Great video man! :) Quick question: @ 5:46 you scale the ball down, but somehow I can't "uniform scale" my models. I can only scale them at 2 axes at the same time and the other one gets deformed :/ Do you know how to solve this? Thanks!
Hi! You must have pressed the shortcut for scale multiple times in a row, which means you may have selected a different scale mode. You can either do that again till you come back to uniform scale or long-press the scale button in the toolbar and select it yourself. Hope this helps and thanks for watching :)
@ Suresh - Hi! I personally use Mental Ray and iray for my work, but I'm getting into VRay lately as well. Unfortunately not enough experience in VRay to make a quality tutorial.
+zee xhan Hi! Unfortunately I don't use VRay at all, so I wouldn't be familiar with it, but regardless the features are very similar to other rendering engines. I personally use Corona, iray and Mental Ray.
Thanks for the tutorial... I was wondering how you could make the white golf balls appear more glossy, I am in the process of creating white glossy housing for our product, and would like to see more reflection. Any suggestions....
+Brian Gibson Reflective objects depend heavily on what's around them! If you light your subject with flat, uninteresting lights and no contrast in the environment - you'll end up with a boring image. In this case I used an HDR of a white room with a big window blasting white light - not very exciting... Give a black background with small white lights a try. Try big gradient lights over a dark background. Light strips. Try a good varied HDRI. Depends on the object, but high gloss/reflectivity + interesting, contrasting environment is the key combo :)
+PIXELFLUX Thanks for the reply... I have downloaded HDRI file and followed your steps... While rendering under iray and using only a standard sky light... with no exposure control. Everything rendered dark gray.. as if the no light or low light. However I turned light intensity up... still no change. One thing though when I pick an HDRI image and copy/instance it to material editor slot, changed to spherical the image isn't fully shown in the sample slot; perhaps my scale it wrong? maybe this is why my render is gray....
Brian Gibson Hi! The HDRI should go into the environment slot (shortcut: keypad 8) - that's where IRAY picks up the HDR environment from. The skylight is just to make IRAY turn off the 'default' max lights as iray ignores the skylight altogether while MAX turns off the default lights when there's a user-specified light in the scene. This is why turning up the skylight did nothing to change the render :) To brighten up the render once it picks up the HDRI you can either use exposure controls (MR Photographic Exposure Control) or tune the HDRI itself (set intensity of the bitmap up/down to anything else than 1). The spherical HDRI won't show up fully in the material editor. Imagine that the square material slot is rendering a piece of the environment as if there was a camera in that environment - that's what you're seeing :) Hope this helps! Don't hesitate to ask more questions :)
+PIXELFLUX I did drop the HDRI file in the environment section as I did follow your instructions. Right, regarding sky light, I was thinking that when I attempted to intensify sky light... So, I did adjust both output amount for image and exposure control. That brightened up the render... Just need to fine tune for realistic photo... Thanks for your support. So, graident lights? Photometric type (sky portal/day light) Could I use both environment and photometric lights?
Brian Gibson You can indeed use both if you want to! It's 3D so you can do whatever you want :) As for realism - you need a good HDRI set. The larger res the better!
+V1n1c1us Hi! Under the modifier stack on the lower right there's a button shaped like a windows with four buttons called "Configure Modifier Sets". Just click that and you can configure your set of shortcuts from there. After you're done - click the button again and in the dropdown enable the "show buttons" option. Hope this helps!
Which triangles? You mean your sphere is made of quads? Or that you can't see the actual lines of the model? In the first case - you need to use the GeoSphere, not a normal Sphere - watch the video on where the GeoSphere is located. To get the edge lines to show up in case you don't see them - press F4. Hope that helps!
When you''re in "edged faces" mode (F4) - move your mouse to the top left corner of the viewport, click on [Edged Faces] > Display Selected > Display Selected with edged faces. This should make any object you click on show as edged faces regardless of your F4 toggle. I don't use this myself, I just use the toggle as I need to swap between the "clean view" and edged a lot.
awesome tutorial!
Super, glad you like it!
an awesome tutorial. you really taught well . i have nicely understood your tutorial. please keep it up
Thanks, can you make one interior set with material & rendering setup with vray
Hey ..Thanks ..really help to understand how max works.Greeting from India.
***** You're very welcome! :)
Great tutorial, thank you very much
Your free web site (we call it: dry cargo) very good
Great video man! :) Quick question: @ 5:46 you scale the ball down, but somehow I can't "uniform scale" my models. I can only scale them at 2 axes at the same time and the other one gets deformed :/ Do you know how to solve this? Thanks!
