REVAMPED ZHASK WAS POPULAR FOR 3 DAYS THEN FORGOTTEN AGAIN
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- Опубліковано 28 чер 2024
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They removed one of the most vital part of zhask "those two laser" which melt enemy almost instantly, now zhask rely on his skill "death ray" hitting the target if you miss hitting the enemy then everything is useless since basic atk even in ult form tickles even the most soft heroes, unlike before you don't need to worry missing it's skill, those two laser will finish the job and will secure your skill.
So true, if they made zhasks ult auto attack work with items like it used to, it would be good, but not it just tickles the enemy... you can even see in the video, both change and claude didnt even get that much damage and this is at late game too
Tbh i can count how many people in my match use zhask after the update.... 6 times... I ask zhask main, they said they don't really like the removal of the 2 laser attack, at late game that 2 laser are the one that deal the high dmg that burst squishy, the current zhask tickle at late game, other than that they said the other adjustment is good
U r right. Hate that they remove the 2 basic attack. In late game it can 1 or 2 hit any mm that does not use magic resistance. 😢
Well that was just plain too dumb... It was a good thing they reworked it. If you didn't know, he can now activate his stun by simply tapping it now rather than last time that the spawn must also be able to shoot the same target zhask attack.
Plus the removal of 2nd skill cast on his spawn make his spawn damage weaker and Moonton further decrease His Ult spawn HP when his Ult spawn is already squishy before the revamp, its really bad...
@@redrose9330the problem is you need to hit the 2nd skill to the enemy before the spawn activate the stun which is hard on a moving target..
The new ult mechanic and temporal reign is enough to make Zhask stronger. The removal of his 2 laser beams, no benefit from attack speed and nerf on his slow effect are very unnecessary.
I notice that the new zhask has slower wave clear, due to no more double laser
One tip from a Zhask main, if you are Ult-ing and the hero you’re up against has dash skill or just moving unpredictably focus more on using your 3rd skill first.
3rd skill has a high slow effect especially if you hit all since it stacks. Right then, it’ll be easier for you to aim your 2nd skill and burst the enemy down
No, it's easier to simply aim your ult to the enemy and just tap 2nd, the second's animation is faster than 3rd, and besides, because by the time the bombs are already placed, it takes so long that the enemies are already out of range
The damage from the spawns auto attack is so weak tho, so even if you did slow them and stun, you cant rly kill anyone, he relies so much on 2nd skill stun and 3rd skill burst damage
Zhask's late game damage is so low that even MM can survive 5-6 seconds taking damage without taking any defense items dealing 200-300 damage per hit like BRO EVEN THE MARKSMEN HAVE 4K HP YOU EXPECT THE ENEMY TO STAY IN ULT RANGE FOR LIKE 10-20 SECONDS ? The ult Turrent dies in an instant in late game. All the skills other than Ult are basically useless, you can't kill anyone without ult. 1st skill damage is a joke, like LETS USE S1 TO DEAL 50 DAMAGE TO ENEMIES OH SO POWERFUL. The 2nd skill 2nd laser is removed so you can't deal damage from far like OH YOU WANNA DEAL DAMAGE AS A MAGE? WHY DON'T YOU GROW A PAIR OF BALLS AND GET TO ENEMIES FACE TO CONNECT YOUR S2. The 3rd skill is just an annoyance and deals 50 - 60 damage for enemies its like EWW I STEPPED ON SHIT. At this point they need to double the s1 damage scaling (atleast enough to kill a minion wave within 5 seconds) and triple the ult damage scaling(atleast 500-700 damage per hit) and remove the damage decay on s3(so you can burst the enemy if you catch them off-guard) and bring back the turrent s2 laser (for damage not stun) if your own laser doesn't connect. I don't mind if the Ult turrent is squishy, I mind when the Ult turrent is squishy and deals minimal damage like BRO WHY AM I EVEN USING ULT IF I CAN'T EVEN DEAL DAMAGE BEFORE THE TURRENT DIES.
Hopefully moonton see this
lightning truncheon and sky piercer might help a bit
@@ZenithSpecter no other mages have as useless s1 and s2 and s3 as zhask so we need to change this. Taking items is too unpredictable
Skill issue, maybe your build is stupid, or your micro sucks
@@potential.021 what's the build
His damage feels worse than before, because even if his total dps is technically the same now the damage is dealt slowly by the beam, so heroes that can get out of range won't suffer that much, unlike before when one of the non-beam attacks would deal like 1k in late game, and getting hit just once was enough to hurt considerably.
Tldr: getting hit 3-4 times by the beam is not as strong as getting hit once by the old non-beam attacks.
