A while ago, I was asked about my thoughts on the difficulty in Yakuza games, but given that the topic of difficulty often results in fairly open-ended discussions, I wanted to make a brief video on it to gauge the community's response to the matter, along with their reasoning. Also, I'm currently working on a massive video behind the scenes, so if I sound more tired during the voice over than usual, that's why :D Anyway, here's a personal ranking of the series in terms of overall difficulty: 1. Kurohyou 2 (Ex-Hard) 2. Fist of the North Star Lost Paradise (Canon) 3. Yakuza Dead Souls (Dead Souls) 4. Like a Dragon Ishin! (Ishin) 5. Ryu Ga Gotoku Ishin (Legend) 6. Kurohyou (Ex-Hard) 7. Judgment (Legend) 8. Yakuza 3 (Legend) 9. Like a Dragon Gaiden (Professional) 10. Yakuza 0 (Legend) 11. Yakuza Kiwami (Legend) 12. Ryu Ga Gotoku Kenzan (Ex-Hard) 13. Yakuza 1 (Ex-Hard) 14. Yakuza 2 (Ex-Hard) 15. Yakuza 5 (Legend) 16. Yakuza 4 (Legend) 17. Lost Judgment (Legend) 18. Yakuza Like a Dragon (Legend) 19. Like a Dragon Infinite Wealth (Legend) 20. Yakuza 6 (Legend) 21. Yakuza Kiwami 2 (Legend) With regards to the games that weren't featured in the speedround: - Yakuza 0, much like Gaiden, has a system where you can upgrade your base stats to absurd numbers, and the money required to achieve that isn't anywhere as bad as the likes of Ishin or Lost Paradise (from personal experience), meaning that the biggest challenge in this game would be the car chase scene on consoles, and the gun-wielding enemies in certain setpieces. - Yakuza Kiwami, apart from the car chase scene, was significantly easier than I anticipated, thanks to how amazing the Dragon style is (Tiger Drop spamming and having the ability to heal through heat actions made the bosses of this game a joke after finishing Majima Everywhere)
i recall from watching one of the staff's panel talks them showing a pitch slide for the original Yakuza "for adults that are TIRED of games!", the suggestion being that an older audience impatient of grinding and hair pulling difficulty would take more enthusiastically to a more casual experience. and these do feel like casual games, to their observable benefit given the longevity of the franchise
@@neon_844I hate that he kicked me to the curb for about 30 minutes straight, but also glad that it happened since I'm able to parry much better now, you win some, lose some I suppose
I remember playing both kurohyous on ppsspp, the bosses were really hard and some enemies just did not die and i was not playing on the hardest difficulty, i think both are the hardest yakuza games in general i played but the most hard specific part will be the True Final Millennium Tower from yakuza like a dragon
The Fist of the North Star game was practically my first "Yakuza" game, I bought it because I like the manga and anime. I think it's the game in the series that I spent the most time playing, and I did beat the Canon difficulty, there was a lot of grind, but back then it didn't bother me, I interpreted it as "he went training in the desert". About the difficulty in these games, I personally always fight the bosses without using healing items, because I feel like being able to heal yourself with 99 healing items is kind BS right? So I always do that, I feel like that way I really have to learn the bosses' moveset. I do make exceptions: If it's an enemy with a gun and he has goons with him, in Long fights, If find the bosses very poorly designed (Tamashiro's first fight and the Man in Black from K2) and most of the bosses in Kiwami 1.
