFoundError: No module named 'diff_gaussian_rasterization'
    It seems there's an issue with the 'diff_gaussian_rasterization' module. Do you have any suggestions on how to resolve this issue? I greatly appreciate any further guidance you can provide!

    • @Dima8D
      @Dima8D Рік тому +1

      Same thing, have you find the solution?

    • @shindeta
      @shindeta Рік тому

      same problem here...

    • @cosmicfissure924
      @cosmicfissure924 Рік тому +1

      @@Dima8D To address the error mentioned:
      Open your terminal and navigate to the location of the 'diff_gaussian_rasterization' module. Use the cd command to change to the correct directory.
      Once there, run python setup.py install and press Enter. This will install the necessary module.
      Repeat these steps for the 'simple-knn' folder.

  • @VaunaKiller
    @VaunaKiller Рік тому +1

    Imagine capturing images for google street view using this technique 😃 I won't leave home ever again

  • @lluismh
    @lluismh Рік тому +4

    Hi Jonathan!! that's awesome. thanks for your video. I followed carefully the whole process, but when i'm going to create the conda env, with the line:
    conda env create --file environment.yml
    i can't go on, cause i have an error message. I have the result of the process in cmd in a text file (if you need) , but in brief, i get something like this:
    Processing e:
    erf\gaussian-splatting\submodules\diff-gaussian-rasterization
    Preparing metadata (setup.py): started
    Preparing metadata (setup.py): finished with status 'done'
    Processing e:
    erf\gaussian-splatting\submodules\simple-knn
    Preparing metadata (setup.py): started
    Preparing metadata (setup.py): finished with status 'done'
    Building wheels for collected packages: diff-gaussian-rasterization, simple-knn
    Building wheel for diff-gaussian-rasterization (setup.py): started
    Building wheel for diff-gaussian-rasterization (setup.py): finished with status 'error'
    Running setup.py clean for diff-gaussian-rasterization
    Building wheel for simple-knn (setup.py): started
    Building wheel for simple-knn (setup.py): finished with status 'error'
    Running setup.py clean for simple-knn
    Failed to build diff-gaussian-rasterization simple-knn
    Installing collected packages: simple-knn, diff-gaussian-rasterization
    Running setup.py install for simple-knn: started
    Running setup.py install for simple-knn: finished with status 'error'
    I don't know wwhere the problem could coming, and don't know if you can help me a little with this.
    Anyway, thanks for your time and for the awesome video.

    • @jakubkucera2806
      @jakubkucera2806 Рік тому

      same problem here unfortunately

    • @TudorIrimescu
      @TudorIrimescu Рік тому

      You need Microsoft Visual C++ 14.0 or greater installed to compile the modules. Ran into the same issue.
      Install that, restart the computer, delete the conda environment and try again from scratch.

  • @Thats_Cool_Jack
    @Thats_Cool_Jack Рік тому

    It feels like just yesterday when I tried out Nvidia nerfs and was disappointed by it's limited use but now here we are with visuals rendering out in real time smoothly :o

  • @tjjtan8461
    @tjjtan8461 10 місяців тому

    Really COOOOL video! Thanks for the guide and I successfully made my own 3D model!

  • @mars8164
    @mars8164 8 місяців тому +1

    Very detailed instructional video, love from new beginner. :)

  • @guineafowllab
    @guineafowllab Рік тому +6

    Thank you so much, this is amazing! I'm having trouble with the training process. The error message says "ModuleNotFoundError: No module named 'diff_gaussian_rasterization'." What should I do?

    • @guineafowllab
      @guineafowllab Рік тому +4

      And I actually see it here: gaussian-splatting\submodules\diff-gaussian-rasterization 😶‍🌫

    • @thenerfguru
      @thenerfguru  Рік тому +3

      Did you resolve it? This may be a good question to ask in the main GitHub repo.

    • @BirdChen
      @BirdChen Рік тому +1

      I also have an issue with incomplete installation, which has been bothering me for several days. The settings of my system are the same as the ones shown in the video. Please keep me informed if there's any progress.

    • @olgaforce6678
      @olgaforce6678 Рік тому +2

      I'm stuck at same error.

    • @thenerfguru
      @thenerfguru  Рік тому +1

      Have any of you saved the logs of what happened? The install of diff-Gaussian-rasterization failed…and probably Simple-knn. If I saw the compilation code, I could help.

