Hey Cartograp I just wanted to come and say I really enjoy you making content on the less positive received modern Bethesda games mainly fallout 76 and starfield. But I'm just curious what is your overall opinion of these games now after putting so many hours into them going into deep dives into the lore for them do you still feel like most most are some of the criticisms are completely valid (mainly for story / gameplay) as for the important better than when they first released in the past few updates.
I think there are valid criticisms of both games, and a lot of bandwagoning to dislike them. The perception people have of a product can be dramatically swayed by the thoughts of the people they associate with, and the people they watch online. In the case of Fallout 76, the game was horribly buggy on launch, with a huge amount of connectivity issues. I liked the lack of NPCs, as it made the world feel more desolate and ruined by the bombs and the scorching. That said, the lore of the region was incredible. I was shocked when people claimed there was no story to the game because what I was seeing in the environmental storytelling, holotapes, notes, and terminal entries told a terrifying tale of humanity struggling to survive in the aftermath of the bombs, building a community, and then collapsing as unforeseen events swept over them. The problem was that you had to find out the story yourself through investigation; it wasn’t spread to you in dialogue like it was in previous games. I started making lore videos because I wanted people to see the story that had been crafted for Appalachia that so many people were missing. I think the one thing you can say in support of those who never saw the story is this: because Fallout 76 can be a multiplayer game, those people playing together likely didn’t want to sit through minute to multi-minute long holotapes to learn the lore. When you’re playing with other people, you don’t want to be the guy holding everyone up because you’re listening to an old lady talk about water purification. That said, again the main problem with 76 was the bugs, most of which have been ironed out over time. I think far more should have been ironed out before the game launched, but what we got by the time of the Wastelanders update was much more reasonable. As for Starfield, I think that the game was a victim of bandwagoning. The game has issues, specifically: bugs and missing features. In terms of bugs: A. Outpost resource flow systems don’t work as they should. B. There are broken animations - characters will sit down in chairs that aren’t there, float into the sky, or be stuck in place. C. Inventory bloat causes longer load times as the game progresses. D. Several quest lines were unfinishable thanks to broken triggers. That last one should never have made it past QA. I’ve seen a lot of graphical issues people had, specifically missing facial textures and things like that, but I never experienced them so I can’t really speak on that topic. As for missing features, off the top of my head we’ve got: A. No local maps. B. No vehicles for traversing the vast surfaces of planets. C. No EVAs in space. While not a missing feature, I also think they needed to add more randomly generated content because of the procedural generation. I’ve landed on every world and have seen every randomly generated site a half dozen times at least - and in most cases many more than that. They need to add more to the game, and I hope they will with future patches and DLC. That said, I think there were some misunderstandings about what the game was - specifically when people were upset about there not being atmospheric flight with the spaceships, and the most efficient way of traveling being fast travel between worlds, rather than flying straight at them like No Man’s Sky. Beyond that, there was a lot of hate directed toward the game shortly after it launched. There were several issues: BS, like the landing zones having boundaries (I’ve landed on and surveyed literally every planet in the game and never ran into one - because I wasn’t trying to run into one), Questionable issues, like the fact that there are loading screens (I never expected there not to be loading screens, and aside from the previously mentioned end-game inventory bloat slowing loading screens, they never lasted more than 10 seconds for me. Walking into political firestorms with the pronouns debate (which was completely unnecessary. You can literally change every one of your intrinsic characteristics at will for 500 credits at basically any point in the game. Want to be a man called he or him or a woman called she or her, make yourself into one in 30 seconds at miniscule cost). Perceptions. It’s a Bethesda game in space. That’s what I was expecting - that’s what I got. Some people seem to have been looking for Witcher or Cyberpunk in space, but that’s not what Bethesda makes. Bethesda makes Bethesda games. If you like one of their games, you’ll probably like the rest of them, because there’s a lot of overlap in terms of how the games play. I don’t know what a lot of people were looking for, but a Bethesda game in space is what we got. Players not being inquisitive. The game hands you the main quest, and let’s go of your hand. If you just follow that quest, you’ll miss a lot of the game. To really experience the game properly, you have to go out into space and explore on your own. A lot of people seem to have missed that. Bethesda already had bad PR from the rocky launch of 76, so people were wary of what might be coming. In the end these issues were amplified by social media, and bandwagoning started very early after release. I think it’s starting to die down, but every now and then it gets stirred up a bit. All that said, both 76 and Starfield are great games to play, and will hopefully only get better in the future as more bug fixes come in, and more content is added.
