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My main concern is, if the artfact (optimizations) are gonna cluttter the screen or if im gonna have red dots everywhere. Bcuz im not running "meta/most used sets and subs". Like i dont care about crt and stuff so am i gonna have a bunch of stuff telling me my artifacts subs suckk???..
YUP, i hate the locked domains. i just wanna farm when i'm in the mood and i can't. it makes no sense when HSR/ZZZ doesn't have such a bad restriction.
We can only dream 😔😔 their excuse is gonna be that so we have to play every damn day so that we can build characters we want or wait til Sunday so all hell break lose. also they need to give us that damn resin bank and make the Resin regen time to be 6 minutes instead of fvcking 8. Omg. Also is it too bad to ask for a 240 resin count instead of 200????
@@tatotato85 The harm is that braindead casuals who form the majority will toggle off constellations for funsies, then forget to toggle them on, and then complain that their characters are dealing less damage
@@nabilhusainimohdkamalulabr3088 its mostly for people who like playing with more challenge or do showcases like youtubers. Not being able to deactivate constelations makes showcasing certain characters at specific vertical investments harder. It would actually be beneficial for Hoyo to make toggable constelations, since influencers that promote the game and its new characters could do it easier
I am so thankful for the wl8-9 cross co-op. My world is always open so that people enter whenever they want, but since they added wl9, it almost stopped happening, and I don't want to downgrade my world level, as I've been trying to build a lot of characters I wasn't playing, and extra materials are always appreciated.
I like the increase in artifact storage, but I honestly wish they'd make a special domain that gives you more artifact exp materials in lieu of actual artifacts. It'll help people min-maxi their current artifacts faster. The reason why I'm at 1750 in my inventory is because I keep getting artifacts with substats that could work well as off-set pieces when I farm, and I don't want to junk them unless they get mostly bad rolls when leveling them to lvl 12.
Same . Im full everyday. Since artifact rolls are random one of my best pieces is like a flower thats , def,def%, atk, crit dmg 46% so if its all luck im careful not to throw away anything that has the potential to roll well. Even if substats are bad, theres still that possibility it will roll fully into one stat. Taking it from trash to godtier. And more characters are using def stats now so its going to be good on someone. Once they roll to 8 or 12 its pretty easy to know if theyre worth saving... But it takes a while. Ive been farming the teapot exp too and going around the map for the freebie interaction rewards. But its capped daily/weekly and takes a lot of time just for maybe 2 artifacts to get leveled. A double exp domain or leyline would be great.
@@seigoed88 not every artifact, just the ones I see potential in, like if they have 2 Crit substats and attack for my DPS units or Crit Rate with Energy Recharge for my supports. Level 12 is a good pausing point to evaluate if you should invest in it more. If it's substats rolls we're good, I'd make plans to leveling it or pausing for later. If they were crap, i'd use it as fodder for good rolled lvl 12 artifacts that need more exp to level up.
It's only 10 seconds, and you can use the Trial Character thing to reload the map and respawn the boss. Not saying this isn't good, but "waiting" for boss respawns has been a thing of the past for a long time compared to how it used to be.
@@1nfamousprince That way people don't have to worry about going to piss after collecting boss material. For me it's not hard to TP away for boss to respawn. It was something like a safe measure for new players who may get caught off-guard. After all, there's a lot of casuals who don't know much.
@@1nfamousprince Because... That's how it is right now!(?) Also, again, pressing F5 and having the Trial Character tab already open, starting it and exiting takes literally no time. And as the other person said, it's safer this way too, as you can just claim your rewatds and chill out while doing anything else (usually while taking a break or changing teams/gear)
@@KyzenEX You try doing it on a device where the loading screens take 30 seconds... each way. And a reminder that people playing on mobile have long load times even on good devices, because that is the price paid for the filesize omtimizations that allow people to even install the game in the first place.
2:38 I find it really funny how they always make sure to account for Lupus Boreas, Dominator of Wolfs exception every-time it's necessary since they just don't change it into a TROUNCE DOMAIN like the others.
Cinder City had just made the loadout problem twice as bad as before. It's the best set for any Natlan support but since it does not stack you really need to swap it when running these characters together. For example Xilonen and Citlali when she comes out next patch.
I really hope they made a new Artifact Set for Citlali and Mavuika. Mavuika can't even utilize the Obsidian Codex completely cause in her burst she doesn't consume Nightsoul.
@@JayDamaso78 if u read her kit at all u would know she stops her nightsoul consumption during her burst state ☠️ And codex can only refresh on field so she can't fully use it no matter how u wanna play her
Artifact auto equip is great not only for new/uninterested players. I'm a 4 year player, I pick artifacts manually for all my main characters, but for Imaginarium Theatre it's a huge pain to equip it onto 26 characters, especially when i have like 10 similar copies of emblem for every slot. It saves a lot of time and is not bad, more than enough efficiency for that purpose.
@@lorraineviruet8973 I mean it depends when you started playing right ? Long term I hope to give every characters their own builds but right now I've been playing for a year and I barely have enough characters on my account to play the visionnary mode so for at least 10 of those available characters I just get them to lvl 70, auto equip the artifacts and call it a day
@@lorraineviruet8973 it's cool, i just only got into building random characters after they released the theatre, there was no real incentive before. Honestly the most enjoyable endgame/combat content so far. P.S.: I've been maxing artifacts for Raiden since her release, so half my characters wear her previous ones
imma be real with you, if they add artifact loadouts... i would not even use it lmao as a day 1 player, after IT came out i decided to give all my characters an individual set. I honestly think there are way, WAY more important QoL that Genshin desperately needs. Off the top of my head: Resin overflow Condensed Resin limit increase Remove daily restriction in domains Allow us to collect drops from the same weekly boss more than 1 time a week Add new endgame that utilizes the "limited time boss rush combat event" - give existing bosses extra attacks and mechanics to make them interesting and challenging.
I would also like to add shield bar indication and an endgame for the old players, like defeating waves of enemies with buffs and stuff like that one event back in 2.2? with that paper samurai (similar like Simulated universe hsr).
For me it's the limit that they put on that stupid sanctifying elixir.. Once every 40 days is ridiculous for a pve game that didn't even give primogem for harder event contents.. I get it if they wanted to make players buys the battle pass to get more of it, but limiting the use is plain stupid..
@@glyphgraph8436honestly, I've used it once, and haven't needed it since. Seriously. I needed any actually decent electro goblet, so I made a Gilded Dreams one with double crit, since it's such an adaptable set for anyone that can use quicken. Anything else, I've farmed enough sets, I can find anything I need in "different" sets, and make use of the better artifact system we have for flexibility through off pieces. I've built enough for any element to be in the theater. I've moved pieces around plenty of characters as I gain better pieces on newer sets. It's a great system (regardless of rng) I don't need to be able to craft more.
I think it'd still be useful for characters with more than one established gameplay. Like, I would love to have separate slots for Thoma's burgeon team, general shielding, and Kinich pyro application with Deepwood
I think they should allow us to defeat the same weekly boss like 3 times per week maybe or at least make the rewards not random. There are too many characters and bosses now to only be able to farm a boss once per week with random rewards
Please no. I understand it makes farming a particular character quicker, but I hate being able to only get 3 drops per week in Star Rail. I don't need to do it as much now, since I have a collection of boss mats, but it's so much better being able to farm all available bosses each week if you so choose, even if just the first three are cheaper on resin. I do weekly bosses with friends. It's so nice using the resin up at the beginning of the week together, and then being able to still grab an extra boss later in the week, even for a dream solvent drop, if I'm in the mood or need Dvalin.
@amandaslough125 I didn't say they should limit the overall amount of boss clears to 3 times per week (tho I think star rail has better system than genshin anyway) but increase the amount of times you can beat one boss to eg 3 so you can fight each weekly boss in the game more than once per week. In 1.0 maybe this would be asking for too much but nowadays we have way too many bosses and characters
@@wtmcmillan HSR made it first, so Genshin had even more time to implement this in game, and they still didn't. Maybe they think that they will lose all activity in game once players will be able to farm what they want whenever they want.
Mavuika is finally making me rip my hair out for artifact loadouts, I have a full Cinder City and full Codex set ready for her it'll be a pain switching them all individually
Yeah.. I am only running dps on her. Got a 55 cr 288 cd 222 em codex set for her ready to be on the leader boards (will get her sig so Increase the cd by 20 and the cr by 11)
This update is great. I’m not downplaying it at all. Love this for new/casual players. I am not a casual. I want loadouts I use multiple sets on characters. I don’t understand why hoyo refuses to cater to ALL players not just one group. -Rant Over.
