Install Raid for Free ✅ IOS/ANDROID/PC: pl.go-ga.me/yneyys3b and get a special starter pack with an Epic champion ⚡ Knight Errant⚡ Available only for new players 🎁 Use the promo code JTSKIN to get the Epic champion Stag Knight and a Skin for Stag Knight designed by JonTron! Don't miss your chance, the promo code is valid until October 7th, only for new players. 📱 If you are an iOS user, enter the promo code here: plarium.com/en/redeem/raid-shadow-legends/
Stone edge has more accuracy yet it still feels like it has fissure’s accuracy whenever I use it. If a move has less than 100% accuracy it’s basically fissure for me
I once missed a 95% attack three times in a row, and when the 4th one hit, the enemy used Destiny Bond (which it didn't use a single time before) and it killed my pokemon in a randomizer nuzlocke. His name was Hax, so I guess it was a self fulfilling prophecy
I remember the pain of missing Fly. My Crobat was the last alive in against Cynthia in my platinum nuzlocke. It missed, Roserade hit with extrasensory. I lost. It really made me wish Fly was 100% accurate.
One of my favorite details about SV is that according to Ms. Tyme, Rock Slide vs. Stone Edge and Surf vs. Hydro Pump are actual in-universe debates in the Pokémon world.
@@TheRiddler6129same; I’d rather have the reliability over the power any day, and rock slide & surf are plenty powerful enough as-is, especially with rock slide’s chance to flinch (that alone has saved my ass more than once)
@swordsmancs People who call Rockslide reliable have never lived through the pain of using it in a double battle and having both opponents avoid the attack.
Shoutouts to Kleavor and Samurott-H where _hazard setting_ can have an accuracy check, in exchange for being able to deal damage while doing it and to ignore things like Taunt and Magic Bounce
I think that it's also important to mention OHKO moves in this conversation, despite them not being allowed in Smogon formats. These moves aren't common due to their paltry hard-coded 30% Accuracy, but they have seen some use, particularly in VGC. Kartana sometimes runs Guillotine, usually on Assault Vest or Focus Sash sets, because it usually has enough coverage already to afford running Guillotine and Guillotine breaks past match-ups that it would usually not be able to win otherwise. Lapras runs Sheer Cold on Perish Song sets to have an option in case it runs into teams that are geared against that strategy. Even though it is cheese, one could run Horn Drill Scarf Nidoking or Rhyperior. Lastly, and most notably, Ting-Lu runs Fissure on Assault Vest sets and can play by Gen 2 rules purely due to A. It being very bulky already, B. Vessel of Ruin makes it more specially bulky, and C. It also learns Stomping Tantrum, giving it an option to still hit hard when it misses Fissure. It is, by far, the most successful user of an OHKO move due to these factors.
I saw the Fissure + Stomping Tantrum Ting-lu on a short from Wolfy, and I find it genius. Turning your 30% accuracy move into a win-win situation where you either OHKO immediately or hit incredibly hard the turn after, that's really cool.
Another set that involves taking advantage of missing a move: Golurk @ Blunder Policy Ability: Iron Fist Tera Type: Ground - Dynamic Punch - Stomping Tantrum
@@TaLeng2023sort of. The accuracy is based on your level difference vs your opponent - at equal level you’re 30% accurate, but you get more accurate if you are higher level than them
@@NathanSimonGottemer but do those support moves that guarantee the next move to hit still works with OHKO moves? Also, are OHKO moves affected by No Guard?
One of my favorite things about Accuracy in recent years is the Item, Blunder Policy. It allows me to use crazy moves like Zap Cannon and Inferno. If I hit, I win. If I miss, I sweep.
I think Ting-lu often runs Stomping Tantrum with Fissure for a similar effect. It hits, one hit KO. It misses, massive power boost to Stomping Tantrum.
@@theschnozzlerXurkitree sometimes used the item paired with zap cannon. If the move hits, it does massive damage and paralyzes the opponent; if not, you get +2 speed, which paired with Xurkitree's 170+ base SpAtk and beast boost, means youre pretty much set to sweep
@@theschnozzler For Example: in Gen 8 OU, I chose to use a Modest Chandelure, Inferno, Psychic/Energy Ball, Flamethrower, and Shadow Ball. Inferno does immense damage to any non-Blissey. So I open with that. Sometimes they'd switch to outspeed it easily with something like Dragapult or something fast. But once I miss, which is likely, my Pokemon's speed is doubled, allowing Chandelure to KO mons that would've easily beat it like said Dragapult, Weavile, Greninja, Gengar, etc. Other mons that I had success with are Magnezone(Zap Cannon), Beatric (Sheer Cold), Mammoswine/Excadrill (Fissure), Machamp (Dynamic Punch), Xurkitree (Hypnosis/Zap Cannon), Primarina/Azumarill (Sing).
I think what's interesting about Focus Miss is how its presence impacts games. You might not want to have to depend on landing it unless you really have to, but on the flip side your opponent doesn't usually want to risk losing their Tyranitar or Ferrothorn to it either except as a last resort. That way it can still have impact even when not being used. Honestly the threat of Focus Blast is much more dangerous then the actual move itself.
It's amazing what Compoundeyes does for Galvantula, turning a normally 70% accurate STAB Thunder to a whopping 91%. At that point, using a move that misses less than one-tenth of the time becomes so much more tolerable.
On Showdown the move animations are usually immediate, but for Focus Blast, they let it charge in place for a split second before seeing if it fires off in the wrong direction. They're in on the joke, and it's wonderful (and awful).
It’s crazy how almost every Rock type move has pretty shaky accuracy. Even Rock Blast has 90% accuracy when other multi hit moves that have the same BP and hit 2-5 times have 100% accuracy. Only Power Gem has 100% accuracy but it’s a special Rock move. Physical attackers, especially those who are Rock types need a reliable Rock type move. EDIT: Ancient Power and Accelerock also have 100% accuracy but Ancient Power has low PP and BP and Accelerock is only exclusive to Midday and Dusk Lycanroc, which I think also needs more distribution.
Idea for a theorem, as a counterpoint to the teammate theorem, the enemy theorem, where some Pokémon’s viability is dependent on what other Pokémon are in the meta game. I’d say jellicent in gen 5 is viable due to its impact against Keldeo and other strong rain users in that gen, or how shedinja fares well in some Uber teams but is complete trash in OU
Doesn't just apply to OU, I believe in many cases there are pokemon that do better 2-3 tiers higher rather then the tier right above them due to either competition of pokemon with similar roles or an abundance of pokemon they don't match up well against.
