Pipi DaFeces
Pipi DaFeces
  • 8
  • 230 146
Metroid Zero Mission is Selectively Faithful
This is part 7 of critiquing the Metroid series. It’s recommended that you watch all previous parts for a greater context, as I expect viewers to have already seen my previous videos. I also expect players to have already beat the games discussed, so full spoiler warning for these videos. I’m examining these games from the perspective of someone mostly unconcerned with external sources like developer interviews or comics, ect. The game manuals may come up on a case-by-case basis. I’m also largely disregarding a historical context, such as accounting for a troubled development or hardware limitations. I’m not here to go into the history behind the games. Information about the Japanese continuity can be interesting, but it’s largely irrelevant to this discussion that concerns the western continuity.
To clear up some confusion, I choose to discuss the 2003 manga and Zero Mission’s new continuity in particular because Zero Mission is the first time this new lore appears in-game. The Manga is also brought up because it’s widely seen as a canon and reliable source of information about the origin of the series. I do not care that some version of this lore existed previously because they weren’t in the game and are not widely accepted as a reliable source of canon information.
0:00 - Introduction
2:28 - Presentation
4:55 - Controls
6:47 - Sound
12:19 - Story
23:59 - World Design
25:17 - Progression
28:29 - Sequence Breaking
34:22 - Navigation
40:00 - Chozodia
44:00 - Level Design
46:53 - Combat
49:19 - Bosses
53:17 - 100 Percent
58:40 - Speedrun/Replay Value
1:00:24 - Low Percent
1:06:12 - Conclusion
Recommendation: Metroid Analysis by Transparency - ua-cam.com/video/OJaxWob4auQ/v-deo.html
The music used for Low Percent Segment is
“Rednex - Cotton Eye Joe vaporwave” by Civilization was A Mistake
m.ua-cam.com/video/HBPcRhtOyME/v-deo.html
Переглядів: 31 263

Відео

Metroid Prime and First Game Syndrome
Переглядів 25 тис.5 місяців тому
0:00 - Introduction 5:04 - Controls 8:58 - Tallon IV 18:47 - Presentation/Loading 20:47 - Presentation/Environments 22:58 - Presentation/Samus 24:13 - Presentation/Cutscenes 27:53 - Sound Effects 29:03 - Music 36:18 - Story/Scan Visor 59:03 - Scan Visor Problems 1:06:46 - Immersion 1:16:19 - World Design 1:26:38 - Progression 1:29:21 - Sequence Breaking 1:34:43 - Navigation 1:40:03 - Map 1:42:1...
Metroid Fusion is Based
Переглядів 66 тис.6 місяців тому
0:00 - Introduction 2:49 - Presentation 10:19 - Sound 13:59 - Controls 19:23 - World Design 21:23 - Progression 29:47 - Navigation 37:35 - Level Design 42:03 - Story 55:27 - The Twist 1:09:42 - Examining Story Criticisms 1:16:12 - Combat 1:21:23 - Bosses 1:27:47 - 100 Percent/Expansions 1:32:16 - Speedrun 1:34:32 - New Lore 1:36:37 - Conclusion The Last Metroid | An Earnest Analysis - ua-cam.co...
The Unparalleled Synergy of Super Metroid
Переглядів 39 тис.7 місяців тому
0:00 - Introduction 3:22 - Story 5:19 - Ceres Space Colony 9:47 - Presentation 11:25 - Zebes 18:01 - Controls 25:25 - Sound 35:26 - World Design 38:37 - Progression 49:10 - Sequence Breaking 1:00:42 - Level Design 1:11:23 - Navigation 1:20:11 - Combat 1:25:04 - Bosses 1:36:57 - Immersion 1:40:01 - Expansions & 100 Percent 1:44:05 - Speedrun 1:46:02 - Conclusion
What Makes Metroid II Return of Samus Remain Unique
Переглядів 22 тис.8 місяців тому
0:00 - Introduction 3:47 - Story Part 1 5:51 - Presentation 7:42 - SR388 10:00 - Controls 11:57 - Sound 17:39 - World Design 19:50 - Progression 22:37 - Sequence Breaking 24:22 - Navigation 26:37 - Level Design 30:47 - Combat/Bosses 37:00 - Story Part 2 43:02 - 100 Percent/Expansions 46:04 - Speedrun 47:23 - Linearity 49:31 - Conclusion Thank you to AdventuresGuildArt for the excellent video th...
Metroid NES is Actually Pretty Good
Переглядів 37 тис.8 місяців тому
0:00 - Introduction 2:01 - Story 3:04 - Characterization of Samus 5:22 - Chozo 6:34 - Characterization of Zebes 8:07 - Presentation 9:55 - Controls/Performance 11:14 - Sound/Music 17:39 - World Design 19:27 - Gameplay 26:26 - Progression 29:17 - Sequence Breaking 34:57 - World Structure 38:06 - Level Design 46:30 - Combat 50:52 - Bosses 52:57 - Respawning 56:15 - Expansions 58:20 - 100% 1:00:36...
We argue about the FNAF Movie while I play Doom
Переглядів 6789 місяців тому
I thought as a movie it was pretty bad but I still had a lot of fun watching it. I spent a while lost in this Doom Level because I fogor about the hand scanner in that one room. I was collecting stock footage of Doom and accidentally captured this little debate. It was never meant to be heard but I thought it was funny. But that’s why the audio is so uneven.
Metroid Prime Federation Force Deserves to be Remembered
Переглядів 11 тис.10 місяців тому
0:00 - Introduction 2:24 - Story 4:46 - Presentation 7:09 - Controls 9:24 - Environments 13:32 - Music/Sound 19:35 - World/Level Structure 23:05 - Citra 24:12 - Poosnark Squad 27:10 - Combat 32:23 - Bosses 33:45 - Aux Items 44:06 - Mod Chips 47:25 - Hardball 48:50 - Outpost 49:43 - Excavation 52:16 - Dustoff 52:59 - High Tower 54:29 - Incursion 55:20 - Phantom 56:13 - Containment 57:05 - Last S...

