Cataclysm suffered A LOT not from the things it added, but from the things it removed. It took Blizzard at least until Shadowlands to figure out that people generally do not like having things they already had in the past taken away.
To elaborate: aside from revamped gameplay mechanics and many "fluff" abilities pruned away (although Warlords was even worse in that regard), the biggest mistake in my eyes was to make the old Classic version of Azeroth inaccessible. It doesn't matter if the new Cata zones would be better in every regard. The old ones are gone. *And,* the Warcraft universe already has the Bronze Dragonflight to serve as an excuse for stuff that doesn't make sense timeline-wise, and add events of the past into the current game. Come on Blizzard, it's not that hard to add Classic to Chromie Time or something. Especially when WotLK Classic will come to an end. And if they just move on to Cataclysm "Classic", that defeats the purpose Classic was for in my eyes. The same goes for time-gating content. Please, tell me one reason that benefits the game, on why the legendary questlines of Mists and WoD had to be removed at the end of their respective expansion? It does nothing but punish collectors who did not play during those expansions. And yes, some people like me are weird and like to collect legacy stuff that is utterly useless in the current content. (Although Mists/WoD timewalking may want a word on this) People want to 100% a game. Making stuff deliberately unobtainable makes 100%ing it impossible for everyone who started after the removal. Some may argue that it puts pride onto the few players who got now unobtainable items in their time, but I'd say the number of completionist players far outnumbers these.
@@frtzkng also, Cata was the expansion that introduced LFR and started to make every class capable of doing everything. Rogues can heal themselves, same for warriors, mages can heroism, hunters stopped using ammo/mana (my god, there were broken af at launch)... it was the shift from "wow is an mmo rpg" towards "wow is an online rpg with mmo aspects". Sure, heroics were "difficult" at launch (asuming wow was somewhat dificult back then - to me it wasn't-), but introducing easier versions of raids? Lol, no thanks. You can go afk and die in a boss and the team will kill it anyway. Also, talents. I remember people being hyped about 5 new talent points to spend (remember, wotlk came with crazy and relatively viable hybrid specs) but Blizz said nope. You now have less talent points and a restriction on usage of them (you couldn't spend talent points on another tree til' you reached 80, if i remember correctly). Did i mention DKs? Blood was a dps spec til' the playerbase started using it as tank and frost as dps, while in Cata they killed that fun of experimenting with builds. It had good lore questlines, fun endgame raids but that's it for me. Since there it feels like Blizzard started thinking about us as kids that need someone to take our hand and guide us. At least in Dragonflight we can try different things with the split talent system...
Cata had 2 problems,no raid in 4.1 and no equivalent of WotLK 10 man Normal raid difficulty, LFR isn't it. Everything else about Cata was a much better WotLK.
@@rattlehead999 Cata was too ambitious for its own good. Things needed updated, including old zones. They did it but they also tried to give too much to late game and dropped the ball half way through then at the end yet again. If they had a more low key experience similar to vanilla it would have gone over better. More focus on factions and how the world has changed rather than an epic Dragons and old gods tale they gave us. Focus on the bigger scale in the next expansion and let people have time to soak it all in. Also didn't help that there was a difficulty spike going from Wrath to Cata in end game content. Mechanics needed to be followed and knowledge of the game had. Wrath was tank and spank heroics. Cata wasn't.
@@randomasgray I think all those things are what elevated Cata over WotLK and TBC. And for lower difficulty, they just needed to add a Raid difficulty, like WotLK's 10 man normal, that was straight after Normal Dungeons and it would drop Heroic dungeon ilvl gear, you wouldn't even have to do Heroic dungeons. (LFR wasn't it and dropped gear better than heroic dungeons for some reason). That and add a raid in 4.1 and it's the best expansion ever.
“One second your miles under water in Vash’jir, the next you’re climbing Mount Hyjal summit.” As opposed to being in rocky orange hell to rainy mushroom swamp? WoW zones have always taken you to random spots. And the story of Cataclysm was miles more understandable and clear than TBC.
In defense of Battle for Azeroth, I loved the dungeons and I committed myselft the most to raids and mythic+ back on it’s time. I believe that the one thing that was not fun was the endless reputation grind, tough leveling and island expeditions. But for some reason, visions was fun and the Zandalar and Kul’tiras zone was a formidable job did by the Art Team, and the leveling quests from both was fantastic.
All expansions of and after Legion had fun parts that were made not fun based on too much grind or too many micro rewards making each reward not feel impactful.
Cata is one of my favorite expansions, I was really disappointed when they nerfed the difficulty of heroics because of all the people complaining on the forums.
I agree, it was my first WOW expansion and the one that convinced me to play the game. The Panda release started well but I remember hitting a zone in the South where it was straight out of VLDL, getting quests like "Help adventurer, my sheep (or something) are missing please go round them up".
@@networknomad5600 I loved Mists of Pandaria, I have the collectors edition for that one. I think it added a lot of flavor to the game. New PvP modes and maps, great storylines. Most people seem to only remember Kung Fu pandas but there was so much to explore and see in Pandaria. Thematically it had flavors for both players that wanted the faction war and didn't. Lots of naturalism but I remember playing Horde and getting onto Pandaria after being shot down and crash landing. My top 3 expansions are really WOTLK, Cata, MoP
I started WoW during Cataclysm so it was very fun for me. I immediately fell in love with the world and the lore. Also yes Drakonids playable as warriors, rogues, warlocks, mages, etc would have been so much better than what we got with Dracthyrs/Evokers !
Instead of giving them access to more classes they should have made the evoker class a hybrid triple role class instead. Similar to the Paladin. Except they could have made it so it had 2 dps specs and 1 tank spec. The game doesn't really need more healers. It will if they release 2 more classes, which is unlikely. DPS 1 is the caster evoker we got. DPS 2 could be a real polearm class. Dragoons are common dragon themed warriors that literally fight dragons. They would make more sense than hunters or monks as the polearm users. Dragon Knights were units in WC3. Completely random and made no sense at the time, but they were around. They were tanky as hell though. Rework the passives so that it gives temporary flight or a good glide in non flight zones, but just lets you outright fly with a unique animation in flying zones. The glide angle better than the demon hunter. Lose less air than they do.
@@YuyuHakurei I agree a Dragoon/Dragon Knight class would be cool. Still, I don't like Dracthyr/Evoker and would have prefered a more DnD aproach like a Dragonborn race who has access to the base classes.
@@purpledragonofdoom It might be time to redo all the racials in the game and make them interesting. They all kinda lazy and not as impactful as every races original racials. It might be cool if they made a pool of racials instead and let you pick from that pool for your character. That way you can not have like 75% of your racials be useless with whatever class you make. As long as it follows the same rules that Racials usually do. Like they often do a major ability, a minor ability, and a profession enhancement of some kind. They should all be as interesting as Dragon peeps.
@@YuyuHakurei yes I'd love more interesting racials too. It also makes me think of vanilla priests having a unique spell depending of the race. Imagine classes with differences based on your race, this would be awesome. But Blizzard made the racials irrelevent because it was "unbalanced" (although the differences where only felt by min-maxers). Edit: also, the Zandalari trolls have a racials which you can customize if I recall correctly. This could be expanded to other races and fit with your idea of a racials pool.
In my personal opinion… I don’t know how you can say Cata was not fun but MoP was. Cata raids were awesome (Firelands!!), PvP was great, transmog and reforging were awesome features, mount journal, ZA and ZG as heroic dungeons, archeology was a cool new addition, new class combos, worgen and goblins. MoP had it’s good sides like PvP but everything felt so goofy during MoP.
Cata took class design to its peak until Shadowlands and Dragonflight, it also took the dungeon and raid boss mechanics and design to a whole new level. The revamped leveling zones were great. All the systems from WotLK were improved upon. The Heroic Dungeons were awesome, it had some of the best raids to this day. PVP was at its best before Shadowlands and Dragonflight, if not still. Cata was a better WotLK in every way, except in two things. Cata didn't have a raid in 4.1, making it the first expansion with only 3 raid tiers and it didn't have an equivalent to 10 Man Normal Raid difficulty in WotLK, LFR was not it. If it had those two, it would be the best expansion ever. MoP has 2x amazing raids, ToT and SoO, two of my favorite raids. It added the monk, amazing class. It had some very good leveling zones, it added the brawler's guild, it added the scenarios and it added Flex Raid difficulty, which was the missing WotLK 10 man Normal difficulty. And that's where the good things end. MoP was the expansion where the leveling became brain dead and it lasted until Shadowlands. The Dailies were awful, the timeless isle got boring really fast. It actually had many bad dungeons, which was a first since Vanilla. The first tier of raids were very mediocre, worse than Dragon Soul for sure. There was so much scripting in the isntances. It removed talent trees, it started showering you with items, it was just a mess. The class design was awful, it had bad spell scaling too like in TBC, which reduced rotations as patches went along, and it had so much CC and utility it was absolute hell.
@@Shamanierrro No, I disliked MoP for tons of other reasons. Most of the dungeons were bad and boring, and way too easy, I mean vanilla level easy, even Heroics.Then the dailies were absolute chore. The isle of thunder was alright, but the timeless isle, well it wan't timeless, got old and boring really fast. The initial raids were worse than dragon soul, which is a solid raid, Tier14 were just alright. The removal of talents(Cata had the best talents), was annoying. The PVP was CC and Untility/Mobility hell. The leveling became absolutely trivial, yes in cata if you had a pet and/or heirlooms it was easy too, but for the most part it was still threatening and you didn't 1-2 shot everything after level 15. The power creep was insane in MoP, both from just 85-90, but also due to the ilvl creep. They started showering you with gear and the systems for gearing got too out of hand. MoP like Cata had a lot of content draught and only 3 raid tiers, but it also did NOT have new dungeons every tier, thus no dungeon tiers. There were scaling issues with some specs, wich reduced their rotations, below Cata level. Too many spells were off the GCD. Now there are positives to MoP. First the Monk class is awesome, second the pandaren are great and really cool that we got a shared/neutral race. Throne of Thunder and Siege of Orgrimmar are two of the best raids of all time. Scenarios were ok in execution, but a good concept. The brawler's guild was great. Flex was a great addition, it brought back the WotLK 10 man raid difficulty to the game that Cata was sorely missing(LFR was absolutely not it), but it also added to the inflation to the ilvl and power creep, which could have been handled better. Also in MoP all the old content became basically irrelevant and it was the first expansion where the game became entirely patch based. Vanilla and TBC were linear, WotLK and Cata you did 2 raid tiers at a time and before MoP, if you wanted to go to older raids, you still needed a group of people.
I had the most fun in Cataclysm actually, challenging dungeons felt so refreshing. Class design was really good imo and zones were cool. Just the feel of the world coming to an end set a really cool atmosphere, where you saw so many zones infested with evil cultists, who ran everywhere.
