CORRECTIONS: - Typhus' -1 to hit is only in MELEE - not at range as I said. I'd not change his ranking due to that though, his mortal wound attack is pretty excellent value :) - Probably should have just ranked the Predator Annihilator in tier 2 given it's some of the most efficient anti tank the faction can get and has long range.
Admech seem to suffer the most from being criminally overcosted, and that really hurts them because so many of their synergies DEMAND an excessive presence of battleline units, which are both overcosted and capped in unit size.
The thing that bothers me time and time again is when GW mess up a codex/index like this and then the only way to quick/short-term fix it is to adjust the points. Armies like Death Guard shouldn't be getting cheaper to justify their shoddy rules, they should be getting better rules to justify their expensive cost. ... At some point we'll have horde Death Guard where the Plague Marines outnumber the Poxwalkers...
I mean, pox walkers should totally be battleline, as should cultists. I'd argue the best part of monogod is being able to run them as something like a nurgle cult in ways you can't do with CSM. We won't be able to run cult tide or traitor guard until they get a dedicated codex, at least competitively. Can you imagine pure cult tide though? It'd be IG mantide on steroids.
@@johnj.spurgin7037 we won't get good cultist support and I doubt we'll get traitor guard. I hope I am wrong but GW seems to push DG away from cultists being anything but appetizers. I say this with over 40 cultists.
@benjaminseeman5826 it makes me sad. If anything, chaos should have an infinitely easier time throwing humans at the wall. The astra militarum requires training and arming. Chaos can turn an entire hive city- literally tens or hundreds of millions of people- into cultists willing to throw themselves into a lasgun barrage. There's nothing save mantide and MAYBE gauntspam that comes close.
@@johnj.spurgin7037 - some factions dream of wounding armor on 4+. Most Ork ranged options hit on 5+ AND wound on 5+. There are some exceptions, but not enough to make them a primary source.
@@andrewbakescakes9684 I mean, orks have ALWAYS preferred punching things. I don't disagree, but ai'll hold judgement on that until I see Orks as a codex. All we have right now for detachments is goffs.
I'd be happy enough with a 6+++. You can have the daemon prince improve it to a 5+++. It's just infuriating that DG seem to be the only monogod faction with a Debuff greater than their buff.
@@born2hula325 I like the six+ because it's inconsistent, so opposing players can't plan consistently how much fire they need. A 5+++ can still be acquired from the daemon prince if they turn its ability into a +1 to fnp rolls, and it's a weak enough buff they'd still give DG some points cuts. A flat +1 wound makes them obscenely hard to kill for some factions while making it a consistent amount needed to kill them, so some factions can hard counter them, and a 5+++ base would be too much and lead to us being concentrated even harder to ensure we die. With a 6+++ you can get a nice mix of points cuts and still gain durability while being inconsistent and harder to determine how much fire you need to put down. With a 5+++ you expect them to be really hard to kill, but a 6+++ is inconsistent enough some players will write it off.
The Biologus has been overlooked at the least here. Lethal hits on 'all' squad weapons (ie: Plasma, Melta...) with the 5+ buff its been a massive saving grace, making him an auto include to my squads
Agreed, I run him with talleyman for plus one to hit and lethal 5+ and so now plasma is hitting on a 2+ as are the blight launchers & auto wound on a 5 or higher. Pop ferric blight for an extra AP and you’re shredding terminators & even able to take down lighter vehicles.
Sad, just sad. The worst part is that GW has said they want to make points adjustments rather than stats/rules changes. Getting to buy/field more crappy units doesn’t feature.
They keep making the army revolve around plague marines but refuse to make them competitive. They envision us using blocks of PM’s with virion support but that’s like 500 pts for a painfully slow unit with poor damage output and only slightly above-average durability. And the new melee weapons are a joke. Giving up your bolter for +1 attack is only good if you somehow teleport them into melee turn 1 and they stay there all game.
I think you maybe missed something? I was excited about Typhus as well, until I found out that his ability only works against melee attacks. Thats still okay against some enemies, but I really feel it should also work against shooting as well, especially since his possible Bodyguards are so slow. Generally I think DG have the problem that all their buffs work in melee, but they just get shot off the board before they get there.
People have math-hammered DG anti-Tank options and Predator Annihilators are by far more cost efficient that MBHs. MBHs also don't have bonuses against monsters and are significantly lower range units, making them quite awful to be honest. Predators are actually solid choices overall, you wouldn't take 3 of course but having one camping your backline while your PBCs advance is a legitimate competitive tactic.
Yeah, in hindsight they probably should have been T2 at least. They still seemed fairly rarely played currently (perhaps because not as many people have them in their collections?)
Just my luck, I bought back my former roommate’s half of the Dark Imperium box and then the Death Guard were nerfed by 10e. We played countless Ultramarines vs. Death Guard matches during the COVID lockdown and DG were ridiculously tough. I expanded my Utramarines army with bigger and better shooting units, but it never seemed to be enough. I also tried playing Death Guard, but their slow, tanky style of combat didn’t appeal to me… at the time. Since I acquired Dark Imperium’s Death Guard force, I’ve expanded it into a 2000 pts army with Mortarion, 2 Plague-Crawlers, 2 more Bloat-Drones, and the DG Boarding Patrol. It’s a shame that Death Guard ranks so low now. Effectively losing their Disgustingly Resilient army rule was a massive nerf. I hope GW fixes them soon so they’re more competitive.
Honestly, both the Plague Marines and the PBC are rated too high. The general consensus on the DG reddit is that Plague Marines are basically useless outside of sticking them on an objective with a Tallymam. The PBC, while arguably our best unit is greatly overcosted. It's reliant on synergies with the Lord of Virulence and Mortarion to function. It's 25 points more than a Brigand, while being worse into virtually every target regardless of weapon choice. The state of DG makes me so sad as it was my first army.
People are going to have to explain how PM are bad. I'm not arguing one way or another or saying the DG Reddit community is wrong, but I just need to understand why people think so. Yes, they die like normal marines and should still have the 5+++, but at 20ppm with more upgrades than any other troop, the unit seems pretty decent.
@@JimH.PMs are slower than SMs while not being functionally tougher, yet cost quite a bit more. They absolutely dissolve when shot by SMs. Absolute rubbish now.