КОМЕНТАРІ

  • @cube2fox
    @cube2fox 6 годин тому

    Regarding sound: Metroid Fusion has great footstep sounds which are perfectly matched to the walking animation. Most 2D platformers up to that point had no footstep sounds at all, including Super Metroid. It's baffling that it took game developers so long, they make a huge difference in immersion in my opinion. Then again, I never heard anyone mentioning them.

  • @allenandrews2380
    @allenandrews2380 17 годин тому

    I think the controls are challenging, but rewarding. I just refused to let the controls kick my butt, and now I love them. I still have my little frustrating moments, but I'm still amazed that I keep getting better everytime I beat it.

  • @WouterLindenhof
    @WouterLindenhof 3 дні тому

    One thing I found missing is that the gameplay has an entirely different feel when using the nun-chunk input. The most significant difference is that you walk, rotate, and aim simultaneously when you run around. While using the controller input, I often only performed two tasks simultaneously (such as walking and rotating or walking and aiming). Although the controller input is far more precise, the fluency of the nun-chunk is a better match for the level design. With only a few exceptions, most areas’ paths are curved and don't contain hard 90-degree corners. As such, you were always aiming your gun at your next destination, which might or might not include a threat. When an enemy did come into view, you could choose to lock on, allowing you to orbit (useful in open areas), or use the manual aim to use the tank controls to move back and forth. From what I recall, the Switch’s nun-chunk input does differ from that of the Wii U version.

  • @dylanlarson4658
    @dylanlarson4658 3 дні тому

    6:05

  • @skeeterd5150
    @skeeterd5150 4 дні тому

    I was born in 1980. One needs to look at a game versus its contemporaries. There was Nintendo seal of approval, but there were so many unplayable games back then. This was a great game that stood out so much. The music and atmosphere gave me such a weird uneasy feeling. It’s so easy to judge this one against its “super “ sibling.

  • @antoniocinque
    @antoniocinque 4 дні тому

    this video is amazing, so many things that I overlooked as I child that you are now making me notice. Please continue making videos like this!!

  • @MissMaskedLily
    @MissMaskedLily 4 дні тому

    I understand why you feel the way you do about the Metroids story, but honestly, it's one of my favorite things about the franchise. I'm personally a huge fan of how the story centers around Samus Aran, but I also do agree that it makes the universe feel smaller; however, I think having a more personalized story is worth the trade-off of a less mysterious universe. At the end of the day, it's a personal preference thing; the story may work for some but not for others. I'm trying to make this comment not seem like I'm saying, "Well, you're wrong because I like it!" Because I definitely think that your perspective on the story is completely valid and understandable, even if I personally disagree. Either way, I love your videos on Metroid, they are extremely well done and made me love these games even more!

