Why is the thor not better then a slick i dont get why you put slick abov it since it has side armor and slick dose not.. Dosnt side armor give you armpit protection...
Thank you so much man. I truly love these long, in-depth videos because it shows dedication and good hard work on your part. I saw this today morning so I studied all day so I can sit down afterwards , get my tea and enjoy this. Thank man and love live hardcore.
It didnt really matter that much. The main problem with huge unpredictable TTK now is that armor has zones with independant hp pool. Add to that arms, side plates and back plate tanking a round or two sometimes when you hit really hight in the shoulder area. The actual TTK in game can easily be x2 of theoretical. The armor is OP now, there is no question about it. And its obivioulsy broken, due to how its coded. The smallest platecarriers like slick or tagila avs are again the best form of protection, even better then a full scale armor vest. Its stupid. BSG should just completely roll back the armor to 0.13 state, or keep the work on health system and ammo stats to improve the initial plates implementation. What we ended up now with is a overcomplicated brokenly overpowered abomination.
@@АндрейМочалов-щ9р my dude have you played? It's a little better but even rocking level 6 plates on these s their armor hasn't saved people from scavs 1 tapping right thru with ps ammo. I been seeing that happen even more lately to my buds who are not as experienced
As for the original comment I miss that silly shit. Putting 50 plus flashlights on a gun, or the hk m4 meta, the old ash 12 meta, even the old sa 58. They were just simpler but fun times
@@drbeanbeanbino5746 yes, i've played after the update and tried a number of different ammo. 7.62 PP, 7n40 felt absolutely terrible. i was scoring doesens of hits on the single guy and not being able to kill him until one landed in the face. somewhat decent was the igolniks, but they do so little damage that it also takes a lot of hits to kill a guy in class 5+3 armor. low damage high pen rounds seems to work very bad now for some reason. the most consistent was 7.62 BP. anyway, we are talking about endgame ammo now and it works kind of bad against even class 5 armor, wich is everywhere and very easily obtainable. scavs is absolutely another problem, they have nothingto do with how armor works. they should have fixed AI accuracy instead of making armor OP.
I love that it went make it more realistic>realise that without vital points it's shit>return it to forcefields but only for plates. Truly the greatest development team of all times.
@@yeanisch I will complain that a big studio is losing to a mod in terms of making smart development choices. It wasn't that hard to come to the simple conclusion without doing anything to the health system armor would be really bad now. So no, i will complain that battlestate games is doing a shitty job with their fantastic title, both with features in game and outside of the game.
@@yeanisch why shouldn't we complain when we finally got game at actually playable state this wipe with armor/recoil changes, and now we have to go back to high pen meta? The issue is not people endlessly complain, the issue that it finally felt good to play Tarkov and now it's all gone. Unless you just play on older SPT version.
@@simonmoore8019 it was fun for people who are worse at the game, but I can imagine high level players didn't feel the same way. Dying to a single well-placed armpit shot from a player scav has to suck.
It doesnt really make any sense that armors like the Ghzel, and Zhuk are somehow in A tier, whilst the Tactec, Tagilla rig, and Slick are above it in S tier despite not having the ability to insert side plates. While the tactec/tagilla rig/slick might have their aramid cover the "front plate/back plate" hitbox(which I wouldnt be surprised if this was an oversight, and artifact of the old plate hitbox..dont think its meant to cover basically your entire thorax in aramid), the Zhuk/Ghzel basically have just as much aramid coverage(arguably more) on top of side plates. The only advantage something like the Slick has over the Zhuk/Gzhel is the "front plate/back plate" aramid tag giving it aramid over the armpit area, but the Zhuk/Gzhel basically has aramid everywhere outside of that area, including areas that the Slick doesnt cover like the Stomach/Throat/Neck..and has side plates. The throat/neck is just as vulnerable as the armpit in terms of 1 shot=dead, so you can argue that in terms of aramid coverage theyre basically equal(although Zhuk does cover stomach as well, but getting your stomach blacked doesnt put you in immediate danger), which should mean that the addition of side plates pushes the Zhuk/Gzhel over the Slick/Tactec. Its also completely nonsensical to have the 2 CPC rigs in the same tier as the Tactec/Tagilla/Slick, since they all have the same Front/Back Plate aramid coverage...except the CPC's can take side plates while the others cant, which gives them an objective, and clear advantage. Im not sure what the logic is for putting them in the same tier. The Tactec/slick/Tagilla should all be in A tier.
now that we had some time with the new armor: we are literally back to before the change. if you don't run 308, 277 or 556 you are crippling yourself. it went from almost all guns are kind of viable to 70% are straight not.
It's wild that this armor change has made it so small rigs like the tv-110 actually have more armor coverage than full armor like the korund. Can't help but feel like it was rushed and just a knee jerk reaction. hope more issues dont pop up because of it.
Sorry if I missed this in a previous video - but when was it found that "thorax" coverage soft armor covers certain areas EXCEPT under the plate? I was under the impression that "thorax" had always indicated an area that included under the plate, not specifically excluding it. That was certainly what I had gathered from your "stop using class 2 soft armor" video which discussed at length how "thorax" soft armor is objectively the best option due to layering under the plate as well as covering some area around it, compared to f. Plate which exclusively layered under the plate. Was this subject to a change, or have I been doing the math wrong for months now?
I honestly feel like the re-vamped armour system is a step backwards, mostly because you can now (again) hit somewhere on the player model that is graphically not covered, but the phantom/magical armour plates wrap around and extend past the edges of the armour itself. I also think they'll catch the anomaly with the soft armours that don't have "Thorax" and "Upper Back"; again having armour that *doesn't* have "Thorax" being better at protecting your Thorax than one that does is weird and unintuitive. I suspect either they'll give *ALL* soft armours Thorax, Upper Back and Lower Back, or they'll change the hitbox of the "Thorax" zone on existing soft armours to match the profile of the Plate template (even if the armour doesn't have a plate). I do understand why they changed it - with the last system you could get shot in the shoulder and die immediately because your shoulder and your heart were the same hit point pool; I think a much better fix would have been to add more player model hit locations, and then have the armour plates protect the more vulnerable parts of your anatomy, like it does IRL. That's a massive rework of the entire hit-reg system though so I understand why they didn't do that. This "new" (it's really just the system from 0.13 with plates added) is just a lot more gamified and less realistic, and it means only the meta ammo is worth running again. I don't like it.
@@francesco3772 It absolutely WOULD NOT be "just about numbers". You'd have to redo the entire hitbox system and separate out the vital areas (e.g. heart) from the non-vital areas (e.g. shoulder).