As a definitely not casual player (AR 60 in 500 days of playing, 5 accounts at AR 55+, etc...) I actually use the auto-equip feature. I don't use it on any end-game content but I use it all the time on lower level alt accounts or in instances where I just want some gear slapped on a character before I put them on a team to farm friendship exp. It actually is very useful. Especially since I keep a lot of "potentially useful" artifacts the auto-equip has a very easy time actually putting together a somewhat reasonable set with balanced stats (mostly...). It does help to know potential account value and potential base average roll value to an account of an artifact just by looking at it... For loadouts, I think it is probably one of 3 options why they haven't done it yet: 1. They want to do it right, and feedback on all of these other changes will help them do that. It is a hugely asked for feature, so if they botch it a lot of people will be rather frustrated. 2. Some sort of technical limitations. No idea why there would be, but can't really tell when not on the dev side of things. 3. Hoyo is trolling us or holding it off until they have a patch with no other QoL to announce. Honestly, more likely than the technical limitations...
@@Creeperific Well, on my main account I've also completed every quest in the game except the one locked behind the Garcia commission chain. I don't skip any dialogue either, reading all un-voiced dialogue in quests (on my first play-through of them). Also at 1419 achievements and 100% every area on the map. Basically ran out of stuff to do on that account so I have been working on my AR 58 alt account trying to build that up to be able to more regularly 36* abyss. Another almost AR 57 account is a catalysts only challenge account. Another AR 56 one is a bows only challenge account. And also an AR 55 no-wishing account that I have only been logging into for the flagship events for free characters and weapons. I am currently working on an AR 41 Asia server account. I've got a couple others, but they don't have much investment, like my AR 20 something EU account. Yeah, I really enjoy the game... And before anyone says anything, I work full time and spend more time outside of work doing other things than playing Genshin.
@2:00 I see what you're saying but I would consider that the open world content IS Genshin for most the rest of us in reality. You get to play a lot, I used to play a lot, I know what that's like when you are waiting for more content. But even with just a bit less time in the game it really adds up quickly the amount of content. Doing those things with friends is usually the preference whenever I plan to do it, and I think it means a lot to people. It's definitely one of the most fun things to just click request to join on everyone on co-op and go help them explore. That's actually part of the magic of Genshin, the people are so genuine and friendly. It's a community that loves each other (mostly) even if it isn't reflected in the normal channels.
i actually have a drawing of the exact emilie picture, i had to get it just for the video lol. i didnt see the reason why people hated her design. i guess the lavender was nice, but i liked this one more
@@mohammadbangloria7553 Then we'll just left with a bunch of locked pieces and nothing to burn. We just want an easier way to weed out the trash pieces.
Right I’m waiting for the "prefers affix roles" because I want to actually get usable artifacts, because all my 3.9 cr 7.8 cd artifacts always role shit
All those QoL addition / fixes should have been there either from the start or taken two years max to be implemented. And any change to the artefact management system that isn't a true loadout feature is definitely to troll the player base at this point.
they have too much success to care at this point, more competition like wuwa will be needed for them to do anything, waiting for new open world gachas to see improvements in genshin has been copium from a year now
the 4star character problem is a big one, but before that I'd rather they rebalance the artefact grind loop: it takes several weeks dedicated to only artefact farm to get a set with correct main stats for a single character and that's an average. someone actually ran the numbers through a simulation, if I remember right on average it take something around 4-6 weeks with half decent substats. (and that's 4-6weeks where every drop of resin goes only into that) add that with nothing saved it takes a bit over 10days week to get a character from pull to 80/90 with 2 skills at lvl 8 and a lvl90 weapon so on average it takes about 7 weeks from getting a new character to usable, given how averages work that means 1 in 2 player won't have the luck to get the luck of getting their character usable in the patch they pull it even if they do so on day 1 of the patch or said another way 1 in 2 players will take more than 2 full banners to get their new character usable. i dunno about others but I've skipped several characters because even tho i could get them I wouldn't be able to build them . bonus fun math: if you started recently it means takes an average of 53 weeks to get 2 teams that can clear the abyss (but you'll lack versatility so if one of the teams just can't cut it on either side you're screwed)
that is all very wrong. people have cleared abyss 12 with a 3-day old account. sure it was an exploitable abyss with a "shockwave damage" blessing that did most of the work, but still. there are characters that don't even need substats to "work". there are BUILDS that you can do that while not as good, are easier to get up and running. and you can just abuse hyperbloom on both sides, which realistic only requires the electro character to have high EM and lvl 90, the rest than be a bunch of lvl 40 equipmentless nobodies that as long as they apply their elements reliably, it's all good. i'd say a person starting now that plays daily (does all dailies plus say an hour of exploration and/or quests a day) will be able to clear the abyss (not 36 star, just clear) in under 2 months if they're even moderately competent. if they're lucky AND good at games, they might 36 star it. well not THIS abyss that just landed, this shit is a special case. but all the previous ones in natlan were viable for this. specially if they start NOW and land a neuvillette or a mavuika, which they probably would since you get showered with primogens on a fresh account nowadays by just playing the game, and then the abyss switches to something less gimmicky.
It does not take over a year to clear abyss or to even get 8 characters to lvl 90. That is a gross overestimate. How long it takes you to get to WL 8/WL 9, materials and Mora are probably the most influential factors. It takes 4 days at WL9 to get the ascension materials to level a character to lvl 90 at WL9 and 6 days at WL8. With all the quests and chests in the game, you can reach WL8 in 45 - 60 days
i think most people haven't mention this yet that i think should truly be implement and that is mats conversion. I have a bunch of hilicurls mats that i wish those mats can be converted to mats that i truly needed. Some mats can only be farmed for so much each day and each character need so much mats. Also there r some mats that r mentally painful to farm. Like they r forcing us to kill those cute saurians for mats. Also not just those basic mats conversion but like weapon&talents mats conversion as well. HSR has those things where u can convert 2:1 ratio. If they don't want to make domain farm become everyday at least make the mats can be convert/exchange. So we can convert all those useless mats now to useful mats.
yes I hate having extra boss mats and would love to be able to convert them into boss mats I can use. I was so happy I could do that in HSR when I accidentally farmed the wrong boss mat for Fu Xuan when she first came out
I'd love boss mat conversion just because I need hundreds of those friggin anemo gems for chasca on my f2p account and it can't afford the conversion dust for those since they're only available in the shop. If I could farm the anemo hypostasis for gems and use the boss mats for something else, that would be perfect.
I personally want them to add at least 3-5 artifact and weapon presets for each character so it would be easy to switch to different artifact sets instead of constantly switching
They don't want you to be able to do this. What they want you to do is have a character dedicated to each role so you have excuses to pull more characters and then have to spend resin and mora to gear them. That's why swapping and managing teams is easy but managing gearing (including filter presets) is _per character_
A very simple thing they could do for the artifact loadouts (this was an idea from over 2 years ago, I don't know if someone has perfected a hypothetical implementation for it, but simplicity is probably more likely to make hoyo integrate it) is, you have the favorite system, just make it personal to each character. On each character, you star the multiple sets you want to equip, then sort by starred artifacts, and it should be fast to equip them. I know speeding up the process from 20 seconds to 5 seconds is neat, but you already know how the game is programmed, it's total garbage with zero substantial patches and every piece of code is launched when it starts working partially, and not fully or well. I doubt they're gonna implement an ideal version.
Here is a simple solution: For each character in their artifact section, there should be 2 or 3 artifact set slots. Players fill those sets and save them. Example Raiden: Set 1 - 4pc Emblem Severed Fate Set 2 - 4pc Flower Paradise Lost Set 3 - 2pc Gladiator, 2pc Whatever Activate whichever set wanted. One click, set equipped. Implement a rule no same artifact set (whether activated or not) can be equipped at the same time on two characters to avoid easy sharing of same artifact sets among characters. Done.
I feel like people keep saying artifact loadouts and keep forgetting to include weapons in the loadouts.. Like if I want to switch classic DPS Raiden to Hyperbloom, I want her weapon changed as well as the set. Just as an example.
@@shinobu1886 I have thought about that. but one battle at a time. you know hoyoverse needs 5 more years to give us artifact loadouts. if we request weapon loadouts too with artifact loadouts, that would take Hoyoverse another 5 years. that’s a total of 10 years already.
For the 104th time, we need proper artifact loadouts. I’m tired switching artifact pieces one by one if I wanna change builds. SOLUTION: For each character in their artifact section, there should be 2 or 3 artifact set slots. Players fill those sets and save them. Example Raiden: Set 1 - 4pc Emblem Severed Fate Set 2 - 4pc Flower Paradise Lost Set 3 - 2pc Whatever, 2pc Whatever Activate whichever set wanted. One click, set equipped. Implement a rule no same artifact set (whether activated or not) can be equipped at the same time on two characters. Done.