@@itztaytay2 I mean, Evasion Clause has been around since literally the beginning; I remember it being a thing even back in Gen 1. Then again, the specific reasoning between then and now is different. Back then, there wasn't a lot that could be done about evasion-boosting other than just to stop your opponent from getting it set up in the first place. The only always-accurate attack then was Swift, and Haze could cancel out the boosts, but I think that was about it. Since pretty much every Pokemon was capable of evasion-boosting, it could get pretty nasty. Nowadays, there's more ways of dealing with evasion-boosting opponents, so it's not really overpowered outside of certain cases, but competitive battlers generally see randomness as a necessary evil at best. Crits and added effects of attacks are fine since you can't really get rid of those without digging into the actual game code and programming them out, and you're still doing meaningful things without just relying entirely on them (and in the case of crits, it's possible to build Pokemon for whom crits are no longer nearly as random). Evasion-boosting, on the other hand, does literally nothing but introduce randomness into the battle for its own sake.
I think part of the reason Stone Miss is kept over Rock Slide is that Rock Slide still isn't 100% accurate. If you can still get screwed either way, might as well pick the raw power. If Rock Slide was 100%, I think a lot of 'mons would use it over Stone Edge.
I think the flinch rate would be more useful if the Pokémon that use it were on the faster side, but many Pokémon who run Rock coverage like Fighting, Rock, and Ground tend to be slower anyway.
I doubt it. Cross Chop was preferred over Brick Break in ADV on the Fighting types that could get it, and even Blaziken and Breloom preferred Sky Uppercut. 75 base power just doesn't cut it anymore.
Rock Slide is used on Sheer Force sets because flinching is considered a secondary effect, while a higher crit rate isn't. Otherwise I agree, Stone Miss offers +25 power in exchange for -10 accuracy, so it's a good trade-off.
I think back to a video by Wolfe regarding Fissure: "Do you want to win because you outplayed your opponent? Or do you want to win because you got lucky?"
@@kevinstephenson3531 very few special rock types actually learn the far superior power gem, and are stuck with ancient power. A notable example is Aurorus, who is really lacking useful rock moves.
I honestly don't mind that, since Rock is still incredibly powerful offensively and the fact that most of their moves are inaccurate is meant to be the tradeoff. It's one of the better designed/balanced types and gives it its own identity imo. There are plenty of types with spammable STAB moves with little drawback as it is.
@@kevinstephenson3531there need to be more variations of move types for each they’re so many good Pokémon struggle because the type they are doesn’t have enough moves to work with there stats.
This should been called the Galvantula Theorem. Without Compound Eyes, it would be mid. But with Compound Eyes, it'll still be Mid but with Gen 1 Thunder.
Focus miss is one of the main reasons I actually love Z-moves, Fightinium Z + Calm Mind Lele was the set I used the most throughout Gen 7 OU, the ability to guarantee a strong hit is unvaluable
Scizor theorem, strong priority moves are everything. I’d call it the arceus theorem for extreme killer or the linoone theorem due to it’s belly speed set, but I think scizor is pretty much the poster child for strong priority move spamming.
On that note. Gardevoir recently got Aura Sphere in Generation 9 which is absolutely amazing... *However megas don't exist no more... unless you do National Dex*
HP definitely isnt everything. Blissey also has great SpDef, reliable recovery, and only one weakness. Even then, it still isnt enough for the higher tiers in gen 9 because of losing toxic.
As a Nuzlocker I value consistency over power. I've always wondered why competitive Pokemon sometimes run more inaccurate moves so this video should be interesting since I find anything below 95% accuracy a death sentence.. In my case quite literally
I always remember missing 4 Play Roughs in a row with a Mega Mawile, losing it and sending a Metagross (it was a monotype team) and it being frozen on the same turn.
I enjoy using inaccurate moves because when I lose I can live in denial and claim it wasn’t a skill issue. Inferno and Zap Cannon in particular make for fun high-risk high-reward scenarios.
Another big thing about why stone edge is so much better than rock slide is that rock slide can still miss. 100 acc is an astronomical increase over 90 acc, but when both of your options for a move can both miss anyway and have very similar odds to do so, then there's no real reason to go with the one that's 25% weaker (50% if you factor stone edge crits). Still though, I hate rng with a burning passion. And if a mon relies entirely on the accuracy of one move, then I usually just don't use it at all.
Yeah thats true, however i can think of one case where rock slide is preferred over stone edge in singles. AV Tyranitar uses Rock slide over stone edge in Gen 7 OU because with a more defensive approach, it prefers its stab moves landing to the additional power of stone edge
@@gregorymirabella1423 well its a real set in gen 7 ou tho 🤷and slide is agreed to be better on a defensively oriented set like that. And AV ttar is INSANELY bulky. It can easily tank focus blasts from even mega alakazam and tapu lele
I know this is a long shot, but I think it would be an interesting mechanic if moves gained a temporary 5% accuracy boost after a miss. As in, I miss a 75% accuracy move, and the next turn when I go to select it the accuracy is boosted to 80% and highlighted in a different color to show the temporary change. The boost won't increase any more if you miss it again, and it will go away if you land the move or switch out. I like the idea of them experimenting more with high risk, high reward moves with lower accuracy, but the little accuracy boost after a miss just helps ensure you don't miss forever.
10:30 also when you click focus blast that means you are most likely facing strong offensive threats that will punish your miss (especially in the very common case where focus blast its used for coverage against a bad matchup) in steel, dark, rock and ice mon, which makes it oh so much more frustrating than missing its other 70 accuracy counterparts
I agree on this Heatran theorem based on accuracy. It is a shame when a crucial coverage move on a mon has less than ideal accuracy, but you have to roll with it instead sometimes. I do agree on the overkill segment. If your attacking stat is so strong that using the highest power stab move is overkill, then it’s generally more consistent running the accurate Stab.
In VGC 2018, there was a period when I was legit running Smack Down on Landorus-T. It was like 6-7 CONSECUTIVE Zard-Y match ups that came down to Rock Slides. EVERY time, it would hit the Mon that Landorus could 1v1 but mis Zard-Y and I'd get SMOKED by Zard's EQUALLY as inaccurate Heat Wave... I'm still tilted
@@gregorymirabella1423 the team always had a positive win rate and got me top 500 in each online tournament that year so I was always iffy on changing the team. It was only when I absolutely NEEDED the double-Rock Slide hit that it seemed to miss. Smack Down actually fixed that problem tbh. OHKO on every Zard-Y and Volcarona variant if Landorus wasn't Intimidated
Draco Meteor is strong enough over Dragon Pulse that two consecutive hits from it would still deal more damage than two Dragon Pulses. This still works even if you buff Dragon Pulse back to its original 90 power while keeping the current 130 Draco. Even Palkia, a Dragon with the strong enough Spacial Rend, can still wind up using Draco on some of its sets.