The mobility needs to be considered. The armor is plan B for me. I don’t wanna get shot anyway. Position and decision are 2 things that keep my SR high.
ik they're all really close towards the top but im so certain that s tier should still favor the protection for extra hitboxes. at the class 5-6 level armors, i just want to protect my neck and such from scav/bad rounds rather than have a thorax that might tank 1 extra bullet once every 10 raids
Imo neck is the only "really" important hitbox there - and it's so niche/small that I'd rather take the soft under the plate on the sides. The stats at the end show that it matters quite a bit against very popular bullets
TV-110 has armpit plate as well as soft armor, the korund does not have soft armor there, hence the TV-110 protects thorax better. If you want extra stomach plate protection though instead of armpit soft that is fair.
@@wordlessi Side plates do not protect thorax. The front plate has been extended to cover the armpit area, and for armors such as the CPC and TV-110 the soft armor shares hitbox with the plate collider, hence the TV-110 has more thorax protection than the korund as the soft protection follows the plate into the armpit, whilst armor such as the korund does not have soft armor beneath the plate there. The korund has much better stomach coverage though. If you care about thorax a lot more than stomach, the TV-110 is better than korund. If you want to protect stomach with side plates and soft armor that covers stomach more, the Korund is better.
If I'm honest I skimmed over to the priorities at the end but I really value neck protection from scav ammo, seems like that was somewhat missed. The Osprey (P) has been my pick for that reason earlier this wipe. I swap in GaC plates.
That is fair, I personally get shot in the neck by scavs extremely rarely. And players are always shooting M62/M856A1/CBJ/FMJ SX etc so you die in one shot anyway even through class 3 neck
Hopefully in the future we can see some trim to the hit boxes. I was enjoying being punished for my position than blaming my poor aim or armor, but casual is all good.
Thanks for the explanation. Cant believe we got people cheering for the backwards progression. We waited for years to get the realistic plates. Now where are back to a similar meta that's been done before. Penetration is king again. We took two steps forward and one step back. We're going to have to wait until the next wipe when people start reaping what they have sowed in order to get some change. Ideally they would revert this dumbed down armor system change and implement a vitals hitbox. This change feels like a PR decision and not a game design decision. Precipitated by certain streamers tendency towards being angry and trashing the system after a death for engagement and views.
What about all the different materials from the plates? back in 0.13 a Korund (lvl 5) could take less shots to the thorax compared to a redut. Is the Material still a thing?
The best armor is the heavy ones like Zabralo and specifically will always be Fort Zabralo because with Granit level 6 side plates and Cult Termite on the front and back it is the second most durability! (The most is the dev balaclava level 10 on all bodyparts :D only fall damage and grenades can kill you with it) The one and only major downside of its immense weight and impact on movement speed, turning speed, and ergo is entirely mitigated by simply popping copious amounts of Meldonin, Trimadol, and SJ-6 at the start of raid for fastest possible killing, 2A2-(b-TG) and 3-(b-TG) mid raid for fastest possible looting after all of the most unfair movement juggernaut onslaught killing, and a Obdolbos 2 Cocktail 🍸 with the Propitol and another SJ-6 and another Trimadol and Meldonin if you want. Funny shit starts to happen if you're like 100kg and sprinting to extract and stop suddenly with this Stimulant injector combo. It's like ice skating. For those of you who can't afford it every raid: try PvE as loot and roubles and gear and weapons are plentiful and so are the scavs and raiders for mass murder and killing! MUWAHAHAA The Combat Stimulant injector addicts understand this sentiment all too well.
i wish they'd make the armour hitbox somewhere between the old and the new, cause at the moment it feels like the old armour except because plates can eat more bullets it's immpossible to thorax someone with low pen ammo if they have armour that blocks that pen. (e.g. i had a friend mag dump 9x19 into someone and it did nothing because the plate was tier 3 or 4 and just ate the whole thing)
I think you're more likely to die to those random scavs when you push locations harder. Neck armour might matter more to those people, whereas based on your end and str at 52 you seem to play more methodically and are probably more cautious with scavs.
ever since the change I swear by armor with neck protectors, my group typically uses osprey protections, it has some extraneous arm protection and weight, but I would prefer the neck protector to mitigate some of the threat of SMGs and buckshot, as well as various lucky shots. it falls off as opponent ammo improves, but remains useful in my opinion, stack that with class 5 or 6 and you have high protection overall with minimal downsides
The CPC was my favorite budget armor for PVP. They used to be 67k (vendor price) but now they are 200k. Thanks a lot GB, haha. Also, how important are side plates? I end up repairing my side plates almost as much as my front plate so I feel like they are very important, but if they only protect the stomach then I guess they don't really matter that much.
I really like having them, which is why I end up using the AACPC. They are huge now so I do like them a lot - but not at the cost of worse thorax protection
I'd like to make a remark regarding the video. While back I was a noob (still am in many ways) in regards to armors where I was looking at armor tier lists but then through practice I was wondering why my armors weren't so good as tier list states: S tier, but over time found out that regardless the armor also what is most important are *armor plates*. I don't think the video stated it outright if it did, my apologies but just wanted to share this bit of wisdom that I over time figured out myself. For clarity armor plates can make a difference between a piece of armor being tier 4 and tier 5.
Hello, korundlover64 back for another question here. Does soft armor for throat cover anything uniquely or does the updated plate hitbox cover the same area now? The new visuals seem to not cover that area fully.
Let me just follow that up immidiately: If yes, it covers unique area - the value of covering an unique area is going to be higher than if it's only extra coverage, no? Yes it can only be max lvl 3 armor, but the armor also reduces the amount of damage a bullet does even if it penetrates, correct? Therefore it can be the difference between an extra bullet needed to kill you or not. And also btw i disagree with your take on the protection from scavs, we all know how they can hit a sloshivy from cross the map from a bush and you didn't even see them, protection from bullshit shots like that definetly has it's value imo. If no, it doesn't cover unique area - double armor over an important area such as the throat is highly valuable to further reduce the damage of a bullet that penetrates to hopefully save your life, no? And i would argue that you are way more likely to get shot near the throat more often than you are going to be shot at from the side, but maybe i am wrong.
@@johnnyb3486 No armor has plate coverage on the throat. Soft armor class 3 is the best you can get. The argument is that at this point of the wipe even mediocre/budget player ammo such as m855 is going to go through class 3 soft and as such it is less important to have throat protection than being able to take an extra shot or two to the thorax, where you will get shot a lot in PvP. If you feel like scavs are a persistent threat to you, then yeah, pick armor with throat protection such as the korund, as it might save you from some types of scav ammo + has better stomach soft armor coverage. Though know that we are talking min-maxing for certain scenarios here in either case, all armors that have plates have been buffed substantially and you are not throwing by picking a Korund over a CPC or vice-versa.