@@sergeiyamagoro431 This is the argument I don't get: they cost 2ppm more with +1T and way better options. I realize T5 isn't that amazing now, but any unit that "absolutely dissolves" PM is going to do the same to any other battle line unit.
@@JimH. They've also only got a 5" move, with a near useless ability. Lethal hits across nearly every weapon option make DG's army rule (-1T aura) somewhat redundant. The extra point of toughness and weapon options don't make up for their shortcomings.
I'm very much a casual player and my DG are too crap even for that. I'm not looking at them again until they get a detachment that gives army-wide FNP. There is no excuse for how god awful their rules are.
Worse, plague marines are I think the only faction where their God's blessing is more of a debuff than a buff. -1"M is NOT worth it for +1T alone, and Tsons get the invul without a mobility penalty, khorne berserkers give up most range but you hit really hard in melee and don't get any other debuff off the top of my head, and emperor's children still are not a stand alone faction yet.
Is ap -3 and strength 3, 6, and 7 really that prevalent? Because otherwise the extra toughness is better and the invuln doesn't matter. And it's not like rubrics aren't also supposed to be tanky. I'd like a fnp tho.
I think GW flooded the market with Death Guard at the end of last decade. They gave us crappy rules so all those players will have to buy something else.
This army needs so much help, I don't know if it will be viable at all in 10th. The reason: I don't think they will touch the rules until the codex drops, because they don't want to de-value the index cards. So all "they will get 5+fnp" or "+1HP" hopes are out of the window imho. But even with points cuts, I see them only scraping the bottom of the barrel. Sad. (also I really want to meet the DG designer and ask him some questions)
I mean, to me, it is the army rules that is the worst. So, if they replaced them with Feel no pain 6+ round one, 5+ round two and +1hp, round three, that would help give some of the tankynes back. And they would not have to do anything about index cards.
See, the army rule IS an index card,too. From a corporate perspective you could argue, that it is worse for players to buy something outdated than to punish players with bad rules. It's the "it wont be that bad in casual play" argument.
@@d.w.7203 Good point. I was thinking they might be willing to exchange one card, rather than give new prices for 10 models. But you are correct, this would be a classic corporate thing to refuse to do, because otherwise they would have to admit they made a mistake and could be sued. I guess they would rather play safe, but with people not buying the models for a year.
@haraldbredsdorff2699 I'd rather the 6+++ (you could make the daemon prince buff it to a 5+++) and mild points cuts. 5+++ means they'd probably stay hyper elite and I like the idea of the followers of nurgle having greater numbers, because canonically nurgle loves his many many daemons and generally being prolific. A 6+++ and +1T -1"M along with being mildly cheaper means you outnumber the foe and/or are harder to kill, which compensates for their anemic firepower. Aside from that a big problem is that plague marines have no devastator equivalent. I'm homebrewing one, but that doesn't solve the comp problem.
@@guillercuastico OH, sorry, I know that, but I should clarify I know that only natural 6 autowounds, but my main point here was that we get extra attacks on a 5+ and that is very tasty as melee profiles are good. Yeap, we need to wound with them. but more attacks - ar emore attacks. I just did never see that people use this for whatever reason
@@priestking8636 well, no idea competitively, but I sure like the character leading plague marines, or better said, my brother's (death guard its his army).
I don't understand why the lord of CONTAGION does nothing related to the contagion rule but the generic chaos lord does. Is just one little thing but feels like this index wasn't given much thought at all
They really do need to fix the fundamentals of DG. To me, the specific traitor legions ought to be based around their basic infantry with characters to buff them in different ways. Thousand Sons have this down really well - each flavour of sorcerer really changes how you want to build your squad and makes for a very dynamic army despite really just learning into one core troop type. On paper, Death Guard should be the same, but Plague Marines are just not good enough to run in big numbers because of their lacklustre army rules. (World Eaters need more characters for this reason too)
In general, that's what I would argue is Chaos's biggest strength. The ability to ally with SOOOO much stuff, providing you with such a flexible playstyle it's ridiculous
There are a couple of synergies that might boost the ranking of a couple models slightly. With a Lord of Virulence spotting for Plagueburst Crawlers, he could also support a Defiler's main cannon since it has blast (and may as well throw in a HAVOC launcher for more blast from the Defiler). Also, with the Plagueburst Crawlers triggering battleshock tests, the -2 from the Noxious Blightbringer becomes at least a little more interesting.
Just give the infantry one more wound each. It keeps the pace of the game the same (no feel no pain ability or any other complications) and makes them slightly hardier. Job done and it won't make them ridiculous!
Yeah, basically all models without Disgusting Resilient are bottom tier. Great sculpts but quite terrible rules, also lacking lore accuracy. DG are just the weakest Space Marine faction in the game
I don’t find DG as bad as they say. Im 3 for 6 in games & frankly despite nearly dying each time I won by objective control. People have to understand that to win effectively you need to play the faction the way it’s meant to be played. That, or you can play it a fun way, but then don’t complain about it. But yeah, deepstrike terminators onto your objectives to hold the enemy back, situate your fast moving daemon engines on objectives for that early advantage, don’t play them forward to kill. A huge reason why I feel DG struggle so much is due to the major playstyle change which is throwing people off since they want to try things typical of resilient death guard.
I think the best way to boost the Death Guard is by forcing opponents to deal with them up close, like stealth via cloud of flies. And anything Plague ought to have superior AP. Jus sayin
So, Mortarion, a LoV, 3 Deathshoud, 3 Plagueburst Crawlers, and a Knight Asterius is the best way to run these guys? Because the Daemons options are mostly bad, and there really isn’t anything else that deals as much damage as that big boy. Just make sure you have room to set him up!
Death Guard are too slow and too vulnerable to shooting in 10th editions - they currently rank very near the bottom and I don't see that improving as things stand.
Main problem with me is that the DG index is really boring and not fun to play : slow, not very strong shooting, decent to good melee in a 10th meta is simply not viable... I think they didnt give enough time and effort to Deathguard and just did the minimum to release the index... I havn't played 10th yet, and am not really ready to try it with such amateur's writing from GW...