  • @Zvezdan88
    @Zvezdan88 Рік тому +2

    Can't install the conda env:
    Pip subprocess output:
    Pip subprocess error:
    ERROR: Directory 'submodules/simple-knn' is not installable. Neither 'setup.py' nor 'pyproject.toml' found.
    failed
    CondaEnvException: Pip failed
    And it seams that those folders are empty in the repo as well, so I don't know how to fix this

    • @Zvezdan88
      @Zvezdan88 Рік тому +1

      Ok this error is because i haven't uset clone command from repo read me text but used zipp download and https comand, and that doesn't work

    • @thenerfguru
      @thenerfguru  Рік тому

      @@Zvezdan88 Yea, always use the git pull! Then, you can easily pull new updates and upgrade.

  • @kurtnana9927
    @kurtnana9927 10 місяців тому

    Very Helpful Guide. Thank you so much for making this video and saving a lot of time for others trying to understand and install the program :D

  • @Anttisinstrumentals
    @Anttisinstrumentals Рік тому +4

    As someone who has struggled with the installation, the magick lies in cuda 11.7 . it does not work with 11.6. it does not work with 11.8. but with 11.7 perfect. Everything installed fine.

    • @patrickjdarrow
      @patrickjdarrow 10 місяців тому +1

      I was able to do everything with 11.8, with the exception of the conversion which required I turn off gpu. Your fix seems cleaner though

    • @marcosmoura911
      @marcosmoura911 7 місяців тому

      @@patrickjdarrow Why did u have to turn off the gpu and how you found that out

  • @SolidClouds_NL
    @SolidClouds_NL Рік тому +1

    Awsome Video! We are getting this message while training the model: Tensorboard not available: not logging progress [30/09 12:35:06]
    Reading camera 990/990 [30/09 12:35:15]
    Loading Training Cameras [30/09 12:35:15]
    [ INFO ] Encountered quite large input images (>1.6K pixels width), rescaling to 1.6K.
    If this is not desired, please explicitly specify '--resolution/-r' as 1 [30/09 12:35:15] .
    other then that it seems like it is busy because it not allowing me to add a new cmd.
    Do you know how to resolve this?

  • @alangrant3415
    @alangrant3415 Рік тому +2

    Does it matter that if has cudatoolkit 11.6 in the dependencies list of your environment.yml? I'm still having trouble installing Optimiser Pip dependecies always fail, nothing on Git yet to help solve

    • @thenerfguru
      @thenerfguru  Рік тому

      What does the failure say? Have you tried asking for help on the main GitHub project?

    • @thenerfguru
      @thenerfguru  Рік тому

      I also did see that. If you have 11.8, you should already be satisfying the requirement and it will skip it.

  • @时迎超
    @时迎超 10 місяців тому +2

    Hello, I have encountered some minor trouble. Could you please advise me on how to resolve this issue when I display "colmap is not an internal or external command, nor is it a runnable program or command" while running the program. Excuse me for bothering you

    • @thenerfguru
      @thenerfguru  10 місяців тому

      You need to install COLMAP and add it to path. I cover how to do that in this video at the 21 minute mark: ua-cam.com/video/LhAa1B9CFeY/v-deo.htmlsi=RhOj9xDjuhbzmUYv

    • @时迎超
      @时迎超 10 місяців тому

      Thank you very much.

  • @klexyuming3144
    @klexyuming3144 Рік тому +2

    During the 'conda env create --file environment.yml' step, i have this error appearing..
    "Pip subprocess error:
    ERROR: Directory 'submodules/diff-gaussian-rasterization' is not installable. Neither 'setup.py' nor 'pyproject.toml' found.
    failed
    CondaEnvException: Pip failed'
    Can anyone advise me on what to do?

    • @thenerfguru
      @thenerfguru  Рік тому

      Does this solve your issue? github.com/graphdeco-inria/gaussian-splatting/issues/146

    • @PeeosLock
      @PeeosLock Рік тому

      yes, this solve my error related "diff_gaussian_rasterization"
      (1) reinstall VIsual Studio 2022, install more in modify
      (2) run ananconda : conda activate gaussian_splatting
      cd /gaussian-splatting
      pip install submodules\diff-gaussian-rasterization
      pip install submodules\simple-knn
      thank you
      @@thenerfguru

  • @therealkhroma
    @therealkhroma Рік тому +1

    Much thanks. Will be trying this out tomorrow.

  • @Krewov
    @Krewov 25 днів тому +1

    For those who have problems with the right CUDA version, my advice is downgrade your Visual Studio to 2019, since NOT all versions of the visual studio 2022 have the supported MSC_VER for CUDA 12.x or below

  • @ananpinya835
    @ananpinya835 Рік тому +1

    Wow amazing, this is great work! I am looking forward of applying this technology on google map's street view.