@@Gigabeef It is being argued as if the soft armor adds an extra layer to the whole thorax, but it is only on the sides, no? And side coverage in general is now buffed with the actual plate covering the sides? Some protection for throat > A bit extra for sides
@@johnnyb3486 My argument is that if you get shot in the neck with Class 3 from a player, you die anyway. Class 3 under Class 5 can make a big difference when against PvP bullets because of how mitigation and pen reduction works through the layers, i.e. the Class 5 reduces the pen to a point where the Class 3 can have some effect
I used the DRD armor early wipe this patch. I always got it back in insurance because the red color throws people off, and not many people know it’s lvl 3. It also went for like 40k on the flea. It’s my go to early wipe now
I really need to fix that armor selector thing haha. Right now It just searches for the first match for a given set of properties, which is obviously confusing. It's done that way so that if you put in a combo that matches something you'll get that shown to you.
Is the integrated systems like Kora Kulon and UNTAR have their gaps patched up like the rest of the plate carriers, or did BSG just conveniently forget about that little detail?
These are exactly the same as they were before. It was only the sizes of the plates that changed. But in fairness, they covered everything anyway, except for under the armpit area. The protection already went to the edges of the front/back Thorax
Although I agree that the tierlist is well done, I still can't comprehend how so many people (the vocal bit at least) are satisfied with this system. Like, it's not even about hitboxes anymore. The current durability system was designed to make plates tank far more when they actually got hit. When extended to the full body coverage this gives absurd amounts of defense. I think that they should be nerfed significantly. Only today I had a guy with Osprey Assault with stock alu plates tank 460 damage from a Veresk with BT ammo. This literally renders this weapon and many others useless for no reason, the guy should drop dead even from blunt damage. And let's not forget you need 20 kills with that thing for Test Drive 2, and Zubilo rounds (the ones capable of piercing class 4) are literally nowhere to be found. I think that at the very least the plate durability should be reduced by like 30% at least, maybe making class 3 soft armor exclusive to the likes of Defender and Gen4 assault armors could be nice to encourage using them. But some changes are needed, the armors are too OP right now, this is hella overkill and not needed to keep them viable.
@@colinschwiethale2375 well yeah, in case of this particular ammo yeah. But overall, now even 7.62x54R BT doesn't guaranee penetrating class 5 with soft 3 behind it on second shot, let alone the first. Armor needs to be nerfed no matter what, 90% of ammo is useless against even class 4+3 now, rendering most weapons unviable, in a wipe with the healthiest meta in history before this change.
the plates prior to this change were perfect, the game has literally never felt better and then they just ruin it and go back to armor making you an invincible tank again
@@evanboland1220 it felt great because you got to abuse using dog rounds and shooting spots that shouldnt be considered soft armor. You shooting someone in the top right shoulder shouldnt be counting to the thorax. 1 shot near the armpit means you kill me? it was dog. Great concept. poorly executed.
People keep parroting the "organ system" that would have fixed all issues. Knowing BSG it would have been a broken system they would have had to work on for 5 years and still end up with a way more random, unrealistic gameplay, since non-organ hits would just be a bullet sponge or people would whine about 1-shot organ hits. Too much wound ballistics would have to be taken into account before such a system can work, such as the pressure wave, shock effect, bullet fragments, every bone collision in the body, etc.. Much better solution would have been: 1. Slightly increase the plate areas. 2. Since we already have more detailed hit areas, they should have different damage distributions across multiple body parts. For example arm pit shot = 50% arm, 50% thorax. 3. Change high-end HEAVY armours to have tier 4 soft armour. That way people would have to choose between heavy armour for more protections vs lighter armour for speed.
armor change is not good in my opinion. I get where if you grind you should get better gear but the ammo required to get through this armor is ridiculous to get. If you are making level have this big of a seperation based on ammo you have access to then you need to separate lobbies by level. In other MMO type games you cant go fight a max level at a lower level because of the inability to do damage to higher levels. This armor change puts this in a similar category in my opinion.
Depends what you are upgrading from tbh, but it's by far the best am4 chip for tarkov. If your 3060ti has 8gb vram you might still struggle on streets without using the special mode and low textures (lighthouse too). But it should be an improvement
The only thing I'd say is that you're having to rebuild basically, as in a new motherboard, as the 5800x3d won't fit in your existing machine which is unfortunate. Although it's fairly decent, it's the last chip for am4 so to upgrade again in the future you're looking at another total rebuild to another Intel board or am5, which also requires ddr5 ram. If you're happy with an 'end of line' upgrade then cool, but just worth bearing in mind
Side plates never protected thorax because armpits is side of thorax and always open except Osprey mk4 huge shoulders armor. Side plates sit in the stomach area and you can actually see it. This is before patch players didn't use side plates to lower weight because they protected only stomach.
ANA M2 imo is the best budget and lightweight rig/armor combo. its only 2.25kg. Thor + thunderbolt has 2 slots less and is 2.32kg, and is of course more expensive to run too. I do think the ars arma CPC is as good as it gets at 2.75 kg for 23 slots and the slightly better protection as you went over, I could not find a single combination using the thor + 20 or higher slot rig that was as light. If weight matters it seems its best to stick to armored rig combos that come with slots, even using the lightest of the best armors (thor) it's still much heavier than the good armored rig combos like the ars arma cpc, and ana m2.
Can we get a video for plates showing the difference between materials no one has an in-depth guide, i use cult lvl 6 pates becuase they are titan making them strongest .
For me, they’ve complicated armor mechanics too much. imagine removing a system where you just need to see the armor to understand where it can protect you and instead add a system where you have to do more research to understand which armor is the best. The best thing they could do was to change the functioning of the chest health with an internal and an external chest area, so as to always have the factor of the fast mortality in the center but enduring much more on the external one.
I don't know... At this point the armor system kinda just starts to confuse me even more than it did before. I guess I kinda just have to come to the conclusion that hearing "Armor is more worth now" or less worth and kinda just stick with it. Honestly, not sure what to think about it that we return to a money-dumping meta now where the better ammo rules all. It always has been like this but with the last armor system, which was far away from perfect tho, it at least didn't feel too relevant.
Thanks a lot for the list!! I still think its stupid that armour that says is covers thorax has less coverage than armour that just covers front and back playe
I've been dying consisently to Head, Throat hitbox since the armor changes dropped. I wouldn't call that a statistic but I don't think I'd ever died to that hitbox before. Now I die to it constantly. Food for thought
uley is quite handy as a relatively cheap, easy to use rig. I was wearing it and I tanked a PPBS shot to the chest through a wall from killa yesterday and managed to kill him with 5.45 PP ammo. That's a bit of a freak occurrence but it just kinda illustrates that at the end of the day this game is chance based to a degree
Its easy. 50+ pen is ideal. 45+ pen is mediocre, but can work with either very high rpm, or with high damage. Anything around 40 is pretty much for headshots only to have a high chance of going through helmets. Anything under 40 pen is face shots only, you are not killing anyone realisticly with that ammo. The ammo meta is even more strick then it was in 0.13, because armor durability in waaaaay higher and it has separate hp pools.
