I don’t know about that. Fallout 3 gives you a solid background for the Lone Wanderer. You know most the important stuff about them literally since birth. 😅
I disagree I definitely feel like the sole survivor has a lot more of a fleshed out backstory, between his military background/law background, and even down to the fact that you know he/she listened to the silver shroud with their family. Definitely feel like the Bethesda fallouts (including FNV) have to much character background through.
Deliberately ignore fallout 3, 1 as well freaking Bethesda shill. Fallout 3 literally has the entire back story mapped with the father and mother known and even childhood as well as friends mapped out too. Fk u shill
I can imagine the courier sitting at the bar saying that and the patron next to him mid way through his drink stops looks over at him with a look of confusion and minor concern
So basically the courier was wandering and doing jobs, then upon being shot by Benny he absolutely turned up and takes on the entire Mojave working for any faction
i always roleplay him as a lifelong wanderer without much motivation to gain wealth or influence until the politics of vegas interfere with that way of life for him. and then from that point he's just the kind of guy who will turn the whole world upside down to get what he wants when he's really motivated.
Honestly its The Sole Survivor. All we know of the sole survivor based on the intro is he was in the army for the 108 battalion no one else knows about where he came, it’s a man in a new age one unknown to him. The Courier is just a well traversed guy who statistically should be late thirties to early sixties, but if they were to ever do a sequel to a character he’d or she’d be it
@@someonesfriend1078the sole survivor got a wife, a kid, lived in a prewar home, got sold on the vault. It’s like he’s supposed to be a certain character. Most blank slate is courier or chosen one
@someonesfriend1078 it's not the sole survivor. Either one of them you know exactly what they did, major life events regarding family and career (married, had child, where they lived as a family, decorated veteran/successful lawyer). I cant ever immerse myself playing an evil character in fo4 because the mechanics are not there to begin with. But more rp wise, you pretty much blinked and were transported to the future and will pretty much complete the game within a few weeks from their perspective. The character is made for you and you generally know the motivations of them
@@someonesfriend1078 The most critical difference between The Courier and the Sole Survivor is circunstancial. While what we know about The Courier is vague enough to be open to interpretation, the Sole Survivor got some VERY defined attributes that doesn't help for role playing at all. One can be built to be anything you want... Within the restrictions of the Post-War America, but the other is what it is and there's no contest to it. Period. Scarce Vs. Solid facts. I don't need to tell you who wins.
@@smokedbeefandcheese4144 fuck yeah ur right, I mean it's iffy bc we only know their job occupation for nate we know his battalion and where he served other than that u can rp as a synth but, other than an established occupation the couriers backstory gives us more infob
I actually liked the courier's backstory the least out of all the protags lol. You have to literally pretend you have amnesia the first time you play because there's no other reason you wouldn't know everything about the wasteland. Your stats should also be higher than a level one for all the shit you've been through before you even hit start
@@hahano9586you did just get shot in the head, so it makes sense that it would take a second to get back into the swing of things but also that you'd gain your skills back fast (my courier in my last game hit level 40 in like 70 days game time including the 28 days back and forth from zion and the six days back and forth from the divide)
@@hahano9586i always assumed he had amnesia briefly after waking up, as he definitely forgot a couple of details about the delivery he was contracted for until he gets reminded in primm
I always like to do a quickdraw gunslinger loadout with 9 or maxed Luck, Agility and perception using only revolvers and it always feels like I'm the main protagonist of a spaghetti western film
The Courier has an established backstory, but it’s also the most open. Unknown age, place of birth, exactly what their prior experiences are. You truly do get to flesh out your courier as you wish.
@@Angstbringer18B Dungeons and Dragons is a Table Top game usually set in a fantasy setting like Skyrim. Just like in Skyrim. Bards are musicians who have some type of magical power depending on their training. The typical trope for a D&D Bard is lovable, capable, and ALL THE HORNY.
It’s probably the best DLC in the game. It’s either Dead Money or Lonesome Road for me but I think Lonesome Road gets the edge as it’s a perfect finale
@@noahhamel6689Ugh Lonesome Road is a damn pain, its just high tier enemies sprinkled with "Muh bear and bull, you killed people, its your fault, WEEeEhHH" I love story and dialogue but this fckin sucked in that regard
I love the blank background with hints of the past instead of a set one like fallout 4 since it allows you to fully decide how your character is instead of having to fill a premade roll
Tbh the fact that Fallout 4 forces you into the role of a concerned parent really put me off and I'm procrastinating playing that game just because of it. I also don't quite like the role of the pc in Fallout 3. The Courier, despite not being a completely blank slate, seems the most fun to fill in the blanks and roleplay with in my opinion.
With the exception of The Divide, the courier is still a blank slate. Most (if not all) of the dialogues who give information about them are optional and they exist for role playing reason, allowing the player to decide if their courier has been or not in a location, if they was a bounty hunter or not and so on, and making them part of the world. This is a good way to distinguish the Courier from other protagonists (who were all vault dwellers except for the Chosen One, who still grew in their village isolated from the rest of the wasteland).
Lone wanderer and sole survivor is a toss up cause you're a vaultie at the start and a brotherhood of steel hero at the end, no mysterious upbringing or anything Born outside the vault, raised in the vault until 19. You're a kid with a good dad who raised to you to be good and Independent. Sole survivor you're either a lawyer or soldier, either way devoted to the country but not delusional about the state of it, a loving and devoted person who puts family above all.
I think in the video is made regarding blank slates within the wasteland. Nate and Nora have no experience in the wastes prior to the start of the game so they really only have set lives in a world that no longer exists while the Courier has lived a full life in the world you actually play through for more than just a half hour. But still Nate and Nora have a pretty obvious and known backstory while the Courier's backstory is still pretty open ended
All we know about them is their careers, and their relationship with Sean. We make inferences based on those careers but I at least don't know much else about them
@@michael6880| It’s not even close to being a toss up. The only way the Lone Wanderer’s life could be any more defined is if they gave you an account of every meal he ever had and at what time he brushed his teeth. You know everything that matters to this kid’s life for the 19 years he grows up in the Vault. It can’t ever be more of less either. This isn’t even close to the Sole Survivor.
@@charlietownsend2826I don't think you know what being a blank slate means. The Lone Wanderer is definitely a blank slate. Being a blank slate means that, prior to the game, the main character never did anything. The Lone Wanderer wasn't even born prior to the game's beginning so by definition, they are a blank slate
I sometimes feel like playing close to a established character is a hard but rewarding challenge, Geralt and Shepherd come to mind but I always play the Courier as a vengeful bastard who slowly loosens into a better man in the end to save the Mojave
I'd argue that the Courier is the most blank slate character. All other protagonists (Fallout 2 being the exception) essentially have their entire life before their games being a normal boring vault dweller or explicitly predetermined like in Fallout 4 (Soldier/Lawyer). The only thing we really know about the Courier is that they've travelled extensively to the locations mentioned in the video and that they became a Courier at some point in the last few years. They could have been a raider at some point and used their history with different tribes to be able to move goods swiftly, they could have been a vault dweller like everybody else who travelled the wastes in search of other still functional vaults, they could be an ex-NCR scout that was sent far eastward, hell they even could be a rogue synth that travelled west to escape the Institute's grasp.