I feel the only challenges that the first game had were either the bosses or the unforgiving Communications Mode I think it was called. *I guess there was also the whole grinding money for upgrading stats thing too.*
I never really had a problem with difficulty in Yakuza,however, I think I had the most amount of trouble in Gaiden. I played it on release on professional difficulty, and because I was trying to avoid any spoilers, I blasted through the story as fast as I can with nearly no side content. I also intentionally never upgraded my attack power cause all the previous DE games were kinda ruined by doing so (also, I wanted to try and do longer juggles) The result was a disaster, especially in the final chapter. I powered through it, but the challenge was more frustrating than fun, even for someone like me who enjoys difficult games. It was definitely my fault but I wanted to share my experience. Fantastic video as always
Some standouts for me in terms of difficulty were Yakuza 3 on Hard in a fresh run that has a very rough early game, Gaiden on Professional was a pretty solid challenge on my first run too. The two Kurohyou games had rough starts on my first runs as well, but for the first game it was mostly a matter of adjusting to the very different combat, and for the second it was a matter of adjusting to the more combo-based combat as opposed to grab-based. Also shoutout to Ishin Kiwami for the Masked Man fight at the end of Chapter 1 in fresh Legend difficulty, he can be a big wake-up call. Extra shoutout to Ginryu and Komaki in their dojo fights who can be pretty brutal!
As someone who almost played all Yakuza games & platinum it (except Dead Souls, IW & Kenzan). Allow me to voice out my opinion on the difficulty of the each games Y0 - Easily my fav among all entries. Hard part is just (for me) clearing Outrun and Fantasy Zone mini game. I enjoyed catfight and car chase on legend wasn't that bad for me YK - 2nd fav in terms of combat movement. Only slight problem is winning pool for Haruka's trust YK2 & 6 - good story (plot twist) but hated the freakin combat control. Easy game for both Y3 - overall good game, but the to get the minigame master trophy is total BS esp pool expert Y4 - easy game also (but tedious need to replay 3 times total get plat) Y5 - tedious too since lots of mini & side quest. Total BS is golf course pro Y7 - loved it also. Just need to grind some time for TFMT Gaiden - Laughable difficulty but still good epilogue that damn crying scene Ishin remake - damn bullshit grinding to get the materials & sensual healing game quite hard Judgment - my first game to Yakuza series . Hard part is only the freakin drone races & puyo2 LJ - not to hard, luckily drone race is way easier and loved the robotics. Slight annoying is requiring to knock out all boxing opponents in 1 round FotNS:LP - easily the lowest game for me. Too short and the grinding is lots also. Not to mention the clinic minigame almost gave me a heart attack.
You can just grind on the difficulty spike. Yakuza 3? putting a save point behind a point of no return. in what chapter 7 or 8; can't go back and buy anything else you needed so i was stuck w/ the number of staminans i had for a whole dungeon followed by that boss fight. After 3 straight days of 2-3 hour sessions not being able to clear it; was either start the entire game over again or look up a way to cheese the boss online which i had to do. and it required one specific item (if i didn't have that, i'd have legit had to start the whole game over again). Nothing in 7 was anywhere even close to this level of "i'm screwed"
@@LilT2o00 Didn't even have an issue with Y3, and it was my first Yakuza game. It's more of a skill issue than difficulty since it doesn't require you to have certain skills and health/heat levels just to be able to keep up with the game, unlike 7. Also, nobody said 3 wasn't difficult for you or others, but it's vastly different when playing casually vs 7's "You can't progress at all until you grind for hours". You can't simply just fight every random battle and boss up until that point, and then just waltz into the first legends battle. And they're just the beginning. I separate the old games from the rpg ones because it's just stupid to compare them to each other. Different game types completely.
For me, Like A Dragon was the hardest due to the genre switch from beat em up to JRPG. At least I got accustomed to the genre switch by the time Infinite Wealth came out.
I would say it's Kiwami. No other game in the series has given me such a difficult time. It's a fun game, but the first Shimano fight and the final boss are not easy hurdles to overcome. I should also mention that kiwami is the first game that I've played in the series, and no other title has come close to how hard it can get
kurohyou 2's yakuzas random encounters fuck that shit they one tap your ass in a single innescapable combo, and then take 50+ counter hits to defeat I played 3 4 5, 0 and the judgment saga, and nothing has ever come close to that shit
Every yakuza game is fairly comfortable on hard difficulty with some self restrictions for me, like no healing for bosses. I'd play legend for the challenge, but when they take away checkpoints, it forces me to either cave and heal during bosses or lose large amounts of progress if im struggling. Legend in lost judgement and 6 were my favorite because they kept the checkpoints.
