The most important difference between having a track panned into the 7.1.4 bed (surround) or as an object (3d panner) is translation. Any moves and placement you do in the surround is "fixed" as it is embedded within the mix of the bed. Objects are separate and the pan is rendered by the device the listener is using. The point of Atmos is that it can handle pretty insane speaker setups (22 speakers in the horizontal plane, subwoofers and height speakers not included). The playback device knows what your speaker setup is and therefor will translate pan moves of objects to correlate better to your speaker setup. This means that if you have a 12.2.4 setup, your pan move is smoothed out over 12 distinct speakers instead of 7. Because you rely less on the phantom centers between speakers, the panning move is more accurate. This makes a lot of sense for mixes of films where a typical cinema setup can have that many speakers (they are big spaces with lots of seats after all…). But for music, this is often a bit over kill as nobody will listen to a music mix on a 22.2.6 setup at home… That said, the Atmos Bed is also still distributed to your speaker setup as you are having it. Which is why they recommend at least a 7.1.4 setup. The 2 mid speakers will be transformed/downmixed to a phantom center when the listener has a 5.1.n setup. But this is also why pan moves within the bed don't translate the same as separate object pans. They are less accurately calculated as they rely on mapping of the bed to the setup and therefor potential phantom centers. The general difference between phantom center and dedicated center being directionality in relation to your listening position. If I sit in the perfect middle, the phantom center between L and R is aligned with the position of the C speaker. Anything in the middle is that physical space. If I move my position, the phantom center between L and R moves and distorts. But the C speaker is physical tied to a spot. So anything you send to the C comes from that physical spot. If you scale that to the panning of objects over larger arrays of speakers, you might see why that translation is so much better compared to panning within the bed. Regarding the loudness: the reason this is lower than for stereo has to do with the object panning. Because the object panning is calculated on the fly based on your setup, it can be that if you just have a 5.1 setup, things might pile up as you have less speakers. Therefor the bar has been set lower for an Atmos mix as safety margin. Regarding processing of object tracks (compressing); as the masterbus will not affect the objects, it means they can easily stick out. If you want them to still be compressed along with the masterbus (to make it "glue" better), use a compressor on the object and key (sidechain) them to the same source the compressor on the masterbus is keyed to. This means that if your 7.1.4 bed is compressed with 2db, the object will also be compressed with 2db. For me, this spatial thing doesn't really translate on headphones. I cannot get things to translate as coming from above or behind me, just in front and kind of at the sides. I'm experienced with 5.1 mixing and have a discrete setup for that so I know how it is supposed to sound.
Do you mean you think that Dolby Atmos doesnt translate to headphones, while 5.1 does - or do you mean both dont translate well to Headphones? Honestly I have yet to be convinced that we need this for music. Its more a distraction so we can again play with technical toys rather than just make music
Thank you for that highly informational comment! It took my understanding of the intricacies of Atmos, further 🙏😎 Personally I’ve come to the conclusion that Atmos doesn’t help me achieve the sonic signature that I’m going for, when producing, mixing and mastering. I WANT the directness of mid-panned sounds, hard L/R panned sounds, AS WELL AS pseudo-3D effected sounds (which can be BETTER achieved with several non-Atmos plugins). Atmos locks you you in. Once your production is “in Atmos world” - it sounds (severely) like Atmos. Atmos sounds very phasey, smeared, on headphones. For music I don’t like it. At all. And I’ve done extensive (!) A/B testing, over a period of two months, with different music genres etc. Very few tracks benefit from Atmos, on headphones. For electronic club music (house, etc) it is a joke. Ruins and rottens it, at the core. Sounds like s***. But for movies, or games, and that kind of stuff, it makes a lot more sense. Especially with Apple’s Spatial Audio head-movement tracking stuff. I don’t like how Apple is marketing it, with Zane Lowe (who I otherwise respect deeply) is praising it like there’s no tomorrow - when, to my ears, it’s a HUGE step BACKWARDS for music on earphones.
