GRAVITY - Sylux's Crusade - Hack of Metroid: Zero Mission [GBA] Full Gameplay
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- Опубліковано 17 лис 2024
- Author: Roebloz @Roebloz
v1.00 metroidconstru...
Release date: Jul 01, 2024
Sylux Artwork: www.tumblr.com...
In the year 20X9, after enduring countless defeats by Samus Aran and freed from the Phazon that once controlled him, Ridley, the formidable leader of the Space Pirates, decides enough is enough. Determined to vanquish his nemesis once and for all, Ridley devises a new plan: instead of cybernetic enhancements, he will create his own Power Suit, armed with weapons to match those of the bounty hunter.
A team of the brightest minds from the Space Pirates, including renegade human researchers, swiftly initiates Project: Power-Ridley(TM). To maintain secrecy away from active zones like Zebes, they construct the Space Pirate Elemental Research Station, nicknamed S.P.E.R.S. Using stolen Galactic Federation blueprints, the station serves dual purposes: reverse-engineering Chozo artifacts to build Ridley's suit and studying creatures and machines plundered from various planets and ships. The station is divided into six sectors-Fire, Electricity, Water, Ice, Darkness, and Gravity-each designed to utilize and generate these elemental forces.
Progress is swift. Within weeks, they complete the first prototype of Project: Power-Ridley(TM) and conduct numerous experiments, categorizing onboard Zebesian and SR-ian specimens based on their environmental adaptations. To test the prototype, researchers pit it against these creatures, which it effortlessly defeats. Encouraged by these results, they undertake the ultimate challenge: a stolen Federation bio-robot capable of manipulating gravity and minds, known as "The Nightmare."
Positioned in the Gravity sector at the heart of the station, The Nightmare is activated in "Kill Mode" against Power-Ridley(TM) 1.0. However, The Nightmare malfunctions, triggering a catastrophic gravitational blast that devastates the sector, annihilating the prototype suit and throwing the station into chaos. The surviving species onboard, driven to panic, attack the researchers, overwhelming and wiping out the human contingent. The Zebesians attempt to flee but are subjected to The Nightmare's mind-bending module, reducing them to a primitive state.
Left unchecked, The Nightmare begins charging its Gravity Manipulator, threatening to create a black hole at the station's core. A distress signal reaches the Space Pirates' homeworld, prompting them to seek urgent assistance. With few options left, they enlist bounty hunter Sylux, known for aiding in the development of Mochtroids and tasked with a straightforward mission: retrieve Chozo artifacts and destroy The Nightmare before its black hole consumes the galaxy.
Boarding the Delano 7, Sylux heads for the S.P.E.R.S., prepared to confront whatever challenges lie ahead...
GRAVITY - Sylux's Crusade is Roebloz's third serious Metroid Zero Mission ROM hack and fifth overall. This time, it acts as a prequel to Metroid Prime 4, featuring Sylux navigating through a Space Pirate research station now under the control of one of its experimental Nightmare models-originally stolen from the Galactic Federation-now gone rogue and generating a black hole. Sylux's mission is to prevent the black hole from expanding by defeating Nightmare while maneuvering through the station's corridors and collecting various Chozo artifacts.
Similar to its predecessor, Crocomire's Last Stand, GRAVITY aims to offer players a more open exploration experience, though it ventures more experimentally due to its creation for the MetroidConstruction Star Base contest hosted by MetroidMst. The contest imposed several restrictions, such as a maximum of 60 rooms overall. Roebloz cleverly sidesteps this limit by leveraging clauses that exclude elevator rooms and by densely packing multiple rooms into one. However, unlike its predecessor, GRAVITY offers genuinely open progression; players can tackle the game in almost any order they choose, provided they possess the necessary skills to handle the more challenging lower areas. The game is relatively short in length, averaging around 2 hours for a 100% playthrough. However, pursuing all ending images significantly extends its duration. Thanks to its numerous paths and choices, GRAVITY boasts near-endless replay value. Players can opt to prioritize acquiring the strongest upgrades first or focus on stocking up on Energy Tanks right from the start-the decision is entirely theirs.
Rather than featuring the conventional bosses from Zero Mission, GRAVITY introduces several bosses from Fusion, brought to life through the efforts of the MetroidConstruction community. Alongside the titular Nightmare, these include revamped versions of Yakuza NEO, F.R.I.D.G.E., Serris, and Arach.
Sylux goes down into his ship, and then it throws him into space 😂
first i was like: woah,completely new animated intro and menu,it has to be sone real unique rom hack! and the new character! he has to be dufferent from samus!
and then...the morph ball happened
To be fair Sylux had a morph ball like function
sylux runs like he just shit in his pants
This comment has made my day 😂
Why is this so true😭
No fucking way they put electroman adventures in this hack
XDDDDDD
Some nitpicks:
-The title screen could use improvement(better grammar, spacing, etc.)
-Better sprite and animation for Sylux(looks like he's shitting his pants when running)
-no morph ball, it's called lockjaw
Other than that, looks nice!
Love the use of sonic 3&k final boss rock sprites lol
Odd music choices and I wish the Morphball was the Lockjaw instead but the rest is really awesome! Love the sprites and all
8:07 Nostalgia music (i miss mario 64)
Was not expecting pokemon music from the red, yellow, blue era.
Interessante. A animação do boneco correndo é um pouco engraçada, mas só o fato de trazer um personagem novo invés da velha Samus já manjada já vale o ingresso. ⭐⭐⭐⭐
The _Super Metroid_ and _Metroid Prime_ SFXs on a GBA rom really surprise me.
metroid prime 4 gameplay
Yes
Jolly Roger Bay music in Metroid had me. 😂
The geometry dash music caught me off guard but it actually works
I like the game it looks pretty cool but the music is pretty bad.
But I'm not going to lie it's a very cool looking very interesting design game just wish you had better music to it and. more bosses in it
Hey wait a minute, I recognize those Sylux sprites.
I like it. It has potential.
Aún espero ver un hack Justin Bailey para Metroid de GBA 🙏
Músic electro man adventure?
i want to know this game escaping theme i search metroid escape themes but i cant found same escape themes.
Top top!!👏👏
What's the deal with the Spring Ball room?
I need help I can't patch the file to play it on Android I use apps to patch and it doesn't work and without patching it either someone can give me a patched version that works I'm on Android I play on my boy
Gostei
The premise was promising
Then Electroman Adventures happened
Then the Morph Ball
AND THEN DIRE DIRE MOTHERFUCKIN DOCKS HAPPENED
I'm sorry I can not take this hack seriously
I brushed the broken grammar at the title screen off because the title screen itself looked sick, but the color palette choices later along with the room designs feel off
The palettes in the water area's background looks like an eyesore
Electronic Adventures wtf 😂
this the best hack rom game ever i addicted to it
This is not a zero mission hack, its a fusion hack lol.
So are those Mochtroids?
Yes, buffed up Mochtroids, but Mochtroids indeed.
Isso é bem legal!
The Megaman music got me laughing with how out of place it is.
I said the same thing when I heard Jolly Roger Bay lmao
Muffet Undertale in metroid