Here's a new one I want to add since I am already predicting it will be insanely toxic in VGC: the genie's new PLA moves, especially Wildbolt and Bleakwind storms. This is because they have 80% accuracy(yuck), 30% chance to afflict the opponent with a debuff(attack drop for springtide, burn for sandsear, paralysis for wildbolt, and speed drop for bleakwind)(yuck, especially wildbolt and bleakwind with how much those can swing matchups with paralysis procs and speed drops shifting turn order mid turn on a percent) and they all hit both opponents. This matters less for springtide due to dazzling gleam and sandsear due to earthquake and lando-t being a physical attacker, but it is a unique trait for bleakwind and wildbolt making them insanely valuable to have and as I've explained they are rng-paloozas and on already good mons already. It's so toxic and the only thing that can save them is they can't miss in rain which is an upside but an upside that only comes into play on rain teams and if you aren't running rain you'll still probably use them and just make the entire game a coinflip.
Also crucially the fact that they're spread moves. I was a bit confused about why you were talking about Wildbolt/Bleakwind storm being bad when they're replacing less RNG reliant moves in Thunder/Hurricane, but yeah, being spread moves is what makes them more worth using.
I often trade power for accuracy, I’ll take flamethrower over fire blast any day, ice beam over blizzard etc. I only use low accuracy moves, which are anything less than 100% imo, when there’s no suitable alternative such as play rough as a physical fairy move.
"Why efficiency is almost everything." Related to moves and abilities that effectively give you an extra move in a turn, even if it's not a good one. For example, Intimidate is just growl. But you get it for free on a switch-in. Contrary allows you to move an extremely powerful move _and_ get a Swords Dance or Nasty Plot, etc. One of the nice parts about U-turn, Volt Switch, and Parting Shot, aside from the ability to control switch-in timing, is that they are a weak attack (or status move in the case of Parting Shot) in addition to switching.
A great example I've faced recently is Slaking Hyper Beam. The pure overkill tastes nice, except 10% of the time when you ponder if its time to go get the return/double edge. This is specially true when running the pyramid cause of pp too
@@zacmayes2802 Gen 3 had sets with Hyper Beam on Slaking, before the physical/special split. It was typically used as a Hail Mary pseudo-Explosion when you knew Slaking outlived its usefulness or was about to faint anyway, so you'd punch as big of a hole as you could with it.
I think it'd be cool to do one on the Sandstorm Theorem, or "Why Synergy is (Almost) Everything." Basically showing how a cohesive team is so important that Pokemon that are stronger in a vacuum aren't used because a "weaker" one fits the team better.
The crazy part is that this video doesn't even mention VGC where people just recently ran Fissure and the dreaded Bleakwind Storm. Another example is that people very rarely opt for a sleep move that isn't pre-nerf Dark Void or Spore. Gengar theoretically has a fast Hypnosis, but no one is sane enough to bank on a 60% hit. Other pokemon also have Sleep Powder, but even 75% is enough to dissuade most players.
I refuse to allow the antagonism of inaccuracy in my Pokémon play throughs. I’ll never forget Ice Fang, under regular conditions, 95% accurate, missing FOUR times in a row. No, m’am. 100% accurate moves only from that day on.
Surprised gen 4 hypnosis wasn't mentioned. Turning it into a 70 accuracy move was definitely... a decision they made. Edit: thought it was 75, it was actually 70
We need a water/electric type with good Sp. Atk. That has the ability No Guard. That way it can fire off 100% Blizzards, Thunders and Hydro Pumps without mercy. I really want to see what would happen.
Maybe I'm thinking too long-run, but I like to do the maths on the average damage output. For example Fire Blast is 110 power and 0.85 accuracy, so 93.5 average power (110x0.85), Flamethrower is 90 power and 1 accuracy, so 90 average power (90x1), so Fire Blast is better. Hydro Pump is 110 power and 0.8 accuracy, so 88 average power (110x0.8), Surf is 90 power and 1 accuracy, so 90 average power (90x1), so Surf is better. That being said, both of these are pretty close so I can understand how a risk-benefit strategy might be more valuable than a pure statistics one. (By the way I'm converting percentage to decimal so the maths works: 100%=1, 85%=0.85, 80%=0.8.)
One theorem that could be interesting this generation (and maybe future ones) is: do you Tera into an existing type for more power, or another type for additional STAB or cover weaknesses? Dragons, for example, might like having Steel as their tera type because it takes away the Dragon and Fairy weaknesses, and you now gain additional STAB. But now you've got new weaknesses, and you're giving up having even stronger Dragon STAB.
Would love a video about mixed attackers. Specifically, how they seem to be less common as the generations go on. The best way to get the most out of the same bst seems to be focusing on one attack stat, then dump the other stat for more survivability and or speed.
Now imagine if Wide Lens boosted Accuracy by 15% or 20% instead of 10. Do you go choice specs/life orb surf or Wide Lens Hydro Pump? Surf I think is stronger there, but Lens Hydro lets you switch moves/no residual damage whilst having a similar power level.
We need a video about how differences in Singles vs. Doubles formats can greatly affect a Pokémon's competitive viability. How about calling it, "The SkarmBliss Theorem?"
I’ve managed to lose a game because my opponent reverse swept me by hitting 6 straight focus blasts AND critting on the 2 that needed a crit to ohko. Painful.
We also need more special Fighting-types, period. We only have special Kommo-o, special/mixed Pheromosa, and mixed/special Iron Valiant (and to an lesser extent special Lucario but only for playthroughs)
I still think Latias & Latios deserve a theorem video of their own based on held items. If you ever decide to do one on Power Points (PP) too, I nominate Suicune, a Pokémon with plenty of low PP options that also has Pressure as an Ability.
@@skeetermania3202 I can see those both working too, especially if you account for Gen 9’s Roost nerf bringing it down to 8 PP instead of 16. They’re also vulnerable to some of the stronger 8 PP options like Thunder, Blizzard, and Stone Edge.
i got an idea "why being able to use your strengths or play to your strengths is important" -the goodra theorem why goodra? because it has great stats to be a bulky setup sweeper or a great support, but i lacks any meaningful recovery or support (like toxic, stealth rock, recover or the likes) and it lacks setup moves (like calm mind or dragon dance) other examples: kyurem black when it did not have a reliable ice stab gen 3 crawdaunt modern blissey (which is too passive, has no toxic and less recovery, so it just seismic tosses and avoids dying despite having absolute baller defenses) Ampharos (good bulky stats and sp. atk but a shite movepool, a typing lacking resistances and lacking support moves outside of just heal bell) do you understand what i mean?
why reliable role is everything : goodra theorem sounds like a good name goodra cant wall a lot cause of lack of recovery kyurem cant unleash his full power as an sweeper crawdaunt lack of good stab for his stats blissey.... being blissey
@@skeetermania3202 modern (gen 9) blissey is pretty mediocre yes, i can wall pretty much every special attacker in the game but its presence is pretty much not threatening it lost toxic (which would put the special attacker it would try to wall or a switch-in on a timer) it lost teleport (which means it lost a momentum option that gives its teammate a safe switch in) it lost wish, a way of healing teammates (i honestly do not know if it still has aromatherapy lol) so what does it do? sit in front of special attackers. but its worse at it since you can make it run out of its 8 soft boiled pp otherwise it threatens thunder wave, seismic toss and maybe a random special coverage move (shadow ball, flamethrower, ice beam) that means, you might invite many pokemon to do set up thats why blissey fell off
@@shirshobanerjee7751 Psycho Cut sometimes sees use on Pokemon that can set up 100% crit scenarios, usually by combining Super Luck with Scope Lens, or Focus Energy and then using the high-crit moves. Usually in those scenarios, those Pokemon can get Psycho Cut, and offensively Psychic is usually a decent neutral option since not many types resist it.