He got hit hard because of the adjustment in his ult not being able to proc starlium and lighting
Is it just me or his spawn have its own targetting? Like i tried to attack the tower and it attacks the enemy Hero instead
Same like Vexana's Knight
Yup they don't listen to his attack anymore.
yea its kinda annoying, you cant really control where he can target
Yep happened to me too. Tried locking home base but it prioritizes heroes instead of the tower
I feel like it focuses on heroes > minions > towers, but I maybe wrong
1. Overshadowed
2. Severely overtuned Xavier
3. Burst over DPS.
Tbh, what makes Zhask balanced is that his spawn has an attack delay before this adjustment that gives his enemy time to escape meanwhile this adjustment just makes him very OP but imo, he's still balanced since he lacks mobility making him a food for assassins and his spawn is also killable with just a retribution
Zhask's nightmare targeting is sucks, his ulti should always be able to be used because after the revamp he shouldn't depend on skill 1 anymore but sometimes his ulti can't be used (the ulti button goes dark) and the damage isn't that high for bursting enemies
yeah it seems that you can aim your ultimate (which is good), but it still needs first skill to be active
Zhask carried me to Mythic this season. There's a lot of stuff from his kit that not many people know an I have been taking advantage of that. Zhask for me is eerily under the radar and he will rise once players run out of options.
bro do you think Zhask can be used in Exp lane ?
@@shreyansh9042I use him in every lane and reached 35 stars last season... My WR was around 65% but got bored pushing.
@@shreyansh9042 You can but it's not recommended. You have push capabilities, but you would have to be lucky not to get ganked in lane, especially in the early game. I much rather go Mid.
Yes most people can't see shit. I am destroying Roger and ling with the new zhask
The temporal reign in combination with cdr build and penetration will allow him to spam his summon and abilities during his ult up to 3 times making him better in teamfight. If only just other know how to use him.
Zhask... Issues I've met on his "rework".
Damage is significantly noticeable weaker on scaling
Early DPS is high which is good.
Cast speed is fast which is insanely good with its 2nd beam.
Late game DPS is horrible, which is around 800 at average.
There's only selected items with unique passives that works with Zhask but most items are just barely usable because of its AP and costs.
Turret is fragile on late game (primarily with new items and defense nerfs and the 40% pen with items that deals max health and current hp focus, and also the retribution almost killing it by one strike)
Recommendations:
Make the Turret damage increases its DPS the longer the enemy was locked in for period of time. (Inferno Tower of CoC and Clash Royale), skills reset its scaling DPS.
Early Damage should be nerfed and revert its Defense nerf on turrets.
His turret's basic attacks is a weird case. It benefits from on-hit item effects such as the extra damage from FoH and DH but doesn't inflict from True Damage of EB and TB, and GS. which is all of these are only useable on Basic attacks. Make Zhask's turret consistent.
Make Zhask and his turret share attributes and show what ratio does his turret receives. CoD and other "defensive" items on a new tab rather than "Zhask shares his blank +1000 hp) CoD gives def pts based on duration of magic damage dealt. But we can't guesstimate how large of improvement it is on the turrets.
Another: Share passive attributes of unique positive item effects and buffs to Zhask and his turret rather than just his turret receives buffs and zhask receive buffs separately. For Example, if Zhask procs CoD, that def pts bonus should be shared with his turret and vice versa, another would be if his turrets procs GS, zhask should also benefit from the GS passive as well.
Not gonna agree with stronger early and weaker late, from what I've read of his stats and skill dmg basis, it will deal less dmg early on due to lower base dmg but high lategame dmg due to high total magic power scaling percentage
@@yeetara9064 I disagree because of these reasons:
1. Defense of most heroes on magic is around 15 to 20 at early game.
2. Emblems Pens could range from 8-13 or 20 MPen which renders def on negative early game on.
3. While its true that with Items and AP scaling early game to late game would be vastly different, At early game Zhask enemies would have little to no mobility, enemies cannot burst his turret immediately, and they can't stay for long under the turret due to its high DPS of around 300. But on late game, majority will have some sort of counter measure already on Zhask while Zhask at the same time will also have items that aren't fit for his mechanisms. Which means Zhasks gets from great to decent on late game while his enemies went from decent to great.
One of the reasons why Zhask downgrades on late game is explained on the very weird and inconsistent mechanism of Zhask's turrets on item effects
Your itemization wrong i think.... Zask is working good forme....
I also noticed that if you use second skill first and then use the spawn it doesn't stun them, I have to use the spawn first then use second to stun them
@@abhijitroy6778 Items do work... the problems are the Unique Passives which doesn't indicate whether it works or not on Zhask turrets.
