These are amazing. I read that guide you published many years ago and still use it as a resource. These videos are entertaining and informative! I love the motion graphics and the pithy level design nuggets you give out. These videos are an amazing resource that I try my best to share with colleagues. I'm starting my first professional job as a content designer next week, and your resources are one of the reasons I finally broke into the industry after years of work. Thank you!
This is exactly the kind of information I so desperatly need. Ive been seing some tecnical lessons but they have a pomtuous taste to them, i like the aproach that creates a product to be consumed by human minds, and as such it needs to take key features of psychology into consideration
Thank you for this video series, I really am learning a lot between it and reading both yours and Hourence's books on level design. I would like to request a future video that shows how you would take this 2D player path and translate it to 3D space. If you were going to sketch that out before you designed a level, what would that look like? How would you do it? Once you take your 2D path/3D sketch into a level editor, how to you build or designate the paths, decide the layout, and start to make this into a 3D level? I know that you start with rough BSP, at least in additive engines like UT3+, but how do you go from a sketch of the player path to your rough BSP in the editor? What is your process here? How would you do it in UT 2004 or earlier version of the subtractive Unreal engine? Looking forward to your next videos!
This is really insightful and constructive. Thank you for all these helpful videos! Two small advice for the narration itself: The video is fast, which leaves me with little time to think alone with the video and digest the information. Would you try slowing down the speed in your future videos maybe? You tend to finish sentences by speaking the last few words fast and strong, which is also hard for me to understand (Not a native English speaker here) , and makes the video sounds like done in a harsh tone. Best of luck!
These are amazing. I read that guide you published many years ago and still use it as a resource. These videos are entertaining and informative! I love the motion graphics and the pithy level design nuggets you give out. These videos are an amazing resource that I try my best to share with colleagues. I'm starting my first professional job as a content designer next week, and your resources are one of the reasons I finally broke into the industry after years of work. Thank you!
Wow I'm truly honored and big thanks for sharing. I wish you all the best in the industry! :)
good informative video it actually made me overthink a couple of decisions on my current project
Thanks a lot, very much appreciated :)
This is exactly the kind of information I so desperatly need. Ive been seing some tecnical lessons but they have a pomtuous taste to them, i like the aproach that creates a product to be consumed by human minds, and as such it needs to take key features of psychology into consideration
Thank you for this! You’re amazing!
"Imagine how unnatural the world would be if everything was designed on a grid, and that comes from a German." lol :D
Great videos btw! Keep it up!
Thanks a lot and yea most Germans like things in order (normally) :P
@@bauerdesignsolutions2749 I am German and pretty much the personification of pure chaos
Thank you for this video series, I really am learning a lot between it and reading both yours and Hourence's books on level design. I would like to request a future video that shows how you would take this 2D player path and translate it to 3D space. If you were going to sketch that out before you designed a level, what would that look like? How would you do it? Once you take your 2D path/3D sketch into a level editor, how to you build or designate the paths, decide the layout, and start to make this into a 3D level? I know that you start with rough BSP, at least in additive engines like UT3+, but how do you go from a sketch of the player path to your rough BSP in the editor? What is your process here? How would you do it in UT 2004 or earlier version of the subtractive Unreal engine?
Looking forward to your next videos!
What does the GTFO option mean?
This is really insightful and constructive. Thank you for all these helpful videos! Two small advice for the narration itself: The video is fast, which leaves me with little time to think alone with the video and digest the information. Would you try slowing down the speed in your future videos maybe? You tend to finish sentences by speaking the last few words fast and strong, which is also hard for me to understand (Not a native English speaker here) , and makes the video sounds like done in a harsh tone. Best of luck!
Amazing
super interesting