Install Raid for Free ✅ IOS/ANDROID/PC: pl.go-ga.me/yneyys3b and get a special starter pack with an Epic champion ⚡ Knight Errant⚡ Available only for new players 🎁 Use the promo code JTSKIN to get the Epic champion Stag Knight and a Skin for Stag Knight designed by JonTron! Don't miss your chance, the promo code is valid until October 7th, only for new players. 📱 If you are an iOS user, enter the promo code here: plarium.com/en/redeem/raid-shadow-legends/
Nuh uh
No
no but im happy you're getting the bag
Nuh uh
Uber P2W game sadly otherwise if you can stay f2p its fun :)
In a different timeline, this was called the Ting-Lu Theorem it was all about Fissure
Accurate.
@@Derevocsidishit I was late.
@@Derevocsidiunlike fissure
@@shadowdragunsometimes my fissure have more accuracy than my stone edge.
Fitting
I think it can also called the Focus Miss Theorem
Imagine How much focus miss missed through out the years
I think it's because all the other theorems are named after Pokemon, so they just picked one to keep on theme
Stone edge has more accuracy yet it still feels like it has fissure’s accuracy whenever I use it. If a move has less than 100% accuracy it’s basically fissure for me
a lot of times ... too many times
Where was all the focus?
@@fennecfoxfanaticmaybe the real focus...was the friends we made along the way.
Nothing will ever hurt as much as when you miss a 95% accurate move
Looking at you, air slash
I once missed a 95% attack three times in a row, and when the 4th one hit, the enemy used Destiny Bond (which it didn't use a single time before) and it killed my pokemon in a randomizer nuzlocke. His name was Hax, so I guess it was a self fulfilling prophecy
Nothing like missing a fly in a gym battle
I remember the pain of missing Fly. My Crobat was the last alive in against Cynthia in my platinum nuzlocke. It missed, Roserade hit with extrasensory. I lost. It really made me wish Fly was 100% accurate.
Me who has missed Air Slash 5 times in a row before
A wise man once said "a move that doesn't have 100% accuracy has 50% accuracy"
Another wise man said “if it’s not 100% accurate, it’s basically Dynamic Punch.”
Got the reference
One of my favorite details about SV is that according to Ms. Tyme, Rock Slide vs. Stone Edge and Surf vs. Hydro Pump are actual in-universe debates in the Pokémon world.
That’s part of the reason I loved the academy so much
Ms. Tyme's classes were my favorite!
I'm on the side of Rock Slide & Surf.
@@TheRiddler6129same; I’d rather have the reliability over the power any day, and rock slide & surf are plenty powerful enough as-is, especially with rock slide’s chance to flinch (that alone has saved my ass more than once)
@swordsmancs
People who call Rockslide reliable have never lived through the pain of using it in a double battle and having both opponents avoid the attack.
Shoutout to my Kleavor who missed stone axe so many times in a row one match that my opponent thought it was choiced
Shoutouts to Kleavor and Samurott-H where _hazard setting_ can have an accuracy check, in exchange for being able to deal damage while doing it and to ignore things like Taunt and Magic Bounce
now if we could Nerf HDB without banning It, that would be cool
maybe the steel stealth rocks could be buffed to go over boots
@@Mepphy99Alolan Ninetales: *screams in terror*
@@Mepphy99honestly I don’t want HDB nerfed, I want entry hazards nerfed so running boots isn’t mandatory on some mons
I love my 50% accurate Spikes
@@Mepphy99HDB don’t need to be nerfed. Hazards have the meta in a stranglehold
I think that it's also important to mention OHKO moves in this conversation, despite them not being allowed in Smogon formats. These moves aren't common due to their paltry hard-coded 30% Accuracy, but they have seen some use, particularly in VGC.
Kartana sometimes runs Guillotine, usually on Assault Vest or Focus Sash sets, because it usually has enough coverage already to afford running Guillotine and Guillotine breaks past match-ups that it would usually not be able to win otherwise.
Lapras runs Sheer Cold on Perish Song sets to have an option in case it runs into teams that are geared against that strategy.
Even though it is cheese, one could run Horn Drill Scarf Nidoking or Rhyperior.
Lastly, and most notably, Ting-Lu runs Fissure on Assault Vest sets and can play by Gen 2 rules purely due to A. It being very bulky already, B. Vessel of Ruin makes it more specially bulky, and C. It also learns Stomping Tantrum, giving it an option to still hit hard when it misses Fissure. It is, by far, the most successful user of an OHKO move due to these factors.
I saw the Fissure + Stomping Tantrum Ting-lu on a short from Wolfy, and I find it genius. Turning your 30% accuracy move into a win-win situation where you either OHKO immediately or hit incredibly hard the turn after, that's really cool.
Another set that involves taking advantage of missing a move: Golurk @ Blunder Policy
Ability: Iron Fist
Tera Type: Ground
- Dynamic Punch
- Stomping Tantrum
Is it really hard coded? So it's unaffected by accuracy boosting buffs?
@@TaLeng2023sort of.
The accuracy is based on your level difference vs your opponent - at equal level you’re 30% accurate, but you get more accurate if you are higher level than them
@@NathanSimonGottemer but do those support moves that guarantee the next move to hit still works with OHKO moves? Also, are OHKO moves affected by No Guard?
One of my favorite things about Accuracy in recent years is the Item, Blunder Policy. It allows me to use crazy moves like Zap Cannon and Inferno. If I hit, I win. If I miss, I sweep.
90% of gamblers quit right before they win it big
Can you give an example of the idea in action?
I think Ting-lu often runs Stomping Tantrum with Fissure for a similar effect. It hits, one hit KO. It misses, massive power boost to Stomping Tantrum.