Yeah same. I remember being so excited to see the changes to old zones. Was always fine with it as private servers were around and figured Blizz would eventually open old servers so sorta figured we would see the old world again. I remember watching totalbiscuit on every zone and it’s changes, man rip TB. Cheers yall
Cata gets a lot of undue hate for how it ended with such a dissapointing raid. The first 3 raids were great. Molten Front was fine. The zones were all gorgeous. Not needing to grind rep at all was so nice QOL wise. Class homogenization was shitty but workable. And if you ever leveled an alt in Cata you probably got to level 60 without blinking and then suddenly stopped for some reason.
@@LrdZanny I actually had a ton of alts in cataclysm, I just loved how retri played or fire mage combustion was so satisfying to pull off and I do still miss the 0.5 GCD dual wield frost or just 0.5 GCD Unholy DK.. that was soooo much fun to play. Nowadays DK feels extremely slow.
I know the Legion theme of being a leader of your class was somewhat divisive, but I will just say... my main and the class... we have an emotional connection so to speak. And being recognized by other NPC´s of that class as one of their own, felt so strangely wholesome. Like "these weirdos are my family" type of feeling. Losing that later felt like being dropped from a friend group :D
For me BFA was fun, well I did start playing it in 8.1, so I didn't experience the hate behind azerite gear and having to grind necklace to lvl 50, but I loved mechagon and nazjatar, the only expansion where I actually put in the time to grind for pathfinder.
BFA was fun for me too, it was Legion minus, it was slightly worse than legion in every way, but Legion was a top notch expansion, except for PVP. And I never grinded AP in BFA, I got it sure, but I didn't care for getting too much of it and still I did Heroic raids and +10 mythic keys. Plus they made it really easy to gain in 8.1 and especially 8.1.5
If you were like progress raiding at endgame, I can tell you it was not fun. Endless chores and RNG grinds across all its mad systems, I just couldn't tolerate it. Even now I've not come back, it left that much of a sour taste.
@@FuuuckOffff I did Heroic Raiding in BFA and my necklace wasn't up to the power level of the week ever, I didn't have the best corruptions, I just did a few mythic+ and then just raided, that's the most WotLK thing ever if you ask me. And I did Horrific visions in 8.3, because they were awesome.
Just started playing WoW a few days ago for the first time ever, and questing through BFA has been an amazing introduction so far. I absolutely LOVED the entire section of the siren shipwreck and Freehold, and Fallhaven has been INCREDIBLY fun.
BFA added a few cool things, but the lack of content was the reason I didn't really enjoy it. I loved Warfronts, those were amazing as hell, stromgarde was great fun, but then there was Darkshore and that was all. Zones were gorgeous, and the allied races were cool, but other than everything I said, there wasn't much. Overall, it was a boring expansion, as I said, bc of the lack of content. I respect ur opinion, bur I thought I'd say what I'd say. If u enjoyed it, hey, keep doing what u do.
@@warriorsworld4638 i dunno, i loved BFA because it felt like I never had to stop doing anything. In fact, most people complained that there was too much stuff to do, but it just felt like most were meaningless (pet battles had massive changes that were great, heritage sets, allied races, corruption events, etc) but it was never a lack of content, it was more of a "theres thousands upon thousands of things you can do which are really good systems, but none of them make you stronger, they're all cosmetic or character flavor stuff, and if you want power you have to do the raiding and mythic+ from legion"
Cata was FUN until Dragon Soul dragged for 1 year because Mists had long development cycle. In other words, my boy Cata suffered so that Mists could be expansion we know it is.
I was really looking forward to Warlord. It had the potential to being one of the best expansion ever, with player housing version of garrison, and all the content that was cut.
I began playing WoW in Legion and I enjoyed BfA very much. The Alliance vs. Horde Story feels like the real Warcraft and I enjoyed the World Building around it in Azeroth. I mean we got more events on Azeroth like Teldrassil and Loerderon and were not on any alien planet far far away. As a Nightelf Main I was sad because of Teldrassil but this event catched me simultanously and I wanted revenge at the Darkshore Warfront. For example Dragonflight is gameplay wise very much fun but the Story around Dragons and Dracthyr is quite boring for me personally
Am I the only one who enjoyed classic TBC? Minus the lvl 60 boost and the rampart botting since blizzard being Indie ofc. I'm in love with the vibe Outland offered and how badass the instances were. Shattrath was really chill to afk/hang out at. Most of the raids were fun & epic (I say most cause hyjal). On top of that, arena was pretty fun imo compared to how it evovled post wrath, because it was rather simple to understand and more of a chess game, which made it more accessible and enjoyable for new players/casuals.
i was one of those who didnt look up any videos or install any addons during classic's release and had an amazing time. its my favorite memories of all of wow
The best things about Shadowlands were the aesthetic and absolutely gorgeous zones… but they were badly hampered by the fact they were all just small islands, broken up from being one open zone. But damn are all the zones and vistas and backgrounds beautiful and fantastical.
It's part of the whole tragedy and highlights how bad SL was. Ardenweald and Revendreth were two of the best looking zones in WoW ever, and somehow... it was still lifeless, joyless, sterile and depressing.
@@19Szabolcs91 well that is the game in general lifeless it pretty much been that way for ever. but i guess the expansion it the mark since death is supposed to be lifeless joyless and sterile and depressing and since the expansion was based off of death it makes since you got those feelings lol.
@@userunknown1030 Yes, it makes sense for it to be bad, but it just proves that it was a bad idea to base an expansion on the afterlife, especially with just a nihilistic story where you keep suffering, losing, you are powerless to affect anything and are always many steps behind the villains.
@@19Szabolcs91 well that is how all mmo are built you always got to be one step behind the villains or their wouldn't need to be a story line are an advancement in the story your ahead of the bad guy they wont be able to do much lol.
I think the most striking thing about Shadowlands is that it isn't your bog standard bad expansion. What Cata, WoD, and BfA all have in common is that yeah they were big let downs but that's partially because they were really overhyped. With Shadowlands people went in with extremely low expectations and still got massively disappointed.
I thought Cata was fun. Except the huge time gaps between patches. And Dragon Soul being overall meh and way overstaying its welcome. Hopefully if we get Cata Classic it'll be a better experience, as there's a lot of strengths in the core content - classes felt balanced, most of the raids and dungeons were excellent, PvP was tolerable (for me, as a non-PvP'er) and I quite like the revamped old world (though I wish it was toggleable).
As a Real PvP Main (Open World and BG) and Shammy I loved BC the most out of all. But you are right, they should have never let both factions get palas and shammys, it definitely took away the uniqueness of the factions and was the FIRST STEP of making WoW normie casual bs 👌🏻
Legion, best expansion After or at least as fun asa wtk Loved bfa for Kul Tiras, Zandalar and horde vs aliance fight + warfronts. Shadowlands bad, lack of quest and they did dirty arthas. In case you don t see it. I am a warcraft 3 guy :)) Quest and lore are bread and butter for me in wow.
The only thing I enjoyed In shadowlands, was the art. The Art team always carries WOW. The armor sets in season 1, 2, was pretty good in my opinion. Other than that, Shadowlands never happened. I'm going to forget that it ever happened.
I think it’s worth noting that Cataclysm fixed WOTLK’s issue with tank and spank mechanics. Heroics we’re actually difficult in the opening patch and required hard CC to complete. Definitely something that should have been addressed.
I gotta be honest, after the absolute nuking that shadowlands did to the lore of the game, I have had no desire to play Dragonflight. It just feels very synthetic to me. I just kinda quietly wish into the void that shadowlands gets revealed as some old god dream and none of it really happened. It's like, all the different racial afterlife lore is gone, no mystery or culture there, the greatest WoW storyline was undercut, RIP Wrath lore, etc etc etc. Side note, on an environment basis, WOD is probably my favorite and boy does a content drought look good compared to a total annihilation of the soul of the game. Oh, and the blood troll area was awesome in BFA, that was probably the best part of that expansion lol.
Cata was a better WotLK in every single way, except 2 things. It didn't have a raid in 4.1 and it didn't have an equivalent difficulty of 10 Man Normal WotLK, and LFR was NOT it. On the other hand WotLK has Trial of the Crusader, the single worst raid in WoW's history, so there is that too, along with Eye of Eternity and Ruby Sanctum... Some people don't like Wrath Naxx, but I think it's great.
WoD is the second best expansion in my opinion. The only fault of Warlords is lack of content, but said content is amazing... and its not like you dont raid log in other expansions.
Cataclysm was by no means unfun... To me, it was when I really started enjoying the game. I started in TBC and while I loved the game back then and then loved it even more in Wotlk, I have to say, Cataclysm is the expansion where I seriously fell for WoW. The classes had an outstanding gameplay, the dungeons were absolutely amazing, the raids were amazing as well, the PvP. Actually, for me, the best expansions are MoP, Legion, Cataclysm and the most recent Dragonflight.
My favorit all time was Wrath. Loved warcraft 3 lore, and beeing able to partake in the conclusion of such story was all that i wanted, and death knights. =P
Regarding the "healthy" community in WotLK classic, I find it very upsetting that all big realms are now 99% one faction dominated. I wish I saw players from the enemy faction too in the world running around.
The questing of Cata was excellent. The overarching plot was unimportant meh, but the *local* quest lines and stories of almost every zone were amazing, in vanilla Azeroth you never really cared about what's going on in any particular zone, just go gather 10 bear assholes and that's it, but Cata perfected phasing, so your actions actually affected the world around you, it was brilliant.
I guess I'm the odd one out... I actually enjoyed Cata quite a lot; and I stared back when the pre-wrath event was a thing. I really liked the idea of having an entire quest zone be underwater, and was shocked to see familiar zones completely changed because of Deathwing.
Shadowlands lore had taken a lot of lore… Arthas, the orcs ancestors, the dreadlords ie and Just made it all feel pointless and Lackluster. Now playing back Wrath and Warcraft 3 , I just can’t get shadowlands out of my head and just feel the entire story as a disappointment. Best I can do is mark that expansion as a N’zoth trick
Classic was fun for the first month or 2 until the min max culture took over where you had to have the most optimal gear talents class composition possible to get into most guilds or groups even though the content was easier then the easiest LFR raid lol
Tbh since Legion, i feel a strange burnout from Wow. i did love it and liked to lvl 70 in dragonflight, but idk what it is, but i can't play it anymore without the feeling coming back
Cata was enjoyable, especially in hindsight. People forget, but they made dungeons very challenging at launch and it was a fun challenge to undertake. The story was also pretty straightforward, so not sure how anyone was confused: Deathwing wants to bring about the hour of twilight; he enlists various old gods-affiliated forces to help him to do it. I actually really liked that we got to hop around the world to the different zones. It was dynamic and you got to experience a new, reshaped world.