@@wormhistoryhour5: Exactly ; I watched a bunch of batreps, read the rules and indexes, and I have a long experience as a competitive 40k player telling me I will have more fun converting and painting my minis than playing my Deathguard. Genecult and Chaos space marines look fun, fluffy and strong on the battlefield, though...
10e really screwed up this faction. The Death Guard should be the walking tanks of sickness that they’re supposed to be! Slowly inching their way across the battlefield and infecting everything they touch, taking blow after blow due to their blessings removing pain! GW took away all the durability away from them and left a rotting husk in it’s place. it feels like you’re fighting a group of sick hospital patients
Icon bearer is great for rhino rushes, 10 plague marines with oc 3 and a plague marine icon bearer or plague surgeon is very good at holding down objectives. Plus the ld 5 on objectives is quite nice
The Malignant Plaguecaster has big gambler/troll energy. 75 points for a suicidal chaff sweeper character that can hide behind his attached Plague Marines only to kill himself with two bad Hazardous rolls. Focused witchfire makes for insane infantry clear though.
What if you put a couple of malignant plaguecasters into a rhino and just use the firing deck, what do yall think, is goot poins value and the psychic profile are pretty good too.
Random buff ideas for death guard cause why not, won’t fix them but oh well fun to think about. Make PBCs T12 cause they really should have been anyway Give blight launchers blast, helps blightlords, plague marines, and fetid bloatdrones while also boosting synergy for the army… plus it’s a grenade launcher it should have blast. Give plague marines access to more heavy weapons, in particular letting them have a lascannon (and gives an excuse to make the plague marines kit give 10 models) Give plague marines sticky objectives and give them an actual detachment ability, perhaps one that boosts durability.
@@apee9274 oof. Haven’t had to play against eldar yet. With the state of the DG, I’m just trying to find a new, fun to play list. Since I have no chance of winning, might as well play th3 units I have the most fun playing.
I don’t get why death guard aren’t allowed to have a feel no pain on units. Blood angels have a 6+ fnp on like all their units. Clearly it’s not an issue with the time it takes to roll, they have it on their squads of death company. Give us the fnp on plague marines and terminators to make them actually tough.
Hey, Auspex Tactics, any chance you could do a video on 10th Ed Daemon Princes specifically? I collect everything chaos related and I noticed when I got the new Prince that came out that there are now like 16 different ways to field it not including weapons so I have no clue for which faction I want to build it for. My gut tells me to go with a Khorne build to work in my World Eaters, CSM and Khorne Daemons army. From a hobbying perspective I'm tempted to go either Slaanesh or Nurgle but have my reasons for avoiding those choices right now. Nurgle already has a standalone DP sculpt I'm tempted to track down and I'm waiting for the Emps Children release before I Start building up the Slaanesh side of collection again. It seems your covering the Chaos data sheets this week so it's nice to finally get some coverage on them but the Unit is so complex and can be used in so many armies, so many ways, I really feel like it could use a stand alone video comparing the mathhammer of various versions. Keep up the great work!
Obviously not auspex but as a fellow daemon prince enthusiast I’d say go for which ever one excites you more, or go for the one that fits the majority of your armies (which sounds like it’ll be khorne), plus when using CSM or daemons the allegiance doesn’t technically need to be linked to the colour scheme or model so you can change that as you see fit, or use him in the god specific legions (so long as you are ok with the colour mismatch) A mathshammer would be nice for figuring out which allegiance is the best for CSM or daemons, but the weapons don’t change the profile so go which the one that you like the look of more, and it’s looking like the foot daemon prince is just better across the board, trades damage for some pretty powerful auras.
Brand new to 40k Saw some lore videos, downloaded boltgun.. now id like to find a video game that mimics the tabletop version. Any recommendations for ps4?
I've been watching facebook marketplace for a cheap Death Guard army. Not many good deals. Since 10th launched with Death Guard being so terrible, facebook has been flooded with armies for sale. Luckily my interest in them also disappeared with 10th edition.
@@youtubevanced4900 That is a compelling alternative, haha. In that case, might make sense to wait for the buffs. Because even if they make the faction better, that doesn't mean it'll be interesting or fun.
Points aren't going to save my Death Guard to me. This army needs a rules rework. I don't want a horde of cheap terminators and plague marines, I want a few of these models that never die!
I doubt we'll ever get any honestly, especially after the comments made in GW's latest 'State of the Meta' video. (iirc, Stu literally all but handwaving away DG's many problems, because apparently ONE dude managed to beat Eldar!Lol Forget the fact that "victory" was a default win because it involved the infamous toilet dice Eldar player :P ) Seems like there's still too many around the studio who just hate Chaos in general, and also pretty obvious that none of them care much at all for DG as they're just the "fun ruining" army with such "feels bad" mechanics like -1dmg. (...god forbid the 'tough as nails' faction is hard to kill!) I honestly wouldn't be shocked to see DG as one of the last 2-3 codices of the edition, leaving us rotting away with a 'bridge codex' design that barely functions in 10th, and ends up massively under powered in 11th.
Iv only won 1 game in my life years ago lol it was with Orks if I remember. However I swear my self to the Death Guard ! Wish me luck ! No clue how that man won 2nd place in a Tournament but It can be done ! Every army has its day but it can be done.
Wasn't it some kind of tiny LSG based event of maybe 20 peeps at most? Oh, and he didn't beat the Eldar player if memory serves, as that was the event involving the glorious toilet dice "incident". He got 2nd place because the "winning" Eldar player was DQ'd for being a filthy cheater. (...and obviously his 'win' vs. Eldar was a default win due to the DQ'ing) Honestly events under 25-30 players shouldn't be counted for any kind of serious data collection, as more often than not, they end up being maybe a half dozen or so genuinely competitive players seal clubbing mostly casuals & kids. When you look at DG tourney data for events over 20 players, we're basically neck-and-neck with Votann for lowest win%
Cultists should be Tier 1 for sure. They are arguably the best of all the Chaos Cultists, since they benefit from the Death Guard's underrated faction and detachment rules. They have Scout and Sticky Objectives, meaning they can tag Midfield objectives easily in the first turn, then move further forward to get into contagion range of your opponent's frontline units. They can even advance and do that, since you'll be getting much more out of reducing Toughness by 1 than their firepower. If your opponent got a little cocky with something T12 and put them exposed for an easy turn 1 shot, you can turn them T11 and bite huge chunks out of them with Lascannons in ways they wouldn't expect.