    • @thenerfguru
      @thenerfguru  Рік тому +1

      I'm sure this technology or similar will be integrated into their new Immersive View.

  • @hewas321
    @hewas321 Місяць тому

    Heyya! Thanks for providing such a great tutorial video. I wonder if you have no video for MacOS?

  • @luke_foxy5170
    @luke_foxy5170 10 місяців тому +2

    you need to set up the enviornment inside the anaconda prompt. cmd didn't work for me

    • @thenerfguru
      @thenerfguru  10 місяців тому

      I ran into this one on machine, but not my other. I don’t know why 🤷‍♂️

  • @TheLorsange
    @TheLorsange Рік тому +1

    Hi, Great tutorial, thanks a lot!!!
    Is there any explanation how to implement CUDA12? Didn't find it in repo

  • @pedrodias8186
    @pedrodias8186 Рік тому +1

    Hi. At first very thankful for your tutorial.
    But there are some failures showed up in my computer.
    "Pip subprocess output:
    Pip subprocess error:
    ERROR: Directory 'submodules/diff-gaussian-rasterization' is not installable. Neither 'setup.py' nor 'pyproject.toml' found.
    WARNING: There was an error checking the latest version of pip.
    failed
    CondaEnvException: Pip failed"
    plz help me.

    • @timtraber3120
      @timtraber3120 Рік тому

      Same problem

    • @thenerfguru
      @thenerfguru  Рік тому

      Without seeing the whole error, it's hard to know exactly the problem. The project was not built successfully. This has fixed most people's issue: github.com/graphdeco-inria/gaussian-splatting/issues/146

  • @renderinmymind
    @renderinmymind Рік тому +1

    soo good man running perfectly. Thanks for the video

  • @jchretien45
    @jchretien45 Рік тому +2

    Hey man, I'm stuck on the very last step. I did the training and everything says it was a success, but when I try to run the viewer I get could not find config file 'cfg_args'. But its clearly in the output folder

    • @thenerfguru
      @thenerfguru  Рік тому

      That is super odd. Personally, I am not a fan of the viewer. I suggest using Nerfstudio or Unity for viewing. I made videos on both:
      Nerfstudio: ua-cam.com/video/A1Gbycj0bWw/v-deo.htmlsi=ZEZLnnJTkXrSn52I
      Unity: ua-cam.com/video/5_GaPYBHqOo/v-deo.htmlsi=dremDVE1h9L3KgD0

    • @arqrenderz6210
      @arqrenderz6210 Рік тому

      Getting the same error here..

  • @LTE18
    @LTE18 Рік тому +3

    Thanks for the video and managed to get it working.
    As someone who is new to this radiance field rendering.. may I ask is there a way to use this data and convert it into a 3d object? Like 3d scanning?
    What uses/application can I use this data for besides viewing it with a viewer? Thanks

    • @thenerfguru
      @thenerfguru  Рік тому +1

      If your goal is 3D modeling and not novel view synthesis, I suggest some other method such as Neuralangelo. Meshes was not the intended goal of this project.

  • @SGRuLeZ_Art
    @SGRuLeZ_Art Рік тому

    Thank you, Jonathan! It works and it causes a storm of emotions in me. Just crazy!)

  • @Musetrigger
    @Musetrigger Рік тому +1

    Well, I ran the optimizer, and I got a problem.
    Encountered error while trying to install package.
    -> simple-knn
    Further up it reads, ERROR: failed building wheel for simple-knn.
    Very peculiar. Not sure where to go from here.

    • @thenerfguru
      @thenerfguru  Рік тому

      Without seeing the whole error, it's hard to know exactly the problem. This has fixed most people's issue around building the project: github.com/graphdeco-inria/gaussian-splatting/issues/146

    • @Musetrigger
      @Musetrigger Рік тому

      @@thenerfguru I managed to snoop around for a solution. Thank you for replying!
      I haven't tried anything yet but I'll know where to go if things go wrong.

  • @BOLL7708
    @BOLL7708 Рік тому +5

    I don't have the machine for this, but I immediately want to see what one of these splatted scenes look like in a VR headset. 😁

    • @thenerfguru
      @thenerfguru  Рік тому +8

      Keep an eye out for VR enabled 3D Gaussian Splats. Plus, it takes a lot less GPU power to view these. Training is the VRAM bottleneck

    • @olgaforce6678
      @olgaforce6678 Рік тому +6

      I just ran it with a 3070 GPU with 8GB

    • @andershjemdahl6547
      @andershjemdahl6547 Рік тому

      @@thenerfguruI can’t wait! What res do you expect to be able to pull off, say on a Quest 2 using Steam vs HMD only?