BFA was real fun in the very beginning, i was with multiple raid groups raiding Zuldazar as the alliance, piling horde bodies everywhere, hella fun. And not just ganking, there were real fighting going on. In drustvar i remember, fghting for 6 hours during a warfront, with horde and alliance NPCs fighting in the background, aswell as many many horde and alliance players, pushing back and forth between that wall in drustvar, and the bridge if you know the place. Really cool and enjoyable... then it all just stopped. And without the world pvp and big battles, the expo sucked and was just really empty.
I started in BfA, and I thought it was amazing. I couldn't care less about what the majority of the playerbase said: I loved it. Seeing new lore come for this massively popular game out felt unreal to me. It was also the only expansion so far where I grinded the f out of it. Finally getting pathfinder 2 and all reps to exalted was so satisfying. I didn't play WoW as much as at the end of patch 8.3. Even the goldgrind I remember fondly.
Yup, BFA was a slightly worse Legion, and Legion was top notch(apart from PVP), so BFA was almost top notch. I really enjoyed both, especially because I didn't grind AP in either.
Yeah, i'm always confused when people say they didn't like BFA because to me it was near perfect. Sure azerite power was an issue, but the zones, the landscapes, the storylines, the world pvp, the actual PVP, the allied races, the pet battle changes, the island expeditions, they were all MASSIVE improvements to the game and were endlessly enjoyable
My favorite xpac will always be WoD. WoD was the xpac that got me back into WoW, the questing, the music, the dungeons/raids, the class design and lore pre 6.2 was fantastic! I'm sick of the hate train WoD gets, over half of these hate trainers never even played WoD when it was current
The thing is that every bad expansion also has some good qualities. The changes Cata made fixed the vanilla leveling experience and added the transmog system, which are still used a decade later. Shadowlands was bad, but it also brought chromie time, squished the max level, got rid of needing heirlooms to power level, added the valor system, and added the renown system. Very likely, if WoW is still around in 10 years, they'll still be using the renown and valor system.
Cataclysm was fun. For me Its the peak of wow the best expansion. I enjoyed cata the most, clasic And TBC was not fun for me. Wow was best in wotlk, cata And MoP these Are the expansions i most enjoyed And had Fun on. Cataclysm for me was the best expansion it had everything i wanted So i had to disagree with that one. Otherwise :P good Video, LIKE
I disagree with the Cata being Not Fun. Awesome talent and class revamps, interesting gameplay and rotations, especially healers. Great first and second tier of raids, Dragon Soul was Good as a raid, but the last two fights, I agree, are really badly designed for sure. There were a lot of flaws, as for any expansion, but it was a great expansion overall. My favorite PvP expansion for sure, during Ruthless and Cataclysmic tiers, it seemed to be really well balanced for most.
I really enjoyed BFA. Genuinely in my opinion one of the best story telling expansions. However, it really started falling flat when they suddenly introduced the Naga and N'zoth as the "main baddies" of the expansion. They should have kept it to the faction war and expanding /decreasing borders of each faction and finished it with an "Siege of Orgrimmar"-ish. Raid where we unalived Sylvanas and just avoided the Shadowlands all together... THEN they could have come in with the Naga and N'zoth expansion giving that more and better deserved screentime.
Im coming back to WoW after burning crusade release years ago and I am so confused about which version of the game I should play. I started a character in retail and classic but I still dont know yet where to invest most of my time. if someone can help me it will be appreciated.
The problem with BFA is that they fixed everything right at the end. When the Island Expeditions and the corruption equipement rng got fixed and balanced, that was actually cool to me. BfA had a lot of world pvp events that were super cool. The only really disappointing thing was the warfronts. Not as good as Legion, but much better than Shadowlands.
If Burning Crusade didn't have flying mounts, I think it would have been close to perfect. While I understand that flying mounts give you "verticality", it just killed the feeling of a big world. Do I like that both factions got all classes? I think no, I really liked that we didn't have paladins on horde side.
Of all the expansion, the one I hade must fun with, was with old good WotLK, for variety of reasons! Experience Northrend first hand was fantastic, I still remeber the day it was announced, I was stunned, I never thought we would go the Northrend and fight LICH KING himself! Questiong throughout all the zones and areas, learning of new lore and see old references to WC3, it was amazing. It's there were made new friends and togather manage to get the Red Protodrake through difficult dungeons for each of us, were I got all the mats needed for my Mechanohog. Were I spent hours in Wintergrasp and using Siege Engine to topple the walls so much fun. Were I travel through Grizzly Hill, Zul'drak and Stormpeak for dailies. Visiting Borean Thundra, Sholazar Basin and Howling Fjord, lvling several characters through them over and over. And together with my guild on a RP server, we RP that we steadily made out way towards the Lich King and his citadel, along with -other- guilds as well, it was just awesome. And the list goes on! I wish I could go back to my silly 18 years old and live through it all again. I am so glad, happy and thankful that Blizzard made this expansion, they are some of my best memories I ever had.
Personally I actually really liked Cata for the shake up it did to the then 1 - 60 experience. Back when I started in BC, I distinctly remember not really enjoying 50 - 58 in particular as it started to feel like a grind.
I liked shadowlands , but honestly its because i started playing 3 months before it ended , i didnt have to wait for Zones i just got to play a full campaign then get into raids and mythics for the very first time ever , found a social guild to learn with and it made it a very enjoyable experience to me
I personally loved Cataclysm. The Firelands is one of my favorite raids and fighting Ragnaros again was really fun. Dragon Soul was a definitely bit lackluster, but I had a blast in all the other raids in the expansion.
Absolutely, BFA was just a slightly worse Legion in every way, but Legion is top notch(apart from PVP), so BFA is almost top notch. I enjoyed it very much. Especially because I didn't grind AP in either of them. XD
Dang, Nixxiom psyched me out. I thought my favorite expansion, WoD, was gonna finally have its day in the Fun category. Maybe one day.... And don't get me wrong, I do agree that the lack of content absolutely hobbled it, and that they absolutely seemed to abandon it to go work on Legion; but to me, that just means WoD's biggest sin was that there wasn't more WoD! Class design was at its absolute peak, what content was in was a blast... and yes, I was one of the weirdoes who actually liked Garrisons a whole lot. I still go back and build up my Garrisons on alts!
Cata got rid of hybrid specs. I felt irritated when that happened. I loved having the felguard with unstable affliction and was imagining having that same thing with haunt only to find out they forced felguard to be demonology only.
TBH Cata was peak oldschool WoW, it was quite literally a better WotLK in every way, just like TBC was a better Vanilla in every way, and it was the last old-school WoW expansion(though more of a bridge between eras). It just had 2 problems, it had no raid tier in 4.1 and it had no equivalent raid difficulty to WotLK's 10 man normal, LFR was NOT it.
If it wasn't for the MANDATORY artifact power/azerite grind, Legion AND BfA would be my favorite WoW incarnations. 1. WotLK (DK are here) 2. Burning Crusade 3. Legion (Demonhunters YEAH) 4. Cataclysm (last of the old but gold) 5. BfA (aliance story, legion level, horde, below Cataclysm) WoW Vanila the benchmark (leveling was too slow) 6. WoD (yes, above Pandastan, great for leveling alts) 7. Shadowlands (great zones like Aldenwerld, stupid travel paths, daylies feel like mandatory shores, bonus: easy alt gear catch up time) 8. MoP aka Pandastan (alt-unfriendly and getting kicked based on gearscore) 9. anything that is not Dragonflight 10. see 9. 11. dragonflight (please, dear milenials, do not reinvent flying because you bring NOTHING of worth to the game. I could have lived with your button mash flying instead of what we had IF you brought us flying/mounted combat. YOU DIDN'T, now did ya! So get rid of it.) At least, with the old system, I could fly up, go take a piss and not be shanked&ganked by the time of my return. Oh and btw, acountwide pathfinding worked great. It forced folk to run the storry at least once and now, ladies and gents, you may fly. Whit all your characters. So far less complaining about 'there is no contend' bacause if you skip the contend that you say is not there, well you be walking while the rest of us be flying and I ment flying, not dragonflight skit-skip jumping lading and recharging. Well all (or at least most) expantions brought us something nice and some good/great past time... Now back to classic Cataclysm for me, leveling 1 more alt...
I have to admit, I never ever played Shadowlands. During this expansion, I switched from playing my main character to playing a hell lot of twinks. And I did not reach max level with any character. But since I had no interest in the Shadowlands endgame, it was OK for me. And compared to WotLK Classic, I still do enjoy WoW Classic more. I got my warlock to level 80, but I definitely had more fun with WoW Classic. And in the end, I stopped playing WotLK Classic and got back to WoW Classic. And now Classic Hardcore.
I didn't play Classic TBC because it was a grind. I already did that grind. Heroic dungeons were mandatory to do raids, which I never liked. They were supposed to be an alternative to raids back in the day. Yes, Classic can be a grind, but it mostly never felt like one. TBC was the first expansion where you had to fill Rep bars to advance and I wasn't going to do all that again. Great video!
I have to say, I do agree that Dragonflight is a fun expansion. The only thing that I'm missing is that "badass" feeling which we had in, for example, WOTLK. I think the reason why this is missing is because there isn't a cool villain to fight. The primalists are okay but they just aren't that intimidating in my mind. However, this is of course also due to dragonflight being a bit more of a exploration expansion.
I actually really hope that at some point, we see Warlords reworked and released with full content that was allegedly scrapped back in the day, cause the raids were awesome, cinematics even more awesome, questing was awesome.. So much potential and ended up as being the ultimate worst (2nd worst). Vanilla (let's be honest, nothing can top that feeling we had in 2004 so it has to be #1) > Pandaria > WotLK > Legion > TBC > Dragonflight > Cata > BfA > Warlords > Shadowlands
My only gripe with Dragonflight is the story at launch was not bad it just wasn't exciting and lacked an exciting villain although it's clear in the background there is a slow and sometimes hidden build up to something far more dangerous. Aside from that though it's arguably the best expansion we have gotten and has continued to pump out updates so it's certainly a shame BFA+SL did so much damage that players just don't trust blizz anymore. Hopefully they can keep it up and rebuild that trust then go in to the next expansion with players talking about how well Blizzard handled DF and top it off with a new Xpac that has characters and a story that will generate hype for old players.
I personally liked Shadowlands. I've heard a lot of people saying it was horrible for them, but I enjoyed it quite a lot. Maybe it is because it was my first expansion to play, so I do not have anything to compare it to, but I had tons of fun there.
My unpopular opinion: I liked WoD. There i said it. I started during WoD and worked myself up to the mythic content on my server. It was an expansion that to me, retrospectively, did not feel overwhelming due to its slow pacing, of course looking back it could have been better, but for the time that i spent playing it, i did enjoy most of its assets, raids and class gameplay.