BSG decided just to do hot fix its not good its same as used to be. They just need add small cube inside of pmc thorax (same as head/neck hp) size of plates. You still should be able to shoot it from the angles around the plate but shoots from front and back that miss the plate but hit the thorax not gonna kill you straight away act more or less like stomach. To get angle to penetrate the vital cube inside pmc thorax would be eay more dificult, then the whole plate system feels and act realistic how they intended, you less likely to die from random scav shoot and to kill someone with cheap ammo is not imposible but require way bigger angle of shooting or when person is moving fast and you able to get arm pit shoot that actualy goes trough inside cube hit box but not someone back
Yes, but W key warriors will still cry and bitch about it. They want to play as stupidly agressive as possible and not having any obivious downsides to that playstyle.
@user-qw3ny5bj7d True, I have feeling the biggest reason for cry is that people who spend 60 hours weekly in the game been killed by people who spend 10 hours per week in the game
It wasn’t perfect, it could’ve used some updates imo but now it feels just like the old system. Now only a couple of guns are usable, and lower level players are at a disadvantage just as big as in the old system.
Ironically armour matters even less this patch than last, since it's about having good plates not good vests nor rigs. It really is such a brash knee-jerk overcorrection from bsg. Mid tier ammo is backto being WORSE THAN LEG META which is terrible game design imo. Return to previous system, but cover armpit with soft+side plate, then up soft armour class on higher up armours to 3.5/4. Maybe even bring back stacking body armour and armoured rigs, but with one one plate per plate 'area'.
Woweee the finished list looks virtually indistinguishable from before the rework. Congratulations BSG! Your game had some nuance briefly but now we've regressed completely!
Bunch of the S tier and A tier ones would be swapped in PvE mode because neck armor. Gotta mitigate that one aimbot shot the PMCs seem to take every 5-10 shots.
I have to agree with those that said trooper is too high on the list, especially if you move a lot during a fight. If you are a movement based player, you will die a lot with trooper armor on the side.
When choosing armore as well rember the weight of the armore as well because you wont be able to lvl up your speed due to being orange weight there for you lvl strength more and plus being heavy in tarkov is risky cuz your movement is limited
Wait they removed the gabs in armor hitbox? That was actually realistic why did they remove it. That would people with pistol ammo had chance against armored enemies.
I definitely disagree with the placement of the M2 rig and Thor compared to a tactec or a slick, side stomach protection to me is more important than soft armour under the armpits, which is a really niche scenario
It's close I think, but I have prioritised thorax over all else in the tiering - you can of course make your own decision with the info. Practically it will be hard to tell the difference imo
For me, they’ve complicated armor mechanics too much. imagine removing a system where you just need to see the armor to understand where it can protect you and instead add a system where you have to do more research to understand which armor is the best. The best thing they could do was to change the functioning of the chest health with an internal and an external chest area, so as to always have the factor of the fast mortality in the center but enduring much more on the external one. I am more and more convinced that this recent update is a downgrade for the game but I always hope that BSG will continue its path and I hope that in the future they will add modded private servers for the various communities.
Help support the channel by listening to music! Couldn't be easier :) open.spotify.com/user/crcp4b6pggf3g0wkpa7h8d3kf
you look absolutely gorgeous today gigabeef!
Why is the thor not better then a slick i dont get why you put slick abov it since it has side armor and slick dose not.. Dosnt side armor give you armpit protection...
Is this newer armor system kinda a middle ground between what we’ve had?
Bruh I love how the slick went from S tier pre 0.14 to F in 0.14 and now back in S.
its really weird how a garbage IRL plate that's only meant for being quick and providing the least protection change is now god tier. Its stupid
@@Tman2bard I know. It never made any sense. Good thing I don't have to update to this garbage update and continue playing spt.
People crying as usual. We had a wide range of bullets usable and now it's back to old system : overprice AP ammo or you can't kill.
@@lolean17hit headshots noob
@@lolean17 Every gun is a fucking laser beam with no recoil now. Just hit your shots.
My beloved cpc and tactec are back, I immediately noticed that the armor is actually absorbing shots
I brought 20 of the flea the night before the patch for super cheap im running lvl 6 cult plates in them
They've been my favorite for a log time. Happy they're back to being good!
I wouldn't know my head from my ass in Tarkov if it wasn't for Gigabeef.
Thank you so much man. I truly love these long, in-depth videos because it shows dedication and good hard work on your part. I saw this today morning so I studied all day so I can sit down afterwards , get my tea and enjoy this. Thank man and love live hardcore.
Thanks :)
Drd is better but has the downside of removing the ability to be withing 500 meters of a school
yeah, i did a scav and it had one on but i just dumped it straight away cause i don't rly wanna wear a pedo armour
Dumb. Makes no sense
@@soap6264should’ve kept it on then pedo
@adub255 Dr disrespect is a kid diddler so he's not allowed to go near schools
Why’s it pedo armor? Kolu
People talking about the old armor system... bet they dont remember when you could put an armored rig over actual body armor and double up that way.
It didnt really matter that much. The main problem with huge unpredictable TTK now is that armor has zones with independant hp pool. Add to that arms, side plates and back plate tanking a round or two sometimes when you hit really hight in the shoulder area. The actual TTK in game can easily be x2 of theoretical. The armor is OP now, there is no question about it. And its obivioulsy broken, due to how its coded. The smallest platecarriers like slick or tagila avs are again the best form of protection, even better then a full scale armor vest. Its stupid.
BSG should just completely roll back the armor to 0.13 state, or keep the work on health system and ammo stats to improve the initial plates implementation. What we ended up now with is a overcomplicated brokenly overpowered abomination.
@@АндрейМочалов-щ9р my dude have you played? It's a little better but even rocking level 6 plates on these s their armor hasn't saved people from scavs 1 tapping right thru with ps ammo. I been seeing that happen even more lately to my buds who are not as experienced
As for the original comment I miss that silly shit. Putting 50 plus flashlights on a gun, or the hk m4 meta, the old ash 12 meta, even the old sa 58. They were just simpler but fun times
@@drbeanbeanbino5746 yes, i've played after the update and tried a number of different ammo. 7.62 PP, 7n40 felt absolutely terrible. i was scoring doesens of hits on the single guy and not being able to kill him until one landed in the face. somewhat decent was the igolniks, but they do so little damage that it also takes a lot of hits to kill a guy in class 5+3 armor. low damage high pen rounds seems to work very bad now for some reason. the most consistent was 7.62 BP. anyway, we are talking about endgame ammo now and it works kind of bad against even class 5 armor, wich is everywhere and very easily obtainable.
scavs is absolutely another problem, they have nothingto do with how armor works. they should have fixed AI accuracy instead of making armor OP.