This! I’ve thought about this. Hoyo should make a character hold 3 artifact sets and switch easily between those sets in the character screen. Moving artifact from one character will then still be like it is now, so artifact sharing remains a hassle. I know Hoyoverse wants us to farm forever artifacts. So, if nothing else, players will farm more because each character now would need their own 3 different full artifact set farmed.
I ask for artifact loadouts and more husbandos on every survey lmao. One of those requests feels like a very reasonable request. The other is just because “ask not, want not” lmao. I used to also ask for some way to change billet weapon types, like how you can change weekly boss drops and ascension gem types at the alchemy bench. I gave up asking for that, cause I never get any billet drops anyway 😂…….. 😭
You can change the billet’s region with 2 Dream Solvents. It’s the only way to get Natlan-region billets because the first weekly boss won’t appear until the next patch.
05:36 My Neuvillette needs work on his HP, he only has 35,000 even with Hydro resonance. BUT my hydro damage goblet does 4000 damage more per tick than my HP goblet, they have the EXACT same Crit rate, HP goblet has HIGHER Crit damage and no other stats that make a difference, I've tested it like 20 times to be sure and hydro damage bonus is always better, even with Furina and Xilonen so I don't think "diminishing returns" actually applies either
what weapon do you use? I happen to face the same case witth you. My Neuvi at second account uses prototype amber, and i think he has a lot of HP, so I put hydro goblet and i just happen to have a high crit crit HP HP goblet so I used it coz why not and he ended up top 1% on akasha and i think akasha should be quite credible although i haven't tried to do comparison like you did
@@cloudandbuhbee I use his signature now, but I tested it with prototype amber before and the hydro damage goblet was better then too! I can't think of a case where HP goblet would be better, maybe if you're not using an HP sands for some reason 😅
So what they are doing is essentially improve farming. Everything else is nice but that's just numbers. What I want to see though, is give even more value to overworld. Like for example: Talk to NPC, get intel on strong artifact (or some other valuable resource) that an elite enemy is bearing. The enemy is moving on their own rote, passing other enemy camps, and can have various effects, group of minions, all the fun stuff. Track them down, fight them, collect the artifact. It can even be pre-leveled with top stats. That's what I want to see in the game, not the stupid arena fighting all the time.
Tbh even players engaged in the community can enjoy the auto reccommend on artifacts for stuff like Theater (or even this abbyss where I took Ning just to deal with geo wolf and I wanter her to have literally ANY artifacts so she just won't one shot die so it was useful even for that lol) but bruh idk why they STILL haven't done loadouts. Just gimmie like 3 slots for sets to save for each character, preferably + weapon but it's not necessary, I'll take anything 😭
I would love the ability to export all my chars/weapons/artifacts to a spreadsheet that I can use with external optimizer tools, but I doubt that would ever happen. :-(
Note on inventory: ive heard from people who know way more about code than me that increasing inventory size in live service games is actually a MASSIVE pain and can have an impact on things like - im not kidding - server load times. 300 might genuinely be a reasonable number based on whatever tech and spaghetti code theyre currently dealing with.
WL9 is a bait. You get a slight bump in mats quantity in exchange for a longer time to kill everything. As a day-1 player I have [let me check] 126 fragile resin (yep, was hoarding them for some time), so I'll prefer quicker boss/mob run to a minuscule drop buff any day.
at this point, artifact load out is like the skip button for dialogs, they should already know that we want and if it is not implemented, is intentional for us to not have them and we can already forget about it, what is a shame, I played one game called Nier Reincarnation and they had this type of load outs, were you pre set a bunch of sets, you could name them and equip the set in any characters, imagine you have a gun, and to reload your gun, instead of insert bullet by bullet, you just swap the magazine, that's how it used to work over there, but.... GENSHIN COULD NEVER
Skip button is definitely necessary I love genshin Story Quests, I've been playing since 2020 due the main story But hell i HATE spending over 9 ~ 10 hours doing World Quests with completely rubbish NPCs without any VOICE ACTING at all If only they had every line voice acted id be okay with not skipping But the only dialogue quests that takes 9 ~ 0 hours MUST have a skip button @@Gnidel
@@Gnidel bruh, did you hit your head again on the pavement this morning? Skip scene buttons ARE NECESSARY. if you don’t wanna skip the story, then DON’T USE THE SKIP BUTTON. it’s that simple. not everyone is interested to read through long dialogs of yapping and boring stories. if you find the stories interesting, then you do you. but don’t ever tell people on how they should play or what things they should be interested at. If some people wanna skip using a skip scene button, let them be.
@@Gnidel idk man, being able to skip a non-voiced cutscene with dialogue you can read in ~2s where you have to wait for the npc animations you've seen 100000000 times where they nod their head and cross their arms and put they hand on their chin and walk across a room at a glacial pace and say nothing that serves the plot would be pretty useful
Something I’d like is when you do a domain, you have the chance to get mats from the enemies you beat in there when you claim the rewards. This would help a lot, especially for noobs. Another feature I’d like, resetting artifacts, if you get shit rolls you can get your spent items back OR you can reroll to try and get better stats.
Going to be a slightly controversial opinion, but I don't have a high priority for artifact loadouts, but this in the context of me playing since launch and not hyperfocusing on giga-maxxed gear, and have more than enough gear lying around that I have minimal issues with Imaginarium. That said, I would still appreciate loadouts specifically for characters that have different builds such as EM and Physical though there aren't many of them. Also, I want ALL my units to have their own artifacts, the strongest goes to the one used most often. What I really want is a damn shield bar and an ult cooldown meter for off-field characters, which is especially useful for timing rotations instead of relying on visual cues on an already busy interface and keeping mental notes/timers.
Everyone's focused on artifact loadouts and I couldn't care less about that... At least not as much them making changes to the artifact system, like letting us farm for a specific set instead of having to farm two sets randomly.
IKR, imagine artifact sets rotating on a daily basis between the two sets so you can choose which artifact to farm (actually a bad idea lol). Jokes aside, they could do artifact domains like material domains on Sunday (select your artifact set) before starting the domain.
HP goblet is only better than hydro damage on neuvillete if you play him with furina or multiple % damage buffs like kazuha + xilonen. I think it is important as a content creator to clarify something like this, as not everyone plays Neuvi as hypercarry.
@naqibfarhan4356 i mean he is not 100% wrong but it depends on the team. Hypercarry neuvillete because of the 30-40% damage bonus from kazuha, 40% from Xilonen, and up to 70% from Furina, has diminishing returns with hydro damage goblet, so HP goblet is better, but again not everyone plays this team, every other nevi team is better with Hydro damage bonus.
I tested Neuvillette with hydro vs HP goblet (sigewinne, kazuha, Xilonen) and all I can say is, hydro goblet is still better than HP goblet. Probably because my substats have some HP% substats which kinda compensate for the HP% main stat goblet. Swap sigewinne with Furina and maybe it's the other way around.
Mass lock and mass unlock of artifacts pls 😩 I farmed artifacts and locked them in case I didn’t get better ones, forget, farm again, then get much better ones.
"Open world isn't what Genshin is about" ?!? That the main reason I play. Exploring got me hooked. I honestly don't care for meta and work on meme builds. But to each their own and I do appreciate wat u do for the community.
i like all of these changes tbh. the boss thing couldn't come too soon. teleporting out and back in always felt stupid and clunky. the numbering of rolls for substats is cool and the "sort by relevance" for artifacts is probably going to be really useful too, specially if it's smart enough to know that a lvl 0 artifact with 4 good stats is better than a lvl 20 artifact that rolled into say, atk% 5 times.
I can only reason that artifact loadouts haven't been added as it would require memory space to store each load out on their server (kinda like serenatea pots) where as the artifact sorting we have is a system/filter which doesn't require as much memory storage as the filter
I honestly don't know why people ask for small stuff like artifact loadouts or slightly better farming. Ask for things that would make a difference. Like fixing enemies with shields being hit but not triggering the effects of being hit (literally psychotic). Or disgusting energy draining mechanics combined with elemental shields and absolutely awful elemental application mechanics. Or patching every movement system to stop being glitched. Or deletion of timegating (the game shouldn't crumble like an old cookie for playing it for an hour). Etc. The devs certainly demand huge asks of your personal time, effort, and money from you, you should demand on the same level.
Lol the ccp thinks tine gating is healthy,it only forces the player to play it everyday, I would rather play it on Thursday night and take a break for 5-6 days but nooo
artifact loadouts are NOT small stuff. for many years, do you know what tedious pain it is to switch artifact pieces one by one if you wanna change a character’s build? many units have more than one viable set for them. Having artifact loadouts would make it easier to switch builds. and this is a huge QoL improvement.
"small stuff like artifact loadouts" You don't speak for anyone. Artifact loadouts is simply the biggest QoL update they can do with minimal effort, don't try and and downplay it. We want artifact loadouts. Don't try and tell us what we want most in this game.