If all unique passive works on Zhask turrets as a hero then it should be fine but it has a weird inconsistent mechanism on Zhask's turret passive attack Although its quite similar to Kimmy's passive, for some weird reason in functions different.
And even as a target its treated as a creep which inconsistently works on certain item effects.
What I'm arguing is the potential of Zhask on other possible builds rather than "this builds works" so using same build at every games.
I saw some mythic players start using Zhask jungler and tbh it's pretty decent but lvl 4 turtle fight is crazy advantages because of the spawn + extra dmg from red buff
You can just retri his spawn, kill him and avoid turtle fight
You can put your spawn near the turtle and hope that enemy jungler waste their retri
@@bruhder3447yes but you dead if you use retribution on zhask because now retribution 1 shot zhask ult because he nerf health
@@bruhder3447 There's not even a question zhask is a bad jungler. If a jungler like julian is on enemy, he would reach level 4 by the team zhask hasn't even finished his red buff. You retri his spawn and he is dead. They should have kept his damage
@@dimplegargtgtsc.sambarocha344zhask have good early game damage because his spawn hurts in ealy game if you don't know. Plus it will be harder to invade because of damage reduction for invaders + damage amplification for your team for first 2mins (in your jungle area
I love using Zhask against a no-Assassin, sustain lineup. He can rip through tank junglers like Fredrinn and Barats with just Glowing Wand, Wishing Lantern, and Divine Glaive. He can also zone the enemy Estes away from the damage dealers in his team, which is very helpful in late game where both Zhask and Estes truly shine. Just use your ult if the enemy team is too busy against someone else in your team, so that they won't target your enhanced spawn in late game.
trinity thamuz with oracle, athena and radiant: Bug salad
@@dgagamingaesirno boots?
Sustain Heroes can 1v1 Zhask Ult Spawn and Burst Heroes can easily kill it 😆, soo Squishy
@@Molacules Tanks are the greatest of all.
They can just ignore it.
he is such a good exp laner. free tower push everytime
After the revamp his passive is not frenzy anymore. Same attack speed as his spawn. Its sad to see his nerf.
@@thinkingsoldier2000 True. His passive is pretty useless.
Lol what free tower push. Only when enemy exp is noob
lol 😆, Zhask spawn is a free gold and exp, it's just easy to kill and it only tickles enemy 😆
@@thinkingsoldier2000wait so he's spawn don't benefit from attack speed items anymore ?
He is indeed smoother to play and a bit easier but his ult lost both dmg and durability and his enhanced skill3 is a little awkward to use now that it's dmg has been nerfed
You may have been building him still with attack speed? Try pure damage
@@redrose9330 my mdg build is genius, glowing, lantern, Cristal, bloodwings and the last is optional either glave or sky piercer. I don't even build boots
@@redrose9330his damage is really low compared before because of low magic scaling, he is only good in early
@@darkarcane5101 he's fine for me, try @D4rk_Lum1nous build set, above your reply
Honestly tho ever since the removal of that Go out of Ult then use first skill to "Heal" the Ult was remove Zhask has have a Hard time in this meta.
Not to mention his spawn in general is just squishy af especially the Ult spawn when being Bombarded by skills. It can't really be use as much unless enemies are distracted, overall tho a net positive for him but because of the current meta his just not that much of a menace especially late game with the Def Item Nerfs from previous patch and such. Not to mention to add insult to injury the inconsistencies of the unique item passives on what will and can't work.
Even with all the buffs he received, I still prefer to use Cyclops, Alice, or Kagura as my midlaner
He's giving off a support vibes right now
Try him as roamer he is good.
My build on zhask is
Enchanted talisman
Cdr boots
Glowing wand
that new lanturn
Genius wand
And honestly between fleeting time or devine glaive
The emblem that i use for him is mage emblem temporal reign
Basically its a cdr zhask and honestly its been working good for me
Not many folks use Zhask because most mage players want a dead brain mage where they can blindly use skills anytime they want..
Dead brains are players who think zhask requires skill 💀.
Also who think enemy will just stay in zhask range when he ult🤡.
Lol zhask relies too much on enemies being distracted. Using other mages with reliable CC is much more efficient
dead brain player are the one who thinks zhask still usable, lol
?? 💀
There’s just too many loopholes with Zhask. The meta right now requires a utility mage with useful CC skills for teamfights. Zhask is more of a DPS mage that can target one hero at a time. I saw too many games where Zhask targets the tanks LOL
Moonton finally let Zhask use Inspire spell while ulting and then they decided that inspire is a useless spell on zhask
I mean the only thing that's bad it's his burst capability now.The spawn doesn't shoot a second laser but I get that they made it easier to trigger cc and on more enemies, but you have less items to use with zhask.I recommend that the laser that the spawn shoots for cc ahould count as skill so it can trigger items like thunder staff and starlium scythe too because of the after skill basic attack.But now it's useless, you likely have to go 3 green crystals and penetration to deal significant dmg in late game.I used to do 3k dmg from thunder staff + real dmg basic attack from both Zhask and the spawn but now the dmg is so low...I hope the rework that 2nd skill and make it skill based to trigger such effects.