@@АндрейМочалов-щ9р They should be the best forms of protection considering they are the rarest and most expensive.
I love that it went make it more realistic>realise that without vital points it's shit>return it to forcefields but only for plates. Truly the greatest development team of all times.
Always something to complain about, huh? Be happy they're working at the game, fucking activision could learn a thing or two about that
@@yeanisch I will complain that a big studio is losing to a mod in terms of making smart development choices. It wasn't that hard to come to the simple conclusion without doing anything to the health system armor would be really bad now. So no, i will complain that battlestate games is doing a shitty job with their fantastic title, both with features in game and outside of the game.
@@ForTheJerusalem literally, MFS acting like we have to be content with the incompetent devs
@@yeanisch why shouldn't we complain when we finally got game at actually playable state this wipe with armor/recoil changes, and now we have to go back to high pen meta? The issue is not people endlessly complain, the issue that it finally felt good to play Tarkov and now it's all gone. Unless you just play on older SPT version.
@@simonmoore8019 it was fun for people who are worse at the game, but I can imagine high level players didn't feel the same way. Dying to a single well-placed armpit shot from a player scav has to suck.
I love the summary at the end with the questions. That sums up how to view the armors and is very useful.
It doesnt really make any sense that armors like the Ghzel, and Zhuk are somehow in A tier, whilst the Tactec, Tagilla rig, and Slick are above it in S tier despite not having the ability to insert side plates. While the tactec/tagilla rig/slick might have their aramid cover the "front plate/back plate" hitbox(which I wouldnt be surprised if this was an oversight, and artifact of the old plate hitbox..dont think its meant to cover basically your entire thorax in aramid), the Zhuk/Ghzel basically have just as much aramid coverage(arguably more) on top of side plates.
The only advantage something like the Slick has over the Zhuk/Gzhel is the "front plate/back plate" aramid tag giving it aramid over the armpit area, but the Zhuk/Gzhel basically has aramid everywhere outside of that area, including areas that the Slick doesnt cover like the Stomach/Throat/Neck..and has side plates. The throat/neck is just as vulnerable as the armpit in terms of 1 shot=dead, so you can argue that in terms of aramid coverage theyre basically equal(although Zhuk does cover stomach as well, but getting your stomach blacked doesnt put you in immediate danger), which should mean that the addition of side plates pushes the Zhuk/Gzhel over the Slick/Tactec.
Its also completely nonsensical to have the 2 CPC rigs in the same tier as the Tactec/Tagilla/Slick, since they all have the same Front/Back Plate aramid coverage...except the CPC's can take side plates while the others cant, which gives them an objective, and clear advantage. Im not sure what the logic is for putting them in the same tier. The Tactec/slick/Tagilla should all be in A tier.
now that we had some time with the new armor: we are literally back to before the change. if you don't run 308, 277 or 556 you are crippling yourself. it went from almost all guns are kind of viable to 70% are straight not.
It's wild that this armor change has made it so small rigs like the tv-110 actually have more armor coverage than full armor like the korund. Can't help but feel like it was rushed and just a knee jerk reaction. hope more issues dont pop up because of it.
Sorry if I missed this in a previous video - but when was it found that "thorax" coverage soft armor covers certain areas EXCEPT under the plate? I was under the impression that "thorax" had always indicated an area that included under the plate, not specifically excluding it. That was certainly what I had gathered from your "stop using class 2 soft armor" video which discussed at length how "thorax" soft armor is objectively the best option due to layering under the plate as well as covering some area around it, compared to f. Plate which exclusively layered under the plate.
Was this subject to a change, or have I been doing the math wrong for months now?
I wish I could give this two thumbs up, love the work you do for the community with things like this.
Going over the tables at the end actually helped explain it really well.
I honestly feel like the re-vamped armour system is a step backwards, mostly because you can now (again) hit somewhere on the player model that is graphically not covered, but the phantom/magical armour plates wrap around and extend past the edges of the armour itself.
I also think they'll catch the anomaly with the soft armours that don't have "Thorax" and "Upper Back"; again having armour that *doesn't* have "Thorax" being better at protecting your Thorax than one that does is weird and unintuitive. I suspect either they'll give *ALL* soft armours Thorax, Upper Back and Lower Back, or they'll change the hitbox of the "Thorax" zone on existing soft armours to match the profile of the Plate template (even if the armour doesn't have a plate).
I do understand why they changed it - with the last system you could get shot in the shoulder and die immediately because your shoulder and your heart were the same hit point pool; I think a much better fix would have been to add more player model hit locations, and then have the armour plates protect the more vulnerable parts of your anatomy, like it does IRL. That's a massive rework of the entire hit-reg system though so I understand why they didn't do that.
This "new" (it's really just the system from 0.13 with plates added) is just a lot more gamified and less realistic, and it means only the meta ammo is worth running again. I don't like it.
I think it swings too far the other way, but overall I think the game feels better for it
Your "massive rework" would mostly be about numbers, which are such a simple thing it would take a single person a couple of days of work to do it.
@@francesco3772 It absolutely WOULD NOT be "just about numbers". You'd have to redo the entire hitbox system and separate out the vital areas (e.g. heart) from the non-vital areas (e.g. shoulder).
@@viperion_nzcould just be a simple change as making a inner thorax and outer
The mobility needs to be considered. The armor is plan B for me. I don’t wanna get shot anyway. Position and decision are 2 things that keep my SR high.
ik they're all really close towards the top but im so certain that s tier should still favor the protection for extra hitboxes. at the class 5-6 level armors, i just want to protect my neck and such from scav/bad rounds rather than have a thorax that might tank 1 extra bullet once every 10 raids
Imo neck is the only "really" important hitbox there - and it's so niche/small that I'd rather take the soft under the plate on the sides. The stats at the end show that it matters quite a bit against very popular bullets
i think side plates on korund is easily better than only soft side protection under armpits on the tv-110.
Totally agree I disagree with beef on that one
TV-110 has armpit plate as well as soft armor, the korund does not have soft armor there, hence the TV-110 protects thorax better. If you want extra stomach plate protection though instead of armpit soft that is fair.
@@umbrella4407 Yeah that would make it better but tv-110 does not take side plates.
@@wordlessi Side plates do not protect thorax. The front plate has been extended to cover the armpit area, and for armors such as the CPC and TV-110 the soft armor shares hitbox with the plate collider, hence the TV-110 has more thorax protection than the korund as the soft protection follows the plate into the armpit, whilst armor such as the korund does not have soft armor beneath the plate there. The korund has much better stomach coverage though.
If you care about thorax a lot more than stomach, the TV-110 is better than korund. If you want to protect stomach with side plates and soft armor that covers stomach more, the Korund is better.