Co-op cross-platform is actually really good and makes so much sense and actually quite big. I (and sure a lot of other AR 60 players) might have forgotten but getting from AR 55 to 58 takes A LOT of time, like a year for some people, so having ability to co-op with a friend or stranger who has WL 9 to get guaranteed 3 drops is fantastic, cuz those are the players, IMO, who want the most drops (prior to 55 you don't build as many characters and at 60 I feel like you've built the ones you wanted and only build new ones) Also, this is more just me guessing, but I think the reason bosses first needed you to tp but now changed to this is probably cuz of how it works, so they went with the possible solution while trying to figure out this one. Not only in terms of coding but just how actually to approach it, cuz even with this method, I've seen people say it's worse cuz they won't be able to switch teams or something between boss fights
I waited every update for artifact loadouts At some point I got sick of the game and quit two months ago I decided to give the game another shot only when they finally implement artifact loadouts But they didn't... So I guess I'll see you again for the next QOL news in a month :)
Be able to play past events FFS like they have it in their dev builds so just give it to us for those uninitiated if you go back to 5.0 dev notes and look at the local specialty being shown on the map then you can see past event icons
i feel like the interactive map sync would remove the fun of exploration so maybe they could add some kind of daily limit of how many chests the map shows
Quick correction: maybe it's because Ijust... have less artifacts in HSR compared to Genshin that are usable, but I generally find the recommended artifacts I get in Genshin (when I DO use it) better than the ones in HSR. XD However, as I said, It may just come down to slim pickings since I have not farmed as much in HSR ironically.
I just spent two days getting rid of all my bad artifacts, went down to 800. Goes to show, if you don’t postpone a problem you don’t give it an opportunity to solve itself.
Because genshin could never and when they actually do something we think of it as innovation when it should have been there from the beginning, just like how apple does with ios adding old features and calling it innovation.
They’re making it more and more like the hsr relic system, but still no artifact discard marker 😭 I wanna be able to mark which relics are fodder rather than only mark which ones are good
I believe that the most probable reason that they won't give us artifact load out already is that they don't want us to stop artifact grinding. If they give us a way to swap out artifact efficiently from one characters into another then there's no incentive to grind for more artifacts for other characters since we will just swap it from another rather than giving it its own artifact set.
Things I want: 1) Artifact Loadouts. 2) Toggleable cons. 3) More things to do in Co-op, Co-op QoL (Stop making us leave for random things like unlocking So7, some NPC's etc), more co-op events (Combat/bosses preferred) and modes except make them actually fun, don't flash stats on for a second and kick everyone at the if we actually like the party. 4) Fire whoever made this abyss and never let them cook again. Having 2 elemental restrictions on the same side (Hydro + Geo), while also having hydro resistant enemy should be a felony. Wolflord should also be banned in general. I'm all for difficulty but this aint it. F12 should simply just have 1 half be single target/boss focused and the other should be more AoE focused. Stop making AoE units redundant. Make freeze, venti and others great again. 5) Delete Mavuika
I think they already know too well we want loadouts. They probably have kept it as one of the emergency weapons when they feel threatened by another game
I'm glad they are increasing the cap but, really, a preset loadout would be so good to have, NOW more than ever! After the IT came out we are pushed to have more characters "somewhat" geared up and that increase the overall number of artifacts needed, by a lot. I used to use under-leveled characters as placeholders and it was quite functional... until IT released... Now I'm out of placeholders and my inventory is constantly full.
Auto pickup os that after opening a chest or killing an enemy the items will be collected automatically. Need a shortcut button for hide UI for mobile. Turning it on and off is a really hassle.
Skip dialougue is the only function I've wanted since day one. I honestly can't stomach it at all. I barely even play the events because it's so annoying and uninteresting
As someone who is AR 56 (World level 8) I hope there will be some cool people at World Level 9 who'll let me into their world to make use of their higher amount of boss drops because at my world level it is an insult that I can still possibly get 2 drops when beating a boss and it always gives 2 when I need those last 3 drops for a character ascension.
I just hope the cross coop applies to the teapot as well. I am dying trying to do that stupid objective of purchasing something from the Teapot Salesman in another player’s world
auto equip is good either way. i care about my characters' dmg but only the ones i'm actually invested in/interested in, but i want to raise everyone's friendship levels but teapot is too slow for me. so i bring them around to do dailies and sometimes farm exp/mora. when i just want them to at least make some dmg and survive the dailies overworld battle, the auto equip is better than rawdogging it without artifacts.
There's a lot of support that have different optimal sets depending the team you currently use them on, still not having the ability to save the setups piss me off a bit.
They can make hundreds of filters and quality of live settings for artifacts but if you only roll HP and DEF then no quality of live controls can help you. They should up the change of getting the right stats on artifacts. And lower the change of getting those 2 stats. Also getting the type of artifacts, the goblet and circlet and also decrease the santifying elixir from 4,3,2 for some type of artifacts to just 1 for all
My one “please do this” request would be to give me one more minute on spiral abyss. Just one more minute to three star and muhoyo could increase required pity by twenty. I would cope.
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Jello, can you please give me a ride to the liquor store? I need to buy some smokes and beer. Jello... Pls...
My main concern is, if the artfact (optimizations) are gonna cluttter the screen or if im gonna have red dots everywhere. Bcuz im not running "meta/most used sets and subs".
Like i dont care about crt and stuff so am i gonna have a bunch of stuff telling me my artifacts subs suckk???..
Do you think they are going to change the monthly 4 star line up in the shop? or are they going to continue with what they have?
What did you mean by loadouts?
i can't make an account on tacter for some reason. it brings me back to the home page every time i click join :(
They're Doing Everything BUT... Shield Bars
Good one
I wishhh
Sorry impossible to do even though it's a feature in HSR and ZZZ
@@KharnBF I noticed XD
Ikr. They did it on Bond of Life why not shield just reuse the asset 😭😭
They just need to make weapon materials available everyday and allow you to choose the weekly boss material to catch up the honkai star rail.
YES THIS
This is the kind of QoL we might get on the 10th anniversary
Exactly makes no sense we have day restrictions when we still have to expend the resin
YUP, i hate the locked domains. i just wanna farm when i'm in the mood and i can't. it makes no sense when HSR/ZZZ doesn't have such a bad restriction.
We can only dream 😔😔 their excuse is gonna be that so we have to play every damn day so that we can build characters we want or wait til Sunday so all hell break lose.
also they need to give us that damn resin bank and make the Resin regen time to be 6 minutes instead of fvcking 8. Omg. Also is it too bad to ask for a 240 resin count instead of 200????
Togglable Constellations
Not needed, not cared about by like 95% of the community
@@baguette_connoisseur What would be the harm on implrement it to please the 5%?
@@tatotato85 The harm is that braindead casuals who form the majority will toggle off constellations for funsies, then forget to toggle them on, and then complain that their characters are dealing less damage
I don't care much about toggleable constellations, but I am wondering if this would be an issue at all if not for Bennett's C6 🤔?
@@nabilhusainimohdkamalulabr3088 its mostly for people who like playing with more challenge or do showcases like youtubers. Not being able to deactivate constelations makes showcasing certain characters at specific vertical investments harder. It would actually be beneficial for Hoyo to make toggable constelations, since influencers that promote the game and its new characters could do it easier
I am so thankful for the wl8-9 cross co-op.
My world is always open so that people enter whenever they want, but since they added wl9, it almost stopped happening, and I don't want to downgrade my world level, as I've been trying to build a lot of characters I wasn't playing, and extra materials are always appreciated.
They really should just add a lot more 4 star characters in the shop, like 5 on a rotating basis with repeatable purchases would be amazing
And more cons per cycle. Especially, since it takes 3 years to c6 a starter, as the starters cons are only available there
4 star banner that rotates every patch available to pull with both types of wishes..
I like the increase in artifact storage, but I honestly wish they'd make a special domain that gives you more artifact exp materials in lieu of actual artifacts. It'll help people min-maxi their current artifacts faster. The reason why I'm at 1750 in my inventory is because I keep getting artifacts with substats that could work well as off-set pieces when I farm, and I don't want to junk them unless they get mostly bad rolls when leveling them to lvl 12.
Same . Im full everyday.
Since artifact rolls are random one of my best pieces is like a flower thats , def,def%, atk, crit dmg 46% so if its all luck im careful not to throw away anything that has the potential to roll well. Even if substats are bad, theres still that possibility it will roll fully into one stat. Taking it from trash to godtier. And more characters are using def stats now so its going to be good on someone.
Once they roll to 8 or 12 its pretty easy to know if theyre worth saving... But it takes a while. Ive been farming the teapot exp too and going around the map for the freebie interaction rewards. But its capped daily/weekly and takes a lot of time just for maybe 2 artifacts to get leveled. A double exp domain or leyline would be great.