Its funny, I’m the only person that wins games with Death Guard at my LGS and the list I play includes many units that are labeled as low tier here. The people I play against most likely aren’t as good as the people in your local community, I think it would be fun to take a trip to England to play against the locals and test my skills. Thanks for the video
Thats nice to hear. Always happy to find different ways that i can try out since mine are right now sitting on the shelf after the last game against custodes was very onesided. What units are you using ? I would like to get some ideas what i can try.
@@GSIron Great. This gives me hope that i can find a strategy with i can win. How many points did you play with? What faction was your opponent?:I think i have some also lower units like Icon Bearer, Blightbringer. My better units are Deathshroud, Lord of Virulence, Defiler, Sorcer in Terminator Armor, Foul Blightspawn and Biologus Putrifier are also quiet good. I havent tested Blighbringer yet. Forgot to say that i also have some Plague Marines.
I thought that there’s no such thing as a good death guard unit now? Excuse the joke, but for real, it’s sad what GW has done to Ad Mech and DG. They’re barely even competitive anymore.
Good. So we now have a tier list for the second worst army in the game. Let's make a tier list for the worst army in the game now : the leagues of votann !
Plague marines in a rhino is not the worst. I like the idea as its still space marines like, and just cause they are a choas army doesn't mean they can't use strategy. Do wish the Plague marines could outlive the rhino tho...
I tried it out. They are mediocre at best. They survived a match till the end because they were doing so little damage at range that the enemy didn't bother with them
@@OrigIswedThe plague spewer is ok against infantry, but good luck getting to infantry in the first place. Reaper Autocannon sucks with only -1 AP and 1 damage. Bolters don’t do much against anything T5+ and two wounds. They are ok in melee but need to be a LOT better at shooting. We already have melee terminators, now we need the shooty ones.
CORRECTIONS:
- Typhus' -1 to hit is only in MELEE - not at range as I said. I'd not change his ranking due to that though, his mortal wound attack is pretty excellent value :)
- Probably should have just ranked the Predator Annihilator in tier 2 given it's some of the most efficient anti tank the faction can get and has long range.
31:50 One question though, isn’t the CP Farming from the Tallyman only in your own Commandphase or was this FAQ somewhere?
The power of Death and Decay at the palm of your hand!
As an admech player, I have a ton of sympathy for the DG
Admech seem to suffer the most from being criminally overcosted, and that really hurts them because so many of their synergies DEMAND an excessive presence of battleline units, which are both overcosted and capped in unit size.
DG will rise from the sewers … it’s just waiting for some rain to make it happen
Hopefully we get and admech tier list
Get a 3d printer
@@johnj.spurgin7037AdMechs are suffering due to having guardsmen's statlines
GW might as well start calling them "The Long-Suffering Legion."
They need to outsuffer the Lamenters first.
@@raistlarnThey are not a Legion ;)
@@davidgantenbein9362 but they sure do suffer
@@thenoicesoldier4817 They definitely deserve the title of „the suffering chapter“ :)
Don't worry, GW is just letting us feel how the average nurgle cultist feels
The thing that bothers me time and time again is when GW mess up a codex/index like this and then the only way to quick/short-term fix it is to adjust the points. Armies like Death Guard shouldn't be getting cheaper to justify their shoddy rules, they should be getting better rules to justify their expensive cost.
... At some point we'll have horde Death Guard where the Plague Marines outnumber the Poxwalkers...
I mean, pox walkers should totally be battleline, as should cultists. I'd argue the best part of monogod is being able to run them as something like a nurgle cult in ways you can't do with CSM.
We won't be able to run cult tide or traitor guard until they get a dedicated codex, at least competitively.
Can you imagine pure cult tide though? It'd be IG mantide on steroids.
It's almost as if they employ too many people that don't play the games they develop
@@johnj.spurgin7037 we won't get good cultist support and I doubt we'll get traitor guard. I hope I am wrong but GW seems to push DG away from cultists being anything but appetizers. I say this with over 40 cultists.
@benjaminseeman5826 it makes me sad. If anything, chaos should have an infinitely easier time throwing humans at the wall. The astra militarum requires training and arming. Chaos can turn an entire hive city- literally tens or hundreds of millions of people- into cultists willing to throw themselves into a lasgun barrage. There's nothing save mantide and MAYBE gauntspam that comes close.
Multimeltas aren't anti armour anymore. They are anti elite infantry. Wounding tanks on 5s is so lame.
Haulers wound tanks on 4+, though, that's something
@user-gg3gc7fo3t the fact that they ONLY wound heavy armor on a 4+ though...
Tell that to my sisters. Its lame the only reliable anti tank thing in our arsenal are allies Titans.
@@johnj.spurgin7037 - some factions dream of wounding armor on 4+.
Most Ork ranged options hit on 5+ AND wound on 5+. There are some exceptions, but not enough to make them a primary source.
@@andrewbakescakes9684 I mean, orks have ALWAYS preferred punching things. I don't disagree, but ai'll hold judgement on that until I see Orks as a codex. All we have right now for detachments is goffs.
Think on the spawn. A beast on nurgle is also 75 pts and pretty much a straight upgrade from the chaos spawn
We just want Disgustingly Resilient back, man. It's not Death Guard without it.
I'd be happy enough with a 6+++. You can have the daemon prince improve it to a 5+++. It's just infuriating that DG seem to be the only monogod faction with a Debuff greater than their buff.
I don't even play Death Guard, I hate Nurgle, but even I still think you guys need Disgustingly Resilient, such a bad move by GW
Just give us an extra wound. Even at 3w base plague marines wouldn’t be sweeping competitions, and we would actually feel tougher.
@@born2hula325 I like the six+ because it's inconsistent, so opposing players can't plan consistently how much fire they need. A 5+++ can still be acquired from the daemon prince if they turn its ability into a +1 to fnp rolls, and it's a weak enough buff they'd still give DG some points cuts. A flat +1 wound makes them obscenely hard to kill for some factions while making it a consistent amount needed to kill them, so some factions can hard counter them, and a 5+++ base would be too much and lead to us being concentrated even harder to ensure we die. With a 6+++ you can get a nice mix of points cuts and still gain durability while being inconsistent and harder to determine how much fire you need to put down. With a 5+++ you expect them to be really hard to kill, but a 6+++ is inconsistent enough some players will write it off.