All the content WoD had was the best or almost the best until that time, best expansion leveling(only dragonflight beat it), best dungeons and raids(even to this day it has top tier dungeons and raids), class design was almost as good as Cata, PVP was great, Garissons were a new interesting feature, the brawler's guild was updated, they story and storytelling peaked, with ingame cinematics being awesome... so why is it NOT fun? Two words: CONTENT DRAUGHT, it had only 2 Raid Tiers and 3x raids total. Garrisons weren't updated at all, so they became stale. WoD was max Quality, minimum Quantity, which in return meant mediocre time spent.
I don't get the cata hate so much. Maybe cuz it was my first xpac is why I loved it so much. Being a wotlk classic player cata just had so much more going for it. The things that people said ruining the game just doesn't make any sense i.e. transmog, lfr. It doesn't really seem to affect anyone except the casuals and gave doing old content a good reason to farm.
Let's talk about the "not fun" expansions: 1. Cataclysm. I didn't play Cata, not on liven, not on private servers. Therefore i don't have an opinion. 2. Warlords of Draenor. The content it had was fun but it just had not enough content. That was the main problem. I would say despite Warlords of Draenor being a bad expansion it still was fun, when you actually had stuff to do. 3. Battle for Azeroth. I have complained a lot during that time but after the 2nd patch it became really fun and even the 8.1 raid was really fun. Again i'm not saying it was a good expansion, it was pretty bad but that didn't make it unfun. The problems during that time were more frustrating than unfun. The whole dumb RNG on top of RNG on top of RNG on top of RNG bullshit was annoying but it didn't affect the gameplay. Islands were kinda dumb but you could knock them out pretty fast as a casual. 4. Shadowlands. Yeah it sucked and it didn't really get that much better. 8.2 and 8.3 saved BfA for me but 9.3 didn't really do much for me. It was just okay at best. 5. BC Classic. I hate leveling in Outland but i believe i'm in the minority here and people fell off further down the line, so can't really say much about the expansion.
What was going on in Cata and what was Deathwings plan you say? Well he went absolutely insane and thus ravaged the land, we had some tiers to finally put down that lunatic. That was literally his motiv. It lacked a bit of execution on the progressing of his madness part. But every wondered why even the fight is called Deathwings Madness? The whole plates on him are holding him together because he rottens from the inside with his insanity. His surge was because he could not take it anymore and said f it, tear it down.
Actually N'zoth was the bigger threat in Cataclysm. Deathwing was just a tool and distraction, he had so many different allies to attack at once and cause problems in different locations. N'zoth had the Naga, the Twilights Hammer, the Elemental Lords and Deathwing. Neptulon and Therazane ignored the call of N'zoth thats why we go to Vashj'ir to fight the Naga sent to capture Neptulon, and the same with Deepholm.
Back when TBC was live originally, the general consensus was that it was a boring expansion with disappointing raids and dungeons. People were talking mad shit about it all the time. Fast forward however many years, and everyone pretends like it was one of their favourite expansions. Nostalgia messes with people's memory.
I will die on this hill but BfA wasn't as bad as people claim it to be. Just because you don't like some systems, doesn't mean you have to engage with them. The story had some great moments but fumbled by the end. The premise was great, launch was great, etc. The raid's were great, the dungeons are some of my all time favs. Sure there was potential for the expansion to be even better but it wasn't bad. Personally, the only system I didn't like were essences and that was mostly because I took a break from the game because of a hard year in college so I didn't do much of BoD and the early bits of EP and the patch itself that introduced the system. Everything' else was goos. I didn't mind azerite armor, my only issue was that we lost class sets. I didn't mind expeditions because I stopped doing them early on in the expansion as there was no point to them. Warfronts were just a weekly that you didn't have to do. There qas genuinely nothing stopping you from doing whatever you wanted. When I wasn't raiding I was just pushing high end keys or farming mounts , transmog, etc. Whatever I fancied. So was it an S tier expansion? No. But it definitely wasn't as bad as people say. I would say it was a high B or even a low A. I had a blast.
The only people who didn’t like MoP quit because pandas. Every patch brought something new for every type of content, the story was good and flowed really well. Monk class was and still is really fun. I wonder how people would like Mists of Pandaria Classic… if they toned down on the dailies of course.
Nope I never hated Pandaren as they were in WC3 and I like Pandas in general. To me MoP was NOT FUN, why? Well let's start with the good. MoP has 2x amazing raids, ToT and SoO, two of my favorite raids. It added the monk, amazing class and a neutral/shared race Pandaren. It had some very good leveling zones, it added the brawler's guild, it added the scenarios and it added Flex Raid difficulty, which was the missing WotLK 10 man Normal difficulty. And that's where the good things end. MoP was the expansion where the leveling became brain dead and it lasted until Shadowlands. The Dailies were awful, the timeless isle got boring really fast. It actually had many bad dungeons, which was a first since Vanilla. The first tier of raids were very mediocre, worse than Dragon Soul for sure, which is an underrated and solid raid. There was so much scripting in the isntances. It removed talent trees, it started showering you with items, it was just a mess. The class design was awful, it had bad spell scaling too like in TBC, which reduced rotations as patches went along, and it had so much CC and utility it was absolute hell, the list goes on and on.
Honestly, classic TBC and classic Wrath switched for me. I had more fun in TBC than in Wrath. Getting to 80 was such a chore and I lost any passion to continue playing after slogging my way throigh zone after zone. Howling Fjord was beautiful, but not pretty enough to carry the game.
As a person who had to start playing in shadowlands since my family never had the money for a pc to play on except maybe a laptop to play the free until lvl10 or lvl20 version at some point I like to think i have a somewhat unbiased opinion when comparing 2019 classic + tbc + wotlk and retail wow or at least SL and DF. I love the endgame of DF as well as its zones and quests and even had fun pushing keys in SL but nothing compares to the fun i'm having on classic era realms currently. It's just the better MMORPG in my humble opinion.
Shadowlqnds had a great start, but i think its development qfter launch was REALLY hit on two fronts by both COVID and all of the blizzard scandals. Nathria is one of my favorite raids.
i always pvp, to me nothing beats tactical war on *wintergrasp* & total chaos on *tol barad* & survival mode for questing on *timeless isle* , man i missed wow & my reflexes back then xD back where the community still healthy, fewer cocky teenagers, & trash global chat. Every expansion before converting gold for monthly tokens was the golden era of WoW.
pretty much agree. I'd love to play wrath classic, but with the current design there is no way in, without getting carried by so called friends or a guild. Maybe if they add LFG i'll actually be able to play it
With all due respect I talked with many EQ oldschool players and they said that vanilla is a joke compared to that game. Everyone that thinks vanilla leveling is hard is really ignorant. OG EQ players told me on AoC forums that you couldn't even kill same level mob solo, there were few classes which could kite, but it was still hard. The grind as well was much longer then in Vanilla.
Compared to other MMOs, Vanilla WoW was easy af in terms of leveling and punishment. As bizarre as it might sound to people today, Classic WoW, even with all its time investment and grinding, was considered the "casual low-effort MMO" of its day.
Agreed with the list though Legion was my favorite expansion by far and the final patch of BFA (corruption gear) was maybe my favorite patch (Heart of Azeroth works in timewalking btw but it's doesn't feel as strong as I remember it to be)
i'm sorry but what? Wrath Classic is having trouble keeping people in except for raid logging and even then people are leaving, waiting for ToC and/or ICC. That's why so many people are leaving to do hardcore in classic realms, it's much more fun for most players
I stopped playing wow early in Shadowlands and since then, I haven't had any interest in paying a monthly fee for a game again. That being said, Dragonflight does look really good imo and kinda makes me want to play the game; just not enough that I would actually go back to paying monthly.
I'd say classic wrath is not fun, which is why so many people flocked to classic era hc, and they did this in the middle of the Ulduar patch which is considered the best time of wrath. People realize that having hard boss fights isnt fun, and classic players are already complaining about ToGC and its not even out yet.
3:45 --- Garrosh was a bloody man-child, that did everything wrong -.- He had the best advisors and friends by his side and he tossed it aside for some stupid glory dreams and his believe that his dad, too, did everything right - except that Grom also did everything wrong (except that one thing at the very end, but one single good deed doesnt absolve you from all s**t you did before -.- )
Old school WoW player here. Paladins 100% needed to become Horde bc Alliance guilds would on average have way more success raiding due to Paladins > Shamans at the time for PvE.
Cataclysm suffered A LOT not from the things it added, but from the things it removed. It took Blizzard at least until Shadowlands to figure out that people generally do not like having things they already had in the past taken away.
To elaborate: aside from revamped gameplay mechanics and many "fluff" abilities pruned away (although Warlords was even worse in that regard), the biggest mistake in my eyes was to make the old Classic version of Azeroth inaccessible. It doesn't matter if the new Cata zones would be better in every regard. The old ones are gone. *And,* the Warcraft universe already has the Bronze Dragonflight to serve as an excuse for stuff that doesn't make sense timeline-wise, and add events of the past into the current game. Come on Blizzard, it's not that hard to add Classic to Chromie Time or something.
Especially when WotLK Classic will come to an end. And if they just move on to Cataclysm "Classic", that defeats the purpose Classic was for in my eyes.
The same goes for time-gating content. Please, tell me one reason that benefits the game, on why the legendary questlines of Mists and WoD had to be removed at the end of their respective expansion? It does nothing but punish collectors who did not play during those expansions. And yes, some people like me are weird and like to collect legacy stuff that is utterly useless in the current content. (Although Mists/WoD timewalking may want a word on this)
People want to 100% a game. Making stuff deliberately unobtainable makes 100%ing it impossible for everyone who started after the removal. Some may argue that it puts pride onto the few players who got now unobtainable items in their time, but I'd say the number of completionist players far outnumbers these.
@@frtzkng also, Cata was the expansion that introduced LFR and started to make every class capable of doing everything.
Rogues can heal themselves, same for warriors, mages can heroism, hunters stopped using ammo/mana (my god, there were broken af at launch)... it was the shift from "wow is an mmo rpg" towards "wow is an online rpg with mmo aspects". Sure, heroics were "difficult" at launch (asuming wow was somewhat dificult back then - to me it wasn't-), but introducing easier versions of raids? Lol, no thanks. You can go afk and die in a boss and the team will kill it anyway.
Also, talents.
I remember people being hyped about 5 new talent points to spend (remember, wotlk came with crazy and relatively viable hybrid specs) but Blizz said nope. You now have less talent points and a restriction on usage of them (you couldn't spend talent points on another tree til' you reached 80, if i remember correctly). Did i mention DKs? Blood was a dps spec til' the playerbase started using it as tank and frost as dps, while in Cata they killed that fun of experimenting with builds.
It had good lore questlines, fun endgame raids but that's it for me.
Since there it feels like Blizzard started thinking about us as kids that need someone to take our hand and guide us.
At least in Dragonflight we can try different things with the split talent system...
Cata had 2 problems,no raid in 4.1 and no equivalent of WotLK 10 man Normal raid difficulty, LFR isn't it. Everything else about Cata was a much better WotLK.