Zhask is weird as a mage, he doesn't burst you but chips away at your health, you counter him by running away or going in a bush, and he has no crowd control other than slow, forgot if they romoved his lazer stun, but that thing misses most of the time. He plays almost like a fighter or a tank because his spawn disrupts teamfights or keeps enemies away. He's not the worst since he does chip away at a tanks hp, but compared to mages that has aoe stuns and can delete enemies, he's at the bottom of the barrel. He also has no escape or anything other than his ult. And wherever you put your ult you get put into that position aswell, so if you ult dies before you jump off, you're mostly likely in the middle of the enemy team, as a squishy mage.
Good analysis. But one thing, zhask 2nd skill is good for stun now. Just build 40 or 45% cdr.
Good analysis. But one thing, zhask 2nd skill is good for stun now. Just build 40 or 45% cdr.
Maybe just a little more reduction of delay to all of his skills might kinda fix it. And revert the hp on ult.
it's so weird -- on paper he seems very familiar but in game he feels completely different to me? idk, i guess i miss the quick burst on the three beams
Im a mid lane main and using different mages. The temporal reign in combination with cdr build and penetration will allow him to spam his summon and abilities during his ult up to 3 times making him better in teamfight. If only just other know how to use him.
in reality enemies will move away and you can't use 1st and 2nd skill effectively, the chance of you can hit the enemies at the first time zhask ultimate appear
@@aryabp when casting ultimate, don't use ur skill immediately. instead use ur first skill to position and followed by third for slpw so it easy to use the second skill. I also mention in temporal reign and in my cdr penetration build, you can summon your ultimate up to three times for better positioning, in addition to his other skills, especially those enemy going away. He's not in meta not the best mage rn. But still depends on how you utilize him.
@@aryabp when casting ultimate don't use ur skill immediately. instead use ur first skill to position and followed by third for slow so it easy to use the second skill. I also mention the temporal reign and my cdr penetration build, you can ur ultimate up to three times for better positioning especially those enemy going away. Just same what we can do on xavier when he is equipped with temporal reign and cdr build.
@@ajcuenco780 my gamplay little bit different since am using full dmg build, point position the ultimate then launch skill 2 and 3. I save my first skill to positioning do offense/defense/retreat later
@@aryabp depends on the playstyle. I find mine to be the most effective since zhask summon is so soft and easy to escape. So what I do is to utilize his ultimate before it dies and before the enemy escape.
yeah real, i used it for three days straight and now i'm bored of using it
Zhask users ult
That jungler who wants kill uses retri on zhask spawn and it dies like creep.
They just have to bring his old ult back and done broken as fk
Which old zhask ult? The oldest one that it spawn doesn't fusion with zhask in it?
@@zeozeto5457 idiot the zhask old ult which make his HP full when he moves it.... Dang prime zhask was a nightmare
@@zeozeto5457 The double ult.
I use him alot coz his lore is the same as propagation from HSR
Also he can be a good initiator for teamfight in towers as his spawn can tank
Zhask is best used when enemy lineup doesn't have blink skills or can't run away easily.
zhask is a very good sky piercer user, his minion can activate sky piercer and his minion always hit hero with the lowest hp + can change target fast now.. with proper build i usually kill 14 in each match.. easy maniac. for the item 1st item is sky piercer, i always use lightning truncheon and stralium combo.. if theres tank and healer 2nd item is glowing wand
Everytime a content creator features Zhask, it scares me that maybe ppl find out how strong he is, he'll be banned in draft pick 😂
Same 😂 .
Bro true I am easily pushing rank using him getting maniacs and stuff. I don't build feather and goes MW and GW for full burst and it easily burst anyone
@@MineCraft-nz9pg if he's being a little forgotten then hooray for us, he'll be untouched from nerfs 🤣
It turned out, however, that it’s the opposite. This Zhask is weaker with a passive as useless as Rafaela’s.
Ikr,, Zhask is not weak right now.. for me he's pretty balanced with the right build.. I currently use this build and his spawn is tanky and deals alot of dmg.