Hoarder
I have never heard of the word 'lieu' thx for widening my vocabulary knowledge
Do you level up every artifact to level 12? I also have 1750 artifacts for the same reasons but I’d like to start culling
@@seigoed88 not every artifact, just the ones I see potential in, like if they have 2 Crit substats and attack for my DPS units or Crit Rate with Energy Recharge for my supports. Level 12 is a good pausing point to evaluate if you should invest in it more. If it's substats rolls we're good, I'd make plans to leveling it or pausing for later. If they were crap, i'd use it as fodder for good rolled lvl 12 artifacts that need more exp to level up.
thank god for the instant boss fights. i hate waiting every time for them.
It's only 10 seconds, and you can use the Trial Character thing to reload the map and respawn the boss. Not saying this isn't good, but "waiting" for boss respawns has been a thing of the past for a long time compared to how it used to be.
@@KyzenEX ok but why do all that when they can just make the boss insta respawn after I collect my rewards
@@1nfamousprince That way people don't have to worry about going to piss after collecting boss material. For me it's not hard to TP away for boss to respawn. It was something like a safe measure for new players who may get caught off-guard. After all, there's a lot of casuals who don't know much.
@@1nfamousprince Because... That's how it is right now!(?) Also, again, pressing F5 and having the Trial Character tab already open, starting it and exiting takes literally no time. And as the other person said, it's safer this way too, as you can just claim your rewatds and chill out while doing anything else (usually while taking a break or changing teams/gear)
@@KyzenEX You try doing it on a device where the loading screens take 30 seconds... each way.
And a reminder that people playing on mobile have long load times even on good devices, because that is the price paid for the filesize omtimizations that allow people to even install the game in the first place.
2:38 I find it really funny how they always make sure to account for Lupus Boreas, Dominator of Wolfs exception every-time it's necessary since they just don't change it into a TROUNCE DOMAIN like the others.
Everything but... rerun cryo
Cinder City had just made the loadout problem twice as bad as before. It's the best set for any Natlan support but since it does not stack you really need to swap it when running these characters together. For example Xilonen and Citlali when she comes out next patch.
I really hope they made a new Artifact Set for Citlali and Mavuika. Mavuika can't even utilize the Obsidian Codex completely cause in her burst she doesn't consume Nightsoul.
@daneddieloayon2701 i dont understand why people are so hung up on this...just pop her skill first.
@@JayDamaso78 if u read her kit at all u would know she stops her nightsoul consumption during her burst state ☠️
And codex can only refresh on field so she can't fully use it no matter how u wanna play her
@ISMythix the buff last for 6 seconds, the entire ultimate will be buffed
@@daneddieloayon2701complain when she comes out since we don’t know if that’ll be fixed
Artifact auto equip is great not only for new/uninterested players. I'm a 4 year player, I pick artifacts manually for all my main characters, but for Imaginarium Theatre it's a huge pain to equip it onto 26 characters, especially when i have like 10 similar copies of emblem for every slot. It saves a lot of time and is not bad, more than enough efficiency for that purpose.
Yeah I do exactly the same thing, it makes my non-built characters at least somewhat usable for the first few acts (with level 1 talents)
I have 45 characters fully built with their own weapons and artifacts. I guess I’m not the norm then 😭 😭 😭
@@lorraineviruet8973 I mean it depends when you started playing right ? Long term I hope to give every characters their own builds but right now I've been playing for a year and I barely have enough characters on my account to play the visionnary mode so for at least 10 of those available characters I just get them to lvl 70, auto equip the artifacts and call it a day
@@lorraineviruet8973 it's cool, i just only got into building random characters after they released the theatre, there was no real incentive before. Honestly the most enjoyable endgame/combat content so far.
P.S.: I've been maxing artifacts for Raiden since her release, so half my characters wear her previous ones
imma be real with you, if they add artifact loadouts... i would not even use it lmao
as a day 1 player, after IT came out i decided to give all my characters an individual set.
I honestly think there are way, WAY more important QoL that Genshin desperately needs. Off the top of my head:
Resin overflow
Condensed Resin limit increase
Remove daily restriction in domains
Allow us to collect drops from the same weekly boss more than 1 time a week
Add new endgame that utilizes the "limited time boss rush combat event" - give existing bosses extra attacks and mechanics to make them interesting and challenging.
@@ironwoodkid9577 couldn't agree more with everything stated here
I would also like to add shield bar indication and an endgame for the old players, like defeating waves of enemies with buffs and stuff like that one event back in 2.2? with that paper samurai (similar like Simulated universe hsr).
For me it's the limit that they put on that stupid sanctifying elixir.. Once every 40 days is ridiculous for a pve game that didn't even give primogem for harder event contents.. I get it if they wanted to make players buys the battle pass to get more of it, but limiting the use is plain stupid..
@@glyphgraph8436honestly, I've used it once, and haven't needed it since.
Seriously.
I needed any actually decent electro goblet, so I made a Gilded Dreams one with double crit, since it's such an adaptable set for anyone that can use quicken.
Anything else, I've farmed enough sets, I can find anything I need in "different" sets, and make use of the better artifact system we have for flexibility through off pieces. I've built enough for any element to be in the theater. I've moved pieces around plenty of characters as I gain better pieces on newer sets. It's a great system (regardless of rng) I don't need to be able to craft more.
I think it'd still be useful for characters with more than one established gameplay. Like, I would love to have separate slots for Thoma's burgeon team, general shielding, and Kinich pyro application with Deepwood
I think they should allow us to defeat the same weekly boss like 3 times per week maybe or at least make the rewards not random. There are too many characters and bosses now to only be able to farm a boss once per week with random rewards
Please no. I understand it makes farming a particular character quicker, but I hate being able to only get 3 drops per week in Star Rail. I don't need to do it as much now, since I have a collection of boss mats, but it's so much better being able to farm all available bosses each week if you so choose, even if just the first three are cheaper on resin.
I do weekly bosses with friends. It's so nice using the resin up at the beginning of the week together, and then being able to still grab an extra boss later in the week, even for a dream solvent drop, if I'm in the mood or need Dvalin.
@amandaslough125 I didn't say they should limit the overall amount of boss clears to 3 times per week (tho I think star rail has better system than genshin anyway) but increase the amount of times you can beat one boss to eg 3 so you can fight each weekly boss in the game more than once per week. In 1.0 maybe this would be asking for too much but nowadays we have way too many bosses and characters
@@amandaslough125it took me 2 months to crown my wriothesley normal attack, that shouldn’t be happening
yeah, ZZZ already did that. Free 3 bosses then you can spend energy to farm for more,no restriction at all. Why cant Genshin
@@wtmcmillan HSR made it first, so Genshin had even more time to implement this in game, and they still didn't. Maybe they think that they will lose all activity in game once players will be able to farm what they want whenever they want.
Mavuika is finally making me rip my hair out for artifact loadouts, I have a full Cinder City and full Codex set ready for her it'll be a pain switching them all individually
Yeah.. I am only running dps on her. Got a 55 cr 288 cd 222 em codex set for her ready to be on the leader boards (will get her sig so Increase the cd by 20 and the cr by 11)
I have those 2 AND a Golden Troupe set ready for her. Not having loadouts is a huge L.
This update is great. I’m not downplaying it at all. Love this for new/casual players. I am not a casual. I want loadouts I use multiple sets on characters. I don’t understand why hoyo refuses to cater to ALL players not just one group. -Rant Over.
As a definitely not casual player (AR 60 in 500 days of playing, 5 accounts at AR 55+, etc...) I actually use the auto-equip feature. I don't use it on any end-game content but I use it all the time on lower level alt accounts or in instances where I just want some gear slapped on a character before I put them on a team to farm friendship exp. It actually is very useful. Especially since I keep a lot of "potentially useful" artifacts the auto-equip has a very easy time actually putting together a somewhat reasonable set with balanced stats (mostly...). It does help to know potential account value and potential base average roll value to an account of an artifact just by looking at it...
For loadouts, I think it is probably one of 3 options why they haven't done it yet:
1. They want to do it right, and feedback on all of these other changes will help them do that. It is a hugely asked for feature, so if they botch it a lot of people will be rather frustrated.
2. Some sort of technical limitations. No idea why there would be, but can't really tell when not on the dev side of things.
3. Hoyo is trolling us or holding it off until they have a patch with no other QoL to announce. Honestly, more likely than the technical limitations...
Not even 2 years playing the game, defenitely a casual.