@@rattlehead999 Cata was too ambitious for its own good. Things needed updated, including old zones. They did it but they also tried to give too much to late game and dropped the ball half way through then at the end yet again. If they had a more low key experience similar to vanilla it would have gone over better. More focus on factions and how the world has changed rather than an epic Dragons and old gods tale they gave us. Focus on the bigger scale in the next expansion and let people have time to soak it all in.
Also didn't help that there was a difficulty spike going from Wrath to Cata in end game content. Mechanics needed to be followed and knowledge of the game had. Wrath was tank and spank heroics. Cata wasn't.
@@randomasgray I think all those things are what elevated Cata over WotLK and TBC.
And for lower difficulty, they just needed to add a Raid difficulty, like WotLK's 10 man normal, that was straight after Normal Dungeons and it would drop Heroic dungeon ilvl gear, you wouldn't even have to do Heroic dungeons. (LFR wasn't it and dropped gear better than heroic dungeons for some reason).
That and add a raid in 4.1 and it's the best expansion ever.
“One second your miles under water in Vash’jir, the next you’re climbing Mount Hyjal summit.” As opposed to being in rocky orange hell to rainy mushroom swamp? WoW zones have always taken you to random spots. And the story of Cataclysm was miles more understandable and clear than TBC.
In defense of Battle for Azeroth, I loved the dungeons and I committed myselft the most to raids and mythic+ back on it’s time. I believe that the one thing that was not fun was the endless reputation grind, tough leveling and island expeditions. But for some reason, visions was fun and the Zandalar and Kul’tiras zone was a formidable job did by the Art Team, and the leveling quests from both was fantastic.
All expansions of and after Legion had fun parts that were made not fun based on too much grind or too many micro rewards making each reward not feel impactful.
I kind of see BFA like Cata. Not well received, but not hated like WoD or SL.
Cata is one of my favorite expansions, I was really disappointed when they nerfed the difficulty of heroics because of all the people complaining on the forums.
I agree, it was my first WOW expansion and the one that convinced me to play the game. The Panda release started well but I remember hitting a zone in the South where it was straight out of VLDL, getting quests like "Help adventurer, my sheep (or something) are missing please go round them up".
@@chrisaustin9949 but that's... that's wow classic in a nutshell
Same. Pandaria was garbage compared to Cata, Pandaria just didn’t feel like Warcraft aesthetically and thematically.
Same. Pandaria was garbage compared to Cata, Pandaria just didn’t feel like Warcraft aesthetically and thematically.
@@networknomad5600 I loved Mists of Pandaria, I have the collectors edition for that one. I think it added a lot of flavor to the game. New PvP modes and maps, great storylines. Most people seem to only remember Kung Fu pandas but there was so much to explore and see in Pandaria. Thematically it had flavors for both players that wanted the faction war and didn't. Lots of naturalism but I remember playing Horde and getting onto Pandaria after being shot down and crash landing. My top 3 expansions are really WOTLK, Cata, MoP
Personally I liked Cata, always loved the lore behind it, deathwing is an all time favorite of mine
Leveling in cata was relatively fun. Being able to redo all the zones felt fresh.
i started playing in cata so its a nostalgia for me
@@Okabim yeah I thought the new thousand needles was interesting and personally I like hyjal a lot
@@Colonies_Dev yeah, cata is when I first got into it seriously, played a bit of wrath beforehand. The nostalgia is def there
@@arktoast The new thousand needles is the only zone I dislike in Cata. XD
Legion and Re Released Classic will always be my favorite expansions, such a great time for the game and I’ll always love it
i am rooting for re released classic as well
I started WoW during Cataclysm so it was very fun for me. I immediately fell in love with the world and the lore.
Also yes Drakonids playable as warriors, rogues, warlocks, mages, etc would have been so much better than what we got with Dracthyrs/Evokers !
Yessss, drakonids with wings maybe would have been better
Instead of giving them access to more classes they should have made the evoker class a hybrid triple role class instead. Similar to the Paladin. Except they could have made it so it had 2 dps specs and 1 tank spec. The game doesn't really need more healers. It will if they release 2 more classes, which is unlikely.
DPS 1 is the caster evoker we got. DPS 2 could be a real polearm class. Dragoons are common dragon themed warriors that literally fight dragons. They would make more sense than hunters or monks as the polearm users. Dragon Knights were units in WC3. Completely random and made no sense at the time, but they were around. They were tanky as hell though.
Rework the passives so that it gives temporary flight or a good glide in non flight zones, but just lets you outright fly with a unique animation in flying zones. The glide angle better than the demon hunter. Lose less air than they do.
@@YuyuHakurei I agree a Dragoon/Dragon Knight class would be cool. Still, I don't like Dracthyr/Evoker and would have prefered a more DnD aproach like a Dragonborn race who has access to the base classes.
@@purpledragonofdoom It might be time to redo all the racials in the game and make them interesting. They all kinda lazy and not as impactful as every races original racials.
It might be cool if they made a pool of racials instead and let you pick from that pool for your character. That way you can not have like 75% of your racials be useless with whatever class you make.
As long as it follows the same rules that Racials usually do. Like they often do a major ability, a minor ability, and a profession enhancement of some kind. They should all be as interesting as Dragon peeps.
@@YuyuHakurei yes I'd love more interesting racials too. It also makes me think of vanilla priests having a unique spell depending of the race. Imagine classes with differences based on your race, this would be awesome. But Blizzard made the racials irrelevent because it was "unbalanced" (although the differences where only felt by min-maxers).
Edit: also, the Zandalari trolls have a racials which you can customize if I recall correctly. This could be expanded to other races and fit with your idea of a racials pool.
In my personal opinion… I don’t know how you can say Cata was not fun but MoP was. Cata raids were awesome (Firelands!!), PvP was great, transmog and reforging were awesome features, mount journal, ZA and ZG as heroic dungeons, archeology was a cool new addition, new class combos, worgen and goblins. MoP had it’s good sides like PvP but everything felt so goofy during MoP.
? so you didn't see the flowers right like lei shen or even the pandarens themselves
Cata took class design to its peak until Shadowlands and Dragonflight, it also took the dungeon and raid boss mechanics and design to a whole new level. The revamped leveling zones were great. All the systems from WotLK were improved upon. The Heroic Dungeons were awesome, it had some of the best raids to this day. PVP was at its best before Shadowlands and Dragonflight, if not still. Cata was a better WotLK in every way, except in two things. Cata didn't have a raid in 4.1, making it the first expansion with only 3 raid tiers and it didn't have an equivalent to 10 Man Normal Raid difficulty in WotLK, LFR was not it. If it had those two, it would be the best expansion ever.
MoP has 2x amazing raids, ToT and SoO, two of my favorite raids. It added the monk, amazing class. It had some very good leveling zones, it added the brawler's guild, it added the scenarios and it added Flex Raid difficulty, which was the missing WotLK 10 man Normal difficulty. And that's where the good things end. MoP was the expansion where the leveling became brain dead and it lasted until Shadowlands. The Dailies were awful, the timeless isle got boring really fast. It actually had many bad dungeons, which was a first since Vanilla. The first tier of raids were very mediocre, worse than Dragon Soul for sure. There was so much scripting in the isntances. It removed talent trees, it started showering you with items, it was just a mess. The class design was awful, it had bad spell scaling too like in TBC, which reduced rotations as patches went along, and it had so much CC and utility it was absolute hell.
MoP was objectively a good expansion. Iit was mostly disliked for the theme, which personally I loved, because it was fresh and original for WoW.
@@Shamanierrro No, I disliked MoP for tons of other reasons. Most of the dungeons were bad and boring, and way too easy, I mean vanilla level easy, even Heroics.Then the dailies were absolute chore.
The isle of thunder was alright, but the timeless isle, well it wan't timeless, got old and boring really fast.
The initial raids were worse than dragon soul, which is a solid raid, Tier14 were just alright. The removal of talents(Cata had the best talents), was annoying. The PVP was CC and Untility/Mobility hell.
The leveling became absolutely trivial, yes in cata if you had a pet and/or heirlooms it was easy too, but for the most part it was still threatening and you didn't 1-2 shot everything after level 15.
The power creep was insane in MoP, both from just 85-90, but also due to the ilvl creep. They started showering you with gear and the systems for gearing got too out of hand.
MoP like Cata had a lot of content draught and only 3 raid tiers, but it also did NOT have new dungeons every tier, thus no dungeon tiers.
There were scaling issues with some specs, wich reduced their rotations, below Cata level. Too many spells were off the GCD.
Now there are positives to MoP. First the Monk class is awesome, second the pandaren are great and really cool that we got a shared/neutral race. Throne of Thunder and Siege of Orgrimmar are two of the best raids of all time. Scenarios were ok in execution, but a good concept. The brawler's guild was great. Flex was a great addition, it brought back the WotLK 10 man raid difficulty to the game that Cata was sorely missing(LFR was absolutely not it), but it also added to the inflation to the ilvl and power creep, which could have been handled better.
Also in MoP all the old content became basically irrelevant and it was the first expansion where the game became entirely patch based. Vanilla and TBC were linear, WotLK and Cata you did 2 raid tiers at a time and before MoP, if you wanted to go to older raids, you still needed a group of people.
I had the most fun in Cataclysm actually, challenging dungeons felt so refreshing. Class design was really good imo and zones were cool. Just the feel of the world coming to an end set a really cool atmosphere, where you saw so many zones infested with evil cultists, who ran everywhere.
i loved cata
Yeah same. I remember being so excited to see the changes to old zones. Was always fine with it as private servers were around and figured Blizz would eventually open old servers so sorta figured we would see the old world again. I remember watching totalbiscuit on every zone and it’s changes, man rip TB. Cheers yall
Cata gets a lot of undue hate for how it ended with such a dissapointing raid.
The first 3 raids were great. Molten Front was fine. The zones were all gorgeous. Not needing to grind rep at all was so nice QOL wise. Class homogenization was shitty but workable.
And if you ever leveled an alt in Cata you probably got to level 60 without blinking and then suddenly stopped for some reason.
@@LrdZanny I actually had a ton of alts in cataclysm, I just loved how retri played or fire mage combustion was so satisfying to pull off and I do still miss the 0.5 GCD dual wield frost or just 0.5 GCD Unholy DK.. that was soooo much fun to play. Nowadays DK feels extremely slow.
I know the Legion theme of being a leader of your class was somewhat divisive, but I will just say... my main and the class... we have an emotional connection so to speak. And being recognized by other NPC´s of that class as one of their own, felt so strangely wholesome. Like "these weirdos are my family" type of feeling. Losing that later felt like being dropped from a friend group :D
I feel exactly like this! like the racial transmog, it was something I put a lot of worth into, and I use the mount everyday. I love it
I liked cata. Redoing the whole classic world was neat. The quests from cata added alot more humor.
Too much humor. Redridge literally turned into an extended Rambo parody.