Logic Pro is the ONLY professional music production software where you can work non-stop from inspiration to a fully mastered demo in the same application start to finish. In my mind, it’s in a class all by itself. Best purchase I ever made, with the possible exception of Final Cut Pro.
I was listening in headphones and I actually turned around and looked behind me bc I thought one of the sounds came from outside of my headphones. I guess it works.
As I heard somewhere about dolby atmos on stereo hearphones: "You have to be very positiv and wanting to get the experience in order to get it". 😀 More generaly speaking I'm not so happy to have to switch to Big Sur and spend hours on my 2 mac in order to check everything works (audio interface, plugins, ancient tracks...) 😞 Well I'll try all of this on my mobile setup which is a little bit less "strategic" for me than my main studio setup.
Thanks for making this. Super informational! I hadn't gotten around to upmixing a stereo session since I saw they added Atmos native support. Glad I found this, lots of stuff I would have looked past!
Hi, thanks so much for the useful information. I just have a little problem with my Dolby Atmos project. after I got an expert, The ADM BWF file doesn't have some of the lines and sounds and seems that they wasn't exist at all but in normal bounce they're good. please help me how can I fix that thank you so much🙏🏻
That’s great news that they added Atmos to this so that makes buying this program a no-brainer for me, my only question now is how do you burn it straight to a Blu-ray for playback?
At 7:21 in the video, I really like that bass Dude, what bass is that if you remember? sounds really solid.. Is that a Logic stock instrument? Excellent video dude..
some friends who have released tracks say their released song sounds vastly different on Apples Spatial Audio to other Dolby Atmos streams such as Tidal & Amazon , why?
Apple, Amazon, and Tidal, render/decode it differently, according to different standards/specs. So it’s basically yet another moving target for producers and mixing engineers. Yay, huh? Personally I’ve more or less (I’m not 100% yet, more like 95.5%) decided, that: It’s very early times for binauralized / virtualized / Atmos’ed music on headphones. So there’s no hurry to spend time and energy on mixing our music for Atmos. The rational thing to do is: Save tracks or stems. Preferably (but that’s taking it all the way) with reverbs on separate tracks, so you also have the dry tracks. Then you can, later on, rerelease as “mixed for Dolby Atmos”. For example when doing an album that compiles your singles of the last year or two. Perhaps in remixed or other kind of “album versions”. And don’t release any Atmos’ified music, until people have specifically, genuinely asked for it. When three people or more, have individually expressed a wish for my music to be released in Atmos: I will reconsider doing it. Until then: it’s a situation of corporations (Apple, mostly) seeing an opportunity to sell more subscriptions to Apple Music, and more AirPods! 😉 Meanwhile, most musicians are struggling to make a decent living. And are busy (at the expense of their private lives, relationships, etc) making music, marketing their music, perhaps playing gigs for little to no pay, etc etc. So, if musicians now have to also spend $299 on Dolby’s own rendering software (which has been a terrible CPU-hog, IME) or $199 on Apple’s Logic Pro X - PLUS spend extra time and energy, mixing for Dolby Atmos: it’s a rather bad proposition. Especially considering the complexity of mixing for Atmos, once realizing that for example the mixbus is gone, which means more work on each channel. And potentially also the cost of a computer-upgrade.
Apple doesn’t currently acknowledge the binaural metadata according to some folks at Dolby I’ve talked to. That’s likely because Apple uses a proprietary renderer which is was probably done to facilitate the new personal HRTF feature they’re adding in iOS 16
Amazing. Would love to hear what you think about using a spacial input device like our AR XYZ MIDI Controller to dial in the various positions in 3D space. Feels super intuitive to be able to physically move your phone in the direction you want the sound.
Damn now more and more ppl will get into Dolby Atmos mixing or binaural mixes and the youtube will be flooded with trash mixes and projects :-D well, it was unique until now
Hmpf wow, Dolby Atmos really awesome... what I am supposed to do with it if I am not capable of having a Dolby Atmos Monitoring System (by the way costs more than one house... )... Is it maybe not more worth to mention about the other useful changes? Thanks and best Regards!