  • @vladi3862
    @vladi3862 5 днів тому

    my only complains are the non existent difficulty and that the game always tells you where to go next. this stuff kills any metroidvania, i just wanna explore on my own

  • @carloshungjr
    @carloshungjr 6 днів тому

    Based review

  • @HilariousButTrue
    @HilariousButTrue 6 днів тому

    Loved this game as a kid, it was very unique at the time it came out but playing it today there's too many areas that look exactly like other areas and without a map it becomes a bit of a headache. Also it uses old school NES secrets where there's no hint at all and you just had to find it by accident or by spam bombing every block in the entire world.

  • @monsieurliquorice
    @monsieurliquorice 7 днів тому

    I feel like I'm the only person ever to like the chozo temple song :( I honestly like the droning nature of the song, Idk what it is it just clicks. Also I love the Metroid Theme too.... the steady rythmn makes me bop!

  • @Howardpower679
    @Howardpower679 7 днів тому

    Ok now beat it without a map

  • @firebat36
    @firebat36 7 днів тому

    Great video, but when you brought up the bombable walls issue you forgot that they have alot of dead ends where you find a bombable floor, get 3 tiles down, but its a dead end and you have to go up.

  • @tinkerer3399
    @tinkerer3399 7 днів тому

    I simultaneously love this game and am a little disappointed by it. My two biggest problems are the wave beam/ice beam trap and the overall map design. Having an "upgrade" that actually set you back in game progression is just bad design. If they let you switch between the two guns I think it would help a lot. And the overall layout is less than ideal with too many time wasting tall vertical sections and copy paste rooms. This game feels like it should be a top 3 NES game but instead I find it falls around 15-20th best. Which is still fantastic (falling within the top couple of percent), but it feels like it falls a little short of what its greatness could be.

  • @RaffoPhantom
    @RaffoPhantom 7 днів тому

    I've just formed a thought on the ending of Fusion: Given that it has higher intelligence and also copies the memories of its victims, I can come up with a few reasons the SA-X helps Samus without it being about the Omega being the greater immediate threat. It has seen Samus eject the restricted area (which had Metroid on them) and decided Samus = kills Metroids = now on our side (for some reason). I mean, you literally are fighting the omega Metroid here as well. It has also looked into Samus' memories and it has seen her commit genocide against the Metroids before. So maybe the SA-X decided they'd need a "Metroid Hunter" out in the galaxy to remove any last threat to their own propagation. This does include the Omega Metroid in Fusion, yes, but also any other Metroid that might exist out there.

  • @llliwwille
    @llliwwille 9 днів тому

    I have now with this video watched everyone one you’ve uploaded. I’ve been playing most of these alongside watching them . Cannot wait for the next installment

  • @reisen9998
    @reisen9998 9 днів тому

    The breakable block in norfair is actually hinted at, but it's still unintuitive. First, there's a very basic map in the manual that shows that there's a hallway underneath norfair. Secondly, the floor pattern, it has a repeating pattern that doesn't repeat on the breakway block.

  • @midnitdragoon
    @midnitdragoon 11 днів тому

    I didn't like how linear fusion felt compared to super metroid back then...

  • @rileyallsop7286
    @rileyallsop7286 11 днів тому

    i can’t wait for you to cover dread

  • @williamjameslehy1341
    @williamjameslehy1341 11 днів тому

    *Pretty* good? Fucking Zoomers.

  • @MARSHT0MP404
    @MARSHT0MP404 11 днів тому

    i dont like metroid nes because she's 3 pixels thick, approximately

  • @The_Iowegian
    @The_Iowegian 11 днів тому

    Since I only ever play Super on a CRT on my SNES i thought there was something wrong with the visuals for a bit. Graat video. I agree on the bosses and mostly on movement. The movement feels so satisfying sometimes and annoying others. Space jump is something i to this day suck at.

  • @The_Iowegian
    @The_Iowegian 12 днів тому

    My favorite thing about Zero mission is as a kid i didn't even know the flying insect boss existed because my cousin and i convinced ourselves the intended way to get super missiles was the morphball shinespark in Brinstar. So i literally found out about that boss probably 2-3 years later doing ny first 100% run. Blew my mind that we'd managed to fully avoid a boss on accident.