For me BFA was fun, well I did start playing it in 8.1, so I didn't experience the hate behind azerite gear and having to grind necklace to lvl 50, but I loved mechagon and nazjatar, the only expansion where I actually put in the time to grind for pathfinder.
BFA was fun for me too, it was Legion minus, it was slightly worse than legion in every way, but Legion was a top notch expansion, except for PVP. And I never grinded AP in BFA, I got it sure, but I didn't care for getting too much of it and still I did Heroic raids and +10 mythic keys. Plus they made it really easy to gain in 8.1 and especially 8.1.5
I thought it was fun too and thought the raids, dungeons, zones, etc outweighed the azerite system
For me it was OK at best overall, but 8.2 was the best patch added to the game... it even topped 5.2 which was my previous favourite patch.
If you were like progress raiding at endgame, I can tell you it was not fun. Endless chores and RNG grinds across all its mad systems, I just couldn't tolerate it. Even now I've not come back, it left that much of a sour taste.
@@FuuuckOffff I did Heroic Raiding in BFA and my necklace wasn't up to the power level of the week ever, I didn't have the best corruptions, I just did a few mythic+ and then just raided, that's the most WotLK thing ever if you ask me.
And I did Horrific visions in 8.3, because they were awesome.
I loved BFA. Kul'Tiras is still one of the best zones added.
Just started playing WoW a few days ago for the first time ever, and questing through BFA has been an amazing introduction so far. I absolutely LOVED the entire section of the siren shipwreck and Freehold, and Fallhaven has been INCREDIBLY fun.
BFA added a few cool things, but the lack of content was the reason I didn't really enjoy it. I loved Warfronts, those were amazing as hell, stromgarde was great fun, but then there was Darkshore and that was all. Zones were gorgeous, and the allied races were cool, but other than everything I said, there wasn't much. Overall, it was a boring expansion, as I said, bc of the lack of content. I respect ur opinion, bur I thought I'd say what I'd say. If u enjoyed it, hey, keep doing what u do.
@@warriorsworld4638 i dunno, i loved BFA because it felt like I never had to stop doing anything. In fact, most people complained that there was too much stuff to do, but it just felt like most were meaningless (pet battles had massive changes that were great, heritage sets, allied races, corruption events, etc) but it was never a lack of content, it was more of a "theres thousands upon thousands of things you can do which are really good systems, but none of them make you stronger, they're all cosmetic or character flavor stuff, and if you want power you have to do the raiding and mythic+ from legion"
Cata was FUN until Dragon Soul dragged for 1 year because Mists had long development cycle.
In other words, my boy Cata suffered so that Mists could be expansion we know it is.
I was really looking forward to Warlord. It had the potential to being one of the best expansion ever, with player housing version of garrison, and all the content that was cut.
Fun thing; Warlords is possibly the only expansion that had more content cut compared to the content added in-game. Cata is a close second.
I began playing WoW in Legion and I enjoyed BfA very much. The Alliance vs. Horde Story feels like the real Warcraft and I enjoyed the World Building around it in Azeroth. I mean we got more events on Azeroth like Teldrassil and Loerderon and were not on any alien planet far far away. As a Nightelf Main I was sad because of Teldrassil but this event catched me simultanously and I wanted revenge at the Darkshore Warfront. For example Dragonflight is gameplay wise very much fun but the Story around Dragons and Dracthyr is quite boring for me personally
Am I the only one who enjoyed classic TBC? Minus the lvl 60 boost and the rampart botting since blizzard being Indie ofc.
I'm in love with the vibe Outland offered and how badass the instances were. Shattrath was really chill to afk/hang out at. Most of the raids were fun & epic (I say most cause hyjal).
On top of that, arena was pretty fun imo compared to how it evovled post wrath, because it was rather simple to understand and more of a chess game, which made it more accessible and enjoyable for new players/casuals.
Your not alone. It is when I started playing and I loved going through it all again.
Tbc/wotlk was ruined because the level boost
Having just done it, the questing sucks and couldn't imagine doing it without flying. There's just too many quests with terrible drop rates
i was one of those who didnt look up any videos or install any addons during classic's release and had an amazing time. its my favorite memories of all of wow
The best things about Shadowlands were the aesthetic and absolutely gorgeous zones… but they were badly hampered by the fact they were all just small islands, broken up from being one open zone. But damn are all the zones and vistas and backgrounds beautiful and fantastical.
It's part of the whole tragedy and highlights how bad SL was. Ardenweald and Revendreth were two of the best looking zones in WoW ever, and somehow... it was still lifeless, joyless, sterile and depressing.
@@19Szabolcs91 Revendreth's score was neat though
@@19Szabolcs91 well that is the game in general lifeless it pretty much been that way for ever. but i guess the expansion it the mark since death is supposed to be lifeless joyless and sterile and depressing and since the expansion was based off of death it makes since you got those feelings lol.
@@userunknown1030 Yes, it makes sense for it to be bad, but it just proves that it was a bad idea to base an expansion on the afterlife, especially with just a nihilistic story where you keep suffering, losing, you are powerless to affect anything and are always many steps behind the villains.
@@19Szabolcs91 well that is how all mmo are built you always got to be one step behind the villains or their wouldn't need to be a story line are an advancement in the story your ahead of the bad guy they wont be able to do much lol.
I think the most striking thing about Shadowlands is that it isn't your bog standard bad expansion. What Cata, WoD, and BfA all have in common is that yeah they were big let downs but that's partially because they were really overhyped. With Shadowlands people went in with extremely low expectations and still got massively disappointed.
I thought Cata was fun. Except the huge time gaps between patches. And Dragon Soul being overall meh and way overstaying its welcome. Hopefully if we get Cata Classic it'll be a better experience, as there's a lot of strengths in the core content - classes felt balanced, most of the raids and dungeons were excellent, PvP was tolerable (for me, as a non-PvP'er) and I quite like the revamped old world (though I wish it was toggleable).
As a Real PvP Main (Open World and BG) and Shammy I loved BC the most out of all. But you are right, they should have never let both factions get palas and shammys, it definitely took away the uniqueness of the factions and was the FIRST STEP of making WoW normie casual bs 👌🏻
BFA was fun if you were into WPvP; my guild and other WPvP guilds had a golden age back then
I really liked Ashran too!
Legion, best expansion
After or at least as fun asa wtk
Loved bfa for Kul Tiras, Zandalar and horde vs aliance fight + warfronts.
Shadowlands bad, lack of quest and they did dirty arthas.
In case you don t see it. I am a warcraft 3 guy :))
Quest and lore are bread and butter for me in wow.
The only thing I enjoyed In shadowlands, was the art. The Art team always carries WOW. The armor sets in season 1, 2, was pretty good in my opinion. Other than that, Shadowlands never happened. I'm going to forget that it ever happened.
I think it’s worth noting that Cataclysm fixed WOTLK’s issue with tank and spank mechanics. Heroics we’re actually difficult in the opening patch and required hard CC to complete. Definitely something that should have been addressed.
WOTLK heroics were difficult in opening patch also. But over gear them and they all become easy.
I gotta be honest, after the absolute nuking that shadowlands did to the lore of the game, I have had no desire to play Dragonflight. It just feels very synthetic to me. I just kinda quietly wish into the void that shadowlands gets revealed as some old god dream and none of it really happened. It's like, all the different racial afterlife lore is gone, no mystery or culture there, the greatest WoW storyline was undercut, RIP Wrath lore, etc etc etc. Side note, on an environment basis, WOD is probably my favorite and boy does a content drought look good compared to a total annihilation of the soul of the game. Oh, and the blood troll area was awesome in BFA, that was probably the best part of that expansion lol.
Cataclysm was my personal peak of wow. I had so much fun during that expansion and looooved the lore.
fs bro
Cata was a better WotLK in every single way, except 2 things. It didn't have a raid in 4.1 and it didn't have an equivalent difficulty of 10 Man Normal WotLK, and LFR was NOT it.
On the other hand WotLK has Trial of the Crusader, the single worst raid in WoW's history, so there is that too, along with Eye of Eternity and Ruby Sanctum... Some people don't like Wrath Naxx, but I think it's great.
I actually enjoyed Cata way more than Pandaria. The aesthetic and feel of MoP was just not Warcraft.
WoD is the second best expansion in my opinion.
The only fault of Warlords is lack of content, but said content is amazing... and its not like you dont raid log in other expansions.
Cataclysm was by no means unfun... To me, it was when I really started enjoying the game. I started in TBC and while I loved the game back then and then loved it even more in Wotlk, I have to say, Cataclysm is the expansion where I seriously fell for WoW. The classes had an outstanding gameplay, the dungeons were absolutely amazing, the raids were amazing as well, the PvP. Actually, for me, the best expansions are MoP, Legion, Cataclysm and the most recent Dragonflight.
My favorit all time was Wrath. Loved warcraft 3 lore, and beeing able to partake in the conclusion of such story was all that i wanted, and death knights. =P
Wrath has 0 lore from wc3
Wild take: I LOVED Cata, disliked Mists. Although treasure finding was fun.
Regarding the "healthy" community in WotLK classic, I find it very upsetting that all big realms are now 99% one faction dominated. I wish I saw players from the enemy faction too in the world running around.
Cata is fantastic. The last raid tier is everyone's problem.
The questing of Cata was excellent. The overarching plot was unimportant meh, but the *local* quest lines and stories of almost every zone were amazing, in vanilla Azeroth you never really cared about what's going on in any particular zone, just go gather 10 bear assholes and that's it, but Cata perfected phasing, so your actions actually affected the world around you, it was brilliant.
I guess I'm the odd one out... I actually enjoyed Cata quite a lot; and I stared back when the pre-wrath event was a thing. I really liked the idea of having an entire quest zone be underwater, and was shocked to see familiar zones completely changed because of Deathwing.
Shadowlands lore had taken a lot of lore… Arthas, the orcs ancestors, the dreadlords ie and
Just made it all feel pointless and
Lackluster. Now playing back Wrath and Warcraft 3 , I just can’t get shadowlands out of my head and just feel the entire story as a disappointment. Best I can do is mark that expansion as a N’zoth trick
Same dude. It leaves you with the "what's the point" feeling. Hope it was all an old god nightmare...
@@pman7154 EXACTLY THAT
Classic was fun for the first month or 2 until the min max culture took over where you had to have the most optimal gear talents class composition possible to get into most guilds or groups even though the content was easier then the easiest LFR raid lol
Tbh since Legion, i feel a strange burnout from Wow. i did love it and liked to lvl 70 in dragonflight, but idk what it is, but i can't play it anymore without the feeling coming back
Castle Nathria is the only good thing about Shadowlands, easily in the top 5 raids in wow
Cata was enjoyable, especially in hindsight. People forget, but they made dungeons very challenging at launch and it was a fun challenge to undertake. The story was also pretty straightforward, so not sure how anyone was confused: Deathwing wants to bring about the hour of twilight; he enlists various old gods-affiliated forces to help him to do it. I actually really liked that we got to hop around the world to the different zones. It was dynamic and you got to experience a new, reshaped world.
