Great advice I wish I had when I was struggling to get in. I would add, participate in LOCAL artists meetups and events. building a networking net where you already are raises your chances to find something a lot. People would always offer down opportunities to those closest to them first.
Thank you once again Florian, you have become my point of reference for more than a year now, all your teaching is gold. I gave up my old job to try to achieve the goal I've always studied for, I hope with all my heart that the portfolio I'm building takes me somewhere.
Thank you for sharing this! I had no idea recruiters just reach out like that for jobs. I did eventually come to terms with making art my job again once I realised I wouldn’t necessarily have to change my style for a studio and just do my own thing hopefully
Thanks for this video, Florian! I'm currently getting some nice offers for indie games but I'm heavily considering to delete my frankensteined portfolio to recreate something concise.
Urgent feedback wanted please: 1. I keep reading "you must have skill level, originality, and the x-factor”. In our field, these terms can be drawn very far apart. What exactly does that mean? 2. I've also recently read that the industry is hiring fewer and fewer generalists, who are instead looking for specialists in their respective fields. “ Well, you'll know you're a generalist if your portfolio contains too many unrelated works of art, with different styles or genres. Having too much variety in your portfolio is quickly becoming the mark of an amateur.” On the other hand, many other artists also say that one should be able to master different styles. Or were styles wrongly interchanged with techniques? What is the right way now? This is really frustrating. 3. Important qualities like creativity and problem-solving are said to be very important in the industry. How can you train them? Maybe you can tell us what you think and enlighten us. Thank you in advance, and greetings from Germany.
I don't know what the X-factor is. You don't really need originality either. Find your niche whatever it is you like to do and game companies can hire you to do it. Generalists still have a place in the indie game dev space, if you like it, be a generalist but don't expect to be contacted for very high end jobs as the biggest companies only look for specialists. Style don't matter your portfolio should demonstrate what game companies need. for example for stylized environment : Colors, callout sheets of props, buildings, vegetation, good shapes, etc... You train creativity by broadening your artistic horizons : museum, movies, animation, indie games, art show, travel. Problem solving comes with practice. As a beginner artist you face 3 majors issues : Master the fundamentals, Build a decent portfolio, Get visibility. There's a ton to say on all of these 3 topics but I can't tackle everything in this one video, cheers!
Salut Florian, merci pour cette vidéo, je te suis depuis quelques semaines, c'est très intéressant comme contenu ! Je me demandais si le groupe que tu avais avec d'autres artistes est rejoignable sous certaines conditions (irl, etc.. ) ? ou ouvert à tout le monde ? Merci pour cette vidéo tres cool, je suis en plein dedans. :)
Bonjour, je ne sais pas si ça vient de mes enceintes (cela reste une forte possibilité), mais assez souvent dans la vidéo, j'ai du mal à distinguer ce que tu dis. Puis-je, en toute humilité, te suggérer d'apporter un petit plus sous la forme de sous-titres pour tes prochaines vidéos ? Pas nécessairement en français, même en anglais ce sera très bien (et toujours mieux que les sous-titres générés automatiquement par Google qui ne sont utiles qu'une fois sur trente). En te remerciant.
Mon mixage n'est pas excellent c'est vrai, j'essaierais de faire mieux à l'avenir, pour ce qui est des sous-titres ce serait vraiment un bon plus il faut que j'y travaille ! (mais c'est long à faire)
Great advice I wish I had when I was struggling to get in. I would add, participate in LOCAL artists meetups and events. building a networking net where you already are raises your chances to find something a lot. People would always offer down opportunities to those closest to them first.
All good advice, and accurate to my experience.
Extremely helpful thank you!
Also thank you for your content its somehow exactly what i need at this stage of my journey
All of these videos youre pumping out are so cool florian.
Thank you Hardik I'm glad you enjoy them !
Very useful!!! Thanks Florian ;)
Fantastic video! I'm so glad i found your channel!
Thank you! Useful info 😺
Thank you once again Florian, you have become my point of reference for more than a year now, all your teaching is gold.
I gave up my old job to try to achieve the goal I've always studied for, I hope with all my heart that the portfolio I'm building takes me somewhere.
Thanks a lot for your comment, keep it up and don't burn yourself out !