@@theschnozzlerXurkitree sometimes used the item paired with zap cannon. If the move hits, it does massive damage and paralyzes the opponent; if not, you get +2 speed, which paired with Xurkitree's 170+ base SpAtk and beast boost, means youre pretty much set to sweep
@@theschnozzler For Example: in Gen 8 OU, I chose to use a Modest Chandelure, Inferno, Psychic/Energy Ball, Flamethrower, and Shadow Ball. Inferno does immense damage to any non-Blissey. So I open with that. Sometimes they'd switch to outspeed it easily with something like Dragapult or something fast. But once I miss, which is likely, my Pokemon's speed is doubled, allowing Chandelure to KO mons that would've easily beat it like said Dragapult, Weavile, Greninja, Gengar, etc.
Other mons that I had success with are Magnezone(Zap Cannon), Beatric (Sheer Cold), Mammoswine/Excadrill (Fissure), Machamp (Dynamic Punch), Xurkitree (Hypnosis/Zap Cannon), Primarina/Azumarill (Sing).
And here I was hoping that VGC moves like Rock Slide and Heat Wave would get a mention. You'll often miss 1 of 2 of your opponents with those moves.
Yeah I was hoping they show when Aaron Cybertron Zheng misses in a VGC final that made TPC increase Will-o-Wisp's accuracy the next gen...
it's true, especially after all those Heat Wave misses in the VGC World Finals I was expecting that to be the reason this was the Heatran Theorem.
yesss
You know what absolutely doesn't miss? Your videos
false swipe gaming might not be pregnant, but he always delivers.
@@greenthepokemontrainer3358Wait, FSG is pregnate?????
Ofc Falseswipe is 100%accurate move
@@Significantharrassmentissa joke
@@Significantharrassmentyou really can’t read
I think what's interesting about Focus Miss is how its presence impacts games. You might not want to have to depend on landing it unless you really have to, but on the flip side your opponent doesn't usually want to risk losing their Tyranitar or Ferrothorn to it either except as a last resort. That way it can still have impact even when not being used.
Honestly the threat of Focus Blast is much more dangerous then the actual move itself.
All bark and no bite, that focus miss fella.
Mega Lopunny choosing Close Combat over High Jump kick is another good example
Also because when High Jump Kick misses your pokemon breaks its legs.
It's amazing what Compoundeyes does for Galvantula, turning a normally 70% accurate STAB Thunder to a whopping 91%. At that point, using a move that misses less than one-tenth of the time becomes so much more tolerable.
On Showdown the move animations are usually immediate, but for Focus Blast, they let it charge in place for a split second before seeing if it fires off in the wrong direction. They're in on the joke, and it's wonderful (and awful).
It’s crazy how almost every Rock type move has pretty shaky accuracy. Even Rock Blast has 90% accuracy when other multi hit moves that have the same BP and hit 2-5 times have 100% accuracy. Only Power Gem has 100% accuracy but it’s a special Rock move. Physical attackers, especially those who are Rock types need a reliable Rock type move.
EDIT: Ancient Power and Accelerock also have 100% accuracy but Ancient Power has low PP and BP and Accelerock is only exclusive to Midday and Dusk Lycanroc, which I think also needs more distribution.
I wish there was a Rock-type with No Guard or Compound Eyes.
Lycanroc midnight has no guard but unfortunately it doesn't have the stats necessary to make it work
Don't forget Ancient Power and Accelerock.
Kid named rock slide
@@gold3263301 And Salt Cure. Even though it's not about one-shotting the opponent with Salt Cure.
Idea for a theorem, as a counterpoint to the teammate theorem, the enemy theorem, where some Pokémon’s viability is dependent on what other Pokémon are in the meta game. I’d say jellicent in gen 5 is viable due to its impact against Keldeo and other strong rain users in that gen, or how shedinja fares well in some Uber teams but is complete trash in OU
Smart
Doesn't just apply to OU, I believe in many cases there are pokemon that do better 2-3 tiers higher rather then the tier right above them due to either competition of pokemon with similar roles or an abundance of pokemon they don't match up well against.
@Ecalibeon(too long name) I would say it applies the most to Ubers, the amount of pokemon that just are meh in OU but good in Ubers is surprising.
@@TheKastellan Yeah, OU is just jank like that.
I believe OU is really the only tier to consider Tera ban worthy too.
Tyranitar and Excadrill
The former can’t live without the latter
We need a video on Why evasion is effectively permabanned in any singles format.
The muk theorem
Could be the Garchomp theory as Sand Veil was the tipping point that got it removed from Gen 4 OU
I’m going with Drifblim. I also want to know what challenges it had to contend with in VGC doubles.
@@itztaytay2 I mean, Evasion Clause has been around since literally the beginning; I remember it being a thing even back in Gen 1. Then again, the specific reasoning between then and now is different.
Back then, there wasn't a lot that could be done about evasion-boosting other than just to stop your opponent from getting it set up in the first place. The only always-accurate attack then was Swift, and Haze could cancel out the boosts, but I think that was about it. Since pretty much every Pokemon was capable of evasion-boosting, it could get pretty nasty.
Nowadays, there's more ways of dealing with evasion-boosting opponents, so it's not really overpowered outside of certain cases, but competitive battlers generally see randomness as a necessary evil at best. Crits and added effects of attacks are fine since you can't really get rid of those without digging into the actual game code and programming them out, and you're still doing meaningful things without just relying entirely on them (and in the case of crits, it's possible to build Pokemon for whom crits are no longer nearly as random). Evasion-boosting, on the other hand, does literally nothing but introduce randomness into the battle for its own sake.
@@runningoncylinders3829Or Chansey?
I think part of the reason Stone Miss is kept over Rock Slide is that Rock Slide still isn't 100% accurate. If you can still get screwed either way, might as well pick the raw power. If Rock Slide was 100%, I think a lot of 'mons would use it over Stone Edge.
and high crit ratio..... but yeah rockslide can flinch and hits both enemies in 2v2, thats not bad either
That's how I see it. If it's going to just miss anyway might as well have damage.
I think the flinch rate would be more useful if the Pokémon that use it were on the faster side, but many Pokémon who run Rock coverage like Fighting, Rock, and Ground tend to be slower anyway.
I doubt it. Cross Chop was preferred over Brick Break in ADV on the Fighting types that could get it, and even Blaziken and Breloom preferred Sky Uppercut. 75 base power just doesn't cut it anymore.
Rock Slide is used on Sheer Force sets because flinching is considered a secondary effect, while a higher crit rate isn't. Otherwise I agree, Stone Miss offers +25 power in exchange for -10 accuracy, so it's a good trade-off.
I think back to a video by Wolfe regarding Fissure: "Do you want to win because you outplayed your opponent? Or do you want to win because you got lucky?"
It is accuracy alone that makes rock my least favorite type to use, since there’s really nothing you can do to make their moves reliable.