  • @long060
    @long060 12 днів тому

    I just don't think I can subscribe to a channel named Pipi DaFeces but good video

  • @The_Iowegian
    @The_Iowegian 12 днів тому

    I just fot back into my GB/GBA collection from building a backlit GBA. I have been beating all my favorite childhood games like Zero Mission, Fusion, FFTA, etc. Fusion was always a game i favored over Zero Mission despite zero also being amazing. Great video! Also, as someone who looooves the GBA, i never knew about the oversaturation of the colors. Ya learn something new everyday.

  • @MyachaCh
    @MyachaCh 13 днів тому

    Edit 2: Further into the video, odds are if someone needed that cutscene to look at the finer details of maybe the federation is bad were not paying attention in the first place. If you don't get subtley, you should miss out on it so that others who enjoy it don't have it ruined by throwing the story right in your face. Edit: I should preface with the fact that Metroid Fusion was my first Metroid game and my introduction to the franchise, so it's not like my opinion is tainted by nostolgia of the more traditional Metroid games, as I played them later and found them to be generally superior, but Fusion still holds a special place in my heart. I love Metroid Fusion, it's one of my favorite games, but it is objectively the second worst Metroid game. There is too much hand holding and too many long breaks from gameplay. The story and game is still really great, but it would have been absolutely better and better than Super Metroid if they cut down on the amount of times you have to talk to that annoying computer. It was also the start of the era of game devs treating their audience like they have an IQ of a Koala. It really sucks because a lot of the physics and certain mechanics are objectively better and feel better than Super Metroid, and the story is really good, but that story does heavily and negatively affect the most important part of the game: The gameplay. The best way to tell a story in a game is through the gameplay and design, which Metroid Fusion does utilize, just not to the extent that it should have. Metroid Fusion is the game in the metroid franchise that most heavily needs a remake to fix it's core issues so that it can actually be the best Metroid game, because I do love it and I feel that the hand holding and too much restriction is really the only thing holding it back from being the best Metroid game. Other M on the other hand just needs to be retconned, that was irredeemable. This was also the first game without the late series creator Gunpei Yokei as well and it did almost feel like a spit in the face to his legacy. While I used to absolutely hate Yoshio Sakamoto, I understand he does have good ideas, he just needs someone to tell him when his ideas are shit. Having the player stop playing the game to be told where to go every 5 seconds is not fun and a stupid idea, especially if where you can go is more of a linear path. Not being able to explore and affect the story and have different experiences than other plays is not fun and not a good way to make a game. Games should ALWAYS have loose enough stories where players can play how they want and have a completely different experience than someone else playing the game, that's what makes games such a unique form of art because it is just as much the players canvas as it is your own.

  • @OlmiOP
    @OlmiOP 13 днів тому

    You know a Metroid video's gonna be good if the video's longer than it takes me to actually beat the game Really good video! Never thought about the SA-X being a literal reflection of Samus in the first 3 games like that. VERY interesting stuff!

  • @Other8arry
    @Other8arry 13 днів тому

    The linear aspect goes hand in hand with the loss of Samus’ agency. Nothing more or less to it. Otherwise, yeah chill out on the Samus reward ASSpect, it’s basically tradition at this point, it’s not like she’s starting an only fans .

  • @neochozo
    @neochozo 14 днів тому

    Saying that Super Metroid simultaneously has some of the best movement and also the clunkiest movement is one of the truest, most accurate statements I heard. I love speedrunning this game but man, it can also be frustrating for someone new. On your point about sequence breaking, I think it’s unfair to compare Dread’s variety of developer-intended flashy sequence breaks to Super’s. Many of these were not “intended” although the developers knew they might be possible, so it’s just a reward for the player. No one in 1994 was worried about coding new and interesting ways to get items; it was left to player imagination and experimentation with the mechanics.

  • @llliwwille
    @llliwwille 14 днів тому

    I can’t wait for your next video!! Will it be prime 2?

    • @FlatulentFetus
      @FlatulentFetus 14 днів тому

      Yes, I’m currently going through a second draft. It’s gonna be another good chunk of time.