So, I updated Logic (10.7) and every time I playback my tracks (piano), the sustain function plays throughout the notes but shows no MIDI recording or automation of sustain. It also play random notes that i did not assigned nor play to the MIDI data. I know it’s more of a software issue, but if anybody can please help out, I’d appreciate that a lot.
You are truly the best. I've learned so much. Will the M1 mac mini be powerful enough to mix and master in Dolby? The new M1 Pro and Max (while it makes me drool) seem overkill to me. I'm not using Logic for a full orchestral suite. I'm currently been using the Macbook Air 2017 (magsafe, lighted apple logo), and there are some stutters with 20 tracks, overcame this with freezing tracks. It's almost unusable with Dolby atmos mixing, so was thinking about the M1 mac mini.
Hey Chris, you mentioned ‘make sure mix doesn’t EVER get louder than -18 LUFS.’ But isn’t it ok as long as the END reading, after playing through the whole song, is -18 LUFS ‘integrated’?
I’m trying to figure this out too. U can’t import the Dolby atmos files into Apple Music app. I don’t get how to check out my mix to ensure it’ll sound good once sending for distro. I tried to play via the files on Dropbox on my iPhone with AirPods Pro but everything not in L/R was missing from the mix. Is there an app to use? How do I hear these files?? And nobody anywhere mentions this. I’ve been searching hours now. Watching every video. It seems to be an obvious question I cannot believe nobody is addressing it lol!!
I bet that MacOS Monterey will be able to playback these files. Why they released an update of Logic Pro with Dolby Amos BEFORE is beyond me. How thoughtful 🤦🏻♂️
@@GabrielJoseRodriguezRecords actually I figured it out. Monterey not needed. You need to export from logic as not the adm bwf format. That’s only once you’re delivering to distro. Bounce the track normally but make sure the Dolby Atmos plug-in is set to monitor in 7.1.4. The bounce using wav or aiff and make sure surround bounce is checked. Then bounce. But U can’t just play that. And don’t use Dropbox to get to your phone. Use iCloud Files. Put this rather large file (it’s large and that’s how you’ll know it’s a surround bounce file) on files then go to your iPhone and use files app to download then play. Then use control center to hold down on volume for your AirPods Pro and select spatial audio. If you’ve done it wrong it’ll only give option for spatialized stereo. That tripped me up a few times as spatialized stereo sounds like a surround file but it’s not. It’s just apple magic to make stereo tracks sound spatial. If you’ve done it right it’ll say spatial audio in control center with option for head tracking. I got caught up accidentally bouncing tracks with binaural monitoring still selected which was what was ruining this process. Hope this helps.
@@benjackson11111 YOOOOOOOOOOOOOO BENNNNNNNN!!!!!!! THIS IS AMAZING!!!!!!! YOU FREAKING ROCK MAN!!!! Are you on social media. We GOTTA STAY CONNECTED man!!!!!
Hello Chris, i have a problem .I can't hear anything when i change the monitoring format to binaural, i am using headphones and all the settings you covered at the beggining are set, when i choose 5.1 or 7.1.4 i only hear the left channel. also when i try to listen to the demo project montero by lil nas, which should play without changing any settings i still can´t hear anything .
@why Logic Pro rules: fantastic walk through of the spatial features.. I have a question.. I got an mp3 file and when I import as an audio file to my project.. all am seeing is one single track… I want to place shakers from that song as an 3d object.. how can I do that? Is it possible?
hi! I'm new to logic, can you walk me through the steps [or direct me to the videos/resources] on how you did the automation for the 3D audio? thank you!!
With the loudness meter, does that show just the bed of the object loudness as well, being that the Atmos mix I’d the 10 channel bed + your objects (up to 118).
when i export the file it doesn't play and it ain't playing like it's playing but it isn't making any sound why is it? i'm using the speakers of my macbook and air pods pro
So I backed up Logic 10.6.3 exactly as you suggested. I updated to 10.7. Some of my plugins are not working, so how do I revert back? It seems like when I updated to 10.7, my backup version of 10.6.3 was updated to 10.7 as well.