Those damn extra rolls were super annoying, though.
I’ll save you a watch - all units are in last place since losing their fluffy disgustingly resilience rules.
The Biologus has been overlooked at the least here.
Lethal hits on 'all' squad weapons (ie: Plasma, Melta...) with the 5+ buff its been a massive saving grace, making him an auto include to my squads
I only run 1 squad of PMs and it's 10 with foul blightspawn and BP
Agreed, I run him with talleyman for plus one to hit and lethal 5+ and so now plasma is hitting on a 2+ as are the blight launchers & auto wound on a 5 or higher. Pop ferric blight for an extra AP and you’re shredding terminators & even able to take down lighter vehicles.
Sad, just sad. The worst part is that GW has said they want to make points adjustments rather than stats/rules changes. Getting to buy/field more crappy units doesn’t feature.
They did mention that they knew that people were unhappy about how an army played rather than just strength so they might still make rules changes.
They keep making the army revolve around plague marines but refuse to make them competitive. They envision us using blocks of PM’s with virion support but that’s like 500 pts for a painfully slow unit with poor damage output and only slightly above-average durability.
And the new melee weapons are a joke. Giving up your bolter for +1 attack is only good if you somehow teleport them into melee turn 1 and they stay there all game.
Codex may change things
I think you maybe missed something? I was excited about Typhus as well, until I found out that his ability only works against melee attacks. Thats still okay against some enemies, but I really feel it should also work against shooting as well, especially since his possible Bodyguards are so slow. Generally I think DG have the problem that all their buffs work in melee, but they just get shot off the board before they get there.
Thanks, yes I'd missed that. Will post a pinned correction above!
You can use cloud of flies for the minus one to hit at range, but it doesn’t last long. And like you said, he should already have that.
People have math-hammered DG anti-Tank options and Predator Annihilators are by far more cost efficient that MBHs. MBHs also don't have bonuses against monsters and are significantly lower range units, making them quite awful to be honest. Predators are actually solid choices overall, you wouldn't take 3 of course but having one camping your backline while your PBCs advance is a legitimate competitive tactic.
Yeah, in hindsight they probably should have been T2 at least. They still seemed fairly rarely played currently (perhaps because not as many people have them in their collections?)
That was my read on them as well.
Just my luck, I bought back my former roommate’s half of the Dark Imperium box and then the Death Guard were nerfed by 10e. We played countless Ultramarines vs. Death Guard matches during the COVID lockdown and DG were ridiculously tough. I expanded my Utramarines army with bigger and better shooting units, but it never seemed to be enough. I also tried playing Death Guard, but their slow, tanky style of combat didn’t appeal to me… at the time.
Since I acquired Dark Imperium’s Death Guard force, I’ve expanded it into a 2000 pts army with Mortarion, 2 Plague-Crawlers, 2 more Bloat-Drones, and the DG Boarding Patrol.
It’s a shame that Death Guard ranks so low now. Effectively losing their Disgustingly Resilient army rule was a massive nerf. I hope GW fixes them soon so they’re more competitive.
man regular terminators are rough to play with. That movement 4 is so trash
The whole index is jacked. Whoever wrote it should be moved to a different department.
Operating a push broom.
@@effindave6909they did. They're job posting for a whole team to balance DG 😂
@@TheNemesisTType lol Are you for real?
@@TheNemesisTTypereally?
Honestly, both the Plague Marines and the PBC are rated too high. The general consensus on the DG reddit is that Plague Marines are basically useless outside of sticking them on an objective with a Tallymam.
The PBC, while arguably our best unit is greatly overcosted. It's reliant on synergies with the Lord of Virulence and Mortarion to function. It's 25 points more than a Brigand, while being worse into virtually every target regardless of weapon choice.
The state of DG makes me so sad as it was my first army.
People are going to have to explain how PM are bad. I'm not arguing one way or another or saying the DG Reddit community is wrong, but I just need to understand why people think so. Yes, they die like normal marines and should still have the 5+++, but at 20ppm with more upgrades than any other troop, the unit seems pretty decent.
@@JimH.PMs are slower than SMs while not being functionally tougher, yet cost quite a bit more. They absolutely dissolve when shot by SMs. Absolute rubbish now.
@@sergeiyamagoro431 This is the argument I don't get: they cost 2ppm more with +1T and way better options. I realize T5 isn't that amazing now, but any unit that "absolutely dissolves" PM is going to do the same to any other battle line unit.
@@JimH.Apparently your satisfaction with their build options doesn't alter our disappointment with their performance. 🤷🏻♂️
@@JimH. They've also only got a 5" move, with a near useless ability. Lethal hits across nearly every weapon option make DG's army rule (-1T aura) somewhat redundant. The extra point of toughness and weapon options don't make up for their shortcomings.
I'm very much a casual player and my DG are too crap even for that. I'm not looking at them again until they get a detachment that gives army-wide FNP. There is no excuse for how god awful their rules are.
Really weird to me that Rubric Marines get a 5+ Invul and Plague Marines don't? Seems odd that the "tanky, tough" marines are weaker imo
Worse, plague marines are I think the only faction where their God's blessing is more of a debuff than a buff. -1"M is NOT worth it for +1T alone, and Tsons get the invul without a mobility penalty, khorne berserkers give up most range but you hit really hard in melee and don't get any other debuff off the top of my head, and emperor's children still are not a stand alone faction yet.
Is ap -3 and strength 3, 6, and 7 really that prevalent? Because otherwise the extra toughness is better and the invuln doesn't matter. And it's not like rubrics aren't also supposed to be tanky. I'd like a fnp tho.
Yup, an intern probably wrote DG rules.
I think GW flooded the market with Death Guard at the end of last decade. They gave us crappy rules so all those players will have to buy something else.
Death Guard isn't fun to play. Points won't fix them.