    • @llliwwille
      @llliwwille 13 днів тому

      @@FlatulentFetus just keep doing what you’re doing and take your time! Your metriod vidoes are flawlessly made! :) (though you should be harsher on some of the games haha. Talking about you metriod 1 and 2 and prime) I guess 2 things missing from the prime video was you never discussed the platforming or the visibility. The former is something I found incredibly frustrating and was a big detractor. I played on the GameCube version for example. Because of the tank controls I can’t look at my destination and get there. So every jump is almost a guess in a way. Especially when a random enemy crawls out and knocks me off when I couldn’t even see the enemy in the first place, super annoying. When it comes to visibly this was a big big thing for me. I felt often areas where I was supposed to find something like a glyph, an activation tile, or a secret entrance I just couldn’t because I could barely see the walls. Dark areas, or when using either visor. I found them too dark and too bright respectfully. The Thardus boss fight too me a while cause when he used the blizzard it was like I got flash banged. And both issues tie in to one another. Often some of the more difficult platforming sections also happened to be in the darkest areas. Such as in the sunken ship wreckage and the bottom of the Phazon Mines. In my opinion the game is like a 6/10 and these issues + the ones you mentioned is why

  • @CntrazZombie4
    @CntrazZombie4 14 днів тому

    Federation Force is one of the greats for Co-op FPS's like Deep Rock Galactic or Payday, eviscerated by the ire of fans for it not being a "real metroid game" and being stuck on the 3DS, which is one of the least comfortable ways possible to play an FPS short of being shot IRL every time you take damage.

  • @broom673
    @broom673 14 днів тому

    You can actually hurt the Omega Pirate while his hand is up. He can't absorb your shots from behind and beside him. I actually don't like the power bomb change because now you can just cheese the entire fight. The pirates get one shot by it so you're effectively just locking the Omega Pirate in a cycle of getting blown up by power bombs until he dies. You pretty much have to actively avoid getting power bomb expansions to make the fight even remotely difficult.

  • @neochozo
    @neochozo 14 днів тому

    You say that this lore is new to Zero Mission, but I can’t help but notice that your example was super selective in only listing games that don’t really physically mention the Chozo or her backstory. You also can’t say that Super doesn’t contain any lore when the accompanying NP comic that you already mentioned directly states she was raised on the planet. As far as other games go, Metroid Fusion was very heavy on Chozo history, as it’s the first game to establish that the Metroids were created by the Chozo. Metroid Prime is awash with Chozo history and the notion of Samus being a chosen one of sorts. There have been multiple references in the past to Samus having been rescued from K-2L and being raised on Zebes. And while you did introduce the manga, you’re neglecting to mention that yes, Samus was infused with Chozo DNA as a protector/warrior by Old Bird (or Grey Voice, take your pick), but with warrior DNA (which Dread then clarifies as coming from Raven Beak) because the sentient AI Mother Brain was already planning a revolt and planned to utilize Samus as a means to control the Metroid army. This lore is nothing new and completely predates Zero Mission’s release. Zero Mission is not a “revenge story”, but it is a retelling of the original game with a lot of new motivations thrown in. Samus was not powerful enough to prevent the massacre at K-2L, but she’s sure as hell going to avenge them and Ridley/Mother Brain pay for what they did now that she is. Anyway, I don’t mean to pick this apart - it’s a wonderful video for sure. Just wanted to address those couple points. All that aside, 1% Fusion runs and sub-9% Zero Mission runs can suck my left nut. Never again hahaha.

    • @FlatulentFetus
      @FlatulentFetus 14 днів тому

      I’m glad you enjoyed the video, but I have disagreements with your comment as well. My sources are super selective? I cited every previous game except the Prime series, and went into detail about why I make that exception. That’s the opposite of selective. I also never said Super Metroid has no lore?The Nintendo Power comic is non-canon and largely irrelevant to this discussion, as described in the description of this video. I also don’t agree that Fusion is heavy on Chozo history, as they are not mentioned a single time. The *Japanese* version might show them in the gallery, but please see my Fusion video for my thoughts on that because I already covered that topic in that video. I’m also not “neglecting” to mention details of the manga because I explained in the video that I’m much more interested in discussing the effect that the manga has on the rest of the series rather than detailing what happens and why in the manga itself. The manga lore isn’t completely new, but the manga stands as the widely accepted and at least mostly canon version of the story so that’s why it’s discussed. Zero Mission absolutely is a story about Samus taking back Zebes from those that stole it. Characters like Ridley and Mother Brain have wronged her and pose a threat to the galaxy. There are now 2 reasons for Samus to fight them, whereas previously the mission wasn’t important *specifically* to Samus. Samus’s role in the NES game was happenstance - she just happened to be the selected bounty hunter. She had no prior connection to Zebes, Mother Brain, the mysterious unknown ancient race, or Ridley. But now in ZM, she’s directly connected to just about everything and everyone. Those “new motivations” that you’re referring to absolutely must be revenge, because what else could it be with what the manga tells us?