If your category is "vault dweller OR pre-determined" then Fallout 2 is no exception. You’re always the Arroyo tribal who’s the grandkid of the Vault Dweller and Pat and whose mother conquered the Temple of Trials before becoming the village elder.
What I love is how the courier has a multitude of reasons for why they would or wouldn't know things that seem so obvious. Like how you can ask who Mr. House is when he was literally the man you were delivering to. All the "Who's the ..." can all circle back to one golden excuse, he was shot in the head. But playing through and never asking about who anyone is also works, because it's reasonable for him to remember.
Getting shot in the head caused an NPC to become a playable character. That’s my theory. There’s all sorts of NPCs that have done stuff like the courier talks about and they start out with no perks, no levels and only once you take control do they become this amazing war machine. Brain damage can change a person, in this case, it unlocked you as the player in their brain and allows you to take over. The little bits left can come out in dialogue you choose.
The Courier’s past may have had the most happen before the events of the game, but what that past specifically is is also the most open ended. For every other Fallout protagonist, you tend to live a relatively uneventful life in a Vault or as part of a tribe, or as a lawyer apparently before being called to action. But the Courier was making a name before the game even began. And while you have a defined past of being, well a courier, your reasons for doing so, whether it be to help people or just for the money, are more up to player interpretation. Overall the Courier’s story felt unique among Fallout protagonists
If you've ever listened to the backstory section of a fudgeMuppet build for new vegas and 4 you will notice all the 4 ones end in either becoming a lawyer or a soldier and settling down, meanwhile the new vegas ones usually have a lot of variation including wether youve been a courier for years or the platinum chip was your first job
@@justanotheranimeprofilepicThe platinum chip wasnt their first job though you find that out in-game. You've worked for Crimson Caravan before, Ulysses tells you that in the dlc but even in the base game theres dialogue options where you mention you used to work for them
@@hahano9586These are just dialogue options though. Having the OPTION to say it is the thing, it doesn't HAVE to be your couriers canon. You can say it if you want, or completely ignore it. For example, if your courier is male and has the lady killer perk , you can ask the Lonesome Drifter when he mentions his father leaving him and his Ma in Montana, if he happens to be 17. Implying IF you pick that dialogue that your courier got some girl in Montana pregnant 17 years ago. 😂 I believe you can also deny Ulysses asussations throughout the dlc, if I'm not wrong.
@@yoyoheads So I've been replaying New Vegas lately after all this and I'm extremely fucking thrilled to say there are fucking FISH that exist just fine in the rivers of Zion, so it stands to reason they've existed in other places as well, including other parts of Utah the courier can mention having gone through.
@@hahano9586 dude, my guy, fella, all of the dialogue options are OPTIONal, hell some of them require certain stat checks to even happen, like the fish one that you're so hung up on, if you have enough intelligence you can actually grill cass on HER knowledge of fish biology so just have a courier that's not dumber than a brick and you'll fix your fish problem.
NV storytelling was just perfect. And the courier fits the idea of a survivor in the wasteland perfectly. The mystery opening up the endless possibilities of who you want to be. Then when you finally become a badass, you find out you were a badass all along and getting shot in the head just made you forget. It’s the best way to write a zero to hero story because it doesn’t make you feel like taking out or saving an entire civilisation is out of character either way. “Blow up megaton/the institute” For a regular person who’s lived a relatively normal life? But sending an air strike onto enemy territory on the battlefield for a hardened madman who has lived alone travelling the wasteland for decades and just got shot in the head, fuck yeah
The most fun thing to me is the courier is shot in the frontal lobe which primarily controls your temper and decision making. Effectively meaning any personality "change" can be blamed on those two bullets.
I like having the big blank skates like the pioneers of 76, and the well versed characters with lore in other games like the courier and in some ways, Nate in fallout 4
Yeah in f4 everything and everyone must happen in the first 10mn to entertain the poor souls who bought it waiting for a good fallout game. Literally get power armor and fight a deathclaw, ridiculous.
I love pre-game character info like this, Skyrim did a little as well. It's such an interesting little secret and makes you appreciate the person you've been guiding through the game.
Nate/Nora is the least blank slate. Literally just given roles and stuff. The courier is basically a jack of all trades. Nate was a soldier and Nora was a lawyer. Completely throws it off, giving them abilities that could easily be applied if not for the leveling/perks system.
All of those dialogue options are completely optional though. Your character hasn't been to Illinois, or Utah, you aren't a deadbeat from Montana etc, until you chose those dialogue options. It's not 100% canon. You build your own past the same way you build your own character for roleplay. It's up to you.
Yeah i agree, idk how this guy can do the metal gymnastics to come to the conclusion that the courier is the least blank slate when players usually love how much of a blank slate they are, the courier can be pretty much anything in your head cannon and it’s even helped by certain dialogue that he references, meanwhile your personality is decided in fallout 4 from the get go, and the lone wanderer HAS to be vault dweller, so basically no roleplay there besides your vault job
@@killercobra009 Yeah, i think having established npcs that your player character is supposed to know and love BEFORE you the player actually get to know them is prob the dumbest decision a role play game like fallout could make. How are we supposed to care for these characters as the player, just because they are "your", father, or son or wife. It just limits role-playability because it feels wrong to NOT care about them.
I always liked the idea that the shot to the head caused some memory loss that’s why we don’t get much in the way of an intro only little hints of lore through the game
To me all the different lines and speech checks aren't completely canon, most of it is whatever you want to be real to your own courier, like the lady killer check with the lonesome drifter or telling Bruce Isaac you've previously seen him perform in new reno I think the only canon stuff about where the Courier has been and walked before the time of new vegas is whatever is mentioned by Ulysses cause you can't choose those lines
Weird how people confuse this so much, there’s no canon courier backstory you can fill it in as you see fit, hell you can even excuse the lonesome road dlc as Ulysses confusing you for someone else, really anything is canon for the courier, that simple.
Being a wasteland wanderer IS the MOST blank slate. Literally everyone and their grandma in America is a wanderer of the waste so the Courier can be ANYBODY. There are so few people who grew up or even knew a working vault that in the games you start in a vault (most) people are surprised to see you, everyone talks about your visiting, and people are mystified by your fancy pipboy they dont see often. Being from a vault guaratees you are a human time capsule of your vault. Also getting shot in the head is the perfect catalyst to be ANY character, the other games establish a backstory and implies you are STILL that person while NV explains why you would change.
If anything, the whole point of being from a vault is the naivety of not knowing the wasteland but, anyone who played a fallout game knows the Vault Intro is nothing like the rest of the game. The Courier can still be a gunslinger, trader, charismatic spokesmen etc. while F4 is always an ex soldier/lawyer, F3 is always a dad following vaultboy with distinct good/bad choices.
