One thing I have noticed that you don't seem to is: When the map has a very long/wide mountain range or forest, it "pinches" the on-map zombies into greater densities than otherwise. So when you were clearing south at 55:00 where you lost the Lucifer, it happened because the zombies were built up around that narrow choke, more than a Lucifer and 60 snipers could handle easily.
Good stuff Kensei thank you ....I also have a request for 1 or more map makers. I know nothing about how to use the map editor. Are any of you willing to make a video showing others how to keep the music from doing this. I really enjoy watching these and seeing the fruits of your labor. Kensei if someone is willing to do this will your please post it on your channel. Again I really like this content and I wish you all a wonderful day.
Thing about the campaign is that you are hamstrung compared to survival where all the tech is available even if the units aren't upgraded(-able). It makes it punishing when you have to choose what to forgo and play around that weakness. Like Warehouses and greater mat cap (makes building a nightmare of 1 or 2 buildings every 8hrs), or Ballistae/Shockers so you need a LOT of army to cope with the mass waves, or even the option of Snipers/Titans/Lucifers/Thanatos etc. is unavailable until quite late on in the missions. And you don't get Mayors in campaign either. Then you can also add in the workers only being available every 8hrs no matter when you built the housing. In Survival it's ALL THERE. INSTANTLY. Choose what works for you or what you prefer to use. For example: in Survival I like to build the Veteran Wonder (TAOI) quite early on for the rapid-fire Snipers as it makes them super-efficient right off the forecourt and in smaller numbers. 😁
Great video as always! Curious about something though..never see you really build any lookout towers and wondering why. I know it's not MAX efficiency but seems worth especially in early game before building enough troops. I find the info invaluable sometimes but I'm also not at your level.
I don't know how I got here, but I've been binging for days
One thing I have noticed that you don't seem to is: When the map has a very long/wide mountain range or forest, it "pinches" the on-map zombies into greater densities than otherwise.
So when you were clearing south at 55:00 where you lost the Lucifer, it happened because the zombies were built up around that narrow choke, more than a Lucifer and 60 snipers could handle easily.
Kensei > *Turns Music off*
Music > *Continues to play*
xD
Sometimes the wave music doesn't stop. Then the next wave comes and the music doubles up. Better to just have it playing once.
The music was incredibly distracting. Not his fault, but it was distracting.
Good stuff Kensei thank you ....I also have a request for 1 or more map makers. I know nothing about how to use the map editor. Are any of you willing to make a video showing others how to keep the music from doing this. I really enjoy watching these and seeing the fruits of your labor. Kensei if someone is willing to do this will your please post it on your channel. Again I really like this content and I wish you all a wonderful day.
Fun twist to the map. Would love a new campaign with some added twists for challenge
Thing about the campaign is that you are hamstrung compared to survival where all the tech is available even if the units aren't upgraded(-able).
It makes it punishing when you have to choose what to forgo and play around that weakness.
Like Warehouses and greater mat cap (makes building a nightmare of 1 or 2 buildings every 8hrs), or Ballistae/Shockers so you need a LOT of army to cope with the mass waves, or even the option of Snipers/Titans/Lucifers/Thanatos etc. is unavailable until quite late on in the missions.
And you don't get Mayors in campaign either.
Then you can also add in the workers only being available every 8hrs no matter when you built the housing.
In Survival it's ALL THERE. INSTANTLY.
Choose what works for you or what you prefer to use.
For example: in Survival I like to build the Veteran Wonder (TAOI) quite early on for the rapid-fire Snipers as it makes them super-efficient right off the forecourt and in smaller numbers. 😁
i died inside when you caved to chat wanting the lucifer 😢F for that energy
Great video as always! Curious about something though..never see you really build any lookout towers and wondering why. I know it's not MAX efficiency but seems worth especially in early game before building enough troops. I find the info invaluable sometimes but I'm also not at your level.
Just started the vid, but Hooley Dooley that's a large starting housing area!
Ever thought about putting what chat is saying in the middle on the bottom?
Chat is mostly nonsense, which is part of the fun. "Fishing!!!" "WASPS!!!" "HE KILLS RANGERS!!!!!"
Challenge idea: wall in a doom town.
You make this looks to easy :)
How about NOT using snipers & titans in almost every run?
Let chat choose mayors and see who the real enemy is...
nice
It is a Kobayashi Maru scenario (Star Trek fans will know what I mean!)
Don't change the parameters to win, Kensei!
Feels not that challenging, maybe if every wave repeated then it could be crazy..
What? You wanna kill the guy?😂 But it would be a lot more challenging tho I'll give you that
build radar so cheap
Здравствуйте, давно я не заходил к вам. Ну соблюдая традицию ставлю сначала лайк и коммент а после просмотр. Сегодня мой лайк 72👍