Ok, so what happens when you play your carefully arranged surround sound mix on your basic iPhone headphones. Will it be missed parts of the song as they are assigned to front/back/top? Will it sound better? Please help me comprehend.
Would appreciate if you could please speak about the levels to be maintained and the application of limiter. I understand it cannot exceed -18LUFS so what are the checklist and how to have a loud Atmos mix in this case?
loved the vid! Thank you! Issue I have is literally no sound after exporting. Cannot play the .wav file at all, in Finder or in Music or even VLC. I have no clue what I've done wrong, followed everything (I think) and in Logic it looks right and sounds great. I cannot click and drag into Music either.
Hi Chris - I have duplicate plugin component files in different places on my hard drive. could you explain how to consolidate them into one(correct) place? Thanks for the great videos.
What if u bounce your ADobe Atmos track and bring it back to logic and add Adobe Atmos again ; will it lose its direction? (Sorry if that sounds complicated)
hello, to record in dolby atmos, also use my headphones as far as I can now to produce music or do I have to use headphones for specific ones, to record in dolby atmos? thank you
The most important difference between having a track panned into the 7.1.4 bed (surround) or as an object (3d panner) is translation. Any moves and placement you do in the surround is "fixed" as it is embedded within the mix of the bed. Objects are separate and the pan is rendered by the device the listener is using. The point of Atmos is that it can handle pretty insane speaker setups (22 speakers in the horizontal plane, subwoofers and height speakers not included). The playback device knows what your speaker setup is and therefor will translate pan moves of objects to correlate better to your speaker setup. This means that if you have a 12.2.4 setup, your pan move is smoothed out over 12 distinct speakers instead of 7. Because you rely less on the phantom centers between speakers, the panning move is more accurate. This makes a lot of sense for mixes of films where a typical cinema setup can have that many speakers (they are big spaces with lots of seats after all…). But for music, this is often a bit over kill as nobody will listen to a music mix on a 22.2.6 setup at home…
That said, the Atmos Bed is also still distributed to your speaker setup as you are having it. Which is why they recommend at least a 7.1.4 setup. The 2 mid speakers will be transformed/downmixed to a phantom center when the listener has a 5.1.n setup. But this is also why pan moves within the bed don't translate the same as separate object pans. They are less accurately calculated as they rely on mapping of the bed to the setup and therefor potential phantom centers. The general difference between phantom center and dedicated center being directionality in relation to your listening position. If I sit in the perfect middle, the phantom center between L and R is aligned with the position of the C speaker. Anything in the middle is that physical space. If I move my position, the phantom center between L and R moves and distorts. But the C speaker is physical tied to a spot. So anything you send to the C comes from that physical spot. If you scale that to the panning of objects over larger arrays of speakers, you might see why that translation is so much better compared to panning within the bed.
Regarding the loudness: the reason this is lower than for stereo has to do with the object panning. Because the object panning is calculated on the fly based on your setup, it can be that if you just have a 5.1 setup, things might pile up as you have less speakers. Therefor the bar has been set lower for an Atmos mix as safety margin.
Regarding processing of object tracks (compressing); as the masterbus will not affect the objects, it means they can easily stick out. If you want them to still be compressed along with the masterbus (to make it "glue" better), use a compressor on the object and key (sidechain) them to the same source the compressor on the masterbus is keyed to. This means that if your 7.1.4 bed is compressed with 2db, the object will also be compressed with 2db.
For me, this spatial thing doesn't really translate on headphones. I cannot get things to translate as coming from above or behind me, just in front and kind of at the sides. I'm experienced with 5.1 mixing and have a discrete setup for that so I know how it is supposed to sound.
Great insight man!
Thanks for all this info. Really in-depth comment that explains a lot behind the scenes.
