Theres one problem with this that I am encountering. If my player touches the side or bottom of the ground, that still counts as a collision, so my character can 'climb' or 'hang' from blocks. How do i make it so that the collision only counts if my player touches the top of the ground?
You can compare the Y position of the player and the ground, and only set the isGrounded value to true if the player y is greater than the ground y (meaning player is above the ground).
@@RomiFauzi How do I fetch the current ground's Y? That is, if the Player moves to another ground platform, how does my script know which "Ground" tag to compare with? Or is there a certain node that makes figuring this out easy?
@@HyperGameDev hi there, upon colliding with another object, the OnCollisionEvent should receive the information of the other object the player collides with, that is if the object is on the tag assigned in the event (ie: Ground), then we can compare the y pos of the player with that object.
Could you please make a guide on wall climbing(directly on walls like Knuckles does) and gliding(i tried making a script for it myself,but it didnt work out) in bolt
Hello, i cannot create a key for nested input. I get a triagnle with text "a value input definition with incomplete configuration is currently ignored" ?
despite being on the ground(which has the Ground tag) it says that it is not on ground,any idea why? Edit:turns out that you need to put Ground in the text box next to Tag
I was wondering why I can't make my Character Jump after following the Full Video Tutorial until I realize I was making a 3D Game so I need to use the other one 😂, My Mistake. Nice Tutorial by the way
@@nakul3561 I actually not sure where to learn that. I'm able to figure most of the units in BOLT is because I'm very comfortable with Unity C#, and BOLT is basically Unity C# in forms of Flow graph.
I'll see what I can do about it. But I really hoped with all the tutorials I've uploaded, viewers can understand the concept of Playmaker, and start creating their own FSM.
Great video!
Theres one problem with this that I am encountering. If my player touches the side or bottom of the ground, that still counts as a collision, so my character can 'climb' or 'hang' from blocks. How do i make it so that the collision only counts if my player touches the top of the ground?
You can compare the Y position of the player and the ground, and only set the isGrounded value to true if the player y is greater than the ground y (meaning player is above the ground).
@@RomiFauzi How do I fetch the current ground's Y? That is, if the Player moves to another ground platform, how does my script know which "Ground" tag to compare with?
Or is there a certain node that makes figuring this out easy?
@@HyperGameDev hi there, upon colliding with another object, the OnCollisionEvent should receive the information of the other object the player collides with, that is if the object is on the tag assigned in the event (ie: Ground), then we can compare the y pos of the player with that object.
Can you do a ground check without using a boolean
boolean is for storing the ground check status, you can use other data types, but the best way is to use boolean.
Um how do I make it double jump instead of one single jump (also great tutorial you helped me a lot)
im also wondering
More bolt tutorials. thankyou
That's the plan In Sya ALLAH.
More bolt tutorial
Hey, great tutorial, keep it up! For some reason, everything works, exept I can't see the flow anymore if I press play. Any suggestions?
hey thanks a lot, I'm not sure, but have you tried to resets the unity UI, and see if this works?
@@RomiFauzi I was just stupid, didn't realize that I need to select the game object with the flow machine. Thank you though!
Could you please make a guide on wall climbing(directly on walls like Knuckles does) and gliding(i tried making a script for it myself,but it didnt work out) in bolt
Hello, i cannot create a key for nested input. I get a triagnle with text "a value input definition with incomplete configuration is currently ignored" ?
Never Mind. I restarted unity and it works now!
BRUH!!!!!!!!!!! You are a freakin life saver
Happy to hear that!
thank you so much, used this and converted it to a fps camera.
You're welcome!
despite being on the ground(which has the Ground tag) it says that it is not on ground,any idea why?
Edit:turns out that you need to put Ground in the text box next to Tag
Good!!! More tutorials plz
Thanks!! that's the plan In Sya ALLAH.
I used your method and for some reason the input get button down box is yellow and my player won't jump at all now
Have you typed the correctly button name? (Ie: Jump with correct capitalization, this needs to be exactly thr same as the listed in the Input Manager)
I was wondering why I can't make my Character Jump after following the Full Video Tutorial until I realize I was making a 3D Game so I need to use the other one 😂, My Mistake. Nice Tutorial by the way
This is great! But how can I animate my character?
Thanks mate! here is an episode for animation character, ua-cam.com/video/GAH-Qoll80U/v-deo.html
Hey, nice tutorial. Can u make a touch button control character animation in Bolt. I am googling but can't find one.
Thanks a lot buddy, I'm planning to the character animation next In Sya ALLAH, and I'll add the touch button to my list.
@@RomiFauzi thanks buddy's, can u tell me where to learn about bolt function like where to use what type of functions. Manuals are not good to me..
@@nakul3561 I actually not sure where to learn that. I'm able to figure most of the units in BOLT is because I'm very comfortable with Unity C#, and BOLT is basically Unity C# in forms of Flow graph.
@@RomiFauzi ohoo, good my coding is not so good. I appreciate if u make some tutorial . Thanks 4 reply.
If u run out of ideas can u tell us how to make spin thing and win reward pleasz
What is the spin thing?
@@RomiFauzi ua-cam.com/video/_idZv2n7dhM/v-deo.html
And u have the unity 2019 update or the 2020 o e ?
I'm still using 2019.3.13
@@RomiFauzi k i hope u make the video
@@RomiFauzi or please make boss next please please save the spin thing for later
I'll see what I can do about it. But I really hoped with all the tutorials I've uploaded, viewers can understand the concept of Playmaker, and start creating their own FSM.
@@RomiFauzi yeah u still need to teach some things so u make it very clear
Playmaker
Please Make in unity playmaker how to make camera follow player please make video on it not in comments
I think I already did that on the beginning of the latest playmaker platformer series.
@@RomiFauzi send me video please
Its on the channel, you can look on the playlist page.
It’s too bigbrainful
WTF