The headcanon for my courier was that he grew up mostly by himself on the “streets” of the Mojave, and when we first meet him, he’s a simple 19-year-old mailman just trying to survive in a world full of rigged games and bad luck. Something about them being just a random NPC turned “protagonist” by circumstance of their job makes their entire journey feel so much more impactful to me
I've joked that my courier was probably raised by mutants before, despite her good nature. When i realized she caused the divide i was like. "JUNEBUG?? BUG WHAT DID YOU DO??' and I learned alot about her that day
I think it would have been better if thr shot to the head gave the courier amnesia. That way you get to uncover the past of thr courier as you play rather than having dialog options about the courier's past.
That's been my interpretation especially during lonesome road because the courier doesn't seem to remember anything Ulysses is talking about, and at the beginning of the game is clueless as to what NCR is
@@justanotheranimeprofilepic The courier isn't a character and you aren't, and shouldn't be trying to 'uncover' their past. The player is the courier and they decide their own backstory through the dialogue, the only confirmed piece of information the player cannot decide for themselves is that they were delivering the platinum chip (in the main story, if you add lonesome road there's more but my memory is hazy on it and I don't remember what parts are and aren't dialogue options or just said as fact).
@@mcqueen8737 walking the divide and all that is cannon and working for the NCR to deliver packages because that's said by Ulysses. I agree that yeah the courier doesn't have a set past but lonesome road does necessarily need the courier to have some past
This can apply for both the courier and the sole survivor, all other protagonists are ether born and rised in a vault or shelterd tribal group. The courier lived for years in the wasteland while the sole survivor was ether a vetern of the war with China, possibly wounded in action and a war hero that was supposed to give a speech to a veteran gathering for fundraising for disabled veterans (from what I recall), while the other option was just a lawyer and got pregnant and gave birth after meeting and marrying a soldier.
@@hadvar.the.vikingHe isn't saying that the Lone Wanderer had a mighty eventful backstory. The guy in the clip said that the courier was the least blank slate protagonist, saying he has a vague but an existing backstory. And here you have the Lone Wanderer, of whom you know everything about, place of origin, friends in the vault, names , faces and voices of their parents.
That bullet must've really done a number because my courier can't even tie his own shoes and spirals into drug fueled rampages when someone uses words that are too big.
I actually disagree. The other protagonists have mostly confirmed origins, where the courier has a lot to fill in about where they were born, and because they've (likely) been in the wasteland their whole life, the possibilities for what they've been doing the whole time are fairly open, compared to a vault dweller, where there's really not that much possibility to think about.
@@killercobra009right. Two completely different kinds of people could, for example, have been to new york: "I was an immigrant that came to the biggest city in the world in the search for better opportunities, ended up losing everything and becoming another one of the many homeless people in town." Or "I was an extremely succesfull businessman that came to New York one time to seal an important million dollar deal." Both persons could say "yeah I've been to NYC"
The thing about Ulysses is that he never actually met the courier and could just be mistaking you for someone completely different. You can actually call him out on that if I remember correctly
Yeah I’d have to check again if you can call him out but it is plausible that some other asshole was Courier Six before you took the job and Ulysses is just braindead. I think he mentions seeing you though so maybe not.
Nate and Nora, predefined pre-war veteran and lawyer with written backstories on terminals, suburban lifestyle, fully voice acted, even with defined interests and preferences: Are you serious?
Here's my useless headcannon no one asked for: Ignoring the lonesome drifter dialog option ( which only makes sense if you're playing an older male courier) I like to imagine that you're the lone wanderer from fallout 3. This explains the bulk of the stories and even the bonus pack items you recieve at the beging of the game (mementos from your previous adventures)At some point you take a bump to the head and suffer from amnesia, taking on the role of unassuming courier until benny hits your factory reset and all your memories of being an unstoppable killing maching come flooding back.
I like the idea especially givin in fallout 3 you can find a note or overhear a super mutant talking about finding a strange super mutant who claimed to come from out west. But technically since the courier may be worried by the guy being a kid in the 2060s then that doesnt fit. But that event is probably technically noncanon since iirc requires wild wasteland. But I chalk that up to good roleplaying opprotunity. Like potentionally being a synth in 4. There is almost no evidence lending to the pc being a synth. But it also kinda depends on your dialogue choices. You can tell that one thing that you have no memories of anything really before waking up or before the bombs dropped. But there is also plenty of times you can tell other characters what life was like before the war. Such as talking about, and in the mannerisms of, the Silver Shroud. Like the evidence for you being a synth are pretty zilch. But it can technically be open enough to allow you to roleplay your character as a synth.
i love how the courier was this wandering force of nature before the game. an assassin, a mailman, a gambler, a wanderer. and when we play, we always continue their life in a reasonable way, because the courier is a wild card.
plus it just became as hersay and factilicies to him as it is for the player. was he extremely well traveled man? did he live a vary full life before the mohave? yes yes he did, but as he remembers nothing it also means all that travel is just fleeting memorys half backed and scared over
the only thing 100% set in stone is that you delivered a package. This could mean that you knew fully what it could do, or you didn't know at all, simply delivering it to Hopeville as directed by the NCR. The dialogue you pick is for you to flesh out your character by dictating whether or not you did something, or even that you're lying about something.
Favorite backstory line if your male with lady killer perk is with the guitarist whos most likely fallout new vegas mysterous strangers bastard kid is when ya ask if hes from montana and when he says no never been to relax and realize your own probable bastard kid would only be 10.
I'm usually right with you man, but I totally disagree on this one. You're saying the Courier is more defined than the Sole Survivor, whose opening cutscene is literally talking about everything they did up until the start of the game? Like, Nate or Nora are an army veteran/lawyer respectively, with NO room for interpretation. You can't even fully play a "gay" character in Fallout 4 because there's the whole crap about finding your son that the game forces on you. Or the cutscene where you mourn your heterosexual partner and promise to find this stupid kid that you're supposed to care about. You're given the OPTION to use certain bits of dialogue as a backstory for the Courier in New Vegas, whereas you HAVE to have a strictly defined past in FO4. It doesn't matter what dialogue options you choose- you will always be an army veteran or a lawyer.
No wonder the courier goes after benny with a vengance, this man out here working every job under the sun, and he wasnt gonna let that disrespect slide
My all time favorite comment about the Courier, comes from Ulysses when he informs him that he is both the messager and the message. A concept I have adopted. What I appreciate is how there is enough of a backstory to make the Courier a believable and interesting charecter but with enough blank spots to make the Courrier in your own image. Speaking of backstories, I am interested in the backstories of ALL of the charecters in FOVN including the npc.
When it comes to pro-tags, he’s not the strongest, not the smartest, not the best equipped, but he definitely is the best to have in a wasteland. Would not mess with him
I'd like to imagine after siezing control of new vegas(or choosing who does) the courier just goes back to wandering and doing odd jobs. nihil sub sole for the courier.