Before watching, wanted to give my opinion that Yakuza 0 was the most difficult platinum for me (Baseball, Climax battles, learning Mahjong & Legend Mode come to mind) . For context, I platinumed all English translated Yakuza/Judgment games. However it was also my first Yakuza game, so might have been the learning curve. I remember cheesing the Legend difficulty run since it was a pain Edit: Didn't play dead souls/lost paradise
Legend Sera was so annoying! I got bored of playing reactively and doing chip damage, so I went on the offense and got caught in the irritating leg sweep every other attack. I then proceeded to empty every zap gun in my inventory, bouncing him in the corner for a solid three minutes out of sheer frustration because Sera is a stupid awful boss that deserves worse than what he got in Yakuza 1 holy _hell_ I dread the day I need to face this climax battle.
I played through a few of the Yakuza games on a fresh Legend playthrough, and some games have really annoying sections in them. The car chases in 0 and Kiwami are pretty tough; especially the one in Kiwami since you have to redo the entire Lau Ka Long fight if you fail. The worst has gotta be the Mack chase in Yakuza 3. I might just suck at those sections, but doing that chase right after the Andre Richardson fight is traumatic
Yeah the Mack chase is terrible, though there’s an even worse contender with the Snake Flower bitch, though chases in remastered and the overall gameplay just are more frustrating.
OOOOOHHHH! That's why I never understood why everyone said the air juggles in LADG:TMWEHN was so good. I always play these games on the highest difficulty I can first playthrough (not including legend) so I just thought there was only one or two combo's that I could get a minor amount of air juggles on, thank you. I have 91 hours and 100%'ed the achievements and I never knew this.
I think it was either Gaiden(early game), Kiwami or Judgment. But if I do have to pick, Judgment. Maybe because I was just bad. But mortal wound system make it one of hardest Yakuza games ever imo.
I can't think of any specific games that I'd deem hard, rather than just some annoying sections in each game (Lau Ka Long in 3, Shimano living forever if you don't get the Kiwami attack on K1, etc). I think the actual most difficult thing I've dealt with is K1 car section on Legend, since failure will always set you back to before the Restaurant Long Battle and Lau Ka Long. I've fought that boss more than enough times for one life
By the way, I forgot to mention in my other comment, the Raoh fight in canon is a nightmare, not because of him per se, but because before it there is a LONG cinematic before fighting him and if you die you have to watch it over and over again. What bothers me is that right before the fight, after the cinematic, they let you buy items in a corridor and talk with NPC, ¿¡why didn't they put in a save point too!?
Mahjong, arcade game completion, Yakuza 3's hostess minigame and Yakuza 4's final Ultimate Challenge are like the only hard things in this series. It's not really a challenging series outside completion metrics. I've 100%'d every mainline game(and Gaiden) besides 5 so far.
For me like a dragon was pretty hard due to try to understand the abilities you can use with your friends, it was abit completed at first but then i struggled during the mabuchi fight due to the amount of bs moments where his attacks drained my health within minutes on hard difficulty
I love Lost Judgement’s combat but it might be the most braindead easy in the series, even on the hardest difficulty. It seems like Gaiden learned from that and actually made hard mode have some challenge here and there both optional and in some bosses. The first Judgement was annoying with the mortal wound system but I feel like without that, none of the encounters would actually be that hard.
I hate lost judgement quick time even so much, sometime it is so impossible on hard that i have to change to normal, i have no idea how people can do it on legend. This is come from a guy who beat amon
I haven’t replayed all of the games on Legend (only 0, 7, K1) but I think 3 is the hardest if you’re playing in timeline order. I didn’t know that you have a recovery stance for heat by holding heavy attack that is also in JE and LJ. Not only that but the various QoL things added in more recent entries that 3 is missing. Enjoyable, but you have to relearn and adapt to its quirks.