It's a choice you have to make on this, practically there are advantages to both depending on what situation you are in
20:06 Ouch, this was a low blow watching this after getting head, jaws’d up at reserve dome by a AI scav down by manhole extract 😂
neck protection is a must have. Scavs this wipe have no issue hitting unprotected areas from 75m out
I always learn something when I come here. You are an invaluable asset to the Tarkov community.
Thanks :) appreciate ya!
I've been waiting for this since I saw you streaming
Just been wating around for your video and i refreshed my page and bam Giga throws it out!
If I'm honest I skimmed over to the priorities at the end but I really value neck protection from scav ammo, seems like that was somewhat missed.
The Osprey (P) has been my pick for that reason earlier this wipe. I swap in GaC plates.
That is fair, I personally get shot in the neck by scavs extremely rarely. And players are always shooting M62/M856A1/CBJ/FMJ SX etc so you die in one shot anyway even through class 3 neck
@@Gigabeef I seem to have a 7mm buckshot magnet in my neck
14:25 "basically everything from D up to S ..is at least 7 out of 10"
Got it
Honestly though you can use any of these and it will be "fine"
Hopefully in the future we can see some trim to the hit boxes.
I was enjoying being punished for my position than blaming my poor aim or armor, but casual is all good.
are you mentally deficient?
Can someone explain me the explanation of why the TV-110 is better than the Korund, i dont get it
Well he answers that if you actually watched the video at 10:15
@@noobovsky420 yeah i saw it, but i dont understand
Thanks for the explanation. Cant believe we got people cheering for the backwards progression. We waited for years to get the realistic plates. Now where are back to a similar meta that's been done before. Penetration is king again. We took two steps forward and one step back. We're going to have to wait until the next wipe when people start reaping what they have sowed in order to get some change. Ideally they would revert this dumbed down armor system change and implement a vitals hitbox. This change feels like a PR decision and not a game design decision. Precipitated by certain streamers tendency towards being angry and trashing the system after a death for engagement and views.
20:00 is the most constructive and poilite way I've ever heard someone way "Skill Issue" KEKW
Thanks for all your hard work my bro
Tactec doesnt cover stomach so why is it better?
The last part where you used that ammo website was dope thanks for adding that
Great work
this is so much good info, tyvm gigabeef most informative and helpful tarkov content out there
Dude thank you so much for these vids. You keep it real all day every day.
I love how you are left completely in the dark without videos like this
What about all the different materials from the plates? back in 0.13 a Korund (lvl 5) could take less shots to the thorax compared to a redut. Is the Material still a thing?
Thanks bro. Wish i saw this sooner as apparently I've been using bad armor!
The best armor is the heavy ones like Zabralo and specifically will always be Fort Zabralo because with Granit level 6 side plates and Cult Termite on the front and back it is the second most durability! (The most is the dev balaclava level 10 on all bodyparts :D only fall damage and grenades can kill you with it)
The one and only major downside of its immense weight and impact on movement speed, turning speed, and ergo is entirely mitigated by simply popping copious amounts of Meldonin, Trimadol, and SJ-6 at the start of raid for fastest possible killing, 2A2-(b-TG) and 3-(b-TG) mid raid for fastest possible looting after all of the most unfair movement juggernaut onslaught killing, and a Obdolbos 2 Cocktail 🍸 with the Propitol and another SJ-6 and another Trimadol and Meldonin if you want. Funny shit starts to happen if you're like 100kg and sprinting to extract and stop suddenly with this Stimulant injector combo. It's like ice skating.
For those of you who can't afford it every raid: try PvE as loot and roubles and gear and weapons are plentiful and so are the scavs and raiders for mass murder and killing! MUWAHAHAA
The Combat Stimulant injector addicts understand this sentiment all too well.
i wish they'd make the armour hitbox somewhere between the old and the new, cause at the moment it feels like the old armour except because plates can eat more bullets it's immpossible to thorax someone with low pen ammo if they have armour that blocks that pen. (e.g. i had a friend mag dump 9x19 into someone and it did nothing because the plate was tier 3 or 4 and just ate the whole thing)
I think you're more likely to die to those random scavs when you push locations harder. Neck armour might matter more to those people, whereas based on your end and str at 52 you seem to play more methodically and are probably more cautious with scavs.
no, youre just dogshit and coping
ever since the change I swear by armor with neck protectors, my group typically uses osprey protections, it has some extraneous arm protection and weight, but I would prefer the neck protector to mitigate some of the threat of SMGs and buckshot, as well as various lucky shots. it falls off as opponent ammo improves, but remains useful in my opinion, stack that with class 5 or 6 and you have high protection overall with minimal downsides
The CPC was my favorite budget armor for PVP. They used to be 67k (vendor price) but now they are 200k. Thanks a lot GB, haha.
Also, how important are side plates? I end up repairing my side plates almost as much as my front plate so I feel like they are very important, but if they only protect the stomach then I guess they don't really matter that much.
I really like having them, which is why I end up using the AACPC. They are huge now so I do like them a lot - but not at the cost of worse thorax protection
I'd like to make a remark regarding the video. While back I was a noob (still am in many ways) in regards to armors where I was looking at armor tier lists but then through practice I was wondering why my armors weren't so good as tier list states: S tier, but over time found out that regardless the armor also what is most important are *armor plates*. I don't think the video stated it outright if it did, my apologies but just wanted to share this bit of wisdom that I over time figured out myself.
For clarity armor plates can make a difference between a piece of armor being tier 4 and tier 5.
why did u put thor armor on a class not s? u can put level 6 plates ( front, back, sides) just like the cpc and it is super light??
Hello, korundlover64 back for another question here.
Does soft armor for throat cover anything uniquely or does the updated plate hitbox cover the same area now? The new visuals seem to not cover that area fully.
Let me just follow that up immidiately:
If yes, it covers unique area - the value of covering an unique area is going to be higher than if it's only extra coverage, no? Yes it can only be max lvl 3 armor, but the armor also reduces the amount of damage a bullet does even if it penetrates, correct? Therefore it can be the difference between an extra bullet needed to kill you or not. And also btw i disagree with your take on the protection from scavs, we all know how they can hit a sloshivy from cross the map from a bush and you didn't even see them, protection from bullshit shots like that definetly has it's value imo.
If no, it doesn't cover unique area - double armor over an important area such as the throat is highly valuable to further reduce the damage of a bullet that penetrates to hopefully save your life, no? And i would argue that you are way more likely to get shot near the throat more often than you are going to be shot at from the side, but maybe i am wrong.
@@johnnyb3486 No armor has plate coverage on the throat. Soft armor class 3 is the best you can get. The argument is that at this point of the wipe even mediocre/budget player ammo such as m855 is going to go through class 3 soft and as such it is less important to have throat protection than being able to take an extra shot or two to the thorax, where you will get shot a lot in PvP.