This army needs so much help, I don't know if it will be viable at all in 10th. The reason: I don't think they will touch the rules until the codex drops, because they don't want to de-value the index cards. So all "they will get 5+fnp" or "+1HP" hopes are out of the window imho. But even with points cuts, I see them only scraping the bottom of the barrel. Sad. (also I really want to meet the DG designer and ask him some questions)
I mean, to me, it is the army rules that is the worst.
So, if they replaced them with Feel no pain 6+ round one, 5+ round two and +1hp, round three, that would help give some of the tankynes back.
And they would not have to do anything about index cards.
See, the army rule IS an index card,too. From a corporate perspective you could argue, that it is worse for players to buy something outdated than to punish players with bad rules. It's the "it wont be that bad in casual play" argument.
@@d.w.7203 Good point. I was thinking they might be willing to exchange one card, rather than give new prices for 10 models. But you are correct, this would be a classic corporate thing to refuse to do, because otherwise they would have to admit they made a mistake and could be sued.
I guess they would rather play safe, but with people not buying the models for a year.
@@haraldbredsdorff2699 exactly.
@haraldbredsdorff2699 I'd rather the 6+++ (you could make the daemon prince buff it to a 5+++) and mild points cuts. 5+++ means they'd probably stay hyper elite and I like the idea of the followers of nurgle having greater numbers, because canonically nurgle loves his many many daemons and generally being prolific. A 6+++ and +1T -1"M along with being mildly cheaper means you outnumber the foe and/or are harder to kill, which compensates for their anemic firepower. Aside from that a big problem is that plague marines have no devastator equivalent. I'm homebrewing one, but that doesn't solve the comp problem.
Personally I very like Biologus Putrifyer as he gives EVERY WEAPON lethal 5+ melee included!
Especially with sustained hits strat
Making Plasma & Melta lethal hits on 5+ is ace!
@@priestking8636they probably dont work as you think. You still need to wound with the extra attack from sustain+crit.
@@guillercuastico OH, sorry, I know that, but I should clarify
I know that only natural 6 autowounds, but my main point here was that we get extra attacks on a 5+ and that is very tasty as melee profiles are good. Yeap, we need to wound with them. but more attacks - ar emore attacks. I just did never see that people use this for whatever reason
@@priestking8636 well, no idea competitively, but I sure like the character leading plague marines, or better said, my brother's (death guard its his army).
I don't understand why the lord of CONTAGION does nothing related to the contagion rule but the generic chaos lord does. Is just one little thing but feels like this index wasn't given much thought at all
How are Predator and Anihi tier 4? They are only reliable thing that lets you not wound on 5+ for 15 pts more than a MBH 😮
They really do need to fix the fundamentals of DG. To me, the specific traitor legions ought to be based around their basic infantry with characters to buff them in different ways. Thousand Sons have this down really well - each flavour of sorcerer really changes how you want to build your squad and makes for a very dynamic army despite really just learning into one core troop type. On paper, Death Guard should be the same, but Plague Marines are just not good enough to run in big numbers because of their lacklustre army rules. (World Eaters need more characters for this reason too)
I can sorta see this, but my mind draws a blank on new character types.
I'm still going to use my Forge World units in DG. If someone doesn't want to play against me, that's their problem.
Two videos a day lately; Auspex Tactics is an absolute machine!
Played my first game of death gaurd a few days ago, won with 67 points to my brothers 45 points.
uh....ok? What is this meant to add to the conversation?
Gives me hope that somebody won!
@@DK-zl5gb what conversation
You need to redo this video with the new rules and points from September '23.
DG seem to suffer from similar problems as World Eaters - "some of our best units are allies" 😅
In general, that's what I would argue is Chaos's biggest strength. The ability to ally with SOOOO much stuff, providing you with such a flexible playstyle it's ridiculous
@@gavinziozios1431 Sure, it's a benefit, but not when you're forced to bring max allies because most of your units are horrible.
@@woahhbro2906 Oh, for sure. Death Guard should be better, I was just commenting that it's one of Chaos's main strengths right now
Entropy cannons need to be strength 12 or have always wound on a 4+
What about [sus hits D3?]
I can deal with their current statline if they bumped them back up to 48" range or gave PBC's T12 like they should have.
There are a couple of synergies that might boost the ranking of a couple models slightly. With a Lord of Virulence spotting for Plagueburst Crawlers, he could also support a Defiler's main cannon since it has blast (and may as well throw in a HAVOC launcher for more blast from the Defiler). Also, with the Plagueburst Crawlers triggering battleshock tests, the -2 from the Noxious Blightbringer becomes at least a little more interesting.
Just give the infantry one more wound each. It keeps the pace of the game the same (no feel no pain ability or any other complications) and makes them slightly hardier.
Job done and it won't make them ridiculous!
Death shroud are great given the rest of the options. That sweep profile is still pretty bewildering though
Yeah, basically all models without Disgusting Resilient are bottom tier. Great sculpts but quite terrible rules, also lacking lore accuracy. DG are just the weakest Space Marine faction in the game
I don’t find DG as bad as they say. Im 3 for 6 in games & frankly despite nearly dying each time I won by objective control. People have to understand that to win effectively you need to play the faction the way it’s meant to be played. That, or you can play it a fun way, but then don’t complain about it. But yeah, deepstrike terminators onto your objectives to hold the enemy back, situate your fast moving daemon engines on objectives for that early advantage, don’t play them forward to kill. A huge reason why I feel DG struggle so much is due to the major playstyle change which is throwing people off since they want to try things typical of resilient death guard.
I would put money on the assumption that whoever wrote the DG codex is not a DG player.
Really excited for the votann tier list to he a 5 mintue video of all tier 3 except the 2 units in tier 2. So hype
I think the best way to boost the Death Guard is by forcing opponents to deal with them up close, like stealth via cloud of flies. And anything Plague ought to have superior AP. Jus sayin
So, Mortarion, a LoV, 3 Deathshoud, 3 Plagueburst Crawlers, and a Knight Asterius is the best way to run these guys? Because the Daemons options are mostly bad, and there really isn’t anything else that deals as much damage as that big boy. Just make sure you have room to set him up!
Yes, play the plague marines, just don’t take any plague marines. Like Admech, perfectly playable as long as you don’t take Admech units.
@@earnestwanderer2471Currently the same with WE atm, take knights and Daemons before you take WE units
@@earnestwanderer2471 only admech suffer because a lot of unit abilities are tied to battleline, and their battleline are an insult to everyone now.
