Teaching Programming with Blueprints | 2018 EDU Summit | Unreal Engine

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  • Опубліковано 1 жов 2024
  • Zak Parrish (Senior Developer Relations Technical Artist, Epic Games) shows how to teach programming to students through Blueprint during this presentation from the 2018 EDU Summit at GDC 2018.
    Learn more at www.unrealengin...

КОМЕНТАРІ • 22

  • @eyetoof
    @eyetoof 6 років тому +5

    The course he is describing here is exactly what seems is missing from BP official documentation. Is there anything like this out there now? Or maybe even a non-blueprint specific but still basic Intro- to core programming concepts??
    Most current BP tutes show you what to do and go deep or very specific to the task at hand, not so much a general conceptual outline.

  • @Radicalshikami
    @Radicalshikami 6 років тому +12

    great talk, terrible audio.

  • @SlumpogMillionaire
    @SlumpogMillionaire 6 років тому +9

    Blueprints has actually taught me a lot of principles of OOP and programming in general which made it easier when I do mess around with unreals c++.
    It’s funny how even when I do code in VS I can literally visualise the blueprint flow in my mind of what I’m typing.

    • @Kinos141
      @Kinos141 6 років тому +1

      You are right. Any coding is coding, no matter what language or IDE you use. I do consider VS to be coding+ because the pins only accept the proper connections, where as in code you can add a string to an int variable and the IDE will not complain until compilation. lol.

    • @HeinousAnusOG
      @HeinousAnusOG 6 років тому

      i need that in my life man xD i want to get further into this so badly.

  • @HeinousAnusOG
    @HeinousAnusOG 6 років тому +4

    if you guys did a crash course on the most fundamental aspects of Blueprint here on your UA-cam channel, that would be fantastic! i know a fair bit, but i still feel like i'm missing some critical stuff.

  • @armandoferreira1346
    @armandoferreira1346 6 років тому +6

    the audio man...

  • @GameDevBeat
    @GameDevBeat 6 років тому +1

    blueprint makes me love and learn C++

  • @rachitdang7453
    @rachitdang7453 6 років тому +2

    Is there any way that we can convert blueprints into c++ code?

    • @ivan-_-8577
      @ivan-_-8577 6 років тому +4

      Yes :)
      docs.unrealengine.com/en-us/Engine/Blueprints/TechnicalGuide/NativizingBlueprints

    • @maxmustsleep
      @maxmustsleep 6 років тому

      im not sure that nativization is possible pre build (if that's what you're looking for), as in replacing blueprints and having editable .cpp files instead.
      it is a great way to learn though and as he stated it is based upon the planning look of flow charts etc. so you can take every snippet one by one and redo it in coding if necessary

    • @HeinousAnusOG
      @HeinousAnusOG 6 років тому +1

      it already does that in a way, doesn't it? could you simply review the code output Unreal makes on build?
      otherwise, i'm not familiar with any other method :(

  • @jameyr5531
    @jameyr5531 5 років тому

    Where's the mic?

  • @grippysockgf
    @grippysockgf 6 років тому

    Hmm reminds me of Labview and a State Machine

  • @i.sebastian.c6563
    @i.sebastian.c6563 6 років тому

    Thank you. It was very useful.

  • @suekieza
    @suekieza 6 років тому

    Softimage ICE for gamers NICE

  • @CLEISON304
    @CLEISON304 6 років тому

    Unity gets ugly from this stuff there does not lend this engine

  • @ilyaivanov9283
    @ilyaivanov9283 6 років тому

    Need python

    • @ArcaneArbiter
      @ArcaneArbiter 6 років тому

      You're wrong.

    • @maxmustsleep
      @maxmustsleep 6 років тому +1

      there you go github.com/20tab/UnrealEnginePython

  • @CLEISON304
    @CLEISON304 6 років тому

    Blueprintstrash

  • @yppe_
    @yppe_ 6 років тому

    First