How to Add Mods to your map as a Placeable. All you need to know!

Поділитися
Вставка
  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 95

  • @МаксимПышнов-в7б

    Good afternoon, Mr. Bob!!!! I would like to thank you for your content, you helped me in many ways to create my map! I have learned a lot from you, despite the fact that I do not understand English!!!!! Keep up the good work!!!!!! You help a lot of people, thanks to your videos and your examples!!!!

  • @МаксимПышнов-в7б

    No man's land diamond acres is my work, even if not the author's, but these are just the first steps! I made this map thanks to you!!!!!!

  • @Simmygameplay
    @Simmygameplay Рік тому +2

    I think farmerbob for all those videos help people out who want to make a map. Im in a process making a map my self. With out him this wont be possible not a lot of other people talking about how to put everything together and again thank you farmerbob

  • @gabrielgonzalez6552
    @gabrielgonzalez6552 Рік тому +1

    Excellent tutorial, thank you, highly recommended

  • @farmerrabbit
    @farmerrabbit 11 місяців тому

    Great video.. One thing I was wondering about, when I start in new farmer gamemode, I start with all the buildings, but in farm manager gamemode, I can't seem to figure out how I set it up so when you start in this farm gamemode, you start with the farm buildings also, right now they are gone, just like in starting from scratch gamemode.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  10 місяців тому +1

      Managing buildings for the different game mode is all setup via the line in the placeables.xml as well as the buildings own xml. In my Nevada Map conversion series, i showed how to setup 3 farms , the main farm and 2 other farms which you van purchase in the other modes.
      FS19 to FS22 Map Conversion: ua-cam.com/play/PLliDnv3QIOln2n9AaNtTs198ajQ2UFLmK.html

  • @DESERTOXFARMS
    @DESERTOXFARMS Рік тому

    Absolutely perfect I have so many things I am looking forward to breaking 😂

  • @ritamax8493
    @ritamax8493 Рік тому

    Hi, Bob! First of all, thank you very much for the mode hint. It works. 😉 As to this topic, I've installed selling/production point as a mod on my map. It works as a production point if I buy it with the land under it, but... it never works as a selling point, and I can't close the contracts relating to this point. 🤭Pls, be so kind to tell me what I missed in the installation process. 😁

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      ok have you tested the mod on a map first, sometimes mods dont work, so first test it on elmcreek or any other map to check it works.

    • @ritamax8493
      @ritamax8493 Рік тому

      @@FarmerBoBonUA-cam Sure, I have! I've checked everything I knew. All the other mods with same function don't sell but product on my map either. So it's my crooked hands problem not the mods.😆 Maybe I don't understand, but in my opinion, if I don't own their land, they have to work as a selling point. They apear in the list as a selling point with the prices and so on, but they don't sell. 🤗 Tell me the spell, pls. 😉🤣

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому +1

      @@ritamax8493 ok then your only option will be to unzip the mod into your map, convert it to a placeable and install it permanently in your map, then you can configure the mods xml with "boughtwithfarmland=true" and set its farmid=0 (remeber to transfer the needed content from the mods moddesc to your maps moddesc)

    • @ritamax8493
      @ritamax8493 Рік тому

      @@FarmerBoBonUA-cam Yahoo! ))) The spell was: 'Neither farmid nor defaultFarmProperty for this point in placeables.xml' as they wrote in the original maps files. ))) I had boughtwithfarmland=true. It binds the land with the point but don't switch on the selling. And what is farmid=0?

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому +1

      @@ritamax8493 cool, id=0 is for placeables that is not part of the playerbase for ownage

  • @justsayinghey...
    @justsayinghey... Рік тому

    Awesome, thanks!😊

  • @ReithAcademy
    @ReithAcademy Рік тому

    Hey Bob, I was wondering if it's possible to move your map to the mod folder to test it before you upload it to the modhub.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      I only work out of the mods folder, i have my map unzipped in the mods folder, that way i can work directly on the map, test it in game aĺl at once untill its ready.

  • @ReithAcademy
    @ReithAcademy Рік тому +1

    Hi Bob is it possible to import an unloading trigger i3d file to use as a silo so that the building is just for looks and the trigger itself is linked to the mod xml that has the silo capacity

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Yes totally, in my nevada conversion series i did a whole video on a coal mine. Taking a lime sell point and converting it to a coal sell point. Similar process.