Im about to start death guard and im scared
Death Guard are too slow and too vulnerable to shooting in 10th editions - they currently rank very near the bottom and I don't see that improving as things stand.
Main problem with me is that the DG index is really boring and not fun to play : slow, not very strong shooting, decent to good melee in a 10th meta is simply not viable...
I think they didnt give enough time and effort to Deathguard and just did the minimum to release the index... I havn't played 10th yet, and am not really ready to try it with such amateur's writing from GW...
you say igs not fun but you havent played?
@@wormhistoryhour5: Exactly ; I watched a bunch of batreps, read the rules and indexes, and I have a long experience as a competitive 40k player telling me I will have more fun converting and painting my minis than playing my Deathguard.
Genecult and Chaos space marines look fun, fluffy and strong on the battlefield, though...
Also not conpetitive but funny build with plaguecaster, foul blightspawn and all flamers Plagur Marines
People really do not want to get overwatched
Plague Marines should of been -1 damage whilst on objectives.
10e really screwed up this faction. The Death Guard should be the walking tanks of sickness that they’re supposed to be! Slowly inching their way across the battlefield and infecting everything they touch, taking blow after blow due to their blessings removing pain!
GW took away all the durability away from them and left a rotting husk in it’s place. it feels like you’re fighting a group of sick hospital patients
Mu friend looked it up and abilities that cause wounds count as attacks so we don't think typhus can target lone operatives with his eater Plague
Army rule tier 9, got it.
calling it now if it hasnt been said already, GW left -1 damage out so it can be restored in the codex as a way to re hype the faction.
Deathguard Tears list more like, right?
Icon bearer is great for rhino rushes, 10 plague marines with oc 3 and a plague marine icon bearer or plague surgeon is very good at holding down objectives. Plus the ld 5 on objectives is quite nice
The Malignant Plaguecaster has big gambler/troll energy. 75 points for a suicidal chaff sweeper character that can hide behind his attached Plague Marines only to kill himself with two bad Hazardous rolls.
Focused witchfire makes for insane infantry clear though.
What if you put a couple of malignant plaguecasters into a rhino and just use the firing deck, what do yall think, is goot poins value and the psychic profile are pretty good too.
Random buff ideas for death guard cause why not, won’t fix them but oh well fun to think about.
Make PBCs T12 cause they really should have been anyway
Give blight launchers blast, helps blightlords, plague marines, and fetid bloatdrones while also boosting synergy for the army… plus it’s a grenade launcher it should have blast.
Give plague marines access to more heavy weapons, in particular letting them have a lascannon (and gives an excuse to make the plague marines kit give 10 models)
Give plague marines sticky objectives and give them an actual detachment ability, perhaps one that boosts durability.
shelf guard
Its been a couple months and I still wonder if the person or team who designed this absolute dogwater are still on the job
This is why I’m switching up my Death Guard to a vehicle heavy list. I figure, if it works for the Imperial Guard, why not?
Tryd it came up against eldar. Haywire game was lost soooooo fast 🤮
@@apee9274 oof. Haven’t had to play against eldar yet. With the state of the DG, I’m just trying to find a new, fun to play list.
Since I have no chance of winning, might as well play th3 units I have the most fun playing.
Not gonna lie ive all but givin up the game with this release
Ill come back when they rewrite it
I don’t get why death guard aren’t allowed to have a feel no pain on units. Blood angels have a 6+ fnp on like all their units. Clearly it’s not an issue with the time it takes to roll, they have it on their squads of death company. Give us the fnp on plague marines and terminators to make them actually tough.
The malignifier also has no rules for the pox furnace like in 9th so there is no rules sayijg what to do with it
My poor, poor stinky boys.... look what they did to you.
Hey, Auspex Tactics, any chance you could do a video on 10th Ed Daemon Princes specifically? I collect everything chaos related and I noticed when I got the new Prince that came out that there are now like 16 different ways to field it not including weapons so I have no clue for which faction I want to build it for. My gut tells me to go with a Khorne build to work in my World Eaters, CSM and Khorne Daemons army. From a hobbying perspective I'm tempted to go either Slaanesh or Nurgle but have my reasons for avoiding those choices right now. Nurgle already has a standalone DP sculpt I'm tempted to track down and I'm waiting for the Emps Children release before I Start building up the Slaanesh side of collection again.
It seems your covering the Chaos data sheets this week so it's nice to finally get some coverage on them but the Unit is so complex and can be used in so many armies, so many ways, I really feel like it could use a stand alone video comparing the mathhammer of various versions. Keep up the great work!
Obviously not auspex but as a fellow daemon prince enthusiast I’d say go for which ever one excites you more, or go for the one that fits the majority of your armies (which sounds like it’ll be khorne), plus when using CSM or daemons the allegiance doesn’t technically need to be linked to the colour scheme or model so you can change that as you see fit, or use him in the god specific legions (so long as you are ok with the colour mismatch)
A mathshammer would be nice for figuring out which allegiance is the best for CSM or daemons, but the weapons don’t change the profile so go which the one that you like the look of more, and it’s looking like the foot daemon prince is just better across the board, trades damage for some pretty powerful auras.
Grey knights next pls
Pbc and deathshrouds with typhuss and one with Chaos lord in terminator armour.
I bought and painted a full army just a few weeks before 10th . Just my luck
08/08 and we don't get World Eaters? This is besmirching to the great god Khorne! >:(
Brand new to 40k
Saw some lore videos, downloaded boltgun.. now id like to find a video game that mimics the tabletop version. Any recommendations for ps4?
I've been watching facebook marketplace for a cheap Death Guard army. Not many good deals. Since 10th launched with Death Guard being so terrible, facebook has been flooded with armies for sale.
Luckily my interest in them also disappeared with 10th edition.
You can buy mine.
They could always get buffed later. Or maybe next edition. Might still be worth picking up if you can get a good deal.
Now the time to buy Death guard and LoV armies, once they inevitably get buffed again you will be sitting on a good mine.
Eh, I also remember I have a 3d printer. For $30 I can print an army and I don't need to cut shit off sprues and clean mould lines.