Yakuza 4 was the worst for me personally. Some of those fights especially Saito and Munakata required several retries and I nearly quit during Munakata.
yakuza 4 has the worst bosses in the franchise, they made saito which was specifically made to be countered with saejima's charged finisher and then slap him at the start of kiryu's part to make one of the most unbearable boss fights known to man
Besides the no cry challenges, not using heals and playing on the hardest difficulties has been the only way to play these games, not only because the checkpoints tend to be generous enough but, having infite heals in your inventory means you have infinite health
Only "hard" because of the blocking. Not really true either, game is piss easy even with the blocking. Yakuza kiwami is the hardest only cuz of Jin goo
Funny enough, I've got a pretty egregious counter to the idea that Kenzan is "tough but fair." I've been getting back into it recently, and for the most part, that's true, but I think emphasis needs to be placed on how busted street battles can become in the late game. I was going to the ferryman to make my way to the finale, and on my way I ran into multiple fights with 10+ enemies, at least three of which were martial artists. I was getting parried constantly because of how tough it was to even see an enemy in their stance, whittled down by musket fire from enemies I had no hope of being able to reach, and once I was grab looped in a corner from nearly full health to death. There weren't even any sumo enemies in that fight, and that's not even mentioning how quickly some sword enemies can hit you with their first strike. It was a fun reminder of a time when games weren't afraid to humble you for no good reason
Just doing a NG carrying over my upgrades results in a legend run that is easier than my first run. Judgment legend I have not done though and I can imagine mortal wounds will cause a big problem.
Before even watching the video. im gonna give my Two cents. Lost Judgement felt WAY harder than any other in the game. Some boss fights got me on "oh fuck" moments. Specially against the big RK dude plus 10 dudes, or the Rugby players at the start of the game. I had to up my player skill to get it trough comfortably. It made me a way better Yakuza player. Maybe thats why i didnt had much problem with Gaiden. Although the challenge was really good.
A while ago, I was asked about my thoughts on the difficulty in Yakuza games, but given that the topic of difficulty often results in fairly open-ended discussions, I wanted to make a brief video on it to gauge the community's response to the matter, along with their reasoning.
Also, I'm currently working on a massive video behind the scenes, so if I sound more tired during the voice over than usual, that's why :D
Anyway, here's a personal ranking of the series in terms of overall difficulty:
1. Kurohyou 2 (Ex-Hard)
2. Fist of the North Star Lost Paradise (Canon)
3. Yakuza Dead Souls (Dead Souls)
4. Like a Dragon Ishin! (Ishin)
5. Ryu Ga Gotoku Ishin (Legend)
6. Kurohyou (Ex-Hard)
7. Judgment (Legend)
8. Yakuza 3 (Legend)
9. Like a Dragon Gaiden (Professional)
10. Yakuza 0 (Legend)
11. Yakuza Kiwami (Legend)
12. Ryu Ga Gotoku Kenzan (Ex-Hard)
13. Yakuza 1 (Ex-Hard)
14. Yakuza 2 (Ex-Hard)
15. Yakuza 5 (Legend)
16. Yakuza 4 (Legend)
17. Lost Judgment (Legend)
18. Yakuza Like a Dragon (Legend)
19. Like a Dragon Infinite Wealth (Legend)
20. Yakuza 6 (Legend)
21. Yakuza Kiwami 2 (Legend)
With regards to the games that weren't featured in the speedround:
- Yakuza 0, much like Gaiden, has a system where you can upgrade your base stats to absurd numbers, and the money required to achieve that isn't anywhere as bad as the likes of Ishin or Lost Paradise (from personal experience), meaning that the biggest challenge in this game would be the car chase scene on consoles, and the gun-wielding enemies in certain setpieces.
- Yakuza Kiwami, apart from the car chase scene, was significantly easier than I anticipated, thanks to how amazing the Dragon style is (Tiger Drop spamming and having the ability to heal through heat actions made the bosses of this game a joke after finishing Majima Everywhere)
doesn't matter what yakuza game i play i am always hard
I’m soft.. I mean easy!
you mean difficulty right..?