    • @TomasDelBianco
      @TomasDelBianco Рік тому

      ​@@olgaforce6678 Did you manage to train a model with a 3070?

    •  Рік тому

      @@olgaforce6678how did it go?

  • @yanmeiwang-km4ko
    @yanmeiwang-km4ko 7 місяців тому

    Thank you very much for the video, it helped me a lot. Thank you for your generous sharing!

  • @prateeksrivastava9123
    @prateeksrivastava9123 2 місяці тому

    Building wheel for diff_gaussian_rasterization (setup.py): finished with status 'error' --> Always this error is coming while running the --> conda env create --file environment.yml

  • @yourSPON
    @yourSPON Рік тому +1

    when I enter this command "ffmpeg -i {path to video} -qscale:v 1 -qmin 1 -vf fps={frame extraction rate} %04d.jpg" it tells me "permission denied"

    • @landeros666
      @landeros666 9 місяців тому

      I have the same problem, did you find any solution? Thanks

  • @Daexx5
    @Daexx5 3 місяці тому

    I was here before it went mainstream. It's awesome.

  • @pierrecharpentier6730
    @pierrecharpentier6730 Рік тому +2

    How would one go about cleaning up the point cloud (PLY) files manually in order to reduce their size or the some noise around critical objects in the scene for example? Blender seems to be able to open them fine, but I'm worried there might be some vertex color information or other type of metadata that it deletes when importing or re-exporting them.

    • @asherguild
      @asherguild Рік тому +1

      CloudCompare

    • @pierrecharpentier6730
      @pierrecharpentier6730 Рік тому +1

      @@asherguild have you tried it? does it retain every bit of info for each vertex from the original file when you export/save it again?

    • @thenerfguru
      @thenerfguru  Рік тому

      CloudCompare wouldn’t be an easy solution. You would have to save all of the data associated with each point. That’s not something it does by default.

    • @bigsmokegames9493
      @bigsmokegames9493 Рік тому

      ​@@thenerfguru True for post processing, but I was thinking of preprocessing

  • @EventHorizonVR2023
    @EventHorizonVR2023 Рік тому +1

    What 360 Camera did you use for this Splat and which one do you recommend> I have the Insta360 RS One Inch and the Ricoh Theta X.

    • @thenerfguru
      @thenerfguru  Рік тому

      Those would work great. I have the RS One Inch

  • @刘智宇-v1t
    @刘智宇-v1t 12 днів тому

    Nice display, thank you.

  • @Dr.Ing.
    @Dr.Ing. Рік тому +1

    Fantastic stuff! Would this work using a colourised 3D point cloud obtained from a LiDAR scanner as well? If so, what point cloud file formats are produced in your workflow?

    • @thenerfguru
      @thenerfguru  Рік тому

      A point cloud is only used for initialization of training the scene. You would still need a lot of source images with parallax movement.
      The output is a ply file. It takes a special renderer to display them accurately.

    • @Dr.Ing.
      @Dr.Ing. Рік тому

      ​@@thenerfguru Thanks for this information. Any good tools you're aware of to mesh massive 3D point clouds (5-25 billion colorized 3D points)? I found the non-ml based approaches rather underwhelming.

  • @murcje
    @murcje Рік тому +2

    Thanks for all your work (also on your older vids!)! I am running into a problem creating the conda env. It found conflicts, lists them and then fails to create the env. I then tried doing it manually but ran into the same problems. Any suggestions on how to start fresh? Tried un/reinstalling anaconda but that didn't fix it.. Thx again!

    • @thenerfguru
      @thenerfguru  Рік тому +1

      My guess it’s the build part of the conda environment. Not the dependencies. I added troubleshooting to the bottom of the GitHub page with a couple common fixes.

    • @murcje
      @murcje Рік тому

      @@thenerfguru Thank you for the quick reply! I messed up.. I also had VS2022 installed but didn't set the checkmark at the Desktop Development with C++ option for it, only for VS2019. After that it got a little further, but got stuck again. Then i also added the path to the VS2022 cl.exe (like in your troubleshooting notes). Installed the pip packages manually and succesfully. Thanks again!