Any Defensive Shoes (depending on enemy), Glowing Wand, Clock of Destiny, Genius Wand, Holy Crystal, Final item is Blood wings or Bruteforce
But hey, I'm open for buffs but don't overbuff and he'll be forgotten more
Double the adaptive defend , add back the bases HP, increase the magic scaling for the ultimate at late game. That should do it
Hey Hororo, can you make a Video on how his Ult Spawn is soo Squishy and easy to kill so Moonton can see it?, maybe they can make adjustment if they notice it?? 😅
The problem is, they further more decrease his Ult HP when it's already squishy before the revamp 😣😫
Man, i have been enjoying playing him in rank. Its so much easier to snowball squishies early-late bcs of his sped up skills animation and constant DPS.
But one thing i do notice is that his ult spawn is wayyy more easier to kill. If the enemy team knows to target your spawn then it is dead instantly.
But overall, imo Zhask is a proper hero now, he was so niche and janky hero to use before
lol 😆, No Brain Moonton further more decrease his Ult Spawn HP that's why it's easier to kill, the thing is his Ult Spawn is already Squishy before the revamp and Moonton decided to Lower his Ult Spawn HP 😆🤣
I like zhask my best mage in my acc i like the idea of the beam just never ending sure but the dmg fell off. Now a days i have to put concentrated energy for spawn lifesteal and skypiercer cause my turret is relying on it too much
I love zhask and im willing to go look for the best build to make it great but i do wish the spawn dmg could be better or maybe allow crits
Either way i aint letting my main mage go to waste
Increase/revert to 70% slow. Or atleast give INSTANT 30% slow, not the a curved gradual slow which does almost nothing. INSTANT skill 1 slow that lasts some seconds. Wider range. Be able to control skill 1 turret to target turret instead of hero. Need more damage or 2x or 3x more magic scaling. 2nd skill needs to also deal damage instead of mainly for stun. His ult casting seems more delay now. If 1st skill out of range dissappears, his ult should still be instantly able to be casted!
The second lazer from the nightmaric spawn always helps me when it comes to giving additional damage to minions when the minions clump up. Now it is no longer possible to do that and the spawn just dies to the minions unlike before.
Hororo you should try Kaja with this build
Demon shoes(roaming direhit), thunderbelt for those juicy stacks , the anti heal in the magic category (i forgot the name) since kaja 1st skill have HUGE AOE and the enhanced basic attack bounces, Fleeting time since Kaja's ulti have long CD, Clock of Destiny for staying longer in team fights because of the defense it gives and the heals it give, Queen's wings for damage reduction and cooldown when low hp, lastly is your choice but i always go for twilight armor since its quite broken.
Emblem: Fighter, Adaptive penetration, the spell vamp 6% upto 12% emblem (i forgot the name), quantum charge so that when you hit the enemies for stack of thunder belt you can run away FAST
why this build works because kaja is a magic support/fighter hero and his 1st passive makes stacking of thunderbelt easier and the 2nd passive he can make the enemy damage lower and also allowing him to stay in clash longer even though this build is not full tank
Also the battle spell is flicker for that surprise flicker ulti
Love it, but rn, Zhuxin can simply use ult to escape and grab you instead
@@redrose9330 uhhh its a supress type of Crowd control?
Why are you using Queen's Wings and Fighter Emblem on the fcking Kaja??? What are you gonna do wasting all that spellvamp? This is such a braindead build. Also an advice from me. Always adjust your build depending on the enemies. It's so braindead to use a fixed build as the roamer.
@@EmptyShark the thing is its for survivability and with the build you can spellvamp and have the 30% damage cooldown and stacks with kaja passive and also it gives 2 second cooldown reduction when it triggered so i can use my non ult skills faster (i dont have temporal reign ) also all i want is the damage increase
@@nikoli5794 The thing is Queen's Wings is just not worth it. Sure the dmg reduction is useful but the spell vamp and dmg increase is wasted on him. What's the point of dmg increase if there's no dmg to begin with? Also you do know that spell vamp depends on how much dmg you deals right? If you're not dealing any dmg, then you wont be healing either. Also the cd reduction when your hp is low is kinda useless on Kaja as well. That passive is added to allow fighters to outplay enemies at low hp. Kaja just doesnt have any outplay potential. His 1st can slow and his 2nd can be used to escape or chase and then what? It would be a different scenario if he has cc on his 1st or 2nd. But yea that's not the case so it's just not worth it. Same with fighter emblem. That spellvamp is wasted. You're better off using tank or support if your team has healer and you want that juicy cd reduction.
