Which was your favorite Matrix movie? (The first was such a classic, imo!) But seriously, what did you all enjoy learning from the tutorial? Anything confusing or need help with something?
Thanks. Very well explained, easy to follow. Just one thing: you chose leaving the extruded chars without a back face. That's okay, but could you show how to deal with the indexes of both geometries? I'm puzzled...
Hi, thanks for the feedback! I'm not sure what you mean by both geometries. Are you trying to fill the backfaces? If so, what approach did you take? Edit: This sounded like a fun challenge so I experimented with it. I was able to fill the backfaces and turn each letter into a manifold mesh. But to do that I had to Realize Instances so I could Merge by Distance. I was using Join Geometry to join the flat letters with the extruded letters. That converts the Instances to a Mesh, so then you lose the instance index. So that required capturing an attribute to store the original index. When the letters become Meshes, each point has that instance index stored on it. So later in the node graph, instead of using the Index input node to determine which letters should be deleted, I used a Named Attribute node to retrieve the original instance index. Last gotcha after that was, each POINT was given a random variation, so all the points of one letter mesh didn't appear all at once. To solve that I took the same instance_index attribute and plugged it into the Random Value node's ID input to assign the same random value to each point related to the original instance index. And the animation works the same as it did with the backfaces missing. That definitely adds another layer of complexity to the project though. Anyway. I *hope* that answers your original question. Let me know.
There's no need to open the N panel to activate lock camera to view anymore, when looking through the camera there's a small lock icon on the right under the gizmo. Great tutorial.
I'm sure you know but for anyone else watching - to see the effects of the compositor in the background of the Compositor screen, add an Output > Viewer node and connect to it as well as the Compositor node.
Do you know of a way to delete letters one at a time from the beginning of the string? Simply starting from a later position in Split String moves the remaining text to the left. Maybe geometry to instances? I'm not sure if the indexes would still line up but that's the first thing that came to mind, I'm only a few months into playing with geometry nodes so I might be missing something obvious. Maybe I'll play around a little and see if I can figure it out.
Nevermind, geo to instances is completely unnecessary. Replacing Greater Than with Less Than for the delete geo selection might work. I'm currently rendering so I can't test, apologies for using the comments section for brainstorming.
Let’s see. It seems like you could use string to curves, then delete geometry where instances are greater than some index. That’s should get you close to what you want, though depending on the font and letter there will be multiple curve instances per letter to deal with.
Which was your favorite Matrix movie? (The first was such a classic, imo!) But seriously, what did you all enjoy learning from the tutorial? Anything confusing or need help with something?
@@TiFiDesign 1st one of the matrix was the best of the lot! Hope to get a tutorial on bullet time animation using geo node would be a great project!
@@BlenderPoint Ooo that does sound like a fun challenge!
Love how you share your thinking process - its invaluable . Thanks for yet another amazing tutorial
Thank you very much! Glad you enjoyed it. 😊
A very clear and precise tutorial, thank you very much!
Thank you for watching! I hope it was insightful.
@TiFiDesign It was indeed!
very well done! I love text effects
super cool!
Thanks. Very well explained, easy to follow. Just one thing: you chose leaving the extruded chars without a back face. That's okay, but could you show how to deal with the indexes of both geometries? I'm puzzled...
Hi, thanks for the feedback! I'm not sure what you mean by both geometries. Are you trying to fill the backfaces? If so, what approach did you take?
Edit: This sounded like a fun challenge so I experimented with it. I was able to fill the backfaces and turn each letter into a manifold mesh. But to do that I had to Realize Instances so I could Merge by Distance. I was using Join Geometry to join the flat letters with the extruded letters. That converts the Instances to a Mesh, so then you lose the instance index. So that required capturing an attribute to store the original index. When the letters become Meshes, each point has that instance index stored on it. So later in the node graph, instead of using the Index input node to determine which letters should be deleted, I used a Named Attribute node to retrieve the original instance index. Last gotcha after that was, each POINT was given a random variation, so all the points of one letter mesh didn't appear all at once. To solve that I took the same instance_index attribute and plugged it into the Random Value node's ID input to assign the same random value to each point related to the original instance index. And the animation works the same as it did with the backfaces missing. That definitely adds another layer of complexity to the project though. Anyway. I *hope* that answers your original question. Let me know.
There's no need to open the N panel to activate lock camera to view anymore, when looking through the camera there's a small lock icon on the right under the gizmo. Great tutorial.
Oh very nice! Thanks for letting me know!
Thanks!
Thank you too :)
I'm sure you know but for anyone else watching - to see the effects of the compositor in the background of the Compositor screen, add an Output > Viewer node and connect to it as well as the Compositor node.
Do you know of a way to delete letters one at a time from the beginning of the string? Simply starting from a later position in Split String moves the remaining text to the left. Maybe geometry to instances? I'm not sure if the indexes would still line up but that's the first thing that came to mind, I'm only a few months into playing with geometry nodes so I might be missing something obvious. Maybe I'll play around a little and see if I can figure it out.
Nevermind, geo to instances is completely unnecessary. Replacing Greater Than with Less Than for the delete geo selection might work. I'm currently rendering so I can't test, apologies for using the comments section for brainstorming.
Yes, just changing 'greater than' to 'less than' does exactly what I wanted. Thanks again for the tutorial!
Let’s see. It seems like you could use string to curves, then delete geometry where instances are greater than some index. That’s should get you close to what you want, though depending on the font and letter there will be multiple curve instances per letter to deal with.
No problem at all! The comments section is here for brainstorming and collaboration!
Thanks for your comments. Glad you enjoyed it.