@@PP-lv9iy have u seen shirtless majima ?
@kmgggilles6861 understandable
Found nishitani's account 😂
The most difficult challenge is trying not to cry at the end of gaiden
I still fail every time, even after so many times rewatching it 😭
finished it literally last night and most of the other games got my eyes teary but gaiden had me leaking
@@simardeepdulay6605 gaiden had me leaking too it's amazing
i read the comments and i'm starting to think i'm the most insensitive person in the world, why 💀💀💀
@@s0ulstormnah it didn't get me either, felt way to forced.
it should be kiwami for the horid checkpointing before the car shoot out segement on legend difficulty alone
i recall from watching one of the staff's panel talks them showing a pitch slide for the original Yakuza "for adults that are TIRED of games!", the suggestion being that an older audience impatient of grinding and hair pulling difficulty would take more enthusiastically to a more casual experience. and these do feel like casual games, to their observable benefit given the longevity of the franchise
For me it is kuroyhou 1.
The bosses kicked my ass so hard i forgot it was a yakuza game.
so unusual so unusual
@@neon_844 ironically the one boss i didn't struggle with lol.
@@neon_844I hate that he kicked me to the curb for about 30 minutes straight, but also glad that it happened since I'm able to parry much better now, you win some, lose some I suppose
@@denverkweh1642 yeah, it taught me that you can’t just spam charge attacks like a rabid gorilla and win the game
I remember playing both kurohyous on ppsspp, the bosses were really hard and some enemies just did not die and i was not playing on the hardest difficulty, i think both are the hardest yakuza games in general i played but the most hard specific part will be the True Final Millennium Tower from yakuza like a dragon
The Fist of the North Star game was practically my first "Yakuza" game, I bought it because I like the manga and anime. I think it's the game in the series that I spent the most time playing, and I did beat the Canon difficulty, there was a lot of grind, but back then it didn't bother me, I interpreted it as "he went training in the desert".
About the difficulty in these games, I personally always fight the bosses without using healing items, because I feel like being able to heal yourself with 99 healing items is kind BS right? So I always do that, I feel like that way I really have to learn the bosses' moveset.
I do make exceptions: If it's an enemy with a gun and he has goons with him, in Long fights, If find the bosses very poorly designed (Tamashiro's first fight and the Man in Black from K2) and most of the bosses in Kiwami 1.
Kurohyou. This is factual and not up for debate.
Agreed!
Fax
2 is way harder in my opinion, because a random encounter thug can be stronger than a story boss. It *is* up for debate if you ask me.
EXTREME GOD HAND LVL 50 @@BuryTheLight-tds
I feel the only challenges that the first game had were either the bosses or the unforgiving Communications Mode I think it was called. *I guess there was also the whole grinding money for upgrading stats thing too.*
I never really had a problem with difficulty in Yakuza,however, I think I had the most amount of trouble in Gaiden.
I played it on release on professional difficulty, and because I was trying to avoid any spoilers, I blasted through the story as fast as I can with nearly no side content. I also intentionally never upgraded my attack power cause all the previous DE games were kinda ruined by doing so (also, I wanted to try and do longer juggles)
The result was a disaster, especially in the final chapter.
I powered through it, but the challenge was more frustrating than fun, even for someone like me who enjoys difficult games.
It was definitely my fault but I wanted to share my experience.
Fantastic video as always
In lost paradise I played the canon difficulty on a new game and it was one of the hardest but most fun challenges I'd ever experienced
Some standouts for me in terms of difficulty were Yakuza 3 on Hard in a fresh run that has a very rough early game, Gaiden on Professional was a pretty solid challenge on my first run too. The two Kurohyou games had rough starts on my first runs as well, but for the first game it was mostly a matter of adjusting to the very different combat, and for the second it was a matter of adjusting to the more combo-based combat as opposed to grab-based.
