Keep this up brother!!! The information is detailed, enough to give us an idea on how to utilize these heroes. Moving forward, please do include those legends or what you call it. Would absolutely love to hear your thoughts about them
What annoys me most is how the curse is there to help with killing high HP targets, but is extremely useless against Iriza. If you try to combo magic missile/ onyx arrows and the curse, she just gets hit once and teleports away...
This is the most important review so far! So many people I know think either that she is the worst companion in the game, or that she is extremely overpowered. Thanks for sharing your views, now I can rub it in all of my friends faces!
@@Voduke789 they mostly say that the ability to outrange most other companions and still be able to move with the meteor ability is broken, also that her golem can’t die due to the shield regen ability
While I understand your point of view......armor removal plus trebuchet in one turn (that also knocks her back to safety) with insane range at lvl 3 babeeeey!
Magnet pull's rooted is great because of the Zapper's already good range plus Magnet pull's fantastic AOE. Even if a ranged enemy is in effective range Magnet pull will pull them out of it.
"She has the least utility in taking out a single enemy out of any other companion. In theory this shouldn't be that big of a deal, but in many cases the absence of extra damage leads to a lot of over kill." ×2 😅
Might just be me, but I've actually had a lot of success with using her as my support. Yes, she is a level hog, but it is legitimately worth it from my experience. I havent used the golem much yet, but the rock throw seems amazing as a spacing tool, basically giving yourself some room for error with her positioning while you yeet a giant boulder on an enemy that would otherwise have been able to attack you the next turn
I remember sturggling through stormcloud's winter on my first run then I wondered: "hmmm the orange mage was good in KR1 let's check it out here!". yeah... disappointment is a small word compared to what I felt not to mention the sorceress rn is after she got buffed.
I think there’s a few easy ways to make her better in the early game. 1. Allow two curses to stack for the one turn before the first one runs out 2. Double the effects of the poison and/or the rooted for her secondary 3. Increase her effective range to 6 for the early game I feel like these would make her a way more interesting character but idk what do you think
Well because you doing review of LOKR character quite consistent now, will you do full stitches edit of them with ranking to all the character in the future?
Could you do a review on the witch doctor? I feel like it’s quite weak considering how my play style is just killing enemies before they kill me. And also the fact that it’s damage and skills feel quite weak.
When I'm using the witch doctor I'm usually also using either the Sasquatch or the knight plus Asra or Oloch I tend to stall out games longer than usual so using the hero for main damage the the two tanks just end being bullet sponges with stun abilities for me and the witch doctor makes they're job easier, probably not optimal but it's what I like
First support unit review But is witch doctor any better I think he is cause he can heal he gains a great deal of range when you level him up and his damage isn't misleading
Would've been so much more useful if cursed blast also took a bit of the enemy's armor, and maybe increase the bonus damage on a target depending on how strong the attack was
I disagree, I think this review is not sufficient, you should now do a second part covering more gameplay and considerations about the sorceress and maybe with a witch doctor collab
I think the range ruined her. Actually... Um.... Uh at least she has some synergies... wait the range... Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... I think this unit is... better as the fourth companion more. I mean it. She has no use when you choose her.
Maybe im not 78 yet but shame on you young man for disrespecting the elders! That is what my grandpa says about your comments in the video, im sorry man but that was not cool.
Correction: Trebuchet's splash damage rounds down.
Also, I’m aware there's an audio error in the video.
Keep this up brother!!! The information is detailed, enough to give us an idea on how to utilize these heroes. Moving forward, please do include those legends or what you call it. Would absolutely love to hear your thoughts about them
For sure! I have been saving them for after I do all the companions.
@@Voduke789 We'll be waiting for it ❤️👊
I’m loving the fact that things like Lem and George are being integrated into the wider community
What annoys me most is how the curse is there to help with killing high HP targets, but is extremely useless against Iriza.
If you try to combo magic missile/ onyx arrows and the curse, she just gets hit once and teleports away...
Yeah, though at least she's good against all the other bosses.
She has so little utility for taking out a single enemy that it had to be said twice 2:38 and 2:50
This is the most important review so far! So many people I know think either that she is the worst companion in the game, or that she is extremely overpowered. Thanks for sharing your views, now I can rub it in all of my friends faces!
What do the people who say she is OP say about her? Her range, her level 3 skills, etc.?
@@Voduke789 they mostly say that the ability to outrange most other companions and still be able to move with the meteor ability is broken, also that her golem can’t die due to the shield regen ability
While I understand your point of view......armor removal plus trebuchet in one turn (that also knocks her back to safety) with insane range at lvl 3 babeeeey!