My absolute favorite was MoP right next comes Cata !
BFA was real fun in the very beginning, i was with multiple raid groups raiding Zuldazar as the alliance, piling horde bodies everywhere, hella fun. And not just ganking, there were real fighting going on.
In drustvar i remember, fghting for 6 hours during a warfront, with horde and alliance NPCs fighting in the background, aswell as many many horde and alliance players, pushing back and forth between that wall in drustvar, and the bridge if you know the place. Really cool and enjoyable...
then it all just stopped. And without the world pvp and big battles, the expo sucked and was just really empty.
I started in BfA, and I thought it was amazing. I couldn't care less about what the majority of the playerbase said: I loved it. Seeing new lore come for this massively popular game out felt unreal to me. It was also the only expansion so far where I grinded the f out of it. Finally getting pathfinder 2 and all reps to exalted was so satisfying.
I didn't play WoW as much as at the end of patch 8.3. Even the goldgrind I remember fondly.
I liked BfA too until visions of znoth. Got some curse put on me and kept getting killed so easily.
Yup, BFA was a slightly worse Legion, and Legion was top notch(apart from PVP), so BFA was almost top notch. I really enjoyed both, especially because I didn't grind AP in either.
Yeah, i'm always confused when people say they didn't like BFA because to me it was near perfect. Sure azerite power was an issue, but the zones, the landscapes, the storylines, the world pvp, the actual PVP, the allied races, the pet battle changes, the island expeditions, they were all MASSIVE improvements to the game and were endlessly enjoyable
My favorite xpac will always be WoD. WoD was the xpac that got me back into WoW, the questing, the music, the dungeons/raids, the class design and lore pre 6.2 was fantastic! I'm sick of the hate train WoD gets, over half of these hate trainers never even played WoD when it was current
yeh nice MMO experience all alone in your garrison
@@grog159 You didn't have to be in your Garrison 24/7 *shrug*
@@scarletcrusader5431 Large cope. It was suboptimal to not do your daily chores in the garrison every day and that's what burned ppl out of wod.
@@grog159 Coping? Nah just my thoughts dawg. I was able to experience WoD with other people because I actually grouped up with people and advertised.
The thing is that every bad expansion also has some good qualities. The changes Cata made fixed the vanilla leveling experience and added the transmog system, which are still used a decade later. Shadowlands was bad, but it also brought chromie time, squished the max level, got rid of needing heirlooms to power level, added the valor system, and added the renown system. Very likely, if WoW is still around in 10 years, they'll still be using the renown and valor system.
Cataclysm was fun. For me Its the peak of wow the best expansion. I enjoyed cata the most, clasic And TBC was not fun for me. Wow was best in wotlk, cata And MoP these Are the expansions i most enjoyed And had Fun on. Cataclysm for me was the best expansion it had everything i wanted So i had to disagree with that one. Otherwise :P good Video, LIKE
I disagree with the Cata being Not Fun. Awesome talent and class revamps, interesting gameplay and rotations, especially healers. Great first and second tier of raids, Dragon Soul was Good as a raid, but the last two fights, I agree, are really badly designed for sure. There were a lot of flaws, as for any expansion, but it was a great expansion overall. My favorite PvP expansion for sure, during Ruthless and Cataclysmic tiers, it seemed to be really well balanced for most.
I really enjoyed BFA. Genuinely in my opinion one of the best story telling expansions. However, it really started falling flat when they suddenly introduced the Naga and N'zoth as the "main baddies" of the expansion. They should have kept it to the faction war and expanding /decreasing borders of each faction and finished it with an "Siege of Orgrimmar"-ish. Raid where we unalived Sylvanas and just avoided the Shadowlands all together... THEN they could have come in with the Naga and N'zoth expansion giving that more and better deserved screentime.
Vanilla > Classic > TBC > Legion > Wrath > Classic TBC > Classic Wrath > MoP > DF (so far) > Cataclysm > WoD> BFA > Shadowlands
Im coming back to WoW after burning crusade release years ago and I am so confused about which version of the game I should play. I started a character in retail and classic but I still dont know yet where to invest most of my time.
if someone can help me it will be appreciated.
The problem with BFA is that they fixed everything right at the end. When the Island Expeditions and the corruption equipement rng got fixed and balanced, that was actually cool to me. BfA had a lot of world pvp events that were super cool. The only really disappointing thing was the warfronts. Not as good as Legion, but much better than Shadowlands.
If Burning Crusade didn't have flying mounts, I think it would have been close to perfect.
While I understand that flying mounts give you "verticality", it just killed the feeling of a big world.
Do I like that both factions got all classes? I think no, I really liked that we didn't have paladins on horde side.
Of all the expansion, the one I hade must fun with, was with old good WotLK, for variety of reasons!
Experience Northrend first hand was fantastic, I still remeber the day it was announced, I was stunned, I never thought we would go the Northrend and fight LICH KING himself! Questiong throughout all the zones and areas, learning of new lore and see old references to WC3, it was amazing.
It's there were made new friends and togather manage to get the Red Protodrake through difficult dungeons for each of us, were I got all the mats needed for my Mechanohog.
Were I spent hours in Wintergrasp and using Siege Engine to topple the walls so much fun. Were I travel through Grizzly Hill, Zul'drak and Stormpeak for dailies. Visiting Borean Thundra, Sholazar Basin and Howling Fjord, lvling several characters through them over and over.
And together with my guild on a RP server, we RP that we steadily made out way towards the Lich King and his citadel, along with -other- guilds as well, it was just awesome. And the list goes on!
I wish I could go back to my silly 18 years old and live through it all again. I am so glad, happy and thankful that Blizzard made this expansion, they are some of my best memories I ever had.
Personally I actually really liked Cata for the shake up it did to the then 1 - 60 experience. Back when I started in BC, I distinctly remember not really enjoying 50 - 58 in particular as it started to feel like a grind.
Torghast had so much potential. Hopefully they make it better and bring it back for more cosmetics in the future
Waiting for shadowlands clasic
I liked shadowlands , but honestly its because i started playing 3 months before it ended , i didnt have to wait for Zones i just got to play a full campaign then get into raids and mythics for the very first time ever , found a social guild to learn with and it made it a very enjoyable experience to me
I personally loved Cataclysm. The Firelands is one of my favorite raids and fighting Ragnaros again was really fun. Dragon Soul was a definitely bit lackluster, but I had a blast in all the other raids in the expansion.
I loved BFA. Lore wise it was bad but the gameplay was fun and i loved the zones, allied races, and Im ngl I loved corruptions.
Absolutely, BFA was just a slightly worse Legion in every way, but Legion is top notch(apart from PVP), so BFA is almost top notch. I enjoyed it very much. Especially because I didn't grind AP in either of them. XD
Dang, Nixxiom psyched me out. I thought my favorite expansion, WoD, was gonna finally have its day in the Fun category. Maybe one day....
And don't get me wrong, I do agree that the lack of content absolutely hobbled it, and that they absolutely seemed to abandon it to go work on Legion; but to me, that just means WoD's biggest sin was that there wasn't more WoD! Class design was at its absolute peak, what content was in was a blast... and yes, I was one of the weirdoes who actually liked Garrisons a whole lot. I still go back and build up my Garrisons on alts!
Cata got rid of hybrid specs. I felt irritated when that happened. I loved having the felguard with unstable affliction and was imagining having that same thing with haunt only to find out they forced felguard to be demonology only.
TBH Cata was peak oldschool WoW, it was quite literally a better WotLK in every way, just like TBC was a better Vanilla in every way, and it was the last old-school WoW expansion(though more of a bridge between eras). It just had 2 problems, it had no raid tier in 4.1 and it had no equivalent raid difficulty to WotLK's 10 man normal, LFR was NOT it.
If it wasn't for the MANDATORY artifact power/azerite grind, Legion AND BfA would be my favorite WoW incarnations.
1. WotLK (DK are here)
2. Burning Crusade
3. Legion (Demonhunters YEAH)
4. Cataclysm (last of the old but gold)
5. BfA (aliance story, legion level, horde, below Cataclysm)
WoW Vanila the benchmark (leveling was too slow)
6. WoD (yes, above Pandastan, great for leveling alts)
7. Shadowlands (great zones like Aldenwerld, stupid travel paths, daylies feel like mandatory shores, bonus: easy alt gear catch up time)
8. MoP aka Pandastan (alt-unfriendly and getting kicked based on gearscore)
9. anything that is not Dragonflight
10. see 9.
11. dragonflight (please, dear milenials, do not reinvent flying because you bring NOTHING of worth to the game. I could have lived with your button mash flying instead of what we had IF you brought us flying/mounted combat. YOU DIDN'T, now did ya! So get rid of it.)
At least, with the old system, I could fly up, go take a piss and not be shanked&ganked by the time of my return. Oh and btw, acountwide pathfinding worked great. It forced folk to run the storry at least once and now, ladies and gents, you may fly. Whit all your characters. So far less complaining about 'there is no contend' bacause if you skip the contend that you say is not there, well you be walking while the rest of us be flying and I ment flying, not dragonflight skit-skip jumping lading and recharging.
Well all (or at least most) expantions brought us something nice and some good/great past time... Now back to classic Cataclysm for me, leveling 1 more alt...
I have to admit, I never ever played Shadowlands. During this expansion, I switched from playing my main character to playing a hell lot of twinks. And I did not reach max level with any character. But since I had no interest in the Shadowlands endgame, it was OK for me.
And compared to WotLK Classic, I still do enjoy WoW Classic more. I got my warlock to level 80, but I definitely had more fun with WoW Classic. And in the end, I stopped playing WotLK Classic and got back to WoW Classic. And now Classic Hardcore.
I didn't play Classic TBC because it was a grind. I already did that grind. Heroic dungeons were mandatory to do raids, which I never liked. They were supposed to be an alternative to raids back in the day. Yes, Classic can be a grind, but it mostly never felt like one. TBC was the first expansion where you had to fill Rep bars to advance and I wasn't going to do all that again.
Great video!
Only thing I wasn't sure of was where you would put Legion
But... We finally be able to fly in the old world thanks to cata. The lore? Well it's start from wc2 right? And even fusion mention him during wc3.
I have to say, I do agree that Dragonflight is a fun expansion. The only thing that I'm missing is that "badass" feeling which we had in, for example, WOTLK. I think the reason why this is missing is because there isn't a cool villain to fight. The primalists are okay but they just aren't that intimidating in my mind. However, this is of course also due to dragonflight being a bit more of a exploration expansion.
I actually really hope that at some point, we see Warlords reworked and released with full content that was allegedly scrapped back in the day, cause the raids were awesome, cinematics even more awesome, questing was awesome.. So much potential and ended up as being the ultimate worst (2nd worst).