Thanks very much for this. Now.....to figure out how to actually deliver these files!
Do you mean you think that Dolby Atmos doesnt translate to headphones, while 5.1 does - or do you mean both dont translate well to Headphones? Honestly I have yet to be convinced that we need this for music. Its more a distraction so we can again play with technical toys rather than just make music
Thank you for that highly informational comment! It took my understanding of the intricacies of Atmos, further 🙏😎
Personally I’ve come to the conclusion that Atmos doesn’t help me achieve the sonic signature that I’m going for, when producing, mixing and mastering. I WANT the directness of mid-panned sounds, hard L/R panned sounds, AS WELL AS pseudo-3D effected sounds (which can be BETTER achieved with several non-Atmos plugins).
Atmos locks you you in. Once your production is “in Atmos world” - it sounds (severely) like Atmos.
Atmos sounds very phasey, smeared, on headphones. For music I don’t like it. At all. And I’ve done extensive (!) A/B testing, over a period of two months, with different music genres etc.
Very few tracks benefit from Atmos, on headphones.
For electronic club music (house, etc) it is a joke. Ruins and rottens it, at the core. Sounds like s***.
But for movies, or games, and that kind of stuff, it makes a lot more sense. Especially with Apple’s Spatial Audio head-movement tracking stuff.
I don’t like how Apple is marketing it, with Zane Lowe (who I otherwise respect deeply) is praising it like there’s no tomorrow - when, to my ears, it’s a HUGE step BACKWARDS for music on earphones.
Thanks so much for the video!
I didn't even know that there was an update, and I'm so thrilled to test it out by myself.
Thanks Bro .An absolutely first class tutorial .You are a great teacher and I appreciate how patient you are when explaining Dolby Atmos 😊
I have been messing around with this for a couple days. Now I have a better perspective of what's going on thanks.
Awesome. This has been the update I’ve been waiting for all year. Great video!!!!!
Mindblowing addition to Logic Pro and great explanation. Thanks!
Mind blowing indeed!!
Logic Pro is the ONLY professional music production software where you can work non-stop from inspiration to a fully mastered demo in the same application start to finish. In my mind, it’s in a class all by itself. Best purchase I ever made, with the possible exception of Final Cut Pro.
Cubase has being doing that and much more almost 2 decades now!
Studio One also
Oh yes spatial and perhaps in the future all the radial dimensional space over space listening and layering we pray 🙏🏽🌪️☄️🔥
This was super helpful on creating my first spatial audio mix. I would have been lost without this video.
Great video, this demo of the atmos allowed me to hear the effect more clearly than Logic’s demo track and loop set.
Was wondering when we were gonna get this vid, nice man! 🔥
Wow! This is so well explained I have to switch from Cubase to Logic now!! 🙏☮️
Wow this is exactly the video guide we need!
Amazing, I am steaming through my headphones and I can totally hear sound from all around! 😮❤😮
I was listening in headphones and I actually turned around and looked behind me bc I thought one of the sounds came from outside of my headphones. I guess it works.
I aint hearing shit
Couldn’t be more comprehensive 🙏🏻 appreciate it, thanks
Let’s lobby UA-cam to maximize surround sound option 5.1 and 7.1 ect. This is the future….from the past!
As I heard somewhere about dolby atmos on stereo hearphones: "You have to be very positiv and wanting to get the experience in order to get it". 😀
More generaly speaking I'm not so happy to have to switch to Big Sur and spend hours on my 2 mac in order to check everything works (audio interface, plugins, ancient tracks...) 😞
Well I'll try all of this on my mobile setup which is a little bit less "strategic" for me than my main studio setup.
Actually we only have two ears.
I’m in love with 10.74 👽🙏
Really great coverage on new features. Thank you.
Thanks for making this. Super informational! I hadn't gotten around to upmixing a stereo session since I saw they added Atmos native support. Glad I found this, lots of stuff I would have looked past!
Your channel is wonderful. Thanks so much!!!!☺☺☺
Thank you. Not a lot of videos for the basic home production set up out there.