Special attacking rock types at least get power gem. Which is 100% accurate. But most rock types are physical attackers.
Also with Rock Blast having a 90% accuracy when Bullet Seed and Icicle Spear that also hit 2-5 times have 100% accuracy.
@@kevinstephenson3531 very few special rock types actually learn the far superior power gem, and are stuck with ancient power. A notable example is Aurorus, who is really lacking useful rock moves.
I honestly don't mind that, since Rock is still incredibly powerful offensively and the fact that most of their moves are inaccurate is meant to be the tradeoff. It's one of the better designed/balanced types and gives it its own identity imo. There are plenty of types with spammable STAB moves with little drawback as it is.
@@kevinstephenson3531there need to be more variations of move types for each they’re so many good Pokémon struggle because the type they are doesn’t have enough moves to work with there stats.
Leech Life: "We can't hang out anymore. I'm cool now."
Submission: :'(
This should been called the Galvantula Theorem.
Without Compound Eyes, it would be mid.
But with Compound Eyes, it'll still be Mid but with Gen 1 Thunder.
You mean Gen 1 Blizzard?
Blizzard is the one with gen 1 90% accuracy, not Thunder.
Good point
It gets sticky web at least
For this exact reason I LOVED using Galvantula in my white 2 playthrough. It's fun to use moves you normally ignore.
As a lifelong Gengar user, I keep using Focus Miss over and over again thinking someday it'll change and I'm made to look a clown every time.
MapleStory reference in the thumbnail? We are back into 2006 boys.
Focus miss is one of the main reasons I actually love Z-moves, Fightinium Z + Calm Mind Lele was the set I used the most throughout Gen 7 OU, the ability to guarantee a strong hit is unvaluable
i really wish all of these bad high power lower accuracy moves would lean more to the direction of mega horn
Same could also be said for Dynamax. It was why Durant was a threat in early VGC series.
Scizor theorem, strong priority moves are everything.
I’d call it the arceus theorem for extreme killer or the linoone theorem due to it’s belly speed set, but I think scizor is pretty much the poster child for strong priority move spamming.
And honorable mention to all Fake Out users in VGC
I mean scizor was already talked about in the flareon theorem, why movepools are basically everything.
Missed opportunity to call it the Focus Miss theorem.
On that note. Gardevoir recently got Aura Sphere in Generation 9 which is absolutely amazing...
*However megas don't exist no more... unless you do National Dex*
Gotta love the MapleStory styled thumbnail. Looking real clean
I would like to see an HP related theorem either Blissey (why it’s everything) or Wailord (why it isn’t everything)
The guzzlord theorem
Wigglytuff will also fit this.
HP definitely isnt everything. Blissey also has great SpDef, reliable recovery, and only one weakness. Even then, it still isnt enough for the higher tiers in gen 9 because of losing toxic.
It's not a theorem.
Poor, poor Guzzlord. It's probably the Pokémon with the most useless huge HP stat.
And that’s why No Guard is an amazing ability.
Focus Blast has a chance to drop Sp. Def because it shocks the opponent when it hits.
Emotional damage
Even shocks the user
As a Nuzlocker I value consistency over power. I've always wondered why competitive Pokemon sometimes run more inaccurate moves so this video should be interesting since I find anything below 95% accuracy a death sentence.. In my case quite literally
I always remember missing 4 Play Roughs in a row with a Mega Mawile, losing it and sending a Metagross (it was a monotype team) and it being frozen on the same turn.
I enjoy using inaccurate moves because when I lose I can live in denial and claim it wasn’t a skill issue. Inferno and Zap Cannon in particular make for fun high-risk high-reward scenarios.
Another big thing about why stone edge is so much better than rock slide is that rock slide can still miss. 100 acc is an astronomical increase over 90 acc, but when both of your options for a move can both miss anyway and have very similar odds to do so, then there's no real reason to go with the one that's 25% weaker (50% if you factor stone edge crits).
Still though, I hate rng with a burning passion. And if a mon relies entirely on the accuracy of one move, then I usually just don't use it at all.
Only use rock slide in doubles because of flinch
Yeah thats true, however i can think of one case where rock slide is preferred over stone edge in singles. AV Tyranitar uses Rock slide over stone edge in Gen 7 OU because with a more defensive approach, it prefers its stab moves landing to the additional power of stone edge
@@facade6927 Well at that point I just won't use tyranitar.
@@gregorymirabella1423 well its a real set in gen 7 ou tho 🤷and slide is agreed to be better on a defensively oriented set like that. And AV ttar is INSANELY bulky. It can easily tank focus blasts from even mega alakazam and tapu lele
If there were an 80 base power physical Rock attack with no secondary effects, I would use it in a heartbeat. Stone Edge misses hurt my soul.
I know this is a long shot, but I think it would be an interesting mechanic if moves gained a temporary 5% accuracy boost after a miss. As in, I miss a 75% accuracy move, and the next turn when I go to select it the accuracy is boosted to 80% and highlighted in a different color to show the temporary change. The boost won't increase any more if you miss it again, and it will go away if you land the move or switch out. I like the idea of them experimenting more with high risk, high reward moves with lower accuracy, but the little accuracy boost after a miss just helps ensure you don't miss forever.
10:30 also when you click focus blast that means you are most likely facing strong offensive threats that will punish your miss (especially in the very common case where focus blast its used for coverage against a bad matchup) in steel, dark, rock and ice mon, which makes it oh so much more frustrating than missing its other 70 accuracy counterparts
9:45 The high crit rate on Stone Edge does help, but if you're faster Rock Slide still has helpful flinchies
the maplestory thumbnail caught me off guard so bad
I’ve always been upset that mega Pidgeot didn’t get focus blast as that might have made it one of the best pokemon in the game.
Pidgeot: misses every single focus blast
You:🗿
@@JP_...__.__.._it has the ability no guard so it will always land focus blast
@@ArkanumKing FR!? I never knew that, I take it back that is sick
LMAO@@JP_...__.__.._
@@JP_...__.__.._Yeah Mega Pdgeot had No Guard as an ability.
Didn't expect Maplestory vibe gonna be in this channel
I agree on this Heatran theorem based on accuracy.
It is a shame when a crucial coverage move on a mon has less than ideal accuracy, but you have to roll with it instead sometimes.
I do agree on the overkill segment. If your attacking stat is so strong that using the highest power stab move is overkill, then it’s generally more consistent running the accurate Stab.
Maplestory references in the thumbnail sent me back into my school days.
I once hit Focus Blast twice in a row, I felt like getting a lottery ticket.
“If it’s not 100% accurate, it’s 50% accurate.” Words to live by.
I wish we had a gravity summoning ability.
They should also make gravity last longer with an item.
That would be sick
Considering there are abilities that set weather and terrain, a gravity setting ability will likely happen in the future.