If you feel like scavs are a persistent threat to you, then yeah, pick armor with throat protection such as the korund, as it might save you from some types of scav ammo + has better stomach soft armor coverage. Though know that we are talking min-maxing for certain scenarios here in either case, all armors that have plates have been buffed substantially and you are not throwing by picking a Korund over a CPC or vice-versa.
Umbrella's summary is a good one.
@@Gigabeef It is being argued as if the soft armor adds an extra layer to the whole thorax, but it is only on the sides, no? And side coverage in general is now buffed with the actual plate covering the sides?
Some protection for throat > A bit extra for sides
@@johnnyb3486 My argument is that if you get shot in the neck with Class 3 from a player, you die anyway.
Class 3 under Class 5 can make a big difference when against PvP bullets because of how mitigation and pen reduction works through the layers, i.e. the Class 5 reduces the pen to a point where the Class 3 can have some effect
Is this still the same for the current wipe or has it changed?
I used the DRD armor early wipe this patch. I always got it back in insurance because the red color throws people off, and not many people know it’s lvl 3. It also went for like 40k on the flea. It’s my go to early wipe now
I really need to fix that armor selector thing haha. Right now It just searches for the first match for a given set of properties, which is obviously confusing. It's done that way so that if you put in a combo that matches something you'll get that shown to you.
That work/ is good for this new wipe ?
How does this hold up in PVE? Anyone know what the better options are?
Is the integrated systems like Kora Kulon and UNTAR have their gaps patched up like the rest of the plate carriers, or did BSG just conveniently forget about that little detail?
A good question… gonna guess that someone at BSG brought it up & they said fuck it who cares don’t waste time on it
These are exactly the same as they were before. It was only the sizes of the plates that changed. But in fairness, they covered everything anyway, except for under the armpit area. The protection already went to the edges of the front/back Thorax
Although I agree that the tierlist is well done, I still can't comprehend how so many people (the vocal bit at least) are satisfied with this system. Like, it's not even about hitboxes anymore. The current durability system was designed to make plates tank far more when they actually got hit. When extended to the full body coverage this gives absurd amounts of defense.
I think that they should be nerfed significantly. Only today I had a guy with Osprey Assault with stock alu plates tank 460 damage from a Veresk with BT ammo. This literally renders this weapon and many others useless for no reason, the guy should drop dead even from blunt damage. And let's not forget you need 20 kills with that thing for Test Drive 2, and Zubilo rounds (the ones capable of piercing class 4) are literally nowhere to be found.
I think that at the very least the plate durability should be reduced by like 30% at least, maybe making class 3 soft armor exclusive to the likes of Defender and Gen4 assault armors could be nice to encourage using them. But some changes are needed, the armors are too OP right now, this is hella overkill and not needed to keep them viable.
In fairness that's an issue with the nerf to bt ammo. Last wipe bt ammo would've ripped that armor.
@@colinschwiethale2375 well yeah, in case of this particular ammo yeah. But overall, now even 7.62x54R BT doesn't guaranee penetrating class 5 with soft 3 behind it on second shot, let alone the first. Armor needs to be nerfed no matter what, 90% of ammo is useless against even class 4+3 now, rendering most weapons unviable, in a wipe with the healthiest meta in history before this change.
dont use shit ammo?
the plates prior to this change were perfect, the game has literally never felt better and then they just ruin it and go back to armor making you an invincible tank again
@@evanboland1220 it felt great because you got to abuse using dog rounds and shooting spots that shouldnt be considered soft armor. You shooting someone in the top right shoulder shouldnt be counting to the thorax. 1 shot near the armpit means you kill me? it was dog. Great concept. poorly executed.
I just like that armor isn’t ruined after 1-2 gunfights. The old durability was so egregious
How hybrid has that difference against M62 only having 3 Pen more and way less damage?
72 vs 79 isn't way less imo. It's just because 44 vs 47 is a huge difference against Class 5
Does this still apply in .15?
People keep parroting the "organ system" that would have fixed all issues. Knowing BSG it would have been a broken system they would have had to work on for 5 years and still end up with a way more random, unrealistic gameplay, since non-organ hits would just be a bullet sponge or people would whine about 1-shot organ hits.
Too much wound ballistics would have to be taken into account before such a system can work, such as the pressure wave, shock effect, bullet fragments, every bone collision in the body, etc..
Much better solution would have been:
1. Slightly increase the plate areas.
2. Since we already have more detailed hit areas, they should have different damage distributions across multiple body parts. For example arm pit shot = 50% arm, 50% thorax.
3. Change high-end HEAVY armours to have tier 4 soft armour.
That way people would have to choose between heavy armour for more protections vs lighter armour for speed.
Absolutely top tier content as always.
armor change is not good in my opinion. I get where if you grind you should get better gear but the ammo required to get through this armor is ridiculous to get. If you are making level have this big of a seperation based on ammo you have access to then you need to separate lobbies by level. In other MMO type games you cant go fight a max level at a lower level because of the inability to do damage to higher levels. This armor change puts this in a similar category in my opinion.
Yeah I would also like to see level based matchmaking
what was the point of the armor changes in the first place youve all been played haha......
Hey gigabeef ! Im looking to buy a ryzen 7 5800x3d, i have an rtx 3060ti is it still good ? Especially on streets?
Depends what you are upgrading from tbh, but it's by far the best am4 chip for tarkov. If your 3060ti has 8gb vram you might still struggle on streets without using the special mode and low textures (lighthouse too). But it should be an improvement
I'm upgrading from a i5 10400f which can't even use ram at 3200mhz so I think it will be a good upgrade
The only thing I'd say is that you're having to rebuild basically, as in a new motherboard, as the 5800x3d won't fit in your existing machine which is unfortunate.
Although it's fairly decent, it's the last chip for am4 so to upgrade again in the future you're looking at another total rebuild to another Intel board or am5, which also requires ddr5 ram.
If you're happy with an 'end of line' upgrade then cool, but just worth bearing in mind
Great video like always :)
Don't side plates protect your thorax at all anymore? Does the front/back plate somehow protect the sides of the thorax now?
Side plates never protected thorax because armpits is side of thorax and always open except Osprey mk4 huge shoulders armor. Side plates sit in the stomach area and you can actually see it. This is before patch players didn't use side plates to lower weight because they protected only stomach.
do the ANA M1/M2 differ in anything other than pocket sizes?
