Star Wars Armada "Mon Cala Exodus" Empire vs Rebel 800 points - ION Radio Battle Report
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- Опубліковано 1 лип 2024
- #starwarsarmada #ionradio
In today's season finale, we see Admirals Motti and Konstantine blockading the planet of Mon Cala. Admiral Ackbar and General Draven work together to evacuate as much of the Rebellion's supplies as possible.
EDITOR NOTE: Ken is Player one, John is Player two. Battle Damage screens are incorrect.
This Episode was filmed in November 2023.
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0:00 Titles and Fleet introductions
3:50 Objectives and Deployment
7:40 Turn 1
16:14 Turn 2
35:00 Turn 3
1:06:35 Turn 4
1:32:24 Turn 5
1:50:17 Turn 6
2:01:39 Score and After Action Report
===================================
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:: KEN'S FLEETS ::
Commander: Admiral Motti
Imperial I (110)
• Admiral Motti (24)
• Local Fire Control (4)
• Flak Guns (3)
• Leading Shots (6)
• Spinal Armament (9)
= 156 Points
Imperial I (110)
• Local Fire Control (4)
• Flak Guns (3)
• Leading Shots (6)
• Spinal Armament (9)
= 132 Points
Arquitens Light Cruiser (54)
• Linked Turbolaser Towers (7)
= 61 Points
Raider I (44)
• External Racks (4)
• Corvus (2)
= 50 Points
Total Points: 399
Commander: Admiral Konstantine
Interdictor Suppression Refit (90)
• Admiral Konstantine (23)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G-8 Experimental Projector (8)
• Point Defense Ion Cannons (4)
• Interdictor (3)
= 136 Points
Victory II (85)
• Governor Pryce (7)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Linked Turbolaser Towers (7)
• Leading Shots (6)
= 115 Points
Quasar Fire I (54)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
= 69 Points
Gozanti Cruisers (23)
• Repair Crews (4)
= 27 Points
Squadrons:
• 2 x TIE Bomber Squadron (18)
• 4 x TIE Fighter Squadron (32)
= 50 Points
Total Points: 397
:: JOHN'S FLEETS ::
Commander: Admiral Ackbar
MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Raymus Antilles (7)
• Engine Techs (8)
• Advanced Projectors (6)
• Electronic Countermeasures (7)
• Leading Shots (6)
• XI7 Turbolasers (6)
• Home One (7)
= 199 Points
MC30c Scout Frigate (69)
• Gunnery Team (7)
• Linked Turbolaser Towers (7)
• Foresight (8)
= 91 Points
MC30c Scout Frigate (69)
• Gunnery Team (7)
• Linked Turbolaser Towers (7)
• Admonition (6)
= 89 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Total Points: 399
Commander: General Draven
CR90 Corvette A (44)
• General Draven (28)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 81 Points
MC80 Command Cruiser (106)
• Intel Officer (7)
• Electronic Countermeasures (7)
• Leading Shots (6)
• XI7 Turbolasers (6)
• Mon Calamari Exodus Fleet (5)
= 137 Points
MC75 Ordnance Cruiser (100)
• Walex Blissex (5)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (4)
• External Racks (4)
• Mon Calamari Exodus Fleet (5)
= 129 Points
Squadrons:
• 4 x X-wing Squadron (52)
= 52 Points
Total Points: 399
===================================
MUSIC
“Orion” by Serge Narcissoff | / sergenarcissoff
Used with Permission
"Omega" by Scott Buckley | / scottbuckley
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
ADDITIONAL MUSIC
"The Constellation" by Hayden Folker | / hayden-folker
Music promoted by www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
creativecommons.org/licenses/...
"Chase" by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
"The Fury" by Scott Buckley | / scottbuckley
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
"Main Theme (Overture)", "Dogfight", "Near End Action", "The Enemy", "We Are Victorious (Finale)", "Chase" | The Grand Score by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/... - Ігри
There was hope for both fleet until the end. It wss a really tense game. Because of blockade run the ship were extremely close and the battle from round 3 was furious. It's fun to see uncommon objective played expecially with sector fleet. #madness
We will be a little honest - When Blockade Run came up, it is so hard to resist playing it in these larger games.
- Ken
Nail biting battle at the end! Can't wait to see what rapid reinforcements 3 brings us soon. #madness
Glad you enjoyed this one, Ekerslithery! As to RR3... We'll have to wait until AdeptiCon and see what AMG has in store.
#madness
What a fun fight, I wish I had time to play games this big but sadly, even if I'm free, all my friends are in college aswell so it's hard to get a game in but always love watching your videos to fill that gap Lol
We understand both the desire and time commitment to get these larger games in. These take us longer to film and eat up valuable production time for us, however we also acknowledge how much you all enjoy them.
Thank you for watching and good luck on getting that big game in!
Great game. I had to watch in 2 sitting because of how long the game was, lol. #madness
@@MithrandirAv We like providing effectively 2 episodes in one from time to time. ;)
Fun to watch, glad this popped in my suggested. But, half the dice from one dude hopping out of the box makes me tweek ha!
Glad you enjoyed it. This dice tray we are using has a nice mouse pad bottom that generates extra bounce.
What a great battle. Wowzers it was a marathon. #madness is gonna super fun this year. Not that many ships in the 3 by 3 but I can't wait.
What we like about "Blockade Run" and especially in these larger games is how you essentially boil the battle down to a 3' x 3' (90 cm x 90 cm) play area.
I was promised Draven in the finale, and we got Draven in the finale! And he still didn't do much :P
Very excited for #madness maybe we'll see a better Draven showing there!
I still have to play "new Draven" on the channel. I suspect you'll see at least one more game with him.
- Ken
You guys have great editing! I like your little defense token holders. #madness
Thank you for watching!
We put a lot of time into editing our battles into a digestible size. The defense token holders are made by Admiral Tater himself and are available for purchase through his store.
it is fun to watch the battle rep but there is a BUT !
can please someone tell this Rebelian player to not use the move tool wrong ?
there is a rule that says: The movement tool must rest against the front of the ship's side and touch or snap into it.
you break the rule by not let the movement tool touch the corner of the ships front that doesnt work here.
ufff never mind the imp player does the same thing.
Hello, Lars. Could you please provide a timestamp for one or two of the times you believe we are not using the maneuver tool correctly?
@@IONRadioi saw it right in the beginning of the ship phase where you can move out of the current starting position and i believe it is against the rule when the manouver tool is sitting on top of the base of the ship the correct way to use that tool is to set it side to side to the base not on top of it.
Lars, if I understand your concern correctly you are referring to when we move a ship holding the maneuver tool instead of marking ships and squadrons and placing the tool on the board. Example at 10:23 when John is moving the MC75.
This is allowed by the rules. See the section on Maneuver Tool (pg 11 RRG). "If the maneuver tool cannot be placed on the play area because it would overlap a ship or squadron, the player should hold the maneuver tool above the play area and estimate the final position of the moving ship."
- Ken
@@IONRadiooh okay i see now well then i must have been missleading it on the other way i learned a bit more about that one thanks i must have overlooked the rule in the book i opened the page and found it.
i am sorry then.
but as i said good video.
We’re glad you enjoy our battle reports. Please ask questions, we are both tournament players (in addition to streaming partners for Worlds) and have a depth of knowledge of the game and its rules.