Voduke: rooted is the least hepfull stun
Also Voduke: Zapper magnet is the closest to a win button cause of rooted.
Magnet pull's rooted is great because of the Zapper's already good range plus Magnet pull's fantastic AOE. Even if a ranged enemy is in effective range Magnet pull will pull them out of it.
@@kiseki8351 I know
"She has the least utility in taking out a single enemy out of any other companion. In theory this shouldn't be that big of a deal, but in many cases the absence of extra damage leads to a lot of over kill." ×2
😅
Might just be me, but I've actually had a lot of success with using her as my support. Yes, she is a level hog, but it is legitimately worth it from my experience. I havent used the golem much yet, but the rock throw seems amazing as a spacing tool, basically giving yourself some room for error with her positioning while you yeet a giant boulder on an enemy that would otherwise have been able to attack you the next turn
I remember sturggling through stormcloud's winter on my first run then I wondered: "hmmm the orange mage was good in KR1 let's check it out here!".
yeah... disappointment is a small word compared to what I felt not to mention the sorceress rn is after she got buffed.
I think there’s a few easy ways to make her better in the early game.
1. Allow two curses to stack for the one turn before the first one runs out
2. Double the effects of the poison and/or the rooted for her secondary
3. Increase her effective range to 6 for the early game
I feel like these would make her a way more interesting character but idk what do you think
ur reviews are so useful,need more
voduke turns into trevor with the intros
And I love it
Trevoduke
She has an aura around her, similar to Gerald. Does that do anything?
For example, at 18:44
I think it happens when someone gains armor (Gerald regenerates it each turn, while she gains it through her skill).
im pretty sure its when grounded is in effect
That’s the armor gained from Exoburst!
Well because you doing review of LOKR character quite consistent now, will you do full stitches edit of them with ranking to all the character in the future?
Maybe
Could you do a review on the witch doctor? I feel like it’s quite weak considering how my play style is just killing enemies before they kill me. And also the fact that it’s damage and skills feel quite weak.
When I'm using the witch doctor I'm usually also using either the Sasquatch or the knight plus Asra or Oloch
I tend to stall out games longer than usual so using the hero for main damage the the two tanks just end being bullet sponges with stun abilities for me and the witch doctor makes they're job easier, probably not optimal but it's what I like
Can you cover the legends too
Probably my favorite review yet 😁
First support unit review
But is witch doctor any better
I think he is cause he can heal he gains a great deal of range when you level him up and his damage isn't misleading
Voduke, did you try to do a mages only team? because I tried and failed on stages where I have nowhere to run xd
I want to have a sunmon specialised hero: mortemis to clutter my screen with zombros and the goliath named gale...
Absolutely! Summons are the best
@@Voduke789 yo voduke, favorite tower out of all the kr?
Cant wait for tier list hehe
Can you review asra next 🥺
I prefer an Abomination to a Priest on every match (but I only play Arena now).
Yessir
My so much content
Mate it's 3:00 am over here...
Yeah I schedule my videos to go public while I’m asleep; it's a convenient time for so timezones and I get to wake up to lots of comments already!
@@Voduke789 that's pretty clever when you put it like that
Would've been so much more useful if cursed blast also took a bit of the enemy's armor, and maybe increase the bonus damage on a target depending on how strong the attack was
So basically how it worked in KR1?
i got gamplay idea what if you play kingdom rush but with randomized textures i really want to see thath! also sorry not watchin your videos sometime.
I hope you can find out how to do that!
@@Voduke789 A- change the textures yourself in the steam version
B- try to find a mod.
I disagree, I think this review is not sufficient, you should now do a second part covering more gameplay and considerations about the sorceress and maybe with a witch doctor collab
That's a comparison from your words
DO NOT PUT YOUR MOUTH IN MY WORDS
@@vinvoius how rude
I am not Karkinos
I think the range ruined her. Actually... Um.... Uh at least she has some synergies... wait the range... Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
I think this unit is...
better as the fourth companion more. I mean it. She has no use when you choose her.
Question non related to the video: Did KR banned heroes in the past? I remember playing with some kind of necromancer years ago 🤔
Probably it was the necromancer tower from frontiers. He can spawn a horseman you can control
Maybe im not 78 yet but shame on you young man for disrespecting the elders!
That is what my grandpa says about your comments in the video, im sorry man but that was not cool.
Lol. I respect old people enough to have confidence that they'll know I’m joking!
@@Voduke789 Or will they?
Where new review
My grandpa passed away recently so I’m spending time with family more instead of UA-cam these days.
@@Voduke789 oh man I feel so dumb right now. I'm sorry, take your time at home.
You know what? Why don’t someone just get up and make a mod for this game?
The voicelines get so annoying after a while