Why tf do you have 5 or 6 accounts, I only have 2 and is already struggling with keeping up with unskippable quests 😭
@@Creeperific Well, on my main account I've also completed every quest in the game except the one locked behind the Garcia commission chain. I don't skip any dialogue either, reading all un-voiced dialogue in quests (on my first play-through of them). Also at 1419 achievements and 100% every area on the map. Basically ran out of stuff to do on that account so I have been working on my AR 58 alt account trying to build that up to be able to more regularly 36* abyss. Another almost AR 57 account is a catalysts only challenge account. Another AR 56 one is a bows only challenge account. And also an AR 55 no-wishing account that I have only been logging into for the flagship events for free characters and weapons. I am currently working on an AR 41 Asia server account. I've got a couple others, but they don't have much investment, like my AR 20 something EU account.
Yeah, I really enjoy the game... And before anyone says anything, I work full time and spend more time outside of work doing other things than playing Genshin.
@2:00 I see what you're saying but I would consider that the open world content IS Genshin for most the rest of us in reality. You get to play a lot, I used to play a lot, I know what that's like when you are waiting for more content. But even with just a bit less time in the game it really adds up quickly the amount of content. Doing those things with friends is usually the preference whenever I plan to do it, and I think it means a lot to people. It's definitely one of the most fun things to just click request to join on everyone on co-op and go help them explore. That's actually part of the magic of Genshin, the people are so genuine and friendly. It's a community that loves each other (mostly) even if it isn't reflected in the normal channels.
Don’t mind me. Just staring at that gorgeous Emile pictue
still can't believe people called her design mid when she released, smh
@@ChunderThunder1 the community is a hivemind. If those concept wasnt shown at all, i can guarantee you that they'll like her design
i actually have a drawing of the exact emilie picture, i had to get it just for the video lol. i didnt see the reason why people hated her design. i guess the lavender was nice, but i liked this one more
To be honest i dont really like her design, her bangs are kinda ugly, and her dress looks really wierd@@ChunderThunder1
I'm so bad at keeping track of how many rolls each artifact gets so I like this change. The cross world coop is great too!
Hoyo is seriously allergic to artifact loadouts. They're doing everything for artifact QoL but that. 😭
Also marking as trash
Fr
What we want is a "trash" marker for artifact that we can tick to allow us to burn them first.
THIS
Yeah, ever since having it in ZZZ I've been wishing they would add it to Genshin.
Just lock all your good pieces and keep the ones you want to fodder unlocked
@@mohammadbangloria7553 Then we'll just left with a bunch of locked pieces and nothing to burn. We just want an easier way to weed out the trash pieces.
LoL no we don't need a third toggle 😂
They're doing everything except what players have been asking for
Depends, theyve been adding everything i asked for in the surveys
Right I’m waiting for the "prefers affix roles" because I want to actually get usable artifacts, because all my 3.9 cr 7.8 cd artifacts always role shit
Wich is what? Pls enlighen me
couldn't have worded it better
We want the elixir reset time to be more small@@LUCAS7V
Jello: "If you're watching me you understand how artifacts work"
Me: Nods nervously while not making eye contact.
Do you not even understand the basics or do you just never remember who needs what?
Do you have brain damage?
@@kuroha231 Weirdo
so no decrease to resin timer cus right now it takes between 26 to 27 hours to get to max right now
All those QoL addition / fixes should have been there either from the start or taken two years max to be implemented. And any change to the artefact management system that isn't a true loadout feature is definitely to troll the player base at this point.
they have too much success to care at this point, more competition like wuwa will be needed for them to do anything, waiting for new open world gachas to see improvements in genshin has been copium from a year now
the 4star character problem is a big one, but before that I'd rather they rebalance the artefact grind loop: it takes several weeks dedicated to only artefact farm to get a set with correct main stats for a single character and that's an average. someone actually ran the numbers through a simulation, if I remember right on average it take something around 4-6 weeks with half decent substats. (and that's 4-6weeks where every drop of resin goes only into that) add that with nothing saved it takes a bit over 10days week to get a character from pull to 80/90 with 2 skills at lvl 8 and a lvl90 weapon
so on average it takes about 7 weeks from getting a new character to usable, given how averages work that means 1 in 2 player won't have the luck to get the luck of getting their character usable in the patch they pull it even if they do so on day 1 of the patch or said another way 1 in 2 players will take more than 2 full banners to get their new character usable. i dunno about others but I've skipped several characters because even tho i could get them I wouldn't be able to build them .
bonus fun math:
if you started recently it means takes an average of 53 weeks to get 2 teams that can clear the abyss (but you'll lack versatility so if one of the teams just can't cut it on either side you're screwed)
that is all very wrong. people have cleared abyss 12 with a 3-day old account. sure it was an exploitable abyss with a "shockwave damage" blessing that did most of the work, but still.
there are characters that don't even need substats to "work". there are BUILDS that you can do that while not as good, are easier to get up and running. and you can just abuse hyperbloom on both sides, which realistic only requires the electro character to have high EM and lvl 90, the rest than be a bunch of lvl 40 equipmentless nobodies that as long as they apply their elements reliably, it's all good.
i'd say a person starting now that plays daily (does all dailies plus say an hour of exploration and/or quests a day) will be able to clear the abyss (not 36 star, just clear) in under 2 months if they're even moderately competent. if they're lucky AND good at games, they might 36 star it. well not THIS abyss that just landed, this shit is a special case. but all the previous ones in natlan were viable for this. specially if they start NOW and land a neuvillette or a mavuika, which they probably would since you get showered with primogens on a fresh account nowadays by just playing the game, and then the abyss switches to something less gimmicky.
It does not take over a year to clear abyss or to even get 8 characters to lvl 90. That is a gross overestimate. How long it takes you to get to WL 8/WL 9, materials and Mora are probably the most influential factors. It takes 4 days at WL9 to get the ascension materials to level a character to lvl 90 at WL9 and 6 days at WL8. With all the quests and chests in the game, you can reach WL8 in 45 - 60 days
i think most people haven't mention this yet that i think should truly be implement and that is mats conversion. I have a bunch of hilicurls mats that i wish those mats can be converted to mats that i truly needed. Some mats can only be farmed for so much each day and each character need so much mats. Also there r some mats that r mentally painful to farm. Like they r forcing us to kill those cute saurians for mats. Also not just those basic mats conversion but like weapon&talents mats conversion as well. HSR has those things where u can convert 2:1 ratio. If they don't want to make domain farm become everyday at least make the mats can be convert/exchange. So we can convert all those useless mats now to useful mats.
yes I hate having extra boss mats and would love to be able to convert them into boss mats I can use. I was so happy I could do that in HSR when I accidentally farmed the wrong boss mat for Fu Xuan when she first came out
I'd love boss mat conversion just because I need hundreds of those friggin anemo gems for chasca on my f2p account and it can't afford the conversion dust for those since they're only available in the shop. If I could farm the anemo hypostasis for gems and use the boss mats for something else, that would be perfect.
I personally want them to add at least 3-5 artifact and weapon presets for each character so it would be easy to switch to different artifact sets instead of constantly switching
They don't want you to be able to do this. What they want you to do is have a character dedicated to each role so you have excuses to pull more characters and then have to spend resin and mora to gear them. That's why swapping and managing teams is easy but managing gearing (including filter presets) is _per character_
@@pr0ntab That doesn't even make sense.
Yay we can finally sort and see recommended sets and stats in game! Oh wait... This was already in the game
Thanks for useful and helpful information as always ❤❤❤
Not having a loadout would be fine if they just made artifact dungeons 1 resin. I know they wont but I can dream!
A very simple thing they could do for the artifact loadouts (this was an idea from over 2 years ago, I don't know if someone has perfected a hypothetical implementation for it, but simplicity is probably more likely to make hoyo integrate it) is, you have the favorite system, just make it personal to each character. On each character, you star the multiple sets you want to equip, then sort by starred artifacts, and it should be fast to equip them. I know speeding up the process from 20 seconds to 5 seconds is neat, but you already know how the game is programmed, it's total garbage with zero substantial patches and every piece of code is launched when it starts working partially, and not fully or well. I doubt they're gonna implement an ideal version.
Here is a simple solution:
For each character in their artifact section, there should be 2 or 3 artifact set slots. Players fill those sets and save them.
Example Raiden:
Set 1 - 4pc Emblem Severed Fate
Set 2 - 4pc Flower Paradise Lost
Set 3 - 2pc Gladiator, 2pc Whatever
Activate whichever set wanted. One click, set equipped.
Implement a rule no same artifact set (whether activated or not) can be equipped at the same time on two characters to avoid easy sharing of same artifact sets among characters. Done.
I feel like people keep saying artifact loadouts and keep forgetting to include weapons in the loadouts..
Like if I want to switch classic DPS Raiden to Hyperbloom, I want her weapon changed as well as the set. Just as an example.
@@shinobu1886 I have thought about that. but one battle at a time. you know hoyoverse needs 5 more years to give us artifact loadouts. if we request weapon loadouts too with artifact loadouts, that would take Hoyoverse another 5 years. that’s a total of 10 years already.
@@shinobu1886 but yes, i agree.