Also shoutout to Ishin Kiwami for the Masked Man fight at the end of Chapter 1 in fresh Legend difficulty, he can be a big wake-up call. Extra shoutout to Ginryu and Komaki in their dojo fights who can be pretty brutal!
As someone who almost played all Yakuza games & platinum it (except Dead Souls, IW & Kenzan). Allow me to voice out my opinion on the difficulty of the each games
Y0 - Easily my fav among all entries. Hard part is just (for me) clearing Outrun and Fantasy Zone mini game. I enjoyed catfight and car chase on legend wasn't that bad for me
YK - 2nd fav in terms of combat movement. Only slight problem is winning pool for Haruka's trust
YK2 & 6 - good story (plot twist) but hated the freakin combat control. Easy game for both
Y3 - overall good game, but the to get the minigame master trophy is total BS esp pool expert
Y4 - easy game also (but tedious need to replay 3 times total get plat)
Y5 - tedious too since lots of mini & side quest. Total BS is golf course pro
Y7 - loved it also. Just need to grind some time for TFMT
Gaiden - Laughable difficulty but still good epilogue that damn crying scene
Ishin remake - damn bullshit grinding to get the materials & sensual healing game quite hard
Judgment - my first game to Yakuza series . Hard part is only the freakin drone races & puyo2
LJ - not to hard, luckily drone race is way easier and loved the robotics. Slight annoying is requiring to knock out all boxing opponents in 1 round
FotNS:LP - easily the lowest game for me. Too short and the grinding is lots also. Not to mention the clinic minigame almost gave me a heart attack.
The rpg ones? Yakuza 7's difficulty spike is pretty well established.
Fax
It's really just a level/xp gatekeep, the game isn't mechanically more difficult
@GunGun-cf3ss I mean...that's kinda what a diff spike is...
You can just grind on the difficulty spike. Yakuza 3? putting a save point behind a point of no return. in what chapter 7 or 8; can't go back and buy anything else you needed so i was stuck w/ the number of staminans i had for a whole dungeon followed by that boss fight. After 3 straight days of 2-3 hour sessions not being able to clear it; was either start the entire game over again or look up a way to cheese the boss online which i had to do. and it required one specific item (if i didn't have that, i'd have legit had to start the whole game over again). Nothing in 7 was anywhere even close to this level of "i'm screwed"
@@LilT2o00 Didn't even have an issue with Y3, and it was my first Yakuza game. It's more of a skill issue than difficulty since it doesn't require you to have certain skills and health/heat levels just to be able to keep up with the game, unlike 7.
Also, nobody said 3 wasn't difficult for you or others, but it's vastly different when playing casually vs 7's "You can't progress at all until you grind for hours". You can't simply just fight every random battle and boss up until that point, and then just waltz into the first legends battle. And they're just the beginning.
I separate the old games from the rpg ones because it's just stupid to compare them to each other. Different game types completely.
For me, Like A Dragon was the hardest due to the genre switch from beat em up to JRPG. At least I got accustomed to the genre switch by the time Infinite Wealth came out.
I remember havinga hard time with that Majima & Saejima tag team bossfight
Yeah as a JRPG enthusiast the 'jima bros fight is a bit too overtuned 😂 (thank goodness for rocket launchers at the sotenbori pawn shop)
I would say it's Kiwami. No other game in the series has given me such a difficult time. It's a fun game, but the first Shimano fight and the final boss are not easy hurdles to overcome. I should also mention that kiwami is the first game that I've played in the series, and no other title has come close to how hard it can get
kurohyou 2's yakuzas random encounters
fuck that shit they one tap your ass in a single innescapable combo, and then take 50+ counter hits to defeat
I played 3 4 5, 0 and the judgment saga, and nothing has ever come close to that shit
The hardest I’ve played so far is Lost Paradise, it’s also one of my favorites, alongside Yakuza 3.
Every yakuza game is fairly comfortable on hard difficulty with some self restrictions for me, like no healing for bosses. I'd play legend for the challenge, but when they take away checkpoints, it forces me to either cave and heal during bosses or lose large amounts of progress if im struggling. Legend in lost judgement and 6 were my favorite because they kept the checkpoints.