Thanks for the tips Florian! I think a lot of it is applicable to a variety of things, not just art.
Thank you so much for teach this! It's very helpful to know. I'll apply this strategy to my little company haha
It's good to have one of these career related from time to time, tysm man and keep it up. Have a nice weekend!
2:46 Je reconnais ça, c'est l'Ikigai sans l'argent ;)
Super conseils.
Thank you for sharing this! I had no idea recruiters just reach out like that for jobs. I did eventually come to terms with making art my job again once I realised I wouldn’t necessarily have to change my style for a studio and just do my own thing hopefully
You can definitely keep doing your thing and thrive doing so ! Keep at it !
💪
Great video as always!
Hi Florian, thanks for sharing all this information! Could you please help me out with what tablet you use to draw? Is it Wacom? Intuos? Thanks again!
J'apprécie le pragmatisme. 👌😁 En tout cas, je vais partager avec mes élèves, je suis sûre qu'ils vont apprécier. 😊
Thanks for this video, Florian! I'm currently getting some nice offers for indie games but I'm heavily considering to delete my frankensteined portfolio to recreate something concise.
You can take a drastic turn in your portfolio if you're willing to do so, but you can also choose to slowly transition if your feel more comfortable
Urgent feedback wanted please:
1. I keep reading "you must have skill level, originality, and the x-factor”. In our field, these terms can be drawn very far apart. What exactly does that mean?
2. I've also recently read that the industry is hiring fewer and fewer generalists, who are instead looking for specialists in their respective fields.
“ Well, you'll know you're a generalist if your portfolio contains too many unrelated works of art, with different styles or genres. Having too much variety in your portfolio is quickly becoming the mark of an amateur.”
On the other hand, many other artists also say that one should be able to master different styles. Or were styles wrongly interchanged with techniques? What is the right way now? This is really frustrating.
3. Important qualities like creativity and problem-solving are said to be very important in the industry. How can you train them?
Maybe you can tell us what you think and enlighten us. Thank you in advance, and greetings from Germany.
I don't know what the X-factor is. You don't really need originality either. Find your niche whatever it is you like to do and game companies can hire you to do it. Generalists still have a place in the indie game dev space, if you like it, be a generalist but don't expect to be contacted for very high end jobs as the biggest companies only look for specialists. Style don't matter your portfolio should demonstrate what game companies need. for example for stylized environment : Colors, callout sheets of props, buildings, vegetation, good shapes, etc... You train creativity by broadening your artistic horizons : museum, movies, animation, indie games, art show, travel. Problem solving comes with practice. As a beginner artist you face 3 majors issues : Master the fundamentals, Build a decent portfolio, Get visibility. There's a ton to say on all of these 3 topics but I can't tackle everything in this one video, cheers!
@@florian.coudray Many thanks for the answer
Salut Florian, merci pour cette vidéo, je te suis depuis quelques semaines, c'est très intéressant comme contenu !
Je me demandais si le groupe que tu avais avec d'autres artistes est rejoignable sous certaines conditions (irl, etc.. ) ? ou ouvert à tout le monde ?
Merci pour cette vidéo tres cool, je suis en plein dedans. :)
Where can i find art challenges though? Can you name some of the ones you know or a place i can find em?
artstation challenge, pleinairpril (warrior painters group), swordtember, inktober, CDC challenge, dtiys challenge.. (common social media)
@@florian.coudray i don't know how to thank you ! Well im gonna do some challenges (I think i will start with artstation)
Bonjour, je ne sais pas si ça vient de mes enceintes (cela reste une forte possibilité), mais assez souvent dans la vidéo, j'ai du mal à distinguer ce que tu dis. Puis-je, en toute humilité, te suggérer d'apporter un petit plus sous la forme de sous-titres pour tes prochaines vidéos ? Pas nécessairement en français, même en anglais ce sera très bien (et toujours mieux que les sous-titres générés automatiquement par Google qui ne sont utiles qu'une fois sur trente). En te remerciant.
Mon mixage n'est pas excellent c'est vrai, j'essaierais de faire mieux à l'avenir, pour ce qui est des sous-titres ce serait vraiment un bon plus il faut que j'y travaille ! (mais c'est long à faire)
@@florian.coudray Merci beaucoup :)