For the 104th time, we need proper artifact loadouts. I’m tired switching artifact pieces one by one if I wanna change builds.
SOLUTION:
For each character in their artifact section, there should be 2 or 3 artifact set slots. Players fill those sets and save them.
Example Raiden:
Set 1 - 4pc Emblem Severed Fate
Set 2 - 4pc Flower Paradise Lost
Set 3 - 2pc Whatever, 2pc Whatever
Activate whichever set wanted. One click, set equipped.
Implement a rule no same artifact set (whether activated or not) can be equipped at the same time on two characters. Done.
This! I’ve thought about this. Hoyo should make a character hold 3 artifact sets and switch easily between those sets in the character screen.
Moving artifact from one character will then still be like it is now, so artifact sharing remains a hassle.
I know Hoyoverse wants us to farm forever artifacts. So, if nothing else, players will farm more because each character now would need their own 3 different full artifact set farmed.
Don't forget to include weapons.
I ask for artifact loadouts and more husbandos on every survey lmao. One of those requests feels like a very reasonable request. The other is just because “ask not, want not” lmao. I used to also ask for some way to change billet weapon types, like how you can change weekly boss drops and ascension gem types at the alchemy bench. I gave up asking for that, cause I never get any billet drops anyway 😂…….. 😭
You can change the billet’s region with 2 Dream Solvents. It’s the only way to get Natlan-region billets because the first weekly boss won’t appear until the next patch.
05:36 My Neuvillette needs work on his HP, he only has 35,000 even with Hydro resonance. BUT my hydro damage goblet does 4000 damage more per tick than my HP goblet, they have the EXACT same Crit rate, HP goblet has HIGHER Crit damage and no other stats that make a difference, I've tested it like 20 times to be sure and hydro damage bonus is always better, even with Furina and Xilonen so I don't think "diminishing returns" actually applies either
what weapon do you use? I happen to face the same case witth you. My Neuvi at second account uses prototype amber, and i think he has a lot of HP, so I put hydro goblet and i just happen to have a high crit crit HP HP goblet so I used it coz why not and he ended up top 1% on akasha and i think akasha should be quite credible although i haven't tried to do comparison like you did
I run triple hp% on mine lmao
@@cloudandbuhbee I use his signature now, but I tested it with prototype amber before and the hydro damage goblet was better then too! I can't think of a case where HP goblet would be better, maybe if you're not using an HP sands for some reason 😅
@@shrimpchris6580 damn that's wild, have you just got crazy Crit sub stats I take it?
So what they are doing is essentially improve farming. Everything else is nice but that's just numbers. What I want to see though, is give even more value to overworld. Like for example: Talk to NPC, get intel on strong artifact (or some other valuable resource) that an elite enemy is bearing. The enemy is moving on their own rote, passing other enemy camps, and can have various effects, group of minions, all the fun stuff. Track them down, fight them, collect the artifact. It can even be pre-leveled with top stats. That's what I want to see in the game, not the stupid arena fighting all the time.
Tbh even players engaged in the community can enjoy the auto reccommend on artifacts for stuff like Theater (or even this abbyss where I took Ning just to deal with geo wolf and I wanter her to have literally ANY artifacts so she just won't one shot die so it was useful even for that lol) but bruh idk why they STILL haven't done loadouts. Just gimmie like 3 slots for sets to save for each character, preferably + weapon but it's not necessary, I'll take anything 😭
I would love the ability to export all my chars/weapons/artifacts to a spreadsheet that I can use with external optimizer tools, but I doubt that would ever happen. :-(
YYEEESSS 2100 I really started bumping up to the 1800 lately. Having to delete all 4 stars and below every couple of days
Note on inventory: ive heard from people who know way more about code than me that increasing inventory size in live service games is actually a MASSIVE pain and can have an impact on things like - im not kidding - server load times. 300 might genuinely be a reasonable number based on whatever tech and spaghetti code theyre currently dealing with.
WL9 is a bait. You get a slight bump in mats quantity in exchange for a longer time to kill everything. As a day-1 player I have [let me check] 126 fragile resin (yep, was hoarding them for some time), so I'll prefer quicker boss/mob run to a minuscule drop buff any day.
at this point, artifact load out is like the skip button for dialogs, they should already know that we want and if it is not implemented, is intentional for us to not have them and we can already forget about it, what is a shame, I played one game called Nier Reincarnation and they had this type of load outs, were you pre set a bunch of sets, you could name them and equip the set in any characters, imagine you have a gun, and to reload your gun, instead of insert bullet by bullet, you just swap the magazine, that's how it used to work over there, but.... GENSHIN COULD NEVER
I disagree. Skip button would be completely useless for someone who doesn't want to skip the story, but loadouts would be useful for everyone.
Skip button is definitely necessary
I love genshin Story Quests, I've been playing since 2020 due the main story
But hell i HATE spending over 9 ~ 10 hours doing World Quests with completely rubbish NPCs without any VOICE ACTING at all
If only they had every line voice acted id be okay with not skipping
But the only dialogue quests that takes 9 ~ 0 hours MUST have a skip button @@Gnidel
@@Gnidel bruh, did you hit your head again on the pavement this morning? Skip scene buttons ARE NECESSARY. if you don’t wanna skip the story, then DON’T USE THE SKIP BUTTON. it’s that simple. not everyone is interested to read through long dialogs of yapping and boring stories. if you find the stories interesting, then you do you. but don’t ever tell people on how they should play or what things they should be interested at. If some people wanna skip using a skip scene button, let them be.
@@Gnidel idk man, being able to skip a non-voiced cutscene with dialogue you can read in ~2s where you have to wait for the npc animations you've seen 100000000 times where they nod their head and cross their arms and put they hand on their chin and walk across a room at a glacial pace and say nothing that serves the plot would be pretty useful
If you don't want to sit through the story, don't play it lmao
Something I’d like is when you do a domain, you have the chance to get mats from the enemies you beat in there when you claim the rewards. This would help a lot, especially for noobs.
Another feature I’d like, resetting artifacts, if you get shit rolls you can get your spent items back OR you can reroll to try and get better stats.
They need remove artifact button that would save soo much time
thank you for the post!
I wish genshin and Star Rail got rid of min and max rolls. It's one of the things i like most about artifacts in ZZZ.
Doing everything BUT... would make such a good video of things the communities been wanting
Theyre doing everything but buff timer, and still let mobile phone user have their character order changing when switching
nice vid, i always learn something new when i watch you. i guess i'll join you giveaway and see what will happen
Going to be a slightly controversial opinion, but I don't have a high priority for artifact loadouts, but this in the context of me playing since launch and not hyperfocusing on giga-maxxed gear, and have more than enough gear lying around that I have minimal issues with Imaginarium. That said, I would still appreciate loadouts specifically for characters that have different builds such as EM and Physical though there aren't many of them. Also, I want ALL my units to have their own artifacts, the strongest goes to the one used most often.
What I really want is a damn shield bar and an ult cooldown meter for off-field characters, which is especially useful for timing rotations instead of relying on visual cues on an already busy interface and keeping mental notes/timers.
Everyone's focused on artifact loadouts and I couldn't care less about that... At least not as much them making changes to the artifact system, like letting us farm for a specific set instead of having to farm two sets randomly.
IKR, imagine artifact sets rotating on a daily basis between the two sets so you can choose which artifact to farm (actually a bad idea lol).
Jokes aside, they could do artifact domains like material domains on Sunday (select your artifact set) before starting the domain.
HP goblet is only better than hydro damage on neuvillete if you play him with furina or multiple % damage buffs like kazuha + xilonen.
I think it is important as a content creator to clarify something like this, as not everyone plays Neuvi as hypercarry.
He has a lot of dumb takes, don't take him seriously.
@naqibfarhan4356 i mean he is not 100% wrong but it depends on the team.
Hypercarry neuvillete because of the 30-40% damage bonus from kazuha, 40% from Xilonen, and up to 70% from Furina, has diminishing returns with hydro damage goblet, so HP goblet is better, but again not everyone plays this team, every other nevi team is better with Hydro damage bonus.
I tested Neuvillette with hydro vs HP goblet (sigewinne, kazuha, Xilonen) and all I can say is, hydro goblet is still better than HP goblet. Probably because my substats have some HP% substats which kinda compensate for the HP% main stat goblet. Swap sigewinne with Furina and maybe it's the other way around.
interactive map sync is more important than loadouts for me tbh
Mass lock and mass unlock of artifacts pls 😩 I farmed artifacts and locked them in case I didn’t get better ones, forget, farm again, then get much better ones.
Hoyo won't give loadouts, cuz why farm artifacts for every character if you can just swap your BIS artifacts to the active player?