Vanilla (let's be honest, nothing can top that feeling we had in 2004 so it has to be #1) > Pandaria > WotLK > Legion > TBC > Dragonflight > Cata > BfA > Warlords > Shadowlands
Ugh, I hated Pandaria so much...that was the turning point for me, not Cata surprisingly.
It was literally one of the best expansions
Yeah pandaria was nice asf to me
@@Murrayrigney For you and many others this is true, but I personally did not enjoy it.
It was a nice breath of fresh air, liked the astehtics, although pvp was miserable
@@alihorda Yeah I think that was why I didn't enjoy it, I was largely into PvP back then.
My only gripe with Dragonflight is the story at launch was not bad it just wasn't exciting and lacked an exciting villain although it's clear in the background there is a slow and sometimes hidden build up to something far more dangerous. Aside from that though it's arguably the best expansion we have gotten and has continued to pump out updates so it's certainly a shame BFA+SL did so much damage that players just don't trust blizz anymore. Hopefully they can keep it up and rebuild that trust then go in to the next expansion with players talking about how well Blizzard handled DF and top it off with a new Xpac that has characters and a story that will generate hype for old players.
I personally liked Shadowlands. I've heard a lot of people saying it was horrible for them, but I enjoyed it quite a lot. Maybe it is because it was my first expansion to play, so I do not have anything to compare it to, but I had tons of fun there.
The reason people thought that garrisons would be more customisable than what they were was because that’s what they were told at blizzcon.....
personally as a casual player BfA was fun for me. Had a great time questing, doing dungeons and raids.
same, i loved island expeditions, and drustvar is still the best zone/story that WoW has had imo
My unpopular opinion: I liked WoD. There i said it. I started during WoD and worked myself up to the mythic content on my server. It was an expansion that to me, retrospectively, did not feel overwhelming due to its slow pacing, of course looking back it could have been better, but for the time that i spent playing it, i did enjoy most of its assets, raids and class gameplay.
All the content WoD had was the best or almost the best until that time, best expansion leveling(only dragonflight beat it), best dungeons and raids(even to this day it has top tier dungeons and raids), class design was almost as good as Cata, PVP was great, Garissons were a new interesting feature, the brawler's guild was updated, they story and storytelling peaked, with ingame cinematics being awesome... so why is it NOT fun? Two words: CONTENT DRAUGHT, it had only 2 Raid Tiers and 3x raids total. Garrisons weren't updated at all, so they became stale. WoD was max Quality, minimum Quantity, which in return meant mediocre time spent.
I don't get the cata hate so much. Maybe cuz it was my first xpac is why I loved it so much. Being a wotlk classic player cata just had so much more going for it. The things that people said ruining the game just doesn't make any sense i.e. transmog, lfr. It doesn't really seem to affect anyone except the casuals and gave doing old content a good reason to farm.
Let's talk about the "not fun" expansions:
1. Cataclysm. I didn't play Cata, not on liven, not on private servers. Therefore i don't have an opinion.
2. Warlords of Draenor. The content it had was fun but it just had not enough content. That was the main problem. I would say despite Warlords of Draenor being a bad expansion it still was fun, when you actually had stuff to do.
3. Battle for Azeroth. I have complained a lot during that time but after the 2nd patch it became really fun and even the 8.1 raid was really fun. Again i'm not saying it was a good expansion, it was pretty bad but that didn't make it unfun. The problems during that time were more frustrating than unfun. The whole dumb RNG on top of RNG on top of RNG on top of RNG bullshit was annoying but it didn't affect the gameplay. Islands were kinda dumb but you could knock them out pretty fast as a casual.
4. Shadowlands. Yeah it sucked and it didn't really get that much better. 8.2 and 8.3 saved BfA for me but 9.3 didn't really do much for me. It was just okay at best.
5. BC Classic. I hate leveling in Outland but i believe i'm in the minority here and people fell off further down the line, so can't really say much about the expansion.
Cata was awesome, raids were solid and the storyline was pretty good, XD
What was going on in Cata and what was Deathwings plan you say? Well he went absolutely insane and thus ravaged the land, we had some tiers to finally put down that lunatic. That was literally his motiv. It lacked a bit of execution on the progressing of his madness part. But every wondered why even the fight is called Deathwings Madness? The whole plates on him are holding him together because he rottens from the inside with his insanity. His surge was because he could not take it anymore and said f it, tear it down.
Actually N'zoth was the bigger threat in Cataclysm. Deathwing was just a tool and distraction, he had so many different allies to attack at once and cause problems in different locations. N'zoth had the Naga, the Twilights Hammer, the Elemental Lords and Deathwing. Neptulon and Therazane ignored the call of N'zoth thats why we go to Vashj'ir to fight the Naga sent to capture Neptulon, and the same with Deepholm.
@@dogswifty7800 thanks for completing the reason for his corruption, which i totally did not mention. Absolutely correct!
Back when TBC was live originally, the general consensus was that it was a boring expansion with disappointing raids and dungeons. People were talking mad shit about it all the time. Fast forward however many years, and everyone pretends like it was one of their favourite expansions. Nostalgia messes with people's memory.
I will die on this hill but BfA wasn't as bad as people claim it to be. Just because you don't like some systems, doesn't mean you have to engage with them. The story had some great moments but fumbled by the end. The premise was great, launch was great, etc. The raid's were great, the dungeons are some of my all time favs.
Sure there was potential for the expansion to be even better but it wasn't bad. Personally, the only system I didn't like were essences and that was mostly because I took a break from the game because of a hard year in college so I didn't do much of BoD and the early bits of EP and the patch itself that introduced the system. Everything' else was goos. I didn't mind azerite armor, my only issue was that we lost class sets. I didn't mind expeditions because I stopped doing them early on in the expansion as there was no point to them. Warfronts were just a weekly that you didn't have to do. There qas genuinely nothing stopping you from doing whatever you wanted. When I wasn't raiding I was just pushing high end keys or farming mounts , transmog, etc. Whatever I fancied. So was it an S tier expansion? No. But it definitely wasn't as bad as people say. I would say it was a high B or even a low A. I had a blast.
cata and mist were fun. best pvp
The only people who didn’t like MoP quit because pandas.
Every patch brought something new for every type of content, the story was good and flowed really well. Monk class was and still is really fun.
I wonder how people would like Mists of Pandaria Classic… if they toned down on the dailies of course.
Nope I never hated Pandaren as they were in WC3 and I like Pandas in general.
To me MoP was NOT FUN, why? Well let's start with the good. MoP has 2x amazing raids, ToT and SoO, two of my favorite raids. It added the monk, amazing class and a neutral/shared race Pandaren. It had some very good leveling zones, it added the brawler's guild, it added the scenarios and it added Flex Raid difficulty, which was the missing WotLK 10 man Normal difficulty.
And that's where the good things end. MoP was the expansion where the leveling became brain dead and it lasted until Shadowlands. The Dailies were awful, the timeless isle got boring really fast. It actually had many bad dungeons, which was a first since Vanilla. The first tier of raids were very mediocre, worse than Dragon Soul for sure, which is an underrated and solid raid. There was so much scripting in the isntances. It removed talent trees, it started showering you with items, it was just a mess. The class design was awful, it had bad spell scaling too like in TBC, which reduced rotations as patches went along, and it had so much CC and utility it was absolute hell, the list goes on and on.
Honestly, classic TBC and classic Wrath switched for me. I had more fun in TBC than in Wrath. Getting to 80 was such a chore and I lost any passion to continue playing after slogging my way throigh zone after zone. Howling Fjord was beautiful, but not pretty enough to carry the game.
Mark my words. In a couple years time, the art direction in Shadowlands will start receiving high praise. Then the nostalgia starts!
As a person who had to start playing in shadowlands since my family never had the money for a pc to play on except maybe a laptop to play the free until lvl10 or lvl20 version at some point I like to think i have a somewhat unbiased opinion when comparing 2019 classic + tbc + wotlk and retail wow or at least SL and DF. I love the endgame of DF as well as its zones and quests and even had fun pushing keys in SL but nothing compares to the fun i'm having on classic era realms currently. It's just the better MMORPG in my humble opinion.
Shadowlqnds had a great start, but i think its development qfter launch was REALLY hit on two fronts by both COVID and all of the blizzard scandals. Nathria is one of my favorite raids.
i always pvp, to me nothing beats tactical war on *wintergrasp* & total chaos on *tol barad* & survival mode for questing on *timeless isle* , man i missed wow & my reflexes back then xD back where the community still healthy, fewer cocky teenagers, & trash global chat.
Every expansion before converting gold for monthly tokens was the golden era of WoW.
pretty much agree. I'd love to play wrath classic, but with the current design there is no way in, without getting carried by so called friends or a guild. Maybe if they add LFG i'll actually be able to play it
With all due respect I talked with many EQ oldschool players and they said that vanilla is a joke compared to that game. Everyone that thinks vanilla leveling is hard is really ignorant. OG EQ players told me on AoC forums that you couldn't even kill same level mob solo, there were few classes which could kite, but it was still hard. The grind as well was much longer then in Vanilla.
Compared to other MMOs, Vanilla WoW was easy af in terms of leveling and punishment. As bizarre as it might sound to people today, Classic WoW, even with all its time investment and grinding, was considered the "casual low-effort MMO" of its day.
Agreed with the list though Legion was my favorite expansion by far and the final patch of BFA (corruption gear) was maybe my favorite patch (Heart of Azeroth works in timewalking btw but it's doesn't feel as strong as I remember it to be)
i'm sorry but what? Wrath Classic is having trouble keeping people in except for raid logging and even then people are leaving, waiting for ToC and/or ICC. That's why so many people are leaving to do hardcore in classic realms, it's much more fun for most players
Shadowlands season 1 was amazing. The story was good with denathrius. The zones were cool and unique. Pvp was god tier. Castle nathria was really good
1:15 yes, I wish they never homogenized classes. Faction identity is what made Vanilla WoW so special.
I stopped playing wow early in Shadowlands and since then, I haven't had any interest in paying a monthly fee for a game again. That being said, Dragonflight does look really good imo and kinda makes me want to play the game; just not enough that I would actually go back to paying monthly.
I'd say classic wrath is not fun, which is why so many people flocked to classic era hc, and they did this in the middle of the Ulduar patch which is considered the best time of wrath. People realize that having hard boss fights isnt fun, and classic players are already complaining about ToGC and its not even out yet.
3:45 --- Garrosh was a bloody man-child, that did everything wrong -.- He had the best advisors and friends by his side and he tossed it aside for some stupid glory dreams and his believe that his dad, too, did everything right - except that Grom also did everything wrong (except that one thing at the very end, but one single good deed doesnt absolve you from all s**t you did before -.- )
Nixxiom how much of SL did you actually play? I thought you took a big break
Old school WoW player here. Paladins 100% needed to become Horde bc Alliance guilds would on average have way more success raiding due to Paladins > Shamans at the time for PvE.