    • @ReithAcademy
      @ReithAcademy Рік тому

      @@FarmerBoBonUA-cam thx

  • @fpvnico
    @fpvnico Місяць тому

    If i use a mod in my map, i need to remove the original mod from the mods folder because this can cause conflicts when playing the game you say.
    So people who have the sell everything mod installed from the modhub and want to play my map (with sell everything mod inside) need to uninstall their mod or they have conflicts?

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  29 днів тому +1

      If you build any mod properly into your map it should have no problems if the same mod is in the mods folder.
      Best way to test is build it into your map and test it with the mod in your mods folder.
      If its error free all is well.
      If you jave problems it is easy, remove th3 mod from your map and instead of building it in just place it in your map and make your map mod dependant. So it will install the mod if it is not present and your map wont be playable without it. 😊

    • @fpvnico
      @fpvnico 29 днів тому

      @@FarmerBoBonUA-cam ah ok, thanx.

  • @ReithAcademy
    @ReithAcademy Рік тому

    with the default farm property, I don't have that in my mod which is aa selling station, would a selling station mod not have the default farm property line

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      No, sellpoints are notmally not owned by farmers except for production points. So sellpoint are not defaultfarmproperty. Watch my video on setting up a sellpoint.

  • @Valo-Ran63
    @Valo-Ran63 Рік тому +2

    Hey Bob
    Can you please do a tutorial of how to convert mods but in reverse
    From 22 to 19
    I was asking you since late 2022
    It will be an interesting tutorial from you
    +I will donate if I should

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому +1

      I remeber that brother, it is a beast if a video since it is reverse engineering. I will look into that.

  • @justindasilva4040
    @justindasilva4040 Рік тому

    Hello farmer bob great videos and absolutely fabulous explanations 9 times out of 10 I have great success from your videos . Generally if something doesn’t work it’s self error … anyways my guy I’ve been having terrible luck trying to change the grocery store texture from one of the in game placeables to a different colour I’ve exported with no luck and seem to be pulling in the actual game files .. which I DO NOT want to modify for obvious reasons any help would be appreciated thanks and great work !

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      i will have a look on making a video on how to do it.. in fact i gave it a mention in my Ravenport conversion videos when i did that hayloft and custom workshop

  • @bfgedits2024
    @bfgedits2024 7 місяців тому

    So the mods I added to the map can load in the store and I can place them. But the placeables XML thinks the store item doesn't exist and they won't load in game where I position them, despite my file paths being correct. I've been struggling for a couple of hours trying to find out what I did wrong

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  7 місяців тому

      Normally the storeitems.xml gets that effect sometimes, not always, so move your lines in the storeitems.xml to a storeitems section in your maps modDesc.xml

  • @bigdoggaming1983
    @bigdoggaming1983 Рік тому

    Hi bob! i for the love of me can not get a sell point trigger to work on your 4xstarter map its been 2 days of trying and ive tried everything even you tutorial. Please help!!

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      I have made a full mapmaking course on Giants editor, if you follow that i have done quite a few sellpoints there in great detail. Just check my playlists on my channel. Giants Editor Mapmaking Course

    • @bigdoggaming1983
      @bigdoggaming1983 Рік тому

      @@FarmerBoBonUA-cam I noticed on the xml files on the 4xstartermap that the storeitems xml is mapAlipine and placeables xml is mapUS would this be the isssue?

  • @SquadGamez0101
    @SquadGamez0101 Рік тому

    hi Mr. Bob can you help my with the door triggers the dont work and i cant find what i missed

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Sure, you can get me on discord on a private message, have a look at the game log and check for errors.

  • @tomyylogistics
    @tomyylogistics Рік тому

    Hi how can I add starter machines to a newly created map?

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому +1

      Easy, open map in game, buy all the default vehicles and equipment you want, park them where you want them on the map. Save the game. Ooen the savegame and copy the vehicles.xml and override the one in your mapdir. Then open that one and add the defaultfarmproperty= true to all vehicles.

    • @tomyylogistics
      @tomyylogistics Рік тому

      Thanks

  • @emilholm2317
    @emilholm2317 Рік тому

    If i have a model ex. A stonewall. Can I make my own xml file for it so i can make it sellable? I only have i3d,shapes file and textures..