Hi, thanks so much for the useful information. I just have a little problem with my Dolby Atmos project. after I got an expert, The ADM BWF file doesn't have some of the lines and sounds and seems that they wasn't exist at all but in normal bounce they're good. please help me how can I fix that thank you so much🙏🏻
Holy moly that was amazing 😮
Short and concise , thank you.
Thank you! Very well made, full of info and not overwhelming 👌Great stuff!
Dude. This is so cool! How do you learn all this stuff so soon after the new features are released? Thanks for the video!
Great info in both 10.7 videos - thanks!
quality step by step thank tou very much !
Great video. Lots of great information about 10.7 and Dolby Atmos.
Thanks for the video! Very informative as usual :-)
The examples here sound very good, even in some small cheap headphones.
Amazing video!
so good, thank you, will probably be coming back to this many times.
That’s great news that they added Atmos to this so that makes buying this program a no-brainer for me, my only question now is how do you burn it straight to a Blu-ray for playback?
My reference for years. I know if I search something new to me, I'll find it right here.
This video is a lifesaver thank you!
Great news. Looking forward to your thoughts on the new MIDI implementation with hardware synths
At 7:21 in the video, I really like that bass Dude, what bass is that if you remember? sounds really solid.. Is that a Logic stock instrument? Excellent video dude..
Thanks a lot. And for the Catalina users - now Apple made sure we can't update Logic as they didn't time this with any launch of the big iMac.
Can you make a video on how you would master a Dolby Atmos File. Thank you
Thanks
some friends who have released tracks say their released song sounds vastly different on Apples Spatial Audio to other Dolby Atmos streams such as Tidal & Amazon , why?
Apple, Amazon, and Tidal, render/decode it differently, according to different standards/specs.
So it’s basically yet another moving target for producers and mixing engineers. Yay, huh?
Personally I’ve more or less (I’m not 100% yet, more like 95.5%) decided, that:
It’s very early times for binauralized / virtualized / Atmos’ed music on headphones.
So there’s no hurry to spend time and energy on mixing our music for Atmos.
The rational thing to do is:
Save tracks or stems. Preferably (but that’s taking it all the way) with reverbs on separate tracks, so you also have the dry tracks. Then you can, later on, rerelease as “mixed for Dolby Atmos”. For example when doing an album that compiles your singles of the last year or two. Perhaps in remixed or other kind of “album versions”.
And don’t release any Atmos’ified music, until people have specifically, genuinely asked for it.
When three people or more, have individually expressed a wish for my music to be released in Atmos: I will reconsider doing it.
Until then: it’s a situation of corporations (Apple, mostly) seeing an opportunity to sell more subscriptions to Apple Music, and more AirPods! 😉
Meanwhile, most musicians are struggling to make a decent living. And are busy (at the expense of their private lives, relationships, etc) making music, marketing their music, perhaps playing gigs for little to no pay, etc etc.
So, if musicians now have to also spend $299 on Dolby’s own rendering software (which has been a terrible CPU-hog, IME) or $199 on Apple’s Logic Pro X - PLUS spend extra time and energy, mixing for Dolby Atmos: it’s a rather bad proposition.
Especially considering the complexity of mixing for Atmos, once realizing that for example the mixbus is gone, which means more work on each channel. And potentially also the cost of a computer-upgrade.
Apple doesn’t currently acknowledge the binaural metadata according to some folks at Dolby I’ve talked to. That’s likely because Apple uses a proprietary renderer which is was probably done to facilitate the new personal HRTF feature they’re adding in iOS 16
Amazing Stuff very informative
Thankyou 🙏🏼
Awesome video!!!!🔥
Is it worth upgrading to Monterey from Big sur to get the latest Logic version?
Great video, but how to work on Quad or Octophonic?
Thank you Chris! 👏👍
Great video! Thank you. It would be great to see an in-depth panning spatial audio tutorial / demo.
Upload to Apple Music only?