Плюсы обновленного заска
1) можно играть без вдохновения(однако мы больше не пушеры)
2) можно ультовать где угодно,если поставил первый навык а через 3-4 твой танк инициировал,не придется влезать в 1-й скил и потом его переставлять что бы доставать и тратить прыжок которым нужно что бы догнать,или если ты бил вышку с жуком то на тебя нападает какой нибудь боец,не придется ультовать под вышкой, где тебя 100%передамажет боец,+ты менее читаемый вообщем лучшее из обновление
Минусы обновленного заска:
1) убрали подобие антиконтроля ульты,если раньше ты запускал луч смерти в какую нибудь цель,а после твой ульт ловил подброс или кошмар от вексаны, то длинная базовая атака продолжала бить, сейчас же контроль прерывает луч.
2) нельзя наносить урон дальним целям используя 1+2 навык и харасить с далека
3)крипов стал зачишать дольше,дефать стало сложнее
4)урона в лейте стало меньше
5)жук тебя не слушается и не бьет вышку
6) навыки прерывают луч смерти.
7)от заска стало очень легко уходить
Выживаемость не изменилась,физ маг урон наносит меньше урона по ощущениям но смайт сносит больше.
На счет базвых атак не понятно,у заска на столько низкий процент эффектов атаки 15%-30% что не кто не берет райское перо,ибо скорость атаки не нужно,а пассивка дает мало урона,в чем его фишка авто-атакера?
По обновлению не понятно пока баф это или нерф
Best thing to happen is you can position ult anywhere + easy to stun with 2nd skill. Hes overall better now.
The Older Zhask that replenishes its health when you re-cast its Ultimate and that benefits from Atk Spd items was still a lot better compare to today's Zhask. Zhask today although easier to use is still weak, spawn no longer benefits from the atk spd and enemies can easily escape from its Ult, stun duration is too quick and slow effect of laser is weakened that made it almost USELESS and spawn HP is still squishy. Zhask is basically useless when his Ult spawn dies.
Eh? It literally helped me recently reach the Mythic rank right now lol. With just the right build, Zhask's potential will unleash and Ive been enjoying it now more than the old version
I use him and he is really solid right now. I use different build
"CD boots + Glowing wond + new magic item + crystal + red pen + spare item depending on game)
Yup
Just revamp his Passive and Skill 3
His beam attack takes time to deal proper dmg, and the slow effect on it is much weaker now allowing enemies to escape easier. His ult might look intimidating but it still can't withstand focused assault since its spell vamp is gone now. They should just buff his other skills dmg since the spawn's basic attack alone isn't sufficient
Can I ask his laser can benefit from attack speed item? I’m doubting whether it’s necessary to build feather of heaven
This new zhask is an amazing zoner, hell I'd even say he's good enough to be on exp and gold lane from his turret alone
Can't get too close or you'll take alot of damage
He can poke you alot with his turret+ skills
Has the criteria for a mage(being annoying), marksman(tank killer+ high damage) and a fighter(secondary tank in team fights+ can do decent damage+ can also engage)
Ofc you'd want some offensive defense items (clock of destiny, concentrated) for more survivability but hey now it's an option
Remember! Role for lanes are merely suggestions, as long as they fit the criteria and do a similar job, it'll do
Personal favourite was terizla mid lane and minsitar gold lane
I like mid so that i can follow jungler or roamer to harass or fight
Devs must bring back the Two Lasers , cause Zhask is to Weak in the Late Game and it can't even burst enemy heroes
he is alright in ult form, but in his base is a bit tricky. from basic attack to his 1-4 skill has a backswing/pause/delay to perform, not to mention the skill range. it just a bit tricky
my main hero is zhask and even tho he's not a meta hero, he's that type of hero that's fun to use. i always feel strong whenever i use him because i'm really used to his skills and already mastered him a long time ago. the only thing he needs the most to be a meta hero is an hp buff because they lowered his damage and also, he's one of the remaining heroes that's so different and has like weird vibe
but i don't want zhask to be popular and get banned because i use it like everyday so
remove retri bug that is not fair
What is best build for zhask? , drop your recomendation here 👇
Flak of the oasis for his main build
blade of despair for his first core item
Burst zhask is fun. You can use your typical Eudora build on him.