  • @VaunaKiller
    @VaunaKiller Рік тому +1

    Can we use this as an alternative to Nerf (or in combination with) to convert video/images into "nicer" 3d models, addressing downsides of nerfs (garbled geometry, muddy "textures")?
    Certain angles certainly look better compared to nerfs output (even stunning so), but I don't quite understand if these "gaussian points" can enable geometry estimation or provide better point colorss?
    "Dumb" way that comes to my mind is to produce video/lots of pictures straight from 3d gausiann viewer (hoping to get the perfectly consistent stabilisation/angles/image quality compared to original video) and feed them into Nerfstudio, but I am sure this is not an optimal approach
    😅

  • @scottcedarleaf6243
    @scottcedarleaf6243 Рік тому +1

    Hi Jonathan, I'm having trouble at the Installing the Optimizer. When entering the conda env create --file environmnet.yml in cmd. I get the following error 'conda' is not recognized as an internal or external command, operable program or batch file. Any ideas?

    • @thenerfguru
      @thenerfguru  Рік тому

      Either conda is not installed, or it's not added to PATH. Did you install Anaconda or Miniconda already?

    • @scottcedarleaf
      @scottcedarleaf Рік тому

      Hi Jonathan, thanks for the reply. It worked after installing miniconda.

  • @lodewijkluijt5793
    @lodewijkluijt5793 Рік тому +1

    Are there limits to the size of the dataset? I have experiences NeRFs falling apart after beeing fed too many images. Have you heard of or experienced any limits of GS yourself?

    • @thenerfguru
      @thenerfguru  Рік тому

      You are going to run into limits on VRAM when training the data. I think more photos are fine, it just depends on what those photos are.

  • @belzebubukas
    @belzebubukas Рік тому

    @thenerfguru hi, I have an idea that would utilise differentiable gaussian splatting, and I have a couple of questions you might be able to answer - would save me tons of time trying to figure it out myself.
    1) Is orthographic camera available, in addition to perspective camera?
    2) Currently the splats disappear when they are close to the camera (which makes sense for your use case). Would it be possible to disable this?
    If both are true, it would be possible to "slice" through a set of splats, which might have interesting use cases. Vertex representation provided by pytorch3d is unfortunately unsuitable for my purposes...

  • @BrunoPiresBPS
    @BrunoPiresBPS Рік тому +1

    Do you need like a iphone Pro to make the images to utilize? Because of the "laser" thing? or can be any footage, recording for any device?

  • @carlosreynoso8303
    @carlosreynoso8303 Рік тому +1

    Great tutorial. Thanks!

  • @ziluyou
    @ziluyou 10 місяців тому

    Dear author, hello. Regarding your Gaussian pasting, I would like to ask, actually, I want to use it to export 3D models. Yes, I see that the generated effect is very realistic, and I want to export the characters or objects in the scene separately to 3D formats such as OBJ for my own use. Can I do this?

  • @GreenTea-101
    @GreenTea-101 Рік тому +2

    Jonathan, thanks for doing this. As the data is effectively pointcloud based, can a wireframe mesh be made from the source data along the lines of poisson or similar methodology?
    Also, what lighting data do we get from the result-- can this environment be used to calculate a 3D radiance (if not raytrace) model?
    Very exciting stuff-- apologies if you've gone into detail on this elsewhere.

    • @thenerfguru
      @thenerfguru  Рік тому +2

      Great questions. You could always run the imagery in a photogrammetry suite to get a mesh, also, something like SDFStudio would be a great option.
      All of the lighting is baked in. No one has really addressed the issue yet.

    • @GreenTea-101
      @GreenTea-101 Рік тому

      @@thenerfguru hrmmm.. you could, but if the GASP has already created a point cloud, it lives within a coordinate system so getting a 1:1 parity would be ideal.

  • @marvinordinarus
    @marvinordinarus Рік тому

    I haven't been able to progress past the 18th minute, and I've been encountering errors for two days. I've started from scratch three times ;(
    Pip subprocess error:
    ERROR: Directory 'submodules/diff-gaussian-rasterization' is not installable. Neither 'setup.py' nor 'pyproject.toml' found.
    failed
    CondaEnvException: Pip failed

  • @jonatan01i
    @jonatan01i Рік тому

    Thank you very much for making this more accessible!

  • @blynch1751
    @blynch1751 Рік тому +1

    Awesome video! Any suggestions where you can get high quality drone footage like this (following a similar orbit path)? I'm performing research around various NeRF / gsplat models

  • @vjcatalyst7830
    @vjcatalyst7830 Рік тому +1

    Awesome video! Have you seen the paper for Dynamic 3d gaussian splatting? Code is suppost to come out soon. It looks very exciting.