And honestly that’s what makes them my favorite protagonist. They’ve been around, and it makes the world that much more immersive when you can speak of yourself living in the world. Their backstory is just vague enough though so that you can build your own in the gaps
If u haven't played the mod new california it ties in amazingly to new vegas as a prequel and shows the courier had a life before new vegas. It's a very good mod and I recommend it. It also gives a cannon explanation on why u can tank bullets and other dangers. There is also a ncp reply of u saying "stimpacks are a hell of a drug?" The dialog choices in that mod are great.
Nate and Nora also have a bit of a flushed out backstop, but it all kinda goes out the window when the nukes drop. Not nearly as expansive as the courier, to be sure
Somewhat ironic considering the courier had more wasteland experience than most other protagonists, because you'd think that would at least keep them more on their toes. Granted some had worse starts to their wasteland days than others, but I still find it funny that six pretty much starts with them "dying".
We need a game where we play that story as the courier once more. The game could be called Fallout Old Vegas or some shit, and it just be an entire prequel on your involvement in the divide. Imagine loading in and hearing Ron Pearlmans voice. “The courier”
The courier was a hard working wastelander till he got shot in the head causing mental illness that resulted in extreme violence, risk taking behaviors, thievery, and thoughts of grandeur
He might have the most backstory, but he's also the most blank slate in the 3d era due to the fact how much is left open. We know for a fact that none of the bethesda protagonists had any connection to the groups of the wasteland, we know for a fact what kind of family they had and worst of all we know what values they were taught. A blank slate doesn't mean boring and bland, but rather something you can fill in for yourself and the courier does that best
I'm playing NV right now, though I'm also about 2/3rds of the way through FO3. ( New ultrawide monitor, so I just started with my two fave games.) This feels like my first real adventuring in the NV world. Taking my time, I even took the "Explorer" perk early for the first time and I'm seeing so many locations I never saw before. And, I'm taking it slow, talking to everyone and going back to areas and finding new discussions with NPC's, giving me new quests.
Which is one of the coolest parts of the Courier, yes they have an established backstory, but it’s still broad enough that you can shape it into what you want with the finer details
quite a bit of backstory/lore learned about the courier through playing the game. definitely more fleshed out than other protagonists
A welcome change-up, in my opinion, and needed when your PC doesn't have a Vault for an origin.
I don’t know about that. Fallout 3 gives you a solid background for the Lone Wanderer. You know most the important stuff about them literally since birth. 😅
I disagree I definitely feel like the sole survivor has a lot more of a fleshed out backstory, between his military background/law background, and even down to the fact that you know he/she listened to the silver shroud with their family. Definitely feel like the Bethesda fallouts (including FNV) have to much character background through.
Deliberately ignore fallout 3, 1 as well freaking Bethesda shill. Fallout 3 literally has the entire back story mapped with the father and mother known and even childhood as well as friends mapped out too. Fk u shill
You’re a groomer.
Rich man shoots wastelander in the head, entire wasteland immediately regrets it
"I killed some mailman"
"you WHAT?!?!?'
"Call an ambulance."
*pulls out .44 magnum*
"But not for me."
@@canihavethesauce "That 'mailman' ended an entire raider faction. WITH THEIR OWN LANDMINES!"
@@Puddingskin01he assassinate the Caesar, with a fucking kitchen knife
Yeah that's essentially the backstory
Courier: "It only takes one bad day and you could either be talking to your brain in a jar or fighting a death claw family with your bare hands."
Jet is a helluva drug...
Why not both? ;)
Or a nightkin with a pen knife
I can imagine the courier sitting at the bar saying that and the patron next to him mid way through his drink stops looks over at him with a look of confusion and minor concern
Or doing… *other* things to a deathclaw if you install a particular mod…
So basically the courier was wandering and doing jobs, then upon being shot by Benny he absolutely turned up and takes on the entire Mojave working for any faction
The Courier either Died and came back Wrong, or Benny just angered a deity that had been playing Fallout: Death Stranding.
@@thefreelancepsyco9426fallout : mojave strolling
Bullet to the brain rewired all that shit fr
i always roleplay him as a lifelong wanderer without much motivation to gain wealth or influence until the politics of vegas interfere with that way of life for him. and then from that point he's just the kind of guy who will turn the whole world upside down to get what he wants when he's really motivated.
After the Courier woke up
"I'm going for a walk"
My favorite thing about the Courier is that they have no idea what is a "fish", literally the best fact about them
My courier did, shouldn't have put so many points into intelligence
@@UnwiseWords Yeah the dialogue is dependent on your characters intelligence
The Courier has never seen a Capybara?
I know someone would mention the fist eventually 😂
I must have missed this one. How does the courier not know what a fish is?
Now I am become mailman, bringer of news.
...And yet, we know so little about the mighty Courier.
For me, it feels as the most complete yet mysterious PC of all Fallout.
That is a very good point… If you expect me to say anything else you’re wrong I mean there’s not much else to say
Honestly its The Sole Survivor. All we know of the sole survivor based on the intro is he was in the army for the 108 battalion no one else knows about where he came, it’s a man in a new age one unknown to him. The Courier is just a well traversed guy who statistically should be late thirties to early sixties, but if they were to ever do a sequel to a character he’d or she’d be it
@@someonesfriend1078the sole survivor got a wife, a kid, lived in a prewar home, got sold on the vault. It’s like he’s supposed to be a certain character. Most blank slate is courier or chosen one
@someonesfriend1078 it's not the sole survivor. Either one of them you know exactly what they did, major life events regarding family and career (married, had child, where they lived as a family, decorated veteran/successful lawyer). I cant ever immerse myself playing an evil character in fo4 because the mechanics are not there to begin with. But more rp wise, you pretty much blinked and were transported to the future and will pretty much complete the game within a few weeks from their perspective. The character is made for you and you generally know the motivations of them
@@someonesfriend1078
The most critical difference between The Courier and the Sole Survivor is circunstancial.
While what we know about The Courier is vague enough to be open to interpretation, the Sole Survivor got some VERY defined attributes that doesn't help for role playing at all.
One can be built to be anything you want... Within the restrictions of the Post-War America, but the other is what it is and there's no contest to it. Period.
Scarce Vs. Solid facts.
I don't need to tell you who wins.
Has the most established backstory yet the most roleplay friendly backstory, what a true rpg
Honestly I think the sole survivor is more established or them
@@smokedbeefandcheese4144 fuck yeah ur right, I mean it's iffy bc we only know their job occupation for nate we know his battalion and where he served other than that u can rp as a synth but, other than an established occupation the couriers backstory gives us more infob
I actually liked the courier's backstory the least out of all the protags lol. You have to literally pretend you have amnesia the first time you play because there's no other reason you wouldn't know everything about the wasteland. Your stats should also be higher than a level one for all the shit you've been through before you even hit start
@@hahano9586you did just get shot in the head, so it makes sense that it would take a second to get back into the swing of things but also that you'd gain your skills back fast (my courier in my last game hit level 40 in like 70 days game time including the 28 days back and forth from zion and the six days back and forth from the divide)
@@hahano9586i always assumed he had amnesia briefly after waking up, as he definitely forgot a couple of details about the delivery he was contracted for until he gets reminded in primm
Fallout 3: I'm the lone wanderer
Fallout 4: I'm the sole survivor
Fallout nv: I'M THE MOTHER******* MAILMAN
"I AM THE MAILMAN, ZE BRINGER OF DEATH, I CHOOSE WHO LIVES AND DIES NOW!"