Excellent video, thank you so much!
This is great! Thanks for making this video!
Thx buddy nice 👍 info good video
Thanks, Chris. Very helpful. I cannot wait to play with Dolby Atmos in Logic. Awesome update to my favorite DAW
So useful, thanks!
Amazing. Would love to hear what you think about using a spacial input device like our AR XYZ MIDI Controller to dial in the various positions in 3D space. Feels super intuitive to be able to physically move your phone in the direction you want the sound.
Damn now more and more ppl will get into Dolby Atmos mixing or binaural mixes and the youtube will be flooded with trash mixes and projects :-D well, it was unique until now
Don't know what I did wrong, but I didn't get any sound after making these changes...
cool. thanx for this uncomplicate tutorial ;) :)
my head is exploding hahaa I kind of get it you did a great job explaining it
Hmpf wow, Dolby Atmos really awesome... what I am supposed to do with it if I am not capable of having a Dolby Atmos Monitoring System (by the way costs more than one house... )... Is it maybe not more worth to mention about the other useful changes? Thanks and best Regards!
Use headphones
Great. Can jou make a mix on headphones and convert it to a mix for a cinematic theatre with an atmos system?
Well done, thanks
Ok, so what happens with limiter and all mastering? You can't apply that, hence you submit an unmastered file at -18 LUFS to the world?
So, I updated Logic (10.7) and every time I playback my tracks (piano), the sustain function plays throughout the notes but shows no MIDI recording or automation of sustain. It also play random notes that i did not assigned nor play to the MIDI data. I know it’s more of a software issue, but if anybody can please help out, I’d appreciate that a lot.
Thank you very much!!!Great professional video 🌈🎻💍
You are truly the best. I've learned so much. Will the M1 mac mini be powerful enough to mix and master in Dolby?
The new M1 Pro and Max (while it makes me drool) seem overkill to me. I'm not using Logic for a full orchestral suite.
I'm currently been using the Macbook Air 2017 (magsafe, lighted apple logo), and there are some stutters with 20 tracks, overcame this with freezing tracks. It's almost unusable with Dolby atmos mixing, so was thinking about the M1 mac mini.
I'm using M1 Mac mini and this feature works fine for me.
@@racksityentertainment thank you for the reply! I got the M1 Mac mini (16gb) and yes, it’s amazing.
The M1 will also let you use AirPods Pro and Max to monitor with or without head tracking. It’s a game changer.
so good!
Hey Chris, you mentioned ‘make sure mix doesn’t EVER get louder than -18 LUFS.’ But isn’t it ok as long as the END reading, after playing through the whole song, is -18 LUFS ‘integrated’?
Yes integrated. Some parts of the song can be louder, if other parts are softer to balance it out.
That was quick! Thanks for posting. How do you play back a file once exported in the ADM BWF format?
I'm DYING TO KNOW!!!!!
I’m trying to figure this out too. U can’t import the Dolby atmos files into Apple Music app. I don’t get how to check out my mix to ensure it’ll sound good once sending for distro. I tried to play via the files on Dropbox on my iPhone with AirPods Pro but everything not in L/R was missing from the mix. Is there an app to use? How do I hear these files?? And nobody anywhere mentions this. I’ve been searching hours now. Watching every video. It seems to be an obvious question I cannot believe nobody is addressing it lol!!
I bet that MacOS Monterey will be able to playback these files. Why they released an update of Logic Pro with Dolby Amos BEFORE is beyond me. How thoughtful 🤦🏻♂️
@@GabrielJoseRodriguezRecords actually I figured it out. Monterey not needed. You need to export from logic as not the adm bwf format. That’s only once you’re delivering to distro. Bounce the track normally but make sure the Dolby Atmos plug-in is set to monitor in 7.1.4. The bounce using wav or aiff and make sure surround bounce is checked. Then bounce. But U can’t just play that. And don’t use Dropbox to get to your phone. Use iCloud Files. Put this rather large file (it’s large and that’s how you’ll know it’s a surround bounce file) on files then go to your iPhone and use files app to download then play. Then use control center to hold down on volume for your AirPods Pro and select spatial audio. If you’ve done it wrong it’ll only give option for spatialized stereo. That tripped me up a few times as spatialized stereo sounds like a surround file but it’s not. It’s just apple magic to make stereo tracks sound spatial. If you’ve done it right it’ll say spatial audio in control center with option for head tracking. I got caught up accidentally bouncing tracks with binaural monitoring still selected which was what was ruining this process. Hope this helps.
