Lessons Learned From A Year of Unreal Engine AAA Development | Sumo Digital
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- Опубліковано 19 чер 2024
- Learn common lessons that any company new to Unreal would benefit from.
Ari Arnbjörnsson is an Unreal Engine evangelist. He has 14 years of varied games industry experience ranging from social, web and mobile games to console games. His latest work before joining Epic Games was as a lead programmer on Housemarque’s Returnal for PlayStation 5. - Ігри
How can it be that after all this time not a single comment was posted for such an amazing lecture ?
Excellent, this finally got me to figure out how I need to structure things to avoid hard references, specifically using native cpp classes as parents seems like a good practice I had no idea about
Working on Assassin's Creed Unity, the editor would take up to 45 mins to open for the first time everyday after syncing up. It could also crash frequently. Opening in 2 mins sound like a dream. lol
just to add to the previous comments: this talk is seriously eye opening. Ari, I just "found you" today but you immediately jumped up to be among my top three favourite evangelists.
The rant on Git was amazing and deserves some acknowledgement. Thanks for all the great knowledge!
Gold
Ari the best! Always learning something new from you
It was a great talk 👏
gob gamer!!!
Where can I download VeryLazy?
Agh I meant Very Sleepy, my mistake. No wonder you couldn't find it 😅