@@skullspirit6472”I DELVER ZE BULLETS TO THOSE WHO I CONSIDERED DAMNED!”
Fallout 2: I'm a god among men
@@LUNITICWILL The Chosen One can kill people by just poking them
@@TheRadMan.Poke 👈
*Explodes in gory mess*
To me New Vegas is like playing through a spaghetti western movie. You can even lean in hard and go full cowboy 🤠
I wore a suit and sunglasses for my entire playthrough
I always like to do a quickdraw gunslinger loadout with 9 or maxed Luck, Agility and perception using only revolvers and it always feels like I'm the main protagonist of a spaghetti western film
There aren't any cows to steal zo the more correct term is gunfighter
@@ethanbishop802 Brahmin are technically a mutated cow. 😅
Gunslinger ? Or brahminboy xD
The Courier has an established backstory, but it’s also the most open. Unknown age, place of birth, exactly what their prior experiences are. You truly do get to flesh out your courier as you wish.
That’s another reason I love this game, it’s actually an RPG which is kind of totally lost now
Not even race or gender is determined due to a cleverly placed hat and a set of gloves in the intro
@@yoface2537 it’s brilliant
O how i loved to see a dlc of courier’s past visiting iconic cities from OG games
That would make an amazing expansion style mod
@@roccobucko1224they did with project california/brazil
Courier: living life
Benny: RING-A-DING-DING
The Courier is a D&D Bard? Yeah that actually fits.
Hilariously accurate and i mever saw the parallels lol
Wtf is a d&d bard?
@@Angstbringer18B Dungeons and Dragons is a Table Top game usually set in a fantasy setting like Skyrim. Just like in Skyrim. Bards are musicians who have some type of magical power depending on their training. The typical trope for a D&D Bard is lovable, capable, and ALL THE HORNY.
@@austinjeffries5741 Alrighty, definitely not my cup of tea thanks.
@@Angstbringer18B Yeah, same. That Bard trope is pretty cringe even in the D&D gaming community.
Counterpoint: I never actually played Lonesome Road, so Ulysses didn't tell me shit
Play it!!
It’s probably the best DLC in the game. It’s either Dead Money or Lonesome Road for me but I think Lonesome Road gets the edge as it’s a perfect finale
@@noahhamel6689
Dead Money is a pain in the ass.
You can tell him he's full of shit, IIRC
@@noahhamel6689Ugh Lonesome Road is a damn pain, its just high tier enemies sprinkled with "Muh bear and bull, you killed people, its your fault, WEEeEhHH"
I love story and dialogue but this fckin sucked in that regard
I love the blank background with hints of the past instead of a set one like fallout 4 since it allows you to fully decide how your character is instead of having to fill a premade roll
Tbh the fact that Fallout 4 forces you into the role of a concerned parent really put me off and I'm procrastinating playing that game just because of it. I also don't quite like the role of the pc in Fallout 3. The Courier, despite not being a completely blank slate, seems the most fun to fill in the blanks and roleplay with in my opinion.
@selesarey6965 I just completed ignoring the Mc yapping and play the game how i want the dlc were fun tho
@@Pixelated_minds silent protag mod and alternate start mod
@@maestrofeli4259 I should try that sometime
@@selesarey6965if you're play FO4 for the roleplaying you're in for a disappointment no matter what
With the exception of The Divide, the courier is still a blank slate.
Most (if not all) of the dialogues who give information about them are optional and they exist for role playing reason, allowing the player to decide if their courier has been or not in a location, if they was a bounty hunter or not and so on, and making them part of the world.
This is a good way to distinguish the Courier from other protagonists (who were all vault dwellers except for the Chosen One, who still grew in their village isolated from the rest of the wasteland).
Even in the divide we can choose to accept or disregard the mad babblings od Ulysses.
Even still the amnesia from the bullet you took to your head literally resets you to a blankslate to the truest definition of the term
@@Plight_but Ulysses is still a nutjob
Dont fuck with the mailman
Ill say nate and nora have the least blank slate but the courier is most open ended as they could have done a lot while still being a courier
Lone wanderer and sole survivor is a toss up cause you're a vaultie at the start and a brotherhood of steel hero at the end, no mysterious upbringing or anything
Born outside the vault, raised in the vault until 19. You're a kid with a good dad who raised to you to be good and Independent.
Sole survivor you're either a lawyer or soldier, either way devoted to the country but not delusional about the state of it, a loving and devoted person who puts family above all.
I think in the video is made regarding blank slates within the wasteland. Nate and Nora have no experience in the wastes prior to the start of the game so they really only have set lives in a world that no longer exists while the Courier has lived a full life in the world you actually play through for more than just a half hour. But still Nate and Nora have a pretty obvious and known backstory while the Courier's backstory is still pretty open ended
All we know about them is their careers, and their relationship with Sean. We make inferences based on those careers but I at least don't know much else about them
@@michael6880| It’s not even close to being a toss up. The only way the Lone Wanderer’s life could be any more defined is if they gave you an account of every meal he ever had and at what time he brushed his teeth.
You know everything that matters to this kid’s life for the 19 years he grows up in the Vault. It can’t ever be more of less either. This isn’t even close to the Sole Survivor.
@@charlietownsend2826I don't think you know what being a blank slate means. The Lone Wanderer is definitely a blank slate. Being a blank slate means that, prior to the game, the main character never did anything. The Lone Wanderer wasn't even born prior to the game's beginning so by definition, they are a blank slate
I sometimes feel like playing close to a established character is a hard but rewarding challenge, Geralt and Shepherd come to mind but I always play the Courier as a vengeful bastard who slowly loosens into a better man in the end to save the Mojave
I'd argue that the Courier is the most blank slate character. All other protagonists (Fallout 2 being the exception) essentially have their entire life before their games being a normal boring vault dweller or explicitly predetermined like in Fallout 4 (Soldier/Lawyer). The only thing we really know about the Courier is that they've travelled extensively to the locations mentioned in the video and that they became a Courier at some point in the last few years. They could have been a raider at some point and used their history with different tribes to be able to move goods swiftly, they could have been a vault dweller like everybody else who travelled the wastes in search of other still functional vaults, they could be an ex-NCR scout that was sent far eastward, hell they even could be a rogue synth that travelled west to escape the Institute's grasp.
I hope Bethesda actually acknowledges and adapts things from NV into Fallout 5.