    • @neochozo
      @neochozo 14 днів тому

      @@FlatulentFetus Thanks for replying back! To clarify, I said you were selective as you only mentioned NES Metroid, Metroid II, Super, and Other M while leaving out Fusion, which is the one game that established the Chozo created the Metroids and that their name meant “ultimate warrior”. Understand that back in this era, games still came with manuals and that’s where us players got our story and other important game information. In fact it’s the only way besides Super that any of us knew Samus went to SR388 at the behest of the Federation to wipe out the Metroids; the game didn’t tell you anything. Manuals are a lost art in this age where everything is instead heavily tutorialized, and it just struck me as odd that you would leave out the one game that contained said information to make your point. Metroid Prime is another one that (along with Trilogy) has a manual that explicitly details Samus’ backstory and the history of the Chozo/Space Pirates. I get that the Super Metroid NP comic is largely considered non-canon these days, but at the time of release with no other sources to contradict it, the history of Samus being an orphan from K-2L, raised by the Chozo, etc. was taken as an official source of her backstory. The next confirmation was 2002 with Prime/Fusion and then we were able to leave the rest of the goofy comic behind. RIP Houston though. Ultimately I just fundamentally disagree that the world building and fleshing out of the story hurts the overall narrative. The original games were excessively weak on story anyway so any kind of clarification is sauce for the goose in my opinion. It more clearly defines Samus’ arc and her hero’s journey rather than the Western misinterpretation of her being a bounty hunter who did these jobs for sweet GF cash. Regarding your counterpoint about it not being a revenge story, I concede that you have me there. Honestly not sure what I was trying to communicate but what I said did more to reinforce your point than make any sensible argument, so yeah. It does serve as an avenger story / righting of the wrongs thing. 👍

  • @youri7229
    @youri7229 15 днів тому

    1:33:30 I have to assume they are referring to the end of Alien 1, where Ellen Ripley strips into her underwear towards the end of the film despite being actively hunted by the xenomorph. They still miss the actual point of it being a weirdly objectifying reward to get and I very much doubt it is a nod to Alien in any way lol, but yeah.

  • @iDarkLinkGraal
    @iDarkLinkGraal 15 днів тому

    What's the map app you're using at 30:44? I'd love to mess with that sometime!

    • @FlatulentFetus
      @FlatulentFetus 15 днів тому

      That is a map feature from the fan remake Metroid Planets.

  • @jeekboi
    @jeekboi 16 днів тому

    you and i have the same exact mouse pad except mine has DK wearing booty shorts that say ONCE

  • @Ruben_M.
    @Ruben_M. 16 днів тому

    Some key counter arguments about your Immersion segment: -Space Pirates are able to move and leap way further than normal human capabilities. It would help explain why their rooms tended to have odd platforming segments. It also helps that they have jetpack equipment for navigation. -There were a few scannable "doors" in the Space Pirate areas that explicitly mention in their scan logs: Space Pirate genetic code required for entry. There was also another Space Pirate log mentioning that Samus was infiltrating their base through vents and hatches. This helps explain why Samus enters some rooms through awkward tunnels or segments. Other than these two noteworthy points, I do agree that Tallon IV didn't seem like a place going into "biological extinction". Admittedly though, this would be hard to visualize, since we would need context on how the world looked before the impact of the leviathan, but that would have likely been beyond the scope of the development limitations. It was probably easier and still "good enough" to mention it only in the scan logs.

    • @FlatulentFetus
      @FlatulentFetus 16 днів тому

      I usually see the pirates jump high in the observatory, and while that does indicate that they’re capable of moving around gaps and distances, I don’t think that therefore justifies much of anything for me personally. Humans can fairly easily climb ledges around chest high, and yet we do not make stairs anywhere near that high because that would be awful. Not to mention that so many of these areas are meant to serve specific functions, such as transporting mining equipment, Phazon deposits, lab equipment, ect. It’s not at all believable to me that Pirates are just supposed to leap around everywhere, even if they are shown to be able to leap pretty far. Especially considering the rooms like Elite Research access, a vertical shaft with spinning electrical hazards leading directly to where they supposedly need to do their research, I’m doubtful that jumping high makes that anywhere near practical. Rooms like the Mine Security Station and Research entrance do have doors that only open for space pirates according to their genetic code, and that’s neat, but I hardly think that addresses any of my criticisms with Prime’s constant disregard for contextual cohesion. It doesn’t help explain why Samus enters certain rooms through awkward tunnels and segments because only a couple rooms across the entire game have these doors in them. Perhaps if they placed these doors in the rooms I talked about in the video, then I’d be more forgiving. But that’s just me, feel free to disagree. I also don’t agree that we’d need to see the world before its decimation to get a good enough sense of how it’s changed. I think it’d be fine to show us scorched surfaces, withered life, signs of the force of the impact, signs of a displaced civilization, Phazon-infused creatures, or Phazon growing. I think both Prime 2 and especially Prime 3 do this well.