My build:
-Arcane boots
-Genius wand
-Starlium scythe
-Holy crystal
-Fleeting time
Slot 6 is optional, tho I mostly use, based on the enemy lineup: divine glaine/wishing lantern/glowing wand/ winter crown
Dont pick zhask
I wish they add the option to retract the spawn for diverse strategies
His non enchanced third skill could be changed for that, it doesn't deal much damage and not useful at all. Change to something like exploding the small spawn and reducing 1st skill cooldown
Já viram o tempo que leva pra ult ruim dele voltar? 60 segundos é muito tempo
they should add attack speed converted to magic power so that zhask's little jhon can get benefit from using attack speed item
Nonsense, because why would still build him with attack speed? When he doesn't benefit from it anymore
@redrose9330 that's actually a not bad idea. If Zhask uses Inspire, he will get bonus magic power instead
No, I think atk speed should be converted to magic penetration since he have low magic scaling now
@@ispeakcockney5387 but he's typically a mage now. If like converting attack speed to damage would be unfair for the other mages. Can you imagine Eudora using inspire to increase damage? No, cause he's a typical mage now
Not really, I still use Zhask until now, however, I am really disappointed with his revamp, Why?
1.He give Relatively weak damage, Him changing from Burst to DPS was a big mistake
2.Yes, he becomes faster and more flexible, but when in war, he becomes much more dependent on his skills, not his spawn anymore.. by that mean, Running out of Skills = he's kinda Useless
3.His Nightmaric Spawn is very weak, it only takes 1 retribution and he can dies easily.
4.Same as point number 3, his Nightmaric Spawn is too weak, meaning it has no significant durability (His HP was too low)
5.His Spawn has Really Low on Magic Damage Scaling (Just 15%), Maybe if Moonton could increase it to 30% or 45% then Zhask would be gave Decent damage on the enemies.
Zhask Now, it takes at least 5-9 seconds to eliminate enemy fighters (such as Paquito and YuZhong) Even with his full Build, Meanwhile, the old Zhask can eliminate them in just in 4-5 seconds (With only 4 main items)
Nice analysis. He needs cdr build and preferaby move speed build.
@@TheFool-mg5fc yup, I almost use Zhask every time I get a Mid Lane role, and I know very well that the current Zhask tends to be much weaker than the old Zhask but the new one is faster, If you ask me to choose, I will choose the old Zhask, definitely..
Found one tiny stuff for the mini spawn tho, if Zhask have lifesteal, the small spawn can lifesteal too. I thought only the big one can tbh.
Just played zhask a couple hours ago to see what problems I might notice, and one thing I find a bit annoying is his skill cooldowns are way too long imo, maybe if they lowered it players might pick him up again
Edit: another thing is that I feel like he moves way too slow
Correct.
My zhask in this season only is, 80.5% wr out of 40 games. I'm at mythic 18 stars now.
Flicker
Support emblem
4% mov speed
10% mov speed at jungler and river
Temporal reign
Magic shoe
Enhanced talisman
Winter truncheon
Glowing wand
Sky piercer
Blood wings
Did you notice how fast mov speed and low the cooldown? Thats how i got 80.5% wr 40 games at mythic 18 stars
@@TheFool-mg5fc ooh might try that later, thanks for the build
I've been spamming him a lot in rank, so this is kinda shocking to me. Imo, he's very good. Here's my build:
Magic Shoes, Enchanted Talisman, Glowing Wand (if there are no healers I go for Arcane Boots, then either Lightning Truncheon or Fleeting Time), Wishing Lantern, Genius Wand, and Holy Crystal or Divine Glaive.
This'll give him 45% cdr, while still dishing out some damage.
Same build here he is op. most people don't know his potential
Zhask is my favourite mage sadly couldn't use him cause I always roam 😅😂
zask is still op on lower ranks like mythic below he needs a tank setter but can pull of easy double kill on squishy heroes yes you need a follow up hitter to avoid being ganked after your ult is done
Does retri still work on zhask ult ?
Funny how many complaint here. As 1500+ match zhask user. This one is better than previous, but of course zhask in the past (double ultimate with full hp) is still better. I've got mythic only for 3 days using this zhask 92% win rate. And i uninstall it because i play only to get the mythic coin for skin. The thing is xavier and cecilion also back to the meta so playing zhask is pretty tricky, againts another mage i never lose even Julian.
Build auto win streak. Full CD reduction of 40% and damage dealth. Zhask is now without attack speed and relies on magic damage with his skills instead of basic attacks. Without magic penetration at all, poking tanks using glowing hand is enough, why target tanks tho. The downside is often returning to base to fill mana, while regenerating HP. If it leaks, use a common emblem but it less penetrate and CD reduction.