    • @thenerfguru
      @thenerfguru  Рік тому +1

      I have seen it! The only downside is that requires over a dozen cameras in an array recording simultaneously.

  • @topvirtualtourscom
    @topvirtualtourscom Рік тому

    Hi, after starting training iI always get this line: Loading Training Cameras [30/09 14:41:23]
    [ INFO ] Encountered quite large input images (>1.6K pixels width), rescaling to 1.6K.
    If this is not desired, please explicitly specify '--resolution/-r' as 1 [30/09 14:41:23]
    Loading Test Cameras [30/09 14:43:54]
    Number of points at initialisation : 172044 [30/09 14:43:54] This part (INFO) Encountered quite large input images... Should I resize them or just leave as it is? Thanks.

  • @360_SA
    @360_SA Рік тому +1

    Great video amazing tutorial skills. I would like to know if I can use 360 photos or does it have different setting

    • @thenerfguru
      @thenerfguru  Рік тому +4

      You can’t natively use 360 video. It needs to be separated into parts. I’ll make a tutorial soon.

  • @neobahiastudio
    @neobahiastudio Рік тому

    good, I had an error when I used the python train.py -s line Traceback (most recent call last):
    File "C:\Users\IvoJr\gaussian-splatting\train.py", line 13, in
    import torch
    ModuleNotFoundError: No module named 'torch' and I don't know how to solve it, can you help me?

  • @johnbrennick6682
    @johnbrennick6682 Рік тому +3

    hey Jonathan! First off, thanks again for posting this. This is incredible. Much appreciated. So I'm at the install for the gaussian_splatting environment in anaconda (also, when i launch a regular cmd I dont see the (base). I have to launch an anaconda prompt. I'm assuming thats fine as it's just the assigned terminal for the Anaconda environment?) So when I ran the second prompt, it did it's thing and then it gave me a "failed". I did a restart like you suggested, however I forgot to copy and paste the error in a terminal. Now when trying to run the second command again I get an error that the prefix already exists so it's clearly trying to write over the gaussian_splatting environment thats been built already. But how do I know if it's missing part of the installation? Should I just continue with the third step? Thanks so much man.

    • @thenerfguru
      @thenerfguru  Рік тому +3

      No problem if you don't see base. That's just me using Anaconda Prompt which launches in the base conda environment.
      It sounds like your environment was built, but the submodules failed to install. You can install them manually. Most likely this was your issue (solution in the thread): github.com/graphdeco-inria/gaussian-splatting/issues/146

    • @johnbrennick6682
      @johnbrennick6682 Рік тому

      @@thenerfguru It looks like that may have done the trick Jon! Thanks so much. One last thing, is there a link tot he crane video just to try to duplicate the results at a first go? Since I'm new to these it would be great to have an asset that is done correctly to compare against for models that dont work so well. Thanks so much again. Really amazing work.

    • @TheLorsange
      @TheLorsange Рік тому

      `conda install -c anaconda vs2019_win-64` before setting environment

    • @alvydasjokubauskas2587
      @alvydasjokubauskas2587 Рік тому

      @@thenerfguru Most likely why I am getting errors, I will try to fix it with adding visual studio path dependency

  • @tightoa
    @tightoa Рік тому

    I'm at the "SETUP" step and can't build. How can I proceed please? Restarted and all. I would really like to be down with it!

  • @TRVRBR
    @TRVRBR Рік тому +1

    Hi! Great project! How about adding support for EXR?))) It would be a fantastic opportunity to create HDR projects, such as those for cinema, for example. I just filming a low-budget historical movie, and I really appreciate your software!

  • @oskarwallin8715
    @oskarwallin8715 5 місяців тому

    It seems like the simple KNN repo is down, used for most of these Gaussian splatting Repos. So its very hard to follow any install instructions. Also, it seems like Torch is no longer available in the CONDA default sites anymore.

  • @BlaiGraell-kh4wq
    @BlaiGraell-kh4wq Рік тому +1

    Wow!! this is really amazing. I'm new to Radiance Field methods and this is mind blowing. It's the future of all audiovisual industry. Also your tutorial is so incredibly detailed and well explained. Unfortunately I reached a point from which I couldn't continue because I work on Mac. Do you know if there's any resource where we could learn how to use gaussian splatting on an M1max macbook? Thank you very much in advance

    • @thenerfguru
      @thenerfguru  Рік тому

      For you, your best bet is use Luma AI’s new free Gaussian splats.