Hi! You must have pressed the shortcut for scale multiple times in a row, which means you may have selected a different scale mode. You can either do that again till you come back to uniform scale or long-press the scale button in the toolbar and select it yourself. Hope this helps and thanks for watching :)
Yes, it works!! Finally I can scale right again :D Thanks a lot :)
CptJohnson23 No problem, glad I could help!
@ Suresh - Hi!
I personally use Mental Ray and iray for my work, but I'm getting into VRay lately as well. Unfortunately not enough experience in VRay to make a quality tutorial.
Try Arnold.! :3
Great Tutorial
Super! Glad you liked it :)
very nice tutorial
can you please make more on rendering topics with vray?
+zee xhan Hi!
Unfortunately I don't use VRay at all, so I wouldn't be familiar with it, but regardless the features are very similar to other rendering engines. I personally use Corona, iray and Mental Ray.
its ok
to be looking for mental ray engine tutorial for presenting products modeling in 3ds max.
Thanks for recommendation of my website !
Thanks for the tutorial...
I was wondering how you could make the white golf balls appear more glossy, I am in the process of creating white glossy housing for our product, and would like to see more reflection. Any suggestions....
+Brian Gibson Reflective objects depend heavily on what's around them! If you light your subject with flat, uninteresting lights and no contrast in the environment - you'll end up with a boring image. In this case I used an HDR of a white room with a big window blasting white light - not very exciting...
Give a black background with small white lights a try. Try big gradient lights over a dark background. Light strips. Try a good varied HDRI. Depends on the object, but high gloss/reflectivity + interesting, contrasting environment is the key combo :)
+PIXELFLUX
Thanks for the reply...
I have downloaded HDRI file and followed your steps... While rendering under iray and using only a standard sky light... with no exposure control. Everything rendered dark gray.. as if the no light or low light. However I turned light intensity up... still no change. One thing though when I pick an HDRI image and copy/instance it to material editor slot, changed to spherical the image isn't fully shown in the sample slot; perhaps my scale it wrong? maybe this is why my render is gray....
Brian Gibson Hi! The HDRI should go into the environment slot (shortcut: keypad 8) - that's where IRAY picks up the HDR environment from. The skylight is just to make IRAY turn off the 'default' max lights as iray ignores the skylight altogether while MAX turns off the default lights when there's a user-specified light in the scene. This is why turning up the skylight did nothing to change the render :)
To brighten up the render once it picks up the HDRI you can either use exposure controls (MR Photographic Exposure Control) or tune the HDRI itself (set intensity of the bitmap up/down to anything else than 1).
The spherical HDRI won't show up fully in the material editor. Imagine that the square material slot is rendering a piece of the environment as if there was a camera in that environment - that's what you're seeing :)
Hope this helps! Don't hesitate to ask more questions :)
+PIXELFLUX
I did drop the HDRI file in the environment section as I did follow your instructions. Right, regarding sky light, I was thinking that when I attempted to intensify sky light... So, I did adjust both output amount for image and exposure control. That brightened up the render... Just need to fine tune for realistic photo... Thanks for your support.
So, graident lights? Photometric type (sky portal/day light) Could I use both environment and photometric lights?
Brian Gibson You can indeed use both if you want to! It's 3D so you can do whatever you want :)
As for realism - you need a good HDRI set. The larger res the better!
nice tutorial, good work
thanks, glad you liked it! Thanks for stopping by!
Great , thanks!
How did you add the shortcuts in modifier tab?
+V1n1c1us Hi!
Under the modifier stack on the lower right there's a button shaped like a windows with four buttons called "Configure Modifier Sets". Just click that and you can configure your set of shortcuts from there. After you're done - click the button again and in the dropdown enable the "show buttons" option.
Hope this helps!
PIXELFLUX
Thanks
Where can I download the white_room.hdr? thanks!
Ohh you mentioned you forgot it in the vid. Wasn't listening sorry.
Kahru Lofiq haha, no worries. I genuinely did forget! Thanks for stopping-by :)
In my 2019 version, I can't see those triangles by default. What should I do ?
Which triangles? You mean your sphere is made of quads? Or that you can't see the actual lines of the model?
In the first case - you need to use the GeoSphere, not a normal Sphere - watch the video on where the GeoSphere is located. To get the edge lines to show up in case you don't see them - press F4. Hope that helps!
Thank you! it worked by pressing F4. How can I make it default to show edged face ?
When you''re in "edged faces" mode (F4) - move your mouse to the top left corner of the viewport, click on [Edged Faces] > Display Selected > Display Selected with edged faces.
This should make any object you click on show as edged faces regardless of your F4 toggle. I don't use this myself, I just use the toggle as I need to swap between the "clean view" and edged a lot.
thank you for the assistance.
You're welcome :)
there's an other easy way with directly extrude all vetesis
interior setup