Items:
1. CD Shoes
2. Sky Piercer
3. Glowing Wand
4. Lightning Truncheon
5. Starlium Sycte
6. Holy Crystal
7. Sell Shoes to replace with wishing lantern
Level 60 Mage Emblem
1. CD Reduction
2. Spell CD reduction or Fast Walk
3. Impurge rage
Spell:
- Flicker or purify
- Flameshot if enemy no assasin and high cc tank
- Aegis for enemy damage roamer (saber, natalia, and helcurt)
Worst enemy for me is Xavier, Mathilda, bane, Benedeta, Uranus, Belerick and enemy retribution of course 😭
Very good build and win rate
Adjustments:
Make each lazer crit or make the spawn have a passive that deteriorates magic def
When his revamp dropped I've been using him always in rank and the enemies honestly don't know how to play against him that's how much underrated he is and honestly I would like to keep it that way
Good for me then, I love using the current Zhask right now. One of the only few mages with good survivability and defence
The dev said that this is a revamp, after using zhask now it feels more LIKE A NERF than buff.
I get 2 svg and 4 miniac wuth new zhask i love it
Even after the update, i have seen many people using inspire for zhask.
Thats good, makes him less likely to be picked before me
i still use zhask. actually i use him more often than before revamp since he is wayyyyy easier to play
2:53 zhask not able to kill change in late game is another reason he is weaker now
I can already see the difference in power at 9 minute mark.
The good thing about zhask revamp is just he's strong in early, free position, and less mana. But zhask before revamp more hurtful in mid and late game
Why they didn't revamp the passive tho? I mean before the revamp he use atk speed build so the passive spawn is hurt a lot but now it's not even that useful :(
his passive is not useless ngl but his spawn shouldn't have a 20% scaling it should be 40%
In perspective I also gain more gold lead when I'm fighting a zhask in midlane because of the spawn idk about xp tho, that's one of his downsides too I think
I always play him though..😅
Zhask is similar to vex in playstyle. Until now he didn't have a decent cc but now he does
Imo zhask is only good for taking down tanks due to consecutive damages but out of everything he gets overshadowed by mages that could burst down any enemy.
But as far as I know out of every mages zhask has a good survivability and dps but then again other mages can have option for escapes so zhask is really overshadowed by the meta mages
I'm using Zhask right now, and I'm dominating the game. Here I was thinking that he might get nerfed but according to you he's forgotten. I'm gonna enjoy this a bit of a broken hero for while
Bruh masha hello? I don't even see anyone use her even though she got revamped and she's got more broken with the spear like??? Just shows how players dont care about heroes when they find the playstyle not matching their preferences
Zhas is only good when your team are dominating
Doubt it, I had a team whose deaths are 10+ and I still managed to keep mine to one death and carried the game
any hero is good
when you're dominating 🤷
Did you win tho ?
Why am i asking, of course you did.@redrose9330
Remember bruno rework??? It just same thing but different is bruno deal more damage and able use item passive while zhask only rely his minions which mostly not trigger item passive
I like the new zhask. I got consecutive 4 wins in a row with mvp medal as high as 15.0 . Pair that with wishing lantern and fleeting time and your enemy will suffer
im still using him.. all zhask main does though..
I still love him.
The new Zhask has a lot of problems. Firstly, his creep has very little health. Even his ult creep dying in teamfight in a second or two. Secondly, there is no damage on minions in lategame. Zask's creep does very little damage to minions in late even with full build. If Zhask has 5 creeps to defeat, he won't even have time to kill them, cose minions will kill Zhask's creep. Thirdly, very little damage to the beam, in fact, now Zhask has only the second skill ass the main source of damage, the third skill was nerfed a lot of times, if you missed the second skill, then consider that the ult was wasted. Fourth, useless passive. I don't feel that the damage from the passive creep more than the damage from the normal.
1:49 did Angela just throw first skill two times?
I miss attack speed zhask with golden staff .
He lose burst potential for stable scaling, its only fair now if he had bigger range or at least capable using temporal.
His main source of damage now is from 2nd skill, miss it then he deals none
They should revamp zhask to Handsome Boy, and he'll be the favorite pick 🙃
No, he is one of the few non human characterw to play
He works better as roam imo if ur team alr has good cc then u can tank all the enemy damage and zone assassins
‘3 days meta trial card expired’ I prefer using buffed kagura to be honest.
I use sky piercer on zhask to secure the kills even with his pawn alone, and anti-heal is very important for him too to counter heals
And wishing lantern also works on his spawn, prioritize picking him if you're against tanky junglers/line up ❤
Lastly, I also use DHS on him sometimes in late game to counter those enemies with athena and radiant 😅
Yes glowind wand and sky piercer are core items
What zhask is forgotten ?? i have been using it (don't know gender of zhask) since revamp and most of them are wins or mvp losses
the problem is this mage depend on your team in late game, early game is good but I can't do damage like before
his spawn disappear like nothing
I actually like the idea of this revamp but hate how abysmal his damage is like his spawn takes forever to kill a single enemy spawn considering how squishy it is