@@IrresoluteCartographer thank you for responding to my comment as overall I was just mainly wanting hear your opinion especially on these two games.personally for me I have both played starfield and 76 I honestly did not like 76 when I first played it is mainly not do the gameplay,story and lore iissues it's just I'm not fully into the multiplayer aspects of the game I'm more of a single player guy and I did not really enjoy the hour-long that I played it when it comes to starfield I play I played it for a little bit not let long and I didn't hate it but I can clearly see some of the issues with people had with it. I don't really know how to say this as when it comes in general to Bethesda I think some of the criticisms are just Bethesda criticism that are in present all their video games going back to daggerfall and arena in some bit the others have been developing over time mainly what I think Oblivion and onward from story roleplay actions down playing the role play aspects of the game in a various other criticism of the year honestly for me I don't really care if someone likes 76 or starfield and I don't treat them like they're idiots or their moronic or their opinion on other stuff is invalid because they like this type of thing I disagree with it I also think starfield failure and not positive reception came out because when a game officially came out just around the corner was the cyberpunk major overhaul / DLC update what does really well receive on their community and then balder's gate 3 was fully released which completely knocked them out of the park super well received both by critics and audiences I feel like the criticism that is a Bethesda game is both valid and invalid as I think with those that can definitely improve many aspects of their quality of the gameplay or just the quality of how they make games overall but then it's also they have an audience who's fight the issues with the best that still buy and play their games and still enjoy them and also they still make their money back even if their games are not well received I don't break any new grounds.
I would have preferred 76 to be single player, as that’s how I like to play games like Fallout - that said, there does seem to be a big community of people who do like to play it multiplayer. When I do play it, I play it single player so that I can film in the best conditions (I do wish I didn’t have to pay extra for that experience)
I havent watched any starfield anything but because of you i will
Capt. Brackenridge is always in the bed, every time i visit
Imagine if you could visit Nirn though 🤔
Tardigrades!!!! 🌊 🐻
Hey Cartograp I just wanted to come and say I really enjoy you making content on the less positive received modern Bethesda games mainly fallout 76 and starfield. But I'm just curious what is your overall opinion of these games now after putting so many hours into them going into deep dives into the lore for them do you still feel like most most are some of the criticisms are completely valid (mainly for story / gameplay) as for the important better than when they first released in the past few updates.
I think there are valid criticisms of both games, and a lot of bandwagoning to dislike them. The perception people have of a product can be dramatically swayed by the thoughts of the people they associate with, and the people they watch online.
In the case of Fallout 76, the game was horribly buggy on launch, with a huge amount of connectivity issues. I liked the lack of NPCs, as it made the world feel more desolate and ruined by the bombs and the scorching. That said, the lore of the region was incredible. I was shocked when people claimed there was no story to the game because what I was seeing in the environmental storytelling, holotapes, notes, and terminal entries told a terrifying tale of humanity struggling to survive in the aftermath of the bombs, building a community, and then collapsing as unforeseen events swept over them. The problem was that you had to find out the story yourself through investigation; it wasn’t spread to you in dialogue like it was in previous games. I started making lore videos because I wanted people to see the story that had been crafted for Appalachia that so many people were missing. I think the one thing you can say in support of those who never saw the story is this: because Fallout 76 can be a multiplayer game, those people playing together likely didn’t want to sit through minute to multi-minute long holotapes to learn the lore. When you’re playing with other people, you don’t want to be the guy holding everyone up because you’re listening to an old lady talk about water purification. That said, again the main problem with 76 was the bugs, most of which have been ironed out over time. I think far more should have been ironed out before the game launched, but what we got by the time of the Wastelanders update was much more reasonable.
As for Starfield, I think that the game was a victim of bandwagoning. The game has issues, specifically: bugs and missing features.
In terms of bugs:
A. Outpost resource flow systems don’t work as they should.
B. There are broken animations - characters will sit down in chairs that aren’t there, float into the sky, or be stuck in place.
C. Inventory bloat causes longer load times as the game progresses.
D. Several quest lines were unfinishable thanks to broken triggers.
That last one should never have made it past QA. I’ve seen a lot of graphical issues people had, specifically missing facial textures and things like that, but I never experienced them so I can’t really speak on that topic.