@@Foogi9000oh you sweet summer child. Why would they even attempt to do that if the slop that is f4 sold so well?
Fallout 2 aswell. You live as a tribal for your entire life and don’t even know what money is, as the elder has to inform you about it.
If your category is "vault dweller OR pre-determined" then Fallout 2 is no exception. You’re always the Arroyo tribal who’s the grandkid of the Vault Dweller and Pat and whose mother conquered the Temple of Trials before becoming the village elder.
This is true because as soon as NV starts. For the first 25 percent of the game you know nothing about the courier.
What I love is how the courier has a multitude of reasons for why they would or wouldn't know things that seem so obvious. Like how you can ask who Mr. House is when he was literally the man you were delivering to. All the "Who's the ..." can all circle back to one golden excuse, he was shot in the head. But playing through and never asking about who anyone is also works, because it's reasonable for him to remember.
"The least blank slate"
Nate and Nora: [Awkward Monkey Puppet meme template]
Courier got shot in the head said “fuck it we ball” and traveled the whole wasteland just to blast the guy that shot him
Obsidian done a great job, just wish they had more than 18 months to make the game
and also not Bethesda be bitch boys that anyone else but them are prohibited in making a Fallout game.
Getting shot in the head caused an NPC to become a playable character. That’s my theory.
There’s all sorts of NPCs that have done stuff like the courier talks about and they start out with no perks, no levels and only once you take control do they become this amazing war machine.
Brain damage can change a person, in this case, it unlocked you as the player in their brain and allows you to take over. The little bits left can come out in dialogue you choose.
Ah yes the bits of lead doc left in your noggin might just be what you control😂
@@plaguedoc6921 more like the bits of lead left room for the player to burrow in and take over
We are the fungus
This can be a cool scary lore if this is a cosmic horror franchise.
@@motivateddad there’s definitely some cosmic horror type entities throughout the franchise
The Courier’s past may have had the most happen before the events of the game, but what that past specifically is is also the most open ended.
For every other Fallout protagonist, you tend to live a relatively uneventful life in a Vault or as part of a tribe, or as a lawyer apparently before being called to action. But the Courier was making a name before the game even began. And while you have a defined past of being, well a courier, your reasons for doing so, whether it be to help people or just for the money, are more up to player interpretation.
Overall the Courier’s story felt unique among Fallout protagonists
If you've ever listened to the backstory section of a fudgeMuppet build for new vegas and 4 you will notice all the 4 ones end in either becoming a lawyer or a soldier and settling down, meanwhile the new vegas ones usually have a lot of variation including wether youve been a courier for years or the platinum chip was your first job
@@justanotheranimeprofilepicThe platinum chip wasnt their first job though you find that out in-game. You've worked for Crimson Caravan before, Ulysses tells you that in the dlc but even in the base game theres dialogue options where you mention you used to work for them
@@hahano9586These are just dialogue options though. Having the OPTION to say it is the thing, it doesn't HAVE to be your couriers canon. You can say it if you want, or completely ignore it.
For example, if your courier is male and has the lady killer perk , you can ask the Lonesome Drifter when he mentions his father leaving him and his Ma in Montana, if he happens to be 17. Implying IF you pick that dialogue that your courier got some girl in Montana pregnant 17 years ago. 😂
I believe you can also deny Ulysses asussations throughout the dlc, if I'm not wrong.
@@yoyoheads So I've been replaying New Vegas lately after all this and I'm extremely fucking thrilled to say there are fucking FISH that exist just fine in the rivers of Zion, so it stands to reason they've existed in other places as well, including other parts of Utah the courier can mention having gone through.
@@hahano9586 dude, my guy, fella, all of the dialogue options are OPTIONal, hell some of them require certain stat checks to even happen, like the fish one that you're so hung up on, if you have enough intelligence you can actually grill cass on HER knowledge of fish biology so just have a courier that's not dumber than a brick and you'll fix your fish problem.
NV storytelling was just perfect. And the courier fits the idea of a survivor in the wasteland perfectly. The mystery opening up the endless possibilities of who you want to be.
Then when you finally become a badass, you find out you were a badass all along and getting shot in the head just made you forget.
It’s the best way to write a zero to hero story because it doesn’t make you feel like taking out or saving an entire civilisation is out of character either way.
“Blow up megaton/the institute”
For a regular person who’s lived a relatively normal life?
But sending an air strike onto enemy territory on the battlefield for a hardened madman who has lived alone travelling the wasteland for decades and just got shot in the head,
fuck yeah
You duped me into killing my friends in a gruesome way. Omnes enim, qui acceperint gladium, gladio peribunt.
Courier only protagonist walk the whole map to find whos shot his head
The most fun thing to me is the courier is shot in the frontal lobe which primarily controls your temper and decision making. Effectively meaning any personality "change" can be blamed on those two bullets.
The courier is a walking menace before being your character
I like having the big blank skates like the pioneers of 76, and the well versed characters with lore in other games like the courier and in some ways, Nate in fallout 4
Did you forget about the Sole survivor? Nate literally narrates his whole past life in the first 10 minutes
Yeah in f4 everything and everyone must happen in the first 10mn to entertain the poor souls who bought it waiting for a good fallout game. Literally get power armor and fight a deathclaw, ridiculous.
I like how he still can ask the question on what the ncr and the legion is when he's talking to someone
I love pre-game character info like this, Skyrim did a little as well. It's such an interesting little secret and makes you appreciate the person you've been guiding through the game.
Nate/Nora is the least blank slate. Literally just given roles and stuff. The courier is basically a jack of all trades. Nate was a soldier and Nora was a lawyer. Completely throws it off, giving them abilities that could easily be applied if not for the leveling/perks system.
All of those dialogue options are completely optional though. Your character hasn't been to Illinois, or Utah, you aren't a deadbeat from Montana etc, until you chose those dialogue options. It's not 100% canon. You build your own past the same way you build your own character for roleplay. It's up to you.
He's the least blank slate character, while being the most blank slate.
@@Danny15877 Yah I’d say that statement describes the Courier best
Yeah i agree, idk how this guy can do the metal gymnastics to come to the conclusion that the courier is the least blank slate when players usually love how much of a blank slate they are, the courier can be pretty much anything in your head cannon and it’s even helped by certain dialogue that he references, meanwhile your personality is decided in fallout 4 from the get go, and the lone wanderer HAS to be vault dweller, so basically no roleplay there besides your vault job
@@killercobra009 Yeah, i think having established npcs that your player character is supposed to know and love BEFORE you the player actually get to know them is prob the dumbest decision a role play game like fallout could make.
How are we supposed to care for these characters as the player, just because they are "your", father, or son or wife.
It just limits role-playability because it feels wrong to NOT care about them.
I always liked the idea that the shot to the head caused some memory loss that’s why we don’t get much in the way of an intro only little hints of lore through the game
To me all the different lines and speech checks aren't completely canon, most of it is whatever you want to be real to your own courier, like the lady killer check with the lonesome drifter or telling Bruce Isaac you've previously seen him perform in new reno
I think the only canon stuff about where the Courier has been and walked before the time of new vegas is whatever is mentioned by Ulysses cause you can't choose those lines
Right in an RPG only the dialogue you pick for your character is whats canon about them.