    • @Ruben_M.
      @Ruben_M. 15 днів тому

      @@FlatulentFetus It's very hard to judge the space pirate areas, given that we aren't shown the whole context for their traversal methods, only that they have doors we can't access. The only context we are given is that Samus is breaking into space pirate areas using tunnels, vents, and hacking vulnerable technologies (one of the logs mentions their frustration in trying to keep Samus out, and her bypassing their security). But I see where you're coming from. I just finished playing Metroid Prime again (this time on Prime Hack for the first time ever), and the whole time I was in the Chozo Ruins, I didn't understand what the purpose of many rooms were, or seemingly perplexed by the room names. We see how tall the chozo ghost are in relation to many of the rooms, and it felt like they had many of the same issues the space pirates would have. Like for example, there is no way to cross the room "Crossway" without seemingly using the morph ball boost (unless you took a lengthy detour through "Hall of the Elders"). "Reflecting Pool" has an upper and a lower area, with seemingly no way of going to the upper area without the boost ball (or again, lengthy detour). And yeah, MP2 & 3 do a much better job of explaining the world building. I think we just have to accept that this world was built for gameplay first, and lore secondary. Just like how the 2D Metroid games might shows background areas we can't access.

  • @mikerice868
    @mikerice868 16 днів тому

    On the topic of your critique of the scan visor being a necessary tool for progression; I'm of the opinion that it's simply the design of the game to use the scan visor and trying to avoid it is an unwise way to try and play the game. Your main critique is that this design de-emphasizes player agency, which is fair, but the way the game designs its visuals, they seem to have intentionally gone the route of not giving any visual indications of places where you would use various items and instead have the player rely on the scan visor. An explodable morph ball tunnel entrance, for instance, may just look like any other texture until you use the scan visor. Like it or not, I think the whole point of these parts of the game are that you need to use the scan visor, otherwise it would've been simple enough to put some kind of visual indicator there as to what to do instead. So while you seem to believe that the design is a puzzle you're meant to figure out on your own with the scan visor only being a hint system if you're lost, I think the design is a straightforward discovery of a new path or secret that's not meant to be a puzzle as a puzzle isn't meant to give you the answer whereas Prime simply does. Looking at these bits of the design through that lens I think makes me more forgiving of them. I mean, it's not all too exciting or interesting to simply be told that you can access a new thing when it could instead be a more interesting puzzle, but my point is that it seems to me to be intentionally not a puzzle. Meaning they executed their idea just fine, it's simply not a design choice that everyone likes, which is valid

    • @FlatulentFetus
      @FlatulentFetus 16 днів тому

      I think what you’re saying is completely valid. The design around secrets has fundamentally changed so much between 2D and 3D Metroid that I wouldn’t even call them that similar at all. This difference and me challenging the Scan Visor’s reputation as an optional hint and lore tool are both things about Prime that feel misrepresented in a lot of the discourse surrounding this game.

  • @silasriegle1657
    @silasriegle1657 17 днів тому

    It's funny looking back. As a kid the first time seeing the SA-X, and knowing they were space blobs, when I saw the face reveal I thought the nose was a mouth. It looked like OnO to me

  • @ibnalamin9695
    @ibnalamin9695 18 днів тому

    Why leave the other music playing in the background during the music section? Lol

  • @RiskOfRayne
    @RiskOfRayne 18 днів тому

    Yes metroid fusion is based thank you for acknowledging it

  • @lepapanouwel4663
    @lepapanouwel4663 19 днів тому

    I dont know what happened with nintendo in this period of time but padding was a PRIME issue in their game, the triforce fetch quest in wind waker was another shitty idea and paper Mario TTYD had some stretches here and there too, and dont get me started on sunshine's blue coins

  • @The_Pariah
    @The_Pariah 19 днів тому

    Aran is not pronounced "air-in". It's "ah-rahn" or "ah-ron". NO ONE pronounces it right and it really bugs me.

