Let’s Talk About: OSR Weapon Damage Dice = Character Level

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 12

  • @ReeseKracus
    @ReeseKracus Рік тому +4

    I'm going to apply this method, but only to critical hits.

    • @rpgsandmore7550
      @rpgsandmore7550  Рік тому

      I hadn’t thought of this option! Good catch. Yes, this could work well for critical hits without damaging the core balance of most early levels.

  • @LadySapling
    @LadySapling Рік тому +1

    Interesting idea! Here's what I'd do, I think:
    1. Multiply it by half your level but rounded up. So every odd level you add another die.
    2. Give it to all classes, but scale it with the type of hit die they have. So a magic user might deal 3d4 points of damage with their staff at level 5, but fighters would be dealing 3d8!
    Depending on how your thief class worked (d4 hit die? backstab rules?) you might have to tweak their sneak attack mechanic a bit to work around this system in an elegant manner. For example the thief might treat dice as if they all rolled their highest number or something like that on a backstab.
    I think that might be pretty cool! I'm not too worried about damage-dealing spells becoming a bit weaker, blasting is recreation only anyway except for when it has other properties that work well for the situation (like large areas or debuffs). And this'd actually make it more fun to bonk things as a wizard, like Gandalf would.

    • @rpgsandmore7550
      @rpgsandmore7550  Рік тому +1

      That’s a pretty cool idea too! Thank you for sharing it.
      Another thought could be linking it to a class’s BHB. So, when your BHB goes up you also get an extra die.

  • @MykeDiemart
    @MykeDiemart Рік тому +2

    Its an interesting idea but I think it will end in a lot of quick deaths. Maybe something like this could be used for martial type characters.

    • @ReeseKracus
      @ReeseKracus Рік тому +1

      I agree, but I do like the idea behind the more skilled a PC is, the deadlier those critical hit blows will be. That won't break the game.

    • @rpgsandmore7550
      @rpgsandmore7550  Рік тому

      I can see using this for fighters and replacing the usual Combat Machine ability.
      You are right about the quick deaths. The thought is that this would encourage careful planning instead of resorting to combat at higher levels due to overconfidence. It might be over-correcting for that.

  • @kurt-kobain-vs7
    @kurt-kobain-vs7 Рік тому +1

    Thank! this is very intresting idea! cant wait to try it!!

  • @Drudenfusz
    @Drudenfusz Рік тому +1

    I am not really playing OSR games, but this sounds like spell casters become pretty much pointless, at least the damage spells. Or do you count spells then also as weapons and apply the same logic there? And if healing would not also increase the same way, then it would be a bad decision to waste time on healing, when instead you could damage the opponent. The longer I think about it the worse I feel this is. Combat would sure be faster, but it would be boring as hell, since weapon attacks would always the best choice. No tactics required.

    • @rpgsandmore7550
      @rpgsandmore7550  Рік тому

      These are great questions. As far is I’ve thought this out I wouldn’t modify spell damage or healing.
      This is because spell damage, especially for high level spells, is already pretty high and often effects multiple opponents. This house rule would only effect one attack per character per turn, and those attacks still have to hit. Where as the spells are often automatic hits with only a saving throw. I think it should make Magic less powerful, sure, but magic maintains an important advantage in combat without becoming the consistent show stealer.
      Healing: I hadn’t thought too deeply about healing magic. I’ll spend some more time thinking about this.
      Thanks for the feedback.

    • @Drudenfusz
      @Drudenfusz Рік тому

      @@rpgsandmore7550 I don't think that magic will remain that important. Maybe the highest spell slots, but it would be completely insane to cast a level 1 spell as level 7 Wizard and not bash opponent with your staff. But play test it, and tell me then how it worked out, and what balance issues also had been there that I did not think about, I am sure there are plenty.