    • @BlaiGraell-kh4wq
      @BlaiGraell-kh4wq Рік тому

      That sounds really promissing, I'll give it a try. Thank you so much for taking the time to answer all the questions so fast

  • @dougdaniels7848
    @dougdaniels7848 Рік тому

    Is there a way to export a LAS/LAZ file or some other format for the pointcloud that this generates? At a glance it looked like the export option was for exporting a video; I assume that's a video recording of the user moving around in the environment?

  • @qbaismo728
    @qbaismo728 Рік тому

    dankeschön. thank you for doind this, it was a very good explanation

  • @DGFig
    @DGFig Рік тому +6

    Amazing tutorial. I've been looking forward to this. Unfortunately, the 24 GB VRAM requirement will keep me out of the game for a couple of years, or until the memory requirements are reduced. Anyway, thanks a lot!

    • @thenerfguru
      @thenerfguru  Рік тому

      What’s your current GPU?

    • @DGFig
      @DGFig Рік тому

      It's currently an RTX 2060 with laughable 6 GB of VRAM. I'm buying a 4070 with 12 GB soon, but that will still be only half of the suggested minimum. Just for the experience, I started training a 120-image dataset (downscaled to FullHD resolution) and, to my surprise, I got no immediate out-of-memory errors. It started training relatively fast, but soon speed dropped to about 1 it/s. It's still training, but just too slow to be feasible.@@thenerfguru

    • @DGFig
      @DGFig Рік тому

      So, I've decided to let it run for as long as it needs. It's at about 5k iterations now, going at about 3 it/s. I'll let you know if it manages to go all the way.

    • @DGFig
      @DGFig Рік тому

      Final update: after many hours, training speed dropped to 0.1 it/s (10 s/it), which made me pull the plug. I got as far as 5600 iterations. I'll try again when I get the 12 GB 4070.

    • @thenerfguru
      @thenerfguru  Рік тому +2

      @@DGFig Hmmm. I am sorry to hear about that! Did you change any of the processing parameters or just saw how far it would go? Someone is working on a super fast training version of this that still needs more VRAM, however, you can modify the training variables to use less.

  • @TheMouseair
    @TheMouseair Рік тому +1

    very cool tutorial, appreciate you made this.
    I am also curious whether this can be used to the video/image sequences that contains human actions, like dancing or performance, instead of static pose or static objects.

    • @thenerfguru
      @thenerfguru  Рік тому

      Not with this project. Check out this project that tackles the problem: zju3dv.github.io/4k4d/

  • @Trendish_channel
    @Trendish_channel 8 місяців тому

    Hi!
    Thanks!
    If I have 2 iphones filming static videos from different angles is it possible to combine the fuutages to create 1 scene with better quality?
    What about movement? Is it possible to animate gaussian splatting scene?

  • @collin6526
    @collin6526 Рік тому

    When I try to compile it I get errors saying that the code has issues. I have gcc and vs code. It is failing to build the wheel for diff-Gaussian-rasterization.

  • @zahir3d
    @zahir3d Рік тому

    Tks for the tutorial, is it possible to export it at the end to a 3d format? (fbx, obj..)?

  • @thorwaldjohanson2526
    @thorwaldjohanson2526 Рік тому +1

    Awesome video. I tried installing nerf studio on Linux, but could not get it to run. Are you aware of any "ready to go" docker container for nerf studio?

    • @BenFalchuk
      @BenFalchuk Рік тому +1

      Agreed, a docker container image and Dockerfile would be great to have..

    • @thenerfguru
      @thenerfguru  Рік тому

      For Nerfstudio or 3D Guassian Splatting? Nerfstudio has it on their documentation. This project unfortunately does not.

  • @omarsharod
    @omarsharod Рік тому +1

    Hello, and thank you for the instructions! I keep getting an error message while attempting to create the environment. "Failed to build diff-gaussian-rasterization simple-knn" also "Pip subprocess error:
    error: subprocess-exited-with-error
    × python setup.py bdist_wheel did not run successfully.
    │ exit code: 1
    ╰─> [21 lines of output] and a few more underneath those.. any advice? thanks

    • @thenerfguru
      @thenerfguru  Рік тому +2

      Sorry to hear you ran into issues. I suggest starting here: github.com/graphdeco-inria/gaussian-splatting/issues/146

    • @omarsharod
      @omarsharod Рік тому +1

      it worked!!!! thanks nerf guy, now on to the next step lol@@thenerfguru

  • @Prism775
    @Prism775 Рік тому +2

    Hey, I am getting a colmap error, "[option_manager.cc:815] Check failed: ExistsDir(*image_path)
    ERROR: Invalid options provided.
    ERROR:root:Feature extraction failed with code 1. Exiting." I tried following your instructions and using the full directory path which neither worked. Would appreciate any guidance.