I looked at the thumbnail in my notifications this morning and thought it was Snowiest Angry Man lmao
Before watching, wanted to give my opinion that Yakuza 0 was the most difficult platinum for me (Baseball, Climax battles, learning Mahjong & Legend Mode come to mind) . For context, I platinumed all English translated Yakuza/Judgment games. However it was also my first Yakuza game, so might have been the learning curve. I remember cheesing the Legend difficulty run since it was a pain
Edit: Didn't play dead souls/lost paradise
but have you ever tried getting a 5 platinum?
Legend Sera was so annoying! I got bored of playing reactively and doing chip damage, so I went on the offense and got caught in the irritating leg sweep every other attack. I then proceeded to empty every zap gun in my inventory, bouncing him in the corner for a solid three minutes out of sheer frustration because Sera is a stupid awful boss that deserves worse than what he got in Yakuza 1 holy _hell_ I dread the day I need to face this climax battle.
Lost Paradise is by far the hardest platinum
Any of the games without cheat items is that much harder for it.
Both Kurohyou and LJ, kinda. Since they were the only ones where I died.
the qte thing annoys me cuz if youre fast enough to hit the home menu when the qte shows up YOU CAN PRESS THE BUTTON LMAO
I played through a few of the Yakuza games on a fresh Legend playthrough, and some games have really annoying sections in them. The car chases in 0 and Kiwami are pretty tough; especially the one in Kiwami since you have to redo the entire Lau Ka Long fight if you fail. The worst has gotta be the Mack chase in Yakuza 3. I might just suck at those sections, but doing that chase right after the Andre Richardson fight is traumatic
Yeah the Mack chase is terrible, though there’s an even worse contender with the Snake Flower bitch, though chases in remastered and the overall gameplay just are more frustrating.
OOOOOHHHH! That's why I never understood why everyone said the air juggles in LADG:TMWEHN was so good. I always play these games on the highest difficulty I can first playthrough (not including legend) so I just thought there was only one or two combo's that I could get a minor amount of air juggles on, thank you. I have 91 hours and 100%'ed the achievements and I never knew this.
I think it was either Gaiden(early game), Kiwami or Judgment.
But if I do have to pick, Judgment. Maybe because I was just bad. But mortal wound system make it one of hardest Yakuza games ever imo.
I can't think of any specific games that I'd deem hard, rather than just some annoying sections in each game (Lau Ka Long in 3, Shimano living forever if you don't get the Kiwami attack on K1, etc). I think the actual most difficult thing I've dealt with is K1 car section on Legend, since failure will always set you back to before the Restaurant Long Battle and Lau Ka Long. I've fought that boss more than enough times for one life
To me it’s by far Ishin on legend. Nothing has come even close.
By the way, I forgot to mention in my other comment, the Raoh fight in canon is a nightmare, not because of him per se, but because before it there is a LONG cinematic before fighting him and if you die you have to watch it over and over again. What bothers me is that right before the fight, after the cinematic, they let you buy items in a corridor and talk with NPC, ¿¡why didn't they put in a save point too!?
Mahjong, arcade game completion, Yakuza 3's hostess minigame and Yakuza 4's final Ultimate Challenge are like the only hard things in this series. It's not really a challenging series outside completion metrics.
I've 100%'d every mainline game(and Gaiden) besides 5 so far.
Yakuza 4 prison level should have gotten a segment in here just because of how damn annoying it is on its own
my attention span cant handle the 50 tailing missions in judgment
Especially the one where you have to find the secret lab, it's singlehandedly the most annoying tailing mission I've ever seen in a game
@ seriously cause the stakes are so high, then they just throw u into a tailing mission
Kurohyou 2. They gave the random street encounters stronger movesets than bosses
Yakuza 4 Saejima Prison Break
Gokudoni Peak as always
yoshitaka mine is definitely the hardest boss story-wise.
Yakuza 4 - just because of Munakata.
