[CPT WW Japan] Why JP’s Command Grab is DANGEROUS [Nemo]
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- Опубліковано 13 жов 2023
- Daigo Umehara
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/ fgctranslated - Ігри
They should lower JP's plus frames after throws.... Why is JP the only character with a command grab that beats amnesia? lol
The reason it beats Amnesia is because its considered a projectile as well as a grab. Very odd move
Its just like Bafael explained on sf4 Yun intentionally overpowered. Capcom knew how to create overpowered character while not entirely broken.This move from Capcom is as Nemo described, Capcom wanted one character as the public enemy to motivate other players in the pro scene.
A command grab that you cant hit out only jump is op espicall how plus jp is with everything button he throws out 😭
No I don’t want grapplers to do this but I DEFINITELY DONT WANT JP TO DO IT EITHER
"don't buff grapplers" meanwhile he plays the most broken character in the f game
Pathetic Nemo using a OP move to try to prevent buffs on grapplers when no one ever say "Zanfief needs throw/grab buffs", usually players ask for better normals for grapplers.
PD: since trailer everyone praise Zangief throws or even complain cause how much damage his throws do.
You doofus! That's cause JP couldn't do much as damage or has limited option in the corner pressure beside amnesia and command grab if the opponent has a full drive gauge.