M2 rig comes back on insurance more since people put ur helmet and comtacs in the m1 rig when they loot u. M2 rig just isnt worth to loot
ANA M2 imo is the best budget and lightweight rig/armor combo. its only 2.25kg. Thor + thunderbolt has 2 slots less and is 2.32kg, and is of course more expensive to run too. I do think the ars arma CPC is as good as it gets at 2.75 kg for 23 slots and the slightly better protection as you went over, I could not find a single combination using the thor + 20 or higher slot rig that was as light. If weight matters it seems its best to stick to armored rig combos that come with slots, even using the lightest of the best armors (thor) it's still much heavier than the good armored rig combos like the ars arma cpc, and ana m2.
is the armor change active in pve?
ofc it is
Can we get a video for plates showing the difference between materials no one has an in-depth guide, i use cult lvl 6 pates becuase they are titan making them strongest .
Do you suppose BSG watches Giga to have him explain their game to them?
Him and Airwing are the only 2 that really get into the nitty gritty of all this BS. Better tutorial than they'd themselves could ever make.
Hey man, the highcom trooper armor is Class 4 UHMWPE, not Class 3 soft armor, unless that changed super recently
Great an intuitive change by BSG to make armor with less armored area displayed in the tooltip functionally better due to how it is coded....
For me, they’ve complicated armor mechanics too much. imagine removing a system where you just need to see the armor to understand where it can protect you and instead add a system where you have to do more research to understand which armor is the best.
The best thing they could do was to change the functioning of the chest health with an internal and an external chest area, so as to always have the factor of the fast mortality in the center but enduring much more on the external one.
I don't know... At this point the armor system kinda just starts to confuse me even more than it did before. I guess I kinda just have to come to the conclusion that hearing "Armor is more worth now" or less worth and kinda just stick with it. Honestly, not sure what to think about it that we return to a money-dumping meta now where the better ammo rules all. It always has been like this but with the last armor system, which was far away from perfect tho, it at least didn't feel too relevant.
Keep it up and watching all videos ❤❤
Thanks a lot for the list!! I still think its stupid that armour that says is covers thorax has less coverage than armour that just covers front and back playe
Is it the same for this wipe?
I've been dying consisently to Head, Throat hitbox since the armor changes dropped. I wouldn't call that a statistic but I don't think I'd ever died to that hitbox before. Now I die to it constantly. Food for thought
Probably because it's the only place that can pen so the places you would normally die to can't be penned leaving you only to die to head and neck
I'm lv24. Would the best choice be uley or what else?
uley is quite handy as a relatively cheap, easy to use rig. I was wearing it and I tanked a PPBS shot to the chest through a wall from killa yesterday and managed to kill him with 5.45 PP ammo. That's a bit of a freak occurrence but it just kinda illustrates that at the end of the day this game is chance based to a degree
I'm not 100% sure what you can buy at level 24 specifically regarding plates, but until you can get the Korund even something like the MMAC will do
this applies for 0.15 too or ?
Great video! Now... what about an ammo tier list?
Its easy. 50+ pen is ideal. 45+ pen is mediocre, but can work with either very high rpm, or with high damage. Anything around 40 is pretty much for headshots only to have a high chance of going through helmets. Anything under 40 pen is face shots only, you are not killing anyone realisticly with that ammo.
The ammo meta is even more strick then it was in 0.13, because armor durability in waaaaay higher and it has separate hp pools.
Would love to be able to use armored rig over plate carrier
BSG decided just to do hot fix its not good its same as used to be. They just need add small cube inside of pmc thorax (same as head/neck hp) size of plates. You still should be able to shoot it from the angles around the plate but shoots from front and back that miss the plate but hit the thorax not gonna kill you straight away act more or less like stomach. To get angle to penetrate the vital cube inside pmc thorax would be eay more dificult, then the whole plate system feels and act realistic how they intended, you less likely to die from random scav shoot and to kill someone with cheap ammo is not imposible but require way bigger angle of shooting or when person is moving fast and you able to get arm pit shoot that actualy goes trough inside cube hit box but not someone back
Yes, but W key warriors will still cry and bitch about it. They want to play as stupidly agressive as possible and not having any obivious downsides to that playstyle.
@user-qw3ny5bj7d True, I have feeling the biggest reason for cry is that people who spend 60 hours weekly in the game been killed by people who spend 10 hours per week in the game
This is the shittest change theyve ever done, the armour rework was literally perfect
It wasn’t perfect, it could’ve used some updates imo but now it feels just like the old system. Now only a couple of guns are usable, and lower level players are at a disadvantage just as big as in the old system.
Ty for this 🎉
can you share the Armor Chart via google sheets so we can sort by each category
Bsg again overswings to the opposite end of the spectrum, armor is op. Can they not find a nice middle ground?
Please summarize the strength and availability of armor plates.
Ironically armour matters even less this patch than last, since it's about having good plates not good vests nor rigs.
It really is such a brash knee-jerk overcorrection from bsg. Mid tier ammo is backto being WORSE THAN LEG META which is terrible game design imo.
Return to previous system, but cover armpit with soft+side plate, then up soft armour class on higher up armours to 3.5/4. Maybe even bring back stacking body armour and armoured rigs, but with one one plate per plate 'area'.
The press armor is better than a hex grid what universe are we in anymore?
why are we comparing armours based on what class they are? you can swap plates and pit a class 6 plate in any rig
Woweee the finished list looks virtually indistinguishable from before the rework. Congratulations BSG! Your game had some nuance briefly but now we've regressed completely!
How the hell did the HexGrid fall this low, I thought it was the same as the slick back then.
Bunch of the S tier and A tier ones would be swapped in PvE mode because neck armor. Gotta mitigate that one aimbot shot the PMCs seem to take every 5-10 shots.
I have to agree with those that said trooper is too high on the list, especially if you move a lot during a fight. If you are a movement based player, you will die a lot with trooper armor on the side.
When choosing armore as well rember the weight of the armore as well because you wont be able to lvl up your speed due to being orange weight there for you lvl strength more and plus being heavy in tarkov is risky cuz your movement is limited
we need this video at the begining of the wipe 🙏
Wait they removed the gabs in armor hitbox? That was actually realistic why did they remove it. That would people with pistol ammo had chance against armored enemies.
I definitely disagree with the placement of the M2 rig and Thor compared to a tactec or a slick, side stomach protection to me is more important than soft armour under the armpits, which is a really niche scenario
It's close I think, but I have prioritised thorax over all else in the tiering - you can of course make your own decision with the info. Practically it will be hard to tell the difference imo
Definitely a step back in the development
Now that SPT 3.9 is out, I suppose I should start getting caught up
Bro really said "if you get killed by scavs, skill issue"
What are the categories? I think you added too many.
For me, they’ve complicated armor mechanics too much. imagine removing a system where you just need to see the armor to understand where it can protect you and instead add a system where you have to do more research to understand which armor is the best.
The best thing they could do was to change the functioning of the chest health with an internal and an external chest area, so as to always have the factor of the fast mortality in the center but enduring much more on the external one.
I am more and more convinced that this recent update is a downgrade for the game but I always hope that BSG will continue its path and I hope that in the future they will add modded private servers for the various communities.