Bruh, this is Dipplin.
@@IgnitedQuils I'd probably give it to a Pokémon that gets lots of powerful, but inaccurate moves.
@@tysondennis1016 mew would be good with such ability.
In VGC 2018, there was a period when I was legit running Smack Down on Landorus-T. It was like 6-7 CONSECUTIVE Zard-Y match ups that came down to Rock Slides. EVERY time, it would hit the Mon that Landorus could 1v1 but mis Zard-Y and I'd get SMOKED by Zard's EQUALLY as inaccurate Heat Wave... I'm still tilted
at that point you just need to remake he team to not be as weak to it.
@@gregorymirabella1423 the team always had a positive win rate and got me top 500 in each online tournament that year so I was always iffy on changing the team. It was only when I absolutely NEEDED the double-Rock Slide hit that it seemed to miss. Smack Down actually fixed that problem tbh. OHKO on every Zard-Y and Volcarona variant if Landorus wasn't Intimidated
I love when my Play Rough misses =)
The beauty of SP is a Machamp learning Mach Punch, Drain Punch AND Close Combat. Its amazing
Draco Meteor is strong enough over Dragon Pulse that two consecutive hits from it would still deal more damage than two Dragon Pulses. This still works even if you buff Dragon Pulse back to its original 90 power while keeping the current 130 Draco. Even Palkia, a Dragon with the strong enough Spacial Rend, can still wind up using Draco on some of its sets.
At first I read the title as "Why is Heatran close to everything - The Heatran Theorem"
I believed it, Heatran is the GOAT™
Here's a new one I want to add since I am already predicting it will be insanely toxic in VGC: the genie's new PLA moves, especially Wildbolt and Bleakwind storms. This is because they have 80% accuracy(yuck), 30% chance to afflict the opponent with a debuff(attack drop for springtide, burn for sandsear, paralysis for wildbolt, and speed drop for bleakwind)(yuck, especially wildbolt and bleakwind with how much those can swing matchups with paralysis procs and speed drops shifting turn order mid turn on a percent) and they all hit both opponents. This matters less for springtide due to dazzling gleam and sandsear due to earthquake and lando-t being a physical attacker, but it is a unique trait for bleakwind and wildbolt making them insanely valuable to have and as I've explained they are rng-paloozas and on already good mons already. It's so toxic and the only thing that can save them is they can't miss in rain which is an upside but an upside that only comes into play on rain teams and if you aren't running rain you'll still probably use them and just make the entire game a coinflip.
Also crucially the fact that they're spread moves. I was a bit confused about why you were talking about Wildbolt/Bleakwind storm being bad when they're replacing less RNG reliant moves in Thunder/Hurricane, but yeah, being spread moves is what makes them more worth using.
nice. i pretty much thought the title was because Heatran had too many counters, so he needed to be Focus (Miss) Blasted out of existence.
I often trade power for accuracy, I’ll take flamethrower over fire blast any day, ice beam over blizzard etc. I only use low accuracy moves, which are anything less than 100% imo, when there’s no suitable alternative such as play rough as a physical fairy move.
"Why efficiency is almost everything." Related to moves and abilities that effectively give you an extra move in a turn, even if it's not a good one. For example, Intimidate is just growl. But you get it for free on a switch-in. Contrary allows you to move an extremely powerful move _and_ get a Swords Dance or Nasty Plot, etc. One of the nice parts about U-turn, Volt Switch, and Parting Shot, aside from the ability to control switch-in timing, is that they are a weak attack (or status move in the case of Parting Shot) in addition to switching.
Really a shame that Sneak Attack/Feint Attack is now scrapped from Pokémon.
T_T
Its alright: kowtow cleave is just a buffed version of it lol
A wise man once said
“If it’s not 100% accurate, it’s 50% accurate.”
A great example I've faced recently is Slaking Hyper Beam. The pure overkill tastes nice, except 10% of the time when you ponder if its time to go get the return/double edge. This is specially true when running the pyramid cause of pp too
Genuine, question: Do people run hb on Slaking or did you mean Giga Impact?
en gen 3?
@@zacmayes2802 Gen 3 had sets with Hyper Beam on Slaking, before the physical/special split. It was typically used as a Hail Mary pseudo-Explosion when you knew Slaking outlived its usefulness or was about to faint anyway, so you'd punch as big of a hole as you could with it.
I think it'd be cool to do one on the Sandstorm Theorem, or "Why Synergy is (Almost) Everything." Basically showing how a cohesive team is so important that Pokemon that are stronger in a vacuum aren't used because a "weaker" one fits the team better.
Isn't that just the competitive series?
Next could be based on Secondary effects.
The Jirachi/Dunsparce Theorm
Jirachi / togekiss theorum
or recovery, aka the mega Aggron theorem
@@Adir-Yosefor tropius random battle theorem
DUNSPARCE THEOREM AND TOGEKISS THEOREM BOTH SOUND GREAT
"If it's not 100% accurate,
It's 50% accurate"
- some evil team leader
The crazy part is that this video doesn't even mention VGC where people just recently ran Fissure and the dreaded Bleakwind Storm. Another example is that people very rarely opt for a sleep move that isn't pre-nerf Dark Void or Spore. Gengar theoretically has a fast Hypnosis, but no one is sane enough to bank on a 60% hit. Other pokemon also have Sleep Powder, but even 75% is enough to dissuade most players.
Hurricanes: Large enough to cover a small country; 70 accuracy
I refuse to allow the antagonism of inaccuracy in my Pokémon play throughs. I’ll never forget Ice Fang, under regular conditions, 95% accurate, missing FOUR times in a row. No, m’am. 100% accurate moves only from that day on.
Remember that time Aaron Zheng missed 5 will-o-wisps in a row in the semifinals at worlds and then GF upped the accuracy in gen 6?
not like it makes a difference, a chance to miss is till a chance to miss.
Ah yes the Heatran Theorem or as I like to call it, the Focus -Miss- Blast theorem
The thumbnail's font for the "MISS" is from Maplestory!
Never thought I'd see a tiny Maplestory reference here!
Surprised gen 4 hypnosis wasn't mentioned. Turning it into a 70 accuracy move was definitely... a decision they made.
Edit: thought it was 75, it was actually 70
*only in diamond and pearl specifically, which is no longer played competitively
It wasn’t 75%, but rather 70%.
“If it’s not 100% accurate, it’s 50% accurate”
We need a water/electric type with good Sp. Atk. That has the ability No Guard. That way it can fire off 100% Blizzards, Thunders and Hydro Pumps without mercy. I really want to see what would happen.
Mega Lanturn type beat
Pretty much. Give it Nasty Plot and watch it go to town.@@bdt2002gaming
Z A P CANNON
@@bdt2002gaming pretty much. Give it Tail Glow and watch it wreck everything.