    • @thenerfguru
      @thenerfguru  Рік тому +1

      Do you happen to have a space in either the folder or file names?

    • @D0m1n1c6
      @D0m1n1c6 Рік тому

      @@thenerfguru I have the same error, no spaces anywhere

    • @StanyBodson
      @StanyBodson Рік тому

      non@@thenerfguru

    • @D0m1n1c6
      @D0m1n1c6 Рік тому +1

      fixed, just renamed the files to only numbers, no letters

    • @thenerfguru
      @thenerfguru  Рік тому

      @@D0m1n1c6 that makes no sense, but glad it worked!

  • @zehrakoc8518
    @zehrakoc8518 7 місяців тому

    Is Gaussian Splatting considerably different from instant NeRF? My results did not make a remarkable change for the same dataset.

  • @cadavericmaggot
    @cadavericmaggot 4 місяці тому

    Hey, thank you for an amazing tutorial ! I got onto this issue while opening the viewer.
    [SIBR] ## ERROR ##: FILE C:\projects\gauss2\SIBR_viewers\src\projects\gaussianviewer\apps\gaussianViewer\main.cpp
    LINE 140, FUNC main
    Could not find config file 'cfg_args' at C:\Users\
    do you know how to fix it ?

  • @AIWarper
    @AIWarper Рік тому +1

    Is there a downside to allowing it to autoscale my images? I have my drone imagery in 4k resolution but it wants to default to 1600 width instead of 2160 (I know I can set r1)
    Basically I am asking should I force native resolution or is it a waste

    • @thenerfguru
      @thenerfguru  Рік тому +2

      In my tests, it’s usually just a waste. However, you can try r 2: half scale. That may be a bump from 1600z

  • @MarkStefenelli
    @MarkStefenelli Рік тому +1

    any chance to use these splats in UE? Would be a killer feature for Virtual Production in a LED cave, no more photogrammetry for backgrounds. This method is faster and simpler.

    • @thenerfguru
      @thenerfguru  Рік тому

      Video tutorial coming soon. You should be able to find it though.

  • @omnionmedia
    @omnionmedia 11 місяців тому

    What is the base coordinate system/axis used ? Right or left handed? Ie. Z up, Y forward?

  • @timiles8659
    @timiles8659 Рік тому +1

    For me the initial install failed and restarting fixed it also! Thanks for making this tutorial :)

    • @AIWarper
      @AIWarper Рік тому

      how did you restart it if it already created the conda env? Did you delete the env first?
      I got a few errors on my install but it did finish

    • @timiles8659
      @timiles8659 Рік тому +1

      yup, I first had to do conda env remove -n gaussian_splatting and then re-run (after restarting)@@AIWarper

    • @AIWarper
      @AIWarper Рік тому

      Got it working after thanks!@@timiles8659

    • @thenerfguru
      @thenerfguru  Рік тому

      You’re welcome!

  • @avishah3509
    @avishah3509 Рік тому +3

    Is there a way to export this to Blender or other 3D software and maintain the same quality?

    • @thenerfguru
      @thenerfguru  Рік тому +5

      Not yet. Right now your best bet for a similar project is NerfStudio to Volinga to UE5

    • @hyperFixationStudios
      @hyperFixationStudios Рік тому +3

      @@thenerfguru I would be incredibly interested in a tutorial for that!

    • @thenerfguru
      @thenerfguru  Рік тому +1

      @@hyperFixationStudios how about getting it into Unity?

    • @hyperFixationStudios
      @hyperFixationStudios Рік тому

      @@thenerfguru that sounds awesome! I am not partial to any game engine, blender would work too! I am just trying to integrate these some how! It feels like nerfs in the sense I know this will be something in the future i just don't know what!

    • @BenFalchuk
      @BenFalchuk Рік тому

      @@thenerfguru Hi , at that last phase where you're viewing the splat view in the viewer, is it not possible to 'save as' and save the .splat file to disk? There are some (experimental/nascent) viewers (notably one in JS/THREEJS) that can ingest splat files..