@@youtubevanced4900 That is a compelling alternative, haha. In that case, might make sense to wait for the buffs. Because even if they make the faction better, that doesn't mean it'll be interesting or fun.
The power of Death and Decay at the palm of your hand!
Points aren't going to save my Death Guard to me. This army needs a rules rework. I don't want a horde of cheap terminators and plague marines, I want a few of these models that never die!
Day 1 of asking auspex for a space wolf tierlist
Tallyman Generates CPs on a 7+?
Yes
You roll 2 dice.
been waiting for this, death guard needs a whole lotta love honestly from gw
I doubt we'll ever get any honestly, especially after the comments made in GW's latest 'State of the Meta' video. (iirc, Stu literally all but handwaving away DG's many problems, because apparently ONE dude managed to beat Eldar!Lol Forget the fact that "victory" was a default win because it involved the infamous toilet dice Eldar player :P )
Seems like there's still too many around the studio who just hate Chaos in general, and also pretty obvious that none of them care much at all for DG as they're just the "fun ruining" army with such "feels bad" mechanics like -1dmg. (...god forbid the 'tough as nails' faction is hard to kill!)
I honestly wouldn't be shocked to see DG as one of the last 2-3 codices of the edition, leaving us rotting away with a 'bridge codex' design that barely functions in 10th, and ends up massively under powered in 11th.
After playing Chaos Gate Demonhunters for 35 hours last week, I don’t think I can watch this video.
Still think there should be a blend of thematic/cool with strategy
Iv only won 1 game in my life years ago lol it was with Orks if I remember. However I swear my self to the Death Guard ! Wish me luck ! No clue how that man won 2nd place in a Tournament but It can be done ! Every army has its day but it can be done.
Wasn't it some kind of tiny LSG based event of maybe 20 peeps at most?
Oh, and he didn't beat the Eldar player if memory serves, as that was the event involving the glorious toilet dice "incident". He got 2nd place because the "winning" Eldar player was DQ'd for being a filthy cheater. (...and obviously his 'win' vs. Eldar was a default win due to the DQ'ing)
Honestly events under 25-30 players shouldn't be counted for any kind of serious data collection, as more often than not, they end up being maybe a half dozen or so genuinely competitive players seal clubbing mostly casuals & kids.
When you look at DG tourney data for events over 20 players, we're basically neck-and-neck with Votann for lowest win%
Cultists should be Tier 1 for sure. They are arguably the best of all the Chaos Cultists, since they benefit from the Death Guard's underrated faction and detachment rules. They have Scout and Sticky Objectives, meaning they can tag Midfield objectives easily in the first turn, then move further forward to get into contagion range of your opponent's frontline units. They can even advance and do that, since you'll be getting much more out of reducing Toughness by 1 than their firepower.
If your opponent got a little cocky with something T12 and put them exposed for an easy turn 1 shot, you can turn them T11 and bite huge chunks out of them with Lascannons in ways they wouldn't expect.
So in F tier is the Deathguard :(
Lol this should be pretty quick
Why isn't every update Death Guard get less and less durable?
Its funny, I’m the only person that wins games with Death Guard at my LGS and the list I play includes many units that are labeled as low tier here. The people I play against most likely aren’t as good as the people in your local community, I think it would be fun to take a trip to England to play against the locals and test my skills. Thanks for the video
Thats nice to hear. Always happy to find different ways that i can try out since mine are right now sitting on the shelf after the last game against custodes was very onesided. What units are you using ? I would like to get some ideas what i can try.
@@JS-mu9qd i talk about it on my 40k channel called 40k4newbz, the guide is there
@@JS-mu9qd i won again today
@@GSIron Great. This gives me hope that i can find a strategy with i can win. How many points did you play with? What faction was your opponent?:I think i have some also lower units like Icon Bearer, Blightbringer. My better units are Deathshroud, Lord of Virulence, Defiler, Sorcer in Terminator Armor, Foul Blightspawn and Biologus Putrifier are also quiet good. I havent tested Blighbringer yet. Forgot to say that i also have some Plague Marines.
@@JS-mu9qd im thinking about doing a video recap about it to talk about what I learned, iid be too much for me to type here
Sadly they need way more than a points buff. Let's hope they get one of their durability rules back.
Come Mister tally man, tally me banana
I thought that there’s no such thing as a good death guard unit now?
Excuse the joke, but for real, it’s sad what GW has done to Ad Mech and DG. They’re barely even competitive anymore.
Need a GSC list, oh lord tactics
Predator and BL termi should be tier 2 not 3 in my opinion
Just want I needed to watch as a DG player 😢
Good. So we now have a tier list for the second worst army in the game.
Let's make a tier list for the worst army in the game now : the leagues of votann !
World Eaters Tierlist!!!
Plague marines in a rhino is not the worst. I like the idea as its still space marines like, and just cause they are a choas army doesn't mean they can't use strategy. Do wish the Plague marines could outlive the rhino tho...
Our Primarch is a joke. So are plague marines. So are poxwalkers. So are spawn. So is the anti-tank. Its an unacceptable state of the game honestly.
They have low tournament score because people aren't playing them. Someone in Manchester went 5-0 with them.
The BL are actually pretty good with a Lov
I tried it out. They are mediocre at best. They survived a match till the end because they were doing so little damage at range that the enemy didn't bother with them
@@OrigIswedThe plague spewer is ok against infantry, but good luck getting to infantry in the first place. Reaper Autocannon sucks with only -1 AP and 1 damage. Bolters don’t do much against anything T5+ and two wounds. They are ok in melee but need to be a LOT better at shooting. We already have melee terminators, now we need the shooty ones.
@@Corndog_Enthusiast not many people are running infantry in my circle. Or at least not many infantry that would stay within 12in.
@@OrigIswed mine kill like 3 knights, 2 little 1 despoiler
The like button has been blessed by Nurgle
Nurgle Bless Our Constitution In The Kindest Of Ways, Team
Dirty first
Myphitic blighthaulers are broken. Dude. Anti Tank wounds on a 4+? 😂😂
Hot take, Primarchs should more or less always be an auto include
Man, what an amazing looking army. I bet it’s very good and playable in 40k 10th edition :^D.
In B4 all units are in tier 4, lol
Pls help us, we are suffering