    • @FlatulentFetus
      @FlatulentFetus 19 днів тому

      Both Metroid Prime 3 and Metroid Other M pronounce it as “Air-in.” This is the used pronunciation across the only games in which her name is spoken.

    • @The_Pariah
      @The_Pariah 19 днів тому

      ​@@FlatulentFetus Then those are continuity errors from the past b/c there are commercials and cartoons made in the 80s and 90s that specifically pronounce it as I've stated. Things made DECADES before your citation. I grew up with Metroid, homie. No internet. No guides. Lived the commercials. Bought the Nintendo power. Do you even know how to 13" CRT TV?

    • @FlatulentFetus
      @FlatulentFetus 19 днів тому

      Cartoons and commercials from the 80’s and 90’s? You mean like Captain N? That entire time period is infamous for its lacking localization and inconsistent continuity. Samus was called an android and Ridley was a brainwashed native of Zebes. You mean to tell me those are also a continuity errors just because they’re older? I’m not going to outright ignore multiple entire official games in favor of some commercial from decades ago, no thanks.

    • @The_Pariah
      @The_Pariah 18 днів тому

      @@FlatulentFetus No, I don't mean captain N. I mean officially licensed Nintendo commercials. Things created BY NINTENDO. Not 3rd party cartoons made by DIC to capitalize on the next cartoon idea. I'm not trying to push an opinion on you. I gave you the original pronunciation. As someone who's attempting to make "Metroid content", I'd think you'd be a little more receptive to someone civilly pointing out that you're mispronouncing the main character's name. Instead of arguing with me, why not go do some research... ಠ_ಠ

    • @FlatulentFetus
      @FlatulentFetus 18 днів тому

      There is no officially licensed Nintendo Metroid cartoon. Nintendo themselves have hardly made any cartoon during the 80’s or 90’s - they outsourced and oversaw projects made by other animation studios. There are commercials for Metroid games, but those never pronounce Samus’s last name in them. You never gave me any example of your pronunciation being used, but even if you could it’d still be irrelevant. Like I said before, the pronunciation repeatedly used across multiple games is far more important than some commercial from decades ago - especially if those commercials are getting things wrong like Metroid II’s commercial. That commercial says a Metroid survived the events of the first game and multiplied all over SR388, where the game and manual are very clear about SR388 simply being their homeworld. If anything, the commercials are getting even the basic info wrong. A commercial that can’t get the basic info right is far less important than the multiple offical games. So your sources either don’t exist, or they don’t say what you’re saying they do. “Instead of arguing with me, why not go do some research?”

  • @Matt_History
    @Matt_History 19 днів тому

    I seriously question every single person who says they were 'surprised' Samus was a woman, she's referred to as such throughout the entire game, you see her face repeatedly through the visor and in reflections off of it. And she literally has the figure of a woman in the suit. I figured out she was female by looking at the cover when i was 3

    • @FlatulentFetus
      @FlatulentFetus 19 днів тому

      3-year-old you was more perceptive than 5-year-old me. Congratulations

  • @SomeCanine
    @SomeCanine 20 днів тому

    Fusion seems like it's on rails but it's not. Metroid and Super Metroid seem like they are wide open, but they're not. All of the Metroid games lie to the player.

  • @Squiggles01
    @Squiggles01 20 днів тому

    Now that I think about it... This is Metroid's own ODST! It just came to me today, and when I look at it like that I feel like the game has gotten an unfairly hate filled rep... But that's just what I think and my first Metroid game was Fusion so think of me what you will.

  • @gamble777888
    @gamble777888 20 днів тому

    The game would still hold up amazing if it didn't have the obscene lack of energy and ammo refueling stations, and copy pasted rooms. If you fix those two flaws it would immediately be great.

  • @minemine7_
    @minemine7_ 20 днів тому

    1:18:24 actually, you can use the ice beam to freeze those flame emitter things

    • @FlatulentFetus
      @FlatulentFetus 20 днів тому

      That’s neat, I guess I may not have mentioned that, but being able to bypass the waiting later with Ice Beam doesn’t justify putting those things in the level in the first place. I’d prefer to have good level design over the eventual removal of nothing/waiting level design.

  • @user-mt5uu4pz4j
    @user-mt5uu4pz4j 20 днів тому

    Prime was so scary as a kid. It made it even more fun to play tho

  • @off_Planet
    @off_Planet 21 день тому

    Oh you're not alone, I hate the music in Magmoor Caverns with a passion