Weird how people confuse this so much, there’s no canon courier backstory you can fill it in as you see fit, hell you can even excuse the lonesome road dlc as Ulysses confusing you for someone else, really anything is canon for the courier, that simple.
Being a wasteland wanderer IS the MOST blank slate. Literally everyone and their grandma in America is a wanderer of the waste so the Courier can be ANYBODY. There are so few people who grew up or even knew a working vault that in the games you start in a vault (most) people are surprised to see you, everyone talks about your visiting, and people are mystified by your fancy pipboy they dont see often. Being from a vault guaratees you are a human time capsule of your vault. Also getting shot in the head is the perfect catalyst to be ANY character, the other games establish a backstory and implies you are STILL that person while NV explains why you would change.
If anything, the whole point of being from a vault is the naivety of not knowing the wasteland but, anyone who played a fallout game knows the Vault Intro is nothing like the rest of the game. The Courier can still be a gunslinger, trader, charismatic spokesmen etc. while F4 is always an ex soldier/lawyer, F3 is always a dad following vaultboy with distinct good/bad choices.
He is the most fleshed out and yet the most mysterious forreal.
Least fleshed out of the 3D games but most mysterious for sure.
The headcanon for my courier was that he grew up mostly by himself on the “streets” of the Mojave, and when we first meet him, he’s a simple 19-year-old mailman just trying to survive in a world full of rigged games and bad luck. Something about them being just a random NPC turned “protagonist” by circumstance of their job makes their entire journey feel so much more impactful to me
My Couriers backstory: A Knight of the Midwest Brotherhood
I've joked that my courier was probably raised by mutants before, despite her good nature. When i realized she caused the divide i was like. "JUNEBUG?? BUG WHAT DID YOU DO??' and I learned alot about her that day
I think it would have been better if thr shot to the head gave the courier amnesia. That way you get to uncover the past of thr courier as you play rather than having dialog options about the courier's past.
That's been my interpretation especially during lonesome road because the courier doesn't seem to remember anything Ulysses is talking about, and at the beginning of the game is clueless as to what NCR is
@@justanotheranimeprofilepic The courier isn't a character and you aren't, and shouldn't be trying to 'uncover' their past. The player is the courier and they decide their own backstory through the dialogue, the only confirmed piece of information the player cannot decide for themselves is that they were delivering the platinum chip (in the main story, if you add lonesome road there's more but my memory is hazy on it and I don't remember what parts are and aren't dialogue options or just said as fact).
@@mcqueen8737 walking the divide and all that is cannon and working for the NCR to deliver packages because that's said by Ulysses. I agree that yeah the courier doesn't have a set past but lonesome road does necessarily need the courier to have some past
This can apply for both the courier and the sole survivor, all other protagonists are ether born and rised in a vault or shelterd tribal group. The courier lived for years in the wasteland while the sole survivor was ether a vetern of the war with China, possibly wounded in action and a war hero that was supposed to give a speech to a veteran gathering for fundraising for disabled veterans (from what I recall), while the other option was just a lawyer and got pregnant and gave birth after meeting and marrying a soldier.
Lone Wanderer, whose childhood you literally play through: "Am I a joke to you?"
Yes because a safe uneventful life in a vault isolated from the wasteland is "so" interesting
@@hadvar.the.vikingHe isn't saying that the Lone Wanderer had a mighty eventful backstory. The guy in the clip said that the courier was the least blank slate protagonist, saying he has a vague but an existing backstory. And here you have the Lone Wanderer, of whom you know everything about, place of origin, friends in the vault, names , faces and voices of their parents.
That bullet must've really done a number because my courier can't even tie his own shoes and spirals into drug fueled rampages when someone uses words that are too big.
thats a strong claim considering the sole survivors both have actual canon names, appearances, and backstories lmfao
I actually disagree. The other protagonists have mostly confirmed origins, where the courier has a lot to fill in about where they were born, and because they've (likely) been in the wasteland their whole life, the possibilities for what they've been doing the whole time are fairly open, compared to a vault dweller, where there's really not that much possibility to think about.
Not to mention each backstory dialogue is usually optional or is vague enough that it’s usually just about where the courier has been before
@@killercobra009right. Two completely different kinds of people could, for example, have been to new york:
"I was an immigrant that came to the biggest city in the world in the search for better opportunities, ended up losing everything and becoming another one of the many homeless people in town."
Or
"I was an extremely succesfull businessman that came to New York one time to seal an important million dollar deal."
Both persons could say "yeah I've been to NYC"
The courier is pretty much the blankest slate.
@@carbontooth| Allow me to introduce the Fallout 76 character.
@@charlietownsend2826 not sure how they're more blank than the courier. The past 25 years of their life have been mapped out.
Still better than being a tribal and missing 3/5 attacks with your spear against ants. For 15 minutes.
The thing about Ulysses is that he never actually met the courier and could just be mistaking you for someone completely different. You can actually call him out on that if I remember correctly
Yeah I’d have to check again if you can call him out but it is plausible that some other asshole was Courier Six before you took the job and Ulysses is just braindead. I think he mentions seeing you though so maybe not.
What happens if I do? He probably replies with "beer and the bull and the beer and the bull" right?
@@riverman6462 No he probably said something about something something.
Nate and Nora, predefined pre-war veteran and lawyer with written backstories on terminals, suburban lifestyle, fully voice acted, even with defined interests and preferences: Are you serious?
Here's my useless headcannon no one asked for:
Ignoring the lonesome drifter dialog option ( which only makes sense if you're playing an older male courier) I like to imagine that you're the lone wanderer from fallout 3. This explains the bulk of the stories and even the bonus pack items you recieve at the beging of the game (mementos from your previous adventures)At some point you take a bump to the head and suffer from amnesia, taking on the role of unassuming courier until benny hits your factory reset and all your memories of being an unstoppable killing maching come flooding back.
Yeah probably not the case, but it sure would be sweet if it was. It makes a lot of sense in many ways
I like the idea especially givin in fallout 3 you can find a note or overhear a super mutant talking about finding a strange super mutant who claimed to come from out west.
But technically since the courier may be worried by the guy being a kid in the 2060s then that doesnt fit.
But that event is probably technically noncanon since iirc requires wild wasteland.
But I chalk that up to good roleplaying opprotunity. Like potentionally being a synth in 4. There is almost no evidence lending to the pc being a synth. But it also kinda depends on your dialogue choices.
You can tell that one thing that you have no memories of anything really before waking up or before the bombs dropped.
But there is also plenty of times you can tell other characters what life was like before the war. Such as talking about, and in the mannerisms of, the Silver Shroud.
Like the evidence for you being a synth are pretty zilch. But it can technically be open enough to allow you to roleplay your character as a synth.