@@benjackson11111 YOOOOOOOOOOOOOO BENNNNNNNN!!!!!!! THIS IS AMAZING!!!!!!! YOU FREAKING ROCK MAN!!!! Are you on social media. We GOTTA STAY CONNECTED man!!!!!
thanks, amigo!!!
Hi but you never tell us how to get the sound to the headphones or out of the DAW which I am stuck on I have the apps jus tno sound yet
Hello Chris, i have a problem .I can't hear anything when i change the monitoring format to binaural, i am using headphones and all the settings you covered at the beggining are set, when i choose 5.1 or 7.1.4
i only hear the left channel. also when i try to listen to the demo project montero by lil nas, which should play without changing any settings i still can´t hear anything .
Nice sound
@why Logic Pro rules: fantastic walk through of the spatial features.. I have a question.. I got an mp3 file and when I import as an audio file to my project.. all am seeing is one single track… I want to place shakers from that song as an 3d object.. how can I do that? Is it possible?
hi! I'm new to logic,
can you walk me through the steps [or direct me to the videos/resources] on how you did the automation for the 3D audio?
thank you!!
would be great to see how you are automating this
With the loudness meter, does that show just the bed of the object loudness as well, being that the Atmos mix I’d the 10 channel bed + your objects (up to 118).
Thank you!! 🍀
Excellent
when I turn on spacial audio in my project settings logic crashes straight away. Any help?
Wondering aloud, will this work using Windows 10, or does it have to be Mac?
Can I do something simple like mix my straight stereo outputs to spatial and have it play as an mp3 on headphones ?
Studio One now hqs Atmos included
hey, thanks for this video!!! how can i bounce it to be used in final cut / youtube?
Thank you !!!!
How do you upload it to Apple Music with spatial audio?
Can you do if you already have 6 seperate channels and you want to put it into Dolby Atmos
when i export the file it doesn't play and it ain't playing like it's playing but it isn't making any sound why is it? i'm using the speakers of my macbook and air pods pro
very cool, powerful.
So I backed up Logic 10.6.3 exactly as you suggested. I updated to 10.7. Some of my plugins are not working, so how do I revert back? It seems like when I updated to 10.7, my backup version of 10.6.3 was updated to 10.7 as well.
Thanks for pointing out this a,axing update Chris vdvr
Ok, so what happens when you play your carefully arranged surround sound mix on your basic iPhone headphones. Will it be missed parts of the song as they are assigned to front/back/top? Will it sound better? Please help me comprehend.
Would appreciate if you could please speak about the levels to be maintained and the application of limiter. I understand it cannot exceed -18LUFS so what are the checklist and how to have a loud Atmos mix in this case?
loved the vid! Thank you! Issue I have is literally no sound after exporting. Cannot play the .wav file at all, in Finder or in Music or even VLC. I have no clue what I've done wrong, followed everything (I think) and in Logic it looks right and sounds great. I cannot click and drag into Music either.
If the 3D tracks go directly to the Atmos plug than how do I create or use summing Busses?
Hi Chris - I have duplicate plugin component files in different places on my hard drive. could you explain how to consolidate them into one(correct) place? Thanks for the great videos.
What if u bounce your ADobe Atmos track and bring it back to logic and add Adobe Atmos again ; will it lose its direction? (Sorry if that sounds complicated)
hello, to record in dolby atmos, also use my headphones as far as I can now to produce music or do I have to use headphones for specific ones, to record in dolby atmos? thank you