"Open world isn't what Genshin is about" ?!? That the main reason I play. Exploring got me hooked. I honestly don't care for meta and work on meme builds. But to each their own and I do appreciate wat u do for the community.
i like all of these changes tbh. the boss thing couldn't come too soon. teleporting out and back in always felt stupid and clunky.
the numbering of rolls for substats is cool
and the "sort by relevance" for artifacts is probably going to be really useful too, specially if it's smart enough to know that a lvl 0 artifact with 4 good stats is better than a lvl 20 artifact that rolled into say, atk% 5 times.
They just don't do what they are supposed to do.... Devs, please listen to us!
I can only reason that artifact loadouts haven't been added as it would require memory space to store each load out on their server (kinda like serenatea pots) where as the artifact sorting we have is a system/filter which doesn't require as much memory storage as the filter
Can we get Double rewards for domains like what HSR has sometimes :(
I honestly don't know why people ask for small stuff like artifact loadouts or slightly better farming. Ask for things that would make a difference. Like fixing enemies with shields being hit but not triggering the effects of being hit (literally psychotic). Or disgusting energy draining mechanics combined with elemental shields and absolutely awful elemental application mechanics. Or patching every movement system to stop being glitched. Or deletion of timegating (the game shouldn't crumble like an old cookie for playing it for an hour). Etc. The devs certainly demand huge asks of your personal time, effort, and money from you, you should demand on the same level.
Time gating is mandatory by law in China.
Lol the ccp thinks tine gating is healthy,it only forces the player to play it everyday, I would rather play it on Thursday night and take a break for 5-6 days but nooo
artifact loadouts are NOT small stuff. for many years, do you know what tedious pain it is to switch artifact pieces one by one if you wanna change a character’s build? many units have more than one viable set for them. Having artifact loadouts would make it easier to switch builds. and this is a huge QoL improvement.
"small stuff like artifact loadouts"
You don't speak for anyone. Artifact loadouts is simply the biggest QoL update they can do with minimal effort, don't try and and downplay it.
We want artifact loadouts. Don't try and tell us what we want most in this game.
Co-op cross-platform is actually really good and makes so much sense and actually quite big. I (and sure a lot of other AR 60 players) might have forgotten but getting from AR 55 to 58 takes A LOT of time, like a year for some people, so having ability to co-op with a friend or stranger who has WL 9 to get guaranteed 3 drops is fantastic, cuz those are the players, IMO, who want the most drops (prior to 55 you don't build as many characters and at 60 I feel like you've built the ones you wanted and only build new ones)
Also, this is more just me guessing, but I think the reason bosses first needed you to tp but now changed to this is probably cuz of how it works, so they went with the possible solution while trying to figure out this one. Not only in terms of coding but just how actually to approach it, cuz even with this method, I've seen people say it's worse cuz they won't be able to switch teams or something between boss fights
I waited every update for artifact loadouts
At some point I got sick of the game and quit two months ago
I decided to give the game another shot only when they finally implement artifact loadouts
But they didn't...
So I guess I'll see you again for the next QOL news in a month :)
Bro's not playing Genshin, he's playing artifact simulator
Be able to play past events FFS like they have it in their dev builds so just give it to us
for those uninitiated if you go back to 5.0 dev notes and look at the local specialty being shown on the map then you can see past event icons
Just because the Event Vendor is still present doesn't mean that it's functional.
i feel like the interactive map sync would remove the fun of exploration so maybe they could add some kind of daily limit of how many chests the map shows
While the artifact changes are welcome, the bigger issues remain ignored
I hope we get more of this!
Quick correction: maybe it's because Ijust... have less artifacts in HSR compared to Genshin that are usable, but I generally find the recommended artifacts I get in Genshin (when I DO use it) better than the ones in HSR. XD However, as I said, It may just come down to slim pickings since I have not farmed as much in HSR ironically.
Man, I love your videos! Makes me want to create similar content!
Yay! Now I can finally see how many times my artifact rolled into Def...
I just spent two days getting rid of all my bad artifacts, went down to 800. Goes to show, if you don’t postpone a problem you don’t give it an opportunity to solve itself.
I've been working on it and still have1600 😅
Why is QOL literally the most exiting thing for me? Like more than banners or new characters 🤣
Because genshin could never and when they actually do something we think of it as innovation when it should have been there from the beginning, just like how apple does with ios adding old features and calling it innovation.
Dang still no artifacts loadouts....
They’re making it more and more like the hsr relic system, but still no artifact discard marker 😭 I wanna be able to mark which relics are fodder rather than only mark which ones are good
"Travelers can now transfer artifacts' stats!" is my copium
I wish they deleted the limit for parties, 15 is just not enough 😭😭😭
I believe that the most probable reason that they won't give us artifact load out already is that they don't want us to stop artifact grinding. If they give us a way to swap out artifact efficiently from one characters into another then there's no incentive to grind for more artifacts for other characters since we will just swap it from another rather than giving it its own artifact set.
Yes you are right this is the view I also have grinding never ends when there are no loadouts.
Things I want:
1) Artifact Loadouts.
2) Toggleable cons.
3) More things to do in Co-op, Co-op QoL (Stop making us leave for random things like unlocking So7, some NPC's etc), more co-op events (Combat/bosses preferred) and modes except make them actually fun, don't flash stats on for a second and kick everyone at the if we actually like the party.
4) Fire whoever made this abyss and never let them cook again. Having 2 elemental restrictions on the same side (Hydro + Geo), while also having hydro resistant enemy should be a felony. Wolflord should also be banned in general. I'm all for difficulty but this aint it. F12 should simply just have 1 half be single target/boss focused and the other should be more AoE focused. Stop making AoE units redundant. Make freeze, venti and others great again.
5) Delete Mavuika
No I need mauvika to replace my diluc otherwise I have to use diluc for the rest of my life in spiral abyss.
@@jugantasaha1000 You have literally every other Pyro 5 star in the game to replace him.
The only thing I like here was the quick respawn of overworld bosses, no need to teleport outside then teleport back again XD
access to katheryne in other worlds
I want like a sort of bias system for artifact grinding so i can at least mostly get the set i want
I think they already know too well we want loadouts. They probably have kept it as one of the emergency weapons when they feel threatened by another game
Weapon materials need the timegate removed so I can pick a day to just grind up. Pretty archaic compared to the rest of the mat farming QOL 😅
I ask them every survey... But I really want a "buy everything" option in the shops 🙏🙏🙏
1:02 LOL true true you're the basis for all new changes
I'm glad they are increasing the cap but, really, a preset loadout would be so good to have, NOW more than ever! After the IT came out we are pushed to have more characters "somewhat" geared up and that increase the overall number of artifacts needed, by a lot. I used to use under-leveled characters as placeholders and it was quite functional... until IT released... Now I'm out of placeholders and my inventory is constantly full.
Auto pickup os that after opening a chest or killing an enemy the items will be collected automatically.
Need a shortcut button for hide UI for mobile. Turning it on and off is a really hassle.
Skip dialougue is the only function I've wanted since day one. I honestly can't stomach it at all. I barely even play the events because it's so annoying and uninteresting
I wish they have the filter for recent order of artifacts we got when looking through them in strong box when we have it already in our inventory…..
I guss they want to release all minor changes to artifact selection then combined them at the end. We may get what we need in 2 years...
It seems like they’re flushing out the ui across their games
As someone who is AR 56 (World level 8) I hope there will be some cool people at World Level 9 who'll let me into their world to make use of their higher amount of boss drops because at my world level it is an insult that I can still possibly get 2 drops when beating a boss and it always gives 2 when I need those last 3 drops for a character ascension.
I just hope the cross coop applies to the teapot as well. I am dying trying to do that stupid objective of purchasing something from the Teapot Salesman in another player’s world
I never did that objective no need for you to do that along tcg one you can still max out battle pass without these.
auto equip is good either way. i care about my characters' dmg but only the ones i'm actually invested in/interested in, but i want to raise everyone's friendship levels but teapot is too slow for me. so i bring them around to do dailies and sometimes farm exp/mora. when i just want them to at least make some dmg and survive the dailies overworld battle, the auto equip is better than rawdogging it without artifacts.
There's a lot of support that have different optimal sets depending the team you currently use them on, still not having the ability to save the setups piss me off a bit.
Skin for weapons! I like the effects of homa but would like the aesthetic of vortex vanquisher. Releasing cryo from the basement!
They can make hundreds of filters and quality of live settings for artifacts but if you only roll HP and DEF then no quality of live controls can help you. They should up the change of getting the right stats on artifacts. And lower the change of getting those 2 stats. Also getting the type of artifacts, the goblet and circlet and also decrease the santifying elixir from 4,3,2 for some type of artifacts to just 1 for all
There is way more stuff to do now, an increase to Resin would be really good...
My one “please do this” request would be to give me one more minute on spiral abyss. Just one more minute to three star and muhoyo could increase required pity by twenty. I would cope.