@@PrinceOfKoopas YEAH BABY!!!
Maybe I'm thinking too long-run, but I like to do the maths on the average damage output. For example Fire Blast is 110 power and 0.85 accuracy, so 93.5 average power (110x0.85), Flamethrower is 90 power and 1 accuracy, so 90 average power (90x1), so Fire Blast is better. Hydro Pump is 110 power and 0.8 accuracy, so 88 average power (110x0.8), Surf is 90 power and 1 accuracy, so 90 average power (90x1), so Surf is better. That being said, both of these are pretty close so I can understand how a risk-benefit strategy might be more valuable than a pure statistics one. (By the way I'm converting percentage to decimal so the maths works: 100%=1, 85%=0.85, 80%=0.8.)
A wise man once said; if it’s not 100% accurate it’s 50% accurate
More like it’s Dynamic Punch.
there's a reason why Spore is considered one of the best moves in the game, but Sleep Powder is almost never run, let alone Hypnosis or Sing.
I’m surprised he didn’t mention that sometimes charizard y ran earthquake for heatran instead. So we ended up seeing air balloon plus ancient power.
One theorem that could be interesting this generation (and maybe future ones) is: do you Tera into an existing type for more power, or another type for additional STAB or cover weaknesses? Dragons, for example, might like having Steel as their tera type because it takes away the Dragon and Fairy weaknesses, and you now gain additional STAB. But now you've got new weaknesses, and you're giving up having even stronger Dragon STAB.
Unlike focus miss, fsg always hits with these videos
Would love a video about mixed attackers. Specifically, how they seem to be less common as the generations go on. The best way to get the most out of the same bst seems to be focusing on one attack stat, then dump the other stat for more survivability and or speed.
focus miss? dynamic dodge? stone elude? rock slip? thunder blunder???
U forgot "blind canon"
BLUNDER MENTIONED‼️‼️AGENCY AGENCY CTC CTC
Missma Storm
High Jump Miss
Fire Blunder
Mizzard
Hydro Miss
Missferno
Sacred Miss
Rock Blunder
Aqua Fail
Iron Fail
Maplestory thumbnail, god I miss that game
Skip ad 2:49
Why the current meta is everything, also known as the Politoed Theorem
Now imagine if Wide Lens boosted Accuracy by 15% or 20% instead of 10. Do you go choice specs/life orb surf or Wide Lens Hydro Pump?
Surf I think is stronger there, but Lens Hydro lets you switch moves/no residual damage whilst having a similar power level.
Or on status sets, do you want leftovers or do you want wide lens to guarantee status?
One should not forget the most important argument for low accuracy moves:
You can blame hax when you lose.
no, no I can't. I just suck.
We need a video about how differences in Singles vs. Doubles formats can greatly affect a Pokémon's competitive viability. How about calling it, "The SkarmBliss Theorem?"
FerroMoongus theorem?
I’ve managed to lose a game because my opponent reverse swept me by hitting 6 straight focus blasts AND critting on the 2 that needed a crit to ohko. Painful.
Fighting types need more special attacks because aura sphere is rare and focus miss is unreliable.
We also need more special Fighting-types, period.
We only have special Kommo-o, special/mixed Pheromosa, and mixed/special Iron Valiant (and to an lesser extent special Lucario but only for playthroughs)
Vacuum wave take it or leave it
@@SJrad how many Pokémon even get vaccum wave in general I doubt that many.
TB Fighting copium
@@andrewharris1344 too many have it now.
Ah Focus Miss...my favourite move ever made
And the terrakion theorem is proven true yet again
A wise man once said:
" If it's not a 100% accurate, it's 50% accurate "
I still think Latias & Latios deserve a theorem video of their own based on held items. If you ever decide to do one on Power Points (PP) too, I nominate Suicune, a Pokémon with plenty of low PP options that also has Pressure as an Ability.
Maybe Zapdos or Corviknight?
@@skeetermania3202 I can see those both working too, especially if you account for Gen 9’s Roost nerf bringing it down to 8 PP instead of 16. They’re also vulnerable to some of the stronger 8 PP options like Thunder, Blizzard, and Stone Edge.
the famous focus miss, missed everytime you need it to hit.
Can you do a mowak or chansey theorem on the importance of held items in competitive Pokémon. Like thick club or eviolite
God I love it when I miss 3 rock slides in a row. Totally didn’t make my blood boil.
i got an idea
"why being able to use your strengths or play to your strengths is important" -the goodra theorem
why goodra?
because it has great stats to be a bulky setup sweeper or a great support, but i lacks any meaningful recovery or support (like toxic, stealth rock, recover or the likes)
and it lacks setup moves (like calm mind or dragon dance)
other examples: kyurem black when it did not have a reliable ice stab
gen 3 crawdaunt
modern blissey (which is too passive, has no toxic and less recovery, so it just seismic tosses and avoids dying despite having absolute baller defenses)
Ampharos (good bulky stats and sp. atk but a shite movepool, a typing lacking resistances and lacking support moves outside of just heal bell)
do you understand what i mean?
why reliable role is everything : goodra theorem
sounds like a good name
goodra cant wall a lot cause of lack of recovery
kyurem cant unleash his full power as an sweeper
crawdaunt lack of good stab for his stats
blissey.... being blissey
@@poketrenerboberowy8130What about tanking?
@@skeetermania3202
modern (gen 9) blissey is pretty mediocre
yes, i can wall pretty much every special attacker in the game
but its presence is pretty much not threatening
it lost toxic (which would put the special attacker it would try to wall or a switch-in on a timer)
it lost teleport (which means it lost a momentum option that gives its teammate a safe switch in)
it lost wish, a way of healing teammates
(i honestly do not know if it still has aromatherapy lol)
so what does it do?
sit in front of special attackers. but its worse at it since you can make it run out of its 8 soft boiled pp
otherwise it threatens thunder wave, seismic toss and maybe a random special coverage move (shadow ball, flamethrower, ice beam)
that means, you might invite many pokemon to do set up
thats why blissey fell off
it is soo funny to me that focus blast is call "onda certera" in spanish, a name that make a point on is accuracy been good.
There is also psycho cut and zen headbutt but physical psychic pokemon are very scarce.
There’s an extra layer there as well.
Zen Headbutt makes contact, while Psycho Cut does not.
And both are weak
@@shirshobanerjee7751 Well, weaker than the other moves mentioned.
@@shirshobanerjee7751 Psycho Cut sometimes sees use on Pokemon that can set up 100% crit scenarios, usually by combining Super Luck with Scope Lens, or Focus Energy and then using the high-crit moves. Usually in those scenarios, those Pokemon can get Psycho Cut, and offensively Psychic is usually a decent neutral option since not many types resist it.