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Yes, take a similar placeabkes xml and just reconfigure it for your wall. You dont have to have the i3d mapping and all those other things in it like tip occlusion etc. Leave the start and end sections but remove the internal info for them.

    • @emilholm2317
      @emilholm2317 Рік тому

      @@FarmerBoBonUA-cam i Will try that.. thank you 🚜🚜

  • @julio4473
    @julio4473 Місяць тому

    Got a question, i made a decorative object for fs22. it shows up, and i can place it, in game but it won't sell or demolish, it's just stuck there. What is the cause of this?

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Місяць тому +1

      Your xml is not cinfigured correctly, "show in store" and "can be sold" needs to be in the store section

    • @julio4473
      @julio4473 Місяць тому

      @@FarmerBoBonUA-cam you are a big help thank you

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Місяць тому

      Pleasure my friend..

  • @rsgaming9646
    @rsgaming9646 Рік тому

    Hey farmer Bob just wondering if you where still helping me out with that one dairy barn from midwest hills

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Oh wow brother, please refresh my memory, weve been away for a week. I have like 3000 guys im helping.

    • @rsgaming9646
      @rsgaming9646 Рік тому

      @@FarmerBoBonUA-cam it's all good it was the dairy barn from midwest hills

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      @@rsgaming9646 what did you want to do with it?

    • @rsgaming9646
      @rsgaming9646 Рік тому

      @@FarmerBoBonUA-cam i want to be able to use as placeble on another map

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      @@rsgaming9646 ok send me an email at boetfaas@gmail.com, i will send you a download link for the dairy barn. also send me a screenshot of the barn and location so i do not waste time on the wrong thing.

  • @Mafia_x_Phantom
    @Mafia_x_Phantom Рік тому

    Can you make a video on how to take placeable from one map and add it to another

  • @Outlawmapping8486
    @Outlawmapping8486 Рік тому

    Hey farmerBoB i cant get the doors or garage doors to open i even checked everything!

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Check the game log for errors, it means your xml is not working.

  • @chriswizard4930
    @chriswizard4930 Рік тому

    hi bro i put building in the map no erros or warning i log but building not show in game. do you have eny ide why. all xml is as it has to be and sore iteam as well. and i placeable xml. its a mill production that i can sell. is there a nother way to do this or is it the same as in video.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Hi Chris, this is the only way to add a placeable. Send me the line from your placeables.xml so i can see.

    • @chriswizard4930
      @chriswizard4930 Рік тому

      @@FarmerBoBonUA-cam ua-cam.com/video/grTANv7rnBk/v-deo.html

    • @chriswizard4930
      @chriswizard4930 Рік тому

      @@FarmerBoBonUA-cam here is the map BOB hope its ok i put your links in my video.
      ua-cam.com/video/grTANv7rnBk/v-deo.html

  • @ReithAcademy
    @ReithAcademy Рік тому

    Hey Bob I tried to follow along but î can't seem to get it to work, is there like a step by step I could follow

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      All my videos are made to follow in a watch pause do basis. So you watch a few seconds, pause, then do on your side, and if you copy exactly what o do the results will be the same.
      However when you work with mods there are thousands of things that could be different.
      1. First things is have you tested the mod properly before trying to add it to your map.
      Secondly, some mods use scripts, these need to be installed in your map as well same as in the mod.
      So best would be to send me a link of the specific mod you are trying to add to your map so i can see what needs be done.

    • @ReithAcademy
      @ReithAcademy Рік тому

      @@FarmerBoBonUA-cam it's the kingmods farmers market

    • @ReithAcademy
      @ReithAcademy Рік тому

      @@FarmerBoBonUA-cam for some reason when I reply with the link the reply gets deleted but it's the kingmods farmers market sell point mod

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      @@ReithAcademy ok ill have a look at it

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      @@ReithAcademy ok rather chat with me on discord or if you dant have that boetfaas@gmail.com is my mail.

  • @andrewtaylor8453
    @andrewtaylor8453 Рік тому

    will this work with animal pen mods

  • @ocnasuflorin7453
    @ocnasuflorin7453 Рік тому

    hello i follow video step by step i try diferent mods and no one work in game i dont know how to add somme of them are animated like a gate or dors etc and not work

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Mods like gates and doors normally have animation, so you can only add them if you add the L10n parts as well.
      If a mod has been converted from fs19, it is best to not use those (if you see a animatedobjects.xml) then you know is converted fs22 does not use this anymore and normally these dont work.