As for missing features, off the top of my head we’ve got:
A. No local maps.
B. No vehicles for traversing the vast surfaces of planets.
C. No EVAs in space.
While not a missing feature, I also think they needed to add more randomly generated content because of the procedural generation. I’ve landed on every world and have seen every randomly generated site a half dozen times at least - and in most cases many more than that. They need to add more to the game, and I hope they will with future patches and DLC.
That said, I think there were some misunderstandings about what the game was - specifically when people were upset about there not being atmospheric flight with the spaceships, and the most efficient way of traveling being fast travel between worlds, rather than flying straight at them like No Man’s Sky.
Beyond that, there was a lot of hate directed toward the game shortly after it launched. There were several issues:
BS, like the landing zones having boundaries (I’ve landed on and surveyed literally every planet in the game and never ran into one - because I wasn’t trying to run into one),
Questionable issues, like the fact that there are loading screens (I never expected there not to be loading screens, and aside from the previously mentioned end-game inventory bloat slowing loading screens, they never lasted more than 10 seconds for me.
Walking into political firestorms with the pronouns debate (which was completely unnecessary. You can literally change every one of your intrinsic characteristics at will for 500 credits at basically any point in the game. Want to be a man called he or him or a woman called she or her, make yourself into one in 30 seconds at miniscule cost).
Perceptions. It’s a Bethesda game in space. That’s what I was expecting - that’s what I got. Some people seem to have been looking for Witcher or Cyberpunk in space, but that’s not what Bethesda makes. Bethesda makes Bethesda games. If you like one of their games, you’ll probably like the rest of them, because there’s a lot of overlap in terms of how the games play. I don’t know what a lot of people were looking for, but a Bethesda game in space is what we got.
Players not being inquisitive. The game hands you the main quest, and let’s go of your hand. If you just follow that quest, you’ll miss a lot of the game. To really experience the game properly, you have to go out into space and explore on your own. A lot of people seem to have missed that.
Bethesda already had bad PR from the rocky launch of 76, so people were wary of what might be coming. In the end these issues were amplified by social media, and bandwagoning started very early after release. I think it’s starting to die down, but every now and then it gets stirred up a bit.
All that said, both 76 and Starfield are great games to play, and will hopefully only get better in the future as more bug fixes come in, and more content is added.
@@IrresoluteCartographer thank you for responding to my comment as overall I was just mainly wanting hear your opinion especially on these two games.personally for me I have both played starfield and 76 I honestly did not like 76 when I first played it is mainly not do the gameplay,story and lore iissues it's just I'm not fully into the multiplayer aspects of the game I'm more of a single player guy and I did not really enjoy the hour-long that I played it when it comes to starfield I play I played it for a little bit not let long and I didn't hate it but I can clearly see some of the issues with people had with it. I don't really know how to say this as when it comes in general to Bethesda I think some of the criticisms are just Bethesda criticism that are in present all their video games going back to daggerfall and arena in some bit the others have been developing over time mainly what I think Oblivion and onward from story roleplay actions down playing the role play aspects of the game in a various other criticism of the year honestly for me I don't really care if someone likes 76 or starfield and I don't treat them like they're idiots or their moronic or their opinion on other stuff is invalid because they like this type of thing I disagree with it I also think starfield failure and not positive reception came out because when a game officially came out just around the corner was the cyberpunk major overhaul / DLC update what does really well receive on their community and then balder's gate 3 was fully released which completely knocked them out of the park super well received both by critics and audiences I feel like the criticism that is a Bethesda game is both valid and invalid as I think with those that can definitely improve many aspects of their quality of the gameplay or just the quality of how they make games overall but then it's also they have an audience who's fight the issues with the best that still buy and play their games and still enjoy them and also they still make their money back even if their games are not well received I don't break any new grounds.
I would have preferred 76 to be single player, as that’s how I like to play games like Fallout - that said, there does seem to be a big community of people who do like to play it multiplayer. When I do play it, I play it single player so that I can film in the best conditions (I do wish I didn’t have to pay extra for that experience)
I need to return that letter but I can't find the Constant, does anyone have any ideas on how to find it?
I’ve unfortunately not experienced the Constant moving, so I can’t help you, but hopefully someone will watch and have had it move