I mean, NV was meant to be a DLC
The Courier’s experience suggests they are likely in their early or mid-30s, even without the Montana reference.
@@gunslinginleftistProbably mid to late thirties. It raises some horrible implications if the Courier made that statement in their 20's.
i love how the courier was this wandering force of nature before the game. an assassin, a mailman, a gambler, a wanderer. and when we play, we always continue their life in a reasonable way, because the courier is a wild card.
And yet it’s all completely irrelevant because due to getting his noggin blasted either nothing changed about his character or everything
plus it just became as hersay and factilicies to him as it is for the player.
was he extremely well traveled man? did he live a vary full life before the mohave? yes yes he did, but as he remembers nothing it also means all that travel is just fleeting memorys half backed and scared over
@@kevind3974 exactly
Ah yes, "Mojave Eddie," the cousin of "Fast Eddie" from the Commonwealth
I hate how lonesome road just gave me a whole backstory out of nowhere
the only thing 100% set in stone is that you delivered a package. This could mean that you knew fully what it could do, or you didn't know at all, simply delivering it to Hopeville as directed by the NCR. The dialogue you pick is for you to flesh out your character by dictating whether or not you did something, or even that you're lying about something.
Favorite backstory line if your male with lady killer perk is with the guitarist whos most likely fallout new vegas mysterous strangers bastard kid is when ya ask if hes from montana and when he says no never been to relax and realize your own probable bastard kid would only be 10.
And it’s better then just being a solider or lawyer…and nothing else at all.
And what makes this great is that we still have tons of room to add in our own backstory to our character.
I'm usually right with you man, but I totally disagree on this one. You're saying the Courier is more defined than the Sole Survivor, whose opening cutscene is literally talking about everything they did up until the start of the game? Like, Nate or Nora are an army veteran/lawyer respectively, with NO room for interpretation.
You can't even fully play a "gay" character in Fallout 4 because there's the whole crap about finding your son that the game forces on you. Or the cutscene where you mourn your heterosexual partner and promise to find this stupid kid that you're supposed to care about. You're given the OPTION to use certain bits of dialogue as a backstory for the Courier in New Vegas, whereas you HAVE to have a strictly defined past in FO4. It doesn't matter what dialogue options you choose- you will always be an army veteran or a lawyer.
No wonder the courier goes after benny with a vengance, this man out here working every job under the sun, and he wasnt gonna let that disrespect slide
The Courier: I'm the fuckin mailman bitch!
“The courier has the most established backstory”
*Fallout 4 has entered the chat*
I always saw The Courier as a mailman
My all time favorite comment about the Courier, comes from Ulysses when he informs him that he is both the messager and the message. A concept I have adopted. What I appreciate is how there is enough of a backstory to make the Courier a believable and interesting charecter but with enough blank spots to make the Courrier in your own image.
Speaking of backstories, I am interested in the backstories of ALL of the charecters in FOVN including the npc.
We were everything and anything, then the bullet in our skull reset our levels...
He was shot by a radioactive bullet and became a superhero. That was his origin story
This is also good as a backup to why The Courrier unlike most NPCs can take down entire troops of 20 soldiers by himself on a bad day.
Least blank slate? We play the entire life of the lone wonderer in fallout 3. Even with broken steel, we live his backstory
I imagine that bit about having a kid in presence of that guitar player was meant as a jest/joke to make fun/ pull a leg of the said NPC.
When it comes to pro-tags, he’s not the strongest, not the smartest, not the best equipped, but he definitely is the best to have in a wasteland. Would not mess with him
That one guy in novac who you can talk to about other casinos and mobsters and stuff.
I'd like to imagine after siezing control of new vegas(or choosing who does) the courier just goes back to wandering and doing odd jobs.
nihil sub sole for the courier.
I feel like most people just role played their character having amnesia after surviving a shot to the head
They're the least blank slate while simultaneously being the most personal character
It's also heavily implied that the Courier is the descendant of the Vault Dweller and the Chosen One from Fallout and Fallout 2 respectively
No it isn’t. In fact, the real descendant of the Vault Dweller and Chosen One is actually mentioned in a side quest.
It's a good way to tie in the survival skill that others lack
And honestly that’s what makes them my favorite protagonist. They’ve been around, and it makes the world that much more immersive when you can speak of yourself living in the world. Their backstory is just vague enough though so that you can build your own in the gaps
The courier has the best back story and feels well defined but blank enough to fit any playstyle
If u haven't played the mod new california it ties in amazingly to new vegas as a prequel and shows the courier had a life before new vegas. It's a very good mod and I recommend it. It also gives a cannon explanation on why u can tank bullets and other dangers. There is also a ncp reply of u saying "stimpacks are a hell of a drug?" The dialog choices in that mod are great.
Nate and Nora also have a bit of a flushed out backstop, but it all kinda goes out the window when the nukes drop. Not nearly as expansive as the courier, to be sure
Somewhat ironic considering the courier had more wasteland experience than most other protagonists, because you'd think that would at least keep them more on their toes.
Granted some had worse starts to their wasteland days than others, but I still find it funny that six pretty much starts with them "dying".
I mean, there were many other couriers who transported the chip
Some people might not realize but throughout the fallout universe the characters you make and play end up making big history on the wasteland
I like to think of the courier as a chaotic-idiotic-genius
We need a game where we play that story as the courier once more. The game could be called Fallout Old Vegas or some shit, and it just be an entire prequel on your involvement in the divide. Imagine loading in and hearing Ron Pearlmans voice. “The courier”
The courier was a hard working wastelander till he got shot in the head causing mental illness that resulted in extreme violence, risk taking behaviors, thievery, and thoughts of grandeur
He might have the most backstory, but he's also the most blank slate in the 3d era due to the fact how much is left open.
We know for a fact that none of the bethesda protagonists had any connection to the groups of the wasteland, we know for a fact what kind of family they had and worst of all we know what values they were taught. A blank slate doesn't mean boring and bland, but rather something you can fill in for yourself and the courier does that best
I'm playing NV right now, though I'm also about 2/3rds of the way through FO3. ( New ultrawide monitor, so I just started with my two fave games.) This feels like my first real adventuring in the NV world. Taking my time, I even took the "Explorer" perk early for the first time and I'm seeing so many locations I never saw before. And, I'm taking it slow, talking to everyone and going back to areas and finding new discussions with NPC's, giving me new quests.
New Vegas fans when the completely blank character isn’t blank at all 🤯
Which is why they're the best
Yet they still have the most potential to flesh out and roleplay a character, new Vegas is a gem
The Courier always had that dawg in them, Benny just awakened it
i love your content and adore your narrative voice. well done friend
When you talk to Bruce Isaac in Novac, you ask him about the current state of New Reno.
Don't forget about them recognizing the singer from New Reno too
Ooooo that well versed and immersed line...
Which is one of the coolest parts of the Courier, yes they have an established backstory, but it’s still broad enough that you can shape it into what you want with the finer details
This is a game where you make your own backstory