Teaching Programming with Blueprints | 2018 EDU Summit | Unreal Engine
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- Опубліковано 1 жов 2024
- Zak Parrish (Senior Developer Relations Technical Artist, Epic Games) shows how to teach programming to students through Blueprint during this presentation from the 2018 EDU Summit at GDC 2018.
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The course he is describing here is exactly what seems is missing from BP official documentation. Is there anything like this out there now? Or maybe even a non-blueprint specific but still basic Intro- to core programming concepts??
Most current BP tutes show you what to do and go deep or very specific to the task at hand, not so much a general conceptual outline.
great talk, terrible audio.
Blueprints has actually taught me a lot of principles of OOP and programming in general which made it easier when I do mess around with unreals c++.
It’s funny how even when I do code in VS I can literally visualise the blueprint flow in my mind of what I’m typing.
You are right. Any coding is coding, no matter what language or IDE you use. I do consider VS to be coding+ because the pins only accept the proper connections, where as in code you can add a string to an int variable and the IDE will not complain until compilation. lol.
i need that in my life man xD i want to get further into this so badly.
if you guys did a crash course on the most fundamental aspects of Blueprint here on your UA-cam channel, that would be fantastic! i know a fair bit, but i still feel like i'm missing some critical stuff.
the audio man...
blueprint makes me love and learn C++
Is there any way that we can convert blueprints into c++ code?
Yes :)
docs.unrealengine.com/en-us/Engine/Blueprints/TechnicalGuide/NativizingBlueprints
im not sure that nativization is possible pre build (if that's what you're looking for), as in replacing blueprints and having editable .cpp files instead.
it is a great way to learn though and as he stated it is based upon the planning look of flow charts etc. so you can take every snippet one by one and redo it in coding if necessary
it already does that in a way, doesn't it? could you simply review the code output Unreal makes on build?
otherwise, i'm not familiar with any other method :(
Where's the mic?
Hmm reminds me of Labview and a State Machine
Thank you. It was very useful.
Softimage ICE for gamers NICE
Unity gets ugly from this stuff there does not lend this engine
Need python
You're wrong.
there you go github.com/20tab/UnrealEnginePython
Blueprintstrash
First