  • @jonjonson5996
    @jonjonson5996 Рік тому

    Greetings, Mr. Bob! I'm watching your videos and learning how to make a map. But unfortunately I don't know much, if you have the time, and of course the desire, please help me with a visual example by recording a video. I want to import a cow farm from the Malinovka map and install it on my map, but I don't know how.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Hi Jon, no that will not work, malinovka if i recall is an fs17 map.. nothing can be used in fs22 from that version, however you will need to export the building only then convert it to fs22 textures and standards then use the cowbarn large from fs22 and build all working components over into the fs17 building. it is a massive complex job. if you do not have xp in that type of thing i will not suggest to attempt it. as far as the video is concerned, i will look into it. my internet has been down for the past few days, waiting for it to be fixed.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      hi Jon sorry, i am mistaken i see the map has been converted. So is a simple export and import and some editing in the placeables and moddesc

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      you can watch these videos for more info on the topic.
      ua-cam.com/video/ADtAmaVPM_Q/v-deo.html
      ua-cam.com/video/-pF_jj3-D4s/v-deo.html
      ua-cam.com/video/xgYS1PWCtY0/v-deo.html

  • @chriswizard4930
    @chriswizard4930 Рік тому

    hi brother can i sell them after and place new ones

  • @Curious_Skeptic
    @Curious_Skeptic Рік тому

    This is unbelievably idiotic to go through this much work to drop an asset onto a map in the editor???? You modders are insane! All I can say is thank you for the endless work. The fact ANYONE even bothered going through the headaches to mod such a horrible game engine/editor is unreal! I can only hope Giants figures out that they are far behind the times, or better yet, someone comes up with a modern farming simulator and BLOWS FS out of the water once and for all! The FS community would gladly jump ship if another software company builds up a better game on an easier engine with a much more organized structure system that incorporates some freak'n common sense!

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому +1

      I have been saying this from the start, it is unfortunately the German way of thinking and design. It has to be the most complicated overengineered or it is not done at all.

  • @jonjonson5996
    @jonjonson5996 Рік тому

    Malinovka FS22

  • @chriswizard4930
    @chriswizard4930 Рік тому

    hey bob i need help. i did 3 placeables and just the house is in the game. not the shead and cowbarn. here is what it tells me.
    Error: I3D file 'C:/Users/Chris/Documents/My Games/FarmingSimulator2022/mods/FS22_Pionermap/wieten.i3d' not found.
    2023-05-13 18:00 Error (C:/Users/Chris/Documents/My Games/FarmingSimulator2022/mods/FS22_Pionermap/maps/mapAlpine/placeables/Holzhalle/Wiata.xml): Placeable i3d loading failed!!
    2023-05-13 18:00 Warning: Corrupt savegame, placeable 'C:/Users/Chris/Documents/My Games/FarmingSimulator2022/mods/FS22_Pionermap/maps/mapAlpine/placeables/Holzhalle/Wiata.xml' could not be loaded
    Error: i3d 'C:/Users/Chris/Documents/My Games/FarmingSimulator2022/mods/FS22_Pionermap/wieten.i3d' could not be found.
    i did this in placeable and xml. cant find the erros eny where. take a look.
    moddec xml.



    />




    Turn on the light
    Mach das Licht an
    Allume la lumière
    Włącz światło


    Turn off the ligh
    Mach das Licht aus
    Eteindre la lumière
    Wyłącz światło

    placeable xml.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      Hi Chris, it looks like you did not route the i3d directory in the "base" section in the wieten and wiata xml. You will see that that line caals the i3d within each placeables xml

    • @chriswizard4930
      @chriswizard4930 Рік тому

      @@FarmerBoBonUA-cam its the right ones
      maps/mapAlpine/placeables/Holzhalle/wieten.i3d

    • @chriswizard4930
      @chriswizard4930 Рік тому

      i found it it was the texture i had change direcorty in and no need for it. :)

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      @@chriswizard4930 ok where did you plce the line for the storeitems?

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  Рік тому

      @@chriswizard4930 gr8 job 👍😉