For me like a dragon was pretty hard due to try to understand the abilities you can use with your friends, it was abit completed at first but then i struggled during the mabuchi fight due to the amount of bs moments where his attacks drained my health within minutes on hard difficulty
yakuza difficulty only makes sense when you play it without health upgrades and preferrably no damage upgrades. Judgment is peak in that regard
I love Lost Judgement’s combat but it might be the most braindead easy in the series, even on the hardest difficulty. It seems like Gaiden learned from that and actually made hard mode have some challenge here and there both optional and in some bosses.
The first Judgement was annoying with the mortal wound system but I feel like without that, none of the encounters would actually be that hard.
Common w vid
The Hardest RGG Game Debate
I hate lost judgement quick time even so much, sometime it is so impossible on hard that i have to change to normal, i have no idea how people can do it on legend. This is come from a guy who beat amon
Kiwami 2 BEAT my ass at times bro, i will never forget the knife boots
I haven’t replayed all of the games on Legend (only 0, 7, K1) but I think 3 is the hardest if you’re playing in timeline order. I didn’t know that you have a recovery stance for heat by holding heavy attack that is also in JE and LJ. Not only that but the various QoL things added in more recent entries that 3 is missing. Enjoyable, but you have to relearn and adapt to its quirks.
Yakuza 4 was the worst for me personally. Some of those fights especially Saito and Munakata required several retries and I nearly quit during Munakata.
It is genuinely impossible to do a no damage run of yakuza 4 just because of Munakata.
yakuza 4 has the worst bosses in the franchise, they made saito which was specifically made to be countered with saejima's charged finisher and then slap him at the start of kiryu's part to make one of the most unbearable boss fights known to man
@@VenomTNT hey imontheedgeofmyseat here
Just wait until you see the final ultimate challenge of Y4.
What do you mean? They all go hard.
Ishin
Besides the no cry challenges, not using heals and playing on the hardest difficulties has been the only way to play these games, not only because the checkpoints tend to be generous enough but, having infite heals in your inventory means you have infinite health
checkpoints dont exist on the highest difficulty and your inventory has a limit which is especially low in the pre dragon engine games
Imo, it's ishin 😂
3. It's Yakuza 3.
Not a crazy take
yeah if you suck
And i DOOO 😭@@neon_844
Only "hard" because of the blocking. Not really true either, game is piss easy even with the blocking. Yakuza kiwami is the hardest only cuz of Jin goo
@@neon_844 true
for me the hardest was fist of the north star on canon diffculty followed by ishin remasters new ishin diffculty.
For me it's 3 simply because I have no patience for the guard meta.
Funny enough, I've got a pretty egregious counter to the idea that Kenzan is "tough but fair." I've been getting back into it recently, and for the most part, that's true, but I think emphasis needs to be placed on how busted street battles can become in the late game. I was going to the ferryman to make my way to the finale, and on my way I ran into multiple fights with 10+ enemies, at least three of which were martial artists. I was getting parried constantly because of how tough it was to even see an enemy in their stance, whittled down by musket fire from enemies I had no hope of being able to reach, and once I was grab looped in a corner from nearly full health to death. There weren't even any sumo enemies in that fight, and that's not even mentioning how quickly some sword enemies can hit you with their first strike. It was a fun reminder of a time when games weren't afraid to humble you for no good reason
If you include Yakuza Kiwami's horrible balance, then you'll have a HARD time.
Good morning
Just doing a NG carrying over my upgrades results in a legend run that is easier than my first run.
Judgment legend I have not done though and I can imagine mortal wounds will cause a big problem.
Before even watching the video. im gonna give my Two cents. Lost Judgement felt WAY harder than any other in the game. Some boss fights got me on "oh fuck" moments. Specially against the big RK dude plus 10 dudes, or the Rugby players at the start of the game. I had to up my player skill to get it trough comfortably. It made me a way better Yakuza player. Maybe thats why i didnt had much problem with Gaiden. Although the challenge was really good.